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Log for #openttd on 28th May 2019:
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04:58:41  <Test> Hey are people active on here?
04:59:04  <Test> Just checking it out
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05:13:54  <Corns[m]> How viable would it be to create ambient sound effects based on location?
05:15:24  <Corns[m]> Eg. Like in rollercoaster tycoon,  when the guest chatter ambient track increases in volume as more guests are on screen
05:16:49  <Corns[m]> It would be nice to have a sound track for trains rolling over rails  rather than just their horns going off when they start moving
05:17:09  <Corns[m]> And similarly for other vehicle types
05:18:06  <Corns[m]> Sounds for ocean, farms, forests, snow, rivers would be nice too
05:42:23  <peter1138> There are.
05:42:37  <peter1138> Have you never played arctic or tropic?
05:43:21  <peter1138> And NewGRF train sets with running sounds were a thing for a while, but fell out of popularity.
05:43:30  <peter1138> UKRS has them.
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07:09:01  <Corns[m]> Ah i see
07:09:08  <Corns[m]> Are all MP_WATER tiles traversible  by ships?
07:09:22  <Corns[m]> Im guessing sloped rivers aren't - is there a specific function to check?
07:09:27  <Corns[m]> (Can ships pass through depots enroute to their destination?)
07:37:43  <andythenorth> yo
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09:20:36  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7559: Backport marked PRs to 1.9 branch https://git.io/fjZpu
09:22:16  <LordAro> mroning
09:22:34  <Corns[m]> wAIT can you backport mine too :0
09:23:05  <andythenorth> attempt number 4 to draw these :P https://paulbartlett.zenfolio.com/img/s/v-3/p327970089-3.jpg
09:23:15  <andythenorth> particularly hard shape in pixels
09:23:44  <Corns[m]> https://github.com/OpenTTD/OpenTTD/pull/7568 LordAro
09:24:38  <LordAro> Corns[m]: doubt it, that's a change, rather than a fix
09:24:50  <LordAro> something like that could be debated though
09:24:57  <Corns[m]> ah i see
09:25:54  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7568: Change: Default setting of "Advertise" in server browser to "Yes" https://git.io/fjRDQ
09:26:30  <LordAro> Corns[m]: but anyway, that was just a collection of things that peter1138 put together a few weeks ago, nothing's final yet
09:27:33  <Corns[m]> LordAro: ah i see - all g :)
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10:02:57  <peter1138> LordAro, yes, I had backported #7568 but not pushed to the backport branch.
10:03:48  <peter1138> There's a changelog somewhere too :p
10:05:08  <peter1138> LordAro, #7463 is backport requested too, dunno think that was in the original batch either.
10:11:45  <peter1138> Oh, Sims 4 is free on Origin at the moment if you're into that sort of thing.
10:12:06  <LordAro> peter1138: i marked everything in the main PR as backported, if there was something there not in the list... ;)
10:12:12  <LordAro> i'll check the commits
10:12:15  <peter1138> Ah, okay :-)
10:12:32  <peter1138> Nice ride yesterday.
10:12:38  <peter1138> I did DIY instead :/
10:12:51  <LordAro> my knees hurt :)
10:12:54  <peter1138> Hmm.
10:13:09  <peter1138> The Chimney, though.
10:13:32  <peter1138> I'd like my 28/32 set up for that :p
10:13:41  <peter1138> Or maybe the MTB, that's probably even lower.
10:13:45  <LordAro> yeah, my 32 wasn't enough :p
10:14:04  <peter1138> You on the now-standard 50-34/11-32?
10:14:24  * LordAro checks
10:14:30  <LordAro> yes
10:14:54  <LordAro> would've liked to have had an extra couple of gears, for sure
10:15:26  <LordAro> #7463/#7586 was not in the previous PR
10:16:01  <peter1138> I know, I never pushed them!
10:16:17  <LordAro> well then
10:16:50  <peter1138> Just open another :-)
10:18:06  <LordAro> they're your commits :p
10:18:42  <peter1138> So?
10:19:23  <peter1138> Hmm, 137 miles ahead of pace.
10:19:45  <LordAro> i mean, you've already got them backported, bit easier for you to "open another"
10:19:49  <LordAro> peter1138: what's your goal?
10:20:49  <peter1138> Cherry-pick is kinda easy. My stuff is inaccessable atm.
