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"meh, someone posted a Dutch map which looks like one I made 4 years ago, please remove it" 10:06:14 *** lugo has quit IRC 10:06:17 *** lugo has joined #openttd 10:06:34 *** llugo has quit IRC 10:07:03 *** llugo has joined #openttd 10:07:08 <nielsm> maybe... real geography makes for limited creativity in maps??? 10:15:02 <planetmaker> I checked newly updated Dutch map in our online content against the one linked in the e-mail. They are different 10:15:19 <planetmaker> Town sizes differ at least. That's sufficient for me to consider it "not the same" 10:15:30 <planetmaker> for mostly the reason you stated 10:17:16 <planetmaker> And! The first version of that Dutch map on our online content is 1 year OLDER than the one the person complaining linked to 11:01:44 *** nielsm has quit IRC 12:02:41 *** synchris has joined #openttd 12:10:12 *** Wolf01 has joined #openttd 12:12:28 <Wolf01> o/ 12:46:28 *** Progman has quit IRC 13:03:50 <Flygon_> I'd still love to be able to commission someone for more IRL maps. :V 13:03:53 <Flygon_> I've tried to make them solo. 13:03:56 <Flygon_> But I'm absolutely rubbish. 13:04:02 <Flygon_> I'm okay at modifying EXISTING maps. 13:04:06 <Flygon_> But without a base, I'm rubbish. 13:25:08 *** andythenorth has joined #openttd 13:27:11 <andythenorth> o/ 13:33:25 <Wolf01> o/ 13:58:28 *** APTX| has joined #openttd 13:58:28 *** APTX_ has quit IRC 14:09:49 *** andythenorth_ has joined #openttd 14:09:49 *** andythenorth is now known as Guest5084 14:09:49 *** andythenorth_ is now known as andythenorth 14:12:48 *** Guest5084 has quit IRC 14:17:29 <andythenorth> nap time? 14:17:56 <Wolf01> Yes 14:24:49 <llugo> i guess there is a bug with firs cargos and routing restrictions 14:25:34 *** andythenorth has quit IRC 14:26:06 <llugo> when using freight specific restrictions, signals won't act in the right way 14:26:40 <llugo> scrap metal and steel seem to interfer for example 14:29:04 *** andythenorth has joined #openttd 14:32:52 *** Flygon_ has quit IRC 14:45:00 <andythenorth> was time for Euro Truck Simulator 14:45:00 <andythenorth> I crashed my truck a bit due to falling asleep 14:45:52 <andythenorth> IRL 14:50:33 <llugo> o_O 14:50:58 <llugo> hope you're alright 14:54:45 <andythenorth> I crashed my in-game truck :P 14:54:50 <andythenorth> I think I'll be fine :P 14:55:39 *** frosch123 has joined #openttd 14:55:39 <andythenorth> oof again, cdist failing to allocate cargo 14:55:39 <andythenorth> fonso spent a while trying to diagnose but it didn't get resolved :( 15:59:02 *** sim-al2 has joined #openttd 16:08:42 *** Progman has joined #openttd 16:11:37 *** Gja has joined #openttd 16:30:27 *** Wormnest has joined #openttd 16:57:14 *** Gja has quit IRC 17:05:15 *** Gja has joined #openttd 17:39:21 *** snail_UES_ has joined #openttd 17:50:49 *** Progman has quit IRC 17:58:33 *** gelignite has joined #openttd 18:00:15 *** Wormnest has quit IRC 18:04:55 *** Gja has quit IRC 18:11:33 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep updated pull request #6985: Fix (#6974): Add filter widget to api (and a double dot from somewhere) https://git.io/fpoNj 18:31:10 *** Gja has joined #openttd 18:41:04 *** Gja has quit IRC 18:42:12 * andythenorth needs a new FIRS 18:42:22 <andythenorth> basic economies are too basic for a long game 18:50:31 <michi_cc> andythenorth: Any more comments on https://github.com/OpenTTD/OpenTTD/pull/6949 ? (Other people are allowed to comment as well of course) 18:52:30 <andythenorth> I'll check it out again 18:52:38 <andythenorth> I tested it, but it changed since then 18:53:12 <michi_cc> That was just a comment typo fix. 18:53:40 <michi_cc> Besides text layout itself, the PR also affects list sorting and cursor movement in edit boxes. 