Log for #openttd on 3rd April 2019:
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00:04:42  *** glx has quit IRC
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00:26:21  <peter1138> Why should one AI get more ticks than another AI? That's rather unfair.
00:27:44  *** tycoondemon has quit IRC
00:28:35  <Samu> because it was slowing down the game :(
00:29:02  <peter1138> You setting an unreasonably high max opcodes is what slows down the game.
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00:32:32  <Samu> i'm noticing the game script opcodes don't change
00:32:39  <Samu> weird, must find out why
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00:36:48  <Samu> nevermind, it is changing
00:38:15  <Samu> very difficult to debug this in debug mode
00:38:21  <Samu> times are always high
00:38:32  <Samu> the adjustment is just brutal there :(
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00:46:36  <peter1138> Yes, well...
00:49:44  <Samu> it's either 250000 or 500 in the next few seconds t.t
00:49:45  <peter1138> Hmm, I need to fix stuff for AIs :/
00:50:03  <Samu> what's wrong?
00:50:26  <peter1138> production/acceptance checks use their own algorithms, ignoring the rest of the code.
00:50:57  <peter1138> It is done in reverse compared to how players place stations.
00:51:32  <peter1138> For players the code is "if I place this station here, what tiles will it cover"
00:51:38  <Samu> oh :/
00:52:04  <peter1138> AIs need "what tiles will cover this industry"
00:52:58  <Samu> never tried connecting industries with ai :(
00:53:04  <Samu> i wouldn't know
00:53:49  <peter1138> Your AI must be pretty boring then.
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01:13:55  <Samu> im still not satisfied. the subtractions are still too strong
01:16:10  <peter1138> Rate limit it
01:26:03  <Samu> funny, when visual studio debug module is attached to openttd, even if it's release build, there's still some delays
01:26:31  <Samu> GS was averaging 4,40 ms with it, 0,08 ms without
01:40:45  <DorpsGek_II> [OpenTTD/OpenTTD] Beercules48 opened issue #7463: Inverted scrolling with ricght click no longer working in 1.9.0
01:52:13  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7463: Inverted scrolling with right click no longer working in 1.9.0
01:52:14  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7463: Inverted scrolling with right click no longer working in 1.9.0
02:01:41  <Samu> about my hang topic, it can be closed
02:01:51  <Samu> it was due to my savegame format
02:02:04  <Samu> lzma:9 and map size being 4096x4096
02:03:19  <Samu> it could display a Zzz cursor though
02:10:50  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7366: Add: List recently executed commands in crashlog output.
02:20:14  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7462: Server exiting to main menu hangs client
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03:54:40  <Samu> aha, peter1138 I discovered why the average was below 10 ms
03:55:17  <Samu> I was miscalculating the addition of opcodes, turns out it was at times subtracting instead
04:05:42  <Samu> there it is
04:06:39  <Samu> GS/AI total is right between 11.11 ms and 33.33 ms - that was my goal!
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06:14:44  <andythenorth> o/
06:15:09  <andythenorth> so shall I play a test game in Arctic?
06:15:17  <andythenorth> last one was Temperate
06:21:02  <peter1138> Hi
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06:48:29  * andythenorth needs station catchment visualisation :P
06:48:37  <peter1138> There's a PR for that.
06:48:40  <andythenorth> i switched back to master, I miss it :P
06:49:04  * andythenorth switches back
06:49:08  <peter1138> Did you try the updated version?>
06:49:19  <andythenorth> with fewer bugs?
06:49:20  <andythenorth> no
06:49:25  <peter1138> Well then...
06:50:00  <peter1138> Review it, and thne it can be in master? ;)
06:50:05  * andythenorth pulls
06:52:49  <andythenorth> fewer bugs
06:53:17  <andythenorth> hmm train station + trams + cdist?
06:53:21  <andythenorth> or just walk the station?
06:55:57  <peter1138> Hehe
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07:00:34  <peter1138>  --TileList_IndustryProducing--
07:00:34  <peter1138> -  Count():             92
07:00:34  <peter1138> +  Count():             36
07:00:39  <peter1138> Hmm, that's somewhat different :/
07:08:47  <peter1138>  --TileList_IndustryAccepting--
07:08:47  <peter1138> -  Count():             47
07:08:47  <peter1138> +  Count():             40
07:08:58  <peter1138>  --TileList_IndustryProducing--
07:08:58  <peter1138> -  Count():             92
07:08:58  <peter1138> +  Count():             70
07:09:03  <peter1138> Ah, Hmm, well.
