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Log for #openttd on 29th March 2019:
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00:00:24  <SimYouLater> I'm not sure how to use "-I."
00:01:25  <SimYouLater> bash: -I.: command not found
00:01:41  <LordAro> edit the make.bat script
00:02:02  <LordAro> it's a flag for gcc so it knows where to look for files
00:02:20  <SimYouLater> I did. I tried removing the "src/" and it gave me https://paste.openttdcoop.org/p8eyuxrss
00:02:35  <SimYouLater> I changed it back. What do you need me to do?
00:04:59  <SimYouLater> Oh. I see. Misread that.
00:05:28  <SimYouLater> It worked. Now I just need to figure out why nmlc isn't being found?
00:06:05  <SimYouLater> https://paste.openttdcoop.org/p5g9lvyre
00:06:24  <LordAro> right, this needs your PATH variable amending
00:06:32  <LordAro> possibly
00:07:00  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened issue #7434: Assertion failure "Expression: cannot seek value-initialized vector iterator" https://git.io/fjTo7
00:07:01  <LordAro> alternatively, for a short term hack, is the nmlc executable nearby?
00:07:42  <glx> just another vector issue ;)
00:07:48  <SimYouLater> Let's do it the long way.
00:08:35  <peter1138> I mean, there's no such error for me, but...
00:08:53  <glx> I'm using debug build
00:08:55  <SimYouLater> I can't seem to find nmlc in spite of being able to compile my Iron Horse addon.
00:09:04  <peter1138> Me too, but not an MSVC debug build.
00:09:14  <LordAro> right, purely for checking that it works at all, we can run: "export PATH=/c/path/where/my/nmlc/is/installed:$PATH"
00:09:18  <LordAro> then rerun
00:09:20  <glx> it's an MSVC assert
00:09:28  <glx> in <vector>
00:09:39  <peter1138> Yup.
00:10:09  <SimYouLater> bash: xport: command not found
00:10:41  <LordAro> SimYouLater: accuracy and precision is an important part of programming and development
00:10:50  <LordAro> computers are not good at guessing what you want
00:11:04  <SimYouLater> I know, I'm just not a very good programmer.
00:11:22  <LordAro> so look at what i told you to run, and then look at the error message
00:12:08  <SimYouLater> 'export' is not recognized as an internal or external command, operable program or batch file.
00:12:17  <SimYouLater> I do not know what MSVC is
00:12:34  <LordAro> SimYouLater: also, learning when to google
00:12:42  <LordAro> but export being missing is.. unexpected
00:12:55  <LordAro> oh... you put that in the batch file, didn't you?
00:13:04  <SimYouLater> Why do I need Visual C?!
00:13:05  <LordAro> run this in the msys terminal, not in the file
00:13:16  <LordAro> SimYouLater: you don't, there are 2 separate conversations happening here
00:13:25  <SimYouLater> Oh.
00:13:46  <glx> sometimes there are more than 2 conversations ;)
00:13:56  <SimYouLater> Fair enough.
00:14:44  <glx> and often a monologue ;)
00:14:53  * LordAro sleeptime
00:15:50  <Eddi|zuHause> do we want to make a picture-for-picture interpretation of https://www.youtube.com/embed/NeQM1c-XCDc ?
00:16:27  <glx> ok I need to switch to a pre vector branch to download some newgrfs
00:16:43  <SimYouLater> LordAro: So, if export is missing, what now?
00:16:53  <Eddi|zuHause> glx: you mean like 1.9.0?
00:16:58  <glx> yes
00:17:47  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7434: Assertion failure "Expression: cannot seek value-initialized vector iterator" https://git.io/fjTob
00:17:53  <LordAro> SimYouLater: i already told you, read again
00:18:56  <SimYouLater> I am blind for some reason. Please tell me again. God, I HATE IRC.
00:19:53  <glx> you are not doing it in mingw window
00:20:53  <Eddi|zuHause> SimYouLater: in a cmd window, type "bash"
00:21:13  <LordAro> SimYouLater: nah, i'm asleep now
00:21:17  <glx> don't drag him to WSL
00:21:28  <SimYouLater> 'bash' is not recognized as an internal or external command, operable program or batch file.
00:21:38  <glx> LordAro: I'll try your solution
00:21:58  <Eddi|zuHause> SimYouLater: well, then you must start a mingw window, not a cmd window
00:22:06  <LordAro> i like how you managed to use "mingw", a word i've not used at all so far
00:22:13  <LordAro> and also try to use WSL
00:22:15  <LordAro> in 2 lines
00:22:18  <LordAro> gj.
00:22:26  * LordAro really actually sleep now
00:22:46  <Eddi|zuHause> well... mingw, msys, these words are interchangable for me
00:22:53  <SimYouLater> For **** sake, I tried it in cmd and mingw!
00:23:00  <SimYouLater> *msys
00:23:17  <glx> export definitely should work in msys window
00:24:32  <SimYouLater> Export literally diid nothing visible in msys
00:24:48  <SimYouLater> Even though I changed the directory with cd
00:25:08  <Eddi|zuHause> but it didn't complain...
00:25:13  <Eddi|zuHause> that means it "works"
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00:25:37  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7434: Assertion failure "Expression: cannot seek value-initialized vector iterator" https://git.io/fjTop
00:26:50  <SimYouLater> Alright, it looks like I accidentally found RANDOM_LC_YEAR
00:26:52  <SimYouLater> RANDOM_INTRODUCTION_YEAR(switchname, param_modern_lc_year, old_group, modern_group)
00:27:01  <SimYouLater> What do I do with the above?
00:27:10  <SimYouLater> Because I am done with MSYS2
00:28:06  <Eddi|zuHause> i don't think you can be helped at this point
00:28:42  <Eddi|zuHause> because there's gonna be 20 other things where that came from
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00:30:43  <SimYouLater> Then stop acting like it's ****ing easy to read thin text on a white background when I'm used to using Discord, which is so much easier to read.
00:31:12  <glx> discord uses IRC internally ;)
00:31:26  <Eddi|zuHause> any sane IRC client will allow you to change font size and colour scheme
00:31:29  <SimYouLater> Then why can't this IRC be a discord channel?
00:31:50  <SimYouLater> I don't have an IRC client.
00:32:01  <SimYouLater> I'm using the website.
00:32:27  <Eddi|zuHause> you're in luck, there's like 2 dozen IRC clients
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00:34:10  <Samu> finished!
00:34:24  <Samu> all airport types on all tiles test passed!
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00:38:26  <Samu> it only took me... 8 hours 10 minutes
00:40:58  <Samu> now i wanna test that cargo production thing
00:41:04  <Samu> around
00:43:00  <Samu> oh it's already mixed in master
00:43:02  <Samu> cool
00:46:05  <Samu> glx, git pr-clean 7429
00:46:06  <Samu> ?
00:46:11  <Samu> to remove it?
00:46:23  <Samu> where do I have to be? inside it or in master?
00:46:26  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7433: AI Airports: the "out of range" indexes are marked as available, and can even be built. https://git.io/fjTKJ
00:46:42  <glx> pr-clean without any arg
00:46:59  <glx> and from outside any pr branch
00:47:57  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7433: AI Airports: the "out of range" indexes are marked as available, and can even be built. https://git.io/fjTKU
00:50:11  <Samu> it deleted pr/3 too, I dunno where that one came from
00:50:37  <glx> a PR on your fork
00:51:27  <Samu> my fork?
00:51:37  <Samu> I don't PR there
00:52:06  <glx> https://github.com/SamuXarick/OpenTTD/pull/3
00:52:09  <glx> this one
00:52:41  <Samu> oh, interesting that was peter1138's fault then
00:53:08  <Samu> it was rejected by truebrain
00:53:18  <Samu> so.. uhm what to do?
00:53:42  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7433: AI Airports: the "out of range" indexes are marked as available, and can even be built. https://git.io/fjTKL
00:55:36  <Samu> what the heck gitgub-desktop-petern
00:56:02  <Samu> i have no idea somebody making a PR on my repository would create all this stuff here
00:57:17  <glx> you may have click on the "open this file in githhub desktop" button
00:58:42  <Samu> how do i make it go away? :(
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01:00:29  <Samu> github-desktop-petern is under remote
01:00:32  <Samu> remotes
01:00:38  <Samu> how do I delete it?
01:00:57  <glx> the PR won't disappear, it's on github
01:01:39  <glx> if you want to remove the remote you need to do it from CLI I think
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01:02:57  <Samu> nevermind, this may actually be useful
01:03:13  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7434: Assertion failure "Expression: cannot seek value-initialized vector iterator" https://git.io/fjTKs
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01:28:14  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7424: Add: Kdtree for AirportGetNearestTown https://git.io/fjTK0
01:48:03  <Samu> with cargo production around patch(already in master) + 24, it went from 800 ms to 60 ms avg. AI is looking for a location to place an airport
01:48:14  <Samu> great gains
01:48:26  <Samu> will 7424 ever be merged?
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02:28:46  <Samu> ScriptTile::GetCargoProduction (8,40%)
02:29:07  <Samu> ScriptTile::GetCargoAcceptance (7,04%)
02:29:56  <Samu> ScriptAirport::GetNoiseLevelIncrease (9,92%)
02:30:33  <Samu> ScriptAirport::GetNearestTown(9,48%)
02:31:57  <Samu> ScriptList::RemoveItem (5,05%)
02:32:20  <Samu> ScriptList::AddItem (5,61%)
02:33:31  <Samu> @calc 8.4 + 7.04 + 9.92 + 9.48 + 5.05 + 5.61
02:33:32  <DorpsGek> Samu: 45.5
02:35:58  <Samu> GetNoiseLevelIncrease and GetNearestTown both call AirportGetNearestTown
02:37:29  <Samu> 				local noise = AIAirport.GetNoiseLevelIncrease(tile, a);
02:37:29  <Samu> 				local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(tile, a));
02:37:29  <Samu> 				if (noise > allowed_noise) continue;
02:49:18  <Samu> how about, instead of Get the noise that will be added to the nearest town if an airport was built at this tile, it was a bool that returns true or false
02:49:46  <Samu> english*
02:50:50  <Samu> maybe "IsNoiseLevelAllowed(tile, airport_type)"
02:51:23  <Samu> goal is to avoid repeating AirportGetNearestTown
02:59:15  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7427: Codechange: Use already-known distance between town and airport instead of recalculating it. https://git.io/fjT6z
02:59:29  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7435: Fix #7433: don't use AirportSpec substitute if it's not set https://git.io/fjT6g
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04:21:58  <Samu> I wish dark blue on the minimap was not invisible
04:22:16  <Samu> can't tell apart from water
04:39:17  <Samu> static const uint8 PC_WATER           = 0xCA; ///< Dark blue palette colour for water.
