Log for #openttd on 21st April 2019:
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00:01:20  * Artea invites niel and peter to his OTTD server :P
00:02:02  <nielsm> if it wasn't for demoparty I'd be in bed now
00:02:57  <Artea> awww
00:03:25  <Artea> me too
00:03:35  <Artea> after 3h of updates
00:03:44  <Artea> finally I'm playing MU Online
00:14:59  <peter1138> Hmm, 1.37 deg C and 8.06 deg C.
00:15:05  <peter1138> Well, that doesn't seem right :S
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00:31:42  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7516: Memory measurement and limits for Squirrel
00:43:47  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7516: Memory measurement and limits for Squirrel
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00:55:27  <nielsm> phew, over for tonight
00:55:28  <nielsm> now bed
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01:25:11  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7516: Memory measurement and limits for Squirrel
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07:11:37  <andythenorth> moin
07:13:51  <peter1138> hi
07:15:03  <andythenorth> enough sleep?
07:15:22  <peter1138> Hmmmm
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07:24:29  <andythenorth> hmm
07:24:52  <andythenorth> why is 'motor vehicle' definitely not on rails?  according to wikipedia
07:30:17  <peter1138> Heh
07:30:31  <peter1138> Stop worrying about that (non-)split :p
07:31:32  <andythenorth> just naming stuff
07:31:43  <andythenorth> TrackTypeMixinTram is obvious
07:32:02  <andythenorth> TrackTypeMixinTruckBusCoach might fail if I do a tractor
07:32:07  <andythenorth> kittens will die
07:32:28  <andythenorth> TrackTypeMixinCake and TrackTypeMixinJFDI are also pretty obvious
07:33:21  <andythenorth> anyway, long names, easy to replace later with find-replace
07:33:34  <peter1138> Yes indeed.
07:33:41  <peter1138> SLV_ ;-)
07:34:37  <andythenorth> rude
07:36:13  <andythenorth> TrackTypeMixinRUDE
07:36:18  <andythenorth> endless game
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07:55:26  <nielsm> andythenorth: I think it's a legal distinction to isolate what a driver's license allows you to operate, and which vehicles are allowed on which types of roads
07:55:50  <andythenorth> TrackTypeMixinRoadTaxed
07:56:03  <andythenorth> TrackTypeMixinDrivingLicenseNeeded
07:56:46  * andythenorth back to deleting old code
07:56:49  <nielsm> heh well in DK only trains pulling passengers must have VAT paid of the rolling stock, trains moving goods do not need to have VAT paid
07:56:57  <nielsm> so there is something there as well :P
07:57:01  <andythenorth> 'if roadveh_flag_tram: stuff else: other stuff'
07:57:09  <andythenorth> much of that in old code
07:57:14  <andythenorth> it's like trams were just a flag, and not a thing
07:57:34  <andythenorth> :P
07:58:07  <peter1138> Yes, they are just a flag, yes.
07:59:20  <andythenorth> I am pretending they are a thing
07:59:43  <andythenorth> in my artificially crafted extra Python layers, resulting in bloated installations
08:00:32  <andythenorth> this is my favourite madness so far
08:01:21  <andythenorth> that must die
08:01:30  <andythenorth> is it lunch yet?
08:11:49  <peter1138> Yes?
08:12:45  <andythenorth> I had neglected breakfast
08:12:53  <andythenorth> fixed that
08:39:33  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel
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09:01:59  <Artea> boing
09:02:31  <Artea> SSD is rolling :D
09:05:46  <Artea> seriously
09:05:51  <Artea> yesterday 2 crashes
09:05:54  <Artea> today 1
09:06:03  <Artea> even with disaster in reduced one
09:06:32  <Artea> now to find the path of crashed airplane :(
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09:17:20  <andythenorth> have I broken coop jenkins then?
09:17:45  <andythenorth> I'm pushing in a branch, so I don't actually expect a build
09:17:51  <andythenorth> but it seems to be more broken than that
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09:18:20  <Wolf01> o/
09:28:02  <Artea> hi
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10:15:51  <andythenorth> oops
10:15:53  <andythenorth> crashed NRT
10:17:46  <andythenorth> peter1138: probly because I reloaded grfs?
