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00:05:21 <Samu> i dont have 1.7.2, wish i had 00:05:32 <Samu> wanted to see how that would load 00:05:51 <peter1138> https://www.openttd.org/downloads/openttd-releases/1.7.2.html 00:06:15 <Samu> oh, cool ty 00:07:48 <Samu> impossible, also loads some other ai 00:07:50 <Samu> ... 00:07:52 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg 00:09:32 <Samu> why would it save as random ai 00:09:37 <Samu> makes no sense 00:11:10 <Samu> maybe it was a save made in a multiplayer game 00:11:22 <Samu> and I wasn't the host 00:11:46 <Samu> I was in the client when i saved game 00:11:59 <Samu> possible explanation, as clients don't run the ai 00:22:27 <Samu> okay, infrastructure maintenance costs are too harsh on the AIs :( gonna postpone this test 00:26:05 <Samu> will try it enabled but with relatively low costs for compensation 00:26:11 <Samu> at a later round 00:40:31 <Samu> hmm the ais are struggling 00:41:01 <Samu> perhaps I made it a bit too difficult 00:42:44 <Samu> even without infrastructure maintenance, they're having a hard time 00:46:28 <Samu> ok, gonna change settings again 00:56:56 <Samu> 512x512 map with low number of towns and industries 00:57:10 <Samu> but this time terrain is flat, very smooth 00:57:19 <Samu> and they start with 500k loan 00:57:49 <Samu> high costs, disasters, breakdowns 01:00:12 <Samu> towns also dont grow 01:00:16 <Samu> and are hostile 01:15:00 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on issue #7268: Suggestion: Option not to disclose server information when password-protected https://git.io/fj30A 01:22:16 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fj30h 01:33:08 *** Flygon has joined #openttd 01:39:13 *** HerzogDeXtEr has quit IRC 01:40:34 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #7255: Crashlog truncated with many news messages https://git.io/fj3EY 02:12:11 *** Wormnest has quit IRC 02:43:00 *** Samu has quit IRC 03:20:06 *** glx has quit IRC 04:20:54 *** Supercheese has joined #openttd 05:26:32 *** Supercheese has quit IRC 05:35:13 *** andythenorth has joined #openttd 05:37:30 <andythenorth> well 06:40:47 *** arikover has joined #openttd 06:46:52 <peter1138> That's a whole in the ground. 06:51:55 <peter1138> Oh, ok. 06:52:03 <peter1138> That AI that test and then failed to build an airport... 06:52:08 <peter1138> It simply doesn't have enough money. 06:54:36 *** Wolf01 has joined #openttd 06:54:51 <Wolf01> o/ 07:06:05 * andythenorth makes the thing 07:09:10 <andythenorth> RV weight is still capped to 63.75t? 07:10:00 <peter1138> I don't know. Is there a cap? 07:10:13 <andythenorth> 'cap 07:11:50 * andythenorth looks 07:11:59 <andythenorth> probably can work around it with cb36 07:13:07 <andythenorth> action 0 prop is a byte, in quarter-tons 07:14:56 <andythenorth> cb 36 should work 07:15:02 <andythenorth> yeah 07:17:19 *** TELK has joined #openttd 07:18:23 <andythenorth> maybe nml should just always use the cbs 07:18:36 <andythenorth> and remove the action 0 props which have cb36 equivalent 07:18:45 <TELK> Excuse me, do you know where I can download old stable's? I once visited such page in the official sites but I can't remember. 07:21:53 <TELK> Ah sorry I found it 07:23:23 *** andythenorth has quit IRC 07:36:23 *** TELK has quit IRC 07:54:27 *** nielsm has joined #openttd 07:58:54 *** andythenorth has joined #openttd 08:00:29 <peter1138> Hi 08:00:36 <peter1138> At work now :( 08:01:01 <nielsm> vacation~ 08:02:15 <peter1138> Nice. 08:02:51 * andythenorth should find the bike 08:02:52 <andythenorth> and ride it 08:02:54 <andythenorth> to work 08:02:57 <andythenorth> via tesco 08:04:15 <andythenorth> kind of want to make feldbahn ;P 08:04:16 <andythenorth> nvm 08:05:46 <peter1138> Do it. 08:06:47 <andythenorth> so are Variants a thing? 