04:39:35  <Samu> how to make water even darker?
04:39:47  <Samu> 0xCA is not dark enough
04:43:47  <Samu> https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates#Palettes
04:43:49  <Samu> cool
04:43:57  <Samu> gonna try 0xC6
04:46:20  <Samu> great!
04:46:46  <Samu> perhaps a bit too dark now
04:47:10  <Samu> https://imgur.com/VCMpldW
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05:00:40  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTiR
05:01:24  <Samu> probably a meh PR
05:01:29  <Samu> ok im off to bed, cyas
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06:47:44  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7437: Fix #7434: Incorrect use of vector iterator. https://git.io/fjTP4
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07:12:28  <peter1138> Yes
07:19:28  <andythenorth> darker blue?
07:21:03  <peter1138> https://www.youtube.com/watch?v=0fC1qSxpmKo
07:28:41  <andythenorth> that too
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09:19:51  <peter1138> wb
09:23:17  <andythenorth> did I leave?
09:23:23  <andythenorth> oh yes, life admin
09:28:08  <andythenorth> what cargo does an Engine Plant produce?
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10:08:28  <Samu> hi
10:08:49  *** Samu has quit IRC
10:09:40  <peter1138> Hmm.
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10:23:42  <DorpsGek_II> [OpenTTD/OpenTTD] eekee opened issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjTMu
10:25:54  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjTMw
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10:33:13  <peter1138> wb
10:34:30  <Samu> hi
10:34:36  <Samu> it was a DNS error
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10:35:13  <Corns_> hello
10:35:37  <planetmaker> moin
10:35:52  <Corns_> q about the localisation strings: do English_AU.txt and English_US.txt fallback to using strings from English.txt?
10:36:26  <planetmaker> Corns_, yes. Every language falls back to english.txt
10:36:53  <planetmaker> however, despite that, it is very much recommended to fill-in every string, even when it is exactly identical
10:37:00  <Corns_> ah sweet, thank you :) i suspected but wasn't sure if it was intended. less work for me :)
10:37:00  <Corns_> oh
10:37:04  <Corns_> okay that's okay too
10:37:13  <planetmaker> just hit "copy" and commit. Done
10:37:31  <planetmaker> because it leaves an ugly "this translation is incomplete", if not filled-in :)
10:37:49  <Corns_> that's true, thanks :)
10:37:56  <planetmaker> and it also makes sure that the strings are actually reviewed to fit the translation
10:38:09  <planetmaker> in the English cases wrt spelling
10:38:13  <planetmaker> and some wording
10:38:24  <Corns_> oh yeah, with things like colour vs color
10:38:30  <planetmaker> ^^
10:38:58  <planetmaker> and things like ... tram vs. trolley bus (?)
10:39:36  <Corns_> HAHAHAH idk, it's trams in australia
10:39:41  <Corns_> but yeah i get your point
10:39:50  <planetmaker> dunno, I'm not English speaker of any variety :P
10:39:56  <Corns_> wait really?
10:40:12  <planetmaker> really.
10:40:25  <Corns_> omg
10:40:31  <Corns_> i can't tell from across the screen :p
10:40:55  <planetmaker> that's the beauty of IRC. And... doesn't exactly matter :)
10:41:03  <Corns_> hahaha true
10:41:34  <planetmaker> (and if I were... I'd speak NZ English :P)
10:42:25  <planetmaker> I were || so short of emigrating there :)
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11:02:25  <planetmaker> please vote for a titlegame. There's not yet many votes and it's a tight race between savegames
11:02:44  <Samu> i vote 5
11:03:00  <planetmaker> or more titlegames, if you like. One or more
11:03:29  <Samu> where is the topic, i'll look at it
11:03:54  <planetmaker> https://devs.openttd.org/~planetmaker/titlegame/round1/
11:06:09  <Samu> oh, i can has multiple choices
11:06:17  <planetmaker> yes
11:12:44  <Samu> hmm there is no topic in the forum about it? or I can't find it
11:12:56  <planetmaker> there is. I just posted
11:13:01  <planetmaker> therein
11:13:26  <planetmaker> so should be in the "new posts" section
11:13:32  <Samu> oh, there is TrueBrain's, but with a title like that, hard to notice
11:13:32  <planetmaker> https://www.tt-forums.net/viewtopic.php?f=29&t=84827
11:13:50  <planetmaker> it's not TBs... kamnet started it as I asked him
11:15:32  <Samu> well i voted
11:15:43  <Samu> first time I voted for such thing
11:15:47  <planetmaker> :)
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11:17:01  <Samu> So 24. Mär 20:26:36 CET 2019, weird language?
11:17:51  <planetmaker> Eddi|zuHause, andythenorth TrueBrain orudge blathijs also still need to vote :P https://devs.openttd.org/~planetmaker/titlegame/round1/
11:18:07  <planetmaker> well, such happens when you don't switch locale to English in commands
11:19:12  <Samu> eh, devs are allowed to vote? :(
11:19:34  <Samu> there are more devs than ppl voting these days, I suppose
11:19:40  <Samu> i dunno
11:22:25  <peter1138> planetmaker, yes we are. We didn't make the title games, so why not?
11:24:29  <planetmaker> indeed... why wouldn't we vote? It's not that I favour our votes... it's just a list of votes where each bears identical weight
11:24:37  <peter1138> er..
11:24:45  <peter1138> Yeah that was meant to be directed to Samu!
11:24:52  <planetmaker> no worries
11:24:56  <planetmaker> I know
11:25:42  <planetmaker> also frosch and Alberth still need to vote... but I cannot highlight them currently. Will any? I'll be offline tonight
11:25:47  <planetmaker> *anyone
11:27:11  <planetmaker> Samu, and by all means: feel free to motivate whoever you think should vote, too!
11:27:26  <planetmaker> it's not like I can do really more than ask people the way I did
11:28:55  <Samu> st2!
11:29:08  <Samu> ST2, tell ppl to vote for title game
11:29:16  <Samu> in your servers stuff
11:32:53  <Samu> what would u say to a News Feed?
11:33:17  <Samu> in openttd itself
11:33:25  <Samu> to advertise this kind of stuff
11:34:55  <planetmaker> https://www.openttd.org/ <-- you mean like the top most posting there?
11:35:36  <Samu> oh, or that, have that "post" also posted in-game
11:36:03  <peter1138> Speaking of news, how's it going with Steam?
11:36:04  <planetmaker> he. interesting idea. Like... factorio
11:36:12  <planetmaker> not going currently ...
11:36:15  <peter1138> :(
11:36:19  <planetmaker> yeah :(
11:36:35  <planetmaker> I'm pondering whether to simply privately register it... I guess I shall do that
11:36:35  <peter1138> In-game updater?
11:36:41  <peter1138> Or that.
11:38:35  <peter1138> Heh, got a video on in the background, 59 ways of cooking eggs.
11:38:49  <peter1138> First method: Raw. In glass. As an "egg-shot"
11:39:02  <peter1138> Second method... same, but with Tabasco.
11:39:02  <planetmaker> hm
11:39:08  <planetmaker> he :P
11:39:13  <planetmaker> Maggi-ei
11:39:39  <planetmaker> simply boiled. with a bit of ... hm...maggi?
11:39:40  <peter1138> Third method: Same as second but with liquor
11:40:49  <planetmaker> hm... ingame news feed?
11:41:11  <planetmaker> special one-time content served to clients from our content server to be displayed upon start-up
11:41:13  <peter1138> In-game or in-title screen?
11:41:24  <planetmaker> title screen or before title screen. I guess
11:41:42  <peter1138> On the title screen.
11:42:00  <peter1138> Add a ticker underneath the menu window.
11:42:07  <peter1138> json?
11:42:11  <planetmaker> could probably be text-only. ^^ like that or so. Maybe
11:42:12  <peter1138> URLs?
11:42:19  <planetmaker> would be good. We support URLs
11:42:22  <peter1138> Text with links.
11:42:26  <peter1138> No images, obvs
11:43:01  <planetmaker> we'd need to store something like a unique-ID of the content and only display it once. Or it'd be annoying, I think
11:43:07  <planetmaker> and it'd need an expiry date
11:43:27  <peter1138> Hmm?
11:43:34  <Samu> "Recent News: blabla " just below Exit button in main menu, I would say"
11:43:42  <peter1138> I don't think so, just make sure there's no many items on the news feed.
11:44:10  <peter1138> It'd be annoying if it was an institial window.
11:44:10  <planetmaker> Hm. So like always display that?
11:44:34  <peter1138> Yeah. Also, it should be threaded so the menu appears before it bothers doing any news feed fetch
11:44:36  <planetmaker> I meant like an annoucement "vote for titlegame" would not make sense beyond Monday
11:44:48  <Samu> or maybe below window title, above New Game
11:45:08  <planetmaker> but that could be done server-side, I guess
11:45:37  <planetmaker> below the existing title window or at its bottom would probably easiest to add. And least annoying to read
11:46:02  <peter1138> planetmaker, yes, we just remove it from the news feed.
11:46:15  <peter1138> News feed server-side would require extra stuff.
11:46:16  <peter1138> OR
11:46:24  <peter1138> have an expiry date in the feed so openttd can filter it.
11:46:32  <peter1138> If you do that, then the news feed can be static.
11:46:43  <peter1138> Which I think would please TB.
11:46:43  <planetmaker> the latter is what I thought-of initially
11:46:59  <planetmaker> theheh
11:47:05  <peter1138> yes, below main window, either just below, or near bottom.
11:49:37  <peter1138> I wonder what how much info the news feed needs
11:49:47  <peter1138> Could be just a title, expiry date, and a URL.
