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Log for #openttd on 2nd January 2019:
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00:00:22  <Eddi|zuHause> yeah, they're surely going to complain about multi-screen-setup not working in the 3rd world
00:01:58  <planetmaker> definitely :P
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00:39:31  <Samu> @calc 154 * 25
00:39:31  <DorpsGek> Samu: 3850
01:01:34  <Samu> https://imgur.com/h3E0Gu4 it's impossible to work with autorenew
01:04:31  <Samu> when I think i have everything under control, stupid errors popup out of nowhere
01:10:24  <Samu> it's amazing what autorenew can screw
01:11:48  <Samu> this updateEngine loop is one of the fastest loops I have atm, and for each route it creates a list of vehicles that are checked against 3 groups
01:12:53  <Samu> and still the vehicle poofed in the middle of a for cycle
01:14:00  <Samu> looping the entire 150 routes takes about 30-50 ticks
01:15:00  <Samu> @calc 50/150
01:15:00  <DorpsGek> Samu: 0.333333333333
01:15:20  <Samu> 1 tick is all it takes
01:15:28  <Samu> to get screwed by autorenew
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01:20:59  <Samu> I don't know what to do anymore
01:22:38  <Samu> shared orders, vehicle groups, tried and tried, but nothing works with autorenew turned on
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02:02:38  <Samu> just to make sure, i'm disabling autorenew, to see if it happens again
02:05:59  <Samu> also disabled autoreplace in the code as well
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02:16:31  <Samu> Zuu, are you around?
02:16:37  <Samu> what to do!
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04:07:26  <DorpsGek_II> [OpenTTD/OpenTTD] gregcarlin updated pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhLFX
04:08:09  <DorpsGek_II> [OpenTTD/OpenTTD] gregcarlin commented on pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhqTM
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06:02:30  <DorpsGek_II> [OpenTTD/OpenTTD] Hezkore opened issue #7006: Hardware mouse cursor https://git.io/fhqLt
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10:07:58  <andythenorth> yo
10:11:12  <LordAro> didn't someone do some work regarding splitting cursor rendering out from the main loop? (re #7006)
10:11:43  <LordAro> i don't think i'm making that up, but i can't find anything...
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10:15:21  <planetmaker> not sure... I wonder how feasible that is... we want after all our own cursor sprites which are position dependent. But maybe that can be handled driver-side
10:15:45  <andythenorth> we're not the only game with laggy custom cursor btw, at least on mac os
10:15:49  <planetmaker> I recall times back then [TM] where I had two cursors on my mac. And I desperately tried to fix that
10:16:07  <andythenorth> I usually have both the openttd cursor and os cursor showing
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10:22:00  * LordAro randomly finds http://www.maizure.org/projects/decoded-openttd/index.html
10:22:55  <Eddi|zuHause> LordAro: i think that was peter1138
10:24:11  <andythenorth> LordAro: interesting article :)
10:24:39  <LordAro> it's actually really well written
10:24:50  <andythenorth> yup
10:24:57  <andythenorth> be a good primer for the project
10:25:03  <LordAro> wonder why they're not a contributor...
10:25:08  <LordAro> they know more than most about the source code
10:25:40  <andythenorth> "I ignore opportunistic messages including: monetization tips, startup ideas, job offers, consulting gigs, volunteer work, community participation, mentorship requests, interviews, speaking engagements, conference appearances, and permission to use/cite my work -- just take it"
10:25:49  <andythenorth> "I'm deliberately difficult to contact."
10:27:06  <andythenorth> repo is here https://github.com/MaiZure/OpenTTD-1.8
10:27:32  <LordAro> pretty sure it's the old git mirror
10:27:47  <andythenorth> wondering about contacting them via a PR :P
10:27:53  <LordAro> haha
10:27:56  <andythenorth> just to say 'nice project'
10:30:41  <andythenorth> hmm
10:30:56  <andythenorth> "Mail Car", "Express Car", "Parcels Car", or "Baggage Car"?
10:31:04  <andythenorth> refits food, goods, diamonds etc
10:31:31  <andythenorth> Road Hog equivalent is "Courier Truck" but eh :P
10:32:10  <andythenorth> "Package Car"?
10:33:10  <Eddi|zuHause> LordAro: might want to post that link to https://www.tt-forums.net/viewtopic.php?f=33&t=84154
10:33:22  <Eddi|zuHause> i think it fits very well there
10:33:26  <andythenorth> +1
10:33:51  <LordAro> you want me to actually *use* the forums?
10:34:23  <Eddi|zuHause> sometimes it's good to push people out of their comfort zone :p
10:36:07  * andythenorth sticks with "Mail Car" then
10:42:03  <andythenorth> hmm
10:42:11  <andythenorth> maybe I should an en-gb translation
10:46:44  * andythenorth wonders how NML picks default lang
10:47:19  <andythenorth> I want the default to be en-us
10:47:50  <Eddi|zuHause> maybe it's a command line option?
10:48:15  <andythenorth> eints would need to know too
10:48:22  <andythenorth> probably TMWFTLB
10:49:04  <Eddi|zuHause> eints might be the better place, have nml always process complete .lng files and have eints output duplicate lines
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10:56:25  <andythenorth> oof
10:56:31  <andythenorth> I should translate strings per roster :P
10:56:45  <andythenorth> a caboose is still a caboose in en-gb
10:56:53  <andythenorth> if the train is american
10:57:15  <Eddi|zuHause> eints certainly won't know about that
10:57:22  <LordAro> Eddi|zuHause: ah, looks like i was thinking of #6780
10:57:32  <andythenorth> it's just multiple strings
10:57:45  <andythenorth> again, probly TMWFTLB
11:00:56  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7006: Hardware mouse cursor https://git.io/fhqWd
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11:28:21  <Eddi|zuHause> "OverflowSafeInt - Over-engineered black magic" <-- haha :p
11:29:35  * andythenorth should read more of that
11:32:13  <peter1138> Hi
11:46:09  <planetmaker> andythenorth, en_GB *is* the default. For US there is en_US in OpenTTD and NewGRFs
11:46:26  <andythenorth> yes
11:46:28  <Eddi|zuHause> planetmaker: he wants to reverse that
11:46:33  <andythenorth> the problem is that en-us should be default
11:46:36  <andythenorth> but nvm
11:46:41  <planetmaker> the actual default for a *particular person* is given by the settings of your OS / user.
