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00:00:22 <Eddi|zuHause> yeah, they're surely going to complain about multi-screen-setup not working in the 3rd world 00:01:58 <planetmaker> definitely :P 00:26:24 *** Arveen has quit IRC 00:28:51 *** Arveen has joined #openttd 00:32:49 *** Mahjong has quit IRC 00:34:07 *** wodencafe has quit IRC 00:34:07 *** Arveen2 has joined #openttd 00:36:33 *** Mahjong has joined #openttd 00:36:40 *** wodencafe has joined #openttd 00:38:54 *** Arveen has quit IRC 00:39:31 <Samu> @calc 154 * 25 00:39:31 <DorpsGek> Samu: 3850 01:01:34 <Samu> https://imgur.com/h3E0Gu4 it's impossible to work with autorenew 01:04:31 <Samu> when I think i have everything under control, stupid errors popup out of nowhere 01:10:24 <Samu> it's amazing what autorenew can screw 01:11:48 <Samu> this updateEngine loop is one of the fastest loops I have atm, and for each route it creates a list of vehicles that are checked against 3 groups 01:12:53 <Samu> and still the vehicle poofed in the middle of a for cycle 01:14:00 <Samu> looping the entire 150 routes takes about 30-50 ticks 01:15:00 <Samu> @calc 50/150 01:15:00 <DorpsGek> Samu: 0.333333333333 01:15:20 <Samu> 1 tick is all it takes 01:15:28 <Samu> to get screwed by autorenew 01:17:39 *** Thedarkb1-T60 has joined #openttd 01:20:59 <Samu> I don't know what to do anymore 01:22:38 <Samu> shared orders, vehicle groups, tried and tried, but nothing works with autorenew turned on 01:45:22 *** Progman has quit IRC 02:02:38 <Samu> just to make sure, i'm disabling autorenew, to see if it happens again 02:05:59 <Samu> also disabled autoreplace in the code as well 02:06:17 *** Thedarkb1-T60 has quit IRC 02:16:31 <Samu> Zuu, are you around? 02:16:37 <Samu> what to do! 03:35:33 *** glx has quit IRC 03:44:22 *** Samu has quit IRC 03:48:43 *** Flygon has joined #openttd 03:50:41 *** raphikov has joined #openttd 03:51:32 *** raphikov has quit IRC 03:52:18 *** raphikov has joined #openttd 04:04:23 *** raphikov has joined #openttd 04:07:26 <DorpsGek_II> [OpenTTD/OpenTTD] gregcarlin updated pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhLFX 04:08:09 <DorpsGek_II> [OpenTTD/OpenTTD] gregcarlin commented on pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhqTM 04:57:49 *** raphikov has joined #openttd 05:06:53 *** Mahjong1 has joined #openttd 05:09:19 *** Mahjong has quit IRC 05:26:26 *** nielsm has joined #openttd 05:43:56 *** HerzogDeXtEr has joined #openttd 05:58:51 *** APTX has quit IRC 06:02:30 <DorpsGek_II> [OpenTTD/OpenTTD] Hezkore opened issue #7006: Hardware mouse cursor https://git.io/fhqLt 06:46:34 *** nielsm has quit IRC 07:01:36 *** sla_ro|master has joined #openttd 07:48:58 *** Wacko1976 has joined #openttd 08:22:39 *** Wacko1976 has quit IRC 08:36:55 *** Mahjong has joined #openttd 08:41:09 *** Mahjong1 has quit IRC 09:16:55 *** lugo has joined #openttd 09:53:11 *** andythenorth has joined #openttd 10:07:58 <andythenorth> yo 10:11:12 <LordAro> didn't someone do some work regarding splitting cursor rendering out from the main loop? (re #7006) 10:11:43 <LordAro> i don't think i'm making that up, but i can't find anything... 10:11:44 *** Progman has joined #openttd 10:15:21 <planetmaker> not sure... I wonder how feasible that is... we want after all our own cursor sprites which are position dependent. But maybe that can be handled driver-side 10:15:45 <andythenorth> we're not the only game with laggy custom cursor btw, at least on mac os 10:15:49 <planetmaker> I recall times back then [TM] where I had two cursors on my mac. And I desperately tried to fix that 10:16:07 <andythenorth> I usually have both the openttd cursor and os cursor showing 10:18:23 *** Thedarkb1-T60 has joined #openttd 10:22:00 * LordAro randomly finds http://www.maizure.org/projects/decoded-openttd/index.html 10:22:55 <Eddi|zuHause> LordAro: i think that was peter1138 10:24:11 <andythenorth> LordAro: interesting article :) 10:24:39 <LordAro> it's actually really well written 10:24:50 <andythenorth> yup 10:24:57 <andythenorth> be a good primer for the project 10:25:03 <LordAro> wonder why they're not a contributor... 10:25:08 <LordAro> they know more than most about the source code 10:25:40 <andythenorth> "I ignore opportunistic messages including: monetization tips, startup ideas, job offers, consulting gigs, volunteer work, community participation, mentorship requests, interviews, speaking engagements, conference appearances, and permission to use/cite my work -- just take it" 10:25:49 <andythenorth> "I'm deliberately difficult to contact." 10:27:06 <andythenorth> repo is here https://github.com/MaiZure/OpenTTD-1.8 10:27:32 <LordAro> pretty sure it's the old git mirror 10:27:47 <andythenorth> wondering about contacting them via a PR :P 10:27:53 <LordAro> haha 10:27:56 <andythenorth> just to say 'nice project' 10:30:41 <andythenorth> hmm 10:30:56 <andythenorth> "Mail Car", "Express Car", "Parcels Car", or "Baggage Car"? 10:31:04 <andythenorth> refits food, goods, diamonds etc 10:31:31 <andythenorth> Road Hog equivalent is "Courier Truck" but eh :P 10:32:10 <andythenorth> "Package Car"? 10:33:10 <Eddi|zuHause> LordAro: might want to post that link to https://www.tt-forums.net/viewtopic.php?f=33&t=84154 10:33:22 <Eddi|zuHause> i think it fits very well there 10:33:26 <andythenorth> +1 10:33:51 <LordAro> you want me to actually *use* the forums? 10:34:23 <Eddi|zuHause> sometimes it's good to push people out of their comfort zone :p 10:36:07 * andythenorth sticks with "Mail Car" then 10:42:03 <andythenorth> hmm 10:42:11 <andythenorth> maybe I should an en-gb translation 10:46:44 * andythenorth wonders how NML picks default lang 10:47:19 <andythenorth> I want the default to be en-us 10:47:50 <Eddi|zuHause> maybe it's a command line option? 