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00:07:04 *** Thedarkb1 has joined #openttd 00:15:52 *** snail_UES_ has joined #openttd 00:49:12 *** Thedarkb1 has quit IRC 00:52:38 *** Thedarkb1 has joined #openttd 01:25:45 *** Thedarkb1 has quit IRC 01:28:25 *** Flygon has joined #openttd 01:43:27 *** Samu has quit IRC 01:45:20 *** lpx has quit IRC 01:48:36 *** Wormnest has quit IRC 02:01:46 *** lpx has joined #openttd 02:21:07 *** D-HUND has joined #openttd 02:24:28 *** debdog has quit IRC 03:15:08 <Corns[m]> andythenorth: whos tb? 03:15:19 <Corns[m]> Also what was riverbanks 03:15:47 <Corns[m]> Also: i saw the airport upgrade patch in the forums- is there a reason that hasn't been implemented? 03:23:27 *** glx has quit IRC 03:33:40 *** IowaNerd has joined #openttd 03:35:09 <IowaNerd> Hello everyone. Been a few years since I picked up openttd and I'm having a weird issue with my mouse cursor. When I pause the game the cursor (mostly) disappears when it's moving. It seems pretty much fine when not paused and the main menu works fine. I don't see any mouse-related settings in the game. Is there anything I can do to address my mouse cursor issue? 03:38:56 *** circ-user-mWDKy has joined #openttd 03:39:23 *** IowaNerd has quit IRC 03:39:30 *** circ-user-mWDKy is now known as IowaNerd 03:39:40 <IowaNerd> (I switched PCs) 03:44:32 *** HerzogDeXtEr has joined #openttd 03:55:59 <Eddi|zuHause> i've heard that problem before 04:50:05 *** IowaNerd has quit IRC 04:59:03 *** snail_UES_ has quit IRC 05:27:22 *** tycoondemon has quit IRC 05:28:02 *** tycoondemon has joined #openttd 05:29:37 *** ToffeeYogurtPots has quit IRC 05:31:05 *** nielsm has joined #openttd 05:55:09 *** nielsm has quit IRC 06:30:55 *** sla_ro|master has joined #openttd 06:50:21 *** arikover has joined #openttd 07:08:18 <Corns[m]> HAHA who wrote this comment in dock_gui.cpp 07:08:29 <Corns[m]> '/** @file dock_gui.cpp GUI to create amazing water objects. */ 07:54:19 *** m3henry has joined #openttd 09:10:59 <peter1138> Corns[m], "git blame ..." 09:13:23 *** seatsea has quit IRC 09:34:00 *** Speedy` has joined #openttd 09:38:35 *** gareppa has joined #openttd 09:43:02 *** gareppa has quit IRC 09:55:45 *** gareppa has joined #openttd 10:22:20 *** gareppa has quit IRC 10:39:33 <Corns[m]> oh tru - lemme check 10:46:42 *** andythenorth has joined #openttd 10:46:47 <andythenorth> moin 10:51:12 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fj0qb 10:54:00 *** snail_UES_ has joined #openttd 10:55:55 <andythenorth> snail_UES_: have you done container wagons yet? o_O 10:58:53 <Corns[m]> hey thoughts on sound effects while stretch-placing objects like roads, rails and canals? 10:59:04 <Corns[m]> eg. like in simcity or cities skylines 11:02:03 *** HerzogDeXtEr1 has joined #openttd 11:06:29 <snail_UES_> andythenorth: yes, containers will appear on bogie-mounted flatcars since 1970 11:06:44 <snail_UES_> they will replace crates for goods and similar cargoes (such as ECS glass) 11:07:37 *** HerzogDeXtEr has quit IRC 11:11:57 *** snail_UES_ has quit IRC 11:39:59 <peter1138> Is it lunch time? 11:40:10 <SpComb^> well past 11:45:09 <andythenorth> how many carolies in can of coke? 11:45:31 <andythenorth> 139 apparently 11:49:34 <peter1138> Not drinking Coke Zero? 11:51:55 <andythenorth> ew 11:52:52 <peter1138> Tastes better to me. 11:53:00 <peter1138> I can't stand full-sugar cola :p 11:53:38 * peter1138 eats a full-sugar plum. 12:03:14 <andythenorth> NRT Hog then? 12:03:39 <andythenorth> Horse has 261 wagons, probably time to stop 12:04:57 <peter1138> Ok, finished up a lemon bakewell tart as well. Such sugar. 