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00:14:45 *** Compu has joined #openttd 00:47:43 *** urdh has quit IRC 00:53:33 *** urdh has joined #openttd 01:21:48 *** Wormnest has quit IRC 01:52:39 *** Flygon has joined #openttd 03:29:47 *** glx has quit IRC 04:44:23 *** tokai|noir has joined #openttd 04:44:23 *** ChanServ sets mode: +v tokai|noir 04:51:11 *** tokai has quit IRC 04:54:01 *** Samu has quit IRC 05:20:42 *** andythenorth has joined #openttd 05:29:53 *** Thedarkb1-T60 has quit IRC 05:31:49 *** Thedarkb-T60 has joined #openttd 05:58:38 *** Thedarkb1-T60 has joined #openttd 05:58:39 *** Thedarkb-T60 has quit IRC 05:59:46 *** Thedarkb1-T60 has quit IRC 06:00:06 *** Thedarkb1-T60 has joined #openttd 06:13:25 *** Thedarkb1-T60 has quit IRC 06:13:40 *** Thedarkb-T60 has joined #openttd 06:22:16 *** Thedarkb-T60 has quit IRC 06:23:42 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type https://git.io/fj3NT 06:25:59 <andythenorth> moin 06:58:32 <peter1138> Hello. 07:11:12 *** nielsm has joined #openttd 07:11:48 <peter1138> I better go to work :/ 07:12:13 <nielsm> morning 07:25:25 <andythenorth> hi 07:29:23 *** andythenorth has quit IRC 07:42:35 *** gelignite has joined #openttd 08:15:45 *** andythenorth has joined #openttd 08:24:55 *** Thedarkb-T60 has joined #openttd 08:34:27 *** andythenorth has quit IRC 08:56:22 <nielsm> https://www.transportfever2.com/ I guess that's happening then 08:57:52 <nielsm> "Individually simulated land animals, birds and fish" important feature? 09:07:21 *** andythenorth has joined #openttd 09:07:34 *** andythenorth has left #openttd 09:20:16 <LordAro> very important 09:38:17 <Xaroth> Immersion dude, immersion 09:45:56 <Artea> There were 19553 failed login attempts since the last successful login. 09:46:07 <Artea> Holy Goddess 10:09:48 *** fanioz has joined #openttd 10:10:57 *** Wolf01 has joined #openttd 10:11:13 <Wolf01> Moin 10:18:03 <Artea> hi 10:18:10 <peter1138> NewGRF animals? 10:18:25 <nielsm> that's a great idea 10:18:46 <peter1138> Actually 'ambient' noises need work. 10:18:51 <Wolf01> Animatronics 10:18:54 <nielsm> can we have elephants roaming around, destroying your infrastructure? 10:19:05 <peter1138> A zoomed out arctic map is pretty noisy :/ 10:29:40 *** gelignite has quit IRC 11:24:15 *** gelignite has joined #openttd 11:29:17 *** Wolf01 has quit IRC 11:30:01 *** Wolf01 has joined #openttd 11:42:13 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjse2 12:47:16 *** gelignite has quit IRC 12:52:14 <V453000> How would you say the following error? "Can only attach the same engine as self, or any RAIL wagons." 12:52:20 <V453000> the first part is wtf 12:53:42 <V453000> Maybe if it's like "Can only attach RAIL wagons,{}or the same engine as self." so the second weird thing is on a new line, it's already better? 12:57:15 <LordAro> "as self" is weird 12:57:39 <V453000> better ideas please :D 12:57:40 <LordAro> perhaps "or to the same engine" ? 12:58:10 <LordAro> if i'm understanding what the message is trying to say, the "as self" is redundant 12:58:25 <V453000> I guess 12:58:47 <V453000> but if I say "Can only attach the same engine." is it clear that it's the same as self? 12:59:03 <V453000> I might be overthinking it :) it's a hard topic 12:59:09 <Wolf01> Unless "as self" means stand alone 12:59:37 <V453000> my english is also falling a bit short here :) 13:10:59 <Eddi|zuHause> "Can only attach RAIL Wagons or other engines of the same type" 13:11:18 <Eddi|zuHause> possibly with comma 13:11:40 <Eddi|zuHause> the "RAIL" bit might need clarifying 13:33:26 *** fanioz has quit IRC 13:41:11 <V453000> that sounds pretty good Eddi 14:03:39 *** Samu has joined #openttd 14:39:49 <Samu> hi 14:42:07 *** sla_ro|master has joined #openttd 14:46:12 <peter1138> Yes 15:09:14 *** Wormnest has joined #openttd 15:11:22 *** WormnestAndroid has joined #openttd 15:11:48 *** WormnestAndroid has quit IRC 15:15:07 *** Eddi|zuHause2 has joined #openttd 15:19:41 *** Eddi|zuHause has quit IRC 15:38:18 *** Progman has joined #openttd 15:40:16 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7351: Add: Warn players that company passwords are not truly secure https://git.io/fhhrD 15:40:25 *** Flygon has quit IRC 15:40:31 <nielsm> totally forgot about that one... 15:41:56 *** Gumle2 has joined #openttd 15:47:05 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsku 16:15:55 *** HerzogDeXtEr has joined #openttd 16:31:09 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjmhp 16:35:07 <peter1138> Hmm, would be nice to squash those reverts before merge :p 16:35:11 <peter1138> But never mind :p 16:35:39 <nielsm> oh... oops :s 16:37:15 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7366: Add: List recently executed commands in crashlog output. https://git.io/fjsIG 16:40:09 <peter1138> nielsm, can you squash 7516 a bit before review? 