10:48:15 <andythenorth> eints would need to know too 10:48:22 <andythenorth> probably TMWFTLB 10:49:04 <Eddi|zuHause> eints might be the better place, have nml always process complete .lng files and have eints output duplicate lines 10:50:27 *** Thedarkb1-T60 has quit IRC 10:56:25 <andythenorth> oof 10:56:31 <andythenorth> I should translate strings per roster :P 10:56:45 <andythenorth> a caboose is still a caboose in en-gb 10:56:53 <andythenorth> if the train is american 10:57:15 <Eddi|zuHause> eints certainly won't know about that 10:57:22 <LordAro> Eddi|zuHause: ah, looks like i was thinking of #6780 10:57:32 <andythenorth> it's just multiple strings 10:57:45 <andythenorth> again, probly TMWFTLB 11:00:56 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7006: Hardware mouse cursor https://git.io/fhqWd 11:09:26 *** Arveen2 has quit IRC 11:28:21 <Eddi|zuHause> "OverflowSafeInt - Over-engineered black magic" <-- haha :p 11:29:35 * andythenorth should read more of that 11:32:13 <peter1138> Hi 11:46:09 <planetmaker> andythenorth, en_GB *is* the default. For US there is en_US in OpenTTD and NewGRFs 11:46:26 <andythenorth> yes 11:46:28 <Eddi|zuHause> planetmaker: he wants to reverse that 11:46:33 <andythenorth> the problem is that en-us should be default 11:46:36 <andythenorth> but nvm 11:46:41 <planetmaker> the actual default for a *particular person* is given by the settings of your OS / user. 11:46:48 <andythenorth> not in eints 11:46:57 <planetmaker> eh, sure? 11:47:00 <planetmaker> it should be 11:47:03 <andythenorth> TL;DR I want to be able to control the US translation 11:47:15 <planetmaker> become a translator 11:47:20 <andythenorth> currently that isn't achievable without manually checking and reverting eints 11:47:26 <Eddi|zuHause> planetmaker: it's about programming. en-us should be the full translation, and en-gb only the lines that need to be different, drawing the rest from en-us 11:47:46 <andythenorth> I can't find any eints docs that tell how to switch the lang, but I didn't look very far 11:47:53 <andythenorth> I'm not sure it's a 'real' problem 11:48:00 <planetmaker> you cannot change the base lang 11:48:04 <planetmaker> iirc 11:48:38 <Eddi|zuHause> but it wouldn't be a "can't be done" problem, but a "nobody needed that yet" problem 11:48:41 <planetmaker> at least not for a single project in eints as we run it 11:49:01 <andythenorth> imho, it's not a legitimate problem 12:04:19 *** Thedarkb1-T60 has joined #openttd 12:04:22 <andythenorth> hmm 12:04:25 <andythenorth> town cargos :P 12:04:28 <andythenorth> need a purpose>? 12:05:29 <Eddi|zuHause> depends... 12:05:52 *** sla_ro|master2 has joined #openttd 12:06:20 <Eddi|zuHause> if you're writing an industry newgrf, setting a TownEffect should be the limit of your scope 12:06:36 <Eddi|zuHause> if you're writing a game script, you can assign meaning to the TownEffect 12:06:47 <Eddi|zuHause> if you're updating cargodist... well i don't think you are 12:06:51 <andythenorth> I'm not 12:07:04 <Eddi|zuHause> in all other cases, it's a don't-care 12:07:07 <andythenorth> maybe I should write a GS :P 12:08:02 <andythenorth> so town cargos should just grow city? o_O 12:08:08 <andythenorth> problem is, the city grows 12:08:17 <andythenorth> which takes up room I want for freight trains :P 12:09:44 *** sla_ro|master has quit IRC 12:13:40 <planetmaker> interesting URL find @ LordAro 12:19:03 *** gelignite has joined #openttd 12:25:54 *** sla_ro|master has joined #openttd 12:41:03 <andythenorth> hmm, Horse supplies trains are a monoculture :P 12:41:06 <andythenorth> all Mail Vans 12:41:14 <andythenorth> bit boring 12:44:20 <planetmaker> What about a radically different concept (but then your set's description might need rework - or not): 12:44:41 <planetmaker> simply have the train look *whatever* (random or user choice). Nearly independent of cargo :P 12:44:58 <planetmaker> Just make the default cargos as like now 12:46:40 <andythenorth> o_O 12:46:50 <andythenorth> so random sprites? 12:47:52 <Eddi|zuHause> <andythenorth> hmm, Horse supplies trains are a monoculture :P <-- what happened to flatcars with tractors/machine parts? 12:48:34 <andythenorth> they're slower 12:48:42 <andythenorth> so they don't get used for supplies 12:48:59 <andythenorth> the mail cars refit to mail, some town cargos, and supplies 12:49:10 <andythenorth> the town cargos have a few other 'express' wagons 12:49:14 <andythenorth> so there's variety 12:49:54 *** Thedarkb1-T60 has quit IRC 12:50:16 *** Thedarkb1-T60 has joined #openttd 12:50:55 <andythenorth> I did add some alternative 'Express Cars' 12:51:12 <andythenorth> but one form of logic says they're just spamming the buy menu 12:53:14 *** gelignite has quit IRC 12:53:20 <Eddi|zuHause> container cars? 12:53:31 <Eddi|zuHause> with randomized colours? 12:53:51 <andythenorth> plausibly yes 12:54:02 <andythenorth> even back to 1920 or so 12:54:03 <Eddi|zuHause> but you have to rely on the fact that some people will be roleplay-y enough to use the slower cars 12:54:17 <andythenorth> I don't mind about other people :) 12:54:23 <andythenorth> it's just bugging me in my current game 12:54:27 <Eddi|zuHause> and the other people won't mind the monoculture 12:55:11 <Eddi|zuHause> i would be more interested in all cargo trains having the same speed, than using the fastest wagon for a specific cargo 12:55:25 <andythenorth> generally yes 12:55:41 <andythenorth> the rationale for the town cargos is that I run them into pax stations 12:55:52 <andythenorth> so they're not reducing line speed 12:56:09 <Eddi|zuHause> i haven't played with gung ho firs, but in my last ancient firs game i just slapped a single supplies car on the regular freight train 12:56:19 <andythenorth> that can work 12:56:35 <andythenorth> but the chances of getting a source of supplies where you want to drop the freight.... 