Log for #openttd on 18th April 2019:
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08:54:09  *** Webster has joined #openttd
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09:02:22  <LordAro> pm: nicely done
09:03:31  <pm> nice would have been if it happened earlier :D
09:03:46  <pm> but no reliable ssh from trains
09:04:09  <pm> and none during sleep :P
09:05:47  <pm> it really needed a hardware reset, though... wonder why. Computers will be computers, I guess
09:08:39  <andythenorth> thanks pm
09:09:17  <pm> hm, do the websites work already? My FF still refuses to connect to any website from coop
09:10:44  <LordAro> is still down
09:11:05  <LordAro> connection refused, so webserver not running?
09:15:25  *** pm is now known as planetmaker
09:18:00  <planetmaker> hm
09:19:43  <planetmaker> seems that proxy was not yet up to speed
09:21:42  <planetmaker> please let me know if anything still refuses to work as it should
09:49:37  <DorpsGek_II> [OpenTTD/OpenTTD] takluyver commented on issue #6873: Jukebox not working in the flatpak version
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09:51:44  <Corns> q: does OnClick fire when the user clicks and unclicks a button? or only once when the button is enabled?
09:53:46  <Corns> dw i got the answer: it fires whenever the user left clicks on the window, anywhere
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09:59:08  <Artea> good morning
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10:10:56  <peter1138> Yeah it's not a traditional click/unclick.
10:11:14  <peter1138> Well, press/unpress.
10:11:17  <peter1138> That's a click :D
10:14:19  <peter1138> Is it lunch time yet?
10:14:35  <planetmaker> definitely
10:14:41  <peter1138> Hmm.
10:14:45  <peter1138> Somewhat early for me :/
10:14:48  <planetmaker> :)
10:15:17  <planetmaker> early lunch, early home time :P
10:15:42  <planetmaker> hm... i like the Aussi "beer o'clock" :P
10:16:31  <V453000> just opened a post-lunch non-alcoholic beer :)
10:16:54  <planetmaker> :)
10:17:04  <Artea> hi pm :D
10:17:13  <planetmaker> hi hi
10:17:20  <Artea> welcome back
10:17:27  <Artea> how was the mini-vacations ? :)
10:17:57  <planetmaker> that was a business trip... with no time off...
10:18:04  <Artea> oh
10:18:08  <Artea> well
10:18:16  <Artea> still mini-vacations from IRC :P
10:18:20  <planetmaker> :P
10:18:41  <Artea> got OTTD in my VPS :D
10:18:46  <Artea> is running like a charm
10:18:46  <planetmaker> good :)
10:19:03  <Artea> just trying now set something like... Supybot
10:19:44  <Artea> Limnoria with plugin
10:19:47  <planetmaker> there seems to be a modernized fork of supybot. And a slightly improved one of cour coop server soap by the reddit folks
10:19:49  <Artea> not sure if worth the try
10:19:51  <planetmaker> yeah that one
10:20:08  <peter1138> I should set up an NRT server, but I keep making tweaks to it :s
10:20:21  <peter1138> Good job we didn't approve and merge it a few months ago :p
10:20:24  <planetmaker> were I to setup anew an irc bot, I'd go for limnora
10:20:44  <Artea> [21:41:47] * Artea|OTTDbot (~limnoria@2001:41d0:52:d00::802) Quit (Remote host closed the connection)
10:20:51  <Artea> was already here
10:20:56  <Artea> but no plugin
10:21:19  <planetmaker> better use a test channel for testing... or your own server channel :)
10:21:31  <Artea> had to compile libottdadmin2
10:21:36  <Artea> or setup
10:21:41  <planetmaker> well, yes.
10:21:53  <planetmaker> xaroth just completely rewrote that. So you used the new version?
10:22:06  <Artea> but didn't find the file they show up
10:22:10  <Artea>
10:22:22  <Xaroth> There are branches for the old code
10:22:37  <Xaroth> is the original branch
10:22:51  <Xaroth> is a rewrite to add in some py3 support (while maintaining py2)
10:23:11  <Xaroth> master, currently, contains a py3-only complete rewrite
10:23:26  <Artea> yeah
10:23:30  <Artea> I used the master
10:23:37  <Xaroth> use stable-0.0.1 for supybot
10:23:48  <Artea> I'm using Limnoria now
10:24:06  <Xaroth> if limnoria uses libottdadmin2, probably stable-0.0.1 as well
10:24:49  <planetmaker> limnora supposedly works for py3
10:24:56  <planetmaker> Limnoria supports CPython 2.6, 2.7, 3.2, 3.3, 3.4, 3.5, 3.6, nightly
10:25:13  <planetmaker> It works best with CPython 3.4 and higher.