11:46:48  <andythenorth> not in eints
11:46:57  <planetmaker> eh, sure?
11:47:00  <planetmaker> it should be
11:47:03  <andythenorth> TL;DR I want to be able to control the US translation
11:47:15  <planetmaker> become a translator
11:47:20  <andythenorth> currently that isn't achievable without manually checking and reverting eints
11:47:26  <Eddi|zuHause> planetmaker: it's about programming. en-us should be the full translation, and en-gb only the lines that need to be different, drawing the rest from en-us
11:47:46  <andythenorth> I can't find any eints docs that tell how to switch the lang, but I didn't look very far
11:47:53  <andythenorth> I'm not sure it's a 'real' problem
11:48:00  <planetmaker> you cannot change the base lang
11:48:04  <planetmaker> iirc
11:48:38  <Eddi|zuHause> but it wouldn't be a "can't be done" problem, but a "nobody needed that yet" problem
11:48:41  <planetmaker> at least not for a single project in eints as we run it
11:49:01  <andythenorth> imho, it's not a legitimate problem
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12:04:22  <andythenorth> hmm
12:04:25  <andythenorth> town cargos :P
12:04:28  <andythenorth> need a purpose>?
12:05:29  <Eddi|zuHause> depends...
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12:06:20  <Eddi|zuHause> if you're writing an industry newgrf, setting a TownEffect should be the limit of your scope
12:06:36  <Eddi|zuHause> if you're writing a game script, you can assign meaning to the TownEffect
12:06:47  <Eddi|zuHause> if you're updating cargodist... well i don't think you are
12:06:51  <andythenorth> I'm not
12:07:04  <Eddi|zuHause> in all other cases, it's a don't-care
12:07:07  <andythenorth> maybe I should write a GS :P
12:08:02  <andythenorth> so town cargos should just grow city? o_O
12:08:08  <andythenorth> problem is, the city grows
12:08:17  <andythenorth> which takes up room I want for freight trains :P
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12:13:40  <planetmaker> interesting URL find @ LordAro
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12:41:03  <andythenorth> hmm, Horse supplies trains are a monoculture :P
12:41:06  <andythenorth> all Mail Vans
12:41:14  <andythenorth> bit boring
12:44:20  <planetmaker> What about a radically different concept (but then your set's description might need rework - or not):
12:44:41  <planetmaker> simply have the train look *whatever* (random or user choice). Nearly independent of cargo :P
12:44:58  <planetmaker> Just make the default cargos as like now
12:46:40  <andythenorth> o_O
12:46:50  <andythenorth> so random sprites?
12:47:52  <Eddi|zuHause> <andythenorth> hmm, Horse supplies trains are a monoculture :P <-- what happened to flatcars with tractors/machine parts?
12:48:34  <andythenorth> they're slower
12:48:42  <andythenorth> so they don't get used for supplies
12:48:59  <andythenorth> the mail cars refit to mail, some town cargos, and supplies
12:49:10  <andythenorth> the town cargos have a few other 'express' wagons
12:49:14  <andythenorth> so there's variety
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12:50:55  <andythenorth> I did add some alternative 'Express Cars'
12:51:12  <andythenorth> but one form of logic says they're just spamming the buy menu
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12:53:20  <Eddi|zuHause> container cars?
12:53:31  <Eddi|zuHause> with randomized colours?
12:53:51  <andythenorth> plausibly yes
12:54:02  <andythenorth> even back to 1920 or so
12:54:03  <Eddi|zuHause> but you have to rely on the fact that some people will be roleplay-y enough to use the slower cars
12:54:17  <andythenorth> I don't mind about other people :)
12:54:23  <andythenorth> it's just bugging me in my current game
12:54:27  <Eddi|zuHause> and the other people won't mind the monoculture
12:55:11  <Eddi|zuHause> i would be more interested in all cargo trains having the same speed, than using the fastest wagon for a specific cargo
12:55:25  <andythenorth> generally yes
12:55:41  <andythenorth> the rationale for the town cargos is that I run them into pax stations
12:55:52  <andythenorth> so they're not reducing line speed
12:56:09  <Eddi|zuHause> i haven't played with gung ho firs, but in my last ancient firs game i just slapped a single supplies car on the regular freight train
12:56:19  <andythenorth> that can work
12:56:35  <andythenorth> but the chances of getting a source of supplies where you want to drop the freight....
12:56:38  <andythenorth> are not high
12:57:00  <Eddi|zuHause> depends on distribution network setup
12:57:18  <Eddi|zuHause> (using cargodist)
12:57:31  <Eddi|zuHause> (which may have its own problems)
12:58:08  <andythenorth> supplies remain troubling :P
12:58:14  <andythenorth> something about them is....wrong
12:58:18  <andythenorth> but not wrong enough to delete
12:58:42  <Eddi|zuHause> i think they're exactly the interesting kind of "wrong"
12:59:37  <andythenorth> probably
13:03:08  <andythenorth> mail vans and express cars http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#mail_car_pony_gen_5A
13:03:16  <andythenorth> I think the express car needs to lose the windows
13:03:56  <andythenorth> supposed to be approximately this https://paulbartlett.zenfolio.com/img/s/v-3/p704890948-3.jpg
13:06:28  <Eddi|zuHause> i don't see the problem
13:08:32  <andythenorth> that's useful
13:08:57  <andythenorth> maybe I finish them and include
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14:06:25  <andythenorth> planetmaker: grass heli-stations too :)
14:06:27  <andythenorth> good release
14:09:10  <planetmaker> thanks. And thank you for reminding me... after obviously kamnet failed to grab my attention and motivation before
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14:13:33  <Eddi|zuHause> oh, snow
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14:30:14  <Borg> toskete!!!! ;)
14:30:27  <Borg> Action0,0A property 0A dont want to work
14:34:46  <Borg> OpenTTD always complains it read past the sprite...
