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00:25:08 *** Thedarkb1 has quit IRC 00:26:43 *** Thedarkb1 has joined #openttd 00:45:47 *** Flygon has joined #openttd 01:02:52 *** Thedarkb1 has quit IRC 01:28:39 *** Supercheese has joined #openttd 01:53:50 *** Wormnest has quit IRC 02:19:17 *** Samu has quit IRC 02:20:22 *** Smedles has quit IRC 02:20:30 *** Smedles has joined #openttd 02:20:58 *** debdog has joined #openttd 02:24:18 *** D-HUND has quit IRC 03:09:43 *** snail_UES_ is now known as Guest3732 03:09:46 *** snail_UES_ has joined #openttd 03:12:34 *** glx has quit IRC 03:37:13 *** Speedy` has quit IRC 04:31:53 *** tycoondemon has quit IRC 04:57:59 *** Test has joined #openttd 04:58:41 <Test> Hey are people active on here? 04:59:04 <Test> Just checking it out 05:06:44 *** Test has quit IRC 05:13:54 <Corns[m]> How viable would it be to create ambient sound effects based on location? 05:15:24 <Corns[m]> Eg. Like in rollercoaster tycoon, when the guest chatter ambient track increases in volume as more guests are on screen 05:16:49 <Corns[m]> It would be nice to have a sound track for trains rolling over rails rather than just their horns going off when they start moving 05:17:09 <Corns[m]> And similarly for other vehicle types 05:18:06 <Corns[m]> Sounds for ocean, farms, forests, snow, rivers would be nice too 05:42:23 <peter1138> There are. 05:42:37 <peter1138> Have you never played arctic or tropic? 05:43:21 <peter1138> And NewGRF train sets with running sounds were a thing for a while, but fell out of popularity. 05:43:30 <peter1138> UKRS has them. 05:58:19 *** snail_UES_ has quit IRC 07:05:59 *** andythenorth has joined #openttd 07:09:01 <Corns[m]> Ah i see 07:09:08 <Corns[m]> Are all MP_WATER tiles traversible by ships? 07:09:22 <Corns[m]> Im guessing sloped rivers aren't - is there a specific function to check? 07:09:27 <Corns[m]> (Can ships pass through depots enroute to their destination?) 07:37:43 <andythenorth> yo 08:13:39 *** Supercheese has quit IRC 09:20:36 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7559: Backport marked PRs to 1.9 branch https://git.io/fjZpu 09:22:16 <LordAro> mroning 09:22:34 <Corns[m]> wAIT can you backport mine too :0 09:23:05 <andythenorth> attempt number 4 to draw these :P https://paulbartlett.zenfolio.com/img/s/v-3/p327970089-3.jpg 09:23:15 <andythenorth> particularly hard shape in pixels 09:23:44 <Corns[m]> https://github.com/OpenTTD/OpenTTD/pull/7568 LordAro 09:24:38 <LordAro> Corns[m]: doubt it, that's a change, rather than a fix 09:24:50 <LordAro> something like that could be debated though 09:24:57 <Corns[m]> ah i see 09:25:54 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7568: Change: Default setting of "Advertise" in server browser to "Yes" https://git.io/fjRDQ 09:26:30 <LordAro> Corns[m]: but anyway, that was just a collection of things that peter1138 put together a few weeks ago, nothing's final yet 09:27:33 <Corns[m]> LordAro: ah i see - all g :) 09:33:42 *** andythenorth has quit IRC 10:02:57 <peter1138> LordAro, yes, I had backported #7568 but not pushed to the backport branch. 10:03:48 <peter1138> There's a changelog somewhere too :p 10:05:08 <peter1138> LordAro, #7463 is backport requested too, dunno think that was in the original batch either. 10:11:45 <peter1138> Oh, Sims 4 is free on Origin at the moment if you're into that sort of thing. 10:12:06 <LordAro> peter1138: i marked everything in the main PR as backported, if there was something there not in the list... ;) 10:12:12 <LordAro> i'll check the commits 10:12:15 <peter1138> Ah, okay :-) 10:12:32 <peter1138> Nice ride yesterday. 10:12:38 <peter1138> I did DIY instead :/ 10:12:51 <LordAro> my knees hurt :) 10:12:54 <peter1138> Hmm. 10:13:09 <peter1138> The Chimney, though. 10:13:32 <peter1138> I'd like my 28/32 set up for that :p 10:13:41 <peter1138> Or maybe the MTB, that's probably even lower. 