Log for #openttd on 1st April 2019:
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00:07:20  <_dp_> it's rly massive, 55ms game loop with PerformanceAccumulator vs 9ms without on coop#288
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00:32:23  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7451: Add: AI/GS IsNoiseLevelIncreaseAllowed
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00:41:35  <Samu> how is that disabled?
00:41:57  <Samu> openttd.cfg setting?
00:42:15  <Samu> wanted to test
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00:53:12  <_dp_> Samu, you mean PerformanceAccumulator?
00:53:19  <_dp_> Samu, Edit source to disable the PerformanceAccumulator for vehicles. Comment out the PerformanceAccumulator lines in src/roadveh_cmd.cpp, src/aircraft_cmd.cpp, src/ship_cmd.cpp, and src/train_cmd.cpp
00:54:49  <Samu> oh, I actually have to mess with the code t.t
00:55:00  <Samu>
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01:06:23  <Samu> yes, it makes a difference, that wentbourne save went from 4,5 fps to 11 fps
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02:06:15  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7290: Change: Disallow taking over AI companies in multiplayer
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02:43:42  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7078: Feature: Raise a corner of land automatically when building aqueducts
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02:52:03  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range
02:58:51  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7290: Change: Disallow taking over AI companies in multiplayer
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03:59:43  <Hexus_One> is anybody here a dev for the CityMania client?
04:00:03  <Hexus_One> i need to ask about my PR/PP request
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04:12:47  <Hexus_One> dp
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05:29:27  <peter1138> Morning
05:43:44  <Pikka> bordig
05:45:25  <Pikka> it's 1.9 day?
05:45:25  <peter1138> Turns out my heating was still on timer.
05:45:29  <peter1138> Yes
05:45:47  <Pikka> is it cold or is it warm?
05:46:09  <peter1138> Well it was warm, but now it is cold :/
05:46:37  <Pikka> oops
05:51:52  <peter1138> -0.1 deg C outside
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06:34:37  <TrueBrain> gratz milek7 .. frontpage @ hn .. not bad :p
06:35:04  <peter1138> ?
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06:55:01  <TrueBrain>
06:56:58  <peter1138> " For anyone else wondering OpenTTD is Open Transport Tycoon Deluxe. "
06:57:03  <peter1138> Yeah... No... it's not.
07:03:38  <TrueBrain> yeah .. indeed
07:03:45  <TrueBrain> I don't have an HN account, so I couldn't correct them :(
07:07:36  <TrueBrain> its funny btw, not the first time we are on HN for an emscripten result :P
07:07:53  <andythenorth> people like us
07:08:02  <andythenorth> would they still like us if they knew us? o_O
07:08:52  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed pull request #7290: Change: Disallow taking over AI companies in multiplayer
07:08:53  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7290: Change: Disallow taking over AI companies in multiplayer
07:10:06  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed pull request #7078: Feature: Raise a corner of land automatically when building aqueducts
07:10:07  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7078: Feature: Raise a corner of land automatically when building aqueducts
07:13:36  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed pull request #7184: Feature: Distribute cargo to multiple stations or industries
07:13:37  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7184: Feature: Distribute cargo to multiple stations or industries
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07:17:36  <TrueBrain> awh, nobody prepared news yet :P LordAro! Your turn :D
07:23:36  <TrueBrain> btw, milek7, feel free to upstream those changes, as far as I am concerned .. we could even look at automatically publishing every master for example like this. Or possibly it even works to test our PRs in a simple way
07:29:39  <LordAro> wha
07:30:06  <Xaroth> 1.9 release notes, LordAro
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07:55:19  <TrueBrain> andythenorth: your shoelaces are untied!
07:55:29  <andythenorth> they always are
07:55:51  <andythenorth> TrueBrain: it's not the 1st of April, what are you doing?
07:56:05  <TrueBrain> which country are you in?!
07:56:37  <andythenorth> Iceland
07:56:44  <TrueBrain> try again :P
07:57:25  <andythenorth> I have nothing :P
08:10:35  <nielsm> so anyone work on the annoucement post yet?
08:18:54  <andythenorth> [crickets]
08:18:54  <andythenorth> :P
08:23:41  <nielsm> "There have been many complaints over the years about the complicated industry chain requiring planning and complicated routing. To make the game easier we have decided to simply make all industries produce and accept every cargo. Pick up maize from the bank rig and deliver to the coal mine, nothing could be simpler!"
08:26:47  <andythenorth> "We reduced cargos to 1.  Most grfs will call this 'Stuff' for compatibility"
08:29:43  <planetmaker> moin
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08:36:56  <milek7> eh, fluidsynth depends on glib
08:43:39  <TrueBrain> nielsm: create it! You can do it via the GitHub interface even if you like :D
08:43:41  <TrueBrain> DO IT!
08:43:52  <TrueBrain> :D
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09:15:07  <DorpsGek_II> [OpenTTD/website] nielsmh opened pull request #71: Release post for 1.9.0
09:15:17  <nielsm> boom
09:16:48  <andythenorth> boom boom
09:17:10  <Eddi|zuHause> .. and now finish up the blog post?
09:18:17  <nielsm> yeah which one goes first, devlog blog or release?
09:18:19  <nielsm> devlog I guess?
09:18:28  <nielsm> so release is at the top
09:18:46  <nielsm> actually what order will they even be in for two posts on the same date?
09:19:13  <Eddi|zuHause> i'd guess it's sorted on timestamp?
09:24:12  <planetmaker> by time
09:26:30  <TrueBrain> both wrong; by name :)
09:26:32  <nielsm> hmm maybe I did a dumb... I made the branch on the main repo instead of a fork?
09:26:37  <TrueBrain> nielsm: that is fine
09:26:57  <TrueBrain> possibly we can merge dev-post and release notes?
09:27:02  <TrueBrain> or is that silly?
09:27:10  <Eddi|zuHause> that sounds silly
09:27:17  <nielsm> I think it's better to keep them as separate posts
09:27:28  <TrueBrain> so make the dev one tomorrow?
09:27:39  <Eddi|zuHause> that doesn't work :)
09:27:52  <TrueBrain> you were never late for your monthly report, you say?
09:28:24  <DorpsGek_II> [OpenTTD/website] nielsmh updated pull request #71: Release post for 1.9.0
09:28:39  <TrueBrain> commit message is slightly off nielsm :D
09:28:42  <Eddi|zuHause> no, but it contains a thing that might be not technically correct on a different date
09:28:56  <TrueBrain> Eddi|zuHause: fair point
09:29:01  <TrueBrain> so .. okay .. lets do them both :D
09:29:11  <TrueBrain> order should be correct, but we can check on staging
09:29:28  <TrueBrain> first, we have to release 1.9.0 I guess
09:29:34  <Pikka> andythenorth, didn't I make that grf already?
09:29:45  <Pikka> "stuff", rings a bell
09:29:59  <planetmaker> it's a recurring theme or topic :P
09:30:09  <planetmaker> I think V was good with that stuff, too :P
09:32:25  <nielsm> hmm the ordering and heading levels in the monthly dev post seem slighgtly off?
09:32:38  <TrueBrain> <- just as a reminder, for non-beta/RC we have a bit more manual work to do :)
09:33:44  <TrueBrain> nielsm: seems ## NewGRF is missing before ### Tools?
