Log for #openttd on 29th May 2019:
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03:15:08  <Corns[m]> andythenorth: whos tb?
03:15:19  <Corns[m]> Also what was riverbanks
03:15:47  <Corns[m]> Also: i saw the airport upgrade patch in the forums- is there a reason that hasn't been implemented?
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03:35:09  <IowaNerd> Hello everyone. Been a few years since I picked up openttd and I'm having a weird issue with my mouse cursor. When I pause the game the cursor (mostly) disappears when it's moving. It seems pretty much fine when not paused and the main menu works fine. I don't see any mouse-related settings in the game. Is there anything I can do to address my mouse cursor issue?
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03:39:40  <IowaNerd> (I switched PCs)
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03:55:59  <Eddi|zuHause> i've heard that problem before
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07:08:18  <Corns[m]> HAHA who wrote this comment in dock_gui.cpp
07:08:29  <Corns[m]> '/** @file dock_gui.cpp GUI to create amazing water objects. */
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09:10:59  <peter1138> Corns[m], "git blame ..."
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10:39:33  <Corns[m]> oh tru - lemme check
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10:46:47  <andythenorth> moin
10:51:12  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7524: Feature Request: Delivery Caps/Throttling.
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10:55:55  <andythenorth> snail_UES_: have you done container wagons yet? o_O
10:58:53  <Corns[m]> hey thoughts on sound effects while stretch-placing objects like roads, rails and canals?
10:59:04  <Corns[m]> eg. like in simcity or cities skylines
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11:06:29  <snail_UES_> andythenorth: yes, containers will appear on bogie-mounted flatcars since 1970
11:06:44  <snail_UES_> they will replace crates for goods and similar cargoes (such as ECS glass)
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11:39:59  <peter1138> Is it lunch time?
11:40:10  <SpComb^> well past
11:45:09  <andythenorth> how many carolies in can of coke?
11:45:31  <andythenorth> 139 apparently
11:49:34  <peter1138> Not drinking Coke Zero?
11:51:55  <andythenorth> ew
11:52:52  <peter1138> Tastes better to me.
11:53:00  <peter1138> I can't stand full-sugar cola :p
11:53:38  * peter1138 eats a full-sugar plum.
12:03:14  <andythenorth> NRT Hog then?
12:03:39  <andythenorth> Horse has 261 wagons, probably time to stop
12:04:57  <peter1138> Ok, finished up a lemon bakewell tart as well. Such sugar.
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13:33:40  <supermop_work> yo
13:35:46  <Samu> hi
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13:44:59  <Artea> hi
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15:44:07  <andythenorth> yo
15:46:49  * andythenorth went to the circus
15:46:52  <andythenorth> it was good
15:55:21  <supermop_work> i don't remember the circus being that fun
16:08:08  <Eddi|zuHause> last time i went to the circus it was very hot and annoying and boring and a really bad experience
16:09:59  <supermop_work> ok andythenorth, consensus says you are wrong for liking the circus
16:10:38  <andythenorth> consensus is a strange game
16:12:46  <Eddi|zuHause> mind you, this was probably over 20 years ago
16:13:19  <andythenorth> Eddi|zuHause child #2 had the same experience today
16:13:28  <andythenorth> I was clearly at a different cirucse, I had a great time
16:14:04  <andythenorth> he put on his coat and tried to leave :P
16:14:17  <Eddi|zuHause> i must have been somewhat older, because i seem to remember i went with my little brother, without parents
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16:15:28  <supermop_work> i must have gone arounf 91 or 92
16:15:41  <Eddi|zuHause> i think i need to go shopping today, but i don't want to...
16:15:55  <Eddi|zuHause> but i can't tomorrow, and waiting until friday is also bad...
16:16:09  <supermop_work> for food, or high fashion?
16:16:13  <Eddi|zuHause> food
16:16:49  <andythenorth> can the food come to you?
