Log for #openttd on 25th November 2018:
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02:52:15  <DorpsGek_II> [OpenTTD/OpenTTD] WS3023 opened issue #6978: Needs update for mac
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04:25:53  <pito> nbuenas noches
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04:27:29  <pito> una pregunta: cuando juego a open ttd el administrador me expulsa de la plataforma. me pide que me registre para seguir jugando pero no  se en que lugar s ehace, gracias
04:27:32  <pito> One question: when I play open ttd the administrator ejects me from the platform. He asks me to register to continue playing but I do not know where he is, thank you
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05:12:42  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6976: Update korean.txt
05:21:53  <Eddi|zuHause> pito: which server are you trying to play on?
06:46:44  <Eddi|zuHause> ... i think i missed some steps of escalation with SYL
06:47:01  <Eddi|zuHause> anyone wanna fill me in?
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07:21:27  <peter1138> Strapping Young Lad?
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07:37:45  <andythenorth> lots of Github notifications :)
07:47:14  <peter1138> Bah, wish they'd fix ETS 2's VR implementation.
07:47:36  <peter1138> Menu screens only appear on the 2D monitor :/
07:47:49  <andythenorth> I had that game
07:47:56  <andythenorth> I couldn't get into it though
07:47:58  <peter1138> Didn't everyone?
07:48:05  <andythenorth> dunno :)
07:48:10  <peter1138> It's a time sink.
07:48:15  <andythenorth> I'm still playing ETS 1 :P
07:48:23  <andythenorth> London-Newcastle and back, killing time
07:48:33  <andythenorth> the economy is ridiculously hard
07:48:43  <andythenorth> but the savegame is trivially editable :P
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07:53:36  <nielsm> morning
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08:11:11  <andythenorth> hi nielsm
08:11:14  <andythenorth> much github :)
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08:41:24  <Wolf01> o/
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08:59:21  * andythenorth pixels
08:59:23  <andythenorth> steam pixels
09:05:11  <nielsm> pickles
09:13:47  <Wolf01> Found your grf mojo?
09:16:57  <andythenorth> stayed up till 1.30 drawing :P
09:16:58  <andythenorth> oof
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10:05:46  <andythenorth> what to answer?
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10:11:54  <LordAro> part of the whole "waiting for new build system", i think
10:12:44  <LordAro> change the title to something meaningful, and close as "in progress" with a link to the main one you opened a while back
10:12:49  <LordAro> is what i'd do
10:18:19  <andythenorth> we won't have 64 bit mac binaries if we're not building binaries
10:18:20  <andythenorth> right?
10:18:35  <andythenorth> ok
10:19:22  <LordAro> ture, but at best it's a duplicate of #6916
10:19:27  <LordAro> sure*
10:22:48  <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting
10:33:59  <andythenorth> Horse 1 sprite
10:34:08  <andythenorth> Horse 2 sprite
10:34:14  <andythenorth> (the Chaplin train)
10:35:00  <andythenorth> adventures along the way
10:38:58  <andythenorth> company colour roof?
10:39:15  <andythenorth> black roof I think
10:42:15  <andythenorth> hmm
10:44:27  <andythenorth> child #1 has discovered the canal hack,%204th%20Mar%202183.png
10:44:36  <andythenorth> makes total sense :P
10:44:56  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6977: Minor spelling mistake in comment of code.
10:44:57  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed issue #6977: Minor spelling mistake in comment of code.
10:47:42  <planetmaker> moin
10:48:11  <TrueBrain> it is weird how often the official docker registry returns error codes
10:48:20  <TrueBrain> even 404s, which are incorrect
10:48:24  <andythenorth> hello
10:48:59  <TrueBrain> you would think that would be stable infrastructure ..
10:50:22  <andythenorth> like pypi?
10:50:25  <andythenorth> and the ruby repo?
10:50:26  <andythenorth> and node?
10:50:27  <andythenorth> :P
10:51:30  <Xaroth> and yum repos.
10:51:32  <Xaroth> and apt repos :|
10:51:50  <TrueBrain> I dont want to be a nag, but those repos are very stable in my experience
10:52:00  <TrueBrain> the docker hub fails once a week with ... 100 requests a week?