09:34:21  <TrueBrain> (and yes, there is no h1, because website :P)
09:34:21  <Pikka> worley.nfo, 2006... 5 * 24	 04 48 FF 01 74 00 "| crates of stuff" 00
09:34:51  <TrueBrain> right, have to go; ciao later tonight
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09:36:20  <peter1138> _dp_ highlighted something last night
09:36:30  <peter1138> Are we going to resolve the PerformanceAccumulator regression for 1.9?
09:38:09  <_dp_> yeah, for a simple solution you can just remove vehicle measurements, they're measuring some nonsense anyway
09:41:27  <Eddi|zuHause> "there's always 1.9.1"? :)
09:43:01  <_dp_> also, just in case someone missed it, it's quite a big issue. on my pc regular reddit game lags to a point of being to very playable
09:43:05  <_dp_> and I have a beast of pc
09:43:24  <_dp_> *not
09:44:04  <Eddi|zuHause>  <TrueBrain> nielsm: seems ## NewGRF is missing before ### Tools? <-- no, we renamed the ## NewGRF section
09:47:19  <Eddi|zuHause> because planetmaker thought it was inappropriate to put baseset stuff under ## NewGRF and i thought it was inappropriate to have another h2 just for this
09:59:12  <TrueBrain> so now the joke is winning from readability.. not sure that is appropriate ;) but okay, as long as it is a conscious choice I am fine with it :)
10:02:11  <orudge> I'll get the Windows Store build of 1.9.0 put together once the standard release is published (it just takes the existing binaries at present) - hopefully tonight. It may be possible to automate it in some way but I'd need to look into that a bit more.
10:02:51  <milek7> libtimidity seems broken
10:08:30  <planetmaker> I'd say the mess is because eddi made it a mess after I added it normally and left the NewGRF section. Then Eddi|zuHause came with his fear that everything should be under newgrf
10:19:06  <DorpsGek_II> [OpenTTD/website] planetmaker updated pull request #65: Add: Monthly Dev Post of April 2019
10:23:17  <planetmaker> hm, two april 1st -edited postings?
10:23:25  <milek7> ok, it works, just requires soundfont in weird format and is silent about errors
10:44:47  <nielsm> so about that framerate measurement for vehicles... that was actually one of the major reasons I started that project in the first place, to know which vehicles were consuming the most cpu time
10:45:19  <andythenorth> Pikka: hello
10:45:39  <Eddi|zuHause> i think you destroyed half the joke.
10:46:15  <milek7>
10:48:45  <Eddi|zuHause> sounds a bit choppy?
10:49:03  <nielsm> smooth for me
10:50:21  <Eddi|zuHause> well, i don't have the comparison as i've never listened to this music, but the timing seems off...
10:51:55  <Eddi|zuHause> also, while scrolling the mouse pointer leaves the window
10:53:05  <Eddi|zuHause> planetmaker: i really don't like your cut down version... :/
10:53:51  <andythenorth> peter1138: is it lunch?
10:54:51  <Eddi|zuHause> milek7: want us to put a paragraph about it in the blog post today?
10:59:06  <Pikka> andythenorth, hello
11:02:27  <milek7> yes, you could mention it there
11:05:01  <Eddi|zuHause> i'm having a bit of trouble coming up with the right words
11:05:09  <andythenorth> Pikka:
11:06:00  <planetmaker> The dev posting is not supposed to be complete bullshit @ Eddi|zuHause
11:06:12  <Eddi|zuHause> "complete"?
11:06:58  <Eddi|zuHause> and you've also violated the "one sentence one line" rule again.
11:07:06  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 opened pull request #7454: Restore libtimidity
11:07:16  <planetmaker> and I will again
11:07:22  <planetmaker> it's not how one types texts
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11:09:05  <planetmaker> Complete as in "making it totally obvious by using all the strange topic titles"
11:09:41  <Eddi|zuHause> sorry, i think your version is just bullshit.
11:09:49  <Eddi|zuHause> every time i read over it, it gets worse
11:09:56  <planetmaker> sorry, so did yours for me
11:10:08  <andythenorth> it's nice that drama is no longer limited to tt-forums :P
11:11:02  <planetmaker> I have the feeling like "meh, it's not all under NewGRF, so not I bitch about everything as long as that's not the case". That's how it comes accross on my end, Eddi|zuHause
11:11:18  <Eddi|zuHause> that's not even what i mean
11:11:29  <Eddi|zuHause> the phrasing is just all wrong...
11:11:37  <planetmaker> Well, subsequently *you* edited in this bullshit about DLC
11:12:26  <Eddi|zuHause> yes. have you looked at the date?
11:12:43  <planetmaker> yes. And have you looked at the release posting?
11:12:56  <planetmaker> Bad jokes everywhere?
11:13:07  <Eddi|zuHause> you mean the release posting that was just made today?
11:13:23  <Eddi|zuHause> vs. this one, that i prepared 2 weeks ago?
11:13:25  <planetmaker> yes
11:13:31  <Eddi|zuHause> and got a "i like this" from LordAro?
11:13:32  <planetmaker> or is to be made... / is suggested
11:14:30  <Eddi|zuHause> still, your version doesn't work, and is written horribly.
11:14:41  <nielsm> imo there should not be two posts with jokes on the same day
11:14:42  <Eddi|zuHause> please don't go to a comedy club.
11:14:53  <nielsm> (and I don't care if mine remains or not)
11:14:56  <planetmaker> eddi states universal facts [TM]
11:15:22  <planetmaker> eddis version is best [TM]. Really?
11:15:41  <Eddi|zuHause> you're this close to getting on my ignore list.
11:16:02  <planetmaker> all you currently seem to contribute is "i want it differently"
11:16:11  <planetmaker> which is very much not constructive
11:16:30  <Eddi|zuHause> yes, and you're not listening to what i say
11:16:42  <planetmaker> which is?
11:16:54  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
11:16:58  <Eddi|zuHause> ... that you made it worse
11:17:20  <planetmaker> obviously I do not agree. And you fail again to make an argument other "I don't like it"
11:17:33  <LordAro> i agree with nielsm, 1 joke should be enough
11:17:47  <planetmaker> yes... ^^ that's what I think, too
11:18:15  <LordAro> i hadn't considered the release post when i complemented Eddi|zuHause's version
11:18:21  <Eddi|zuHause> have you actually read what you wrote? you're using the word "paid" 4 times in 3 sentences.
11:18:43  <DorpsGek_II> [OpenTTD/website] planetmaker updated pull request #65: Add: Monthly Dev Post of April 2019
11:18:46  <planetmaker> there, gone
11:19:08  <planetmaker> that's the first time you're constructive about this, Eddi|zuHause
11:19:11  <planetmaker> thank you
11:19:42  <planetmaker> why not argue like this in the first place. It'd make it much easier... for everyone.
11:19:47  <Eddi|zuHause> if i was trying to be unconstructive i'd have started an edit war...
11:19:54  <planetmaker> like... first time?
11:19:57  <andythenorth> I am having lunch, hope peter1138 doesn't tell me it's too early
11:20:12  <Eddi|zuHause> one edit doesn't constitute an edit war...
11:21:12  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
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11:27:44  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7454: Restore libtimidity
11:31:37  <DorpsGek_II> [OpenTTD/website] Eddi-z updated pull request #65: Add: Monthly Dev Post of April 2019
11:33:02  <Eddi|zuHause> milek7: can you look over that whether i've stated something obviously wrong, or do you have something to add?
11:35:29  <milek7> it's ok, thanks
11:42:56  <nielsm> dev blog looks good to me now
11:43:30  <planetmaker> I wonder whether we should start to look at one or another NewGRF. At least from time to time
11:43:47  <nielsm> ?