10:18:21  <andythenorth> RTT label changes and missing tram flags
10:19:17  <andythenorth> oh it repros on load savegame :)
10:19:22  <andythenorth> that's the end of that savegame then
10:19:55  <Wolf01> Don't break grfs, problem solved :D
10:21:38  <andythenorth> looks like I broke a tram type too
10:21:41  <andythenorth> fixed
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11:12:16  <andythenorth> should I be doing something clever with NotRoadTypes?
11:12:28  <andythenorth> like roads that only fast vehicles are allowed on, or something?
11:28:17  <peter1138> Pass
11:32:30  <peter1138>
11:32:33  <peter1138> Time for a shower
11:32:44  * andythenorth should get a strave
11:32:47  <andythenorth> or strava
11:32:51  <andythenorth> it would be null though :D
11:33:10  <peter1138> You'd be able to stalk me and LordAro more easily.
11:33:45  <andythenorth> I could get one that can track moving from my table to the fridge
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12:05:37  <LordAro> peter1138: that speed
12:06:01  <LordAro> rather one-upped me from wednesday, didn't you?
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12:06:25  <peter1138> Was it yesterday?
12:10:52  <LordAro> peter1138: hmm?
12:11:53  <peter1138> Oh, I misread.
12:14:06  <peter1138> Also, who said there could be a head-wind coming back? :(
12:15:55  <LordAro> didn't seem to slow you down much
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12:23:51  <peter1138> It was very close to being under 20 :p
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12:34:50  <LordAro> peter1138: still, nicely done, especially on your own
12:35:06  <LordAro> i wouldn't have managed my 19mph on my own :p
12:35:21  <LordAro> and i had a lot less climbing
12:38:42  <peter1138> Only 1500ft today.
12:39:25  <peter1138> Can I change Railtype -> RailType?
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13:00:21  <LordAro> peter1138: not for NRT, i bet :p
13:00:27  <peter1138> No :_)
13:01:39  <peter1138> Hmm, I can do RoadtypeInfo -> RoadTypeInfo in NRT though.
13:01:52  <peter1138> As it introduces RoadtypeInfo anyway :p
13:02:02  <peter1138> The inconsistent casing is bugging me.
13:02:14  <peter1138> RoadtypeInfo *rti = GetRoadTypeInfo()
13:08:28  <peter1138> perl -pi -e ftw
13:20:27  <peter1138> Ah yes, I was working on some weird its.
13:20:29  <peter1138> *bits
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13:53:35  <Corns_> hello
13:53:44  <Corns_> I come bearing progress of my patch
13:53:45  <Corns_>
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13:54:11  <peter1138> Nice
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14:04:04  <peter1138> Ok, I got a nice Hoegaarden.
14:07:37  <Wolf01> Nice patch
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14:20:55  <peter1138> Can I make it so that date is not a variable for built roads?
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14:36:09  <peter1138> Bah, ate chocolate and a Magnum icecream.
14:36:16  <peter1138> Stupid food!
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15:04:13  <Wolf01> Hmm?
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15:04:46  <Wolf01> Do you want to be able to build freeways in 1800?
15:04:57  <peter1138> No.
15:05:07  <peter1138> I want roads to not change graphics based on date.
15:08:09  <Corns> you could maybe implement a new road type and then limit their yearly availability?
15:08:19  <Corns> then have towns choose to build the newest road types
15:09:13  <peter1138> Wolf01, I mean the date variable exposed via varaction. It can be used to change graphics based on date, but shouldn't be used for that.
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15:27:24  <andythenorth> peter1138: why shouldn't it be used for that? :)
15:27:33  <andythenorth> is it weird, or is it performance?
15:28:26  <peter1138> If you want a different appearance, use a different road type.
15:30:21  <arikover> In what cases should the date variable be used, then?
15:30:54  <LordAro> should be consistent with whatever you can do with railtypes, imo
15:31:02  <LordAro> however "correct" that may be
15:31:55  <peter1138> While there are no callbacks, it it probably not useful for anything.