16:40:23 <peter1138> You've got fixes and removes in there. 16:40:55 <peter1138> That's assuming you think it's ready :-) 16:42:07 <nielsm> hmm, I think just a single commit for it all 16:43:41 <peter1138> Maybe. Maybe one for sq changes, and another for the GUI. 16:49:35 <nielsm> "Change"/"Add"/"Feature"? 16:50:16 <nielsm> guess it's Feature? 16:50:57 <peter1138> Add, perhaps. It's not really a gameplay feature. 16:51:04 <peter1138> But I dunno :-) 16:52:12 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW 16:54:04 <peter1138> Does the commit checker care about bad indentation if you don't actually touch the bad lines? 16:54:21 <nielsm> I don't actually know 16:54:55 <nielsm> if it only checks added lines (which would make the most sense) 16:55:43 *** Arveen has joined #openttd 16:58:45 <peter1138> Not that fixing that file harms it. 17:01:57 <nielsm> I've considered just deleting sqmem.cpp 17:02:20 <peter1138> :) 17:28:28 <Wolf01> Ok, friend of mine just arrived in London 17:30:00 <peter1138> Uh huh? 17:34:19 <Samu> oh, more AI updates! 17:34:33 <Wolf01> If you see a guy with a small girlfriend (yeah, small) which chases every Tesla he see, then you found it :P 17:35:12 <Wolf01> (small as "not quite a hobbit but not so far" 17:35:16 <Wolf01> ) 17:39:06 <peter1138> I'm not quite in London, so. 17:41:54 *** frosch123 has joined #openttd 17:42:10 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsLC 17:42:27 <peter1138> Avengers: Endgame better be good. 3 hours long o_O 17:42:42 <peter1138> Not seeing it tonight though, that'll be home very late/early... 17:44:24 <Samu> already updating tournament games with new nonocab version, Wormnest 17:45:06 <frosch123> @seen planetmaker 17:45:06 <DorpsGek> frosch123: planetmaker was last seen in #openttd 22 hours, 59 minutes, and 31 seconds ago: <planetmaker> whatever caused it to fail. Previously... well... probably wrong boot order of VMs 17:45:21 <frosch123> so, not on vacation 17:50:25 *** glx has joined #openttd 17:50:25 *** ChanServ sets mode: +v glx 17:53:18 <Wolf01> I'm going to see it tomorrow night 17:54:03 <peter1138> Same. 17:58:03 * LordAro doesn't get to see it until tuesday :( 17:58:52 <peter1138> Don't worry I can tell you the story before then :) 18:02:45 <LordAro> ಠ_ಠ 18:02:54 <Wolf01> :D 18:04:52 <Wormnest> Nice Samu, I hope I fixed all bugs and didn´t cause any new ones ;) 18:06:54 <peter1138> Right, I best be off. 18:07:03 <peter1138> To the mountains^W^H hills... 18:08:02 <Samu> results didn't change so far 18:08:27 <Samu> on the crashed game, nonocab took more time now, but still finished first 18:08:46 <Samu> on the rematch 18:14:09 <Wormnest> cool 18:14:51 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsLH 18:21:56 *** andythenorth has joined #openttd 18:22:02 <andythenorth> yo 18:29:21 <nielsm> yoyo 18:38:07 <Wolf01> yoyoyo 18:53:32 *** Gumle2 has quit IRC 18:56:01 <DorpsGek_II> [OpenTTD/OpenTTD] Wormnest commented on issue #7530: Crash in kdtree.hpp when removing track in development version https://git.io/fjstg 19:01:30 *** Eddi|zuHause2 is now known as Eddi|zuHause 19:04:57 <Samu> man... it's tough to see air based ais to get wins so easily, I need to make airports more difficult 19:05:06 <Samu> how about infrastructure maintenance? :p 19:07:49 <nielsm> I believe infrastructure maintenance was in part invented to make aircraft less OP 19:08:25 <Samu> mogulai needs 1600 trucks to be ahead of its competitor with 20 aircraft 19:08:29 <Samu> kinda sad 19:10:18 <glx> that's why aircraft are banned on some servers I think 19:14:57 <nielsm> make cargodist also consider the travel cost when picking a route and make not everyone a rich bastard 19:15:39 <Wolf01> ^ top 19:15:52 <nielsm> (effectively limit max station rating) 19:21:14 <nielsm> but I have been wondering if it wouldn't be possible to make an alternate rule system for cdist destination picking and cargo generation in all, but keep the core routing algorithms and link graph 19:21:55 <Wolf01> https://www.youtube.com/watch?v=APzO7OVGakw hmm? 19:22:03 <andythenorth> nielsm: tell me more? 19:22:04 <andythenorth> o_O 19:22:09 <glx> like defining GS functions as callbacks for cdist ? 