11:43:53  <planetmaker> Not for this month's one anymore
11:44:15  <nielsm> you mean highlight specific interesting/popular ones?
11:44:16  <Eddi|zuHause> planetmaker: that sounds like things for the Ponies section
11:44:25  <planetmaker> like a NewGRF which is being actively worked on, what makes it special. yes, basically
11:44:34  <planetmaker> yes, ponies possibly instead of NewGRF
11:45:24  <nielsm> I first thought you meant benchmark newgrfs to figure out how they behave and if something can be optimised around them
11:45:32  <planetmaker> it's a dev blog. And can show dev outside OpenTTD core.
11:45:47  <planetmaker> Uh... that would be quite tricky :) How do you benchmark NewGRFs?
11:46:27  <andythenorth> analyse calls etc
11:46:52  <planetmaker> I think frosch did it once for ecs and firs
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11:48:13  <Eddi|zuHause> ECS had some nasty performance issues with animations
11:48:58  <Eddi|zuHause> (i think the "solution" was "don't use this specific animation callback")
11:49:11  <planetmaker> something like that, yes
11:49:37  <nielsm> someone should write a GRF to x86 JIT compiler
11:56:13  <andythenorth> you all ignored my proposal to delete grf :P
11:56:17  <andythenorth> in favour of just modding core
11:56:19  <andythenorth> oof
11:56:23  * andythenorth is soooo sad
11:56:25  <planetmaker> :)
11:57:26  <dwfreed> just make sure you have no security issues that allow for somebody to write to your writable and executable memory
12:00:04  <Eddi|zuHause> that sounds easy.
12:00:58  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
12:01:15  <andythenorth> do we have any interesting overflows from grf? o_O
12:02:49  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
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12:03:15  * andythenorth plays OpenTTD in a browser
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12:12:52  <planetmaker> he... works very well
12:13:18  <planetmaker> I wonder... can it be (ab)used to offer a web view onto a MP game?
12:14:19  <milek7> probably, emscripten should use websocket for TCP but UDP discovery requires changes
12:14:21  <_dp_> planetmaker, how? it's no different from a regular client
12:15:05  <_dp_> btw, when I checked yesterday map scrolling wasn't quite working
12:15:22  <_dp_> I mean it did scroll but didn't capture mouse
12:15:38  <planetmaker> did you change any settings on how it should behave? There's a setting about it
12:16:39  <planetmaker> settings->viewports->viewport scroll behaviour. It needs... probably 'expert' mode, thus showing all GUI ones
12:17:03  <_dp_> planetmaker, hm.. I'll go check
12:17:07  <planetmaker> It knows more map scroll modes than I usually care to know :P
12:17:12  <_dp_> planetmaker, but I'm talking about emscripten version
12:17:36  <planetmaker> but in the emscripten one behaves differently than my default.. .and I changed it and then it worked like I like it
12:18:00  <planetmaker> thus default is probably different than you prefer, too :)
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12:20:58  <_dp_> planetmaker, I prefer with locking and it doesn't work in web
12:21:07  <milek7> it looks like emscripten didn't properly lock cursor
12:21:11  <_dp_> planetmaker, without locking it works ok ofc
12:24:01  <_dp_> lol, was wondering what makes weird noises, it's web ttd apparently
12:24:03  <planetmaker> I cannot start a server :P
12:24:07  <_dp_> haven't heard those in a while xD
12:24:23  <planetmaker> and I cannot find other servers
12:25:03  <planetmaker> "OpenTTD is built without "zlib". Downloading content is not possible". So no NewGRFs
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12:25:21  <andythenorth> no newgrfs :D
12:26:15  <milek7> it would require websocket proxy anyway
12:26:57  <_dp_> hm, probably the most use I can think of for that thing is a web viewer for savegames
12:27:19  <_dp_> or, mp spectator, that also works
12:27:40  <planetmaker> for games without NewGRFs
12:33:25  <milek7> hm, it could use fetch api
12:36:18  <_dp_> even if could get newgrfs it's still questionable
12:36:31  <_dp_> stuff like yeti isn't something you want to download very often xD
12:37:26  <TrueBrain> milek7: such proxy is something that can be talked about ;) I might have mocked that already 10 years ago or so :p
12:37:54  <_dp_> and in server env lightweight grfs can just be included statically
12:37:54  <TrueBrain> including cloud storage for save games etc .... :p
12:38:11  <TrueBrain> possibly we should make this officially supported stuff :D
12:38:20  <TrueBrain> I might be slightly insane
12:38:42  <_dp_> -v wasm ? xD
12:38:48  <Eddi|zuHause> "slightly"?
12:39:13  <TrueBrain> host master on the main website?
12:40:09  <_dp_> TrueBrain, it all sounds very awkward but I can't name any real issue with that xD
12:40:37  <_dp_> I mean ppl play it on androids for gods sake
12:43:01  <_dp_> speaking of, hosting android version would probably make more sense
12:46:17  * andythenorth proposes video streaming from a camera pointed at screen
12:46:19  <andythenorth> with VNC
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12:46:47  <Eddi|zuHause> only if it's vertical
12:47:20  <planetmaker> stream... there currently is one guy who actually very regularily streams his OpenTTD play
12:48:08  <milek7> there was opengl blitter somewhere?
12:48:36  <planetmaker>
12:48:57  <Eddi|zuHause> milek7: there were some attempts at that
12:53:48  <nielsm> 1.9.0 release?
13:02:01  <nielsm> hmm, if I make PerformanceAccumulator do nothing
13:02:19  <nielsm> but leave the calls to it in
13:02:37  <nielsm> there is not much difference if any at all
13:05:15  <nielsm> actually even commenting out the calls inside the vehicle tick functions doesn't have a massive impact here
13:05:53  <nielsm> going from 125-130 ms per tick to 110-115 ms per tick (on wentbourne)
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13:10:07  <supermop_work> oof
13:10:20  <supermop_work> now power on 4th av line bc someone got hit
13:10:23  <supermop_work> *no
13:11:57  <_dp_> nielsm, apperently wentbourne isn't the worst save %-wise
13:12:05  <_dp_> nielsm, I get 90 vs 130 on it
13:12:16  <_dp_> nielsm, and 55 vs 9 on coop#288
13:13:23  <nielsm> which compiler?
13:14:37  <_dp_> nielsm, gcc (Ubuntu 8.2.0-7ubuntu1) 8.2.0
13:14:57  <nielsm> with LTO?
13:15:15  <_dp_> nielsm, idk, default ./configure
13:15:25  <planetmaker> config.log
13:15:51  <_dp_> hm, ok, using link time optimization... n
13:15:52  <_dp_> no
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13:18:11  <_dp_> with lto it's more or less the same
13:18:39  <nielsm> ok
13:18:58  <_dp_> hm, no, smth's weird...
13:19:06  <nielsm> I just checked the disassembly from msvc 2019, it's not pretty :/
13:19:30  <nielsm> (it could definitely be neater and avoid some idiv instructions and more
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13:22:26  <_dp_> uh, ok, no, wentbourne is very bad, I get 500 ms on it even with lto, 130 was with smth already disabled
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13:23:38  <nielsm> grr my birds want to nap and they want to do it on my arms, meaning I can't do anything without disturbing them
13:25:57  <andythenorth> oof
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13:34:13  <planetmaker> nielsm, you clearly need an additional proethetic arm ;)
13:34:26  <nielsm> prophetic?