14:35:53  <Samu> hi
14:37:20  <Borg> oh never mind :D it woked
14:48:02  <Samu> Zuu, how do I summon you?
14:49:31  <Samu> @seen Zuu
14:49:31  <DorpsGek> Samu: Zuu was last seen in #openttd 6 days, 13 hours, 38 minutes, and 47 seconds ago: <Zuu> So any data that is slow to determine for saving has to be pre-cached already before Save() is called. Load is easier, just save the data to this._save and handle it in Start() and you are good.
14:49:38  <Samu> t.t
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14:55:40  <Samu> i cannot build openttd on msvc 2017 again
14:55:58  <Samu> seems that everytime you update something, i have to update platform thing
14:56:37  <Samu> 6>C:\Program Files (x86)\Microsoft Visual Studio17\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.WindowsSDK.targets(46,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution".
14:56:37  <Samu> 6>Done building project "openttd_vs141.vcxproj" -- FAILED.
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14:58:19  <Samu> Retarget solution solves, but... temporarily, until the next upstream update
14:58:46  <Samu> who's the visual studio expert?
14:58:50  <Samu> glx?
15:03:43  <Samu> https://imgur.com/7jmeCVm
15:06:22  <planetmaker> samu: the "vs141" seems to indicate it's rather another version? But I don't own any windows
15:08:33  <Samu> when i retarget solution, the vcxproj files get this added:
15:08:36  <Samu> <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
15:09:03  <Samu> next upstream update from openttd forces me to revert these changes
15:09:13  <Samu> before updating
15:09:20  <Samu> then i have to re-do
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15:10:17  <Samu> here: https://imgur.com/dpuxBGH
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15:37:45  <DorpsGek_II> [OpenTTD/OpenTTD] Hezkore commented on issue #7006: Hardware mouse cursor https://git.io/fhqi0
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15:57:55  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Feature: Town name filtering https://git.io/fpzKD
15:58:55  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6983: Feature: Town name filtering https://git.io/fhqPb
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16:35:21  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6983: Feature: Town name filtering https://git.io/fhqDs
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16:37:39  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Feature: Town name filtering https://git.io/fpzKD
16:43:24  <andythenorth> hmm
16:43:34  <andythenorth> some of FIRS is quite flawed
16:44:46  <Samu> are pools complicated?
16:45:30  <Samu> was wondering if i could do something about keeping the vehicle id after autorenew/autoreplace
16:45:58  <Samu> but it gets into memory territory, i dunno how to handle that
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16:48:06  <Samu> hi wormnest, i created a library of some sorts
16:48:17  <Samu> are you interested?
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16:50:27  <Wormnest> Samu: Then you sould add it to bananas and post about it in the forums
16:50:34  <Samu> it's posted
16:51:27  <Samu> i just don't know how to explain to set it up
16:51:47  <Samu> you import it to  your ai and also need to import some other library
16:51:59  <Samu> scplib or whatever
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16:53:17  <Samu> then use the api methods, functions public ones to interact with it?! yeah, something like this
16:54:11  <Samu> thought it would be ideal for nonocab
16:55:02  <Wormnest> I currently don´t have time for it sorry
16:55:34  <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=84586
16:55:37  <Samu> oh t.t
16:56:45  <Samu> i wanted to post my ai which supports it in version 8, but i'm having lots of trouble with autorenew  atm
16:57:56  <Samu> can't update to v8 yet:(
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17:04:32  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 closed pull request #6983: Feature: Town name filtering https://git.io/fpzKD
17:05:53  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 reopened pull request #6983: Feature: Town name filtering https://git.io/fpzKD
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17:16:34  <Samu> just noticed aystar is terrible for finding a path of roads on diagonals
17:17:16  <Samu> or im gonna have to increase turn costs considerably
17:20:15  <Samu> nop, turn cost didn't solve it :(
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17:31:13  <planetmaker> iirc it should be somewhat optimal
17:31:36  <Samu> it was cost of no road
17:31:50  <Samu> if i change it to 0, it suddenly becomes smart
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17:36:37  <Samu> but dirty, doesn't reuse existing roads :(
17:37:46  <planetmaker> hmpf... is github now rate-limiting me because I accidentially pulled all OpentTD pull requests?
17:38:00  <planetmaker> and thus denies me page loads? :|
17:38:16  <LordAro> i think it's having issues
17:38:41  <Eddi|zuHause> i'm sure it just has a personal grudge against you
17:38:50  <planetmaker> :D
17:42:24  <frosch123> planetmaker: TrueBrain: https://devs.openttd.org/~frosch/release.sh <- if it is of any use. that script has been used (with minor adaptions) since 0.7?
17:42:36  <frosch123> originaly written by rb
17:42:48  <andythenorth> hey it's frosch123 :)
17:43:16  <frosch123> the ice shell on the pond is gone :p
17:43:50  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6983: Feature: Town name filtering https://git.io/fhq9p
17:44:39  <planetmaker> happy new quak :)
17:46:23  <frosch123> moo :)
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17:56:02  <Borg> okey.. fuck it :D add opcodes to my grfix.rb :)
17:56:13  <Borg> it should make whole NFO much more readable
17:57:08  <planetmaker> why.... nfo? :P
17:59:12  <Borg> dunno.. NML looked hard
18:02:15  <TrueBrain> owh, no, the boss is back; HIDE!