15:32:35  <andythenorth> with more types, the argument for date-based changes is harder to make
15:33:07  <Corns> i mean in most cases, IRL towns upgrade their roads at their own pace
15:33:28  <Corns> as in, the appearance of roads pretty much change simulatenously
15:34:06  <Corns> eg. 1800s vs 1900s, "most" roads will transition from dirt/rock to tarmac
15:35:11  <andythenorth> peter1138: does this extend to other things, like town zone?
15:35:24  <peter1138> No, just date.
15:35:45  <peter1138> Corns, you'd think.
15:35:57  <peter1138> With date-based graphics, they all upgrade together, at once.
15:36:06  <peter1138> But it relies on... the screen being repainted.
15:36:33  <andythenorth> so laggy repaint?
15:36:56  <Corns> which newGRFs make use of this feature btw
15:37:00  <Corns> i wanna see it in action
15:39:30  <Corns> also, repainting visible roads on visible viewports doesn't seem like too big of a deal
15:39:37  <Corns> given that it happens like, once every 50 years
15:40:34  <andythenorth> peter1138: railtypes seems to have date var only for build date of depots
15:40:51  <andythenorth> is there general access to the global date var though?
15:40:52  <peter1138> andythenorth, and what for?
15:41:02  <andythenorth> I don't know what for
15:41:07  <peter1138> Well, build date, okay, that doesn't change.
15:41:10  <peter1138> global date, probably.
15:41:14  <peter1138> Corns, unspooled.
15:41:43  <peter1138> Corns, varactions don't work like that.
15:41:43  <arikover> Corns: this one as well:
15:41:48  <andythenorth> I am 52:48 on this, but I would rather date var wasn't available
15:41:58  <andythenorth> laggy repaints are bad
15:44:16  <peter1138> Oh, maybe it was not unspooled :p
15:44:21  <peter1138> Yeah, ufiby only
15:45:17  <peter1138> Ok it doesn't use var 0x43 for it. Hmm.
15:51:56  <peter1138> Hmm, not sure how to prevent it :/
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16:07:17  <andythenorth> just don't use that grf/ o_O
16:07:26  <peter1138> There is that.
16:07:31  <andythenorth> dunno, grf authors gonna do weird stuff
16:07:48  <andythenorth> it's only a problem imho when stuff breaks
16:07:53  <andythenorth> or authors rely on janky shit
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16:16:02  <andythenorth> hmm
16:16:20  <andythenorth> referring to the actual mini-train as 'feldbahn' is wrong?
16:17:33  <Samu> 
16:17:33  <Samu>                                                                                                                                                                                                                                                                                                                                                                                                        I need a defined set of rules for my tournament. This
16:17:34  <Samu> one on one
16:17:38  <Samu> oops
16:17:49  <Samu> what the heck happened
16:18:27  <Samu> anyway, as I was saying, this one on one I've been doing is becoming a mess
16:18:53  <Samu> need guidance
16:18:57  <Samu> which it didn't have
16:22:04  <Samu> help me out here
16:22:28  <Samu> single elimination, double elimination, round robin?
16:22:32  <Samu> whats the diference
16:31:54  <Samu> can't make round robin, need 40 participants, got 48 :(
16:36:17  <Samu> anyone here?
16:36:43  <Samu> do you know how to use this?
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16:57:23  <Samu> The total number of games in a 48 Team Round Robin Tournament is 1128.
16:57:27  <Samu> wow
16:57:28  <Samu> really?
16:58:26  <Samu> Round Robin is the fairest tournament apparently
16:59:16  <peter1138> Hmm.
16:59:36  <peter1138> I wonder how to handle what road/tram types should be available in the scenario editor.
17:01:02  <Samu> Round Robin sounds so cool just for saying it
17:01:08  <Samu> so i'm gonna do it
17:01:36  <Samu> I need a base openttd.cfg for the tournament
17:01:43  <Samu> who can provide?
17:02:24  <peter1138> OpenTTD can.
17:02:38  <Samu> fresh install defaults?