11:50:17  <peter1138> Although, expiry date would mean we need to get the current real date in openttd. Dunno if we have that anywhere.
12:13:50  <andythenorth> 'Vehicle Engines'?
12:13:55  <andythenorth> 'Vehicle Windows'?
12:13:56  * andythenorth wodners
12:13:59  <andythenorth> or wonders
12:19:27  <andythenorth> 16 cargos unpicks some prior assumptions :P
12:22:07  <peter1138> Hmm, nearly lunch time.
12:25:15  <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7347: Save overwrite confirmation doesn't respond to enter key https://git.io/fjTST
12:26:02  <andythenorth> peter1138: glad you said that
12:26:04  <andythenorth> I was about to ask
12:26:15  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTSL
12:28:43  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTSm
12:52:21  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7347: Save overwrite confirmation doesn't respond to enter key https://git.io/fjTSw
13:03:02  <Samu> James103, no comprendo
13:04:26  <Samu> how do I know if openttd is running in 32bpp?
13:06:49  <Samu> holy crap, ship movement in abase is terribad when doing 90 turns
13:07:08  <peter1138> The whole thing is bad.
13:09:08  <peter1138> Samu, unless you try really hard, OpenTTD is always in 32bpp these days.
13:11:10  <peter1138> If you have newgrf developer tools on, you can press ^B to enable bounding boxes. The aBase ships are nowhere near their bounding boxes.
13:13:47  <Samu> i don't know what James103 meant with those RGB values
13:14:17  <Samu> i zoomed 800% a screenshot, and I see no difference between dark blue and water
13:14:28  <Samu> is it my eyes?
13:14:39  <peter1138> Samu, he just posts random unnecessary stuff to the issues sometimes.
13:16:03  <Samu> if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
13:16:31  <Samu> #define MKCOLOUR_XXXX(x)    (MKCOLOUR(0x01010101) * (uint)(x))
13:16:55  <Samu> static const uint8 PC_WATER           = 0xCA; ///< Dark blue palette colour for water.
13:17:07  <Samu> who's a color math expert ? :p
13:19:05  <Samu> MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
13:19:25  <Samu> so uhm...
13:19:28  <Samu> right
13:19:30  <Samu> no idea
13:20:10  <Samu> I'm assuming _legend_land_owners[_company_to_list_pos[o]].colour == PC_WATER
13:20:14  <Samu> if it's dark blue
13:24:32  <Samu> https://imgur.com/a/PVKPyfS
13:24:36  <Samu> [0] is Water
13:24:43  <Samu> [4] is Dark Blue company
13:24:50  <Samu> colour is 202 on both :(
13:24:57  <Samu> it's not my eyes
13:29:25  <Samu> about newgrf industries, uhm... I need newgrfs
13:31:10  <Samu> not sure how I'm testing that
13:31:33  <Samu> FIRS?
13:31:44  <Samu> do u know of industries that use dark blue?
13:34:38  <Samu> uh oh... cannot seek value-initialized vector iterator
13:34:50  <Samu> i was going to download FIRS :(
13:53:14  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7347: Save overwrite confirmation doesn't respond to enter key https://git.io/fjTHf
14:00:28  <peter1138> Yeah I fixed that one.
14:00:33  <peter1138> Oh it's not merged yet.
14:02:20  <andythenorth> Samu: FIRS is not all newgrfs
14:02:21  <andythenorth> but http://bundles.openttdcoop.org/firs/releases/3.0.12/docs/html/code_reference.html#industries
14:03:58  <peter1138> Map colours listed, nice.
14:06:07  <andythenorth> we try :P
14:06:45  <andythenorth> also all the data is there in python, so eh, why not :P
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14:21:35  <Samu> @calc 0xca
14:21:35  <DorpsGek> Samu: 202
14:21:38  <Samu> @calc 0xc9
14:21:38  <DorpsGek> Samu: 201
14:23:19  <Eddi|zuHause> the blue thing always annoyed me. as i always play as dark blue
14:23:41  <Eddi|zuHause> not that i have much need to use the company view, but...
14:24:31  <andythenorth> the minimap has some usability issues :P
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14:29:36  <Eddi|zuHause> andythenorth: your industries don't have any dark blue?
14:30:14  <andythenorth> seems not
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14:42:33  <Samu> _colour_gradient[0][5] = 202
14:42:41  <Samu> jackpot
14:43:06  <Samu> PC_WATER = 202
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14:43:26  <Samu> _colour_gradient[PC_DARK_BLUE][5] = 202
14:43:58  <peter1138> So, er, what's the issue? Didn't you already fix it?
14:44:09  <Samu> just wondering what's better
14:44:21  <Samu> darker company colours or darker water
14:44:27  <Samu> darker or brighter
14:45:23  <peter1138> Don't think it matters, that it was not the same colour helped.
14:46:59  <Samu> btw it's not PC_DARK_BLUE
14:47:02  <Samu> it's
14:47:04  <Samu> COLOUR_DARK_BLUE
14:47:35  <Samu> _colour_gradient[COLOUR_DARK_BLUE][5] = 202
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14:56:54  <Samu> perhaps _colour_gradient[c->colour][4]
14:56:59  <Samu> isn't a bad idea
14:57:12  <Samu> and leave water the same
14:59:45  <Samu> [4] matches the intensity of window title background company colour
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15:05:24  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTQd
15:08:22  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTQx
15:08:57  <planetmaker> Samu, I totally believe that the different blue is distinguishable
15:09:15  <Samu> that screenshot is with patch applied :)
15:09:47  <peter1138> Samu, always good to provide a before screenshot too :-)
15:10:02  <planetmaker> meh...  ^^ or at least a description of what a screenshot shows
15:10:05  <planetmaker> how can I know?
15:10:07  <peter1138> Yeah.
15:10:12  <Samu> i see :8
15:10:38  <peter1138> Sometimes a couple of pictures explains a thousand words.
15:10:43  <peter1138> Like with #7426.
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15:12:35  <Samu> uploaded
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15:13:12  <peter1138> Well damn, I can't make out company blue and water! :p
15:13:16  <peter1138> (I knew that anyway)
15:13:27  <peter1138> Actually I can't see shit now, got the sun in my eyes :(
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15:14:11  <andythenorth> there are specific kinds of inability to distinguish some blues and greens
15:15:28  <andythenorth> can't find the link for it
15:18:00  <supermop_work> https://en.wikipedia.org/wiki/Blue%E2%80%93green_distinction_in_language
15:18:01  <Samu> added another screenshot
15:18:08  <Samu> for the alternative
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15:20:24  <andythenorth> supermop_work: bonus points for adding philosophy to Friday
15:20:53  <supermop_work> grue is a pretty interesting concept
15:21:00  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker approved pull request #7437: Fix #7434: Incorrect use of vector iterator. https://git.io/fjT7Z
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15:21:43  <planetmaker> I don't think we want to change company colours
15:22:27  <planetmaker> well, maybe on the legend, yes... or we could change water colour in the legend
15:22:34  <planetmaker> which would be nicer for NewGRF authors
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15:25:55  <andythenorth> make it less
15:26:03  <andythenorth> purple!
15:26:17  <planetmaker> green. Algae-muddled
15:27:50  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker approved pull request #7427: Codechange: Use already-known distance between town and airport instead of recalculating it. https://git.io/fjT7i
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15:32:19  <andythenorth> RGB!!
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15:36:03  <peter1138> The RGB UI is a bit mad now :/
15:36:13  <peter1138> It went from ugly to overcooked.
15:36:29  <planetmaker> which... rgb?
15:36:48  <peter1138> My RGB company-colours patch.
15:36:52  <planetmaker> ah
15:37:22  <peter1138> I switch from 4 ugly RGB+C sliders to a hue/saturation/lightness slider, with visuals
15:37:41  <peter1138> It's an improvement, but doesn't really fit in to TTD-style.
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15:37:53  <peter1138> And also I still haven't added to the SSE blitters...
15:38:52  <planetmaker> hm :)
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15:40:31  <peter1138> They didn't exist when I originally wrote it :)
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15:43:46  <TrueBrain> planetmaker: I will vote on all of them, okay? :D
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15:47:51  <andythenorth> what should an Engine Plant produce?
15:48:38  <nielsm> engine pollen
15:48:41  <Samu> noise
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15:50:48  <SpComb> engine units to ship to the electric engine assembly plant
15:51:24  <SpComb> because electric engines are fundamentally just further processed versions of combustion engines
15:51:30  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fh2dV
15:51:31  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fjT5Z
15:51:34  <andythenorth> powertrain :P
15:52:33  <TrueBrain> peter1138: what are the odds backporting https://github.com/OpenTTD/OpenTTD/pull/7412 so close before release will bite us in the butt? Smart thing to do, or can we better leave it for 1.9.1?
15:53:17  <nielsm> I think it's safe
15:54:16  <nielsm> it's effectively only a display value
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15:54:53  <nielsm> well I suppose some newgrf industries could actually rely on the value in the logic
15:55:04  <nielsm> but that would be bad form
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15:55:37  <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/6926 <- so .. do we want this? or don't we? The code for sure needs to be written better, as this is not readable .. but before I comment on that, more interested if we want this at all :D
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15:57:32  <TrueBrain> tnx nielsm, I will backport it this weekend :)
15:58:11  <TrueBrain> I wish I could add a "request vote" to a PR :)
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15:59:30  <peter1138> TrueBrain, it kinda goes away with my multi-tile-docks / newgrf dock plans.
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15:59:41  <peter1138> 6926 that is.
16:01:09  <TrueBrain> do we dare to say it is better to prefer that over this PR?
16:01:14  <TrueBrain> code-quality-wise this PR is a big no-no
16:01:28  <TrueBrain> so either I ask for that to be fixed up, or we deprecated it in favor of your work?