08:06:58 <andythenorth> influences the design of Hog stuff :P 08:06:58 <peter1138> No. 08:07:07 <peter1138> I've been busy cycling and sorting out NRT. 08:07:08 <andythenorth> I design it like they don't exist 08:07:25 <andythenorth> can rek Hog if they arrive 08:07:27 <peter1138> And dealing with kids of friends. 08:07:27 <andythenorth> v3 08:07:46 <peter1138> And sorting out station coverage. 08:07:55 <andythenorth> yes all those things 08:08:15 <peter1138> So, no, no variants yet. 08:08:17 * andythenorth should finish Sam, Hog v2 and Horse v2 08:11:14 <Wolf01> peter1138: is it possible to make roadstops to not replace the roadtype? 08:19:20 * andythenorth wonders about splitting all station building away from [-]type 08:19:31 <andythenorth> I never seem to have the right type selected :P 08:19:47 <Wolf01> Yeah 08:20:23 <Wolf01> A companion toolbar, just like the terraform one 08:22:37 <andythenorth> BBL 08:22:38 *** andythenorth has left #openttd 08:41:52 <peter1138> Wolf01, yes. 09:07:59 <peter1138> Hmm, the code currently explicitly checks if it needs to be converted. 09:19:17 <peter1138> And, well, the type is important when you are building on bare ground. 09:21:33 <Wolf01> <peter1138> Hmm, the code currently explicitly checks if it needs to be converted. <- add a ctrl modifier :P 09:22:02 <peter1138> Um. 09:22:11 <peter1138> Ctrl is remove, I think? :p 09:23:31 <Wolf01> I think I initially made it so because there was some trouble telling if ELRD or ELRL it was built there 09:24:23 <peter1138> I can figure it out tonight, I guess. 09:24:45 <Wolf01> Because you can't just electrify DIRT 09:24:45 <peter1138> Converting the type should definitely be explicit, I think. 09:25:43 <peter1138> I could each check compatibility both ways, and if they are, or just ignore the type and not change it. 09:25:44 <Wolf01> I thought in later versions I made a "can't build X here because roadtype is not compatible" and removed the automagic conversion, but it might be lost in some branch or even never committed 09:25:52 <peter1138> Might be. 09:26:16 <peter1138> I can see there's some duplicated code checking for road and then tram, which I may be able to condense down. 09:27:00 <Wolf01> Both way type check should be the right one, IIRC I did it like that 09:53:06 <peter1138> Actually, one-way check is fine because it's not going to convert. 10:52:06 *** techmagus_ has joined #openttd 10:52:10 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type https://git.io/fj3wA 10:57:16 *** techmagus has quit IRC 11:47:47 *** arikover has left #openttd 12:08:53 <Artea> bu 12:09:00 <Artea> just lost 43M 12:09:02 <Artea> euros 12:09:20 <Artea> for large advertise in a town where I wasn't in the poll 12:09:56 <Artea> would work if I construct now ? 12:22:27 *** andythenorth has joined #openttd 12:22:39 <andythenorth> sometimes I think it would be nice to have another modifier key 12:31:26 <peter1138> Well... 12:31:35 <peter1138> shift, ctrl, alt, caps-lock 12:31:43 <peter1138> possibly not caps-lock :p 12:32:49 <peter1138> Windows added the Win key but then used it all. 12:33:26 *** Maarten has joined #openttd 12:33:34 <peter1138> https://en.wikipedia.org/wiki/Space-cadet_keyboard#/media/File:Space-cadet.jpg 12:33:47 <peter1138> hyper, super, meta, ctrl, shift 12:34:09 <LordAro> hyper key best key 12:34:26 <peter1138> "he space-cadet keyboard was equipped with seven modifier keys: four keys for bucky bits (Control, Meta, Super, and Hyper), and three shift keys, called ⇧ Shift, Top, and Front (which was labeled Greek on its top)" 12:34:30 <peter1138> +t 12:34:52 <peter1138> " Control+Meta+Hyper+Super could be pressed with the fingers of one hand, while pressing another key with the other hand. " 12:34:55 <LordAro> peter1138: https://www.reddit.com/r/MechanicalKeyboards/comments/7wubx0/i_hear_space_cadet_is_popular/ someone made this a while ago 12:34:56 <peter1138> Sounds great. 