Log for #openttd on 27th May 2019:
Times are UTC Toggle Colours
00:07:56  *** Flygon has joined #openttd
00:31:24  *** snail_UES_ has joined #openttd
00:39:18  *** OsteHovel has quit IRC
00:39:28  *** Thedarkb-T60 has quit IRC
00:40:07  *** supermop_work_ has quit IRC
01:34:25  *** Thedarkb-T60 has joined #openttd
01:41:58  <Samu> is chat dead?
02:15:36  *** Thedarkb-T60 has quit IRC
02:20:46  *** D-HUND has joined #openttd
02:24:08  *** debdog has quit IRC
02:27:13  *** Samu has quit IRC
02:41:40  *** Wormnest has quit IRC
03:16:59  *** OsteHovel has joined #openttd
03:32:00  *** glx has quit IRC
03:36:09  *** Gustavo6046 has quit IRC
05:05:42  <Hazzard> I have encountered a bug where I was unable to build waypoints
05:05:48  <Hazzard> after restarting the game it works
05:05:50  <Hazzard> not sure what happened
06:06:55  *** andythenorth has joined #openttd
06:34:00  *** snail_UES_ has quit IRC
06:43:14  <andythenorth> moin
06:43:27  <nakki> guten morgen
07:01:39  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b…
07:07:47  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest()
07:09:14  *** Arveen has joined #openttd
07:13:53  *** Arveen2 has quit IRC
07:25:28  *** HerzogDeXtEr has quit IRC
07:57:43  *** Thedarkb-T60 has joined #openttd
08:04:48  *** Thedarkb-T60 has quit IRC
08:05:01  *** Thedarkb-T60 has joined #openttd
08:05:48  *** Supercheese has quit IRC
08:58:56  *** Arveen has quit IRC
09:04:40  *** Gustavo6046 has joined #openttd
10:08:08  *** berndj has quit IRC
10:26:28  *** andythenorth is now known as Guest3689
10:26:28  *** andythenorth has joined #openttd
10:30:43  *** Guest3689 has quit IRC
10:31:18  *** andythenorth is now known as Guest3690
10:31:19  *** andythenorth has joined #openttd
10:36:33  *** Guest3690 has quit IRC
10:37:10  *** andythenorth_ has joined #openttd
10:37:10  *** andythenorth is now known as Guest3692
10:37:10  *** andythenorth_ is now known as andythenorth
10:41:28  *** Guest3692 has quit IRC
10:46:40  *** urdh_ has joined #openttd
10:51:28  *** urdh has quit IRC
10:51:28  *** urdh_ is now known as urdh
11:33:16  *** arikover has joined #openttd
11:53:55  <Corns[m]> I just realised
11:54:20  <Corns[m]> Is there no option to build diagonal ship canals?
11:54:48  <Corns[m]> Because the ships actually do benefit from diagonal movement
11:56:45  *** andythenorth has quit IRC
12:19:24  *** berndj has joined #openttd
12:21:08  *** tycoondemon has quit IRC
12:22:02  <FLHerne> Same is true for roads, IIRC
12:22:47  <FLHerne> (although there the vehicles don't move continuously diagonally, it's still quicker than the manhattan journey)
12:23:21  <FLHerne> Let me check that...
12:24:04  <Corns[m]> I havent tried roads, i thouhht their speed reduction while turning was costly
12:34:30  <FLHerne> You're right, it doesn't help
12:35:21  <FLHerne> Just finished trying it with a few different vehicles, the straight route is always significantly quicker
12:35:36  <FLHerne> Now I wonder where I got that idea
12:37:09  *** tycoondemon has joined #openttd
12:39:07  *** Samu has joined #openttd
12:41:41  <Corns[m]> Haha interesting
12:42:04  <Corns[m]> Have u measured how long it takes (in tiles) for a road vehicle to accelerate back to speed?