18:54:25 <andythenorth> ok I'll test those explicitly 18:54:39 * andythenorth patching the branch to get it to build 18:56:48 <michi_cc> There might be layout differences with right-to-left languages, but I'm unfortunately unable to say what is correct. 18:57:03 <andythenorth> I can't test for those 18:57:08 <andythenorth> not easily anyway 18:57:24 <andythenorth> everything looks good so far for roman L-to-R 18:57:30 <michi_cc> You can at least test if you see something at all :) 18:58:19 <andythenorth> what have we got that's R-to-L 18:58:19 <Eddi|zuHause> the usual problem with switching language to "weird" ones is: how the hell do i switch back? :p 18:58:31 <andythenorth> Arabic Egypt? 18:58:31 <Eddi|zuHause> Hebrew, Arabic 18:59:00 <michi_cc> Oh, and you need to use a system font (either from your openttd.cfg or because you use a language with uncommon glyphs) as the OTTD sprite font has no layout information. 18:59:45 <michi_cc> Korean is also a good test thing as it has composite characters (but still LTR). 18:59:48 <andythenorth> I am seeing Arabic glyphs, not sure where from 19:00:08 <michi_cc> From some random system font 19:00:13 <andythenorth> everything appears to work, but I don't know what's "correct" 19:01:00 <andythenorth> Korean too 19:01:05 <andythenorth> I'll update the PR 19:01:14 <michi_cc> Me neither :( I mostly compared ICU with this, but I do know that our ICU code might not handle everything "correct". 19:01:55 <michi_cc> OTOH, for some RTL/LTR mixing I suspect that our languages files are in fact incorrect and not the text layout. 19:03:22 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6949: Eliminate ICU for OSX https://git.io/fpS5W 19:04:18 <Eddi|zuHause> that might be a case of the code being incorrect at some (maybe completely unrelated) place, and people coming into a habit of doing what "works" instead of what's "correct" 19:09:06 *** w4zz has joined #openttd 19:10:14 <w4zz> Hello, I have made an dedicated server an have a problem when its autosaving, it lags for 2-4 seconds. Map is 2048x2048. Runs at 1Gb inet line, xeon cpu, ssd and 16gb of ram. Its only when it autosaves or I manually save. 19:10:14 <michi_cc> andythenorth: If you dare you could approve... 19:11:23 <LordAro> w4zz: that seems about right 19:11:28 <LordAro> 2k map is *big* 19:11:29 <andythenorth> I can approve? ;O 19:11:39 <LordAro> (it will be cpu limited) 19:12:36 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6949: Eliminate ICU for OSX https://git.io/fpS5M 19:12:52 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth approved pull request #6949: Eliminate ICU for OSX https://git.io/fpS5D 19:12:52 <w4zz> Okey, so its nothing I can optimize to make it use less cpu when saving so game does not freeze LordAro ? 