07:12:14  <peter1138>  --TileList_IndustryProducing--
07:12:14  <peter1138> -  Count():             92
07:12:14  <peter1138> +  Count():             90
07:12:16  <peter1138> Ah ha!
07:12:18  <peter1138> Seems better :-)
07:12:21  <peter1138> Obiwan.
07:13:40  <LordAro> :)
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07:20:26  <andythenorth> ha ha, I serviced my town and caused it to 'grow'
07:21:22  <andythenorth>
07:21:33  <andythenorth> it has replaced most of the central buildings with fountains and statues
07:21:49  <peter1138> Shit, I'm gonna be late
07:21:53  <andythenorth> oof
07:21:59  <peter1138> Well, must get this PR done :p
07:22:06  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7464: Fix: Industry coverage area is no longer rectangular.
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07:34:24  <LordAro> peter1138: 1.10 only, right?
07:34:40  <LordAro> i've lost track of what's gone where
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08:04:35  <peter1138> Yes, 1.10 only.
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08:25:07  * andythenorth wonders if mail is quadratic
08:25:12  <andythenorth> seems to be a lot of it :P
08:30:10  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN requested changes for pull request #7366: Add: List recently executed commands in crashlog output.
08:31:02  <peter1138> Same as passengers I believe?
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08:54:54  <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets
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09:11:30  <planetmaker> moin
09:11:35  <planetmaker> @logs
09:11:35  <DorpsGek> planetmaker:
09:24:16  <DorpsGek_II> [OpenTTD/website] orudge opened pull request #74: Update: New bank details for donations
09:29:55  <DorpsGek_II> [OpenTTD/website] planetmaker approved pull request #74: Update: New bank details for donations
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09:42:08  <DorpsGek_II> [OpenTTD/website] orudge merged pull request #74: Update: New bank details for donations
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10:38:06  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station
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10:55:59  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets
11:02:48  <milek7> TrueBrain: hm, there's side effect of this pkgconfig patch
11:02:58  <milek7> checking icu-lx... not found
11:02:58  <milek7> /home/milek7/OpenTTD/config.lib: line 2791: with_icu-lx=0: command not found
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11:16:25  <Eddi|zuHause> _ and - mixed doesn't sound right
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11:21:35  <milek7> detect_pkg_config needs to be changed to accept with_ param name as first argument, not value
11:23:27  <Eddi|zuHause> but, is that discussion relevant if we're replacing config.lib with cmake soon(tm)?
11:24:40  <LordAro> Soonᵀᴹ
11:28:45  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
11:31:19  <milek7> it's just needs to check for libtimidity_config=""
11:33:01  <DorpsGek_II> [OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets
11:33:13  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on pull request #7454: Restore libtimidity
11:44:39  <Xaroth> Every now and then I get messages that people star libottdadmin2 o_O I haven't done anything with that in 5.5 years
11:44:42  <Xaroth> I blame planetmaker.
11:56:13  <planetmaker> hehe
11:56:50  <planetmaker> it's still about the only usable... library for the admin port
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12:19:08  <peter1138> Hi
12:33:36  <Xaroth> wait what
12:33:43  <Xaroth> planetmaker: it still works?
12:35:46  <Xaroth> I.. might be tempted to give it an update at some point then.
12:36:36  <Xaroth> maybe port it to py3 and add asyncio support
12:37:24  <planetmaker> yes. at least to py3
12:37:41  <planetmaker> that probably is quite needed meanwhile
12:37:49  <planetmaker> asyncio for sure would be nice :)
12:38:09  <planetmaker> Xaroth, and you'd be surprised how little changed in terms of admin port
12:38:31  <_dp_> yeah, asyncio might have been one of the reason I made my own lib
12:38:59  <planetmaker> python?
12:39:18  <Xaroth> got a link, _dp_?
12:40:10  <_dp_> Xaroth, nah, it's internal
12:40:14  <Xaroth> k
12:40:32  <_dp_> also not a standard admin port, a lot of extras
12:46:21  <planetmaker> 2to3 doesn't give a big diff for it
12:48:57  <Xaroth> yeah, but if I'm going to rewrite parts of it I might as well do it properly :P
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13:07:40  <Samu> hi
13:17:02  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7461: kdtree asserting when removing station
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13:21:55  <heffer> TrueBrain: thanks for the ping earlier. I have pushed the new version two days ago and it's currently sitting in updates-testing
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13:52:15  <Samu> that moment when I can't reproduce a crash...