12:55:10  *** Thedarkb has joined #openttd
12:58:10  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b…
13:35:00  <Corns[m]> okay so the speed penalty from turning is the equivalent of being 2 tiles longer
13:37:29  <Corns[m]> for the 88kph bus
13:38:19  *** tokai has joined #openttd
13:38:19  *** ChanServ sets mode: +v tokai
13:42:43  *** nielsm has joined #openttd
13:45:13  *** tokai|noir has quit IRC
13:49:11  *** gareppa has joined #openttd
13:49:48  *** gareppa has quit IRC
14:02:38  <Samu> damn
14:02:42  <Samu> AMD disappointed
14:02:50  <Samu> announced a 12-core not a 16-core
14:03:14  <Samu> they're milking
14:04:57  <Samu> that's not how you win me as a customer
14:12:49  *** Arveen has joined #openttd
14:25:17  <Corns[m]> found a highlighting bug
14:25:19  <Corns[m]>
14:29:13  <Corns[m]> while selecting an area to flatten, holding ctrl
14:31:15  <Eddi|zuHause> <frosch123> haha, i don't think i have seen an election projection listing "others" at 13.5 percent <-- the weird part is, even if you separate all the parties that actually got seats, the "other other" category still has like 4%
14:53:08  *** Wormnest has joined #openttd
14:54:13  *** Thedarkb has quit IRC
15:03:13  *** Flygon has quit IRC
15:04:48  <planetmaker> Corns[m], those non-visible tiles actually do exist... they're just unaccessible
15:05:04  <planetmaker> so arguably the highlight should not be shown, yes
15:08:52  *** Thedarkb has joined #openttd
15:34:40  *** Gumle2 has joined #openttd
16:26:37  *** Gumle2 has quit IRC
16:33:48  *** Thedarkb has quit IRC
16:40:12  *** Thedarkb has joined #openttd
16:41:22  *** Gumle2 has joined #openttd
16:45:42  *** Gumle2 has quit IRC
16:48:51  *** HerzogDeXtEr has joined #openttd
16:57:26  *** Wolf01 has joined #openttd
16:57:36  <Wolf01> o/
17:04:42  *** gelignite has joined #openttd
17:28:58  *** sla_ro|master has joined #openttd
17:34:30  *** glx has joined #openttd
17:34:30  *** ChanServ sets mode: +v glx
17:41:41  <peter1138> win 39
17:46:33  *** andythenorth has joined #openttd
17:49:06  <andythenorth> yo
17:50:30  *** frosch123 has joined #openttd
17:55:43  *** Gustavo6046 has quit IRC
17:56:33  *** Gustavo6046 has joined #openttd
17:59:29  <Corns[m]> planetmaker: oh yeah im aware theres tiles there (is that a side effect of the freeform borders patch?) Is there a way to not render those dots if the tile is MP_VOID?
18:03:14  *** Lejving_ has joined #openttd
18:08:55  <andythenorth> hmm
18:08:58  <andythenorth> grain hoppers? o_O
18:10:03  *** Lejving has quit IRC
18:12:30  <frosch123> do you have tipping wagons?
18:12:34  <andythenorth> not yet
18:12:37  <andythenorth> is it still a grain hopper if the cargo is maize or wheat? o_O
18:12:40  <frosch123> for more interesting discharges
18:13:07  <frosch123> i consider wheat a type of grain
18:13:22  <frosch123> i would not be offended by calling maize a type of grain
18:13:56  <andythenorth>
18:14:01  <andythenorth> tipper? o_O
18:15:02  <frosch123> interesting build
18:15:08  <andythenorth> germany has something similar
18:15:21  <andythenorth> that UK one was a one-off prototype, failed
18:15:44  <frosch123> <- i was thinking of feldbahn, mining stuff
18:16:37  <andythenorth>
18:17:04  <andythenorth> if I finish Horse, I can do Hog feldbahn :)
18:18:25  <frosch123> <- is that ih scale?
18:18:44  <andythenorth> narrow gauge Horse
18:18:54  <andythenorth> kipper
18:19:43  <frosch123> ah, found it: maize is officially classified as grain
18:19:48  <andythenorth> yay
18:20:07  * andythenorth looks at original baseset grain wagons
18:20:11  *** snail_UES_ has joined #openttd
18:20:14  <frosch123> does firs have barley?
18:20:15  <andythenorth> Horse pays homage to originals :)
18:20:19  <andythenorth> barley no
18:20:32  <andythenorth> hops, barley, malt -> brewery?
18:20:39  <andythenorth> what is malt?
18:20:57  <andythenorth> oh malt can be barlet
18:21:08  <andythenorth> barley -> maltings -> malt -> brewery
18:21:18  <andythenorth> urban economy
18:21:49  <frosch123> yeah, malt can be made from barley, wheat, maize and other grains
18:21:58  <andythenorth> malthouse
18:22:04  <andythenorth> I should rename Horse
18:22:08  <andythenorth> Iron Too Many Wagons
18:22:24  * andythenorth wonders if we're doing Vehicle Variants yet?
18:23:52  *** Progman has joined #openttd
18:24:01  <frosch123> hmm, wiki lists both sorgum and millet, but dictionary translates them to the same
18:25:15  <andythenorth> so is grain hopper
18:25:35  <frosch123> translating a few times, you get "'millet' is 'real sorghum'" :s
18:25:39  <andythenorth> (1) same as existing covered hopper, with different sprites, so refits wide range of pourable cargos?
18:25:48  <andythenorth> (2) limited to food-type cargos?