18:02:49  <Borg> planetmaker: NFO is not bad.. but if you make break from it... its hard to comeback..
18:06:11  <planetmaker> well, I tried both for years. It only was fun, when I forgot NFO :)
18:06:45  <planetmaker> so that I could focus on what to do. And not on what to write in which order
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18:10:55  <Wolf01> o/
18:11:07  <planetmaker> woooo-ooo :)
18:11:27  <TrueBrain> are you trying to make the noise of a wolf, or what was that?
18:11:36  <planetmaker> got me :)
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18:11:55  <andythenorth> oh it's TrueBrain :)
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18:13:39  <Wolf01> So, I might want to spend 155€ of lego again...
18:13:48  <TrueBrain> what is holding you back?
18:13:54  <Wolf01> Need motors for the arm
18:14:09  <Wolf01> <TrueBrain> what is holding you back? <- lack of space
18:14:20  <TrueBrain> 1st world problem, I guess
18:14:36  <planetmaker> I decided the other day, that I'll borrow my SaturnV to the local observatory for this year ;)
18:15:50  <Wolf01> Money aren't really a problem, I have plenty of them (lego is my only serious addiction), so I only spend on fuel to go to work
18:16:18  <planetmaker> hm, I don't get why the search of the townname list flickers but others don't...
18:16:59  <Wolf01> But space... we need to invent one more dimension or a way to compress stuff to molecular level
18:19:51  <TrueBrain> Wolf01: I do hope you spend it on food too
18:19:55  <TrueBrain> sounds terrible otherwise :D
18:20:08  <Wolf01> If we used the entire planet instead of just some parts of the surface, there would be enough space for... a lot. It's like on factorio, at start the distance between the coal patch and the water seem huge, 30 minutes after you'll run out of space and need to rebuild the entire factory because you can't let that new belt pass in the middle
18:20:27  <Wolf01> Yes, but only when I'll go out to eat
18:22:20  <frosch123> planetmaker: observatory or planetarium? are there any visitors at an observatory?
18:22:40  <TrueBrain> we often have an open house on the observatory :)
18:22:49  <TrueBrain> which is pretty cool .. as it is a shit-old telescope :D
18:23:38  <andythenorth> so what's left to do?
18:23:41  <andythenorth> for binaries and crap
18:23:56  <TrueBrain> cookies!
18:24:03  <frosch123> all eaten
18:24:15  <Wolf01> I want cookies too :(
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18:27:21  <TrueBrain> hmmmmm .. aiohttp is trying an ipv6 connection .. while I dont have an IPv6 stack configured on this machine
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18:30:05  <planetmaker> frosch123, observatory. And yes, we have a monthly public evening
18:30:16  <planetmaker> https://hans-zimmermann-sternwarte.de/
18:30:55  <planetmaker> in Wolfsburg there's also a planetarium with which we cooperate...but meh. just planetarium :)
18:31:59  <TrueBrain> so boring :P
18:32:07  <frosch123> do you submit PRs to them?
18:32:51  <planetmaker> who?
18:33:09  <frosch123> telling the planetarium about new stars to update their stuff
18:33:24  <planetmaker> haha :)
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18:35:21  <planetmaker> actually with the data for stellar positions which currently become available... they might want to update :P
18:36:33  <planetmaker> Last year data for... like 1 billion stars have been updates released
18:38:40  <frosch123> 1e9 or 1e12?
18:41:27  <andythenorth> FIRS is weird
18:41:30  * andythenorth concludes
18:41:33  <TrueBrain> YOU ARE WEIRD
18:41:41  <andythenorth> NO YOU
18:41:46  <TrueBrain> yes :D Thank you :)
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18:43:28  <planetmaker> 1e9
18:43:51  <planetmaker> there's "only" 1e11 approx. in the whole milkyway
18:44:29  <frosch123> ok, so they do not need new hdd
18:45:18  <planetmaker> well... depends on what data they want :D
18:45:47  <planetmaker> The catalogue is... so big it's not available for download, but only for query
18:45:50  <TrueBrain> hmmm ... andythenorth, I found a minor issue .. I estimate I need ~100k HTTP calls to build the downloads collection :D
18:46:56  <planetmaker> hm, actually it is. And smaller than I thought. 600G
18:48:37  <frosch123> that will take a while for wolf to download
18:48:51  <TrueBrain> @calc 600 * 1024 * 10 / 3600
18:48:51  <DorpsGek> TrueBrain: 1706.66666667
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18:49:01  <TrueBrain> @calc 600 * 1024 / 10 / 3600
18:49:01  <DorpsGek> TrueBrain: 17.0666666667
18:49:07  <TrueBrain> @calc 600 * 1024 / 50 / 3600
18:49:07  <DorpsGek> TrueBrain: 3.41333333333
18:49:13  <TrueBrain> take me just 4 hours :P
18:49:18  <TrueBrain> (math is hard, as it turns out)
18:49:57  <frosch123> 400 mbit connection?
18:50:06  <TrueBrain> 500, hence the 50
18:50:30  <TrueBrain> (10 bits internet traffic gives you rougly 1 byte of data)
18:50:41  <TrueBrain> (assuming Jumbo-frames are not supported :P)
18:51:22  <TrueBrain> `xml="$xml<member><name>$i</name><value><struct><member><name>date</name><value><string>$date</string></value></member><member><name>size</name><value><int>0</int></value></member><member><name>type</name><value><string>directory</string></value></member></struct></value></member>"`
18:51:25  <TrueBrain> what were we smoking ...
18:52:08  <planetmaker> I suggest you have a look into your old cabinet you hide in your basement nowadays :P
18:52:19  * andythenorth has lost the plot
18:52:22  <planetmaker> I'm sure it was good stuff :P
18:52:37  <TrueBrain> how am I going to make this downloads collection ...