13:52:32  <Samu> arg!
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14:03:37  <Samu> crash! openttd, crash!
14:15:30  <nielsm> well it turns out that midi "reset all controllers" messages do in fact _not_ reset all controllers, but just a select few
14:21:28  <peter1138> MIDI PANIC!
14:22:23  <Eddi|zuHause> nielsm: that would have been too easy, wouldn't it? :p
14:23:27  <planetmaker> sounds lovely
14:23:51  <planetmaker> sounds like every controller wants its own personal pet message :P
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14:25:24  <nielsm> however, sending a GM Reset sysex should reset more things
14:25:29  <Samu> I can't reproduce the crash
14:26:39  <nielsm> my current plan is to extend MidiFile to supply a "prefix" and a "suffix" for a song, a prefix to init for the song, and a suffix to reset special parameters from the song
14:26:41  <Samu> must require some particular steps that aren't happening now
14:27:37  <Samu> but it's AI related
14:27:53  <Samu> from what I can gather, it was a station sign expiring
14:29:49  <Samu> have any ideas what could have triggered it?
14:30:41  <planetmaker> that's about impossible to guess. Especially as you used a non-default version
14:32:18  <Samu> well it's also not happening on my test builds either
14:32:26  <Samu> :(
14:32:38  <planetmaker> cosmic rays
14:32:57  <Samu> it was just that time :(
14:37:09  <Samu> gonna run multiple openttd masters
14:37:18  <Samu> and wait for some crash to happen, if any
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14:41:55  <peter1138> Hmm, odd, regression testing works.
14:42:40  <pnda> Does have any accessible API?
14:43:52  <pnda> For an event handler that runs when a new news post is posted on the website
14:45:11  <_dp_> oh, yeah, and api for would be nice as well
14:45:40  <peter1138> _dp_, there is an "API" for that ;)
14:46:08  <peter1138> pnda, news posts are static content, so... not really.
14:47:51  <pnda> Well I do know that the file exists. Just that I can't make a function run as soon as that changes, which is what I would need.
14:47:53  <Xaroth> planetmaker: do you still actively use libottdadmin2?
14:48:01  <_dp_> peter1138, oh, interesting, where can I find it?
14:48:16  <peter1138> _dp_, server list in openttd ;)
14:48:35  <peter1138> I'll get my coat.
14:48:50  <_dp_> peter1138, eh, no, that's not a very good api for web)
14:49:36  <_dp_> was considering that at some point but thought it's easier to just parse the page xD
14:50:01  <pnda> But you would then have to access it quite often....
14:50:18  <_dp_> how does that page get info though?
14:50:30  <_dp_> and actually where is even the source for
14:50:43  <pnda> Probably through some backend PHP or NodeJS application.
14:50:49  <_dp_> doesn't seem to be in website repo
14:51:46  <peter1138> Indeed, it's older infrastructure that needs to be rewritten.
14:51:48  <_dp_> pnda, I don't need it too often, just like every 5 min or smth
14:52:06  <peter1138> It'll be direct access via... whatever language the old site was.
14:53:09  <_dp_> btw, there is probably some api on azure to catch website rebuilds
14:54:32  <pnda> Hmm. Just thought of the idea of having some kind of webhook to check for changes in this folder on the repo:
14:54:54  <peter1138> Bear in mind that master is not the published site.
14:55:37  <pnda> Well yeah it's this:
14:56:07  <pnda> But it's fairly accurate
15:00:08  <Xaroth> planetmaker:
15:01:43  <Samu> uhm... i didn't get a crash, but one of the openttds simply vanished
15:01:55  <Samu> closed itself without notice
15:02:04  <Samu> no crash log either
15:02:29  <Samu> do you know what this means?
15:02:34  <Xaroth> You broke it?
15:02:49  <Samu> it was a master openttd
15:03:02  <Xaroth> Sooooo, you broke it?
15:03:13  <Samu> gonna try search in the windows log stuff
15:03:59  <Samu> bah, what's the real name of it, my memory isn't as it used to be
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15:06:19  <planetmaker> he @ Xaroth :)
15:07:11  <Xaroth> planetmaker: still a bit of work to go, but feel free to play with it already.