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13:42:27  <Xaroth> Poetic?
13:44:03  <_dp_> pathetic :p
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13:51:05  <LordAro> today in LordAroland: implementing an mmap-based md5sum in Ada
13:52:23  <Arveen> Americans with Disabilities Act ?
13:53:45  <LordAro> no, the programming language :p
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14:05:05  <V453000> OpenTTD Montly Facts? :D This is great!
14:05:23  <andythenorth> it's v fucking 45300 :)
14:05:29  <V453000> heyo
14:05:31  <andythenorth> ooops, swearing andythenorth
14:05:32  <andythenorth> stop it
14:05:39  <V453000> how are you? :)
14:05:40  <andythenorth> my kids can't read this channel :(
14:05:55  <andythenorth> swearing, drama, dude with birds on his arm
14:06:07  <andythenorth> V453000: I am tip-top mostly
14:06:12  <andythenorth> would you like a newsletter?
14:06:19  <V453000> sure :D
14:06:31  <andythenorth> HORSE HORSE HORSE HORSE FIRS
14:06:41  <andythenorth> also Tanks
14:06:59  <V453000> Factorio and Factorio here :d
14:07:30  <V453000> getting some openttd nostalgia lately though
14:07:38  <andythenorth> I am waiting for Pipemania to be added to OpenTTD
14:07:58  <V453000> ?
14:08:02  <andythenorth> Pipes!
14:08:15  <andythenorth> like everybody said would make the game totally boring, then F
14:08:29  <andythenorth> also somebody made a Youtube video of a game I made
14:08:31  <V453000> wait like really?
14:08:31  <andythenorth> much lolz
14:08:39  <V453000> pipes in openttd?
14:08:46  <andythenorth> Pipemania only if I can persuade peter1138 to do it
14:08:49  <andythenorth> :P
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14:09:04  <V453000> haha
14:09:09  <Hexus_one> hello
14:09:10  <V453000> ah so no :P
14:10:58  *** supermop_work____ has quit IRC
14:11:22  <andythenorth> well maybe
14:11:27  <andythenorth> it needs advocates!
14:11:31  <andythenorth> maybe some slug graphics
14:11:33  <andythenorth> slugs in pipes
14:11:56  <Hexus_one> what is going on
14:12:02  <Hexus_one> is this about NUTS
14:14:33  <andythenorth> V453000: also major lolz and swearing
14:14:53  <V453000> :d
14:15:12  <andythenorth> come back V453000 we've forgiven you now
14:15:13  <V453000> dammm, rainbow horse
14:15:40  <V453000> those look awesome andy
14:16:33  <andythenorth> everything looks better with rainbows
14:16:45  <Hexus_one> IT'S SO PRETTY OMG
14:16:48  <Arveen> I like trains
14:17:48  <andythenorth> asdf
14:18:01  <andythenorth> that asdf video is literally like a documentary of my life
14:18:07  <Arveen> :D
14:18:47  <Arveen> you know the song someone made out of this ?
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14:21:08  <andythenorth> yes
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14:25:25  <V453000> damn 300kmh horse
14:27:05  <andythenorth> iz fast
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14:28:40  <Hexus_one> that's a fast horse
14:28:46  <Hexus_one> crazy how nature be like that
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14:47:13  <planetmaker> a V453000 ! hi :)
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14:52:30  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7080: Change: Cache stations and links for whole map for linkgraph GUI to eliminate delay when scrolling or zooming
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14:59:40  <DorpsGek_II> [OpenTTD/OpenTTD] Afoklala opened issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
15:01:16  <V453000> hi planetmaker :)
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15:03:00  *** ChanServ sets mode: +o Alberth
15:03:12  <Alberth> moin
15:10:32  <planetmaker> o/
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15:16:02  <planetmaker> V453000, your slugs and biters have some resemblance, I think :P
15:17:48  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
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15:18:42  <V453000> well I didn't design or tough the biters :P
15:18:47  <V453000> touch*
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15:22:50  <Alberth> hello V
15:23:08  <V453000> yoyo
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15:28:17  <nielsm> weird revision name with a detached head:
15:28:25  <peter1138> Hi
15:28:40  <peter1138> Well.
15:29:46  <peter1138> V453000 is here!
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15:30:08  <Eddi|zuHause> nielsm: yeah, it could use some improvement
15:30:19  <dwfreed> V453000: the factory must grow
15:30:42  <dwfreed> I was at 400 hours when 0.17 came out; I'm now at 527
15:30:58  <peter1138> I smashed up NRT a lot. :/
15:31:11  <andythenorth> \o/
15:31:28  <peter1138> There's no road sub types.
15:31:34  <peter1138> It doesn't compile yet.
15:32:02  <Samu> hi
15:32:06  <peter1138> I didn't split it into roadtypes and tramtypes though.
15:34:47  <andythenorth> are they all just roadtypes?
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15:35:17  <Samu> oh no, closed stuff
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15:36:43  <peter1138> Yes
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15:37:07  <Samu> the aqueduct one being closed surprised me :|
15:38:23  <andythenorth> all roadtypes, 2 types of routing, 2 draw layers, profit
15:38:24  <V453000> the roadtype thing is still a thing? :D
15:38:28  <andythenorth> all profit
15:38:56  <peter1138> V453000, it was nearly merged, then I ... well ...
15:39:04  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
15:39:06  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
15:39:57  <planetmaker> <peter1138> I didn't split it into roadtypes and tramtypes though. <-- I wonder whether that would actually make it easier... might
15:40:21  <planetmaker> then one could simply create road types... and ignore tram for now
15:40:34  <nielsm> does my conclusion for the above ticket look correct?
15:40:39  <planetmaker> and ignore all the "where can roads be build" stuff for tram tracks :P
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15:41:52  <V453000> :0 :)
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15:42:26  <peter1138> planetmaker, yeah, I dunno if I'm doing this right or if it's worthwhile.
15:42:36  <peter1138> But roadtype and roadsubtype was so messy.
15:42:58  <peter1138> All I was going to do was update functions and variables and docs to refer to the correct type.
15:43:04  <peter1138> But then this happened :/
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15:44:39  <andythenorth> sometimes it does
15:44:47  <andythenorth> 'probably all fine'
15:45:00  <andythenorth> although it does reduce the things we can gripe about in future :(
15:47:32  <peter1138> Well.
15:47:37  <peter1138> I'm sure you'll find something ;)
15:47:48  <andythenorth> I can always gripe about my own stuff
15:47:54  * andythenorth not worried
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15:49:17  <Samu> this is unfair
15:49:35  <milek7> eh, how does that config.lib detection works
15:49:48  <milek7> it tries to compile even without detected libraries
15:50:12  * andythenorth thinks this is unfair too
15:50:13  <Samu> nobody bothers with aqueducts as much as I do
15:50:15  <andythenorth> let's start a campaign
15:50:19  <andythenorth> ban 'this'
15:50:41  <andythenorth> eh PRs will overtake issues soon
15:54:18  <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison commented on issue #7440: Crash when trying to delete town in scenario editor
15:54:21  <Samu> I wonder if TrueBrain was influenced by andythenorth reply :(
15:54:36  <andythenorth> I doubt I ever influence TrueBrain to anything
15:54:41  <andythenorth> I wish I could
15:54:48  <Samu> andythenorth clearly has/had no idea how aqueducts are built atm
15:54:54  <Samu> bah, i'm sad
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15:55:07  <andythenorth> OpenTTD will do that to you
15:55:09  <andythenorth> have a break
15:55:10  <milek7>
15:55:36  <milek7> LIBTIMIDITY is only defined if libtimidity_config is not empty, so what's wrong?