12:35:06 <peter1138> Nice. 12:45:55 <andythenorth> I was thinking of a modifier that would toggle so I can build stations with or without converting type 12:46:18 <andythenorth> also obviously, modifier-clicking on vehicles in depot :P 12:46:49 <_dp_> that's not even close to the mayhem of programmable keyboards 12:47:00 <_dp_> even if they have fewer keys qmk can do 32 layers easily 12:50:28 <peter1138> Well 13:00:12 <_dp_> btw, https://www.reddit.com/r/MechanicalKeyboards/comments/78pbas/never_enough_macros/ 13:02:43 <peter1138> I nearly got one of those Stream Deck things once. 13:02:51 <peter1138> But, eh... not really necessary :-) 13:03:05 <peter1138> I have 3 x numeric keypads instead, but they're labelled for flight-sim use. 13:06:02 <_dp_> I just have a separate layer for openttd on my ergodox xD 13:07:16 <Wolf01> Why dows that keyboard makes me think about those old gaming keyboards where you could change the entire keyboard but keeping the base? 13:07:25 <Wolf01> *does 13:07:37 <Wolf01> z-boards? 13:08:31 <Wolf01> Yes, that: https://techexclusive.net/steelseries-zboard-keyboard-review/ 13:10:32 <Wolf01> Also, I currently have 18 programmable keys (54 if I count that the profiles are switchable) on the left side of the keyboard, and only used like 3 of them :P 13:16:54 <peter1138> Nasty. 13:20:05 <Wolf01> *54 programmable keys for every single application XD 13:21:51 <peter1138> What keyboard do you have then? 13:22:04 <Wolf01> Logitech G510 13:22:13 <_dp_> drives me nuts each time I see foldable keyboard with staggered columns 13:24:22 <peter1138> Well, non-staggered keys would be worse. 13:25:15 <Wolf01> I think the biggest problem for not using macro keys is that you don't remember what is performed by that key, I assigned cut, copy, paste to the 3 bottom keys, never used 13:25:38 <peter1138> I never found macros that useful. 13:25:56 <peter1138> My keypads are just binds to specific commands in X-Plane. 13:25:57 <Wolf01> Oh, I do, with magicka :P 13:26:06 *** Samu has joined #openttd 13:26:17 <peter1138> I played maI migght have that. 13:26:22 <peter1138> .... 13:26:24 <peter1138> I might have that. 13:26:35 <peter1138> Hmm, this code is painful to look at. 13:28:14 <Wolf01> When you have a spell which is QFASER, QFASA, SAFE, etc, or worse, like QFQFQFQFQF-RMB you might want to get your fingers some relief :P 13:28:25 <Samu> hi 13:28:55 <Wolf01> Specially if you need to do them with the right timing 13:29:03 <Wolf01> In the middle of battle 13:31:43 <Wolf01> BTW, we can use the scroll lock as modifier key 13:32:26 *** Flygon has quit IRC 13:32:30 <Wolf01> Shouldn't be a problem, if you don't play with a KVM switch :P 13:44:26 <peter1138> Ah, I never played the game that... hard... 13:59:58 *** Wormnest has joined #openttd 14:12:06 <Samu> my gs just triggered some squirrel bug... 14:12:45 <Samu> https://imgur.com/ZFgdToa 14:13:40 <Samu> what happened? 