10:13:45 <LordAro> yeah, my 32 wasn't enough :p 10:14:04 <peter1138> You on the now-standard 50-34/11-32? 10:14:24 * LordAro checks 10:14:30 <LordAro> yes 10:14:54 <LordAro> would've liked to have had an extra couple of gears, for sure 10:15:26 <LordAro> #7463/#7586 was not in the previous PR 10:16:01 <peter1138> I know, I never pushed them! 10:16:17 <LordAro> well then 10:16:50 <peter1138> Just open another :-) 10:18:06 <LordAro> they're your commits :p 10:18:42 <peter1138> So? 10:19:23 <peter1138> Hmm, 137 miles ahead of pace. 10:19:45 <LordAro> i mean, you've already got them backported, bit easier for you to "open another" 10:19:49 <LordAro> peter1138: what's your goal? 10:20:49 <peter1138> Cherry-pick is kinda easy. My stuff is inaccessable atm. 10:21:10 <peter1138> Just 8078 miles / 13000 km. 10:21:29 <peter1138> Unlikely to make it, I need to be way further ahead than this. 10:23:35 <LordAro> i've got mine on 6k miles, i think i'm currently a couple hundred ahead right now 10:23:56 <LordAro> i thought about putting it up to 8k, but decided that was unlikely 10:23:58 <LordAro> next year :) 10:24:06 <peter1138> I've found I fall behind in the last 3 months due to weather. 10:24:15 <LordAro> yeah, that's what i was thinking 10:24:36 <peter1138> I did 8000 miles in my first full year of cycling, hence the target. Not reached it since. 10:24:55 <peter1138> But in that year, I was really keen and rode whatever the weather. Now I don't, of course. 10:25:18 <peter1138> Plus I wasn't doing MTB rides then, which take just as much effort for a much shorter ride. 10:25:47 <peter1138> Be nice if you could set a target on effort rather than distance :-) 10:25:54 <peter1138> But I guess that's more subjective. 10:32:29 <peter1138> Excuses excuses, eh? 10:33:47 <LordAro> hehe 10:49:07 *** tycoondemon has joined #openttd 10:58:45 *** andythenorth has joined #openttd 11:07:11 *** Gustavo6046 has quit IRC 11:15:10 *** Gustavo6046 has joined #openttd 11:41:56 *** snail_UES_ has joined #openttd 11:56:14 <peter1138> Strange decision this morning... 11:56:41 <peter1138> For some reason I put a(n unwrapped) babybel into my salad, instead of, say, the M&S goats cheese... 11:57:07 <andythenorth> interesting 11:59:38 *** Samu has joined #openttd 12:00:20 *** snail_UES_ has quit IRC 12:00:58 *** crust_cheese has joined #openttd 12:01:11 <crust_cheese> Hi folks 12:07:00 <peter1138> Egg yolks 12:12:56 <peter1138> Well, that's my lunch done. 12:17:01 <nakki> i ate pho for lunch 12:17:06 <nakki> there's this really nice place near my work 12:17:25 <nakki> well, there's a ton of nice places near my work since i work right in the middle of the city, maybe 200m walk from the central railway station 12:18:42 *** andythenorth has quit IRC 12:24:52 <crust_cheese> Is that just me or is feeding train stations generally a very boring and annoying thing? Am I crazy? 12:25:14 <crust_cheese> By feeding I mean building bus/tram lines across the city to the train station 12:26:20 <nakki> yeah i'm not a fan of that either 12:26:26 <nakki> but i usually stick to industry 12:27:26 <peter1138> Hmm, should I order some protein bars? 12:29:52 *** sla_ro|master has joined #openttd 12:33:01 *** Thedarkb1 has joined #openttd 12:59:58 *** crust_cheese has quit IRC 13:04:15 <Samu> round 26 finished at long last! 13:04:28 <Samu> took 4 days, maybe 5 13:04:34 <Samu> due to map size 13:11:58 *** Alberth has joined #openttd 13:11:58 *** ChanServ sets mode: +o Alberth 13:12:06 <Alberth> moin 13:15:15 <LordAro> a wild Alberth appears 13:15:40 <Alberth> oh dear :p 13:15:49 <LordAro> hi hi 13:38:07 *** tokai|noir has joined #openttd 13:38:07 *** ChanServ sets mode: +v tokai|noir 13:45:04 *** tokai has quit IRC 13:48:07 *** nielsm has joined #openttd 13:49:35 *** supermop_work has joined #openttd 13:49:39 <supermop_work> yo 14:08:55 *** Gumle2 has joined #openttd 14:40:22 *** Wormnest has joined #openttd 14:45:32 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjBpv 14:49:55 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjRdh 14:57:50 *** cHawk has quit IRC 15:01:35 *** cHawk has joined #openttd 15:04:33 *** Flygon has quit IRC 15:07:12 *** andythenorth has joined #openttd 15:07:25 <andythenorth> well 15:11:13 <peter1138> That's a hole in the ground. 