12:56:38 <andythenorth> are not high 12:57:00 <Eddi|zuHause> depends on distribution network setup 12:57:18 <Eddi|zuHause> (using cargodist) 12:57:31 <Eddi|zuHause> (which may have its own problems) 12:58:08 <andythenorth> supplies remain troubling :P 12:58:14 <andythenorth> something about them is....wrong 12:58:18 <andythenorth> but not wrong enough to delete 12:58:42 <Eddi|zuHause> i think they're exactly the interesting kind of "wrong" 12:59:37 <andythenorth> probably 13:03:08 <andythenorth> mail vans and express cars http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#mail_car_pony_gen_5A 13:03:16 <andythenorth> I think the express car needs to lose the windows 13:03:56 <andythenorth> supposed to be approximately this https://paulbartlett.zenfolio.com/img/s/v-3/p704890948-3.jpg 13:06:28 <Eddi|zuHause> i don't see the problem 13:08:32 <andythenorth> that's useful 13:08:57 <andythenorth> maybe I finish them and include 13:59:02 *** Samu has joined #openttd 14:05:49 *** Thedarkb1-T60 has quit IRC 14:06:25 <andythenorth> planetmaker: grass heli-stations too :) 14:06:27 <andythenorth> good release 14:09:10 <planetmaker> thanks. And thank you for reminding me... after obviously kamnet failed to grab my attention and motivation before 14:09:37 *** Flygon has quit IRC 14:13:33 <Eddi|zuHause> oh, snow 14:22:25 *** chomwitt has joined #openttd 14:29:54 *** Thedarkb1-T60 has joined #openttd 14:30:09 *** Borg has joined #openttd 14:30:14 <Borg> toskete!!!! ;) 14:30:27 <Borg> Action0,0A property 0A dont want to work 14:34:46 <Borg> OpenTTD always complains it read past the sprite... 14:35:53 <Samu> hi 14:37:20 <Borg> oh never mind :D it woked 14:48:02 <Samu> Zuu, how do I summon you? 14:49:31 <Samu> @seen Zuu 14:49:31 <DorpsGek> Samu: Zuu was last seen in #openttd 6 days, 13 hours, 38 minutes, and 47 seconds ago: <Zuu> So any data that is slow to determine for saving has to be pre-cached already before Save() is called. Load is easier, just save the data to this._save and handle it in Start() and you are good. 14:49:38 <Samu> t.t 14:54:58 *** andythenorth is now known as Guest1580 14:54:58 *** andythenorth has joined #openttd 14:55:40 <Samu> i cannot build openttd on msvc 2017 again 14:55:58 <Samu> seems that everytime you update something, i have to update platform thing 14:56:37 <Samu> 6>C:\Program Files (x86)\Microsoft Visual Studio17\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.WindowsSDK.targets(46,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution". 14:56:37 <Samu> 6>Done building project "openttd_vs141.vcxproj" -- FAILED. 14:57:28 *** Thedarkb1-T60 has quit IRC 14:58:09 *** Guest1580 has quit IRC 14:58:19 <Samu> Retarget solution solves, but... temporarily, until the next upstream update 14:58:46 <Samu> who's the visual studio expert? 14:58:50 <Samu> glx? 15:03:43 <Samu> https://imgur.com/7jmeCVm 15:06:22 <planetmaker> samu: the "vs141" seems to indicate it's rather another version? But I don't own any windows 15:08:33 <Samu> when i retarget solution, the vcxproj files get this added: 15:08:36 <Samu> <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> 15:09:03 <Samu> next upstream update from openttd forces me to revert these changes 15:09:13 <Samu> before updating 15:09:20 <Samu> then i have to re-do 15:09:59 *** sla_ro|master has quit IRC 15:10:17 <Samu> here: https://imgur.com/dpuxBGH 15:12:52 *** nielsm has joined #openttd 15:20:23 *** andythenorth has quit IRC 15:21:40 *** andythenorth has joined #openttd 15:37:45 <DorpsGek_II> [OpenTTD/OpenTTD] Hezkore commented on issue #7006: Hardware mouse cursor https://git.io/fhqi0 15:47:47 *** Gja has joined #openttd 15:57:55 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Feature: Town name filtering https://git.io/fpzKD 15:58:55 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6983: Feature: Town name filtering https://git.io/fhqPb 16:13:31 *** Gabda has joined #openttd 16:33:12 *** Gabda has quit IRC 16:35:21 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6983: Feature: Town name filtering https://git.io/fhqDs 16:35:45 *** sla_ro|master has joined #openttd 16:37:39 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Feature: Town name filtering https://git.io/fpzKD 16:43:24 <andythenorth> hmm 16:43:34 <andythenorth> some of FIRS is quite flawed 16:44:46 <Samu> are pools complicated? 16:45:30 <Samu> was wondering if i could do something about keeping the vehicle id after autorenew/autoreplace 16:45:58 <Samu> but it gets into memory territory, i dunno how to handle that 16:47:21 *** Wormnest has joined #openttd 16:48:06 <Samu> hi wormnest, i created a library of some sorts 16:48:17 <Samu> are you interested? 