14:13:45 <nielsm> that looks like INT64_MAX 14:16:35 *** Eddi|zuHause has quit IRC 14:16:35 *** Eddi|zuHause2 has joined #openttd 14:17:36 <Samu> hmm nop 14:17:47 <Samu> it wasn't squirrel apparently, it was main code 14:18:01 *** Eddi|zuHause2 is now known as Eddi|zuHause 14:18:21 <Samu> https://imgur.com/EcrQH6N 14:18:41 <Samu> company value should stick to £1 all time 14:18:45 <Samu> i didnt build anything 14:20:14 <LordAro> that's definitely INT64_MAX 14:20:21 <LordAro> curious 14:20:46 <LordAro> unless it's the underflow issue i spotted before 14:20:54 <LordAro> money values are safe from overflow, but not underflow 14:27:36 *** Eddi|zuHause2 has joined #openttd 14:30:03 <Samu> but squirrel still displays something weird like -1% 14:30:32 <Samu> the goal was definitely that value it got now, it was 10M 14:30:39 <Samu> was not* 14:31:38 <LordAro> something's overflowed somewhere, i suspect 14:32:14 <Samu> company value graph is unable to plot this new huge value in the graph 14:33:38 <Samu> https://imgur.com/L399MJP 14:33:42 <Samu> red line is missing 14:34:00 *** Eddi|zuHause has quit IRC 14:34:42 <Samu> and, it's million counting is bugged --- 14:35:22 <Samu> 922,337,203,685,000,000 14:36:00 <Samu> 9,223,372,036,854,562,191 14:38:12 <Samu> let me check what squirrel do 14:40:12 <Samu> local c_progress = (c_value * 100) / this.best_value; 14:40:16 *** andythenorth has left #openttd 14:40:40 <Samu> a big value * 100 becomes negative? 14:41:02 <nielsm> if it overflows yes 14:41:16 <Samu> so thats why i got a -1% 14:44:41 <Samu> if (rank == 1) { 14:44:41 <Samu> this.best_value = c_value; 14:44:51 <Samu> looks like it's doing as I asked 14:45:14 <Samu> best_value is updated with the biggest value 14:45:22 <Samu> instead of staying at 10M 14:45:34 <Samu> my fault here 14:49:25 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 14:51:41 <Samu> oh snap SmallTownAI just got updated, in the middle of the tournament 14:51:43 <Samu> what to do 14:51:46 <Samu> redo? 14:53:30 <peter1138> Surprise. 14:57:56 <Samu> oh well, I rather re-do this now, than later 15:00:19 *** Eddi|zuHause2 is now known as Eddi|zuHause 15:04:42 <peter1138> Ok 15:05:40 <Samu> so, year 2827 is the absolute limit 15:06:10 <nnyby> haha 15:06:12 <Samu> AIs got 2827 - 1960 years to reach £10M 15:06:18 <Samu> @calc 2827-1960 15:06:18 <DorpsGek> Samu: 867 15:06:22 <Samu> 867 years, :) 15:09:26 <Samu> this is why a spectator slot in single player is important :) 15:09:30 <Samu> *cough* 15:10:43 <LordAro> i don't see how that's relevant at all 15:11:12 <Samu> it was my company reaching the goal, thx to a bug :( 15:11:24 <Samu> not an ai company 15:12:10 <LordAro> i think there should be a rather shorter limit than 850 years 15:12:58 <_dp_> Samu, that slot doesn't have to be in master, you can run patched locally 15:13:03 <LordAro> the fact remains - if you want to spectate, run multiplayer 15:13:12 <_dp_> Samu, unless you find another weirdo that likes to hang out with robots :p 15:13:21 <LordAro> or cheat and give yourself money 15:13:34 <LordAro> hell, get the GS to do it for you 15:16:48 <_dp_> reminds me of a time when server company had shitton of money on citymania 15:16:55 <_dp_> ppl were like, oh, cheats 15:16:59 <_dp_> and left 15:17:29 <_dp_> not it has a little but constantly gives itself if it needs more 15:17:34 <_dp_> no complaints so far xD 15:19:49 <LordAro> heh 15:32:12 <peter1138> server company... heh 15:32:58 *** HerzogDeXtEr has joined #openttd 15:45:32 <Artea> AI party ? lol 15:48:30 <Wolf01> Oh, minecraft 1.14 15:49:41 <Artea> I have a ton of euros in my server 15:50:00 <Artea> and 2 trains and 16 aircrafts ;) 16:05:27 *** Gumle2 has joined #openttd 16:19:36 *** gelignite has joined #openttd 16:33:49 <peter1138> Hmm, I better update. 16:35:56 <peter1138> Another 6 months until shader support comes out, I guess 16:38:55 *** arikover has joined #openttd 16:40:48 <peter1138> That... took a long time to load. 16:42:33 <peter1138> Ah yes, new textures. 