18:52:39  <planetmaker> for it were jolly good times ;)
18:53:03  <andythenorth> what's wrong with 100k HTTP calls?
18:53:11  <TrueBrain> every docker build?
18:53:15  <TrueBrain> do I really have to explain this?
18:53:23  <andythenorth> @calc 0.5 * 100000
18:53:23  <DorpsGek> andythenorth: 50000
18:53:38  <andythenorth> that's less than 1000 minutes
18:53:56  <TrueBrain> my latency is a bit better :P
18:54:04  <andythenorth> I took an average from 2012
18:54:08  <TrueBrain> @calc 100 * 1000 * 0.02 / 3600
18:54:08  <DorpsGek> TrueBrain: 0.555555555556
18:54:13  <TrueBrain> still takes 30 minutes :P
18:54:13  <andythenorth> but still, you can probably get it done under 16 hours
18:54:17  <andythenorth> oh ok
18:54:18  <andythenorth> 30 mins
18:54:20  <TrueBrain> every docker build
18:54:21  <TrueBrain> every
18:54:22  <TrueBrain> docker
18:54:23  <TrueBrain> build
18:54:25  <TrueBrain> so no :P
18:54:25  <andythenorth> 'probably fine'
18:54:29  <TrueBrain> I need a better plan :D
18:54:37  <andythenorth> step 1: stop doing the stupid way?
18:54:45  <andythenorth> why is it done this way?
18:54:51  <andythenorth> assume I know nothing :P
18:54:53  <andythenorth> safe assumption
18:55:08  <planetmaker> andy-the-duck :)
18:55:15  <TrueBrain> yeah ... bit the issue is, that for every download entry
18:55:23  <TrueBrain> we need to fetch 3 checksum files per released binary
18:55:39  <TrueBrain> as those checksums are on the download page :D
18:55:57  <andythenorth> and we're rebuilding this from sources every time, no ability to cache anything?
18:56:08  <andythenorth> no intermediate service that can just hold some json or something?
18:56:15  <TrueBrain> not currently
18:56:27  <andythenorth> ideally let's do it in a way that let's people MITM the checksums
18:56:33  <TrueBrain> I wonder if we can generate a json file in each folder to have this information available
18:56:33  <andythenorth> for more fun
18:56:50  <andythenorth> manifest?
18:56:59  <TrueBrain> sort-of manifest, but yes
18:57:02  <TrueBrain> possibly YAML is easier
18:57:04  <TrueBrain> as I can bash that
18:57:21  <andythenorth> btw, jekyll can ingest json directly somehow
18:57:26  <andythenorth> if it's in the _data dir
18:57:32  * andythenorth didn't try it
18:58:01  <TrueBrain> yeah, but from _data it cannot generate a file, I noticed
18:58:05  <TrueBrain> so it needs to be in a collection
18:58:11  <TrueBrain> so something needs to process it I guess
18:58:13  <andythenorth> makes sense
18:58:19  <TrueBrain> it is a bit annoying
18:58:22  <TrueBrain> but .. not the worst
18:58:25  <andythenorth> not the worst
18:58:45  <TrueBrain> I am only terrified of changing anything in the current binaries folder
18:58:47  <andythenorth> the worst is clearly this FIRS game I'm playing
18:58:57  <andythenorth> why do I do the things I do? :|
19:00:19  <andythenorth> there is 'no point' delivering any cargos to town, because they can be delivered elsewhere to make supplies
19:00:25  <andythenorth> but I already have more supplies than I need
19:00:38  <andythenorth> and the supplies just create more cargos for which there is no point
19:00:42  <andythenorth> except to make supplies
19:00:45  <andythenorth> lolz
19:03:25  <frosch123> sounds like YETI
19:05:06  <andythenorth> it probably just needs a good GS with it :P
19:05:08  <andythenorth> but eh
19:05:52  <Wolf01> Sounds like dinner
19:14:28  <andythenorth> supplies are the pinnacle cargo in too much of FIRS
19:14:32  <andythenorth> it's a fail :|
19:17:07  <nielsm> it's like a cookie clicker
19:17:09  <nielsm> supplies clicker
19:23:08  <andythenorth> FIRS Must Be Fixed :P
19:24:59  <Samu> damn trash msvc 2017 hangs
19:25:01  <Samu> :(
19:25:07  <Samu> i should have stayed with 2015
19:29:44  <TrueBrain> okay ... it seems I can safely generate a manifest file next to the existing stuff .. that looks promising
19:29:53  <TrueBrain> meaning it is only 4k HTTP requests :P
19:29:57  <TrueBrain> but I can cut that down to like 100
19:41:45  <TrueBrain> incredible how you learn to hack your way with bash over the years :P
19:42:04  <Samu> d:\agent\_work\s\src\vctools\crt\vcstartup\src\gs\amd64\amdsecgs.asm
19:42:11  <Samu> what is this? says it can't find
19:42:44  <Samu> i dont have an agent folder on my D
19:44:13  <nielsm> location of the code on the machine used to build the program/library containing the crashing code
19:44:16  <nielsm> (presumably crashing)
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19:49:32  <andythenorth> 100 is probably fine?
19:49:33  <Samu> it wasn't a crash, it was while debugging
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19:49:42  <andythenorth> I have web pages that make 100 http requests :P
19:49:57  <TrueBrain> 100 is fine
19:50:03  <Samu> i was clicking 'Step Into' and 'Next Statement'
19:50:06  <Samu> following the code
19:50:10  <TrueBrain> it just takes a long time to generate these files, as it needs to open 100k files :D
19:50:24  <TrueBrain> `openttd-0.4.5-1.pkg.tar.gz`
19:50:30  <TrueBrain> for what system is this ... lol
19:52:23  <frosch123> morphos?
19:52:33  <TrueBrain> unspecified :D
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19:53:20  <TrueBrain> we mis checksums of 2 0.2.1 binaries :D
19:53:39  <frosch123> utf16?
