Log for #openttd on 25th May 2019:
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02:55:52  <Hazzard> Will the closest zoom level be made closer now that there is high dpi support?
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03:11:08  <Corns[m]> Hi, if i have a patch idea and i want to discuss it in a more permanent thread, where should i go about it? Ive posted to tt forums so far but im wondering if the github issue tracker would have a larger audience?
03:13:08  <Eddi|zuHause> Hazzard: i've not heard of any such plans
03:13:39  <Eddi|zuHause> Hazzard: the closest zoom level is already 4 times the original resolution, what kind of "high dpi" are you looking at?
03:14:52  <Eddi|zuHause> Corns[m]: in the most general terms, forum if you want user feedback, github if you want developer feedback
03:15:22  <Eddi|zuHause> Corns[m]: for github it would be helpful if you had some actual implementation though
03:16:08  <Corns[m]> <Eddi=7czuHause "Corns: in the most general terms"> Ah sweet thanks :) yeah i have a WIP patch and dev feedback is what i want
03:16:25  <Corns[m]> Oops did i mix up whisper and allchat
03:16:47  <Eddi|zuHause> that's not something that should be a whisper
03:17:26  <Corns[m]> Oh okay, im new to using this riot.m app and the text was red so i thought it was a whisper
03:17:32  <Eddi|zuHause> Corns[m]: for some (early) WIP stuff, you should make a draft PR
03:17:50  <Corns[m]> Oh yeah draft PRs are a thing
03:17:51  <Eddi|zuHause> no, that's a highlight, because i used your name
03:17:59  <Corns[m]> Oh i see
03:19:21  <Corns[m]> I originally built off the citymania client but ill be doing the rest of my work off the trunk/master codebase
03:20:23  <Hazzard> Eddi|zuHause: In 1.9.1 I essential play at 2x dpi, so I wish the closest zoom level was 8x rather than 4x
03:24:36  <Eddi|zuHause> Hazzard: even if we added another zoom level, someone has to actually draw it
03:24:51  <Eddi|zuHause> it's not vector graphics that can scale easily
03:25:01  <Corns[m]> don't we just nearest-neighbour supersample it?
03:25:08  <Eddi|zuHause> no
03:25:19  <Hazzard> Huh
03:25:42  <Eddi|zuHause> there's actual higher resolution graphics (if someone drew them)
03:26:29  <Hazzard> I mean I was thinking just nearest neighbor as it is, talking about the terrain and whatnot
03:31:54  <Eddi|zuHause> well, if the current system is implemented properly, it might be a one-line patch...
03:32:08  <Eddi|zuHause> but i have no clue how it is implemented
03:32:20  <Eddi|zuHause> or where to look for that constant
03:32:32  <Corns[m]> Theres a few constants related to zoom
04:14:45  <DorpsGek_II> [OpenTTD/OpenTTD] Hexus-One opened pull request #7607: Feature Request/WIP: Rail Planner track builder
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08:04:17  <andythenorth> moin
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08:45:39  <andythenorth> 'cereal hopper wagon'? o_O
08:45:45  * andythenorth breakfast time
09:14:54  <Artea> coffee beans wagon
09:24:14  <andythenorth> you joke
09:24:17  <andythenorth> but I might
09:25:08  <Artea> sometimes a joke can turn real
09:41:56  <nnyby> ^
09:50:20  <andythenorth> I frigging hate mercurial
09:50:37  <andythenorth> it makes me feel stupid
09:50:50  <andythenorth> why does checking out a previous rev create a merge?
09:51:03  <andythenorth> and why does that merge fail?
09:51:17  <andythenorth> but the merge tool says no merge is in progress
09:51:25  <andythenorth> it's a piece of shit
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12:47:41  <Eddi|zuHause> i think andy should make a toyland replacement that is all about 9-5 office work
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13:31:24  <Gabda> hi everyone
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14:02:30  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns
14:04:30  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns
14:09:37  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns
14:22:53  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns
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15:01:34  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM opened pull request #7608: Codechange: Performance improvement in k-d tree FindNearest()
15:14:10  <snail_UES_> which numeric ID would you guys recommend to start from, when coding a new trackset?
15:14:13  <snail_UES_> ID 0 or ID 4?
15:14:39  <snail_UES_> I would start from ID 0 , but I’m afraid I’d override the default ones (RAIL, ELRL, MONO and MGLV)
15:14:49  <snail_UES_> so maybe it’s better to start from 4?
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15:32:31  <Eddi|zuHause> i'm not sure what you're asking
15:34:04  <snail_UES_> every new railtype has to have its numeric ID
15:35:01  <snail_UES_> so far I’ve started with ID 4 so that I wouldn’t override the default TTD railtypes
15:35:11  <Eddi|zuHause> all IDs are local to your GRF
15:35:14  <snail_UES_> not sure if I can start from 0 instead
15:35:41  <Eddi|zuHause> you don't override a builtin type unless you specify that label in property 8
15:36:10  <snail_UES_> ok
15:36:22  <snail_UES_> so the numeric ID I assign should be irrelevant outside of my GRF?
15:36:27  <Eddi|zuHause> yes
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15:42:06  <Gabda> If I want to recolor the tile selection to a custom color, do I have to create a new grf, or there are hidden palettes I can use?
15:44:59  <snail_UES_> Eddi|zuHause: thanks
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15:50:21  <Eddi|zuHause> Gabda: there are plenty of recolor maps available.