10:21:10  <peter1138> Just 8078 miles / 13000 km.
10:21:29  <peter1138> Unlikely to make it, I need to be way further ahead than this.
10:23:35  <LordAro> i've got mine on 6k miles, i think i'm currently a couple hundred ahead right now
10:23:56  <LordAro> i thought about putting it up to 8k, but decided that was unlikely
10:23:58  <LordAro> next year :)
10:24:06  <peter1138> I've found I fall behind in the last 3 months due to weather.
10:24:15  <LordAro> yeah, that's what i was thinking
10:24:36  <peter1138> I did 8000 miles in my first full year of cycling, hence the target. Not reached it since.
10:24:55  <peter1138> But in that year, I was really keen and rode whatever the weather. Now I don't, of course.
10:25:18  <peter1138> Plus I wasn't doing MTB rides then, which take just as much effort for a much shorter ride.
10:25:47  <peter1138> Be nice if you could set a target on effort rather than distance :-)
10:25:54  <peter1138> But I guess that's more subjective.
10:32:29  <peter1138> Excuses excuses, eh?
10:33:47  <LordAro> hehe
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11:56:14  <peter1138> Strange decision this morning...
11:56:41  <peter1138> For some reason I put a(n unwrapped) babybel into my salad, instead of, say, the M&S goats cheese...
11:57:07  <andythenorth> interesting
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12:01:11  <crust_cheese> Hi folks
12:07:00  <peter1138> Egg yolks
12:12:56  <peter1138> Well, that's my lunch done.
12:17:01  <nakki> i ate pho for lunch
12:17:06  <nakki> there's this really nice place near my work
12:17:25  <nakki> well, there's a ton of nice places near my work since i work right in the middle of the city, maybe 200m walk from the central railway station
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12:24:52  <crust_cheese> Is that just me or is feeding train stations generally a very boring and annoying thing? Am I crazy?
12:25:14  <crust_cheese> By feeding I mean building bus/tram lines across the city to the train station
12:26:20  <nakki> yeah i'm not a fan of that either
12:26:26  <nakki> but i usually stick to industry
12:27:26  <peter1138> Hmm, should I order some protein bars?
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13:04:15  <Samu> round 26 finished at long last!
13:04:28  <Samu> took 4 days, maybe 5
13:04:34  <Samu> due to map size
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13:12:06  <Alberth> moin
13:15:15  <LordAro> a wild Alberth appears
13:15:40  <Alberth> oh dear :p
13:15:49  <LordAro> hi hi
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13:49:39  <supermop_work> yo
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14:45:32  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjBpv
14:49:55  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjRdh
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15:07:25  <andythenorth> well
15:11:13  <peter1138> That's a hole in the ground.
15:11:20  <peter1138> Said all dads at some point.
15:15:19  <andythenorth> dad jokes are my thing now
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15:27:35  <andythenorth> quak
15:28:28  <frosch123> moo
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17:00:26  * andythenorth outside
17:00:36  <andythenorth> bright sun makes pixel drawing....tricky
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17:08:51  <andythenorth>  very https://dev.openttdcoop.org/attachments/download/9459/train_mcgrain.png
17:08:58  <andythenorth> V453000: profit? ^
17:09:16  <peter1138> More silly size sprites eh?
17:09:51  <peter1138> You should post diagonal views, as they tend to be seen most in game.
17:11:14  <andythenorth> they do
17:11:18  <andythenorth> but I haven't drawn them yet
17:11:43  <andythenorth> in keeping with newgrf convention, all focus is on the – views :D
17:12:22  <andythenorth> thank goodness nobody coded variations yet :)
17:12:31  <andythenorth> I'd have so many variations to draw
17:15:10  <peter1138> Well you still need to draw them, else it's not worth coding...
17:15:30  <andythenorth> I wondered about making a test grf for it
17:15:37  <andythenorth> it's just one property right?
17:16:07  <andythenorth> most of the work is not newgrf, it's the shitload of UI that $someone will have to fix :)
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17:29:50  <Eddi|zuHause> my main use for variants would be in the articulation callback... no need to draw anything
17:30:24  <andythenorth> how would you use them? o_O
17:35:47  <peter1138> I probably wouldn't.