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15:56:35  <nielsm> it's soon too late to make a release post with jokes in it, will the release happen today? :o
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15:56:59  <andythenorth> limitation is midday in UK anyway
15:57:01  <andythenorth> on the jokes
15:59:34  <Samu> what it makes me feel, makes my mind full of angry thoughts... I need help
16:01:01  <Samu> the only thing that went wrong with the PR, apparently it's just because "nobody cares about aqueducts", - my mind
16:01:23  *** gareppa has joined #openttd
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16:02:19  <Samu> ok,... relax
16:03:10  *** gareppa has quit IRC
16:03:29  <andythenorth> it's only game coding
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16:08:36  <Samu> maybe it's an april's fool?
16:08:41  <Samu> unlikely...
16:09:40  <andythenorth> no
16:09:51  <andythenorth> April's fool will be the GS I am going to release
16:10:01  <andythenorth> combining all desired GS features ever into one script
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16:20:12  <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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16:24:00  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7371: Kdtree is built too early in savegame loading process
16:25:48  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7456: Fix #7440: Remove town sign when deleting town, not add it once more
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16:35:48  <TrueBrain> nielsm: what is keeping you from releasing?
16:36:09  <TrueBrain> asking us while you can do it yourself sounds weird :p
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16:36:29  <Samu> hi TrueBrain, I'm sad you closed the aqueduct pr
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16:41:48  * peter1138 back
16:41:58  <TrueBrain> dealing with disappointments .. we all went through it
16:42:11  <TrueBrain> well .. bad timing now :D sorry peter1138
16:42:18  <peter1138> Hmm?
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16:43:20  <TrueBrain> it now reads like I reply to your "back" message
16:44:25  <TrueBrain> I wasn't, to be perfectly clear :p
16:45:08  <TrueBrain> ugh .. need food .. must find dinner ..
16:45:10  <andythenorth> I read it that way TB
16:45:11  <andythenorth> how rude
16:45:39  <andythenorth> Deliveroo!  Dinner finds you
16:45:47  * andythenorth will not get paid by Deliveroo for micro-advertising
16:45:52  <andythenorth> :(
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16:46:40  <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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16:48:44  <Samu> I will wait for tomorrow, because today is a stupid day, can never tell if ppl are serious
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16:57:05  <Samu> my AI has trouble dealing with tunnels of size 2
16:57:11  <Samu> gonna fix, brb
16:58:17  <LordAro> Samu: are you ever going to stop live streaming your thought processes into the channel?
16:58:39  <Samu> no, I'm a lonely person
16:59:10  <TrueBrain> never sure if people are serious on this day ...
17:00:36  <LordAro> TrueBrain: that means we can flame the fuck out of everyone, right?
17:00:40  <nielsm> TrueBrain: I can't merge on the 1.9.0 branch
17:01:04  <nielsm>
17:01:51  <LordAro> Samu: fwiw, i have no issues with "my AI has...", but the second "gonna fix, brb" is completely useless and just adds noise to the channel
17:02:07  <LordAro> from our perspective, you don't go anywhere
17:02:39  <LordAro> irc is not a realtime chat medium, it's ok to go away for some time without telling anyone
17:03:23  <TrueBrain> nielsm: that is wrong :D Will fix that when I switch on my computer a bit later tonight ..
17:03:28  <TrueBrain> sorry about that
17:03:47  <LordAro> TrueBrain: better hurry, only got 6 hours left :p
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17:12:33  <nielsm> also I'm still a bit weirded out that a year ago I was having trouble getting anyone to look at my patches on FS, now I'm being asked to do the release...
17:13:11  <andythenorth> this happens
17:13:20  <andythenorth> I mean, we let TrueBrain run the servers and stuff
17:13:36  * andythenorth BIAB
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17:16:42  <Samu> well, the AI gets returned with the error ERR_AREA_NOT_CLEAR when building a road on a 2-tile tunnel
17:16:48  <TrueBrain> nielsm: yeah.. changes happened :D And I understand what you are saying :)
17:16:58  <Samu> I was expecting ALREADY_BUILT
17:17:11  <Samu> these errors are never consistent :(
17:22:07  <Alberth> just abstract to "it failed!"
17:22:29  <Alberth> why exactly isn't that important :)
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17:23:09  <peter1138> Hmm, it nearly compiles.
17:23:20  <peter1138> That's not the same as "it nearly works"
17:24:37  <TrueBrain> nielsm: how about now?
17:25:18  <nielsm> now I can
17:25:24  <TrueBrain> go for it! YOU CAN DO IT :)
17:26:14  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7445: Update: Changelog for 1.9.0 and prepare for release
17:26:55  <TrueBrain> w00p!
17:27:00  <TrueBrain> nielsm: do you dare to tag that release too? :D
17:27:04  <nielsm> now how to make a tag...
17:27:06  <TrueBrain> what is the URL to FIRS?
17:27:18  <TrueBrain> nielsm:
17:28:00  <LordAro> !
17:28:36  <nielsm>
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17:28:41  <nielsm> is that it?
17:29:32  <nielsm>
17:29:35  <nielsm> looks like it
17:29:53  <TrueBrain> its so simple :D
17:29:54  <DorpsGek_II> [OpenTTD/website] TrueBrain updated pull request #65: Add: Monthly Dev Post of April 2019
17:30:03  <TrueBrain> gratz on your first release :P
17:30:12  <TrueBrain> now we wait 30 minutes to verify the result ...
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17:38:36  <Samu> HAH, even NoCAB has trouble dealing with 2-tile sized tunnels
17:38:44  <Samu> it builds around it
17:38:52  <Samu> could re-use it
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17:40:25  <DorpsGek_II> [OpenTTD/website] TrueBrain approved pull request #71: Add: Release post for 1.9.0
17:40:34  <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #71: Add: Release post for 1.9.0
17:41:43  <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #65: Add: Monthly Dev Post of April 2019
17:43:37  <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #72: Add: Monthly Dev Post of May 2019
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17:44:53  <DorpsGek_II> [OpenTTD/OpenTTD] M3Henry updated pull request #7407: Codechange: Use null pointer literal instead of the NULL macro
17:45:56  <TrueBrain> <- does this look okay? (both news posts)
17:47:21  <TrueBrain> milek7: can emscripten run from a docker,and is that difficult? (as that would allow to check the libtimidity automatically; even possibly as part of the CI)
17:47:30  <TrueBrain> I like it when things are checked often, instead of once-a-blue-moon :
17:47:30  <TrueBrain> D
17:48:21  <Heiki> TrueBrain: I hope that “transpotation” is deliberate
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17:48:23  <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot opened pull request #26: Scheduled monthly dependency update for April
17:48:26  <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot commented on pull request #24: Scheduled monthly dependency update for March
17:48:27  <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot closed pull request #24: Scheduled monthly dependency update for March
17:48:43  <TrueBrain> Heiki: I would not hope for anything; could you give a bit more context?
17:48:54  <Heiki> The new freedom offered by this will for the first time in history let you genuinely build the transpotation empire of your dreams.