12:13:31 *** seatsea has joined #openttd 12:28:19 *** andythenorth has quit IRC 13:18:56 *** HerzogDeXtEr has joined #openttd 13:22:53 *** HerzogDeXtEr1 has quit IRC 13:25:01 *** Samu has joined #openttd 13:33:40 <supermop_work> yo 13:35:46 <Samu> hi 13:38:45 *** tokai has joined #openttd 13:38:45 *** ChanServ sets mode: +v tokai 13:44:59 <Artea> hi 13:45:21 *** tokai|noir has quit IRC 13:52:05 *** Flygon has quit IRC 14:01:13 *** gareppa has joined #openttd 14:16:48 *** Wormnest has joined #openttd 14:23:39 *** gareppa has joined #openttd 14:48:47 *** cHawk has quit IRC 15:28:02 *** nielsm has joined #openttd 15:43:50 *** andythenorth has joined #openttd 15:44:07 <andythenorth> yo 15:46:49 * andythenorth went to the circus 15:46:52 <andythenorth> it was good 15:55:21 <supermop_work> i don't remember the circus being that fun 16:08:08 <Eddi|zuHause> last time i went to the circus it was very hot and annoying and boring and a really bad experience 16:09:59 <supermop_work> ok andythenorth, consensus says you are wrong for liking the circus 16:10:38 <andythenorth> consensus is a strange game 16:12:46 <Eddi|zuHause> mind you, this was probably over 20 years ago 16:13:19 <andythenorth> Eddi|zuHause child #2 had the same experience today 16:13:28 <andythenorth> I was clearly at a different cirucse, I had a great time 16:14:04 <andythenorth> he put on his coat and tried to leave :P 16:14:17 <Eddi|zuHause> i must have been somewhat older, because i seem to remember i went with my little brother, without parents 16:15:04 *** gareppa has quit IRC 16:15:28 <supermop_work> i must have gone arounf 91 or 92 16:15:41 <Eddi|zuHause> i think i need to go shopping today, but i don't want to... 16:15:55 <Eddi|zuHause> but i can't tomorrow, and waiting until friday is also bad... 16:16:09 <supermop_work> for food, or high fashion? 16:16:13 <Eddi|zuHause> food 16:16:49 <andythenorth> can the food come to you? 16:17:02 <Eddi|zuHause> unlikely 16:17:10 <andythenorth> I quite like food shopping 16:17:34 <andythenorth> also there are an overwhelming number of newgrf things I *want* to do 16:17:44 <andythenorth> so I am doing none of them, due to choice paralysis ;P 16:17:58 <Eddi|zuHause> i know that problem 16:21:50 <andythenorth> it's easier when I feel obliged to do something :P 16:22:00 <andythenorth> but then I hate feeling obliged to do ottd stuff 16:22:07 <andythenorth> first world problems 16:22:11 * andythenorth plays OpenTTD instead 16:25:31 <LordAro> maverick 16:26:51 <andythenorth> are there any important PRs to test? 16:27:13 <andythenorth> 7380? o_O https://github.com/OpenTTD/OpenTTD/pull/7380 16:30:16 <andythenorth> why does Eddi's rivers PR get closed, but not https://github.com/OpenTTD/OpenTTD/pull/7073 :P 16:30:25 <andythenorth> stalebot injustice! :) 16:37:50 <LordAro> yes... stalebot... 16:43:31 <andythenorth> witchcraft 16:43:37 <andythenorth> I just built two docks at same station 16:45:58 <LordAro> is that legal? 16:51:48 <andythenorth> seems to be 16:51:57 <andythenorth> why doesn't Horse have a small electric freight loco in 1930? 16:52:12 <DorpsGek_II> [OpenTTD/OpenTTD] lukasradek opened issue #7611: Accident/disaster news not showing https://git.io/fj0cI 17:00:50 *** Wolf01 has joined #openttd 17:04:28 *** Gumle2 has joined #openttd 17:11:22 *** Gumle2 has quit IRC 17:35:10 *** Gumle2 has joined #openttd 17:36:28 *** glx has joined #openttd 17:36:28 *** ChanServ sets mode: +v glx 17:53:22 *** Progman has joined #openttd 17:53:45 <andythenorth> so much openttd fun 17:59:10 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7611: Accident/disaster news not showing https://git.io/fj0Ck 18:16:05 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7611: Accident/disaster news not showing https://git.io/fj0C0 18:26:32 <Samu> lala 18:27:50 *** gelignite