16:48:53 *** Oroburos has joined #openttd 16:50:27 <Wormnest> Samu: Then you sould add it to bananas and post about it in the forums 16:50:34 <Samu> it's posted 16:51:27 <Samu> i just don't know how to explain to set it up 16:51:47 <Samu> you import it to your ai and also need to import some other library 16:51:59 <Samu> scplib or whatever 16:52:39 *** erratic has quit IRC 16:53:17 <Samu> then use the api methods, functions public ones to interact with it?! yeah, something like this 16:54:11 <Samu> thought it would be ideal for nonocab 16:55:02 <Wormnest> I currently don´t have time for it sorry 16:55:34 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=84586 16:55:37 <Samu> oh t.t 16:56:45 <Samu> i wanted to post my ai which supports it in version 8, but i'm having lots of trouble with autorenew atm 16:57:56 <Samu> can't update to v8 yet:( 16:59:43 *** erratic has joined #openttd 17:04:32 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 closed pull request #6983: Feature: Town name filtering https://git.io/fpzKD 17:05:53 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 reopened pull request #6983: Feature: Town name filtering https://git.io/fpzKD 17:07:49 *** synchris has joined #openttd 17:16:34 <Samu> just noticed aystar is terrible for finding a path of roads on diagonals 17:17:16 <Samu> or im gonna have to increase turn costs considerably 17:20:15 <Samu> nop, turn cost didn't solve it :( 17:26:54 *** sla_ro|master has quit IRC 17:28:07 *** sla_ro|master has joined #openttd 17:31:13 <planetmaker> iirc it should be somewhat optimal 17:31:36 <Samu> it was cost of no road 17:31:50 <Samu> if i change it to 0, it suddenly becomes smart 17:36:27 *** frosch123 has joined #openttd 17:36:37 <Samu> but dirty, doesn't reuse existing roads :( 17:37:46 <planetmaker> hmpf... is github now rate-limiting me because I accidentially pulled all OpentTD pull requests? 17:38:00 <planetmaker> and thus denies me page loads? :| 17:38:16 <LordAro> i think it's having issues 17:38:41 <Eddi|zuHause> i'm sure it just has a personal grudge against you 17:38:50 <planetmaker> :D 17:42:24 <frosch123> planetmaker: TrueBrain: https://devs.openttd.org/~frosch/release.sh <- if it is of any use. that script has been used (with minor adaptions) since 0.7? 17:42:36 <frosch123> originaly written by rb 17:42:48 <andythenorth> hey it's frosch123 :) 17:43:16 <frosch123> the ice shell on the pond is gone :p 17:43:50 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6983: Feature: Town name filtering https://git.io/fhq9p 17:44:39 <planetmaker> happy new quak :) 17:46:23 <frosch123> moo :) 17:49:25 *** erratic has quit IRC 17:56:02 <Borg> okey.. fuck it :D add opcodes to my grfix.rb :) 17:56:13 <Borg> it should make whole NFO much more readable 17:57:08 <planetmaker> why.... nfo? :P 17:59:12 <Borg> dunno.. NML looked hard 18:02:15 <TrueBrain> owh, no, the boss is back; HIDE! 18:02:49 <Borg> planetmaker: NFO is not bad.. but if you make break from it... its hard to comeback.. 18:06:11 <planetmaker> well, I tried both for years. It only was fun, when I forgot NFO :) 18:06:45 <planetmaker> so that I could focus on what to do. And not on what to write in which order 18:07:10 *** Oroburos has quit IRC 18:08:20 *** Wolf01 has joined #openttd 18:10:55 <Wolf01> o/ 18:11:07 <planetmaker> woooo-ooo :) 18:11:27 <TrueBrain> are you trying to make the noise of a wolf, or what was that? 18:11:36 <planetmaker> got me :) 18:11:41 *** Progman has quit IRC 18:11:55 <andythenorth> oh it's TrueBrain :) 18:12:32 *** Progman has joined #openttd 18:13:39 <Wolf01> So, I might want to spend 155€ of lego again... 18:13:48 <TrueBrain> what is holding you back? 18:13:54 <Wolf01> Need motors for the arm 18:14:09 <Wolf01> <TrueBrain> what is holding you back? <- lack of space 18:14:20 <TrueBrain> 1st world problem, I guess 18:14:36 <planetmaker> I decided the other day, that I'll borrow my SaturnV to the local observatory for this year ;) 18:15:50 <Wolf01> Money aren't really a problem, I have plenty of them (lego is my only serious addiction), so I only spend on fuel to go to work 18:16:18 <planetmaker> hm, I don't get why the search of the townname list flickers but others don't... 18:16:59 <Wolf01> But space... we need to invent one more dimension or a way to compress stuff to molecular level 18:19:51 <TrueBrain> Wolf01: I do hope you spend it on food too 18:19:55 <TrueBrain> sounds terrible otherwise :D 18:20:08 <Wolf01> If we used the entire planet instead of just some parts of the surface, there would be enough space for... a lot. It's like on factorio, at start the distance between the coal patch and the water seem huge, 30 minutes after you'll run out of space and need to rebuild the entire factory because you can't let that new belt pass in the middle 18:20:27 <Wolf01> Yes, but only when I'll go out to eat 18:22:20 <frosch123> planetmaker: observatory or planetarium? are there any visitors at an observatory? 18:22:40 <TrueBrain> we often have an open house on the observatory :) 18:22:49 <TrueBrain> which is pretty cool .. as it is a shit-old telescope :D 18:23:38 <andythenorth> so what's left to do? 18:23:41 <andythenorth> for binaries and crap 18:23:56 <TrueBrain> cookies! 18:24:03 <frosch123> all eaten 18:24:15 <Wolf01> I want cookies too :( 18:26:22 *** wodencafe has quit IRC 18:27:21 <TrueBrain> hmmmmm .. aiohttp is trying an ipv6 connection .. while I dont have an IPv6 stack configured on this machine 18:30:04 *** wodencafe has joined #openttd 18:30:05 <planetmaker> frosch123, observatory. And yes, we have a monthly public evening 18:30:16 <planetmaker> https://hans-zimmermann-sternwarte.de/ 18:30:55 <planetmaker> in Wolfsburg there's also a planetarium with which we cooperate...but meh. just planetarium :) 18:31:59 <TrueBrain> so boring :P 18:32:07 <frosch123> do you submit PRs to them? 18:32:51 <planetmaker> who? 18:33:09 <frosch123> telling the planetarium about new stars to update their stuff 18:33:24 <planetmaker> haha :) 18:33:37 *** Gja has quit IRC 18:35:21 <planetmaker> actually with the data for stellar positions which currently become available... they might want to update :P 18:36:33 <planetmaker> Last year data for... like 1 billion stars have been updates released 18:38:40 <frosch123> 1e9 or 1e12? 