10:52:03  <TrueBrain> 1% failure? If not more
10:52:23  <TrueBrain> it even means that if the CI fails, I assume it is a docker hub failure
10:54:24  <TrueBrain> I want to close the ticket about OS X binaries being out of date, but I cannot find the right words :P
10:54:38  <TrueBrain> I appreciate people wanting to let us know, but it doesnt help being in the bug tracker
10:54:43  <TrueBrain> always annoying :D
10:54:49  <TrueBrain> finding the right words, that is
10:55:10  <TrueBrain> ah, I see andythenorth had the same issue :P
10:55:36  <andythenorth> I tried a few
10:55:42  <andythenorth> 'there is no support for macOS'
10:55:45  <TrueBrain> I did too :D
10:55:47  <andythenorth> 'this is already fixed'
10:55:53  <andythenorth> 'this is a bigger problem'
10:56:03  <andythenorth> I guess I woke up grumpy :P
10:56:34  <SpComb> I've had to write custom tooling for the Docker open-source registry at work, and manually fix corrupted manifests/layers
10:56:51  <TrueBrain> I think I will just install VMWare Harbor and be done with it :P
10:56:53  <SpComb> it doesn't feel like the best registry implementation
10:56:56  <nielsm> otoh maybe it would make sense to (manually?) produce some 64 bit macos binaries for the 1.8.0 release?
10:56:57  <SpComb> yeah
10:58:19  <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6974: Add: Filter box to the save and load window
10:58:56  <andythenorth> building binaries is non-trival currently
10:59:27  <TrueBrain> s/currently//
10:59:34  <TrueBrain> :D
11:00:48  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6978: Needs update for mac
11:00:51  <nielsm> how's that
11:01:22  <andythenorth> good
11:02:22  <TrueBrain> is it really the 64bit part?
11:02:26  <TrueBrain> or that we build for 10.8?
11:03:34  <andythenorth> the report is completely ambiguous :P
11:03:35  <andythenorth> but
11:03:50  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6978: Current macOS binaries out-of-date (deprecation warning on start)
11:04:23  <TrueBrain> andythenorth: if you can add details to the report, would be nice :)
11:04:29  <TrueBrain> some form of triage :P
11:04:38  <andythenorth> I am investigating
11:04:50  <andythenorth> the 32 bit deprecation warning is unambiguous
11:04:51  <TrueBrain> tnx :)
11:05:11  <TrueBrain> so it requires 4 people to respond to an OSX ticket .. lolz :)
11:05:44  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6978: Current (1.8.0) macOS binaries out-of-date (deprecation warning on start)
11:07:36  <TrueBrain> Issue #6944 .. is this something we want?
11:07:57  <TrueBrain> (I dont like feature requests in an issue tracker .. they are rarely implemented, and only clutter :P)
11:08:32  <LordAro> i suspect not
11:09:09  <nielsm> besides, building and realigning routes is part of the core gameplay
11:09:10  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6978: Current (1.8.0) macOS binaries out-of-date (deprecation warning on start)
11:09:33  <andythenorth> 6944 is nonsense
11:10:08  <andythenorth> routes are _the_ core gameplay :)
11:10:21  <andythenorth> I didn't want to just close it because it looks like OP has an industry bug
11:10:45  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6944: Feature request: Add automatic demolition of supply chain when an industry is depleted
11:10:46  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed issue #6944: Feature request: Add automatic demolition of supply chain when an industry is depleted
11:10:56  <andythenorth> thx
11:11:34  <TrueBrain> tnx andythenorth, for triage
11:11:55  <TrueBrain> ugh, this 6919 .. this person is SO ANNOYING
11:11:57  <TrueBrain> (giggle and hides)
11:12:57  <TrueBrain> very tempted to close old PRs which appear stale ..
11:13:02  <TrueBrain> we need a bot for that :P
11:13:22  <andythenorth> TrueBrain: I am +1 to that
11:14:11  <andythenorth> TrueBrain:
11:14:34  <TrueBrain> I also so unmerged approved PRs
11:15:05  <andythenorth> english sense words make
11:15:13  <TrueBrain> s/so/see/
11:15:15  <TrueBrain> its sunday .. stfu :P
11:15:24  <andythenorth> I was up late
11:15:28  <andythenorth> 01.30, drawing pixels
11:15:33  <andythenorth> words I can't all at
11:15:37  <TrueBrain> :D
11:15:43  <andythenorth> which spinner?