17:02:42  <Samu> mmm
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17:07:21  <peter1138> sensors/28aa18101b130279/temp -15.13
17:07:26  <peter1138> That's a bit warm :/
17:11:42  <Corns> Is there a variable I can check to see if the mouse isn't hovering over a tile?
17:12:11  <Corns> aside from GetTileBelowCursor + MapSize()
17:14:55  <Corns> oh i see gettilebelowcursor() returns {-1, -1} if it doesn't select a tile
17:15:27  <andythenorth> peter1138: what's that the temperature of?
17:15:31  <peter1138> Freezer.
17:16:22  <andythenorth> presumably you mean road / tram in SE, without grfs?
17:16:27  <andythenorth> or do I miss something?
17:16:57  *** Corns has quit IRC
17:17:06  <peter1138> With NewGRFs.
17:22:10  <peter1138> Oh, I see.
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17:24:23  <Corns>   now with preview highlighting :)
17:24:41  <andythenorth> if there are newgrfs in the SE, availability is just whatever the newgrfs determine?
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17:43:46  <peter1138> 7c0400001 | 10 = ffffffffc0400011
17:43:52  <peter1138> Why am I seeing that? o_O
17:46:57  <andythenorth> where?
17:47:04  <peter1138> On my computer...
17:47:17  <andythenorth> not in the freezer?
17:47:21  <peter1138> The result should be 7c0400011, of course.
17:48:12  <Corns> cast to uint first?
17:48:26  <Corns> could be doing twos complement for whatever reason
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17:52:33  <peter1138> Ok, why has this stopped working?
17:52:59  * peter1138 tries gcc
17:56:48  <Samu>!Ah9vX-Q9n7IjhHheJyvAuHltAA-5
17:56:57  <Samu> is this link viewable?
17:57:26  <Samu> @calc 24 * 47
17:57:26  <DorpsGek> Samu: 1128
17:57:56  <Samu> 1128 games...
17:59:32  <peter1138> warning: format \u2018%llx\u2019 expects argument of type \u2018long long unsigned int\u2019, but argument 2 has type \u2018long unsigned int\u2019
17:59:36  <peter1138> Oh, silly quotes.
18:00:06  <peter1138> Uhm, why does it think RoadTypes is long unsigned int, not long long unsigned int? :s
18:00:20  <glx> oh it complemented shorter arg
18:00:38  <peter1138> Both args are uint64
18:01:15  <peter1138> I don't know what I've done. It was certainly working about 30 minutes ago.
18:02:20  <frosch123> if it starts with 7, it's not even negative, even when conisdered as signed int
18:02:50  <frosch123> someone needs to add a 8 first
18:07:36  <peter1138> Ok...
18:07:55  <peter1138> Replacing `enum RoadTypes : uint64` with `typedef uint64 RoadTypes` fixes it.
18:07:57  <peter1138> What the...
18:09:33  <peter1138> Hmm.
18:10:38  <peter1138>     inline mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((int)m1 | m2);} \
18:10:42  <peter1138> Okay...
18:10:44  <peter1138> That will do it.
18:10:53  <peter1138> DECLARE_ENUM_AS_BIT_SET is not safe on uint64...
18:11:15  <peter1138> So railtypes have the same issue when > 32 are used. Nice!
18:11:56  <peter1138> And anything else 64 bit, I suppose.
18:14:09  <peter1138> I see what happened. It was working before because I didn't have > 32 road types loaded.
18:14:28  <peter1138> > 64 does work, it's just messed up a little :p
18:14:32  <peter1138> Erm...
18:14:35  <peter1138> > 32 does work...
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18:16:46  <LordAro> heh
18:17:09  <LordAro> did someone say there was an issue with replacing the TinyEnumT ?
18:17:51  <LordAro> (not strictly related)
18:27:57  <peter1138> m3henry tried but didn't get far.
18:28:59  * andythenorth must to drive
18:29:02  <andythenorth> bye
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18:31:20  * peter1138 adds DECLARE_ENUM_AS_64BIT_SET :p
18:31:27  <peter1138> Oh, no.