18:27:03  <andythenorth> existing covered hopper is like
18:27:31  <andythenorth> and refits grain, wheat, quicklime, clay, sand, carbon black, plastics, salt, soda ash etc
18:27:35  <frosch123> <- these statistics are weird
18:27:48  <frosch123> do only german people eat rye?
18:28:09  <andythenorth> it's stereotypically german?
18:28:23  <andythenorth> based on watching people eat breakfast in hotel buffets in Europe
18:28:30  <andythenorth> small sample :P
18:31:15  <frosch123> how are beans transported?
18:31:46  <frosch123> smaller amounts only?
18:32:28  <frosch123> do potatoes fit into hoppers, or are they for open wagons?
18:32:45  <andythenorth> potatoes aren't usually poured at hopper scale
18:32:50  <andythenorth> sugar beets are
18:32:56  <frosch123> hmm, i guess if maize fits, potatoes do as well
18:33:10  <andythenorth> potatoes usually travel ventilated, and in sacks or boxes
18:33:32  <andythenorth> in south america, soy beans etc are transported in bulk hopper
18:33:54  <frosch123> hmm, i have seen many fields with sugar beet, but i have never seen an actual fruit
18:34:02  <frosch123> no idea how big they are
18:34:09  <andythenorth> me neither
18:34:28  <andythenorth> so can I ignore moving my grfs to Azure for a bit?
18:34:48  <andythenorth> if devzone is actually just going to die, I should move them
18:34:55  <andythenorth> but it seems that's premature conclusion?
18:34:58  <frosch123> i am recommending that for weeks :p
18:35:26  <frosch123> i should probably publish the dockers i have
18:35:42  <andythenorth> I'm never sure here what's well-meaning advice, and what's somebody actually doing something :)
18:36:23  <frosch123> <- they are bigger than potatoes and maize
18:36:44  <andythenorth> really quite big
18:45:26  <Eddi|zuHause> Zehn zahme Ziegen zogen zehn Zentner Zucker zum Zeitzer Zug
18:46:11  <frosch123> eddi is infected with alliteritis
18:46:29  <Eddi|zuHause> (i'm insisting that this is the original version of that)
18:47:03  <Eddi|zuHause> (i've heard other versions without the regional specifics, but they are all missing the right metrum)
18:48:03  *** Gumle2 has joined #openttd
18:48:33  <Eddi|zuHause> (Zeitz is one of the green dots on this map
18:49:16  *** Gumle2 has quit IRC
18:56:47  <andythenorth>
18:56:53  <andythenorth> so grain, but no grain
18:56:56  <andythenorth> :)
19:11:52  <Eddi|zuHause> hm... looks odd
19:12:06  <Eddi|zuHause> like a regular cargo wagon with a weird roof
19:16:13  *** supermop_Home has joined #openttd
19:16:53  *** sla_ro|master has quit IRC
19:19:50  *** Progman has quit IRC
19:21:03  <andythenorth> I agree
19:22:24  <frosch123> i like how none of the refit optons is a grain
19:28:05  <V453000> :D I missed that completely
19:28:07  <V453000> that's great yes
19:29:27  <andythenorth> no grain in this economy :P
19:29:50  <andythenorth> still a grain wagon :P
19:29:51  <andythenorth>
19:30:01  <andythenorth> even if carrying aluminia
19:30:11  <V453000> such
19:30:24  <V453000> suddenly NUTS wagons are perfectly sensible :D
19:30:59  <andythenorth> very
19:31:05  <andythenorth> Nut Hopper next
19:31:26  <andythenorth> Eddi|zuHause: IRL it's a hopper with a weird roof
19:31:36  <andythenorth> but is the roof too weird?  I don't like it, was a quick hack
19:31:56  *** gelignite has quit IRC
19:32:18  <Eddi|zuHause> the roof is a secondary problem, the wagon shape is odd...
19:33:34  <andythenorth> I don't like it
19:33:34  <andythenorth> but it's realistic eh? :)
19:33:42  <andythenorth> I am planning to redraw it
19:35:21  <frosch123> i think the problem is that the roof merges with the ladders at the side
19:35:40  <frosch123> remove the ladders or make them a different colour
19:36:07  <andythenorth> the proportions seem wrong too
19:36:50  <frosch123> it may need another horizontal stripe to represent the "height" of the roof, and the ventilation slots
19:37:35  <andythenorth> the roof hatches are also all wrong
19:37:55  <frosch123> currently the small hopper looks better than the medium one
19:38:12  <frosch123> due to all that
19:39:18  <andythenorth> yes
19:40:21  <frosch123> but generally, hoppers having a \__/ shape and closed wagons having a |__| shape, looks good
19:49:05  <andythenorth> I redrew the covered hoppers (higher up in the buy menu, in the screenshot)
19:49:09  <andythenorth> they work ok I think
19:49:18  <Eddi|zuHause> andythenorth: the sloped shapes are difficult to see, need to artificially enhance the contrast on those
19:49:46  <andythenorth> this is roughly one of the covered hoppers
19:51:21  <andythenorth> I suspect the contrast was higher, but if I don't downsample the image, I get extra commentary
19:52:57  <andythenorth> ooh, a red one
19:55:24  <frosch123> same-colour roof will make the sprite even harder to see
19:55:57  <andythenorth> yellow
19:56:07  * andythenorth just browsing :P
19:56:42  <andythenorth> the biggest one will be something like
19:57:30  <andythenorth> o_O
19:57:46  <frosch123> <- roof with multiple small doors
19:58:40  <frosch123> <- more extreme slope
20:00:07  <frosch123> <- structured side walls
20:00:25  <andythenorth> so many types I could draw :D
20:01:11  <frosch123> does IH have real wagons, or inspired wagons?