11:15:48  <andythenorth> or
11:16:17  <LordAro> TrueBrain: only the one, which seems marginally contentious
11:16:44  <andythenorth>
11:17:15  <TrueBrain> so I just restarted a job which failed one the next docker pull it did
11:17:17  <TrueBrain> wtf seriously ..
11:17:28  <TrueBrain> these are images that havent been updated in weeks, yet it says: 404
11:17:43  <LordAro> something something cloud solves all
11:18:12  <TrueBrain> unauthorized errors .. ugh
11:18:27  <andythenorth> cloud = 30% premium on sysadmin wage
11:19:49  <TrueBrain> it is hosted on AWS
11:19:56  <TrueBrain> that surprises me even more
11:24:10  <nielsm> andythenorth: 2677 is better imo
11:25:31  <andythenorth> good
11:25:39  <andythenorth> that's what I hoped :P
11:27:20  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #6917: Fix iconv and clang version detection on OSX
11:27:32  <LordAro> andythenorth: ^ should now compile nicely without any other modifications
11:27:51  <andythenorth> ooh let's see
11:28:34  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6917: Fix iconv and clang version detection on OSX
11:28:55  <LordAro> hmm, should probably be a Codechange rather than a Change
11:28:58  <LordAro> eh
11:31:06  <andythenorth> LordAro: very works
11:31:22  <andythenorth> hmm
11:31:27  <andythenorth> unless I have env vars set?
11:31:34  <andythenorth> how do I clear env vars?
11:31:58  <LordAro> unless you've put something in a bashrc file somewhere, just open a new terminal
11:32:20  <TrueBrain> and you never 'clear' them :P Your system needs them to work :)
11:32:27  <andythenorth> unset :P
11:32:39  <andythenorth> specific clang vars :P
11:32:52  <LordAro> i can't imagine you've set anything other than CFLAGS
11:33:07  <LordAro> which you can do with `unset CFLAGS`
11:33:10  <andythenorth> this is how I was building previously
11:33:11  <andythenorth> CC=clang CXX=clang++ CXXFLAGS=-std=c++11 LDFLAGS="-liconv" ./configure
11:33:56  <TrueBrain> so if you just do ./configure, you dont set the other env vars :)
11:34:17  <TrueBrain> (the way you start them, they are not permanent or anything)
11:34:19  <andythenorth> well it works
11:34:55  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6917: Fix iconv and clang version detection on OSX
11:35:19  <LordAro> actually, i guess technically i should put that flag in CXXFLAGS var, not CFLAGS
11:35:28  <LordAro> though that's not really been done beforfe
11:36:00  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #6917: Fix iconv and clang version detection on OSX
11:36:34  <LordAro> andythenorth: just check that version as well?
11:36:43  <LordAro> i can't imagine it would make any difference though
11:43:09  <andythenorth> works
11:43:23  <LordAro> :)
11:43:28  <andythenorth> these .obg and .obs files are kind of tedious
11:43:38  <andythenorth> they trigger git uncommitted files :P
11:43:58  <andythenorth> do I have to add them to my local .gitignore?
11:43:58  <LordAro> then gitignore should be updated
11:44:28  <LordAro> which project are you talking about here?
11:45:01  <andythenorth> main openttd
11:45:07  <andythenorth> master, head
11:45:24  <LordAro> hmm, i've not seen any such files, where are they coming from>
11:45:27  <andythenorth> bin/baseset*
11:45:47  <andythenorth>
11:46:29  <LordAro> those are not changes i would expect...
11:46:47  <LordAro> (they're not uncommitted files, they're uncommitted modifications!)
11:46:54  <LordAro> what is the actualy diff?