16:01:32  <TrueBrain> (dare to make that guess :D)
16:02:48  <andythenorth> maybe Engine Plant makes Engines
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16:05:45  <nielsm> I can reveal that building a dock in dos ttd with third tile half-raised or a buoy is not allowed either
16:06:01  <nielsm> (and aqueducts/canals/rivers did not exist in the original game)
16:06:54  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain requested changes for pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fjT5X
16:06:58  <TrueBrain> I think it is the wrong solution for the wrong problem
16:07:08  <TrueBrain> sounds to me that it is about: can a ship enter the third tile from here
16:09:36  <andythenorth> I was pretty -1 to that
16:09:46  <andythenorth> I don't like these boil-the-ocean solutions
16:09:55  <andythenorth> but I don't want to hurt feelings
16:10:26  <peter1138> TrueBrain, http://fuzzle.org/~petern/ottd/docks15.png < I gotta fix that lock-tile though :p
16:10:26  <TrueBrain> I think if the solution is what I describe, it is a fine addition. Given my assumption is right that that is the intended behaviour :)
16:11:30  <peter1138> http://fuzzle.org/~petern/ottd/docks12.png < but this would be possible
16:11:39  <peter1138> http://fuzzle.org/~petern/ottd/docks13.png < and of course this
16:11:42  <nielsm> peter1138: I think it'd be better that docks explicitly specify allowed docking tiles
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16:12:14  <peter1138> nielsm, they will but default docks are awkward.
16:12:16  <TrueBrain> so many draft PRs :P
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16:16:33  <andythenorth> stalebot
16:16:48  <TrueBrain> yup
16:16:50  <peter1138> I need these things to remind myself I did them, sometimes :p
16:17:04  <andythenorth> special stalebot rule for people we like?
16:17:14  <peter1138> My docks PR became more complex, it was nearly ready, now less so :p
16:17:23  <TrueBrain> I marked NRT as pinned
16:17:24  <andythenorth> I liked it
16:17:40  <peter1138> NRT is getting some loving tonight.
16:17:55  <peter1138> Scenario editor has some issues :p
16:18:21  <nielsm> https://github.com/OpenTTD/OpenTTD/pull/7353  <- is there actually any interest in this as a feature?
16:19:00  <peter1138> Sure
16:19:29  <peter1138> But you already mentioned things in the description that need to be done, so I kinda assumed you'd be doing them? :p
16:19:35  <TrueBrain> that is an awesome addition in my book nielsm
16:20:57  <Eddi|zuHause> <andythenorth> there are specific kinds of inability to distinguish some blues and greens <-- but that's why we have false-colour modes?
16:26:07  <Eddi|zuHause> nielsm: what goes into the usage rating? time spent waiting for full load? time spent travelling at not-full-speed? time spent travelling not-fully-loaded?
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16:28:52  <nielsm> Eddi|zuHause: potential capacity = distance traveled * capacity during travel + <percentage of max speed> * capacity * time spent waiting for turn to load
16:29:17  <nielsm> Eddi|zuHause: actual usage = distance delivered (manhattan) * cargo units delivered
16:30:46  <Eddi|zuHause> i'm not sure i quite follow
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16:35:25  <nielsm> https://0x0.st/zPi_.png
16:40:19  <nielsm> vehicle speed only matters for the "time spent idle" calculation, which currently only activates when the vehicle is waiting for full load without getting any cargo
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16:41:00  <nielsm> actually probably also time spent waiting for timetable departure
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16:41:47  <Samu> I thought 6926 was so simple :(
16:42:42  <Samu> gonna try a different way
16:42:49  * nielsm boots up the linux laptop
16:44:02  <Eddi|zuHause> so it'll penalize long load times, and long detours, but not waiting at red signals or general slowness?
16:44:31  <nielsm> not as it currently is no
16:44:49  <nielsm> but I want to include signal waiting times too
16:45:16  <Eddi|zuHause> signal waiting times would be included if you calulated time at not-max-speed
16:45:56  <peter1138> That assumes your trains can run at max-speed otherwise, no?
16:46:39  <planetmaker> also consider that tracks are potentially speed-limited by tracks and curvature
16:46:50  <planetmaker> (and signals ofc)
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16:49:51  <Eddi|zuHause> maybe for bottleneck diagnosis you also want to view the individual factors reducing the efficiency
16:50:30  <Eddi|zuHause> like, sort the vehicle list for vehicles spending excessive time at loading
16:53:28  <_dp_> hm, apparently this is still a thing... https://github.com/OpenTTD/OpenTTD/issues/4804
16:53:36  <_dp_> should I comment there or open a new one?
16:53:50  <_dp_> afaict it wasn't rly fixed in r23031
16:55:16  <peter1138> Open a new one and reference the old.
16:55:22  <peter1138> Maybe?
16:57:07  <DorpsGek_II> [OpenTTD/OpenTTD] ldpl opened issue #7439: Server reports CRR_AUTOCLEAN instead of CRR_MANUAL to admin port https://git.io/fjTdK
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17:06:57  <_dp_> can think of several bad ways to fix it and not a single good one
17:08:28  <_dp_> hmm, moving reason to p1 would be ok I guess
17:10:07  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fhQvL
17:10:08  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fhnCx
17:10:28  <_dp_> that whole CMD_CLIENT_ID thing looks kinda questionable tho
17:12:22  <_dp_> why is there only a special validation for client id out of all things?
17:12:37  <_dp_> also != 0 isn't quite a proper validation either
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17:17:30  <SimYouLater> Is anyone going to bite my head off if I try to explain track scales for a second time? A least this time I'm in a better frame of mind than I was in 2017.
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17:19:12  <Alberth> o/
17:20:48  <Samu> oops
17:21:02  <Samu> i thought I had saved the file, apparently not
17:22:01  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fhnCx
17:23:55  <Samu> so ships can't dock from mid-way into a bridge
17:24:05  <Samu> it would be funny if it could
17:24:30  <Samu> must be under the bridge
17:27:45  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain requested changes for pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fjTFZ
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17:34:25  <SimYouLater> I'll repeat... Is anyone going to bite my head off if I try to explain track scales for a second time? A least this time I'm in a better frame of mind than I was in 2017.
17:34:34  <SimYouLater> https://www.tt-forums.net/viewtopic.php?f=26&t=77015
17:35:13  <Samu> what's wrong with the PR :( I simplified it
17:35:29  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7365: Fix: Fluidsynth should not try to lock sample data in memory https://git.io/fjTFl
17:35:47  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7365: Fix: Fluidsynth should not try to lock sample data in memory https://git.io/fhhNw
17:36:15  <Samu> there was two ways to check for those tiles, but you were complaining about if/elses, so now I went the alternative way
17:36:37  <Samu> end result is still the same
17:37:27  <TrueBrain> Samu: I am not talking about the content; check your patch itself. Look at it. You forgot things. Other things are obviously incorrect
17:37:34  <TrueBrain> so I haven't even looked at what it does
17:37:43  <TrueBrain> pay more attention to your PRs
17:37:48  <TrueBrain> it is not just: write something and what-ever
17:39:34  <Samu> do you want me to fixup?
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17:39:49  <TrueBrain> I want you to write more decent PRs
17:39:50  <Samu> rebase, then fixup the last commit
17:40:07  <TrueBrain> stop wasting our time with half-baked solutions and PR quality
17:40:13  <TrueBrain> I want you to learn from the things we are teaching you
17:40:21  <TrueBrain> we keep saying the same things over and over
17:40:26  <TrueBrain> learn from them; that is what I want from you
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17:41:34  <SimYouLater> I asked a question. If you're not going to answer it, then tell me.
17:41:42  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fjTFE
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17:42:35  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7434: Assertion failure "Expression: cannot seek value-initialized vector iterator" https://git.io/fjTo7
17:42:36  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7437: Fix #7434: Incorrect use of vector iterator. https://git.io/fjTP4
17:43:09  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7427: Codechange: Use already-known distance between town and airport instead of recalculating it. https://git.io/fjTeL
17:44:18  <peter1138> #7429? #7431? :)
17:45:13  <TrueBrain> peter1138: "This may vary airport rotation" missed a word there?
17:45:38  <peter1138> Ooh, conflicts anyway :D
17:45:59  <SimYouLater> Please? I just want to know that I'm not incorrect to assume there are three standards for railtype widths and that a guide might be useful, because last time I tried to catalogue them, someone told me I was dense and should shut up.
17:46:09  <peter1138> TrueBrain, no, just badly worded.
17:46:12  <TrueBrain> meh; wish I could say something useful about those patches peter1138 :D No clue :)
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17:46:57  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7365: Fix: Fluidsynth should not try to lock sample data in memory https://git.io/fhhNw
17:47:04  <peter1138> SimYouLater, please be patient, people have other things to do as well.
17:47:10  <SimYouLater> np, sorry.
17:47:14  <andythenorth> SimYouLater: that is such a double negative
17:47:27  <SimYouLater> ?
17:47:39  <glx> when working on #7435 I noticed some issues with airport action 0
17:47:40  <peter1138> And... railtype widths? That sounds like a design decision. So not anything us developers really get involved with.
17:47:43  <SimYouLater> Oh, "not incorrect".
17:47:45  <andythenorth> you want somebody to tell you that nobody is telling you?
17:47:52  <andythenorth> not really how it works :P
17:47:58  <glx> https://github.com/OpenTTD/OpenTTD/blob/b6e3e30d86e66e84d52e94a9f91b9952ae699ab5/src/newgrf.cpp#L3821 the comment says industries
17:48:09  <SimYouLater> It is a design decision. It's not a standard you're required to follow, just an observation.
17:48:16  <peter1138> glx, :)
17:48:22  <glx> and more importantly https://github.com/OpenTTD/OpenTTD/blob/b6e3e30d86e66e84d52e94a9f91b9952ae699ab5/src/newgrf.cpp#L3829
17:48:30  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7200: Change: Allow locks under bridges https://git.io/fhHiB
17:48:30  <SimYouLater> But last time, Leanden got angry at me.
17:48:36  <glx> prop 09 is not handled later
17:48:56  <SimYouLater> I don't want to even try unless I'm sure I don't sound like an idiot.
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17:49:16  <glx> even the spec says "you first need to define it by setting property 8 or 9 for it." but doesn't tell any detail about prop 09
17:50:52  <nielsm> SimYouLater: IMO nobody should be calling anyone "idiot" or similar for trying to ask questions
17:51:08  <psilynt_> SimYouLater I'd say if you have to ask before doing it, you already shouldn't do it
17:51:33  <psilynt_> More of a personality thing than anything else
17:51:42  <peter1138> SimYouLater, also remember tt-forums isn't exactly OUR thing. obviously we post there, but we don't police it.