17:48:55  <TrueBrain> ugh, I really should take care of Pyup .. oops :D
17:49:01  <nielsm> typo by me
17:49:09  <TrueBrain> PR incoming? :D
17:49:18  <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot opened pull request #20: Scheduled monthly dependency update for April
17:49:20  <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot closed pull request #19: Scheduled monthly dependency update for March
17:49:21  <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot commented on pull request #19: Scheduled monthly dependency update for March
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17:50:51  <nielsm>
17:50:52  <nielsm> there
17:51:14  <TrueBrain> DorpsGek_II: why so silent?
17:53:32  <TrueBrain> @topic set 1 1.9.0
17:53:32  *** DorpsGek changes topic to "1.9.0 | Website: * (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
17:55:07  <frosch123> everyone is busy voting for emoji or something
17:55:21  <frosch123> dorpsgek probably did it all day
17:55:35  <Heiki> “(often in the plural) The act of drinking.”, “A drink, especially an alcoholic beverage.”, no definition for transpotation yet
17:56:26  * andythenorth makes transpotation 
17:56:27  <TrueBrain> any other odd mistakes Heiki? :)
17:57:15  <Heiki> I don’t think so
17:57:28  * Heiki transpotates some red wine
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17:58:06  <Samu> downloading 1.9.0
17:58:11  <TrueBrain> better find them know than after publishing
17:58:39  <Samu> oh, can't download
17:59:04  <Samu> it's 1.8.0 yet
18:00:51  <peter1138> I just ate cake :D
18:01:05  <peter1138> The last of my birthday cake.
18:01:26  <nielsm> I ate cake before clicking the release button
18:01:32  <nielsm> (should have saved it for after)
18:02:47  <SpComb> cake?
18:02:55  <TrueBrain> final check: <- any comments?
18:03:52  <andythenorth> it's beautiful
18:04:01  <andythenorth> the most beautiful thing ever
18:04:12  <andythenorth> once again, we will find those who can't spot a joke :)
18:04:34  <andythenorth> hmm should have been 64 cargos, all named Stuff
18:04:42  <TrueBrain> k, tagging for release
18:05:22  <TrueBrain> orudge / blathijs: yearly poke; can you please take care of publishing 1.9.0 on your end? Tnx :D
18:05:36  <andythenorth> then forums!
18:05:39  <andythenorth> then rejoicing
18:05:43  <TrueBrain> andythenorth is doing forums
18:05:43  * andythenorth sends fireworks
18:05:46  <TrueBrain> good, tnx for that andythenorth
18:05:55  <andythenorth> fireworks I am doing
18:05:56  <TrueBrain> twitter .. planetmaker?
18:06:39  <andythenorth> I embed this
18:06:44  <andythenorth> copyright much?
18:06:53  <TrueBrain> heffer: still doing fedora for OpenTTD? If so, would you mind bumping it to 1.9.0? Tnx a bunch! :)
18:07:05  <andythenorth>
18:09:39  <TrueBrain> andythenorth: less pictures, more forum thread :)
18:09:57  <andythenorth> more ham and chips
18:10:02  <andythenorth> when there is less ham and chips, more forum
18:10:22  <TrueBrain> An agent is ready for the job
18:10:22  <TrueBrain> Connecting...
18:10:24  <TrueBrain> so slow ...
18:10:40  <TrueBrain> andythenorth: please keep in mind that we have both a release and a new dev blog :D
18:11:11  <andythenorth> 2 posts imho
18:13:03  <andythenorth> ham and chips reduced
18:13:08  <andythenorth> real-time updates
18:14:03  <peter1138> Hmm, well.
18:14:48  <TrueBrain> haha, we forgot to remove a line of code from the ai_changelog.hpp :D
18:14:54  <TrueBrain> "1.9.0 is not yet released. The following changes are not set in stone yet."
18:15:07  <nielsm> heh
18:16:31  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain opened pull request #7457: -Update: documentation updates from 1.9 branch
18:17:20  <DorpsGek_II> [OpenTTD/OpenTTD] M3Henry commented on pull request #7407: Codechange: Use null pointer literal instead of the NULL macro
18:17:22  <milek7> TrueBrain: i think it could run in docker, but build isn't straightforward (compile lzma and libtimidity and install to prefix, place path in PKG_CONFIG_PATH, compile dummy file with emcc -s USE_SDL=2 and copy sdl2 headers and pkgconfig from its cache, configure openttd and build for host platform (to run strgen), reconfigure for emscripten and build, rename resulting binary, download basesets, timidity soundfonts, create
18:17:22  <milek7> pre.js and finally run emcc for output generation)
18:17:46  <TrueBrain> do you know how Docker works?
18:17:50  <TrueBrain> as dockerizing this would be very useful
18:17:57  <TrueBrain> especially because it is this more complex :)
18:18:14  <TrueBrain> <- now also updated
18:19:23  <milek7> i don't really see the difference between docker and just installing things on CI machine, as it is recreated from clean image every time ;p
18:19:38  <andythenorth> peter1138: O/T try RUKTS on bananas, classic case of vehicle variants :)
18:20:23  <andythenorth> TrueBrain: shall I freestyle a release post, or you want to preview it?
18:20:47  <TrueBrain> andythenorth: dont care :P Copy/paste frontpage?
18:20:52  <andythenorth> could just do that
18:21:00  <TrueBrain> milek7: the difference is, that I can run a Docker in seconds
18:21:10  <andythenorth> dunno if the joke is worth replicating in multiple places
18:21:17  <TrueBrain> as you did the work, and you can give me something which "just works" :)
18:21:25  <TrueBrain> handing over a complete CI machine feels a bit overkill :P
18:21:37  <TrueBrain> andythenorth: what ever feels right :)
18:22:02  <TrueBrain> milek7: in more generic terms, a Docker allows for anyone to reproduce the results in steps he/she can easily follow
18:22:09  <TrueBrain> any CI machine is just ... very ... local ... :)
18:22:22  <milek7> btw. video output didn't work on sdl1, don't know why
18:22:26  <TrueBrain> for example, a docker allows developers to run it too, etc :)
18:22:56  <TrueBrain> anyway, if you are interested, and want to make this a bit more official, that would be an awesome step forward :)
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18:26:03  <TrueBrain> okay, finished most of the post-release-script
18:26:15  <TrueBrain> I wasn't going to do it .. meh .. I should be doing other stuff .. meh ..
18:26:44  <andythenorth> TrueBrain:
18:27:09  <TrueBrain> andythenorth: sweet!
18:27:12  <TrueBrain> 1 down, 1 to go :)
18:29:29  <andythenorth>
18:29:39  <Samu> Latest release in stable is 1.8.0, released on 2018-04-01 13:07 UTC.
18:29:46  <Samu> :(
18:30:20  <andythenorth> good spot
18:30:25  <andythenorth> pedal faster Azure!
18:30:29  <Samu> oh, cache stuff
18:30:30  <andythenorth> put another coin in
18:30:38  <LordAro> Samu: build stuff
18:30:42  <LordAro> the binaries aren't ready yet
18:30:49  <andythenorth> mine are
18:31:16  <andythenorth> apple users first in queue as usual
18:31:20  <LordAro> heh
18:31:46  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7454: Restore libtimidity
18:32:05  <TrueBrain> tnx andythenorth :)
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18:32:36  <andythenorth> well that's all done then?
18:32:36  <TrueBrain> LordAro: say what? They are not? WUTH?!
18:32:38  <andythenorth> dust settles?