10:25:26  <Xaroth> then you can try stable-0.0.2 if you're on py3
10:25:51  <Artea> ./usr/lib/python2.7/site-packages/libottdadmin2
10:25:51  <Artea> ./usr/lib/python2.7/site-packages/libottdadmin2-0.0.3a1-py2.7.egg-info
10:26:01  <Artea> it suppose to install there ?
10:26:35  <Xaroth> > 0.0.2 is py3 only, so it wouldn't work on 2.7 :P
10:26:47  <Xaroth> and, as said, a complete rewrite
10:26:48  <Artea> I have py3
10:26:50  <Xaroth> breaking rewrite
10:27:37  <Xaroth> so pip uninstall libottdadmin2; pip install git+
10:27:48  <Xaroth> ... and for the love of all that's holy, use a virtualenv :P
10:27:50  <Artea> I'm using CentOS
10:28:06  <V453000> if anybody has any clues or memory fragments, I'd be very happy to hear them
10:28:34  <V453000> I think I know how to make new ones but it's still enough work to put some effort into finding them
10:33:11  <Artea> Cannot uninstall 'libottdadmin2'
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10:33:20  <Artea> Xaroth: I screw up :(
10:33:54  <Xaroth> you can just manually remove the two items you found in site-packages
10:34:46  <Artea> done
10:34:58  <Xaroth> then sudo pip install git+
10:35:08  <Xaroth> or.. install it in a virtualenv
10:35:51  <Artea> Successfully installed libottdadmin2-0.0.2a1
10:35:53  <Artea> yay
10:40:17  <Artea> now next step
10:40:33  <Artea> plugin into Limnoria
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10:52:16  <Artea> not sure what to do next
10:52:17  <Artea> :S
10:52:31  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6908: Request: Persistent storage for vehicles
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11:52:53  <peter1138> Ok, eating lunch now.
11:56:15  <Artea> have a good lunch
11:58:33  <peter1138> It's gone already :(
11:58:47  <Artea> awww
11:59:37  <Artea> I sux configuring stuff
11:59:45  <Artea> give up already
12:00:10  <Artea> don't know what step need to do in order to get Limnoria OTTD Plugin
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12:58:55  <supermop_work> i'd play on that server peter1138
13:14:15  <Artea> I wonder how my server is doing
13:16:29  <Artea> grrrr
13:16:37  <Artea> someone joined the company
13:16:46  <Artea> now I cannot use my nick
13:17:04  *** Corns has joined #openttd
13:17:11  <Corns> hi Q about the GUI
13:18:26  <Corns> why would OnPlaceObjectAbort be called before OnPlaceObject and after OnClick?
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13:40:48  <Corns> nvm i got it: OnPlaceObjectAbort is called for the previous tool being "cancelled" when a new tool is selected
13:40:57  <Corns> what's the recommended way to output text to debug?
13:51:48  <Eddi|zuHause> DEBUG()?
13:58:21  <Corns> let's try
13:59:49  <Artea> We encountered a bit of trouble trying to load plugin 'Soap'.
13:59:49  <Artea> Python told us 'ImportError: No module named requests'. We'll
13:59:49  <Artea> skip over it for now, you can always add it later.
13:59:54  <Artea> I QUIT
14:01:28  <Corns> i don't see any debug macro
14:01:34  <Corns> Eddi|zuHause
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14:02:05  <Eddi|zuHause> Corns: there should be a debug.h
14:02:57  <Corns> oh yeah i need to #include it
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14:04:34  <Xaroth> Artea: usually if you google the error python spews out, it gives a good idea what you need to do
14:04:38  <Xaroth> in this case, pip install requests
14:04:46  <Xaroth> (with or without sudo, depending on your environment)
14:07:51  <Artea> Thanks Xaroth
14:08:00  <Artea> I don't know what I'm doing :S
14:08:27  <Corns> Eddi|zuHause thanks :)
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14:08:37  <DiscordIRC> pnda#6338: /join #openttd
14:12:39  <Artea> got new error, Xaroth
14:12:43  <Artea> I going give up for now
14:13:02  <Artea> Thanks for helping me out
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14:53:15  <Samu> first to £10M 1 on 1 AI competition still underway
14:53:55  <Samu> but I have a problem. I only got 3 AIs for the last phase, not 4
14:56:10  <peter1138> Urgh.