11:46:56  <LordAro> -y
11:47:07  <nielsm> there is probably a way to update those files in bin/ from the translations files
11:47:15  <nielsm> since they are in fact generated from some templates
11:47:30  <LordAro> oh, those
11:47:50  <LordAro> frosch usually updates them before release, iirc
11:48:06  <LordAro> maybe they don't need to be committed at all :p
11:48:26  <nielsm> I don't think windows build has a way to generate them
11:48:48  <nielsm> and I don't know the incantation for the makefile to produce them
11:48:53  <nielsm> or if there is another script to run for it
11:50:03  <LordAro> looks like they're rebuilt when you build openttd.grf
11:50:18  <andythenorth> yes
11:50:23  <LordAro> which usually only happens when you have grfcode/nforenum on path :p
11:53:14  <andythenorth> oh that
11:53:16  <andythenorth> yes
11:53:22  <andythenorth> for obvs reason I do
11:54:46  <TrueBrain> for obvs reasons you have obg files :D
12:04:35  <andythenorth> there are no obvs files
12:07:25  <andythenorth> hmm steam trains are all copy-paste
12:07:27  <andythenorth> winning
12:07:34  <andythenorth> code generate them? :P
12:15:25  <nielsm> develop a neural net AI to generate sprites from photographs
12:16:26  <andythenorth> I am running one in biotech
12:16:29  <andythenorth> in my head
12:16:37  <andythenorth> I look at photos, then go to sleep
12:16:41  <andythenorth> then in the morning the sprites appear
12:21:04  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #6949: Eliminate ICU for OSX
12:21:24  <LordAro> approved? that's not what i pressed
12:21:33  * andythenorth didn't tested it yet :P
12:21:37  <LordAro> eh, probably fine
12:21:44  <LordAro> get on that :p
12:30:07  <andythenorth> making sprites :P
12:30:11  <andythenorth> nobody automated it yet
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12:35:18  <andythenorth> buildfails
12:35:42  <andythenorth> interestings
12:36:17  <LordAro> you said you tested it :p
12:37:07  <andythenorth> I misspoke
12:37:10  <andythenorth> when I said I didn't test
12:37:16  <andythenorth> I meant to say I didn't test it
12:37:22  <andythenorth> sorry
12:37:38  <LordAro> oh right yeah
12:37:48  <LordAro> you'll still need your old CXXFLAGS stuff
12:54:13  <andythenorth> I merged 6917 into it :P
13:07:51  <andythenorth> seems to work
13:07:56  <andythenorth> not sure what I'm testing for :)
13:08:03  <andythenorth> text appears in the game
13:17:37  <LordAro> arabic appears correctly, presumably
13:17:41  <LordAro> and other RTL languages
13:28:32  <Eddi|zuHause> just assign an empty string?
13:28:37  <Eddi|zuHause> aarrgh
13:28:40  <Eddi|zuHause> was in buffer
13:29:07  <Eddi|zuHause> really, irc clients should warn about that
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14:48:56  <Wolf01> Yes, happens a lot to me too
15:03:22  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #6949: Eliminate ICU for OSX
15:06:10  <DorpsGek_II> [OpenTTD/OpenTTD] michicc dismissed a review for pull request #6949: Eliminate ICU for OSX
15:06:11  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX
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15:23:56  <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6979: Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe text layout
15:32:20  <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType
15:33:23  <michi_cc> I think our CI is currently somewhat failing...
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15:36:03  <Eddi|zuHause> TrueBrain sounded a bit rant-y earlier
15:36:30  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6958: Fix #6864: Normalise colour use in Frame rate window
15:39:50  <Xaroth> TrueBrain never sounds rant-y
15:41:24  <TrueBrain> michi_cc: sometimes it is, sometimes it is right :) 6980 fails for the right reasons .. finally one that is a legit hit :D
15:41:56  <TrueBrain> the times it is not right, it is docker hub acting up .. all I can do is retrigger the job ..