18:32:46  <TrueBrain> *looks around*
18:32:48  <TrueBrain> *sees the box*
18:32:54  <TrueBrain> *LordAro says there is no box*
18:32:56  <LordAro> TrueBrain: i've not actually checked, tbf
18:32:57  <TrueBrain> *is scared now*
18:33:03  <TrueBrain> yeah, that part was obvious :D
18:33:06  <TrueBrain> and now I am trolling you :P
18:33:09  <TrueBrain> because ... I am me :)
18:33:13  <LordAro> :<
18:33:14  <TrueBrain> I love you nevertheless :)
18:33:19  <LordAro> :>
18:33:25  <andythenorth> oh bullying as a form of love
18:33:31  <andythenorth> like all the most hardened abusers
18:33:34  <TrueBrain> teasing; not bullying
18:33:36  <TrueBrain> I hope :P
18:33:47  * andythenorth was trolling you
18:33:53  <TrueBrain> MAMMIE
18:33:56  <TrueBrain> *points*
18:34:02  <andythenorth> now what?
18:34:22  <TrueBrain>
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18:34:25  <andythenorth> NML 2, new website, artefacts publishing, momg OpenTTD
18:34:26  <andythenorth> and
18:34:28  <andythenorth> Bananas 99
18:35:02  <TrueBrain> dust off a very old websocket server to support wasm? :P
18:35:58  <andythenorth> Samu: your contribution debugging lost bridges is mentioned by name in montly dev post :)
18:36:12  <andythenorth> that should cheer you up
18:36:32  <TrueBrain> he is official!
18:36:34  <TrueBrain> HOW CUTE
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18:39:10  <milek7> If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the actual hardware audio format if necessary. If obtained is NULL, desired will have fields modified.
18:39:18  <milek7>
18:39:25  <milek7> sounds contradicting
18:39:55  <TrueBrain> its SDL ... :P
18:40:11  <TrueBrain> are you using the SDL2 branch?
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18:41:21  <milek7> yes
18:41:22  <milek7> video output didn't work on sdl1 for some reason
18:41:47  <TrueBrain> I think that was already an issue 10 years ago with Emscripten
18:42:04  <TrueBrain> but we are switching to SDL2 anyway, if we can ever fix the minor FPS issues some have :P
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18:44:11  <Samu> gonna read
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18:46:39  <Wolf01> o/
18:46:44  <andythenorth> yo Wolf01
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18:47:46  <Wolf01> Nice, the long awaited the "stuff" cargo :D
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18:55:36  <frosch123> Wolf01: now andy can finally make a proper ship set
18:55:50  <frosch123> no more partial refitting
18:55:52  <Samu> oh, nice article
18:56:01  <frosch123> also, one ship should be enough
18:56:23  <andythenorth> Wolf01: april fools strikes
18:56:34  <andythenorth> frosch123: need multiple sizes
18:56:40  <Samu> well, kdtree was also solving the unreasonable long time
18:56:49  <andythenorth> but when $someone does vehicle variants, one ship, 3 sizes
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18:56:58  <Samu> but yeah it wasn't solving disconnected towns
18:56:59  <andythenorth> is vehicle variants done yet? o-o
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18:57:52  <frosch123> i don't get lego jokes
18:58:21  <frosch123> i can't tell whether that tile exists, or only exists in black
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19:01:34  <Samu> cool, another feature going into 1.10
19:01:50  <Samu> neutral stations
19:02:49  <andythenorth> frosch123: it's mostly only available in magenta
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19:03:34  <frosch123> all tiles on that site look fake :p
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19:07:43  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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19:08:28  <andythenorth> it's only real on April 1
19:08:30  <andythenorth> otherwise fake
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19:11:01  <Wolf01> [20:56:23] <andythenorth> Wolf01: april fools strikes <- awww.. it's a prank :(
19:11:30  <andythenorth> how many downloads TrueBrain ?
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19:13:36  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 opened pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
19:13:38  <Samu> wow, the savegame with large planes heading to small airport won?
19:13:40  <Samu> ridiculous
19:14:49  <andythenorth> what should a FIRS Steeltown economy include?
19:14:59  <andythenorth> obvs. I already made one, but I'm testing assumpetions :P
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19:15:35  <peter1138> Samu, you're pretty ridiculous.
19:15:48  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on pull request #7454: Restore libtimidity
19:16:17  <frosch123> andythenorth: maybe exclude "steel" and instead add all industries that historically replaced the steel industry
19:16:31  <LordAro> milek7: imo, a single pull request would be better suited
19:16:54  <LordAro> not one pull request per commit
19:17:18  <milek7> hm, but these are independent changes
19:17:19  <andythenorth> frosch123: call centres?
19:17:23  <LordAro> especially when the PR is fixing something in a platform that isn't supported (yet or otherwise)
19:17:30  <LordAro> milek7: but they work towards a common goal
19:17:31  <andythenorth> craft beer breweries?
19:17:37  <andythenorth> artisan bakeries?
19:17:43  <LordAro> why should we include #7458 on its own?
19:17:46  <LordAro> there's no reason for it
19:17:46  <andythenorth> poundland stores
19:19:48  <Samu> there is no crashes happening? strange
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19:20:28  <frosch123> definely include "poundland" stores for the us players
19:20:31  <Samu> either those vehicles are tampered or the airport
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19:21:27  <andythenorth> so in conclusion, new FIRS Steeltown is perfect then?
19:21:46  <andythenorth> I can't share any docs since I moved it off devzone ;p
19:22:20  <Samu> ah,the 0 is only for 1.10
19:22:39  <Samu> plane_crashes = 0
19:24:34  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7371: Kdtree is built too early in savegame loading process
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19:29:57  <Samu> - those brazillian subtitles ruin the mood
19:30:22  <Samu> why do they think they have to translate everything
19:30:25  <Samu> even lyrics
19:30:28  <Samu> ffs
19:30:54  <Samu> meh wtv... dinner
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19:38:45  * andythenorth adds Aluminium
19:38:49  <andythenorth> it's not steel eh?
19:41:49  <peter1138> You're not steel.
19:41:53  <peter1138> Shall I have a b33r?
19:41:55  <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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19:45:52  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload
19:47:19  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload
19:48:55  <nielsm> that would be a fun challenge: make a savegame with every single saveload version and make sure the saves together exercise all of afterload.cpp
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19:49:40  <Wolf01> Samu could do it ;)
19:49:42  <LordAro> there must be afterload things that depend on things post-version 1?
19:50:07  <V453000> u wot beer
19:50:12  <LordAro> an V
19:50:20  <Wolf01> Oh, hi V
19:50:36  <V453000> yo Wolf01, Shadow of Mordor told me to avenge you :D
19:50:41  <V453000> Steam stuff I guess
19:50:46  <Wolf01> :D
19:51:02  <Wolf01> Yeah, I died many times
19:55:09  <milek7>
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19:59:57  <nnyby> milek7: thx
20:01:52  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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20:08:50  <peter1138> He's back.
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20:10:03  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
20:10:34  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
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20:12:04  <michi_cc> Will anybody dare to approve #7379 now that the dev post tells everybody we use std::thread?
20:12:18  <LordAro> haha
20:12:47  <peter1138> Do I need to review it? :p
20:13:02  <michi_cc> nielsm: #7453 has more std::string just for your.
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20:14:10  <nielsm> lovely!
20:16:24  <DorpsGek_II> [OpenTTD/OpenTTD] M3Henry commented on pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
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20:25:58  <michi_cc> peter1138: Just hit approve, apparently nobody else wants. It's going to be fine :p
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20:29:26  <peter1138> I did already read it. It'll skim it again.
20:30:15  <peter1138> Funny how we had all that OS specific stuff to get the CPU core count, and ... only the win32 video driver used it...