18:41:27 <andythenorth> FIRS is weird 18:41:30 * andythenorth concludes 18:41:33 <TrueBrain> YOU ARE WEIRD 18:41:41 <andythenorth> NO YOU 18:41:46 <TrueBrain> yes :D Thank you :) 18:43:00 *** Gja has joined #openttd 18:43:28 <planetmaker> 1e9 18:43:51 <planetmaker> there's "only" 1e11 approx. in the whole milkyway 18:44:29 <frosch123> ok, so they do not need new hdd 18:45:18 <planetmaker> well... depends on what data they want :D 18:45:47 <planetmaker> The catalogue is... so big it's not available for download, but only for query 18:45:50 <TrueBrain> hmmm ... andythenorth, I found a minor issue .. I estimate I need ~100k HTTP calls to build the downloads collection :D 18:46:56 <planetmaker> hm, actually it is. And smaller than I thought. 600G 18:48:37 <frosch123> that will take a while for wolf to download 18:48:51 <TrueBrain> @calc 600 * 1024 * 10 / 3600 18:48:51 <DorpsGek> TrueBrain: 1706.66666667 18:48:55 *** gelignite has joined #openttd 18:49:01 <TrueBrain> @calc 600 * 1024 / 10 / 3600 18:49:01 <DorpsGek> TrueBrain: 17.0666666667 18:49:07 <TrueBrain> @calc 600 * 1024 / 50 / 3600 18:49:07 <DorpsGek> TrueBrain: 3.41333333333 18:49:13 <TrueBrain> take me just 4 hours :P 18:49:18 <TrueBrain> (math is hard, as it turns out) 18:49:57 <frosch123> 400 mbit connection? 18:50:06 <TrueBrain> 500, hence the 50 18:50:30 <TrueBrain> (10 bits internet traffic gives you rougly 1 byte of data) 18:50:41 <TrueBrain> (assuming Jumbo-frames are not supported :P) 18:51:22 <TrueBrain> `xml="$xml<member><name>$i</name><value><struct><member><name>date</name><value><string>$date</string></value></member><member><name>size</name><value><int>0</int></value></member><member><name>type</name><value><string>directory</string></value></member></struct></value></member>"` 18:51:25 <TrueBrain> what were we smoking ... 18:52:08 <planetmaker> I suggest you have a look into your old cabinet you hide in your basement nowadays :P 18:52:19 * andythenorth has lost the plot 18:52:22 <planetmaker> I'm sure it was good stuff :P 18:52:37 <TrueBrain> how am I going to make this downloads collection ... 18:52:39 <planetmaker> for it were jolly good times ;) 18:53:03 <andythenorth> what's wrong with 100k HTTP calls? 18:53:11 <TrueBrain> every docker build? 18:53:15 <TrueBrain> do I really have to explain this? 18:53:23 <andythenorth> @calc 0.5 * 100000 18:53:23 <DorpsGek> andythenorth: 50000 18:53:38 <andythenorth> that's less than 1000 minutes 18:53:56 <TrueBrain> my latency is a bit better :P 18:54:04 <andythenorth> I took an average from 2012 18:54:08 <TrueBrain> @calc 100 * 1000 * 0.02 / 3600 18:54:08 <DorpsGek> TrueBrain: 0.555555555556 18:54:13 <TrueBrain> still takes 30 minutes :P 18:54:13 <andythenorth> but still, you can probably get it done under 16 hours 18:54:17 <andythenorth> oh ok 18:54:18 <andythenorth> 30 mins 18:54:20 <TrueBrain> every docker build 18:54:21 <TrueBrain> every 18:54:22 <TrueBrain> docker 18:54:23 <TrueBrain> build 18:54:25 <TrueBrain> so no :P 18:54:25 <andythenorth> 'probably fine' 18:54:29 <TrueBrain> I need a better plan :D 18:54:37 <andythenorth> step 1: stop doing the stupid way? 18:54:45 <andythenorth> why is it done this way? 18:54:51 <andythenorth> assume I know nothing :P 18:54:53 <andythenorth> safe assumption 18:55:08 <planetmaker> andy-the-duck :) 18:55:15 <TrueBrain> yeah ... bit the issue is, that for every download entry 18:55:23 <TrueBrain> we need to fetch 3 checksum files per released binary 18:55:39 <TrueBrain> as those checksums are on the download page :D 18:55:57 <andythenorth> and we're rebuilding this from sources every time, no ability to cache anything? 18:56:08 <andythenorth> no intermediate service that can just hold some json or something? 18:56:15 <TrueBrain> not currently 18:56:27 <andythenorth> ideally let's do it in a way that let's people MITM the checksums 18:56:33 <TrueBrain> I wonder if we can generate a json file in each folder to have this information available 18:56:33 <andythenorth> for more fun 18:56:50 <andythenorth> manifest? 18:56:59 <TrueBrain> sort-of manifest, but yes 18:57:02 <TrueBrain> possibly YAML is easier 18:57:04 <TrueBrain> as I can bash that 18:57:21 <andythenorth> btw, jekyll can ingest json directly somehow 18:57:26 <andythenorth> if it's in the _data dir 18:57:32 * andythenorth didn't try it 18:58:01 <TrueBrain> yeah, but from _data it cannot generate a file, I noticed 18:58:05 <TrueBrain> so it needs to be in a collection 18:58:11 <TrueBrain> so something needs to process it I guess 18:58:13 <andythenorth> makes sense 18:58:19 <TrueBrain> it is a bit annoying 18:58:22 <TrueBrain> but .. not the worst 18:58:25 <andythenorth> not the worst 18:58:45 <TrueBrain> I am only terrified of changing anything in the current binaries folder 18:58:47 <andythenorth> the worst is clearly this FIRS game I'm playing 18:58:57 <andythenorth> why do I do the things I do? :| 19:00:19 <andythenorth> there is 'no point' delivering any cargos to town, because they can be delivered elsewhere to make supplies 19:00:25 <andythenorth> but I already have more supplies than I need 19:00:38 <andythenorth> and the supplies just create more cargos for which there is no point 19:00:42 <andythenorth> except to make supplies 19:00:45 <andythenorth> lolz 19:03:25 <frosch123> sounds like YETI 19:05:06 <andythenorth> it probably just needs a good GS with it :P 19:05:08 <andythenorth> but eh 19:05:52 <Wolf01> Sounds like dinner 19:14:28 <andythenorth> supplies are the pinnacle cargo in too much of FIRS 19:14:32 <andythenorth> it's a fail :| 19:17:07 <nielsm> it's like a cookie clicker 19:17:09 <nielsm> supplies clicker 19:23:08 <andythenorth> FIRS Must Be Fixed :P 19:24:59 <Samu> damn trash msvc 2017 hangs 19:25:01 <Samu> :( 19:25:07 <Samu> i should have stayed with 2015 19:29:44 <TrueBrain> okay ... it seems I can safely generate a manifest file next to the existing stuff .. that looks promising 19:29:53 <TrueBrain> meaning it is only 4k HTTP requests :P 19:29:57 <TrueBrain> but I can cut that down to like 100 19:41:45 <TrueBrain> incredible how you learn to hack your way with bash over the years :P 19:42:04 <Samu> d:\agent\_work\s\src\vctools\crt\vcstartup\src\gs\amd64\amdsecgs.asm 19:42:11 <Samu> what is this? says it can't find 19:42:44 <Samu> i dont have an agent folder on my D 19:44:13 <nielsm> location of the code on the machine used to build the program/library containing the crashing code 19:44:16 <nielsm> (presumably crashing) 19:44:59 *** ToffeeYogurtPots has joined #openttd 19:45:59 *** lugo has quit IRC 19:49:32 <andythenorth> 100 is probably fine? 19:49:33 <Samu> it wasn't a crash, it was while debugging 19:49:40 *** Oroburos has joined #openttd 19:49:42 <andythenorth> I have web pages that make 100 http requests :P 19:49:57 <TrueBrain> 100 is fine 19:50:03 <Samu> i was clicking 'Step Into' and 'Next Statement' 19:50:06 <Samu> following the code 19:50:10 <TrueBrain> it just takes a long time to generate these files, as it needs to open 100k files :D 19:50:24 <TrueBrain> `openttd-0.4.5-1.pkg.tar.gz` 19:50:30 <TrueBrain> for what system is this ... lol 19:52:23 <frosch123> morphos? 19:52:33 <TrueBrain> unspecified :D 19:52:52 *** Thedarkb1-T60 has joined #openttd 19:53:20 <TrueBrain> we mis checksums of 2 0.2.1 binaries :D 19:53:39 <frosch123> utf16? 19:53:53 <TrueBrain> sorry? 19:53:59 <TrueBrain> (feels like a random remark :P) 19:54:10 <frosch123> you spelled 2021 so weird 19:54:16 <TrueBrain> 2 0.2.1 19:54:21 <TrueBrain> lol 19:54:28 <TrueBrain> okay, that took me a bit too long :P 19:55:05 <frosch123> ah, two 0.2.1 19:55:44 <frosch123> whenever something is weird, i suspect a software bug 19:56:43 <frosch123> ah, .pkg is arch linux 19:56:53 <frosch123> never encountered that 19:56:57 <TrueBrain> lol 19:57:02 <TrueBrain> well, I am not going to name that file if you dont mind :D 19:57:05 <TrueBrain> it is too weird :P 19:57:22 <TrueBrain> (we have this file that describes all extensions: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/filetype_description.txt) 19:57:32 <frosch123> i downloaded it 19:57:44 <frosch123> the current website already says unknown file 19:57:51 <TrueBrain> yeah 19:57:57 <TrueBrain> but I am extending that list as we speak 19:58:01 <TrueBrain> too many entries missing, which annoys me :D 19:58:23 <frosch123> it has bundled scenarios 19:59:08 <TrueBrain> turns out that all ubuntu entries are wrong; funny 20:00:29 <andythenorth> hmm 20:00:38 <andythenorth> how do I newgrf towns? 20:00:48 <TrueBrain> 1) implement it 20:00:50 <andythenorth> maybe I can't 20:00:51 <TrueBrain> 2) use it 20:00:53 <TrueBrain> 3) ??? 20:00:54 <TrueBrain> 4) profit 20:01:19 <andythenorth> thanks 20:01:29 <TrueBrain> you are welcome sir! 20:01:33 <andythenorth> I want to nerf towns with FIRS 20:01:43 <andythenorth> someone will know how :P 20:03:01 <andythenorth> seems newgrf can't 20:03:32 <andythenorth> can I bundle a GS in the tar with FIRS? o_O 20:03:57 <frosch123> no, but you can add a dependency 20:04:13 <andythenorth> I want to modify town growth cargos 20:04:19 <frosch123> people still need to figure out how to activate it though :p 20:04:22 <andythenorth> oof 20:05:34 <frosch123> since when does town growth matter for firs? 20:05:52 <andythenorth> well exactly 20:05:55 <andythenorth> that is a problem :P 20:06:15 <andythenorth> above a certain size, I want to towns to require building materials etc 20:06:17 <andythenorth> for growth 20:06:47 <frosch123> i am sure one of to 30 city gs will do that 20:06:51 <frosch123> *the 20:07:10 <andythenorth> yes but then I have to merge it with Busy Bee :D 20:07:16 <andythenorth> first world problems 20:07:40 <frosch123> make a gs patch pack 20:07:47 <andythenorth> seriously considering it 20:07:58 <andythenorth> UltimateGS 20:08:00 <frosch123> combine all into one, add a setting to enable/disable the parts 20:08:12 <andythenorth> BB, SV, NCG, City Builder 20:08:18 <andythenorth> just enable all at once 20:08:30 <frosch123> defintely enable all 30 citiy builders at once 20:08:40 <andythenorth> winningest 20:08:57 <frosch123> how was the "i" delayed so much? 20:10:27 <andythenorth> unknown 20:20:25 <TrueBrain> okay, I have to run a script now, and I am terrified of doing that :D 20:20:30 <TrueBrain> that script hasnt been run in months 20:20:40 <TrueBrain> it should "work" :P 20:23:22 *** Thedarkb1-T60 has quit IRC 20:33:56 <Borg> HOOOOI.. any NFO guruz around? 20:34:14 <Borg> why I could do this when accessing industry related data: 20:34:15 *** glx has joined #openttd 20:34:15 *** ChanServ sets mode: +v glx 20:34:17 *** Gja has quit IRC 20:34:29 <Borg> ! *02 0A 13 rd ab1 20 FF FF FF FF 0E 1A 20 00 01 00 00 0F 20:34:47 <Borg> why im writing 0xFFFFFFFF to temperary variable 0x100 20:35:11 <Borg> I only found need such write for Industry variable 0x67 and 0x68 to select GRFid 20:35:12 <frosch123> you should at least use escape sequences 20:35:21 <frosch123> that adds at least some content 20:35:29 <Borg> frosch123: yeah. Im fixing my GRF now.. using opcodes 20:35:38 <Borg> thats how that lines looks like after fix: 20:35:58 <Borg> ! *02 0A 13 rd ab1 avs FF FF FF FF stt ab1 avs 00 01 00 00 clr 20:36:19 <Borg> but.. still.. question apply.. maybe its artifact from old stuff I was doing.. and forgot to remove it.. 20:36:43 <frosch123> did you invent your own syntax? 