17:52:50  <SimYouLater> The only reason I'm asking is so that people don't try to bite my head off. Technically, I'm allowed to post it, but people got really ****y last time and a moderator had to tell them to be constructive.
17:52:53  <Samu> "by checking if a ship can enter the third tile from the direction the dock is in" - it doesn't need to do this. Docks have no foundations, just asking if there are water tracks in the 3rd tile is going to give the same results as it is described
17:53:29  <SimYouLater> Whatever, I'll post it and be clear what I'm trying to do this time.
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17:53:42  <psilynt_> SimYouLater, If you're that worried about what people think, then don't do it. I'm sure someone out there will eventually write a 16-page post about how they extracted a tapeworm through their nose and made their buggers into minecarts and people will be way more annoyed.
17:54:54  <psilynt_> Sort of depends on how much that tapeworm looked like a train.
17:54:54  <peter1138> SimYouLater: stop being so sensitive :p
17:54:58  <Samu> you can't build a dock if the rail is on the other side, on the water
17:55:04  <Samu> no foundations
17:55:13  <Samu> so the check it's doing now is sufficient
17:55:53  <Samu> I tested this on those other closed PR's
17:56:05  <Samu> if it worked there, there would be no reason not to work here too
17:56:20  <TrueBrain> in the huge risk of repeating myself (wait, I am repeating myself): 1) write these things in the PR. 2) I am not talking about the content of the patch. I am talking about the patch itself. It needs more attention.
17:57:09  <nielsm> as long as there is a chance peter1138's docking tiles patch (perhaps even newdocks) are going in, I think adding new special cases to dock placements is a pointless endavour since it's going to be obsoleted anyway and replaced with a better/more generic approach
17:57:37  <TrueBrain> nielsm: did you check the latest version? It removes special cases even ;)
17:57:52  <andythenorth> just ship docks
17:57:53  <andythenorth> and NRT
17:57:54  <TrueBrain> I am still +/- 0 btw :)
17:58:03  <andythenorth> is it home time?
17:58:12  <TrueBrain> I am just annoyed the quality of the PR is once again the debate ;)
17:58:14  <TrueBrain> andythenorth: it is
17:58:22  <nielsm> I'm worn out from looking at water patches
17:58:25  <andythenorth> I should go home soon then
17:58:35  <TrueBrain> nielsm: I fully understand :)
17:58:37  * andythenorth wonders about a dice roll
17:58:41  <peter1138> I should go... oh, I did.
17:58:41  <andythenorth> 'this patch was unlucky'
17:58:47  <TrueBrain> andythenorth: lol :)
17:58:58  <TrueBrain> peter1138: home office? :P
17:59:01  <peter1138> So should I eat this Cadbury's Creme^W Oreo Egg?
17:59:15  <peter1138> Nah, I rode home between 17:05 and 17:35 :D
17:59:22  <TrueBrain> I was so happy this week that in the UK the weather was as good as over here :)
17:59:30  <peter1138> Also, should I get fat this weekend?
17:59:36  <andythenorth> TrueBrain: where did you go this time?
17:59:49  <TrueBrain> sadly, I mostly go to the same place ..
17:59:55  <andythenorth> Leeds?
17:59:57  <TrueBrain> not in 2 months; then I am visiting a new place!
17:59:59  <TrueBrain> yeah
18:00:12  <TrueBrain> happens with corp offices around the world, I guess :P
18:00:17  <andythenorth> where next?
18:00:27  <TrueBrain> some shitty city I never heard of
18:00:40  <andythenorth> nice name
18:00:46  <andythenorth> I'll look it up
18:00:59  <TrueBrain> Milton something?
18:01:02  <TrueBrain> like I know these things
18:01:05  <TrueBrain> I always just end up there
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18:01:28  <peter1138> Milton Keynes?
18:01:29  *** rocky11384497 has joined #openttd
18:01:33  <TrueBrain> sounds about right
18:01:37  <peter1138> Okay
18:01:47  <peter1138> Let me know when, that's 30 minutes away from me.
18:01:59  <andythenorth> much roundabouts
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18:02:01  <TrueBrain> somewhere early May
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18:02:08  <andythenorth> shame it's not Swindon :P
18:02:09  <m3henry> o/
18:02:13  <Wolf01> o/
18:02:24  <TrueBrain> its funny; 30 minutes over here is like every place in the country you would want to visit :P
18:02:54  <supermop_work> here 30 minutes gets me back into manhattan from brooklyn
18:02:56  <TrueBrain> no offices near Swindon, sorry andythenorth :)
18:02:57  <supermop_work> on a good day
18:03:17  * andythenorth isn't in Swindon :P
18:03:24  <andythenorth> it would just be amusing
18:03:28  <TrueBrain> :P
18:03:55  <peter1138> Hmm, about 1h30-2h by bike, depending
18:04:11  <andythenorth> shall I buy this train?  I don't usually like this sort of train, but something about it appeals https://www.ebay.co.uk/itm/BACHMANN-OO-GAUGE-31-997-LMS-10001-BR-GREEN-EGGSHELL-BLUE-WAISTBAND/223464736576?hash=item3407894740:g:ZZIAAOSwijdcnfgj&frcectupt=true
18:04:12  <TrueBrain> I keep asking if I can visit our offices in places like the US or Australia
18:04:15  <TrueBrain> they keep refusing :(
18:04:25  <andythenorth> you can visit my office in Australia :P
18:04:37  <TrueBrain> only if you pay the trip :P
18:04:38  <Samu> https://imgur.com/jHVvFru
18:04:44  <Samu> it works
18:05:14  <nielsm> it's not whether it's works
18:05:22  <nielsm> it's whether the code quality is good
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18:05:29  <nielsm> code quality is more than "does it work"
18:05:34  <nielsm> it's about maintainability
18:06:03  <TrueBrain> and not so much about the lines of actual code .. but all the non-code involved too
18:06:18  <TrueBrain> andythenorth: btw, I think I know a nice clean way to fix doc stuff
18:06:35  <TrueBrain> just have to check if something already exists, or that I requires writing something very simplictic
18:06:38  <TrueBrain> simplistic?
18:06:41  <TrueBrain> weird word
18:07:28  <peter1138> glx, hmm, is an airport without any layouts ever valid?
18:07:39  <andythenorth> TrueBrain: winner :)
18:07:50  <andythenorth> I am about to cycle home, you can make a pastebin of your plan while I cycle :)
18:08:12  <glx> peter1138: where ?
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18:08:20  <Samu> multi-tile docks?
18:08:43  <Samu> but that's not a thing yet :(
18:09:02  <Samu> I'm not supposed to check for the tiles on the sides
18:09:06  <peter1138> glx, in #7429 i have a check for table >= num_table. I'm wondering if it should just be an assert, cos it should already be checked. But...
18:09:09  <TrueBrain> I have seen how people have to cycle in the UK ... I cannot imagine anyone survives the experience ..
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18:10:21  <Eddi|zuHause> one would wonder how people in the UK ever survive anything...
18:10:34  <peter1138> I have a few close-passes this afternoon.
18:10:38  <peter1138> Maybe I should review the video.
18:10:38  <TrueBrain> because you don't do anything because votes keep failing? :D
18:11:01  *** supermop_work has quit IRC
18:11:13  <Samu> is it the comment?
18:11:24  <peter1138> Hmm, where's my microSD adapter :s
18:12:03  <Samu> i'm gonna change the comment in the code, just in case it's that
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18:14:54  <glx> it seems original layout table is duplicated in prop 08, so looks like an airport always have a layout
18:16:14  <Eddi|zuHause> <SimYouLater> Is anyone going to bite my head off if I try to explain track scales <-- i would rather not discuss scales. too many subjective opinions waiting to happen, no objective outcome expected.
18:16:36  <TrueBrain> to scale or not to scale, that is the question!
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18:21:15  <TrueBrain> that moment speed is shown to you in KB/s ... :( DOWNLOAD FASTER FFS
18:21:26  <Samu> 	/* Checks whether the third tile, the location where ships dock, has water tracks. */
18:21:26  <Samu> 	if (GetTileShipTrackStatus(tile_cur) == TRACK_BIT_NONE) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
18:21:33  <Eddi|zuHause> uh, i spent like 10 years with that
18:21:47  <Samu> do I ommit the 4 cases ?
18:22:06  <Samu> in the comment
18:22:35  <TrueBrain> finally, up to 20 MB/s ... can go .. quicker ...
18:22:55  <Samu> I hate comments
18:23:44  <Samu>  /* Ensure the location where ships dock has water tracks. */
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18:24:08  <peter1138> Oh... found it.
18:24:14  <peter1138> Right in front of me :/
18:24:21  <TrueBrain> *Facepalm* :P
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18:24:24  <TrueBrain> it is weekend peter1138 :)
18:24:45  <peter1138> Well it was behind my keyboard, and I didn't expect to be there, but still.
18:24:50  <peter1138> My desk is messy :(
18:25:11  <TrueBrain> and I am hungry, but I shouldnt eat, as I am going to sport in a bit ..
18:26:12  <peter1138> And... I don't think the camera was on :p
18:26:19  <Eddi|zuHause> can't possibly be as messy as mine
18:26:28  <peter1138> In fact, nothing recorded for a week. wtf.
18:28:31  <TrueBrain> fail :D
18:28:51  <TrueBrain> camera out of fuel? :P
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18:29:52  <Samu> ok, i made a rebase
18:29:58  <Samu> reword, fixup, fixup
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18:30:22  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6926: Change: Allow dock to be constructed in more locations https://git.io/fhnCx
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18:30:52  <Samu> removed the link to the forum
18:32:06  <Samu> I thought I had it removed previously
18:32:10  <Samu> :(
18:32:20  <Samu> now I understand why u so mad at me
18:32:53  <TrueBrain> not mad; disappointed :P
18:35:06  <Samu> that was a patch from 6 months ago :|
18:36:15  <Samu> 7424 conflicts? there was no conflits an hour ago :(
18:36:19  <Samu> t.t
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18:39:00  <Alberth> o/
18:39:29  <andythenorth> yo
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18:40:34  <andythenorth> so TrueBrain...?