20:02:03  <frosch123> <- huh, that's a weird one
20:02:23  <andythenorth> inspired
20:02:31  <frosch123> would work for loading stages
20:02:35  <andythenorth> currently UK inspired
20:02:47  <andythenorth> I'll do other another life
20:02:48  <andythenorth>
20:03:37  <andythenorth>
20:03:53  <andythenorth> the first 2 covered hoppers need redrawn to match the blue ones :P
20:04:39  <andythenorth> that bucket wagon ^^^ would be...hard to draw :D
20:04:48  <Eddi|zuHause> the medium hoppers there also have the slope problem
20:07:26  <andythenorth> how about these? o_O
20:17:12  <frosch123> weren't you looknig for covered ones?
20:17:29  <frosch123> but otherwise, the more sloped on front/back the better
20:19:06  <andythenorth> I like the tractor moving them
20:19:09  <andythenorth> very HEQS
20:21:07  <frosch123> oh, i din'T scroll to the right
20:22:46  <andythenorth> oh rectangular grain wagon
20:29:32  <andythenorth> oof combo grain / box car :P
20:29:34  <andythenorth> all bets are now off
20:50:47  <andythenorth> now I just need to fix
20:50:49  <andythenorth> - the sides
20:50:53  <andythenorth> - the roof
20:59:01  <frosch123> <- that's the docker stuff, i am still experimenting with jenkins and buildbot as alternative
21:00:27  <andythenorth> hurrah :)
21:00:47  <frosch123> also, i added a 0.4 branch to nml. not sure whether someone wants to backport non-16/16-industry related stuff
21:00:56  *** nielsm has quit IRC
21:01:01  * andythenorth has never used docker
21:01:30  <andythenorth> does the Dockerfile run containers, or script the creation of containers?
21:01:51  <frosch123> the latter
21:02:07  <andythenorth> ok so if specific projects had different deps, that could be a PR?
21:02:15  <andythenorth> not SSH and hand-maintaining?
21:02:38  <frosch123> builds the container, then you can run " path/to/project-checkout" to build it
21:02:53  <andythenorth> and I can also get docker locally to test this
21:02:56  <andythenorth> unlike Azure :P
21:03:08  <frosch123> <- you just add more dependencies there
21:03:22  <frosch123> i don't see use in different containers for different projects
21:03:28  <frosch123> so just add everything to all
21:03:39  <frosch123> you can't possibly beat the gimp depenency of ogfx+ projects :p
21:04:00  <frosch123> andythenorth: if you install locally, learn about user roles/groups, or people can run stuff as root on your machine
21:04:19  <frosch123> i actually run docker inside a vm locally
21:04:41  <frosch123> s/user roles/user ids/
21:05:37  <andythenorth> I didn't install docker previously because valid tinfoil
21:06:57  *** Progman has joined #openttd
21:07:09  * andythenorth missed the nml comment
21:07:20  <andythenorth> not sure at all what we're doing with nml :)
21:18:57  <andythenorth> bit less rubbish
21:19:06  <andythenorth> not sure if I'll fix the roof or leave it
21:19:36  <andythenorth> NRT Hog > Horse Perfection Edition
21:30:30  *** cHawk- has quit IRC
21:35:23  <andythenorth> if in doubt, add some yellow
21:35:29  <andythenorth> original base set does same :D
21:36:16  <andythenorth> Unbounded Realism ®
21:39:37  *** Wolf01 has quit IRC
21:41:22  *** frosch123 has quit IRC
21:47:46  *** arikover has quit IRC
21:49:26  *** cHawk has joined #openttd
22:12:44  *** Progman has quit IRC
22:19:09  *** andythenorth has left #openttd
22:20:27  *** Thedarkb1 has joined #openttd
22:24:16  *** Thedarkb has quit IRC
22:26:44  *** HerzogDeXtEr has quit IRC

Powered by YARRSTE version: svn-trunk