16:44:06 <peter1138> Granite stairs, granite walls. Nice. 16:45:51 *** Thedarkb1-T60 has quit IRC 16:49:34 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 16:51:41 *** Thedarkb1-T60 has joined #openttd 16:58:39 *** glx has joined #openttd 16:58:39 *** ChanServ sets mode: +v glx 17:04:20 *** Progman has joined #openttd 17:16:20 <peter1138> Hmm, well, seems to work. 17:20:12 *** sla_ro|master has joined #openttd 17:25:59 *** andythenorth has joined #openttd 17:26:00 *** andythenorth has left #openttd 17:26:12 *** andythenorth has joined #openttd 17:26:17 <andythenorth> yo 17:26:36 <peter1138> Hello 17:28:13 <andythenorth> now what? :) 17:30:46 <peter1138> I'm testing "don't upgrade roads when placing road stops" 17:31:17 <andythenorth> sad news about NRT 17:31:28 <andythenorth> everything I want to do with it so far is trivially done already :P 17:31:37 <andythenorth> I have no interesting cases :| 17:31:55 <andythenorth> now I just need to draw loads of sprites 17:32:16 <peter1138> Hmm? 17:32:22 <peter1138> What do you want to do with it? 17:32:39 <andythenorth> make 4 tramtypes, and 2 or 3 roadtypes 17:32:47 <andythenorth> and some hidden types 17:32:47 <peter1138> Ok. And? 17:32:51 <andythenorth> it all just works 17:32:57 <peter1138> Is that the problem? 17:33:05 <andythenorth> the problem is that it doesn't test much :) 17:33:06 <peter1138> It means you can't procrastinate on it? 17:33:18 <andythenorth> it means we need someone else to test more 17:33:25 <andythenorth> @seen supermop_work 17:33:25 <DorpsGek> andythenorth: supermop_work was last seen in #openttd 3 days, 19 hours, 47 minutes, and 46 seconds ago: <supermop_work> andy off the rails 17:34:07 <peter1138> Pretty much. 17:34:13 <peter1138> You could publish your NewGRFs. 17:34:43 <andythenorth> they would be published as nightlies on Jenkins 17:34:47 <andythenorth> but Jenkins is fucked :( 17:34:53 <andythenorth> and I can't understand the error 17:35:06 *** supermop_work has joined #openttd 17:35:15 <andythenorth> it's like he was summoned 17:35:20 <andythenorth> hi supermop_work 17:35:32 <supermop_work> yo 17:35:40 <andythenorth> meanwhile, how did I cause jenkins to 404? https://jenkins.openttdcoop.org/job/road-hog/1604/console 17:36:08 <andythenorth> most of coop grfs haven't failed 17:36:20 <andythenorth> otoh, many of them haven't built for years, so maybe that's not helpful 17:36:48 <andythenorth> planetmaker hi o/ 17:37:19 <andythenorth> supermop_work: so NRT then? 17:37:25 <andythenorth> interesting test cases? 17:37:31 <andythenorth> ~64 types 17:39:15 <andythenorth> peter1138 might have something....is there a string for naming depots by -type? 17:39:18 <andythenorth> I can't see one 17:39:57 <peter1138> Don't think so. 17:40:22 <andythenorth> Whitport Metro Depot would be better than Whitport Train Depot 17:40:40 <andythenorth> Funningley Feldbahn Depot rather than Funningley Road Vehicle Depot 17:41:17 <peter1138> Hmm 17:43:22 <supermop_work> what about it andythenorth 17:43:33 <supermop_work> spools of trolley wire? 17:43:36 <andythenorth> spools 17:44:07 <andythenorth> peter1138: has anything much changed from this, I guess we'll need some docs soon https://wiki.openttd.org/Frosch/NotRoadTypes#Road-.2FTramtype 17:44:14 <andythenorth> docs are the *worst* thing ever 17:44:19 <andythenorth> worse than tax returns 18:10:57 <peter1138> andythenorth, ELRD/RAIL are not a thing. 18:11:38 <andythenorth> where do we write docs? 18:11:51 <peter1138> newgrf-specs.tt-wiki.net? 18:11:55 <andythenorth> yeah there 18:12:17 <andythenorth> plaster DRAFT over the top of them? 18:13:49 <andythenorth> time to make chicken nuggets 18:16:33 <peter1138> Top of what? 18:16:38 <peter1138> Oh. 18:17:52 <peter1138> Hmm, okay, I think the powered test is wrong. 