16:17:02  <Eddi|zuHause> unlikely
16:17:10  <andythenorth> I quite like food shopping
16:17:34  <andythenorth> also there are an overwhelming number of newgrf things I *want* to do
16:17:44  <andythenorth> so I am doing none of them, due to choice paralysis ;P
16:17:58  <Eddi|zuHause> i know that problem
16:21:50  <andythenorth> it's easier when I feel obliged to do something :P
16:22:00  <andythenorth> but then I hate feeling obliged to do ottd stuff
16:22:07  <andythenorth> first world problems
16:22:11  * andythenorth plays OpenTTD instead
16:25:31  <LordAro> maverick
16:26:51  <andythenorth> are there any important PRs to test?
16:27:13  <andythenorth> 7380? o_O
16:30:16  <andythenorth> why does Eddi's rivers PR get closed, but not :P
16:30:25  <andythenorth> stalebot injustice! :)
16:37:50  <LordAro> yes... stalebot...
16:43:31  <andythenorth> witchcraft
16:43:37  <andythenorth> I just built two docks at same station
16:45:58  <LordAro> is that legal?
16:51:48  <andythenorth> seems to be
16:51:57  <andythenorth> why doesn't Horse have a small electric freight loco in 1930?
16:52:12  <DorpsGek_II> [OpenTTD/OpenTTD] lukasradek opened issue #7611: Accident/disaster news not showing
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17:53:45  <andythenorth> so much openttd fun
17:59:10  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7611: Accident/disaster news not showing
18:16:05  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7611: Accident/disaster news not showing
18:26:32  <Samu> lala
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19:00:55  <andythenorth> nielsm: hi
19:03:38  <nielsm> hello
19:07:13  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1
19:07:25  <andythenorth> tried to word that so I don't sound like an asshole :)
19:18:23  <nielsm> let me be the asshole then :)
19:19:06  <nielsm> if you're scaling the UI to be sized like it would be on a 720x400 display (or something like that) at 1x, then expect newspapers to be sized like they would on the low resolution
19:19:25  <nielsm> that's the entire premise of UI scaling
19:24:30  <andythenorth> yes
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19:25:30  <andythenorth> I guess I just turn them
19:25:32  <andythenorth> off
19:26:47  <nielsm> the real solution is some 1.5x zoom...
19:27:02  <andythenorth> that would ease some UI problems
19:27:14  <andythenorth> but TBH, I need 2x for my eyes
19:27:18  <nielsm> and using vector fonts at somewhat larger size
19:27:51  <andythenorth> I have about 95% vision, but I find less than 2x really hard to see
19:28:07  <andythenorth> and the hit targets are too small
19:28:38  <andythenorth> 2x makes the UI boilerplate controls around 16px, which is about right
19:48:58  <DorpsGek_II> [OpenTTD/OpenTTD] lukasradek commented on issue #7611: Accident/disaster news not showing
19:50:57  <Samu> guys
19:51:24  <Samu>
19:51:26  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7380: Feature: Multi-tile docks.
19:51:34  <Samu> how do I know what he error was?
19:51:47  <Samu> couldn't scroll up :(
19:52:01  <Samu> it was repeating
19:55:04  <DorpsGek_II> [OpenTTD/OpenTTD] MingweiSamuel commented on issue #7561: Fix for power/running cost sorting algorithm.
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20:39:38  <andythenorth> anyone played Railroad Corporation yet?
20:40:05  <andythenorth>
20:42:56  <Arveen> nope, seems like there is a boom with these kind of games lately
20:43:36  <andythenorth> yup
20:43:58  <andythenorth> I spent a lot of time playing Railroad Tycoon
20:44:08  <andythenorth> but 'Railroad Tycoon, again' isn't very interesting
20:45:54  <glx> Samu: error may be in the console too, at least I think it's displayed in the debug console
20:47:18  <andythenorth> eh somebody fixed ctrl-drag to make groups?
20:47:23  <andythenorth> :)
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22:16:10  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z opened pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel
22:16:25  <Eddi|zuHause> i'm not 100% sure this implementation is right...
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22:42:44  <SimYouLater> So, I'm trying to create a version of the American Bridge Replacement Set that doesn't have glitched tube bridges. The "fix" that Andrew posted is literally identical to the bugged code, presumably by mistake. How can I fix the NFO code?
22:43:11  <Eddi|zuHause> what are you looking at?