15:07:47  <Samu> ah, found it
15:07:52  <Samu> openttd has stopped working
15:08:09  <Samu> c0000005
15:08:34  <Samu> windows error report
15:09:44  <Samu> can't do anything with a windows error report?
15:10:39  <planetmaker> I shall give it a shot as I find time :)
15:10:49  <Samu> C:\Users\All Users\Microsoft\Windows\WER\ReportArchive\AppCrash_openttd.exe_7f469884a3ae699d5e61dad8c8419e53e55edb9_ee64905e_1cbc6b6b
15:11:06  <Samu> but there is no dump :( bah
15:13:32  <Samu> i feel so useless again
15:14:00  <Samu> crashes happening in front of me and no way to get a crash report / log / dump
15:16:11  <planetmaker> Xaroth, but it fits very well in my "goal" to update all of coop servers this year... and they rely on this. And using py3 instead py2 for all I can use... definitely :)
15:16:27  <Xaroth> good :)
15:16:40  <Xaroth> I will also do some testing when I've set up a test system (including ottd server)
15:17:33  <Xaroth> I had expected the code to be in a much worse shape than it was, for 5-year-old code :P
15:18:27  <Xaroth> if you have any specific stuff you'd like added, you know where to find me (or just file a PR/issue)
15:22:47  <planetmaker> ty, I do :)
15:32:52  <Eddi|zuHause> i don't think i'll be rewriting CETS for py3
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15:40:53  <Alberth> o/
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15:56:56  <andythenorth> so how broken is NRT then peter1138 ?
15:56:57  <andythenorth>
15:57:12  <andythenorth> all those industries need connected, trains will suck
15:57:23  <andythenorth> might bring back HEQS little tram trains
15:58:19  <peter1138> It's not.
15:58:32  <V453000> andythenorth: hold by beer :P
15:58:36  <peter1138> I need to merge and then split again, though.
15:59:44  <andythenorth> V453000: is your beer good?
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16:01:46  <V453000> 100%
16:03:47  <supermop_work> andythenorth: what is the mine going to the arc furnace, and why is the coke going to the brickworks
16:03:50  <supermop_work> ?
16:10:45  <andythenorth> supermop_work: temp. graphics.  The mine is a cryo plant (oxygen).  The brickworks is a carbon black plant (burns coal tar -> carbon black -> tyre plant)
16:11:48  <supermop_work> isn't the point of an arc furnace that you want to be removing the extra oxygen, not adding more in?
16:14:48  <andythenorth> they blast oxygen throught the melt with a lance
16:15:01  <andythenorth> or I might be wrong :P
16:16:20  <supermop_work> thats a different kind of furnace i believe
16:16:51  <supermop_work> oh
16:16:55  <supermop_work> no you are right
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16:27:32  <andythenorth> oh, did we break something? o_O
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16:40:24  <Alberth> R685 zou best op een dev release kunnen wijzen
16:40:34  <Alberth> hmm, wrong language :p
16:40:48  <Alberth> R685 could indicate a development release
16:43:40  <Samu> can't manage to crash openttd :(
16:44:31  <Samu> the crash I'm having now is openttd simply vanishing
16:44:58  <Samu> WER logs it, tells me where the dump is located, but when I check for it, it's no longer there
16:45:12  <Pikka> andythenorth, only ECS, not a big deal :)
16:52:04  <V453000> :D
16:52:11  <V453000> Pikka doing houses? :)
16:52:26  <Pikka> sometimes!
16:52:58  <V453000> better than never
16:53:40  <Pikka> perhaps!
16:53:51  <Pikka> really needs some Class 37 though
16:54:22  <V453000> have you managed to finish UKRS3?
16:54:22  <Pikka> and CivilAI...
16:54:33  <Pikka> nope, that's what needs the Class 37
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16:54:50  <V453000> iz what I thought :) is that all it needs?
16:55:12  <Pikka> still a bunch of locos to go... what it really needs though is cargo graphics for the wagons
16:55:28  <Pikka> all the wagons are in, but most don't have visible cargos yet
16:56:17  <V453000> :)
16:56:23  <andythenorth> Pikka: you need 3 generations of class 37 of course
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16:56:37  <Pikka> at least
16:56:57  <Pikka> something about headcodes and snowploughs
16:57:08  <andythenorth> you need vehicle variants
16:57:15  <andythenorth> did anyone volunteer?