17:39:22  <Eddi|zuHause> andythenorth: providing different length for articulated vehicles (e.g. 2-car DMU vs. 4-car DMU)
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17:40:50  <frosch123> which would poeple want to distinguish vehicles with views in autoreplace gui
17:40:54  <frosch123> +make
17:41:16  <Wolf01> o/
17:41:24  <frosch123> so, mostly the same as vehicles with different ids
17:41:33  <frosch123> except maybe some purchase list tree
17:42:07  <Eddi|zuHause> frosch123: that's fine, if they would get separate entries in the purchase list
17:42:55  <Eddi|zuHause> maybe a checkbox collapse/expand views
17:43:18  <Eddi|zuHause> or yes, maybe a tree
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17:53:01  <andythenorth> the 'variants' implementation, last time I understood it, was vehicles with separate IDs
17:53:11  <andythenorth> which are simply grouped  in buy menu, and auto-replace menu
17:53:29  <andythenorth> 'simply' is over-stating the ease of making that work in  auto-replace
17:53:57  <Eddi|zuHause> autoreplace is mostly an UI problem, and independent from the implementation
17:54:15  <andythenorth> the buy menu case is pretty simple, we already have the + disclosure  widgets
17:54:22  <andythenorth> sorting will be a shit show though
17:54:52  <andythenorth> if authors provide variants with differing properties, sorting is borked
17:55:08  <andythenorth> might actually kill the idea stone dead :)
17:55:11  <peter1138> Nothing is even coded yet, and you say it's broken. You're wonderful.
17:55:14  <andythenorth> I know :)
17:55:57  <andythenorth> nah it's not broken at all
17:55:59  <andythenorth> it's just faff
17:56:07  <peter1138> Well, as you say things like that
17:56:13  <peter1138> I really can't be fucked to do anything on it.
17:56:16  <peter1138> So yeah.
17:56:17  <andythenorth> I don't know what the right thing to do is, is all
17:57:02  <peter1138> And I don't give a shit because I'm not doing it.
18:00:29  <frosch123> what would the tree actually show? are nodes text labels, and leafs are engines?
18:00:35  <frosch123> or are nodes engines too?
18:01:25  <frosch123> the existing "hide engine" stuff sounds more useful to me
18:01:28  <andythenorth> dunno :)
18:01:36  <peter1138> frosch123, he means nested view like vehicle groups are done.
18:01:37  <andythenorth> my preference is that nodes are buildable
18:02:21  <andythenorth> if player X has to keep opening disclosure widgets to build stuff, the game is less fun
18:02:40  <andythenorth> I figured it might be a parent vehicle, and then other related vehicle options
18:02:58  <frosch123> or the parent is the last-built vehicle of the group
18:03:08  <frosch123> similar to the refit gui
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18:03:45  <peter1138> andythenorth will keep coming up with more and more complex reasons to not bother coding anything.
18:03:55  <andythenorth> well I could not
18:04:01  <frosch123> or you add a tech tree :p each company must decide for one vehicle of the group, and has no access to others :p
18:04:50  <frosch123> i guess pikka did that with pineapple
18:05:13  <andythenorth> if we want to code first, worry about problems later, I am quite happy to get on board with that
18:05:24  <andythenorth> people pointing out 'why it will never work' is why TB  rage quit
18:08:05  <andythenorth> hmm, my keyboard is still inserting extra spaces :P
18:11:08  <SpComb^> 
18:13:27  <LordAro> 
18:16:03  <frosch123> i miss tb kicking people
18:21:00  <andythenorth> TB over-extended himself :P
18:21:08  <andythenorth> classic maintainer rage quite :(
18:21:11  <andythenorth> quit *
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18:21:30  <andythenorth> like when I quit, over riverbanks, like an idiot
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18:51:39  <andythenorth> wetrail https://railpictures.net/photo/698418/
18:51:43  <andythenorth> V would be proud
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20:48:10  <DorpsGek_II> [OpenTTD/OpenTTD] odisseus commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjRhn
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23:20:58  <Eddi|zuHause> huh, my computer just froze for a few minutes (OOM), and in that time i disconnected from all networks but this one
23:22:55  <supermop_work> hooray
23:22:57  <supermop_work> ?
23:32:53  <dwfreed> OFTC has a much higher ping timeout setting than just about any other network
23:33:14  <dwfreed> freenode, for example, is about 240 seconds, or 4 minutes
23:33:26  <dwfreed> OFTC is 480 seconds, or 8 minutes

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