19:13:29 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6949: Eliminate ICU for OSX https://git.io/fxQWN 19:13:34 <LordAro> probably not a lot 19:13:45 <LordAro> without a faster cpu (single core speed), or a smaller map 19:13:57 <LordAro> other people here may know more 19:13:59 <w4zz> okok, what I thought. Thanks for your help bud :) 19:23:40 <w4zz> Anyone know how to enable this on a dedicated server: CARGO DISTRIBUTION FOR PASSENGERS: SYMMETRIC 19:30:14 <andythenorth> @seen pikka 19:30:14 <DorpsGek> andythenorth: pikka was last seen in #openttd 7 weeks, 3 days, 7 hours, 5 minutes, and 38 seconds ago: <Pikka> yo 19:35:37 <Eddi|zuHause> w4zz: typically you either edit openttd.cfg, or upload a savegame to the server. alternatively try "list_settings cargodist" or something in the server console 19:43:13 <w4zz> Eddi|zuHause: I have tried to find it in the config but I cant find what setting to change. 19:43:14 <planetmaker> w4zz, I *think* it's a setting which needs to be set in the savegame before multiplayer 19:44:29 <Eddi|zuHause> try this one: distribution_pax = 2 19:44:36 <planetmaker> w4zz, look in config for [linkgraph] section 19:45:19 <w4zz> Eddi|zuHause: will do. 19:45:28 <w4zz> planetmaker: ok, will try to find it :) 19:46:28 <w4zz> Eddi|zuHause: found it, thanks man! 19:46:32 <planetmaker> Eddi|zuHause, gave the exact one, yes 19:54:24 *** glx has joined #openttd 19:54:24 *** ChanServ sets mode: +v glx 19:57:19 *** w4zz has quit IRC 20:04:00 *** nielsm has joined #openttd 20:08:15 *** synchris has quit IRC 20:37:44 <DorpsGek_II> [OpenTTD/OpenTTD] msikma commented on pull request #6986: Allow the center tile to always get a house when playing with 3x3/Better https://git.io/fpSbE 20:44:47 <michi_cc> glx: Do you know if https://github.com/OpenTTD/OpenTTD/pull/6917 is alright with mingw/Win9x? There's a comment about using gnu++0x instead of c++0x in one of the removed parts, but it might not apply for anything current anymore. 20:45:50 <michi_cc> Also, does anyone know of a compiler that would not understand -std=c++11, e.g. icc maybe, or is it universal? 20:46:44 <nielsm> maybe openwatcom? 20:50:36 <michi_cc> But does it support c++11 at all? 20:50:48 <nielsm> no idea 20:51:13 <michi_cc> The dos build that is theoretically supported was always done with djgpp (i.e. gcc). 20:52:24 <michi_cc> And the makefile has no explicit support for OW, but it does have ICC. 20:53:44 <frosch123> we did an analysis last year 20:53:53 <frosch123> there is no compiler chain that supports c++11 and win9x 20:54:04 *** cHawk has quit IRC 20:54:05 <frosch123> win9x is no longer part of the new compile farm 20:54:19 <LordAro> michi_cc: icc uses -std=c++11 afaict 20:56:50 *** cHawk has joined #openttd 20:57:09 <michi_cc> So basically I can hit the button on that PR? 20:57:49 <glx> I have compile error with mingw, but probably unrelated 20:58:38 <michi_cc> glx: Something about = {} not valid? 20:58:59 <glx> strcasecmp undeclared 20:59:18 <LordAro> that seems weird 20:59:23 *** cHawk has quit IRC 20:59:26 <michi_cc> okay, that really should be unrelated to c++11. 20:59:30 <glx> trying mingw64 21:00:39 <glx> mingw64 fails too but somewhere else 21:00:59 <LordAro> heh 21:01:21 <glx> D:/developpement/GitHub/OpenTTD/src/strgen/strgen.cpp:383:23: error: too many arguments to function 'int mkdir(const char*)' 21:01:47 <LordAro> that doesn't feel like it was me.. 21:02:07 <glx> let's check with master :) 21:02:21 <michi_cc> That would mean WIN32 is not defined. 