22:45:19  <SimYouLater> As in what code?
22:45:26  <Eddi|zuHause> yes
22:45:33  <Eddi|zuHause> and what supposed "fix"
22:45:43  <SimYouLater>
22:45:48  <SimYouLater> That's the fix.
22:46:08  <SimYouLater>
22:46:14  <SimYouLater> ...and that's the code.
22:48:42  <SimYouLater>
22:48:56  <SimYouLater> ...and the topic where the issue was discussed.
22:52:14  <Eddi|zuHause> maybe you're blind, but i clearly see the difference
22:52:20  <SimYouLater> Where?
22:52:20  <Eddi|zuHause> the lines after "//bronze tubular steel bridge (0A)"
22:52:53  <SimYouLater> I literally did a text compare and they were identical, but let me triple-check.
22:52:55  <Eddi|zuHause> in the .txt they start with 0B, 0C, 11, ...
22:53:06  <Eddi|zuHause> and in the .nfo with 0A, 0D, 10, ...
22:54:03  <Eddi|zuHause> just the first entry in each line
22:56:26  <SimYouLater> Found it. Thanks.
22:56:59  <Hazzard> Is there a reason cheats are not controllable from the console?
22:57:16  <Eddi|zuHause> yes. nobody implemented it
22:57:39  <LordAro> (because no one's seen a need for it)
22:57:51  <Eddi|zuHause> plus, there's never a consensus what a cheat should be, or we should even have separate cheats
22:58:30  <Eddi|zuHause> also, the people who use console are often multiplayer servers, and that is mutually exclusive with cheats
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23:02:24  <SimYouLater> So, it looks like I can't encode it with GRFWizard (doesn't update the grf at all). How do I compile using grfcodec?
23:02:47  <Eddi|zuHause> you write "grfcodec -e grfname"
23:04:35  <SimYouLater> 'grfcodec' is not recognized as an internal or external command,
23:04:35  <SimYouLater> operable program or batch file.
23:05:07  <Eddi|zuHause> if you can't figure that one out, you're beyond help
23:06:03  <SimYouLater> Does it have something to do with the Path?
23:06:28  <SimYouLater> Or do I need to use cd?
23:06:30  <Eddi|zuHause> yes
23:06:47  <SimYouLater> cd C:\TTDTools\GRFs\american_bridges_source_0.4.0
23:07:05  <SimYouLater> It still gives me that error. Unless you meant the path.
23:07:11  <Eddi|zuHause> yes
23:07:51  <LordAro> SimYouLater: you should start by looking up how terminals work out which executable to run
23:07:54  <LordAro> then go from there
23:08:05  <LordAro> (hint: PATH)
23:10:36  <SimYouLater> Okay, look. I am not a programmer. I will never be a programmer. Still, I also refuse to sit and wait patiently (or be an impatient nagger). So I'm not going to look up command lines, I'm going to look at a tutorial that tells me how to do one thing and one thing only.
23:11:02  <SimYouLater> I have a tutorial for installing NML to PATH.
23:11:11  <SimYouLater> Is there a tutorial for NFO PATH?
23:12:41  <LordAro> and neither is this the place for getting help with such things
23:12:44  <LordAro> but
23:13:03  <SimYouLater> I looked it up, can't find a tutorial.
23:13:16  <LordAro> if you're really clever, you should be able to adapt the NML solution for NFO/grfcodec
23:13:23  <SimYouLater> And yes, I googled "GRF Codec install"
23:13:26  <LordAro> they should be extremely similar
23:13:27  <SimYouLater> Oh.
23:13:33  <SimYouLater> Hmm... I'll try.
23:16:50  <LordAro> no one's asking you to become a programmer, but you do have to accept that NFO is a programming language and you are going to have to understand at least some of what you're randomly typing into your computer
23:18:39  <Eddi|zuHause> not to mention that this particular thing has nothing to do with programming...
23:22:08  <SimYouLater> I think I did it. Now I just need to test. Thanks for the help and for putting up with me.
23:28:25  <SimYouLater> It works!
23:31:26  <Eddi|zuHause> congratulation, you might not be beyond hope just yet (just barely)
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