15:11:20 <peter1138> Said all dads at some point. 15:15:19 <andythenorth> dad jokes are my thing now 15:16:39 *** frosch123 has joined #openttd 15:23:03 *** Thedarkb1 has quit IRC 15:27:35 <andythenorth> quak 15:28:28 <frosch123> moo 15:58:15 *** Gumle2 has quit IRC 16:02:28 *** arikover has joined #openttd 16:03:56 *** Thedarkb1 has joined #openttd 16:07:32 *** Gumle2 has joined #openttd 16:15:29 *** m3henry has joined #openttd 16:30:02 *** Thedarkb1 has quit IRC 16:33:46 *** Thedarkb1 has joined #openttd 16:38:18 *** m3henry has quit IRC 16:47:50 *** glx has joined #openttd 16:47:50 *** ChanServ sets mode: +v glx 16:57:52 *** Thedarkb1 has quit IRC 17:00:26 * andythenorth outside 17:00:36 <andythenorth> bright sun makes pixel drawing....tricky 17:02:00 *** Thedarkb1 has joined #openttd 17:08:51 <andythenorth> very https://dev.openttdcoop.org/attachments/download/9459/train_mcgrain.png 17:08:58 <andythenorth> V453000: profit? ^ 17:09:16 <peter1138> More silly size sprites eh? 17:09:51 <peter1138> You should post diagonal views, as they tend to be seen most in game. 17:11:14 <andythenorth> they do 17:11:18 <andythenorth> but I haven't drawn them yet 17:11:43 <andythenorth> in keeping with newgrf convention, all focus is on the – views :D 17:12:22 <andythenorth> thank goodness nobody coded variations yet :) 17:12:31 <andythenorth> I'd have so many variations to draw 17:15:10 <peter1138> Well you still need to draw them, else it's not worth coding... 17:15:30 <andythenorth> I wondered about making a test grf for it 17:15:37 <andythenorth> it's just one property right? 17:16:07 <andythenorth> most of the work is not newgrf, it's the shitload of UI that $someone will have to fix :) 17:25:42 *** Thedarkb1 has quit IRC 17:26:42 *** HerzogDeXtEr has joined #openttd 17:29:50 <Eddi|zuHause> my main use for variants would be in the articulation callback... no need to draw anything 17:30:24 <andythenorth> how would you use them? o_O 17:35:47 <peter1138> I probably wouldn't. 17:39:22 <Eddi|zuHause> andythenorth: providing different length for articulated vehicles (e.g. 2-car DMU vs. 4-car DMU) 17:40:19 *** Wolf01 has joined #openttd 17:40:50 <frosch123> which would poeple want to distinguish vehicles with views in autoreplace gui 17:40:54 <frosch123> +make 17:41:16 <Wolf01> o/ 17:41:24 <frosch123> so, mostly the same as vehicles with different ids 17:41:33 <frosch123> except maybe some purchase list tree 17:42:07 <Eddi|zuHause> frosch123: that's fine, if they would get separate entries in the purchase list 17:42:55 <Eddi|zuHause> maybe a checkbox collapse/expand views 17:43:18 <Eddi|zuHause> or yes, maybe a tree 17:46:31 *** gelignite has joined #openttd 17:53:01 <andythenorth> the 'variants' implementation, last time I understood it, was vehicles with separate IDs 17:53:11 <andythenorth> which are simply grouped in buy menu, and auto-replace menu 17:53:29 <andythenorth> 'simply' is over-stating the ease of making that work in auto-replace 17:53:57 <Eddi|zuHause> autoreplace is mostly an UI problem, and independent from the implementation 17:54:15 <andythenorth> the buy menu case is pretty simple, we already have the + disclosure widgets 17:54:22 <andythenorth> sorting will be a shit show though 17:54:52 <andythenorth> if authors provide variants with differing properties, sorting is borked 17:55:08 <andythenorth> might actually kill the idea stone dead :) 17:55:11 <peter1138> Nothing is even coded yet, and you say it's broken. You're wonderful. 