21:02:58 *** sla_ro|master has quit IRC 21:08:17 <glx> master works 21:08:30 <glx> so indeed something si wrong in the PR 21:08:42 <LordAro> damn 21:10:37 <LordAro> i've definitely not touched the os defines though 21:10:45 <LordAro> https://github.com/OpenTTD/OpenTTD/pull/6917/files#diff-a061366ff21c5c641467d9d4a4b07d70L1533 21:12:37 *** andythenorth is now known as Guest5111 21:12:40 *** andythenorth has joined #openttd 21:12:49 *** Guest5111 has quit IRC 21:13:53 <LordAro> glx: can you shove the output of configure into the PR? (just the flags at the bottom will do) 21:15:44 *** cHawk has joined #openttd 21:17:45 <glx> $ diff configmaster.txt configPR.txt 21:17:45 <glx> 63c63 21:17:45 <glx> < using CXXFLAGS_BUILD... -flifetime-dse=1 -std=gnu++14 21:17:45 <glx> --- 21:17:45 <glx> > using CXXFLAGS_BUILD... -flifetime-dse=1 -std=c++11 21:17:47 <glx> 66c66 21:17:47 <glx> < using CXXFLAGS... -flifetime-dse=1 -std=gnu++14 21:17:49 <glx> --- 21:17:49 <glx> > using CXXFLAGS... -flifetime-dse=1 -std=c++11 21:17:51 <glx> ok it's weird 21:18:21 <glx> because it's the only change 21:18:34 <michi_cc> Does it work with -std=gnu++11? Maybe some of the mingw windows headers depend on non-standard stuff. 21:18:46 <LordAro> that would be disappointing 21:20:23 <LordAro> i'd rather fix that, rather than switching to gnu standard 21:20:28 <michi_cc> The MS Windows SDK used to be quite incompatible to standard-conforming c++. It's been fixed in more recent SDK versions, but the initial MinGW windows headers used to be based on some very old MS headers. 21:25:17 <glx> with gnu++11 it compiles 21:25:49 <glx> well gnu++14 works too as it is in master 21:26:22 <LordAro> wonder if it's just a case of removing that ifdef block 21:26:28 <LordAro> do you have a msvc setup nearby? :p 21:26:48 <glx> yes 21:26:52 <frosch123> does it work with std++14 ? :) 21:27:10 <LordAro> frosch123: not if it's breaking with the very much posix mkdir :p 21:27:25 <LordAro> at least, i'd very much hope not 21:29:01 <frosch123> https://stackoverflow.com/questions/12102147/too-many-arguments-to-function-int-mkdirconst-char <- they say "mkdir" is deprecated, but using something with _ in front sounds wrong 21:31:12 <frosch123> oh, that's just ms being pedantic 21:31:44 <glx> still waiting for VS to start 21:31:52 <glx> can be slow 21:52:19 *** andythenorth has quit IRC 22:06:47 *** snail_UES_ has quit IRC 22:15:28 *** iSoSyS has joined #openttd 23:07:19 *** frosch123 has quit IRC 23:07:57 *** Wolf01 has quit IRC 23:13:12 *** gnu_jj has quit IRC 23:17:49 *** gnu_jj has joined #openttd 23:26:16 <glx> https://sourceforge.net/p/mingw-w64/mailman/message/36073386/ <-- seems to work as intended, and should be fixable in our code 23:28:27 <LordAro> :) 23:31:39 *** snail_UES_ has joined #openttd 23:37:33 *** gelignite has quit IRC 23:46:56 <glx> oh nice it seems WIN64 is not defined in MSVC even for x64 builds 23:47:22 <glx> I guesse one day MSVC won't define WIN32 too 23:48:01 <glx> as the doc only says _WIN32 and _WIN64 23:52:17 *** iSoSyS has quit IRC 23:53:04 *** gnu_jj has quit IRC 23:54:28 <glx> now the question is should we keep using WIN32 and define it if it's not, or should we replace all WIN32 with _WIN32 23:55:20 <nielsm> _WIN32 is the correct way to detect a compiler that's targeting win32 api 23:55:40 <nielsm> so changing to that across the board would be preferable imo 23:56:23 <glx> and I'll remove WIN64 (or replace them with _WIN64), because they are useless for now :)