15:51:01  <Eddi|zuHause> Gabda: if those do not fit your needs, you should add them to the baseset
15:51:12  <Gabda> i saw ~20 in the spites.h
15:51:28  <Gabda> but most of them leaves the tile selection sprite white
15:53:02  <Eddi|zuHause> Gabda: maybe take as example the commit that added the "all black palette"
15:53:53  <Gabda> hmm, it is a good idea, thx :)
16:01:49  <andythenorth> o/
16:02:25  <Eddi|zuHause> andythenorth: i wanted to tell you something, but you were gone, and i don't remember...
16:02:38  <andythenorth> I broke hg and was having a tantrum?
16:03:15  <Eddi|zuHause> dunno
16:03:28  <Eddi|zuHause> maybe it wasn't important...
16:04:09  <andythenorth> I deleted things in .hg until the broken went away
16:04:35  <Eddi|zuHause> a reset didn't help?
16:05:06  <andythenorth> hg has reset?
16:06:14  <Eddi|zuHause> i vaguely remember having a similar problem, but forgot what i did
16:07:28  <andythenorth> it's fixed now anyway :)
16:07:46  <andythenorth> the permanent mitigation is to stop using a tool I don't understand
16:08:02  <andythenorth> in favour of one I'm just merely bad at :P
16:08:04  <Eddi|zuHause> are there any tools left after that?
16:09:09  <andythenorth> git doesn't pretend to be safe or nice
16:09:21  <andythenorth> it's like a sharp knife: use it wrong, you get hurt
16:09:46  <andythenorth> hg is horrible, it pretends to be user-friendly, and it attempts to 'help'
16:10:05  <andythenorth> but is more fragile than git, and horrible to recover from if you unwittingly break it
16:10:40  <andythenorth> it's lolz that the standard method for any hg repo issue is 'save your uncommitted changes to a a diff, then delete the repo and clone again'
16:12:00  * andythenorth draws endless hopper cars :D
16:20:26  <Eddi|zuHause> i don't know how you "break" it so often...
16:21:28  <andythenorth> because it's a terrible tool....
16:21:47  <andythenorth> it can't even move between revs safely
16:22:07  <andythenorth> it can't manage branches safely
16:22:12  <andythenorth> it can't manage merges
16:22:23  <andythenorth> @seen frosch123
16:22:24  <DorpsGek> andythenorth: frosch123 was last seen in #openttd 1 day, 19 hours, 31 minutes, and 43 seconds ago: <frosch123> it's only imported from greece
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16:29:21  <glx> not sure it's the tools' fault
16:31:36  <andythenorth> it lost for a reason
16:32:01  <andythenorth> I don't usually get into "x vs y" about tools
16:32:06  <andythenorth> it's boring
16:32:15  <andythenorth> but mercurial really really really sucks and I hate it
16:32:28  <andythenorth> I hate tools that lie basically
16:33:00  <andythenorth> I have never seen git lie
16:33:51  <andythenorth>
16:34:59  <andythenorth> I can't just move my projects to git, because...guess what
16:35:04  <andythenorth> mercurial sometimes makes broken commits
16:35:11  <andythenorth> that have to be manually fixed
16:35:45  * andythenorth suggests this instead
16:46:43  <Eddi|zuHause> 12M views, and i'm pretty sure the original video makes haven't seen a penny
16:47:23  <Eddi|zuHause> *makers
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17:22:52  <frosch123> hmm, i think we should add a "0.4" branch to nml
17:23:20  <frosch123> it's weird to checkout specific tags
17:24:01  <frosch123> s/checkout/pull/
17:32:45  <glx> we could also remove .devzone and add azure stuff
17:33:41  <frosch123> i don't believe in azure :)
17:34:12  <andythenorth> it's real, not a myth :P
17:34:17  <andythenorth> azure unicorns :P
17:34:36  <andythenorth> azure is horrible, but I think it's less horrible than maintaining jenkins
17:35:11  <frosch123> my wip docker farm can build grfs with docker just fine
17:35:25  <frosch123> i don't believe anyone but andy may be able to setup azure for a grf
17:35:51  <andythenorth> it's just yaml
17:36:06  <andythenorth> and endless amounts of clicking scary buttons
17:36:26  <frosch123> so you voluneer to walk people though the clicking? :p
17:36:31  <andythenorth> not yet
17:36:34  <andythenorth> I am +/-0 to Azure
17:36:53  <andythenorth> the docs are very hard to understand
17:37:17  <frosch123> i guess azure is fine if you have a single project that used standard stuff
17:37:31  <frosch123> i think it's terrible for many small project with non-standard stuff
17:38:06  <andythenorth> if I don't have to spend 10 days making Azure work, I won't complain
17:43:05  <frosch123> i should stop using xussr as test case, it takes too long to build
17:44:14  <andythenorth> try Horse :P
17:44:29  <andythenorth> needs python deps though :(
17:44:54  <frosch123> more than firs?
17:45:34  <frosch123> 5:50 for xussr with all sprites cached
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17:59:50  <frosch123> ogfx need gimp to build :p
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19:05:47  <andythenorth> Horse should be about 1m or so
19:06:37  <glx> frosch123: some grf devs are crazy I think
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19:24:02  <andythenorth> a grf should take 10-20s to compile, ideally
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