20:36:49 <Borg> yep :D 20:37:25 <Borg> I remember I had some trouble reading some vars.. and that weird grfid select was needed.. but here.. I dont access anything.. why it is here... hmm 20:37:43 <frosch123> anyway, register 0x100 is callback specific 20:37:49 <frosch123> it has no general meaning 20:37:56 <Borg> yep.. and I dont do callback here too. 20:38:03 <Borg> okey, I will remove it.. and see if something explode 20:39:00 <TrueBrain> okay .. script is validating all nightlies .... we have many :D 20:39:10 <TrueBrain> 4000 :D 20:39:11 <TrueBrain> lol 20:39:21 <frosch123> most are only source bundle? 20:39:26 <TrueBrain> yup 20:40:07 <TrueBrain> this script makes sure that after a file was changed in the folder, the folder gets the release-data again 20:40:13 <TrueBrain> otherwise things start to show folders out-of-order 20:40:17 <TrueBrain> which is hella-annoying 20:40:31 <TrueBrain> but to do that correctly .. it has to touch EVERY FOLDER :P 20:40:32 <TrueBrain> (and file) 20:43:13 <Borg> wait!! it might not be artifact.. 20:43:17 <Borg> I start to get flashbacks 20:43:34 <Borg> arent access to Persistent Storage if Industry.. isnt guarded by GRFid? 20:43:43 <Borg> s/if/of/ 20:44:06 *** Oroburos has quit IRC 20:44:10 <Eddi|zuHause> can you please speak in whole sentences? 20:44:12 <frosch123> no for industry storage, yes for town storage 20:44:41 <Borg> right!!! 20:44:54 <Borg> shit I knew it was for something importand :D 20:45:00 <frosch123> do you use town storage? 20:45:04 <frosch123> i think you are the first one 20:45:05 <Borg> yes 20:45:18 <Borg> my power stations use it.. 20:46:34 *** wodencafe has quit IRC 20:47:00 *** wodencafe has joined #openttd 20:47:08 <TrueBrain> OpenTTD 0.1.1 was just 200 KiB :D 20:50:08 <glx> source only ? 20:50:41 *** sla_ro|master has quit IRC 20:51:24 <TrueBrain> no, the windows binary 20:51:34 <TrueBrain> okay .. manifest.yaml are being created .. this will take a while :D 20:51:54 <glx> windows and 200 KiB only ? 20:52:13 <glx> even a simple hello world is bigger now 20:52:28 <TrueBrain> "improvements" :D 20:52:33 <glx> (a GUI one, not a console one) 20:53:41 <andythenorth> for those who missed it... http://www.maizure.org/projects/decoded-openttd/index.html 20:53:50 <andythenorth> LordAro found it this morning 20:54:38 <TrueBrain> so decoding an open source game? :D 20:55:56 <TrueBrain> `No cutting-edge C++ features (C++11 and later). Feels like a C codebase with extras` 20:55:57 <TrueBrain> LOL :D 20:56:47 <Borg> glx: bullshit!!!! 20:56:53 <Borg> watch this and cry: 20:57:04 <Borg> 14848 Feb 4 2016 quickrun.exe* 20:57:10 <Borg> its win32 GUI app.. Win32 API only 20:57:35 <Borg> ;D 20:57:57 <TrueBrain> andythenorth: nice, tnx 20:58:03 <TrueBrain> someone had a nice xmas clearly :P 20:58:23 <andythenorth> it's a really good primer for contributors imo 20:58:45 <andythenorth> the dude is non-contactable, but is happy for stuff to be reused 20:59:24 <TrueBrain> how do you know if you cant contact him? :P 20:59:32 <TrueBrain> that sentence is a contradiction :P 21:00:24 <andythenorth> because ;) http://www.maizure.org/projects/faq.html 21:00:33 <andythenorth> "permission to use/cite my work -- just take it" 21:01:26 <TrueBrain> lolz 21:01:41 *** cboyd_ has joined #openttd 21:01:43 *** wodencafe has quit IRC 21:01:45 <glx> "Some concurrency: Understand mutex locks and critical sections" <-- we are very basic in this area :) 21:02:32 <frosch123> "generic programming heavy" -- someone looked at yapf? 21:02:59 <glx> maybe the factories too 21:04:54 <nielsm> he talks about a lot of the foundational stuff nobody touches much 21:05:08 <nielsm> but not about the things that really matter to average constributors 21:05:13 <nielsm> like the command structure 21:06:21 <nielsm> I tried placing some pixels: https://0x0.st/sRqy.png 21:07:01 <nielsm> and I think I made it half scale because brainfart :P 21:07:01 <TrueBrain> you missed one 21:07:02 <TrueBrain> :P 21:07:26 <nielsm> so rather, missed 75% of them :D 21:08:02 *** lugo has joined #openttd 21:08:21 <TrueBrain> so we have nightly release r20906 21:08:23 <TrueBrain> it is empty 21:08:24 <TrueBrain> :D 21:08:27 <TrueBrain> that is not a release! 21:09:04 <Xaroth> maybe it's hiding? 21:09:18 <TrueBrain> go back playing Rimworld 21:09:34 <Xaroth> Nah, different game time 21:10:05 <TrueBrain> guess I can remove that release from the record ... 21:13:23 *** cboyd_ has quit IRC 21:14:04 <TrueBrain> andythenorth: something for you: https://www.youtube.com/watch?v=phsLfS3VaRg 21:14:39 <planetmaker> https://www.tt-forums.net/viewtopic.php?f=33&t=84594 21:14:51 <andythenorth> vg TrueBrain 21:16:07 <TrueBrain> planetmaker: another one for your list (next to Steam, Epic, ..) 21:16:07 *** wodencafe has joined #openttd 21:16:11 <andythenorth> isn't that what happened to node or something ^ 21:16:12 <TrueBrain> flatpack is also one :P 21:16:22 <andythenorth> 'he emailed me asking to take over the package' 21:16:33 <andythenorth> and now you lose all your bitcoin 21:17:08 <TrueBrain> yup :P 21:18:05 <TrueBrain> I always like when people call me paranoid about stuff like: not publishing "official" windows binaries some random person on the internet build on the frontpage etc :P 21:18:16 <TrueBrain> as that NEVER goes wrong :D 21:18:19 <andythenorth> never 21:21:40 <TrueBrain> ugh, generating these files is SO SLOW 21:26:02 *** Tirili has joined #openttd 21:27:58 <TrueBrain> right, generation done .. now fixing timestamps ....... 