18:40:35  <andythenorth> :)
18:44:23  <TrueBrain> I don't work for you! :P
18:45:10  <peter1138> Hi?
18:45:33  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7429: Codechange: Check airport layout would fit within map before iterating tiles. https://git.io/fjTtQ
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18:45:58  <peter1138> Now with less conflicts, and that dodgy wording has been amended.
18:52:21  <andythenorth> TrueBrain
18:52:33  <andythenorth> do I have to dig up logs of you asking me to do stuff? :P
18:52:36  <andythenorth> oof
18:52:50  <TrueBrain> yes; please waste your time on that :D
18:52:51  <TrueBrain> <3
18:53:31  <Wolf01> :D
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18:55:50  <andythenorth> ouch burnt
18:56:35  <TrueBrain> andythenorth: I will write it out a bit more tomorrow, but very simplistic, I was thinking:
18:56:47  <TrueBrain> a place where you can sftp a tarball with docs and a file with meta data
18:56:59  <TrueBrain> contains at least: name and a category (stable, master, ..)
18:57:22  <TrueBrain> that place contains a small script, picks it up, puts it on the CDN, creates index files, lists everything needed, and keep retention based on category
18:57:33  <TrueBrain> and this is reachable by <name>.docs.openttd.org or something
18:57:39  <andythenorth> we can give it a cool name
18:57:47  <andythenorth> ArtefactsAren'tArtefacts
18:57:49  <andythenorth> or something
18:57:58  <TrueBrain> solves many usecases, like NoAI docs, but possibly it can also work for non-docs, like OpenTTD releases
18:58:14  <TrueBrain> as from what I remember, we just want a place that holds files for X time for us
18:58:20  <TrueBrain> and that needs to be indexed
18:58:22  <andythenorth> basically, coop bundles, but updated
18:58:28  <TrueBrain> coop bundles++
18:58:44  <TrueBrain> if we do OpenTTD releases too, we need to be able to style index.htmls that do the listing
18:58:53  <TrueBrain> so we can put https://www.openttd.org/downloads/openttd-releases/testing.html on it
18:58:55  <andythenorth> \o/
18:59:02  <andythenorth> much win
18:59:03  <TrueBrain> means we no longer have to rebuild the website every new release
18:59:10  <Alberth> in true 80s style with scrolling text
18:59:15  <TrueBrain> mostly I wonder if something like that doesn't already exists
18:59:26  <TrueBrain> as it is just an artifact store .. just with some special rules
18:59:34  <TrueBrain> but if not, it is really trivial to make
18:59:37  <andythenorth> weirdly, it's probably too simple to be a product
18:59:45  <TrueBrain> good thing is, you upload to an sftp .. we control that with private/public key or something
18:59:51  <TrueBrain> which uploads to CDN
18:59:57  <TrueBrain> means you don't have to care how that last part is done
19:00:08  <TrueBrain> anyway, off to do some sports
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19:00:11  <andythenorth> ok cool :)
19:00:13  <andythenorth> thx
19:00:13  <TrueBrain> tomorrow we should check if this works for your requirements :)
19:00:29  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTbc
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19:00:46  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7436: Change: Dark Blue company and water were indistinguishable in small map. Make water darker. https://git.io/fjTiR
19:00:53  <peter1138> Reckless.
19:01:04  <TrueBrain> I feel a revert coming up :P
19:01:08  <peter1138> ;-(
19:01:10  <TrueBrain> owh, yeah, I have to run :P
19:01:22  <peter1138> dbg: [grf] NewGRF 'ECS. Agricultural vector 1.2 (12 Jan 2012) R685' provides incorrect information
19:01:26  <peter1138> oooo
19:01:43  <peter1138> Where was I?
19:02:11  <andythenorth> you were going to do NRT in SE
19:02:14  <andythenorth> then merge it all
19:02:30  <andythenorth> then docks
19:02:37  <andythenorth> then vehicle variants
19:02:41  <andythenorth> then we're fixing industry closure
19:02:45  <andythenorth> then we have a break
19:02:56  <andythenorth> feet up
19:02:57  <andythenorth> cup of tea
19:04:08  <peter1138> Ok.
19:04:34  * peter1138 pointlessly rebases nrt again.
19:05:29  <andythenorth> after we've had a break we can decide what to rek next
19:05:32  <andythenorth> nml2
19:05:37  <andythenorth> station cargo display
19:05:40  <andythenorth> pipemania
19:05:41  <Wolf01> Trees?
19:05:48  <andythenorth> trees
19:07:14  <Wolf01> I already see the stable release message: "you'll find NRT on tomorrow's nightly"
19:07:40  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7424: Add: Kdtree for AirportGetNearestTown https://git.io/fjU1d
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19:10:20  <peter1138> :p
19:11:00  <peter1138> Hmm, unavailable railtypes are hashed out
19:13:55  <peter1138> So I'll make roadtypes consistent.
19:16:03  <andythenorth> hmm Unsinkable Sam
19:16:07  <andythenorth> anyone tried it?
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19:17:14  <peter1138> What is it?
19:17:43  *** supermop_work has quit IRC
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19:21:54  <andythenorth> boats that don't suck
19:22:07  <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
19:22:24  <andythenorth> there's an Alpha on Bananaramas
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19:23:19  <Samu> https://github.com/OpenTTD/OpenTTD/pull/7427 it's not expensively calculated again :(
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19:24:03  <peter1138> Relatively.
19:24:06  <Samu> you said that yesterday
19:24:30  <peter1138> Even so, what's the problem?
19:24:36  <Samu> it's how my AI uses it that is repeated
19:24:48  <Samu> and still is
19:24:53  <Samu> with that fix in
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19:25:03  <peter1138> Yes, but I'm not addressing your comment in a PR that's about something else.
19:25:13  <Samu> oh ;/
19:25:19  <peter1138> You need to report it separately as an issue.
19:25:33  <peter1138> What you are talking about needs an API change, which was clearly OUT OF SCOPE of that PR.
19:26:11  <Samu> but it's so related
19:26:12  <peter1138> Testing 100+ tiles for distance wasn't that expensive, but it was needless.
19:26:13  <Samu> ok, then
19:26:35  <peter1138> It's not related, the PR was clearly defined.
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19:27:12  <Samu> gonna try create that function
19:27:29  <peter1138> It's an API call, yes.
19:28:07  <peter1138> You'll need to start using AI compat 1.10 though :p
19:28:21  <peter1138> Hmm, maybe not.
19:29:19  <peter1138> Samu, can't you just try building the airport?
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19:29:28  <peter1138> That'll let you know if the town will allow it or not.
19:29:47  <Samu> yes, but only if I have the money
19:30:04  <peter1138> If you don't have the money, why does it matter?
19:30:11  <Samu> planning mode stuff
19:30:25  <Samu> my AI doesn't really plan in such manner though
19:30:29  <peter1138> Besides, you can do a query instead of actually build.
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19:31:49  <peter1138> Samu, maybe add a new function "GetNoiseLevelIncreaseForTown()"
19:32:06  <peter1138> Then you can call AIAiport.GetNearestTown() once, and pass that in.
19:34:41  <andythenorth> so what should the theme of FIRS Steeltown be?
19:35:02  <peter1138> Hmm, maybe not.
19:35:06  <peter1138> andythenorth, steel?
19:35:15  <andythenorth> probs
19:35:36  <peter1138> Hmm, which road types should be available in the scenario editor.
19:35:45  <andythenorth> ROAD
19:35:58  <Samu> non tram
19:35:58  <peter1138> :S
19:36:00  <supermop_work_> dirt
19:36:20  <peter1138> Does date matter? I think so.
19:36:29  <supermop_work_> sure
19:36:35  <peter1138> And should TRAM be available at all?
19:36:40  <peter1138> I'm thinking no.
19:36:45  <supermop_work_> any road that a town can build, SE can build
19:37:05  <peter1138> Ah, good point, I have the town build flag :-)
19:37:08  <supermop_work_> publically owned tramways?
19:37:30  <peter1138> Which is interestingly already set for some newgrfs, as if that was going to be something.
19:37:37  <supermop_work_> i set it in mine
19:37:41  <Wolf01>  <Samu> non tram <- why not?
19:37:53  <andythenorth> where is Eddi|zuHause when I need him to point out my errors? :(
19:38:01  <peter1138> supermop_work_, when though? I only added the town-build flag a couple of months ago.
19:38:17  <Eddi|zuHause> i'd suggest making a setting: "allow player-built infrastructure in scenario editor" that includes trams, rails, ...
19:38:18  <Samu> town's can't build trams
19:38:26  <Wolf01> So?
19:38:29  <Eddi|zuHause> like, neutral airports!
19:38:33  <Samu> owner deity neither
19:38:39  <Samu> the GS dude
19:38:56  <supermop_work_> peter1138: i recall someone putting something like that in back in the last round of nrt activity 1-2 years ago
19:39:01  <Eddi|zuHause> i'm pretty sure we discussed a "town build flag" for years
19:39:09  <supermop_work_> Eddi|zuHause: yes
19:39:26  <peter1138> supermop_work_, yeah, that concerns me because there is nothing in the NRT code about town/road availability.
19:39:38  <peter1138> It makes me think the NRT that was given to me is out of date
19:39:46  <peter1138> OR it was unimplemented.
19:39:56  <peter1138> But I dunno where documentation would be.
19:39:57  <Eddi|zuHause> peter1138: just because it's not implemented doesn't mean it's not in the specs :p
19:40:04  <peter1138> There are no specs.
19:40:06  <andythenorth> Wolf01 might remember
19:40:08  <Eddi|zuHause> maybe someone DID have a vision for once :p
19:40:23  <andythenorth> the spec is https://wiki.openttd.org/Frosch/NotRoadTypes
19:40:30  <supermop_work_> peter1138: in this channel most likely, and yes Wolf01 was doing most of the work
19:40:56  <supermop_work_> idk if it was even implemented or just discussed
19:41:12  <peter1138> There's nothing in the code.