has joined #openttd 19:00:55 <andythenorth> nielsm: hi 19:03:38 <nielsm> hello 19:07:13 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj0Ws 19:07:25 <andythenorth> tried to word that so I don't sound like an asshole :) 19:18:23 <nielsm> let me be the asshole then :) 19:19:06 <nielsm> if you're scaling the UI to be sized like it would be on a 720x400 display (or something like that) at 1x, then expect newspapers to be sized like they would on the low resolution 19:19:25 <nielsm> that's the entire premise of UI scaling 19:24:30 <andythenorth> yes 19:25:14 *** Gumle2 has quit IRC 19:25:30 <andythenorth> I guess I just turn them 19:25:32 <andythenorth> off 19:26:47 <nielsm> the real solution is some 1.5x zoom... 19:27:02 <andythenorth> that would ease some UI problems 19:27:14 <andythenorth> but TBH, I need 2x for my eyes 19:27:18 <nielsm> and using vector fonts at somewhat larger size 19:27:51 <andythenorth> I have about 95% vision, but I find less than 2x really hard to see 19:28:07 <andythenorth> and the hit targets are too small 19:28:38 <andythenorth> 2x makes the UI boilerplate controls around 16px, which is about right 19:48:58 <DorpsGek_II> [OpenTTD/OpenTTD] lukasradek commented on issue #7611: Accident/disaster news not showing https://git.io/fj0lv 19:50:57 <Samu> guys 19:51:24 <Samu> https://www.tt-forums.net/viewtopic.php?p=1222444#p1222444 19:51:26 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7380: Feature: Multi-tile docks. https://git.io/fj0lU 19:51:34 <Samu> how do I know what he error was? 19:51:47 <Samu> couldn't scroll up :( 19:52:01 <Samu> it was repeating 19:55:04 <DorpsGek_II> [OpenTTD/OpenTTD] MingweiSamuel commented on issue #7561: Fix for power/running cost sorting algorithm. https://git.io/fj0lT 20:10:27 *** gelignite has quit IRC 20:10:59 *** sla_ro|master has quit IRC 20:39:38 <andythenorth> anyone played Railroad Corporation yet? 20:40:05 <andythenorth> https://store.steampowered.com/app/797400/Railroad_Corporation/ 20:42:56 <Arveen> nope, seems like there is a boom with these kind of games lately 20:43:36 <andythenorth> yup 20:43:58 <andythenorth> I spent a lot of time playing Railroad Tycoon 20:44:08 <andythenorth> but 'Railroad Tycoon, again' isn't very interesting 20:45:54 <glx> Samu: error may be in the console too, at least I think it's displayed in the debug console 20:47:18 <andythenorth> eh somebody fixed ctrl-drag to make groups? 20:47:23 <andythenorth> :) 20:52:49 *** techmagus has quit IRC 21:01:00 *** techmagus has joined #openttd 21:13:25 *** Gumle2 has joined #openttd 21:15:52 *** Gumle2 has quit IRC 21:19:23 *** gareppa has joined #openttd 21:24:58 *** gareppa has quit IRC 21:31:05 *** andythenorth has left #openttd 22:03:07 *** nielsm has quit IRC 22:05:24 *** Wolf01 has quit IRC 22:16:10 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z opened pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0BN 22:16:25 <Eddi|zuHause> i'm not 100% sure this implementation is right... 22:25:47 *** Progman has quit IRC 22:37:10 *** arikover has quit IRC 22:41:02 *** SimYouLater has joined #openttd 22:42:44 <SimYouLater> So, I'm trying to create a version of the American Bridge Replacement Set that doesn't have glitched tube bridges. The "fix" that Andrew posted is literally identical to the bugged code, presumably by mistake. How can I fix the NFO code? 22:43:11 <Eddi|zuHause> what are you looking at? 22:45:19 <SimYouLater> As in what code? 22:45:26 <Eddi|zuHause> yes 22:45:33 <Eddi|zuHause> and what supposed "fix" 22:45:43 <SimYouLater> https://www.tt-forums.net/download/file.php?id=208043 22:45:48 <SimYouLater> That's the fix. 22:46:08 <SimYouLater> https://www.tt-forums.net/download/file.php?id=207883 22:46:14 <SimYouLater> ...and that's the code. 22:48:42 <SimYouLater> https://www.tt-forums.net/viewtopic.php?f=26&t=75209&start=100 22:48:56 <SimYouLater> ...and the topic where the issue was discussed. 