19:53:53  <TrueBrain> sorry?
19:53:59  <TrueBrain> (feels like a random remark :P)
19:54:10  <frosch123> you spelled 2021 so weird
19:54:16  <TrueBrain> 2 0.2.1
19:54:21  <TrueBrain> lol
19:54:28  <TrueBrain> okay, that took me a bit too long :P
19:55:05  <frosch123> ah, two 0.2.1
19:55:44  <frosch123> whenever something is weird, i suspect a software bug
19:56:43  <frosch123> ah, .pkg is arch linux
19:56:53  <frosch123> never encountered that
19:56:57  <TrueBrain> lol
19:57:02  <TrueBrain> well, I am not going to name that file if you dont mind :D
19:57:05  <TrueBrain> it is too weird :P
19:57:22  <TrueBrain> (we have this file that describes all extensions: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/filetype_description.txt)
19:57:32  <frosch123> i downloaded it
19:57:44  <frosch123> the current website already says unknown file
19:57:51  <TrueBrain> yeah
19:57:57  <TrueBrain> but I am extending that list as we speak
19:58:01  <TrueBrain> too many entries missing, which annoys me :D
19:58:23  <frosch123> it has bundled scenarios
19:59:08  <TrueBrain> turns out that all ubuntu entries are wrong; funny
20:00:29  <andythenorth> hmm
20:00:38  <andythenorth> how do I newgrf towns?
20:00:48  <TrueBrain> 1) implement it
20:00:50  <andythenorth> maybe I can't
20:00:51  <TrueBrain> 2) use it
20:00:53  <TrueBrain> 3) ???
20:00:54  <TrueBrain> 4) profit
20:01:19  <andythenorth> thanks
20:01:29  <TrueBrain> you are welcome sir!
20:01:33  <andythenorth> I want to nerf towns with FIRS
20:01:43  <andythenorth> someone will know how :P
20:03:01  <andythenorth> seems newgrf can't
20:03:32  <andythenorth> can I bundle a GS in the tar with FIRS? o_O
20:03:57  <frosch123> no, but you can add a dependency
20:04:13  <andythenorth> I want to modify town growth cargos
20:04:19  <frosch123> people still need to figure out how to activate it though :p
20:04:22  <andythenorth> oof
20:05:34  <frosch123> since when does town growth matter for firs?
20:05:52  <andythenorth> well exactly
20:05:55  <andythenorth> that is a problem :P
20:06:15  <andythenorth> above a certain size, I want to towns to require building materials etc
20:06:17  <andythenorth> for growth
20:06:47  <frosch123> i am sure one of to 30 city gs will do that
20:06:51  <frosch123> *the
20:07:10  <andythenorth> yes but then I have to merge it with Busy Bee :D
20:07:16  <andythenorth> first world problems
20:07:40  <frosch123> make a gs patch pack
20:07:47  <andythenorth> seriously considering it
20:07:58  <andythenorth> UltimateGS
20:08:00  <frosch123> combine all into one, add a setting to enable/disable the parts
20:08:12  <andythenorth> BB, SV, NCG, City Builder
20:08:18  <andythenorth> just enable all at once
20:08:30  <frosch123> defintely enable all 30 citiy builders at once
20:08:40  <andythenorth> winningest
20:08:57  <frosch123> how was the "i" delayed so much?
20:10:27  <andythenorth> unknown
20:20:25  <TrueBrain> okay, I have to run a script  now, and I am terrified of doing that :D
20:20:30  <TrueBrain> that script hasnt been run in months
20:20:40  <TrueBrain> it should "work" :P
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20:33:56  <Borg> HOOOOI.. any NFO guruz around?
20:34:14  <Borg> why I could do this when accessing industry related data:
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20:34:15  *** ChanServ sets mode: +v glx
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20:34:29  <Borg> ! *02 0A 13 rd ab1 20 FF FF FF FF 0E 1A 20 00 01 00 00 0F
20:34:47  <Borg> why im writing 0xFFFFFFFF to temperary variable 0x100
20:35:11  <Borg> I only found need such write for Industry variable 0x67 and 0x68 to select GRFid
20:35:12  <frosch123> you should at least use escape sequences
20:35:21  <frosch123> that adds at least some content
20:35:29  <Borg> frosch123: yeah. Im fixing my GRF now.. using opcodes
20:35:38  <Borg> thats how that lines looks like after fix:
20:35:58  <Borg> ! *02 0A 13 rd ab1 avs FF FF FF FF stt ab1 avs 00 01 00 00 clr
20:36:19  <Borg> but.. still.. question apply..  maybe its artifact from old stuff I was doing.. and forgot to remove it..
20:36:43  <frosch123> did you invent your own syntax?
20:36:49  <Borg> yep :D
20:37:25  <Borg> I remember I had some trouble reading some vars.. and that weird grfid select was needed.. but here.. I dont access anything.. why it is here... hmm
20:37:43  <frosch123> anyway, register 0x100 is callback specific
20:37:49  <frosch123> it has no general meaning
20:37:56  <Borg> yep.. and I dont do callback here too.
20:38:03  <Borg> okey, I will remove it.. and see if something explode
20:39:00  <TrueBrain> okay .. script is validating all nightlies .... we have many :D
20:39:10  <TrueBrain> 4000 :D
20:39:11  <TrueBrain> lol
20:39:21  <frosch123> most are only source bundle?
20:39:26  <TrueBrain> yup
20:40:07  <TrueBrain> this script makes sure that after a file was changed in the folder, the folder gets the release-data again
20:40:13  <TrueBrain> otherwise things start to show folders out-of-order
20:40:17  <TrueBrain> which is hella-annoying
20:40:31  <TrueBrain> but to do that correctly .. it has to touch EVERY FOLDER :P
20:40:32  <TrueBrain> (and file)
20:43:13  <Borg> wait!! it might not be artifact..