16:58:00  <Pikka> are you volunteering? ;)
16:58:06  <andythenorth> I am the tester
16:58:17  <Pikka> typical
16:58:20  <andythenorth> I help peter1138 greatly with entertaining screenshots
16:58:26  <andythenorth> much lolz
16:58:33  <andythenorth> you can project manage Pikka
16:59:02  <V453000> speaking of project managing, I just had a look at BRIX trello and I got a bit daunted :D
16:59:10  <andythenorth> just delete most of it V453000
16:59:25  <andythenorth> so I stopped using any trackers for newgrf
16:59:27  <V453000> well no it's just a list of not-done-at-all things
16:59:37  <V453000> not things-to-rework-for-100th-time
16:59:38  <Pikka> andythenorth, we can make a proper traditional British Rail NewGRF, with people working hard in all roles except drawing and coding
16:59:45  <andythenorth> oh yes
16:59:48  <V453000> :D
16:59:57  <andythenorth> V453000: obvs trackers are good at work for collaboration
17:00:06  <andythenorth> but newgrf, now I just have a text file with 'todo'
17:00:12  <V453000> well if I work on BRIX 2 or 3 times a year, it's helpful to keep a todo
17:00:16  <andythenorth> and I put the important stuff at the top
17:00:21  <andythenorth> AND NEVER SCROLL TOO FAR
17:00:24  <V453000> :D
17:00:28  <V453000> yeah sure
17:00:39  <V453000> except you can move to a different txt :P
17:00:40  <V453000> hack
17:01:08  <andythenorth> all your trello cards will have gone brown anyway
17:01:16  <andythenorth> it has that cute / useful / shit aging effect
17:01:32  <V453000> what
17:01:36  <V453000> I've never seen that
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17:04:59  <Samu> Pikka, I want to make an AI competition "soon"(c)
17:05:08  <Samu> is your AI ready?
17:05:09  <Samu> :p
17:05:16  <Pikka> well
17:05:59  <Pikka> maybe? I've actually done quite a lot - everything except the big new feature I wanted to add :)
17:06:26  <Samu> well, I heard of a possible 1.9.1, i can wait
17:06:39  *** Smedles has quit IRC
17:06:41  <Pikka> should I release it as-is, and save the passenger trains for the next version?
17:06:55  <Pikka> let me just check it's currently working :P
17:07:08  <Samu> no need to rush if it's not finished
17:07:10  <andythenorth> did we fix GS yet? :)
17:07:24  <andythenorth> maybe it got derailed
17:07:54  <Pikka> eh, I really wanted to get it out ASAP after 1.9.0... got a bit distracted this week
17:08:25  <Pikka> if it's in a functional state, I should release it, and add the new feature in the next version (which will be v20, nice round number for new features)
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17:10:14  <Pikka> oh, there was one smaller feature I wanted to add, it won't take long... I'll do that and release a v19 then
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17:11:11  <andythenorth> should I start my new GS? o_O
17:11:48  <peter1138> Hi
17:12:06  <andythenorth> hi hi
17:12:18  <Pikka> mmm new GS
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17:15:09  <V453000> what would it do andythenorth ?
17:15:19  <andythenorth> actually it's 3 GS
17:15:29  <andythenorth>
17:15:40  <andythenorth> because if I make it just one, it will confuse people
17:16:25  <andythenorth> better link
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17:18:56  <V453000> vehicle ladder?
17:19:04  <V453000> aka you unlock vehicles for completing quests?
17:19:08  <andythenorth> maybe yes
17:19:17  <V453000> is that possible to do? o_O
17:19:17  <andythenorth> obvs. that only works with specific newgrfs
17:19:27  <V453000> that's obvious yes :)
17:19:29  <andythenorth> it's probably not possible to do
17:19:44  <V453000> well :)
17:19:48  <V453000> would be a good idea
17:19:53  <andythenorth> i could just move all the GS into one?
17:19:58  <andythenorth> call it UltimateGS?
17:20:08  <andythenorth> I mean *all* the GS
17:20:34  <V453000> there's no difference between the first two, is there?