22:52:14 <Eddi|zuHause> maybe you're blind, but i clearly see the difference 22:52:20 <SimYouLater> Where? 22:52:20 <Eddi|zuHause> the lines after "//bronze tubular steel bridge (0A)" 22:52:53 <SimYouLater> I literally did a text compare and they were identical, but let me triple-check. 22:52:55 <Eddi|zuHause> in the .txt they start with 0B, 0C, 11, ... 22:53:06 <Eddi|zuHause> and in the .nfo with 0A, 0D, 10, ... 22:54:03 <Eddi|zuHause> just the first entry in each line 22:56:26 <SimYouLater> Found it. Thanks. 22:56:59 <Hazzard> Is there a reason cheats are not controllable from the console? 22:57:16 <Eddi|zuHause> yes. nobody implemented it 22:57:39 <LordAro> (because no one's seen a need for it) 22:57:51 <Eddi|zuHause> plus, there's never a consensus what a cheat should be, or we should even have separate cheats 22:58:30 <Eddi|zuHause> also, the people who use console are often multiplayer servers, and that is mutually exclusive with cheats 23:01:02 *** SYL has joined #openttd 23:01:12 *** SYL has left #openttd 23:01:27 *** SimYouLater has quit IRC 23:01:49 *** SimYouLater has joined #openttd 23:02:24 <SimYouLater> So, it looks like I can't encode it with GRFWizard (doesn't update the grf at all). How do I compile using grfcodec? 23:02:47 <Eddi|zuHause> you write "grfcodec -e grfname" 23:04:35 <SimYouLater> 'grfcodec' is not recognized as an internal or external command, 23:04:35 <SimYouLater> operable program or batch file. 23:05:07 <Eddi|zuHause> if you can't figure that one out, you're beyond help 23:06:03 <SimYouLater> Does it have something to do with the Path? 23:06:28 <SimYouLater> Or do I need to use cd? 23:06:30 <Eddi|zuHause> yes 23:06:47 <SimYouLater> cd C:\TTDTools\GRFs\american_bridges_source_0.4.0 23:07:05 <SimYouLater> It still gives me that error. Unless you meant the path. 23:07:11 <Eddi|zuHause> yes 23:07:51 <LordAro> SimYouLater: you should start by looking up how terminals work out which executable to run 23:07:54 <LordAro> then go from there 23:08:05 <LordAro> (hint: PATH) 23:10:36 <SimYouLater> Okay, look. I am not a programmer. I will never be a programmer. Still, I also refuse to sit and wait patiently (or be an impatient nagger). So I'm not going to look up command lines, I'm going to look at a tutorial that tells me how to do one thing and one thing only. 23:11:02 <SimYouLater> I have a tutorial for installing NML to PATH. 23:11:11 <SimYouLater> Is there a tutorial for NFO PATH? 23:12:41 <LordAro> and neither is this the place for getting help with such things 23:12:44 <LordAro> but 23:13:03 <SimYouLater> I looked it up, can't find a tutorial. 23:13:16 <LordAro> if you're really clever, you should be able to adapt the NML solution for NFO/grfcodec 23:13:23 <SimYouLater> And yes, I googled "GRF Codec install" 23:13:26 <LordAro> they should be extremely similar 23:13:27 <SimYouLater> Oh. 23:13:33 <SimYouLater> Hmm... I'll try. 23:16:50 <LordAro> no one's asking you to become a programmer, but you do have to accept that NFO is a programming language and you are going to have to understand at least some of what you're randomly typing into your computer 23:18:39 <Eddi|zuHause> not to mention that this particular thing has nothing to do with programming... 23:22:08 <SimYouLater> I think I did it. Now I just need to test. Thanks for the help and for putting up with me. 23:28:25 <SimYouLater> It works! 23:31:26 <Eddi|zuHause> congratulation, you might not be beyond hope just yet (just barely) 23:32:56 *** HerzogDeXtEr has quit IRC