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19:43:58  <Eddi|zuHause> https://www.tt-forums.net/viewtopic.php?f=32&t=48500&p=878524 <- 2010
19:44:21  <andythenorth> Wolf01 pushed some extra branches to my old fork https://github.com/andythenorth/NotRoadTypes/branches
19:44:33  <andythenorth> afaik, they weren't production ready, so they weren't in the big PR
19:44:38  <peter1138> now you tell me
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19:46:12  <andythenorth> they were considered scope creep at the time
19:46:35  <peter1138> I had to implement something for towns, there was far too many TODOs
19:47:06  <peter1138> Jesus christ, all these merges :/
19:47:12  <Wolf01> :P
19:47:32  <Samu> GetNoiseLevelIncreaseForTown(what goes here?) ?
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19:48:53  <Samu> isn't a bool saying yes or no a better approach?
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19:50:10  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7365: Fix: Fluidsynth should not try to lock sample data in memory https://git.io/fjTNT
19:51:26  <peter1138> Anyone for #7431? :p
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19:57:13  <andythenorth> I can't review it :P
19:58:22  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7431
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20:02:09  <peter1138> So
20:04:48  *** supermop_work__ has quit IRC
20:07:51  <Samu> i need 7429 merged for peace of mind  :)
20:08:11  <Samu> dinner, afk
20:11:40  <andythenorth> that pan http://www.railpictures.net/photo/692375/
20:11:58  <peter1138> Yeah, awaiting review. I updated it.
20:12:17  <peter1138> Hmm, why is the catenary so high?
20:13:24  <andythenorth> dunno, it's a mine railway
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20:19:03  <Eddi|zuHause> hm... i'm not making progress with rebase... i need better automated bisection
20:21:12  <andythenorth> ouch
20:21:36  *** supermop_work has joined #openttd
20:23:03  <andythenorth> ouch
20:23:15  <andythenorth> if I remove an existing cargo from FIRS, will people whine?
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20:35:43  <psilynt_> It would be nice if someone would make a realistic grain elevator.
20:35:50  <andythenorth> ?
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20:36:15  <psilynt_> Sorry, looking at the pictures of the train next to the (coal?) pile
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20:36:59  <Eddi|zuHause> ISR has nothing for you?
20:37:09  <psilynt_> I dunno. Lemme look.
20:37:47  <psilynt_> OMG yes. It has normal looking elevators.
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20:42:36  <psilynt_> The concrete one looks good. It's missing the huge pile of unsold and rotting soybean though.
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20:46:17  <Eddi|zuHause> just relabel it, nobody will notice
20:47:26  <andythenorth> hmm
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20:54:32  <peter1138> Mmm, ruby chocolate
20:54:56  <peter1138> And somehow I'm only at 2000 carolies after dinner, cake and chocolate
20:55:16  <Eddi|zuHause> how could you survive on that?!?
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20:56:24  <peter1138> Err, what, the recommended daily amount?
20:56:29  <peter1138> Or just dinner, cake & chocolate?
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21:01:48  <andythenorth> Gu
21:02:01  *** supermop_work___ has joined #openttd
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21:02:08  <TrueBrain> pfft, sport make me sleepy
21:02:10  <peter1138> Nah, I had Gu the other night.
21:02:20  <peter1138> That's about 5 million carolies per pot.
21:02:47  <nielsm> no proper meal for me today, don't feel like it... just some crispbread with cheese (aged havarti)
21:03:01  <Eddi|zuHause> yes, i meant the "recommended daily amount"
21:03:02  <peter1138> I had risotto with chicken and butternut squash.
21:03:25  <peter1138> Ah, well, I sit at a desk all day...
21:03:44  <Eddi|zuHause> brain activity eats plenty of corollas
21:03:50  <peter1138> (And had about 90 minutes of cycling today, but that's not much)
21:04:56  *** supermop_work has joined #openttd
21:06:33  <Eddi|zuHause> what were those numbers, a human body at rest uses 200W, and at heavy workout 300W?
21:07:33  *** supermop_work_ has quit IRC
21:07:39  <peter1138> Fitbit says my cycling today is about 1100 carolies but I don't believe that.
21:08:41  <peter1138> (Cos I maintain weight when eating less than that)
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21:10:05  <Eddi|zuHause> hm, something isn't right there, 200W would mean 4000 calories per day
21:10:06  *** supermop_work___ has quit IRC
21:10:29  <Eddi|zuHause> so, more like 100W
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21:17:35  <andythenorth> hmm carolies
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21:17:39  <andythenorth> so tasty
21:18:23  <andythenorth> oh a PR :P https://github.com/andythenorth/OpenTTD/pull/1
21:20:17  <TrueBrain> MERGE MERGE MERGE MERGE
21:20:18  <TrueBrain> or something
21:20:53  <nielsm> https://www.youtube.com/watch?v=ByZNjtmS9gY  that feeling when watching famous youtubers play and be bad at it :(
21:21:57  <peter1138> Don't merge.
21:22:03  <peter1138> Cos I've rebased :p
21:22:57  <andythenorth> I didn't merge
21:23:15  <peter1138> Can merge once this is done.
21:23:25  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)  https://git.io/vhlfg
21:23:25  <peter1138> If it allows it :p
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21:23:36  <andythenorth> hmm
21:23:40  <Eddi|zuHause> can i go a step backwards in a bisect, if i've accidentally said the wrong bad/good?
21:23:41  <peter1138> Nope, that messes up the PR :p
21:23:58  <andythenorth> shall I start a YT channel of me playing OpenTTD? :P
21:24:08  <peter1138> Go for it.
21:24:13  <Eddi|zuHause> if you want to earn big youtube money?
21:24:17  <andythenorth> maybe I could join Yogscast
21:24:24  <andythenorth> they're just next door
21:25:42  <frosch123> as long as you do not start a yt channel playing tanks :)
21:26:41  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)  https://git.io/vhlfg
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21:28:26  <andythenorth> so what should vehicle factory accept? :P
21:28:31  * andythenorth having brain ache about it
21:28:43  <peter1138> vehicle parts
21:29:53  <andythenorth> and vehicle bodies
21:29:54  <nielsm> motors, plate metal, something more
21:29:55  <andythenorth> and tyres
21:29:57  <frosch123> plastic, batteries, electronics, tires
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21:30:03  <andythenorth> electric cars
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21:39:40  <Samu> I found an inconsistency
21:39:45  <peter1138> Uh oh
21:40:10  <Samu> _settings_game.economy.station_noise_level
21:40:48  <Samu> if it's off, it checks closest town via ClosestTownFromTile
21:41:19  <Samu> if it's on, it checks clostest town via AirportGetNearestTown
21:41:33  <Samu> this is when building airport
21:42:21  <nielsm> is that for choosing which town to associate the station with for station sign and ratings purposes?
21:42:23  <nielsm> you mean?
21:42:38  <Samu> airport noise
21:42:45  <nielsm> (i.e. for the case where you aren't joining to an already existing station)
21:42:52  <nielsm> if that setting is off there is no airport noise
21:43:06  <peter1138> There's no airport noise but it still calculates it.
21:43:12  <Samu> CmdBuildAirport, station_cmd.cpp
21:43:16  <peter1138> But apparently it's inconsistent.
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21:45:13  <Samu> maybe it's fine.. must investigate better
21:45:56  <andythenorth> what's steel used for?
21:47:45  <nielsm> cutlery!
21:47:53  <Samu> I need to mimic the behaviour that is used by CmdBuildAirport for the script function I am trying to create
21:48:26  <peter1138> Ah, trains carrying cutlery :-)
21:49:09  <andythenorth> master cutler
21:49:15  <Samu> uhm, nop, it's inconsistent
21:49:18  <Samu> ScriptAirport::GetNearestTown
21:49:27  <Samu> always calls AirportGetNearestTown
21:49:41  <nielsm> 12/8 length flatcars with huge sporks
21:49:53  <andythenorth> hmm
21:50:07  <frosch123> itn't there a huge demand for train cars?
21:50:20  <nielsm> and rails
21:50:23  <andythenorth> also a constant problem in FIRS is that tertiary cargos just don't quite work
21:50:25  <nielsm> yeah that might make sense :P
21:51:01  <andythenorth> what are the problems with tertiary cargos...?
21:51:11  <andythenorth> cdist can't distribute them very well
21:51:28  <nielsm> make the company HQ accept steel rails, concrete (and/or wooden) sleepers, and railroad car parts
21:51:33  <andythenorth> FIRS has to provide industries to accept them in town, but many towns will lack the industry
21:51:52  <andythenorth> tertiary cargos seem kind of pointless, they have no town effect
21:52:06  <andythenorth> maybe we can fix this!
21:53:18  <nielsm> if town buildings had another field for building class it might be possible to have cargos define that they would usually be accepted by certain building classes
21:53:47  <peter1138> http://fuzzle.org/~petern/ottd/rgbcc1.png <  that ui :/
21:53:48  <nielsm> so town sets could define supermarkets, hardware stores, furniture stores, ets
21:54:13  <andythenorth> peter1138: thing of beauty
21:54:25  <nielsm> you seem to be scheming something lol
21:54:25  <andythenorth> nielsm: it's an idea
21:54:43  <peter1138> andythenorth, it's a lot easier to pick colour with that hue bar.
21:54:52  <andythenorth> what if newgrf could control town growth?
21:55:02  <peter1138> Er...
21:55:08  <peter1138> They can?
21:55:19  <nielsm> not really no
21:55:27  <andythenorth> I thought that was removed?
21:55:29  <nielsm> a cargo can define how it affects town growth
21:55:37  <nielsm> I'm pretty sure that's the only thing
21:55:42  <peter1138> Pretty sure TaI affects town growth.
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21:56:38  <nielsm> when are we getting vector station sign facility icons?