17:55:14 <andythenorth> I know :) 17:55:57 <andythenorth> nah it's not broken at all 17:55:59 <andythenorth> it's just faff 17:56:07 <peter1138> Well, as you say things like that 17:56:13 <peter1138> I really can't be fucked to do anything on it. 17:56:16 <peter1138> So yeah. 17:56:17 <andythenorth> I don't know what the right thing to do is, is all 17:57:02 <peter1138> And I don't give a shit because I'm not doing it. 18:00:29 <frosch123> what would the tree actually show? are nodes text labels, and leafs are engines? 18:00:35 <frosch123> or are nodes engines too? 18:01:25 <frosch123> the existing "hide engine" stuff sounds more useful to me 18:01:28 <andythenorth> dunno :) 18:01:36 <peter1138> frosch123, he means nested view like vehicle groups are done. 18:01:37 <andythenorth> my preference is that nodes are buildable 18:02:21 <andythenorth> if player X has to keep opening disclosure widgets to build stuff, the game is less fun 18:02:40 <andythenorth> I figured it might be a parent vehicle, and then other related vehicle options 18:02:58 <frosch123> or the parent is the last-built vehicle of the group 18:03:08 <frosch123> similar to the refit gui 18:03:35 *** Progman has joined #openttd 18:03:45 <peter1138> andythenorth will keep coming up with more and more complex reasons to not bother coding anything. 18:03:55 <andythenorth> well I could not 18:04:01 <frosch123> or you add a tech tree :p each company must decide for one vehicle of the group, and has no access to others :p 18:04:50 <frosch123> i guess pikka did that with pineapple 18:05:13 <andythenorth> if we want to code first, worry about problems later, I am quite happy to get on board with that 18:05:24 <andythenorth> people pointing out 'why it will never work' is why TB rage quit 18:08:05 <andythenorth> hmm, my keyboard is still inserting extra spaces :P 18:11:08 <SpComb^> 18:13:27 <LordAro> 18:16:03 <frosch123> i miss tb kicking people 18:21:00 <andythenorth> TB over-extended himself :P 18:21:08 <andythenorth> classic maintainer rage quite :( 18:21:11 <andythenorth> quit * 18:21:21 *** Gumle2 has quit IRC 18:21:30 <andythenorth> like when I quit, over riverbanks, like an idiot 18:23:54 *** gareppa has joined #openttd 18:32:33 *** gareppa has quit IRC 18:36:51 *** Alberth has left #openttd 18:50:27 *** Gumle2 has joined #openttd 18:51:39 <andythenorth> wetrail https://railpictures.net/photo/698418/ 18:51:43 <andythenorth> V would be proud 19:16:56 *** gareppa has joined #openttd 19:46:20 *** Eddi|zuHause has quit IRC 19:48:01 *** Eddi|zuHause has joined #openttd 19:55:25 *** frosch123 has quit IRC 20:04:10 *** gelignite has quit IRC 20:44:13 *** nielsm has quit IRC 20:48:10 <DorpsGek_II> [OpenTTD/OpenTTD] odisseus commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjRhn 20:49:27 *** Wolf01 has quit IRC 20:51:07 *** andythenorth has left #openttd 20:56:40 *** Laedek_ has joined #openttd 20:59:55 *** gareppa has quit IRC 21:03:44 *** Laedek has quit IRC 21:13:25 *** ToffeeYogurtPots has joined #openttd 21:22:24 *** Thedarkb1 has joined #openttd 21:37:41 *** arikover has quit IRC 21:39:01 *** Progman has quit IRC 21:41:24 *** ToffeeYogurtPots has quit IRC 21:41:49 *** ToffeeYogurtPots has joined #openttd 21:46:44 *** HerzogDeXtEr has quit IRC 22:13:02 *** sla_ro|master has quit IRC 22:17:27 *** Thedarkb1 has quit IRC 23:20:58 <Eddi|zuHause> huh, my computer just froze for a few minutes (OOM), and in that time i disconnected from all networks but this one 23:22:55 <supermop_work> hooray 23:22:57 <supermop_work> ? 23:32:53 <dwfreed> OFTC has a much higher ping timeout setting than just about any other network 23:33:14 <dwfreed> freenode, for example, is about 240 seconds, or 4 minutes 23:33:26 <dwfreed> OFTC is 480 seconds, or 8 minutes