15:42:25  <TrueBrain> and sometimes, Jenkins is an ass, and no longer allows me to retrigger .. lolz
15:42:54  <TrueBrain> I cannot retrigger 6949
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15:44:08  <TrueBrain> I think I retriggered what I could :P
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15:45:26  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType
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15:47:24  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX
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15:59:52  <michi_cc> 6979 failed again :p
16:02:37  <TrueBrain> seems docker is having a bad bad day
16:03:24  <TrueBrain> retriggered 6979 again
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16:13:19  <DorpsGek_II> [OpenTTD/OpenTTD] michicc requested changes for pull request #6974: Add: Filter box to the save and load window
16:18:47  <Eddi|zuHause>  <Xaroth> TrueBrain never sounds rant-y <-- and by "never" you mean "always"? :p
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16:27:38  <andythenorth> oof
16:27:51  <andythenorth> I thought I'd solved vehicle lengths :P
16:27:55  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6958: Fix #6864: Normalise colour use in Frame rate window
16:27:57  <andythenorth> but a few cases remain
16:28:00  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #6864: String colour for framerate windows suggestion
16:31:24  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6965: Add: Four alternative town cargo generation methods
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16:34:13  <andythenorth> express steam engines currently go 8/8 -> 10/8 -> 12/8
16:34:30  <andythenorth> which is good visually, but means autoreplace can't be used
16:34:40  <andythenorth> and then the diesel engines are 8/8
16:35:35  <andythenorth> jumping 8/8 -> 12/8 might be jarring
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16:56:35  <nielsm> hmm, what if passenger generation was tiered into 3 groups, popn 0-75, 76-150, 151-255, so each higher tier generates somewhat more
16:57:05  <andythenorth> plausible
16:57:36  <nielsm>
16:57:42  <nielsm> (that's all climates)
17:04:11  <nielsm> hmm or maybe, 0-25, 26-75, 76-125, 126-255
17:05:14  <nielsm> 0-25 reasonably covers detached housing, 26-75 reasonably covers medium sized buildings/complexes, 76-125 are large buildings, and above that is pretty much skyscraper-ish things
17:06:34  <andythenorth> hard to comment on the ranges :)
17:07:38  <nielsm> yeah it just requires doing something and then testing it
17:07:45  <andythenorth> what I've found with for cargo amounts in FIRS is that 'correct' is when it stops appearing to be broken
17:07:52  <andythenorth> doesn't have to be idealised
17:07:57  <nielsm> and there's no guarantee it'd make sense with newgrf houses anyway
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17:14:34  <Eddi|zuHause> nielsm: i think you're trying too hard there
17:15:20  <Eddi|zuHause> nielsm: chances are, any fancy formula you'd come up with is probably biased towards your own playstyle
17:15:51  <nielsm> you're probably right
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17:32:39  <nielsm>  <-- the green
17:50:04  <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6974: Add: Filter box to the save and load window
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17:53:52  <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6974: Add: Filter box to the save and load window
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18:25:22  <Eddi|zuHause> dunno, can't really judge it from that graph
18:25:28  <Eddi|zuHause> but what is wrong exactly with linear?
18:25:55  <Eddi|zuHause> also, tried it with TTRS?
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18:26:22  <nielsm> the houses look larger than the amount of cargo they produce, in large cities
18:26:30  <nielsm> yes that vague :)
18:27:31  <Eddi|zuHause> so increase the population range? :p
18:28:16  <nielsm> 8 bit field
18:28:31  <Eddi|zuHause> aanyway, i vaguely remember (probably like 12 years ago now) i tried a game with TTRS and some pikka train set (tendency towards low capacity in the early game) and i drowned in passengers pretty much immediately
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18:28:48  <nielsm> TTRS = ?
18:28:59  <Eddi|zuHause> Total Town Replacement Set
18:29:09  <nielsm> ah
18:29:25  <nielsm> actually I'm playing with UK town set in the test game here
18:29:36  <nielsm> (yeah should (also) play with vanilla)
18:31:22  <nielsm> the not-quite-flat idea looks like this:
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18:36:50  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6965: Add: Four alternative town cargo generation methods
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19:52:51  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6974: Add: Filter box to the save and load window
19:53:41  <Wolf01> \o/
19:54:28  <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6974: Add: Filter box to the save and load window
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20:13:02  <andythenorth> steam engines all look the same :P
20:13:28  <andythenorth> I have to make 4 tank engines look different, all 6/8
20:13:51  <andythenorth> Chaplin is ok
20:13:56  <andythenorth> the other 3 are kind of meh right now
20:41:54  <andythenorth> I need a train friend
21:01:03  <Eddi|zuHause> why do they have to look different? original reused sprites
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21:06:15  <andythenorth> mostly because it's confusing if they look the same
21:06:18  <andythenorth> but you're right about original
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21:29:16  <Wolf01> So, 18:40 -> 20:50 = no internet time, I wonder what they do in that time span
21:32:49  <frosch123> they rob some banks
21:33:26  <Wolf01> They rob my connection
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22:25:16  <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 requested changes for pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting
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