21:57:25  <andythenorth> can't see an VA2 for cargo delivered to towns https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Towns
21:57:47  <andythenorth> https://wiki.openttd.org/Frosch/Town_Control
21:58:34  <_dp_> andythenorth, god no, it's probably the reason gs is not entirely useless
21:58:41  <nielsm> imo something like town growth should be controlled by GS, with newgrf at most providing hints the GS can access
21:58:48  <_dp_> andythenorth, controlling towns is pretty much the only thing it can do :p
21:59:13  <andythenorth> meh
21:59:18  <andythenorth> I have nothing
21:59:23  <andythenorth> I don't use GS for that
21:59:30  <andythenorth> GS is for goals
21:59:37  <andythenorth> not behaviour
21:59:37  <_dp_> andythenorth, and everything else it can't. coz newgrfs %)
21:59:55  <andythenorth> I should try to write a GS
21:59:59  <nielsm> a goal with no reward is pointless
22:00:00  <andythenorth> I pretty much failed last time though
22:00:13  <nielsm> the reward for a goal should be possible to be like "town grows faster"
22:00:27  <andythenorth> does a goal need a reward?
22:00:29  <_dp_> andythenorth, grfs are for sprites! not behaviour :p
22:00:42  <andythenorth> yeah right
22:00:45  <andythenorth> I forgot
22:00:54  <andythenorth> quick, delete all the industry newgrf spec
22:01:26  <andythenorth> I just can't make sense of 'to fix FIRS, I must now write a GS'
22:01:32  <andythenorth> how can I even force people to use it?
22:01:47  <andythenorth> can it be enforced as a dependency?
22:02:22  <nielsm> thematically, a GS should be able to implement a wide variety of goal-based scenarios where the story of the scenario progresses based on player actions, and the world changes/progresses to match the story
22:02:36  <andythenorth> kinda
22:02:46  <andythenorth> it can do that already
22:02:51  <andythenorth> just nobody wants to write those GS
22:03:18  <nielsm> how should an industry control for GS look?
22:03:23  <andythenorth> it shouldn't
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22:03:32  <andythenorth> it's not the domain of GS
22:03:39  <nielsm> a GS that e.g. needs a way to have an industry change production level (or not change production level)
22:03:48  *** rocky11384497 has joined #openttd
22:04:04  <andythenorth> monkey patch the monthly and random prod. cb
22:04:18  <nielsm> "the improved living standards in barfingville leads to the coal mine prospering"
22:05:20  <andythenorth> I might just do that in newgrf
22:05:33  <andythenorth> I think that with 256 registers, I can now do it
22:06:38  <andythenorth> depends what I can measure in the town
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22:07:29  <andythenorth> I am not -1 to GS, I use it in every game
22:07:52  <nielsm> well, can you measure that the player has successfully built a train station and four bus stops and is now transporting 300 passengers a month?
22:07:53  <nielsm> :)
22:08:04  <andythenorth> I can measure population
22:08:07  <andythenorth> over several months
22:08:28  <andythenorth> and I won't have to piss around with saveload code in GS
22:08:38  <Eddi|zuHause> industry can query the related town with PARENT?
22:08:43  <andythenorth> yes
22:08:45  <andythenorth> afaict
22:08:53  <andythenorth> 256 registers is quite a lot
22:09:50  <andythenorth> if the 80+ vars aren't lies, I can track pax and mail etc http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_TownArray
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22:10:33  <Eddi|zuHause> yeah, those exist, i've just seen that code
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22:11:18  <andythenorth> hmm this is a long way from 'uses for steel cargo' :)
22:12:28  <Eddi|zuHause> andythenorth: maybe that part could use a 40+ var for "fraction of GS goal achieved" or something like that
22:12:46  <peter1138> vector station sign facility? eh?
22:12:54  <peter1138> Oh you want a custom TTF?
22:13:32  <nielsm> peter1138 something like that yes
22:13:52  <nielsm> should totally add a way to put truetype outlines in GRF files tho
22:13:54  <peter1138> I'm not sure we have the ability to use a different font depending on glyph.
22:14:38  <andythenorth> svg? :P
22:14:56  <andythenorth> Eddi|zuHause: that's an interesting idea :)
22:15:03  <andythenorth> there was town permanent storage proposed
22:15:06  <nielsm> svg is a pretty bad idea
22:15:47  <Eddi|zuHause> ttf has probably a bit more data than svg?
22:15:51  <frosch123> juanjo had a svg patch
22:15:52  <andythenorth> the current fashion in web design is to declare font glyphs bad and svg good
22:16:04  <andythenorth> that rotates every few years, because fashion
22:16:21  <Eddi|zuHause> andythenorth: i don't think we move at that level :p
22:16:32  <andythenorth> well no
22:16:38  <Samu> testing this: https://paste.openttdcoop.org/pyujgn54c
22:16:40  <andythenorth> hmm
22:16:51  <DorpsGek_II> [OpenTTD/OpenTTD] buttercup5 opened issue #7440: Crash when trying to delete town in scenario editor https://git.io/fjTxv
22:16:51  *** Sheogorath has joined #openttd
22:16:55  <Samu> first half in openttd code
22:16:58  <andythenorth> it's really fun doing the primary -> secondary parts of an industry chain
22:17:09  <Samu> second half via an AI
22:19:10  <andythenorth> oof sleep
22:19:11  *** andythenorth has quit IRC
22:19:15  <Samu> perhaps i should apply my 7424 to speed up
22:19:21  <Eddi|zuHause> he falls asleep fast?
22:19:45  <Eddi|zuHause> whenever i say "i should sleep", it's a guarantee that i'm still here in 4 hours
22:19:52  *** rocky11384497 has quit IRC
22:20:55  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7440: Crash when trying to delete town in scenario editor https://git.io/fjTxI
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22:23:44  <nielsm> gn
22:25:57  <psilynt_> Dumb newb question - is there a way to lower the amount of money received for everything by a set percentage?
22:27:00  <_dp_> psilynt_, no, but you can increase prices with basecost newgrf
22:29:43  <Samu> so it begins... https://imgur.com/JSjYMQR
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22:32:28  <Samu> ops wrong starting year, restarted in 2003
22:34:28  <peter1138> What's this, your new low-CPU API call?
22:34:57  <Samu> just asserting
22:35:00  <Samu> tests
22:39:02  <Samu> considering initially I was getting about 2700 ms avg
22:39:10  <Samu> much has improved already
22:39:20  <Samu> from a few days ago
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22:41:33  <peter1138> Heh
22:42:18  <Samu> for all industries + valuators + for all towns
22:46:18  <peter1138> 7429/7431?
22:48:33  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #5730: Autoreplace - remove wagon is global not local https://git.io/fjTxz
22:48:34  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #6562: Stations: extended byte for NewStation ID https://git.io/fjTxg
22:48:36  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #7041: Cargo flow legend not fully redrawn when station sign is moved https://git.io/fjTx2
22:54:00  <Samu> linknodes?
22:54:01  <Samu> no
22:54:07  <Samu> 7424 and 7429
22:54:34  <Samu> + the one that's already in master + the other from yesterday
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22:55:18  <peter1138> I don't think anything in master needs to be reviewed and merged :p
22:56:13  <Samu> started iterating metropolitan
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22:56:35  <supermop_Home_> yo
22:57:06  <Samu> number 3
22:58:02  <Samu> linkgraph is cargodist related?
22:58:08  <Samu> i don't use that one
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22:59:46  <SimYouLater> Hi. Can long-timers please look at https://www.tt-forums.net/viewtopic.php?f=26&t=85036 and tell me whether or not I'm describing something real, or if it's useful?
23:00:29  <SimYouLater> Last time I tried to post this, Leanden got angry at me for wasting people's time.
23:02:47  <peter1138> Yeah, no, people draw whatever scale they want.
23:03:20  <peter1138> Hmm
23:03:34  <peter1138> I guess if you want to document what people have already drawn, then that's great.
23:03:47  *** Sheogorath has joined #openttd
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23:05:37  <SimYouLater> peter1138: "This is a guide, not a rulebook. You can do whatever you want when making railtypes! However...  There are three trends that can be considered "scales" in the same way model trains have scales. This guide shows what these scales are and what other NewGRFs use them, so that you can try to match your graphics to the graphics of other NewGRFs."
23:05:48  <peter1138> Fine :p
23:06:16  <SimYouLater> I never said there were rules. I said there were trends. Trends that could be useful to follow if you've never made a tracktype before.
23:06:21  <peter1138> Okay.
23:06:37  <peter1138> So you post a piece of information. What's the problem?
23:06:41  <Samu> ehm, i'm not much into trains
23:06:48  <Samu> or graphics, even
23:06:51  <SimYouLater> "Could" be useful. Are they?
23:07:08  <Samu> just sticky it!
23:07:18  <SimYouLater> Because I've been told by someone angrily that it's not useful.
23:08:23  <peter1138> Diddums?
23:08:39  <SimYouLater> Leanden. About two years ago.
23:09:19  <peter1138> Yeah, you know, nobody really cares? You don't need to seek validation all the time. We just get on with stuff.
23:09:52  <SimYouLater> Alright, fair enough. I just wondered why someone did care in a way that was horribly negative.
23:10:20  <peter1138> Ignore negative people
23:10:30  <peter1138> And don't hold grudges.
23:11:29  <SimYouLater> Alright. Thank you.
23:11:32  *** SimYouLater has quit IRC
23:11:36  <peter1138> Bah, HasBit() doesn't work with enum class :/
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23:28:01  <Samu> I have a weird question
23:28:18  <Samu> why is assert() without a space between assert and ()
23:31:55  <peter1138> Why would it have a space?
23:32:00  <peter1138> It's not a keyword.
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23:35:11  <Samu> or why it isn't Assert()
23:35:17  <Samu> or ASSERT()
23:35:40  <Samu> it's not a keyword
23:35:44  <Samu> googles keyword
23:39:32  <Samu> can GS change game settings ?
23:39:39  <Samu> while running in a game
23:39:44  <Samu> it would be interesting
23:40:12  <Samu> regression can't test this
23:40:44  <Samu> station_noise_level on and off in the same game
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23:46:43  <Eddi|zuHause> oha, i found a commit in trunk that was cherry-picked from YACD :p
23:47:32  <Eddi|zuHause> and i still can't check if it actually compiles
23:47:40  <peter1138> Actually cherry-picked?
23:47:57  <Eddi|zuHause> well, slightly modified
23:49:07  <Eddi|zuHause> and i'm still in commits from 2011
23:49:36  <Eddi|zuHause> i don't think this is the fastest approach to rebasing :p
23:57:18  <Samu> test successful!, this was with station_noise_level off

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