19:23:10 <nielsm> well I suppose having it call into GS would not be impossible? depends on the GS being reentrant probably 19:23:45 <glx> I think it's possible, scripts have mandatory functions called by openttd already 19:24:12 <glx> and some optional too 19:24:14 <Artea> hi 19:24:26 <Artea> I think CashDrainGS does that 19:24:35 <Artea> in someway 19:24:39 <nielsm> an issue could be GS spending too much time picking a destination 19:24:56 <nielsm> so you'd still have to abort it forcibly after some time to avoid hangs 19:25:05 <glx> http://nogo.openttd.org/api/1.9.0/classGSInfo.html 19:25:23 <glx> this class has required and optional functions 19:25:34 <glx> which are called by openttd 19:27:58 <glx> I guess it should be possible to limit what the script can do in the callback 19:28:24 <glx> but the script could still prepare data in its main loop and pass it in the callback 19:29:50 <Artea> can someone join my server and tell me if is hard or not, please ? 19:30:22 <Artea> https://servers.openttd.org/en/server/127004 19:30:33 <Artea> 5.196.1.57:3979 19:30:46 <glx> no way, maps too big ;) 19:30:59 <Artea> you can join 19:31:00 <Artea> :) 19:31:13 <Artea> I changed the ticks 19:32:27 <glx> and I don't have 1.9.1 anyway 19:32:42 <Artea> awwww 19:33:14 <Artea> I find hardcore playing now 19:33:19 <Artea> after 600 years 19:33:28 <glx> with inflation ? 19:33:32 <Artea> yes 19:33:37 <glx> no surprise 19:34:30 <Artea> 2 players joined today 19:34:34 <Artea> but didnt build anything 19:34:50 <Artea> only other one still have money 19:34:56 <glx> you don't have pause when no player I guess 19:35:04 <Artea> but started at same time as me, 2040 19:35:09 <Artea> no 19:35:29 <Artea> not even onjoin 19:35:52 <glx> pause on join helps a lot for big maps 19:35:53 <Artea> pause on join, that is 19:36:10 <Artea> but also breaks the ingame 19:36:38 <glx> how ? 19:36:39 <Artea> if someone is building stuff, it gets lost 19:36:51 <Artea> pause can take alot of time 19:36:58 <glx> you can't build during pause 19:37:05 <Artea> exactly 19:37:19 <Artea> for someone who is already playing is messes is the game 19:37:37 <Artea> * it mess 19:37:39 <Artea> with 19:37:41 <Artea> grrr 19:37:53 <glx> just need to wait for unpause 19:37:54 <Artea> sorry, hard to put the ideas into words now 19:38:07 <Artea> yeah, I took put that off 19:38:24 <Artea> so that way there is no interruption ingame 19:39:05 <glx> but if it's very active then many will not be able to join because they won't be able to apply all queued commands 19:40:00 <Artea> I think people are scared of high age servers 19:40:02 <glx> the new client must download the game then apply all commands that happened between the save and the download end 19:40:40 <glx> and it can be too slow to do that, especially with big maps 19:40:54 <Artea> yeah 19:41:04 <Artea> right now is 33 mb 19:41:12 <Artea> the map download 19:47:07 *** arikover has joined #openttd 20:00:01 <frosch123> glx: gs only runs no the server. so all gs decisions must be distributed via commands 20:00:13 <frosch123> no callbacks possible 20:00:42 <glx> oups forgot that detail 20:00:45 <nielsm> oh right 20:07:39 *** sla_ro|master has quit IRC 20:20:29 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fjsmI 20:34:13 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjsmE 20:44:43 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7446: Feature: Show coverage area for existing stations and towns https://git.io/fjsmV 20:59:41 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7539: Fix some GUI scaling https://git.io/fjsm7 21:04:58 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7539: Fix some GUI scaling https://git.io/fj39Q 21:05:20 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fjsmp 21:06:29 <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjsmh 21:08:56 <peter1138> MMmmm, protein 21:11:21 <frosch123> where do ECS tourists go to? i thought they go to specific industries 21:12:30 *** andythenorth has quit IRC 21:14:49 <peter1138> They go to towns. 