18:32:30  <LordAro> ew
18:32:40  <peter1138> It's okay, it doesn't work anyway.
18:43:01  <Samu> omg i didn't save game number 3, :(
18:43:11  <Samu> must repeat
18:44:14  <Samu> I hope aroai wins again
18:44:22  <LordAro> haha
18:44:47  <Samu> vs OtviAI
18:53:40  <Samu> aroai wins, but took longer this time
18:55:59  <LordAro> Samu: what is your win condition?
18:56:58  <Samu> reach £10M
18:59:13  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7532: Fix bf8d7df736: DECLARE_ENUM_AS_BIT_SET does not work for 64 bit types, leading to spurious results.
19:07:07  <LordAro> peter1138: can't fix DECLARE_... ?
19:09:54  *** Supercheese has quit IRC
19:10:16  <LordAro> peter1138: perhaps?
19:10:16  *** Supercheese has joined #openttd
19:28:26  <peter1138> Well I tried but it still didn't work.
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19:32:39  <Samu> first round complete!
19:32:44  <Samu> this was kinda fast
19:32:52  <Samu> 46 more rounds to go lol
19:33:07  <Samu> at this pace, i can finish the tournament in less than a month
19:33:40  <Samu>
19:33:41  <Samu> results
19:34:08  <Samu> left side winner vs right side loser
19:34:23  <Samu> and the days needed to reach £10M CV
19:48:14  * peter1138 tries with int64 instead of uint64
19:48:21  <peter1138> (In DECLARE_ENUM...)
19:49:13  <glx> and std::underlying_type<mask_t>::type doesn't work ?
19:49:31  <peter1138> Not tried that, not sure where that would go...
19:50:08  <glx> it should use uint64 for Railtypes, if I understand the doc
19:50:59  <peter1138> Yeah but where?
19:51:34  <glx> in DECLARE_ENUM... replacing (ini)
19:51:39  <glx> *(int)
19:52:25  <peter1138> Ah
19:53:12  <glx> because int is clearly not enough for 64bit ;)
19:53:43  <peter1138> Well, I tried int64 earlier and it didn't work, but I must've got something else messed up because it does now.
19:54:00  <glx> but using the underlying type should be the best option
19:57:08  <peter1138> Ok, trying that.
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20:01:08  <peter1138> Yeah...
20:03:20  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
20:03:41  <peter1138> Let's see what the CI makes of it :p
20:06:54  <glx> hmm DECLARE_POSTFIX_INCREMENT may have issues too for 64bit enums
20:08:19  <peter1138> RailTypes is the only one and doesn't use that.
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20:16:14  <peter1138> I guess that's better.
20:16:44  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed pull request #7532: Fix bf8d7df736: DECLARE_ENUM_AS_BIT_SET does not work for 64 bit types, leading to spurious results.
20:16:45  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7532: Fix bf8d7df736: DECLARE_ENUM_AS_BIT_SET does not work for 64 bit types, leading to spurious results.
20:24:34  <LordAro> peter1138: :)
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20:32:46  <Samu> default parameters are not suitable for forests in arctic tileset
20:32:49  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
20:33:02  <Samu> what to do?
20:33:54  <Samu> do every match in temperate tileset?
20:34:12  <Samu> do 47 different configs?
20:34:53  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
20:36:04  <Samu> seems like a waste, to do 1128 matches on the same openttd.cfg
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20:38:08  <LordAro> Samu: seems like the config can be altered to set a particular AI easily enough
20:38:17  <LordAro> if you're cleverz you could script the whole thing
20:39:18  <Samu> i mean the map settings, landscape and such
20:39:49  <Samu> how much shall I test toyland
20:40:02  <Samu> vs other tilesets
20:40:11  <LordAro> yeah, so use a "base" config that you then alter to set particular AI
20:40:36  <glx> and one base per "day"
20:40:36  <LordAro> you're already testing far more than anyone else has, i think
20:42:56  <Samu> there are 47 rounds, i was initially thinking 12 rounds for each tileset, except toyland, with 11
20:43:21  <Samu> but the default map parameters aren't particularly good
20:43:28  <Samu> forests aren't created, no ice on arctic
20:45:31  <Samu> could be 15 for the 3 main tilesets, and 2 for toyland
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20:45:37  <Samu> i dunno
20:46:42  <peter1138> LordAro, I can do it but I can't test it :p
20:47:23  <glx> peter1138: if DECLARE_ENUM works with the change I guess DECLARE_POSTFIX will
20:47:44  <Samu> think Samu, think!