20:43:17  <Borg> I start to get flashbacks
20:43:34  <Borg> arent access to Persistent Storage if Industry.. isnt guarded by GRFid?
20:43:43  <Borg> s/if/of/
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20:44:10  <Eddi|zuHause> can you please speak in whole sentences?
20:44:12  <frosch123> no for industry storage, yes for town storage
20:44:41  <Borg> right!!!
20:44:54  <Borg> shit I knew it was for something importand :D
20:45:00  <frosch123> do you use town storage?
20:45:04  <frosch123> i think you are the first one
20:45:05  <Borg> yes
20:45:18  <Borg> my power stations use it..
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20:47:08  <TrueBrain> OpenTTD 0.1.1 was just 200 KiB :D
20:50:08  <glx> source only ?
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20:51:24  <TrueBrain> no, the windows binary
20:51:34  <TrueBrain> okay .. manifest.yaml are being created .. this will take a while :D
20:51:54  <glx> windows and 200 KiB only ?
20:52:13  <glx> even a simple hello world is bigger now
20:52:28  <TrueBrain> "improvements" :D
20:52:33  <glx> (a GUI one, not a console one)
20:53:41  <andythenorth> for those who missed it... http://www.maizure.org/projects/decoded-openttd/index.html
20:53:50  <andythenorth> LordAro found it this morning
20:54:38  <TrueBrain> so decoding an open source game? :D
20:55:56  <TrueBrain> `No cutting-edge C++ features (C++11 and later). Feels like a C codebase with extras`
20:55:57  <TrueBrain> LOL :D
20:56:47  <Borg> glx: bullshit!!!!
20:56:53  <Borg> watch this and cry:
20:57:04  <Borg> 14848 Feb  4  2016 quickrun.exe*
20:57:10  <Borg> its win32 GUI app.. Win32 API only
20:57:35  <Borg> ;D
20:57:57  <TrueBrain> andythenorth: nice, tnx
20:58:03  <TrueBrain> someone had a nice xmas clearly :P
20:58:23  <andythenorth> it's a really good primer for contributors imo
20:58:45  <andythenorth> the dude is non-contactable, but is happy for stuff to be reused
20:59:24  <TrueBrain> how do you know if you cant contact him? :P
20:59:32  <TrueBrain> that sentence is a contradiction :P
21:00:24  <andythenorth> because ;) http://www.maizure.org/projects/faq.html
21:00:33  <andythenorth> "permission to use/cite my work -- just take it"
21:01:26  <TrueBrain> lolz
21:01:41  *** cboyd_ has joined #openttd
21:01:43  *** wodencafe has quit IRC
21:01:45  <glx> "Some concurrency: Understand mutex locks and critical sections" <-- we are very basic in this area :)
21:02:32  <frosch123> "generic programming heavy" -- someone looked at yapf?
21:02:59  <glx> maybe the factories too
21:04:54  <nielsm> he talks about a lot of the foundational stuff nobody touches much
21:05:08  <nielsm> but not about the things that really matter to average constributors
21:05:13  <nielsm> like the command structure
21:06:21  <nielsm> I tried placing some pixels: https://0x0.st/sRqy.png
21:07:01  <nielsm> and I think I made it half scale because brainfart :P
21:07:01  <TrueBrain> you missed one
21:07:02  <TrueBrain> :P
21:07:26  <nielsm> so rather, missed 75% of them :D
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21:08:21  <TrueBrain> so we have nightly release r20906
21:08:23  <TrueBrain> it is empty
21:08:24  <TrueBrain> :D
21:08:27  <TrueBrain> that is not a release!
21:09:04  <Xaroth> maybe it's hiding?
21:09:18  <TrueBrain> go back playing Rimworld
21:09:34  <Xaroth> Nah, different game time
21:10:05  <TrueBrain> guess I can remove that release from the record ...
21:13:23  *** cboyd_ has quit IRC
21:14:04  <TrueBrain> andythenorth: something for you: https://www.youtube.com/watch?v=phsLfS3VaRg
21:14:39  <planetmaker> https://www.tt-forums.net/viewtopic.php?f=33&t=84594
21:14:51  <andythenorth> vg TrueBrain
21:16:07  <TrueBrain> planetmaker: another one for your list (next to Steam, Epic, ..)
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21:16:11  <andythenorth> isn't that what happened to node or something ^
21:16:12  <TrueBrain> flatpack is also one :P
21:16:22  <andythenorth> 'he emailed me asking to take over the package'
21:16:33  <andythenorth> and now you lose all your bitcoin
21:17:08  <TrueBrain> yup :P
21:18:05  <TrueBrain> I always like when people call me paranoid about stuff like: not publishing "official" windows binaries some random person on the internet build on the frontpage etc :P
21:18:16  <TrueBrain> as that NEVER goes wrong :D
21:18:19  <andythenorth> never
21:21:40  <TrueBrain> ugh, generating these files is SO SLOW
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21:27:58  <TrueBrain> right, generation done .. now fixing timestamps .......