21:15:04 <peter1138> Possibly specific industries too. 21:17:26 <peter1138> Yeah, TE_PASSENGERS... isn't used for anything o_O 21:18:44 <frosch123> it's used for statistics 21:18:47 <frosch123> and gs can query it 21:18:52 <peter1138> Yes but... 21:19:19 <frosch123> town effects are ttdp's citybuilders 21:19:20 <peter1138> q 21:19:42 <peter1138> town effects are cargospecs way of hardcoding features 21:19:49 <peter1138> ... +not 21:21:08 <frosch123> https://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre <- i thought those are the main destination for tourists 21:21:16 <peter1138> Looks like everything that used it was either in my imagination, or was ripped out. 21:21:56 <peter1138> Maybe it's just something I have a patch for ;p 21:22:01 <frosch123> the newgrf spec summarises past usages 21:22:04 <frosch123> now it is up to gs 21:22:26 <peter1138> That's crap. 21:23:28 <peter1138> This specific place hardcodes CT_PASSENGERS, which is, admittedly, probably always there, but still. 21:23:57 <frosch123> it's about which cargos are produces by houses 21:24:53 <frosch123> i have no idea how ecs tourists work, the ecs manual says they go to/from tourists centers 21:24:57 <frosch123> but maybe houses too? 21:25:50 <frosch123> "Tourists has a weight of 125 Kg per tourist." 21:26:00 <peter1138> Too many burgers. 21:26:29 <nielsm> or just heavy luggage 21:26:41 <peter1138> Scary, I was more than that once :p 21:27:20 <frosch123> i don't know, my scale stops at 120 21:28:14 <frosch123> https://www.tt-wiki.net/wiki/File:Ecs_Townvector_1_2_0.png <- that says hotels 21:28:35 <frosch123> so, doesn't ottd create subsidies for tourists between tourist centers and hotels and stuff? 21:35:28 <Artea> I think I found a bug :S 21:35:30 <Artea> but not sure 21:35:56 <Artea> why my airport doesnt get passengers after a large advertise ? 21:36:27 <Artea> I have to level up from water to construct it, maybe bugged ? 21:39:01 *** frosch123 has quit IRC 21:41:40 <nielsm> well screenshot? does it actually cover town buildings? 21:41:58 <nielsm> are there other stations in coverage range of those town buildings that may have higher rating than your station? 21:42:08 <peter1138> Hmm. 21:42:14 <nielsm> (only the two stations with highest rating will receive cargo) 21:43:22 <peter1138> So tourists between towns does already work, just comes under the cargo algorithm rather than passengers. 21:43:43 <peter1138> I wonder the passenger-specific method even needs to exist 21:43:47 <peter1138> +if 21:44:50 <peter1138> I might give up on playing hell revealed 2 in ultraviolence mode 21:44:55 <peter1138> I can't get past the first level :p 21:45:17 <Artea> https://imgur.com/S1v9W5C 21:47:27 <Artea> damn disasters 21:47:46 <Artea> really, I don't know the routes of them after crash :( 21:48:09 <Artea> at least move them to crash group 21:48:23 <Artea> disaster group or something... 21:50:46 <nielsm> aircraft that crash don't lose their orders, and they remain on the runway for a while 21:51:01 <nielsm> you can just clone the crashed aircraft to get a new one of same type and same route 21:51:18 <Artea> I know, but problem is they crash while I'm sleeping 21:56:48 <peter1138> The vehicles are gone. 21:56:55 <peter1138> So they can't be in any group. 21:57:37 <Artea> :( 21:58:01 <peter1138> Pause on no players is a nice option to have :p 22:02:18 <Artea> may be 22:02:32 <Artea> but not for my test 22:02:41 <Artea> I wanna see 1000 years 22:03:11 <Artea> how it goes and loan and such 22:03:21 *** nielsm has quit IRC 22:12:55 *** heffer_ has joined #openttd 22:15:14 *** heffer has quit IRC 22:17:13 *** Progman has quit IRC 22:25:37 *** Wolf01 has quit IRC 22:33:30 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7446: Feature: Show coverage area for existing stations and towns https://git.io/fjksj 22:56:43 *** arikover has quit IRC 23:17:52 *** Alkel_U3 has quit IRC 23:19:15 *** Alkel_U3 has joined #openttd