20:47:48  <Samu> WHAT TO DO
20:47:48  <peter1138> Yeah, just need to renaming the parameter from "type" becuase... well, ::type...
20:49:41  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
20:49:42  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
20:53:15  <Samu> ok, i made up my mind
20:53:21  <Samu> will go on with 47 different configs
20:54:15  <Samu> and will stick to what I wanted initially, 12, 12, 12, 11 for each tileset
20:54:17  <Samu> configs
20:58:09  <_dp_> hi
20:58:31  <_dp_> I found an issue with client questions :(
20:58:43  <_dp_> NetworkClientInfo index is not synced between clients
20:59:35  <_dp_> not sure how to fix it though as there are not enough free bits for client_id in CmdGoalQuestion :(
20:59:52  <peter1138> eh?
21:00:57  <_dp_> peter1138, CmdGoalQuestion takes client index atm instead of id and index is not synced
21:02:27  <_dp_> I've no idea how to get index to desync but apparently that happens sometimes
21:05:33  <Samu> AroAI beats NoCAB... that's unexpected, considering it's arctic
21:06:28  <glx> each client has a different client index
21:08:49  <Samu> town generator has a tendency to pick near-shores places, where in arctic means towns can grow
21:08:58  <Samu> i see why aro did well
21:09:13  <Samu> biased town gen
21:11:42  <_dp_> hmm... technically 10 bits is enough for all combinations of 3 buttons and that makes it possible to put them in p1 and client id in p2 but that's a very tight bit packing
21:20:23  <_dp_> so... how about adding ... p3?
21:21:27  <_dp_> though sometimes it feels that even p103 won't be too excessive
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21:28:19  <peter1138> Oh, it was approved already and then I dismissed it :/
21:28:50  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 approved pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET and DECLARE_POSTFIX_INCREMENT.
21:31:15  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7533: Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET and DECLARE_POSTFIX_INCREMENT.
21:31:43  <LordAro> :)
21:33:03  <peter1138> And *that* is how 7c0400001 | 10 = ffffffffc0400011
21:34:14  <Eddi|zuHause> making 32bit operation and then sign-extending to 64bit?
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21:40:11  <glx> truncate 64bit to 32bit first
21:42:11  <peter1138> Well, anyway
21:42:44  <peter1138> So back to 6pm... :p
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22:00:35  <DorpsGek_II> [OpenTTD/OpenTTD] ldpl opened issue #7534: GSGoal.QuestionClient sends message to wrong client
22:01:53  <_dp_> or just make ClientID uint16...
22:02:48  <_dp_> what is it now anyway? just enum is a very vague type specification
22:03:37  <Eddi|zuHause> <_dp_> though sometimes it feels that even p103 won't be too excessive <-- clearly what it needs is an xml structure.
22:04:10  <glx> or json
22:05:22  <nielsm> will json in string data become official?
22:06:59  <_dp_> god forbid
22:08:02  <_dp_> just blob it! :p
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22:13:08  <peter1138> nielsm, official?
22:14:13  <nielsm> well I don't know if anything does that kind of stuffing atm
22:15:06  <_dp_> is it a blasphemy to use tile parameter for other stuff? xD
22:16:10  <Samu> wow, WrightAI beats WormAI in arctic
22:16:18  <Samu> that wasn't supposed to happen
22:16:41  <glx> _dp_: would not be the first time something is abused
22:20:09  <Samu> Wormnest,
22:30:29  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
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23:48:56  <Samu> wow, ChooCho vs NoCAB game was soo close
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23:49:24  <Samu> £9,938k for NoCAB, but ChooChoo wins
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