14:56:28  <Samu> can't make 2 1 on 1's
14:56:46  <Artea> make it handicap
14:56:47  <peter1138> Create a new AI to make it 4.
14:56:52  <Samu> eww
14:57:13  <peter1138> Whew, passive-aggressiveism
14:58:24  <Samu> i could make it a 1 on 1 on 1
14:58:49  <Samu> but, it was supposed to be 1 on 1
14:59:00  <Samu> im unsure what to do
15:00:43  <Samu> gonna do weird stuff
15:01:02  <Samu> A vs B, B vs C, A vs C and A vs B vs C
15:06:32  <Samu> the finalists are
15:06:45  <Samu> LuDiAI AfterFix, RoadRunner, CluelessPlus
15:06:55  <Samu> biased tournament
15:06:58  <Samu> Im in in
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15:33:56  <DiscordIRC> pnda#6338: /join #openttd
15:36:31  <Samu> 2 games finished, 2 victories for RoadRunner
15:36:44  <Samu> 2 more games to go
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15:41:33  <Corns> ru putting AIs up against each other?
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15:45:52  <DiscordIRC> pnda#6338: /join #openttd
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15:54:11  <Samu> yes
15:54:25  <Samu> 3rd game, victory for CluelessPlus
15:57:35  <Samu> 4th game over, victory for RoadRunner
15:59:52  <Samu>
16:00:00  <Samu> my AI disappointed me
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16:07:01  <Samu> well, now that I completed a tournament, I'm bored again
16:14:34  <Samu>
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16:22:27  <Samu> how many AIs are needed to avoid missing Ais in the finals
16:22:46  <Samu> 1, 2, 4, 8, 16, 32, 64
16:23:01  <Samu> 64
16:23:07  <Samu> there's 48
16:23:27  <Samu> u shall promote an AI tournament
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16:23:40  <Samu> @calc 64 - 48
16:23:40  <DorpsGek> Samu: 16
16:23:45  <Samu> need 16 more AIs :p
16:24:27  <Samu> one with real prizes
16:24:57  <Samu> like... uhm, i dunno, a signed authograph of every openttd dev
16:25:19  <Samu> or some openttd t-shirt
16:25:34  <Samu> yeah... that won't fly
16:27:31  <Samu> RoadRunner surprised me. Never really gave it much credit
16:28:01  <Samu> then I do these weird competitions and I get surprised
16:28:10  <Samu> never thought it a contender
16:50:50  <peter1138> Bah, I want a sandbox mode where I can interfere with AI construction :p
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16:52:01  <peter1138> Uh oh, the matrix took the wrong pill.
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16:52:22  <andythenorth> ouch
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16:54:56  <DiscordIRC> pnda#6338: what the hell happened here?
16:58:11  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on issue #7511: Strings not loaded correctly on CJK Windows version below RS5
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17:00:14  <peter1138> andythenorth, nrt?
17:00:48  *** DiscordIRC has joined #openttd
17:00:48  <DiscordIRC> pnda#6338: /join #openttd
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17:01:52  <DorpsGek_II> [OpenTTD/OpenTTD] cheako opened issue #7523: Load/Save screen got lost, unrecoverable.
17:05:35  <glx> not the most descriptive title
17:07:13  <peter1138> Indeed.
17:11:03  <glx> hmm maybe an advanced setting to show hidden files, like in windows explorer
17:11:03  *** Wolf01 has joined #openttd
17:11:18  <peter1138> :/
17:11:43  <glx> or just show them by default
17:11:44  *** frosch123 has joined #openttd
17:11:47  <Wolf01> o/
17:15:17  <peter1138> That is probably more sensible.
17:15:30  <peter1138> Wolf01, had any fun with NRT?
17:20:01  <Wolf01> Not yet
17:33:44  <DorpsGek_II> [OpenTTD/OpenTTD] cheako opened issue #7524: Feature Request: Delivery Caps/Throttling.
17:34:49  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7524: Feature Request: Delivery Caps/Throttling.
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17:41:24  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7511: Strings not loaded correctly on CJK Windows version below RS5
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17:46:24  <nielsm> wow, started a new game in satisfactory today, have logged 9 hours in that so far
17:49:53  <glx> nielsm: so maybe OTTD2FS issue ?