21:29:02  <glx> "Why are two separate structs defined for related map data?" <-- hehe nice question, his guess is quite correct
21:29:17  <TrueBrain> in many things he is pretty spot-on :D
21:29:40  <glx> yeah looks like an experimented dev
21:29:44  <nielsm> so, publish snaps of openttd? https://en.wikipedia.org/wiki/Snaps
21:29:45  <nielsm> :)
21:30:16  <TrueBrain> dont tempt me :D
21:30:24  <TrueBrain> for the next dev-meeting? :P
21:30:57  <glx> but IIRC the main reason for the added struct is the savegames
21:31:24  <glx> beside optimisations
21:31:40  <glx> and memory alignment
21:32:34  <TrueBrain> oops, I think I just made the balancer panic :D
21:32:41  <TrueBrain> all mirrors went into 'issue' state :D
21:33:03  <glx> oh no you broke it ;)
21:33:12  <TrueBrain> it should self-recover :)
21:36:19  <TrueBrain> Mirrors online: 7
21:36:19  <TrueBrain> Rsync capable mirrors: 7
21:36:19  <TrueBrain> Next rsync in: 123 second(s)
21:40:23  <TrueBrain> okay, it really crashed :D Too many new files :D
21:40:59  <TrueBrain> Online since: 2017-02-16 21:21:54
21:40:59  <TrueBrain> Current time: 2019-01-02 21:38:48
21:41:05  <TrueBrain> there goes the uptime .. so close to 2 years :(
21:42:28  <TrueBrain> okay, mirrors are rebuilding :) Lalalalaaa, nothing happened :D
21:49:08  *** gelignite has quit IRC
21:49:11  <nielsm> hall of mirrors
21:55:47  <frosch123> haha, he mentions entry points for win, unix and osx, but then accidentially copied the prototype for os2 :p
21:56:06  <TrueBrain> andythenorth: all downloads look good. The only thing I need to fix is that it builds in a Dockerfile (easy), and add OS detection (is now done server-side)
21:56:16  <andythenorth> \o/
21:56:22  <andythenorth> then we win?
21:56:45  <TrueBrain> it takes 8 seconds to generate the pages now in Jekyll :D
21:57:11  <andythenorth> bit slow
21:57:16  <TrueBrain> only ~400 downloadpages :P
21:57:16  <andythenorth> can we afford it?
21:57:21  <TrueBrain> it is a one-time fee
21:57:27  <TrueBrain> we can afford ANY value tbfh :P
21:57:45  <andythenorth> so glad we used Jekyll
21:57:46  <TrueBrain> just for developing it might be better to empty _downloads :D
21:57:52  <andythenorth> instead of my static site generator :P
21:57:55  <TrueBrain> so far I am very happy with it :)
21:58:31  <TrueBrain> owh, and I need to add nginx redirect rules
21:58:38  <TrueBrain> so old URLs are pointing to the right places still :D
21:59:07  <TrueBrain> 2 MiB of downloads collection :D
22:00:34  <Borg> n00000w.. this shit is readable:
22:00:45  <Borg> ! *02 0A 28 gw 40 avs FF FF udiv aim \w250 add aim \w1 ucmp
22:00:45  <Borg> 		ldp 00 vs FF 00 02
22:00:46  <Borg> :D
22:01:14  <Samu> unitnumber
22:01:37  <Borg> okey.. enough for today.. 31% of file converted
22:01:43  <Borg> but it will be worth...
22:03:29  <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/vehicle_base.h#L716
22:03:32  <Samu> question
22:03:49  <Samu> can i trust unitnumber?
22:04:10  <Samu> UnitID unitnumber;                  ///< unit number, for display purposes only
22:04:18  <Samu> not very reassuring :(
22:05:03  <Samu> when a vehicle is autorenewed/autoreplaced, this is one of the properties that is copied over from the old to the new
22:05:41  <Samu> if my list consist of vehicle unit numbers, would that mean autorenew would not screw me over?
22:07:09  <Samu> wondering if the API has access to this unitnumber
22:07:46  <andythenorth> oof
22:07:59  * andythenorth acts as though compile times don't even matter :(
22:08:02  <Samu> static int32
22:08:02  <Samu> GetUnitNumber (VehicleID vehicle_id)
22:08:02  <Samu> Get the unitnumber of a vehicle.
22:08:06  <andythenorth> and adds EVEN MORE switches
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22:08:11  <TrueBrain> lol
22:08:23  <TrueBrain> okay, Docker builds and runs as expected
22:08:30  <TrueBrain> the image is a bit bigger now :D
22:08:31  <TrueBrain> lol
22:08:41  <TrueBrain> but I still really like this solution
22:08:49  <TrueBrain> a pre-compiled cache :D
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22:09:22  <andythenorth> winner winner
22:09:25  <andythenorth> chicken dinner
22:09:25  <andythenorth> etc
22:10:09  <Samu> create a list of unit numbers hmm
22:10:13  <Samu> must try
22:10:22  <Samu> oh gosh, my code is a mess already
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22:11:48  <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #7:  Add: downloads pages, and links from header/index to them https://git.io/fhmIo
22:11:51  <TrueBrain> andythenorth: there we go :D
22:12:10  <andythenorth> hooray
22:12:12  <TrueBrain> owh, I do have to fix some meta files, I see
22:12:23  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on pull request #7:  Add: downloads pages, and links from header/index to them https://git.io/fhmIM
22:12:52  <TrueBrain> LordAro: if you have some spare time, I can use a review on https://github.com/OpenTTD/website/pull/7/files#diff-165a0f84a542416461eb83cdbcfc60d2 (single file)
22:13:27  <TrueBrain> andythenorth: if you have some time, I can use a review on the rest :D
22:13:31  <TrueBrain> but  no rush
22:13:40  <TrueBrain> off to bed now anyway; just happy I managed to make the PR today :D
22:13:43  <TrueBrain> night!
22:13:44  <andythenorth> same :)
22:13:46  <andythenorth> bye
22:13:46  *** andythenorth has left #openttd
22:24:21  <Samu> https://paste.openttdcoop.org/palq5u0uf I have a bad feeling about this
22:27:33  <Samu> in the end, i still need to access the vehicle id
22:27:41  <Samu> don't think this would help
22:27:51  <Samu> feels the same as with groups
22:29:51  <Samu> vehicle_id's should have been unit_number from the beginning
22:30:07  <Samu> not the other way around, hmm i don't think this would help
22:30:19  <Samu> API needs a rework?
22:36:12  <Samu> can't think properly, help!
22:38:39  <Samu> the API needs a GetVehicleID function
22:43:41  <Samu> maybe a IsValidUnitNumber too
22:44:58  <Samu> I feel alone on this
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