Log for #openttd on 27th November 2018:
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07:07:09  <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6982: Corrected Spelling In Comment
07:09:57  <DorpsGek_II> [OpenTTD/OpenTTD] comicsads commented on issue #6977: Minor spelling mistake in comment of code.
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08:45:15  <Xaroth> that +s really helped a lot to get rid of the bots
09:31:13  <dwfreed> yep, it works well with this botnet
09:31:44  <dwfreed> and as long as most of a channel's users find the channel through means other than /list, then it can stay without harm
09:33:04  <Eddi|zuHause> certainly less harm than +R
09:35:45  <dwfreed> in the case of #openttd, yes
09:36:03  <dwfreed> the value of a particular mitigation solution depends on the particular channel
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11:49:07  <Eddi|zuHause> am i the only person who thinks "'mark topics red' would be hilarous" when clicking the "mark topics read" button?
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11:52:44  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 opened pull request #6983: Town name filtering
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13:13:54  <peter1138> Yes
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13:34:38  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6982: Corrected Spelling In Comment
13:39:06  <peter1138> heh
13:39:36  <crem> Wow development of openttd is active today!
13:39:47  <crem> Maybe it's time to switch to weekly releases.
13:40:00  <peter1138> Release early, release often.
13:52:31  <Xaroth> maybe have one every night?
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13:53:33  <Sacro> Eddi|zuHause: i think it'd be funny
13:54:22  <Eddi|zuHause> Sacro: i actually think it'd be horrible, because red text is precisely the reason i hate the winter theme, but whatever... :p
13:54:57  <Sacro> Haha
13:55:07  <Sacro> Also, is there a good german rail set
13:55:21  <Sacro> Or is it still DBSetXLBaconWithCheese
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15:25:31  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6983: Town name filtering
15:36:16  <nielsm> hmm, 'git fetch' is hanging for me
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16:03:30  <peter1138> Works for me.
16:09:54  <Eddi|zuHause> how do we ever heal this divide in our society?
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18:02:06  <andythenorth> o/
18:03:11  <andythenorth> how many nested template loops is 'too many'? o_O
18:03:12  <andythenorth>
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18:13:51  <Wolf01> o/
18:14:18  <Wolf01> So the dreaded destiny 2 update is live... 13GB
18:14:56  <Wolf01> Which means 10 hours of download
18:15:02  <Wolf01> Also overwatch
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18:19:48  <Wolf01> Also thank you ISP for the stable connection
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19:13:32  <Xaroth> I think your ISP won, Wolf.
19:14:03  <Wolf01> One day I'll fuck them with sand
19:15:12  <Wolf01> I expect at least one more disconnection then the connection stays up for the entire evening
19:16:08  <Wolf01> It's always like that... Disconnects wildly on 18.40-20.20 on average
19:20:29  <andythenorth> hmm
19:20:40  <andythenorth> should I drop cargo sprites from Horse wagons?
19:21:18  <nielsm> original graphics does have "full" sprites for the open wagon types
19:21:31  <nielsm> although each type only carries one cargo there
19:24:28  <andythenorth> dropping them saves 15 seconds on the compile
19:24:31  <andythenorth> which is about 25%
19:24:36  <andythenorth> that's quite a large optimisation
19:26:05  <andythenorth> @seen Eddi|zuHause
19:26:06  <DorpsGek> andythenorth: Eddi|zuHause was last seen in #openttd 3 hours, 16 minutes, and 10 seconds ago: <Eddi|zuHause> how do we ever heal this divide in our society?
19:26:16  <andythenorth> oh eddi is back :)
19:26:29  <andythenorth> good
19:31:12  <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file
19:32:29  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6963: Several improvements in known-bugs file
19:35:33  <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file
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19:55:23  <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6963: Several improvements in known-bugs file
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20:52:50  <lugo> <andythenorth> should I drop cargo sprites from Horse wagons?  << appropriate cargo sprites for vehicle sets is the only turn off when using firs economies...
20:54:01  <lugo> steeltown is really fun altogether! i like how most industries need and produce several cargos..
20:55:57  <lugo> chemical plant stands out there a little needing only salt
20:59:46  <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6984: Fix: Spelling in code comment
20:59:51  <lugo> i mean i can transport copper in a cattle car using nars 2.51 :D
21:03:09  <andythenorth> oof
21:03:15  <andythenorth> you need me to finish Horse
21:03:22  <lugo> yep
21:03:28  <lugo> ;)
21:03:35  <andythenorth> you can play a broken dev release :P
21:03:40  <andythenorth> it's unfinished
21:03:57  <andythenorth>
21:07:02  <lugo> and then i need to convince other train set devs that you have finished creating new cargos and they can finally start drawing conform sprites for their (partly proprietary) sets
21:07:09  <andythenorth> "FIRS is never done"
21:07:17  <andythenorth> I'm working on v4 in the background
21:07:26  <andythenorth> even moar cargos
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21:08:40  <lugo> i vaguely remember a lenghty discussion about cargo colors in the forums
21:09:14  <lugo> which was pretty ugly and did not have result to everybodys consent
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21:09:50  <andythenorth> there was that yes :)
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21:15:37  <andythenorth> hmm I've cut 10s off Horse by removing unneeded spritegroups :P
21:15:57  <andythenorth> cargo sprites can stay :P
21:17:22  <nielsm> compile time should not really be a factor in features included imo, since it's not something that affects the end user
21:17:35  <nielsm> of course it's annoying for the development feedback loop tho
21:17:55  <andythenorth> the person compiling is the end user of the compile :P
21:18:06  <andythenorth> it's all a product :D
21:21:12  <nielsm> hmm trying out michi_cc's windows font patches,
21:21:35  <nielsm> some things don't look quite right but not sure if that's beause of the patches or it's just always been like that
21:22:31  <nielsm> the trains list has each entry too tall, cargo sprites in the station window aren't aligned properly, and text is cut off in the test run offer window
21:23:01  <andythenorth> QA :)
21:23:09  <andythenorth> we should just visual diff each build
21:24:04  <michi_cc> nielsm: Basically make the exact same shot but with the WITH_FREETYPE define in the project file to see what it is.
21:26:39  <michi_cc> It is entirely possible that some font metrics are reported different by GDI than by FreeType.
21:27:18  <nielsm> building...
21:31:00  <nielsm>   should be with freetype
21:32:04  <michi_cc> Can't really see much difference IMNSHO
21:32:47  <nielsm> so equally broken-ish :D
21:33:11  <nielsm> probably the height calculation code for those two windows making bad assumptions
21:34:33  <nielsm> I've seen the test run offer issue mentioned before
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21:46:11  <nielsm> gn
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22:06:48  <andythenorth> bye
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22:08:10  <Eddi|zuHause> <andythenorth> oh eddi is back :) <-- what? i was just fiddling with hardware for a few minutes...
22:08:50  <LordAro> andy is slow
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22:26:18  <Wolf01> 'night
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