20:33:00  <Supercheese> should have removed all vehicles except zellepins
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20:33:04  <Supercheese> disappoint
20:33:18  <Supercheese> Zepponly
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20:37:04  <Samu> hi
20:38:41  <Samu> cool!
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20:44:55  <milek7> oh, 19k hits for openttd-wasm
20:44:56  <andythenorth> cargo label for Aluminium?
20:44:58  <milek7> HN provides quite a lot of traffic
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20:45:47  <LordAro> milek7: nice
20:46:04  <andythenorth> 'nice' is not a good cargo label for Aluminium
20:46:11  <andythenorth> it is 4 chars though
20:46:32  <frosch123> METL?
20:46:35  <andythenorth> lolz
20:46:50  <andythenorth> you looked in FIRS github :(
20:46:52  <V453000> ALUM?
20:46:52  <LordAro> STEL
20:46:54  <andythenorth> ALUM
20:46:59  <andythenorth> JOKE
20:47:03  <andythenorth> FOOL
20:47:07  <andythenorth> probably ALUM
20:47:08  <Samu> LMNM
20:48:47  <frosch123> have you tried the reverse?
20:49:01  <andythenorth> MULA
20:49:06  <Samu> i saw some AI use lower case chars
20:49:08  <frosch123> picking some cargo labels, and then finding cargos for them?
20:49:15  <frosch123> like ANDY, LORD
20:49:17  <Samu> why can't u
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20:49:24  <andythenorth> I suspect someone else has
20:49:27  <andythenorth> there are some awesome labels there now
20:49:44  <andythenorth> KBLL is the best
20:50:23  <V453000> yeti dudes
20:50:46  <V453000> anyway, gnight
20:51:14  <frosch123> hmm, the KBLL guy quit
20:51:25  <frosch123> i guess no grf was released using KBLL
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20:52:19  <andythenorth> wonder why I dislike aluminium as a cargo?
20:52:24  <andythenorth> I've added it, but it's meh
20:52:29  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7262: Change: Smooth AI CPU usage by spreading out AI ticks in relation to competitor speed.
20:52:37  <andythenorth> cast iron + sand + aluminium -> engine plant -> vehicle engines
20:52:48  <andythenorth> swap for nickel or something?
20:53:39  <peter1138> Hmm. Odd.
20:53:44  <peter1138> NRT is "working"
20:53:51  <peter1138> Without subtypes.
20:54:00  <LordAro> \o/
20:54:17  <andythenorth> yay
20:54:26  <Samu> peter1138, what have you done with my savegame, anything yet?
20:54:48  <LordAro> context, Samu...
20:55:00  <Samu>
20:55:06  <LordAro> :)
20:55:50  <Samu> he requested a savegame about AirportGetNearestTown
20:55:55  <Samu> being slow
20:56:28  <andythenorth> I think I drop Aluminium, it's blah blah
20:56:54  <Samu> btw LordAro fix your AI, I feel like doing a AI competition now that 1.9 is out
20:57:03  <Samu> and Wormnest
20:57:09  <LordAro> what's wrong with my AI?
20:57:16  <Samu> I reported a crash
20:57:28  <LordAro> oh, i think i remember that
20:57:33  <andythenorth> I want to split up Steel
20:57:38  <andythenorth> clue's in the name
20:57:52  <andythenorth> also can I have Scrap Steel, instead of Scrap Metal?
20:58:00  <andythenorth> or Ferrous Scrap?
20:58:59  <andythenorth> Tin, for plating?
20:59:02  <andythenorth> Nickel?
20:59:08  <andythenorth> Chrome for Stainless Steel?
20:59:14  <Supercheese> Iron ore -> Iron Plates -> Steel Plates -> Science Packs... FactoriopenTTD
21:00:54  <andythenorth> Nature -> V453000 -> Software Company -> Factorio
21:01:17  <Supercheese> Wubeific
21:01:46  <Supercheese> Biters attacking my international airport again
21:01:51  <Supercheese> build more artillery trains
21:02:06  <andythenorth> this FIRS economy is pretty good, and I think it can have more dumped into it
21:04:10  <LordAro> Supercheese: :D
21:05:08  <Samu> oh, one thing
21:05:25  <Samu> default setting profile for AIs is currently Easy, can't that be switched to Hard?
21:05:42  <Samu> meh... minor nitpicking
21:05:58  <frosch123> does the software company also produce chrome for your stainless steel?
21:06:07  <Samu> and the custom profile simply disappeared
21:06:14  <Samu> yet it exists in the code
21:06:26  <Samu> code could handle it
21:06:30  <Samu> APi, or whatever
21:07:47  <Samu> AIs can even setup values for the custom profile
21:08:22  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 closed pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
21:08:23  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
21:12:35  <Eddi|zuHause> every time i watch a satisfactory video i think "hey, i might like this game" and then i remember "ah, windows-only and weird-launcher-only"...
21:13:19  <frosch123> it's 3d
21:13:36  <frosch123> doesn't that say everything?
21:13:51  <Eddi|zuHause> yes, it means it's better.
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21:17:49  <andythenorth> MUCH BETTER
21:18:42  <andythenorth> oof
21:18:43  <andythenorth>
21:18:48  <andythenorth> I need to delete 1 industry
21:18:55  <andythenorth> to prevent that ugly orphan line
21:18:59  <andythenorth> which one is unlucky?
21:19:26  <peter1138> Just add 12 more.
21:19:50  <andythenorth> and *never* resize that window
21:19:55  <andythenorth> which triggers reflow :P
21:20:06  <LordAro> change the list so it divides up the lists more evenly
21:20:20  <LordAro> s/list /window /
21:20:22  <frosch123> i expected a graphviz chart. how do you design a industry grf by looking at the smallmap legend?
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21:20:29  <peter1138> Yæh, it needs to be fixed. It's terrible :/
21:20:31  <andythenorth> call everything 'plant'?
21:21:13  <andythenorth> plant plant
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21:22:45  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7379: Codechange: Use C++11 functions for threading
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21:29:50  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7379: Codechange: Use C++11 functions for threading
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21:40:02  <Samu> how many different industry types can there be?
21:40:09  <andythenorth> lots
21:40:21  <Samu> 256?
21:40:26  <Samu> 65536? something else
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21:44:06  <Wormnest> Samu: It´s probably gonna be a while before I have time for my AI´s again
21:44:56  <Samu> oh, gonna make use of 1.9 api features?
21:45:00  <Samu> :)
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21:52:32  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6407: railtype - depot - snow
21:52:33  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6423: re-cache vehicle properties in depot
21:52:34  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6857: Linux SDL video driver runs slightly too fast
21:52:38  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6865: Drawing vertical/horizontal lines of width>1 problem
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22:16:53  <Wormnest> If I´m doing anything then it will be fixing bugs and unfinished features first
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22:33:52  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7456: Fix #7440: Remove town sign when deleting town, not add it once more
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22:51:01  <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7447: Text for some railway station NewGRFs is missing/invisible
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23:17:06  <peter1138> ^^
23:17:08  <peter1138> Oh well
23:21:25  <Samu> hi
23:23:54  <Samu> I don't know where I should be looking at
23:24:00  <Samu> I don't do NewGRFs
23:27:31  <Samu> peter1138 authored and PeterN committed!
23:27:46  <Samu> definitely not the same guy
23:31:31  <Samu> gonna experiment script_max_opcode_till_suspend being editable during a running game with AIs

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