17:20:50  <andythenorth> one is NoCarGoal, but with fixes for broken FIRS
17:21:01  <andythenorth> the second is BusyBee, but with fixes for broken FIRS
17:21:06  <V453000> yay
17:21:15  <andythenorth> the third one is SiliconValley, but with fixes for broken FIRS
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17:21:52  <V453000> I see
17:22:19  * andythenorth might be being naughty
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17:22:59  <andythenorth> we are close to a deadline at work, it's a big UI change.  Our process for making the UI good is to sledge the fuck out of the product, all the stupid parts
17:23:03  <andythenorth> it's quite brutal
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17:23:22  <V453000> :D
17:23:29  <andythenorth> meanwhile, in OpenTTD land :P
17:23:30  <andythenorth> GS
17:23:46  <andythenorth> I like GS, I'm just bored of it being the solution to newgrf problems :P
17:23:50  <andythenorth> we can do better :)
17:23:58  <V453000> I started working on train depots yesterday, train stations today
17:24:36  <andythenorth> \o/
17:24:59  <V453000> meanwhile wife is about to give birth anyday, so away from work
17:25:11  <peter1138> Congrats
17:25:49  <andythenorth> more of them V453000 :o
17:25:52  <andythenorth> omg
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17:26:58  <andythenorth> peter1138: this station catchment is winning, who can review it? :P
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17:28:23  <nielsm> I made lasagna
17:28:57  <peter1138> andythenorth, the display of it?
17:29:08  <V453000> last time wife was pregnant I was making BRIX rails, and somehow warmer weather gives me openttd-stalgia  as well ... lets see how long it lasts and how much I can get done meanwhile
17:29:20  <andythenorth> peter1138: yes, it's great
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17:29:58  <nielsm> so will that be V453002 ?
17:30:18  <andythenorth> well played
17:30:24  <V453000> yes
17:31:06  <andythenorth> ooh pikka's AI built a train
17:31:18  <Pikka> stranger things have happened
17:31:19  <V453000> screenshot of the station cathment thing? :D
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17:33:09  <Samu> I want to display max_op_codes on the frame rate window, but the way that window is coded makes it for a very hard task :o
17:33:20  <Samu> what to do :(
17:33:40  <andythenorth> make newgrfs
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17:40:37  <Wolf01> o/
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17:43:20  <Wolf01> I'll never run out of ginger ale again, thanks amazon
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17:51:05  <frosch123> did they delivered 30 barrels instead of 30 bottles?
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18:04:14  <Wolf01> No, I discovered there is on amazon, so I don't have to buy single bottles at higher price
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18:08:31  <andythenorth> but is cat?
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18:14:27  <Samu> yes, real time monitoring max opcodes!
18:14:41  <Samu> not quite where I wanted
18:14:46  <Samu> but it's something
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18:25:30  <_dp_> o/
18:25:52  <andythenorth> hi
18:25:57  <_dp_> andythenorth, have you ever though of doing servers?
18:26:06  <_dp_> andythenorth, much more can be done with a server than GS
18:26:23  <_dp_> andythenorth, and I can easily give you config access on citymania if you want
18:26:32  <andythenorth> it's an interesting idea
18:26:43  <andythenorth> so I just run my own OpenTTD server?
18:26:44  <Xaroth> I had once the idea to create a GS that would communicate with an external system via the admin port
18:26:45  <_dp_> we also have a lot of expirience with citybuilders and mapgens
18:26:46  <andythenorth> and lock FIRS to that?
18:27:00  <Xaroth> i.e. take GS out to the real scripting worl
18:27:04  <Xaroth> s/worl/world/
18:27:10  <_dp_> andythenorth, yeah, I can give you a server or ever several
18:27:30  <andythenorth> are they patched clients only?
18:27:34  <andythenorth> or vanilla OpenTTD?
18:27:45  <_dp_> Xaroth, that's how btpro works, mega-gs with a lot of admin port stuff
18:27:56  <Xaroth> I figured as such
18:28:18  <_dp_> andythenorth, we can do vanilla np
18:28:29  <andythenorth> hmm
18:28:36  <andythenorth> well the game behaviour needs to change
18:28:39  <_dp_> andythenorth, though patched have more features without much restrictions
18:28:47  <andythenorth> what about this web OpenTTD client?
18:28:47  <_dp_> andythenorth, as it's mostly configurable
18:29:04  <andythenorth> I could patch OpenTTD locally, and run it as a browser game for people?
18:29:08  <andythenorth> with just my newgrfs baked in?