17:54:17  <Eddi|zuHause> nielsm: have you started the factory yet? :p
17:59:03  <Wolf01> Too bad it's not on steam (yet)
18:01:21  <Wolf01> I'll wait 6 months for borderlands 3 too
18:09:11  <nielsm> Eddi|zuHause yeah I have automated some things :P
18:09:20  <nielsm> current project: improving this lake
18:10:43  <Eddi|zuHause> i don't think i'll get the game any time soon
18:12:51  <V453000> I played through satisfactory, for 1 playthrough it's already fairly boring, and there is pretty much zero replayability so far. Waiting for full release is a very good idea. I don't think I will see any point in playing it further unless they add something really completely gamechanging.
18:13:15  <V453000> and yeah if I didn't get a free key I wouldn't have bought it either
18:13:26  <V453000> borderlands 3, I'm not sure if I can make myself wait that long :)
18:14:48  <Samu> great! 2 AIs crashing in a 1 on 1
18:14:59  <Samu> how to decide who wins
18:40:49  <peter1138> Hmm
18:40:56  <peter1138> Burned my mouth :(
18:42:12  <nielsm> lake post-improvement:
18:42:53  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7509: Codechange: replace left QSortT() with std::sort()
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18:45:59  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7509: Codechange: replace left QSortT() with std::sort()
18:46:48  <andythenorth> yo
18:46:51  <peter1138> Yes you.
18:48:26  <peter1138> Hey, it's been a while since 1.9 was branched...
18:54:05  <andythenorth> 1.10 time
18:54:31  * andythenorth wonders why Horse is broken for Jenkins
18:54:46  <andythenorth>
18:55:46  <DiscordIRC> pnda#6338: Just noticed this on the website:
18:55:47  <peter1138> Seems to have been broken for a while?
18:56:27  <andythenorth> sad jenkins is sad
18:59:13  <Samu> I thought it was a funny
18:59:19  <Samu> intended to be funny
18:59:54  * pnda thinks about what to do
18:59:59  <Samu> make an AI
19:00:04  <andythenorth> eh what are we doing now then?
19:00:07  <andythenorth> Blitz?
19:00:16  <andythenorth> waiting for Deliveroo?
19:00:20  <andythenorth> peter1138 is it lunchtime?
19:00:35  <peter1138> A bit late for that.
19:00:38  <peter1138> I've had my dinner.
19:00:41  <andythenorth> I had pret
19:00:48  <peter1138> And some snacking and then some.
19:00:55  <andythenorth> I try not to go to pret, I feel it only encourages them
19:01:00  <andythenorth> but it's next to my office :(
19:01:06  <peter1138> I don't think I've ever been to a Pret/
19:01:17  <andythenorth> centre of Bristol has got like the London
19:01:20  <andythenorth> only more fields
19:01:36  <DorpsGek_II> [OpenTTD/OpenTTD] Wahazar opened issue #7525: Autorenew vehicle option to Basic settings
19:03:40  *** DiscordIRC has quit IRC
19:03:50  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7509: Codechange: replace left QSortT() with std::sort()
19:05:41  *** DiscordIRC has joined #openttd
19:05:41  <DiscordIRC> pnda#6338: /join #openttd
19:16:32  <Eddi|zuHause> what's a pret?
19:17:31  <peter1138>
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19:22:41  <Eddi|zuHause> i'm still not quite sure what that means
19:26:59  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 updated pull request #7509: Codechange: replace left QSortT() with std::sort()
19:27:24  <glx> ready to eat Eddi|zuHause
19:28:00  <Eddi|zuHause> that's not really what i meant :p
19:29:53  <glx> never heard of that anyway :)
19:43:45  <planetmaker>  in current master?
19:43:51  <planetmaker>  /home/openttd/git-nightly/src/thread.h:29:2: error: ‘sleep_for’ is not a member of ‘std::this_thread’
19:44:43  <planetmaker> f0b3267615b79dd9301226979812eeed39158e2d
19:45:39  <peter1138> What compiler?
19:45:51  <peter1138> Cos it's C++11.
19:46:18  <glx> and CI has not issue
19:46:26  <planetmaker> gcc (SUSE Linux) 4.7.1 20120723 [gcc-4_7-branch revision 189773]
19:46:34  <frosch123> that's too told
19:46:41  <planetmaker> hm
19:46:47  <peter1138> 2012, wow.