21:29:02 <glx> "Why are two separate structs defined for related map data?" <-- hehe nice question, his guess is quite correct 21:29:17 <TrueBrain> in many things he is pretty spot-on :D 21:29:40 <glx> yeah looks like an experimented dev 21:29:44 <nielsm> so, publish snaps of openttd? https://en.wikipedia.org/wiki/Snaps 21:29:45 <nielsm> :) 21:30:16 <TrueBrain> dont tempt me :D 21:30:24 <TrueBrain> for the next dev-meeting? :P 21:30:57 <glx> but IIRC the main reason for the added struct is the savegames 21:31:24 <glx> beside optimisations 21:31:40 <glx> and memory alignment 21:32:34 <TrueBrain> oops, I think I just made the balancer panic :D 21:32:41 <TrueBrain> all mirrors went into 'issue' state :D 21:33:03 <glx> oh no you broke it ;) 21:33:12 <TrueBrain> it should self-recover :) 21:36:19 <TrueBrain> Mirrors online: 7 21:36:19 <TrueBrain> Rsync capable mirrors: 7 21:36:19 <TrueBrain> Next rsync in: 123 second(s) 21:40:23 <TrueBrain> okay, it really crashed :D Too many new files :D 21:40:59 <TrueBrain> Online since: 2017-02-16 21:21:54 21:40:59 <TrueBrain> Current time: 2019-01-02 21:38:48 21:41:05 <TrueBrain> there goes the uptime .. so close to 2 years :( 21:42:28 <TrueBrain> okay, mirrors are rebuilding :) Lalalalaaa, nothing happened :D 21:49:08 *** gelignite has quit IRC 21:49:11 <nielsm> hall of mirrors 21:55:47 <frosch123> haha, he mentions entry points for win, unix and osx, but then accidentially copied the prototype for os2 :p 21:56:06 <TrueBrain> andythenorth: all downloads look good. The only thing I need to fix is that it builds in a Dockerfile (easy), and add OS detection (is now done server-side) 21:56:16 <andythenorth> \o/ 21:56:22 <andythenorth> then we win? 21:56:45 <TrueBrain> it takes 8 seconds to generate the pages now in Jekyll :D 21:57:11 <andythenorth> bit slow 21:57:16 <TrueBrain> only ~400 downloadpages :P 21:57:16 <andythenorth> can we afford it? 21:57:21 <TrueBrain> it is a one-time fee 21:57:27 <TrueBrain> we can afford ANY value tbfh :P 21:57:45 <andythenorth> so glad we used Jekyll 21:57:46 <TrueBrain> just for developing it might be better to empty _downloads :D 21:57:52 <andythenorth> instead of my static site generator :P 21:57:55 <TrueBrain> so far I am very happy with it :) 21:58:31 <TrueBrain> owh, and I need to add nginx redirect rules 21:58:38 <TrueBrain> so old URLs are pointing to the right places still :D 21:59:07 <TrueBrain> 2 MiB of downloads collection :D 22:00:34 <Borg> n00000w.. this shit is readable: 22:00:45 <Borg> ! *02 0A 28 gw 40 avs FF FF udiv aim \w250 add aim \w1 ucmp 22:00:45 <Borg> ldp 00 vs FF 00 02 22:00:46 <Borg> :D 22:01:14 <Samu> unitnumber 22:01:37 <Borg> okey.. enough for today.. 31% of file converted 22:01:43 <Borg> but it will be worth... 22:03:29 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/vehicle_base.h#L716 22:03:32 <Samu> question 22:03:49 <Samu> can i trust unitnumber? 22:04:10 <Samu> UnitID unitnumber; ///< unit number, for display purposes only 22:04:18 <Samu> not very reassuring :( 22:05:03 <Samu> when a vehicle is autorenewed/autoreplaced, this is one of the properties that is copied over from the old to the new 22:05:41 <Samu> if my list consist of vehicle unit numbers, would that mean autorenew would not screw me over? 22:07:09 <Samu> wondering if the API has access to this unitnumber 22:07:46 <andythenorth> oof 22:07:59 * andythenorth acts as though compile times don't even matter :( 22:08:02 <Samu> static int32 22:08:02 <Samu> GetUnitNumber (VehicleID vehicle_id) 22:08:02 <Samu> Get the unitnumber of a vehicle. 22:08:06 <andythenorth> and adds EVEN MORE switches 22:08:09 *** sla_ro|master has joined #openttd 22:08:11 <TrueBrain> lol 22:08:23 <TrueBrain> okay, Docker builds and runs as expected 22:08:30 <TrueBrain> the image is a bit bigger now :D 22:08:31 <TrueBrain> lol 22:08:41 <TrueBrain> but I still really like this solution 22:08:49 <TrueBrain> a pre-compiled cache :D 22:08:50 *** Borg has quit IRC 22:09:22 <andythenorth> winner winner 22:09:25 <andythenorth> chicken dinner 22:09:25 <andythenorth> etc 22:10:09 <Samu> create a list of unit numbers hmm 22:10:13 <Samu> must try 22:10:22 <Samu> oh gosh, my code is a mess already 22:11:23 *** nielsm has quit IRC 22:11:48 <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo 22:11:51 <TrueBrain> andythenorth: there we go :D 22:12:10 <andythenorth> hooray 22:12:12 <TrueBrain> owh, I do have to fix some meta files, I see 22:12:23 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIM 22:12:52 <TrueBrain> LordAro: if you have some spare time, I can use a review on https://github.com/OpenTTD/website/pull/7/files#diff-165a0f84a542416461eb83cdbcfc60d2 (single file) 22:13:27 <TrueBrain> andythenorth: if you have some time, I can use a review on the rest :D 22:13:31 <TrueBrain> but no rush 22:13:40 <TrueBrain> off to bed now anyway; just happy I managed to make the PR today :D 22:13:43 <TrueBrain> night! 22:13:44 <andythenorth> same :) 22:13:46 <andythenorth> bye 22:13:46 *** andythenorth has left #openttd 22:24:21 <Samu> https://paste.openttdcoop.org/palq5u0uf I have a bad feeling about this 22:27:33 <Samu> in the end, i still need to access the vehicle id 22:27:41 <Samu> don't think this would help 22:27:51 <Samu> feels the same as with groups 22:29:51 <Samu> vehicle_id's should have been unit_number from the beginning 22:30:07 <Samu> not the other way around, hmm i don't think this would help 22:30:19 <Samu> API needs a rework? 22:36:12 <Samu> can't think properly, help! 22:38:39 <Samu> the API needs a GetVehicleID function 22:43:41 <Samu> maybe a IsValidUnitNumber too 22:44:58 <Samu> I feel alone on this 22:54:23 *** synchris has quit IRC 22:55:24 *** Wolf01 has quit IRC 22:59:33 *** Tirili has quit IRC 23:34:54 *** frosch123 has quit IRC 23:48:43 *** Wormnest has quit IRC