18:29:15  <andythenorth> milek7 ^ o_O
18:29:28  <_dp_> andythenorth, web client huh...
18:29:41  <andythenorth>
18:29:41  <milek7> yes
18:29:42  <_dp_> andythenorth, never though of it but I guess it's not a problem to host one on citymania
18:30:01  <andythenorth> this is probably better than my previous idea of rebuilding OpenTTD myself
18:30:13  <_dp_> andythenorth, though I personally don't like web one much
18:30:28  <andythenorth> hmm
18:30:52  <andythenorth> once TrueBrain has figured out the security on it, I can probably just get binaries built on a patched OpenTTD
18:31:26  <andythenorth> so many options suddenly :)
18:31:59  <_dp_> andythenorth, idk, custom patched ttd seems like something not many will play
18:32:22  <_dp_> andythenorth, that's why I still stick to compatible-client/server path
18:32:53  <_dp_> andythenorth, it's much harder to do stuff in compatible way sometimes th
18:33:06  <milek7> sadly wasm performance is still much worse than native
18:33:36  <andythenorth> I'm not really bothered if anyone plays, except it's useful for finding bugs
18:33:50  <andythenorth> I mean, it's nice to get download counts and see screenshots
18:33:51  <_dp_> xD
18:33:57  <andythenorth> but it's not why I do it :)
18:36:01  <_dp_> still nice if someone else uses it
18:36:10  <_dp_> like I don't even play the game anymore
18:36:31  <Alberth> like most people here
18:37:03  <_dp_> so doing stuff mostly for those few players that still are
18:39:56  * andythenorth playing now :)
18:40:19  <V453000> I actually played yesterday too "D
18:40:20  <V453000> :D
18:40:55  <Xaroth> I start it up every now and then
18:41:02  <Xaroth> and within 30 minutes get bored because it's too easy :(
18:41:41  <planetmaker> <Xaroth> I had once the idea to create a GS that would communicate with an external system via the admin port <-- I actually still believe that the admin port might want to have direct access there...
18:42:00  <Xaroth> the admin port has access iirc
18:42:05  <Xaroth> but it goes via via, or something silly
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18:43:08  <planetmaker> yeah ... something like that
18:43:48  <Xaroth> ServerGamescript packets, yeah
18:48:02  <Samu> frame rate window doesn't gather the GS name :(
18:48:04  <Samu> why not?
18:48:30  <planetmaker> There's only one and you can find out easily
18:48:42  <planetmaker> yet... why not?
18:49:04  <Samu> i see it would requre more strings
18:49:16  <Samu> more work for translators
18:49:25  <Samu> also more includes
18:51:23  <Samu> I still dunno if I want a SHADEBOX
18:51:26  <Samu> or not
18:51:45  <Samu> perhaps I do, but it also takes space :(
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19:16:46  <andythenorth> Xaroth: try new FIRS Steeltown
19:16:51  <andythenorth> it lasts at least 45 mins :P
19:16:56  <andythenorth> oh it's not finished though
19:17:10  <pnda> In GRF Coding, is there an attribute for a vehicle on how much passengers are satisifed/station ratings go up?
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19:20:24  <Xaroth> andythenorth: that's not much more than I normally get out of a game of openttd :P
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19:21:42  <Samu> I'm satisfied with my current implementation
19:22:03  <_dp_> try
19:22:15  <_dp_> ops, sry
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19:22:40  <Samu> PAXLink graph has a good example
19:22:42  <pnda> This is included in 1.9.0 right?
19:23:08  <Samu> it raised ms, then after a while, the autoadjustment lowered it
19:23:13  <_dp_> Xaroth, try beating someone here:
19:23:22  <_dp_> Xaroth, should take a few years ;)
19:23:31  <_dp_> Xaroth, if you're into competitive stuff at least
19:24:02  <pnda> Uh this may be a Bug, when I drag the OpenTTD window to be windowed, but as windows fullscreen, the resolution in OpenTTD is "other"
19:24:10  <Samu> long spikes decrease max opcodes right to the minimum
19:24:52  <Samu> like AI 14
19:24:54  <Samu> Dictator AI
19:25:06  <Samu> minimum is 500
19:26:13  <Samu> the GS/AI total always tries to maintain inside the 11.11 - 33.33 interval
19:26:20  <Samu> I like what I've done
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19:27:53  <Samu> with a single picture, it's hard to see what it can do :(
19:28:12  <Samu> someone should test it and tell what he thinks :(
19:28:19  <pnda> Wait I am getting 190frames/s. Wasn't it like limited to 30 or so?