19:46:52  <michi_cc> "Status of Experimental C++11 Support in GCC 4.7"
19:46:55  <peter1138> I thought Debian was meant to be old... :p
19:47:02  <glx> even the outdated mingw is more recent ;)
19:47:11  <michi_cc> Too experimental for us it seems :)
19:47:29  <planetmaker> hehe
19:47:31  <frosch123> c++11 works reasonable in 4.8
19:47:39  <frosch123> so, 4.7. is only slightly too old
19:48:27  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7509: Codechange: replace left QSortT() with std::sort()
19:49:37  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 merged pull request #7509: Codechange: replace left QSortT() with std::sort()
19:51:05  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 closed pull request #7520: Codechange: Delete unused GSortT function
19:51:06  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7520: Codechange: Delete unused GSortT function
19:52:50  <DiscordIRC> pnda#6338: This issue is not an issue in the official release of OpenTTD, is it?
19:59:15  <andythenorth> so I need to make Hog 2 then
20:00:06  <andythenorth> NRT edition
20:00:27  <peter1138> Yes well.
20:01:41  <andythenorth> is there nml support?
20:01:45  <peter1138> Somewhere.
20:02:18  <peter1138> I don't know where any of the NML changes are.
20:03:12  <andythenorth> in this old fork I had
20:03:21  <andythenorth> it's probably all wrong
20:03:28  <andythenorth> and has bad history I imagine
20:03:32  <peter1138> Hmm.
20:03:39  <peter1138> devzone repo
20:03:44  <andythenorth> it's imported from devzone yes
20:03:46  <andythenorth> can't just PR it
20:03:47  <peter1138> Was it in the devzone repo?
20:03:52  <andythenorth> nml was
20:03:59  <andythenorth> I imported it to github ages ago
20:04:00  <peter1138> I mean the nrt changes
20:04:07  <andythenorth> nrt changes are not
20:04:27  <peter1138> ok
20:04:29  <peter1138> I'll rebase it.
20:04:52  <andythenorth> \o/
20:05:06  <DiscordIRC> pnda#6338: Regarding the issue I submitted on JGRPP ( On 1.9.1 and newest master, there's a small lag when entering the menu, but the items show up. So it might not even be a JGRPP issue only
20:06:18  <peter1138> andythenorth, so you have two clones of nml? :p
20:06:34  <andythenorth> I have an import, and a fork of official
20:07:13  <peter1138> Hmm, Jun 2017 for nrt.
20:07:35  <andythenorth> it's been a while :)
20:16:44  <DorpsGek_II> [OpenTTD/nml] ConiKost opened pull request #29: Add compatibility with >=pillow-6.0.0
20:22:44  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7522: Add soundfont path for Flatpak
20:23:37  <DorpsGek_II> [OpenTTD/nml] LordAro commented on pull request #29: Add compatibility with >=pillow-6.0.0
20:25:35  <DorpsGek_II> [OpenTTD/nml] ConiKost commented on pull request #29: Add compatibility with >=pillow-6.0.0
20:26:09  <DorpsGek_II> [OpenTTD/nml] LordAro commented on pull request #29: Add compatibility with >=pillow-6.0.0
20:27:37  <peter1138> andythenorth,
20:27:55  <andythenorth> hurrah
20:27:56  <peter1138> I ditched all the .gitignore changes as they looked kinda... local :p
20:28:06  <andythenorth> can we PR it to official nml yet?
20:28:14  <peter1138> I haven't tested it, of course, but it's up to date and on the right tree.
20:28:22  <peter1138> I even figured out how to git rebase --onto :p
20:28:23  <DiscordIRC> pnda#6338: What is NRT again?
20:28:49  <DiscordIRC> Yoshi#5072: NewRoadTypes ?
20:29:05  <DiscordIRC> Yoshi#5072: bzw NotRoadTypes 😄
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20:30:52  <andythenorth> who what?
20:30:59  <andythenorth> this again?
20:31:11  <peter1138> I have no idea why anyone thought it was a good idea to bring a bloody discord bridge in here.