18:28:18 *** Fuco has joined #openttd 18:31:04 <planetmaker> https://jenkins.openttdcoop.org/job/road-hog/1605/console @ andythenorth . That now looks different (see at bottom) 18:34:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW 18:35:07 <nielsm> that was a somewhat silly force-push for an amended commit :P 18:35:27 <peter1138> Merges would be silly :p 18:35:59 <peter1138> But yes. return return. How did that even work? 18:36:49 <nielsm> by being #ifdef'd out 18:36:58 <peter1138> Ahhh 18:39:03 <andythenorth> planetmaker: thanks, so the issue is chameleon now? 18:40:22 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg 18:40:51 <peter1138> That seems ok :p 18:44:20 <andythenorth> :) 18:45:35 <planetmaker> whatever caused it to fail. Previously... well... probably wrong boot order of VMs 18:54:32 <andythenorth> is there anything I can do to help get the dependencies in place? 18:57:23 <nielsm> https://0x0.st/zb-J.png I wonder how to best improve the sizing of news messages with large fonts + UI scale 18:57:50 <nielsm> the "(Manager)" below the picture is also cut off 18:59:00 <andythenorth> nielsm: there are probably more pathological cases of that in other languages? 18:59:29 <nielsm> https://0x0.st/zb-t.png that's a bit better for non-company news 18:59:42 <nielsm> some padding pixels are wrong, but at least it's about as wide as the status bar 19:04:25 <arikover> andythenorth: Hello! Translating Iron Horse at the moment. I am struggling with this "alignment van": what is it exactly? 19:04:39 <andythenorth> ha ha sorry 19:04:47 <andythenorth> that's just for testing the sprite offsets 19:04:52 <andythenorth> it never appears in the game 19:05:02 <peter1138> nielsm, height needs to increase somewhat 19:06:12 <peter1138> Wolf01, does that push to nrt work better? 19:06:46 <arikover> andythenorth: ok so I guess it might not be worth being properly translated then... Thanks! 19:07:42 <Wolf01> I'll try it 19:07:53 <nielsm> peter1138: I think I'll go through and see if I can litter some ScaleGUITrad() around the general NUI code 19:08:15 <peter1138> I have a patch (haha) that scales padding as well. 19:08:53 <peter1138> Just need to fix it as currently it does... http://fuzzle.org/~petern/ottd/padding1.png 19:09:07 <andythenorth> arikover: I wouldn't translate it no :) 19:09:10 <andythenorth> thanks 19:09:13 <peter1138> Doubles line widths, which was intentional but probably not desirable :) 19:09:37 <peter1138> curried veg wrap for tea, and then... rhubarb crumble for dessert, I think. 19:14:16 <nielsm> https://0x0.st/zb-E.png 19:14:30 <nielsm> https://0x0.st/zb-6.png 19:14:32 *** WormnestAndroid has joined #openttd 19:15:20 <nielsm> also fixes the query box! https://0x0.st/zb-I.jpg 19:16:35 *** WormnestAndroid has quit IRC 19:17:29 <peter1138> Nice. 19:19:35 <Wolf01> <peter1138> Wolf01, does that push to nrt work better? <- seems fine 19:20:01 <peter1138> Nice 19:20:10 <nielsm> it might do something weird if you change GUI scale while windows are open, but that's not important 19:20:30 <peter1138> That happens. 19:20:38 <peter1138> Some windows are totally messed up. 19:20:45 <peter1138> Probably just want to automatically reinit all windows. 19:21:11 *** Gumle2 has quit IRC 19:25:25 <peter1138> Hmm. 19:25:39 <peter1138> Where did I put my doom2.wad? 19:28:50 <V453000> .grf 19:28:53 <V453000> :P 19:33:41 <andythenorth> this feldbahn is long https://www.railpictures.net/photo/694850/ 19:33:47 <andythenorth> soviet 19:34:03 <andythenorth> peter1138: http://prboom.sourceforge.net/ 19:35:50 *** Arveen has quit IRC 19:38:51 <nielsm> https://0x0.st/zbo-.png no longer clipping the manager name! 19:39:44 <peter1138> Ooh. 19:40:14 <nielsm> I need to get some new vehicle introductions and check those are right 19:40:33 <nielsm> (apropos "ooh") 19:40:47 <peter1138> Playing Hell Revealed II PWAD. 19:40:51 <peter1138> It's somewhat hard :/ 19:42:05 <nielsm> https://0x0.st/zboH.png looks decent 19:42:57 <peter1138> Yes. 19:45:05 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7539: Fix some GUI scaling https://git.io/fj39Q 19:59:59 <andythenorth> I used to make WADs 20:00:11 <andythenorth> linedefs 20:00:18 <andythenorth> textures 20:00:21 <andythenorth> back-face clipping 20:03:05 *** sla_ro|master has quit IRC 20:17:52 *** HerzogDeXtEr has quit IRC 20:37:10 <Artea> peter1138 20:37:16 <Artea> try Brutal DooM 20:37:38 <Artea> http://zandronum.com/download 20:37:53 <Artea> https://www.moddb.com/mods/brutal-doom/downloads 20:48:28 <nielsm> hax https://0x0.st/zbo0.jpg 20:48:46 <nielsm> not proud of the hackery done to make the title game zoomed by ui scale 20:55:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q 20:57:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QM 20:59:02 *** gelignite has quit IRC 21:06:19 <peter1138> andythenorth, yeah, me too. 21:06:37 *** Progman has quit IRC 21:07:14 <peter1138> Ok, I've changed the chain on the road bike. 21:07:30 <peter1138> And now sat down with a tiny bit of bees and chiscuits 21:08:16 <peter1138> Ok, so towns seems to be broken in NRT. 21:08:54 <andythenorth> bees 21:09:11 <andythenorth> what did we break? 21:09:28 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q 21:09:29 <peter1138> What did I break, most likely. 21:09:50 <peter1138> Oh, maybe it's villages is villages 21:10:07 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QH 21:14:23 <andythenorth> oof I failed to make Hog 21:14:28 <andythenorth> there was an event in Blitz 21:14:37 <andythenorth> I did some pointless credit grinding 21:14:42 <peter1138> I guess VIV stops houses being built? 21:14:47 <peter1138> So you end up with towns made of town? 21:14:55 <peter1138> Or it's an NRT bug :p 21:15:15 * peter1138 leaves an AI game running for a few years. 21:15:21 <peter1138> Without VIV this time. 21:17:03 <andythenorth> I've got VIV game with cities that are nearly all skyscraper 21:17:07 <andythenorth> hardly any sprawl 21:17:33 <peter1138> I think these were villages that grew but it didn't want them to. Or something :p 21:18:23 <andythenorth> https://dev.openttdcoop.org/attachments/download/9422/Sesdingney%20Falls%20Transport,%2012-07-2010.png 21:18:48 <andythenorth> oh it's not showing the town signs in the screenshot :P 21:18:49 <andythenorth> oof 21:19:03 <andythenorth> anyway, that's 3 towns 21:19:08 <nielsm> occasionally I leave ottd open on the title screen just to have the TTO theme playing on repeat 21:20:16 <nielsm> taking all that time to decode the original music was worth it 21:25:44 <peter1138> Bah, Brutal Doom crashed :( 21:26:13 <peter1138> Your script made an error: the index 'HasStatue' does not exist 21:26:18 <peter1138> Seems like an odd index... 21:27:00 <peter1138> So far towns look fine. 21:31:03 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj37q 21:35:24 <nielsm> and with that I should go to bed 21:39:35 <andythenorth> bed! 21:39:40 * andythenorth makes some feldbahn briefly 21:41:25 <andythenorth> hmm 21:41:32 <andythenorth> how easy are recolour sprites? 21:41:56 <andythenorth> I want to recolour 1 yellow hue to red 21:42:51 <andythenorth> maybe TMWFTLB :P 21:43:25 *** nielsm has quit IRC 21:44:21 *** andythenorth has quit IRC 21:46:29 <peter1138> They're easy, but okay. 22:17:14 *** arikover has quit IRC 22:24:31 *** Fuco has quit IRC 22:33:57 *** Wolf01 has quit IRC 23:22:26 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35V 23:23:40 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35w 23:32:40 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #7538: Remove TinyEnumT type https://git.io/fj3Bl