19:29:25  <LordAro> pnda: not when fast forwarding
19:29:34  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #7042: Use intrinsics for bit twiddling?
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19:30:34  <pnda> LordAro it was just in a normal game, normal speed
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19:31:12  <LordAro> pnda: that's less expected
19:32:25  <pnda> Now that's a AI which places a lot of signs
19:33:37  <Pikka> someone forgot to turn their debug off :)
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19:40:23  <Pikka> Samu, CivilAI v19 is up, let me know how badly it crashes :)
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19:44:43  <LordAro> supermop_work_: you *really* need to fix your connection
19:44:57  <supermop_work_> more like my work needs to
19:45:05  <LordAro> well, either or
19:45:39  <LordAro> have you considered a bouncer?
19:45:47  <supermop_work_> i am fixing it by quitting my job
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19:46:40  <LordAro> that could work as well
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19:52:55  <V453000> such graphics much wow
19:53:55  <Pikka> very
19:54:36  <V453000> am at this stage now, painting tomorrow :)
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19:55:25  <V453000> I must say I'm super proud of my workflow I've set up last time I have worked on BRIX - a python resizer and 32bpp->8bpp converter. Means I can just iterate graphics and it's 3 clicks away from being in the game
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19:57:35  <andythenorth> ugh frigging industry closure
19:58:04  <andythenorth> trees super
19:58:27  <V453000> trees be old and done, now I'm doing tha station
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20:00:55  <planetmaker> pretty nice :)
20:01:18  <andythenorth> ugh this industry closure has ruined my map
20:01:23  *** supermop_work has joined #openttd
20:01:24  <andythenorth> it's a complete moron
20:01:47  * andythenorth must fix the grf
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20:04:04  <V453000> idk if it's the nostalgia but I just want to make things the same as original ttd graphics :D
20:04:50  <V453000> ofc with some little touches
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20:06:04  <andythenorth> needs doing
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20:08:54  <V453000> off, bai
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20:10:34  <Samu> woah Pikka terraforming rivers... that's a lot of money
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20:12:21  <Pikka> where? :D
20:13:11  <Samu> Padborough Bay South
20:13:19  <Samu>  there was some river tiles there
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20:14:15  <Pikka> :D
20:15:51  <Pikka> Thomas McBus doesn't let rivers get in his way
20:16:22  <Samu> 4 coal lines from the same coal mine
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20:17:00  <Pikka> I may have removed something I shouldn't... unless it's a very productive coal mine?
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20:17:34  <Samu> 64 coal per month
20:17:41  <Samu> 72 now
20:17:50  <Pikka> hmm... I think I know what I did there :) I'll fix it in v20
20:20:26  <andythenorth> industries fixed :P
20:20:45  <andythenorth> Pikka: Chutney Haulage builds roads where I want trains :P
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20:21:08  <Pikka> well
20:22:07  <Pikka> turn on "disable inter-city road network building" in the AI settings? :O
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20:26:45  * Pikka bbl
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20:29:29  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save.
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20:41:11  <glx> started uninstalling VS2015 3h ago, still not finished
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20:54:41  <DorpsGek_II> [OpenTTD/OpenTTD] EgyLynx commented on issue #7439: Server reports CRR_AUTOCLEAN instead of CRR_MANUAL to admin port
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21:28:27  <glx> all these join/timeout are really annoying
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21:32:55  <peter1138> evening
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21:34:36  <peter1138> supermop_work___, fix it!
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21:46:05  <LordAro> @kick supermop_work this is too much
21:46:21  <LordAro> eh.
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21:48:33  *** peter1138 sets mode: +b *!*@
21:48:48  <peter1138> Bloody punctures.
21:48:55  <LordAro> peter1138: oh no
21:49:08  <Samu> I don't see anything
21:49:47  <Samu>
21:50:39  <LordAro>
21:50:45  <LordAro> you clearly have join/parts hidden
21:51:27  <Samu> holy crap lol
21:51:35  <glx> I could split my view to "hide" them, but usually it's ok here
21:51:57  *** supermop_work_ has quit IRC
21:52:14  <glx> but I hide them for twitch
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22:29:30  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7190: Fix #7188: AI instance crash when reloading AI in a server.
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