20:31:19  <andythenorth> just kick it
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20:31:25  <andythenorth> I have nothing against discord
20:31:35  <andythenorth> but don't cross the beams
20:32:11  <LordAro> pnda: sorry, i think this is a failed experiment
20:32:19  <pnda> probably... yes
20:33:19  <LordAro> pnda: i'm not aware of such content download related issues in master though, other than it being very slow when initially downloading the (large) list
20:33:50  <pnda> Can you try to reproduce it? On master it has a small lag
20:34:21  <DorpsGek_II> [OpenTTD/nml] ConiKost updated pull request #29: Add compatibility with >=pillow-6.0.0
20:34:46  <DorpsGek_II> [OpenTTD/nml] PeterN opened pull request #30: Support for Not Road Types
20:34:52  <frosch123> when you open the content list for the first time it computes the md5sum of all scenarios which you have downloaded
20:35:01  <frosch123> that causes lag
20:35:03  <andythenorth> let's see if I have an NRT branch for hog
20:35:07  <andythenorth> such branches in hg :P
20:35:11  <DorpsGek_II> [OpenTTD/nml] ConiKost commented on pull request #29: Add compatibility with >=pillow-6.0.0
20:35:14  <frosch123> a lot if you use a debug build without optimisation
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20:35:51  <pnda> frosch123 not that, after you check for missing GRFs for a multiplayer server, then go back to the downloader over the main menu it lags a bit
20:37:41  <andythenorth> well whatever the Hog NRT branch is, it compiled
20:37:44  <andythenorth> dunno what it does
20:41:01  <peter1138> Eh, when you open the content window (wtf, the caption is "Content downloading" !?) it makes a network connection, so yeah, it'll wait for that response.
20:41:34  <peter1138> andythenorth, I problem should add the flags I added.
20:42:01  <andythenorth> problemly
20:42:09  <peter1138> Looks like you added the noi houses flag.
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20:45:33  <DorpsGek_II> [OpenTTD/nml] PeterN updated pull request #30: Support for Not Road Types
20:45:54  <peter1138> Hmm, should towns be allowed to build trams? :p
20:46:32  <peter1138> I C&P'd that last flag, heh.
20:47:54  <peter1138> Hmm, I should fix the defaults.
20:48:20  <peter1138> Oh, no, that's already fine.
20:49:55  <frosch123> tram owned used to be 4 bits, so it can only store 15 companies and owner_none
20:50:06  <frosch123> there is no space for real town ownership
20:50:26  <peter1138> Heh
20:50:27  <frosch123> can towns build/upgrade roads meanwhile?
20:51:01  <peter1138> Towns can build different road types but not convert existing, unless they remove the old pieces first, I suppose.
20:51:31  <frosch123> fund road reconstruction :p
20:51:51  <peter1138> No NewGRF sets the appropriate flags though :-)
20:52:52  <frosch123> do newgrf people know about the flags?
20:53:59  <peter1138> Nope.
20:54:44  <frosch123> is andy converting the nml wiki into markdown?
20:55:46  <andythenorth> not today
20:55:53  <andythenorth> but alberth said he would help :P
20:56:02  <andythenorth> I found multiple automated converters :P
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20:57:08  <peter1138> Hmm, road reconstruction doesn't do it.
20:57:25  <peter1138> It doesn't actually remove the road, I think.
20:58:23  <frosch123> i think it can change the roadbits though
20:58:37  <peter1138> No, it just changes the road side.
20:59:20  <peter1138> Hmm, I see.
20:59:27  <peter1138> mod_road_rebuild
20:59:32  <peter1138> I may not have that.
20:59:59  <frosch123> it only does removeroad of dead ends
21:00:08  <peter1138> Yes.
21:00:48  <frosch123> but if towns upgrading roads is a thing in nrt, making road_build_months affect that would make sense
21:02:37  <andythenorth> such bedtime
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21:05:05  <peter1138> Well, that's early.
21:08:29  <peter1138> I guess a town shouldn't upgrade roads it doesn't own :p
21:13:59  <peter1138> Or maybe OWNER_NONE. Hmm.
21:15:52  <peter1138> Ok, that works.
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21:18:32  <Eddi|zuHause> <peter1138> Or maybe OWNER_NONE. Hmm. <-- it should take ownership in that case
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21:38:21  <peter1138> Hmm.
21:40:52  *** peter1138 sets mode: -q DiscordIRC!*@*
21:47:23  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)
21:49:17  <Samu> guyzz
21:49:26  <Samu> desert tileset needs some
21:49:30  <Samu> change
21:49:34  <Samu> fixing, something
21:50:04  <Samu> needs more green land
21:50:32  <Samu> i does't look fine when it only spawns green adjacent to water
21:51:35  <peter1138> Just don't use TGP
21:52:22  <andythenorth> make a new one
21:52:37  <andythenorth> did stalebot close my PR yet?
21:57:58  <peter1138> I thought you went to bed.
21:59:24  <andythenorth> I failed
21:59:35  <andythenorth> drew some Horse trains
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