Log for #openttd on 1st June 2019:
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00:48:03  <SimYouLater> Can someone compile JGR 31.0 with the Realtime Daylength Patch?
00:48:30  <SimYouLater> It's blatantly clear that I'm not competent enough at coding to do it myself. Thanks in advance.
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06:40:35  <andythenorth> o/
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07:11:04  <Wolf01> Moin
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08:59:00  <peter1139> Corr, 790 carolies already
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09:08:16  <andythenorth> how many calories in coffee?
09:11:03  <andythenorth> hmm beach time
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09:12:45  <Wolf01> How many carolies 8 biscuit sandwiches with nutella?
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12:11:13  <peter1139> probably a lot
12:11:26  <peter1139> coffee, pretty much none, until you add milk & sugar.
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12:32:55  <andythenorth_> how many calories in 1/4 of a small camembert?
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13:21:30  <peter1139> If he's having a 1/4 of it, it's probably not small :D
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15:43:39  <andythenorth_> how many calories in a can of coke?
15:44:12  <andythenorth_> 139kcal apparently
15:44:58  <glx> 7 sugars IIRC
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15:52:24  <peter1139> Ewww
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17:22:06  <Nicd> I'm trying to move good from Heinälä West to Heinälä, but they just accumulate there and don't pay any money, even though the station accepts them. What's the issue? Running 1.9.1, has something changed since 1.7?
17:23:49  <nielsm> check the contents of the train
17:24:16  <nielsm> if it isn't loaded with goods _from_ Heinälä (not west)
17:24:53  <Nicd> none of my trains have goods carriages
17:25:07  <nielsm> trucks then
17:25:56  <Nicd> only goods trucks are those between Heinälä and Heinälä West
17:26:00  <nielsm> yes
17:26:24  <Nicd> I set them to "unload and return empty" at Heinälä, but the stuff is just left there and I get no money
17:26:24  <nielsm> but heinälä also receives goods from the sawmill
17:26:35  <nielsm> huh hmm
17:26:39  <Nicd> ohh because it's so close?
17:26:57  <Nicd> ah because of the railway station
17:27:00  <Nicd> I'm so silly
17:27:01  <nielsm> well my question boils down to: are the trucks empty when they arrive at West?
17:28:38  <Nicd> oh dear I was just too fast in coming here because now they started to make money
17:29:01  <Nicd> though now I have goods in Heinälä too to take care of, or will they go away if I never pick them up?
17:29:49  <nielsm> yeah if you never pick it up it'll disappear eventually
17:30:02  <Nicd> ok thanks and sorry for the silly question
17:30:17  <Nicd> and thanks to all OpenTTD devs <3
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17:38:07  <Samu> round 28 finished
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18:17:07  <andythenorth> yo
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18:20:38  <Wolf01|Phone> So... Video card broke :|
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18:22:11  <Wolf01|Phone> Now I must decide between a NVidia 1060 or something like it
18:22:33  <andythenorth> join me
18:22:39  <andythenorth> in the land of Intel Iris
18:22:56  <Wolf01|Phone> I play games, you know
18:23:31  <andythenorth> I play WoT Blitz
18:23:40  <andythenorth> on settings that have to be lower than last year's iPad
18:23:58  <andythenorth> in fact, iPad outperforms my laptop on lots of scores :P
18:24:02  <andythenorth> much lolz
18:24:55  <peter1139> mOk.
18:24:59  <V453000> the performance of ipads is completely retarded, considering there aren't really applications to actually do serious stuff on it
18:25:16  * V453000 has ipad pro
18:25:32  <Wolf01|Phone> I could steal the old NVidia 240 from the old pc and see if the other hardware has problems, but it should just be the video card
18:25:58  <V453000> I heard Factorio runs ok on 1080Ti Wolf :P
18:26:37  <Wolf01|Phone> Yes but isn't available on Amazon, just checked 😋
18:28:42  <V453000> :d
18:28:45  <V453000> wot
18:29:06  <Wolf01|Phone> At least not under 1500€
18:29:21  <Wolf01|Phone> And there's only one
18:29:23  <V453000> wtf 1500 for it is completely retarded
18:29:31  <V453000> I guess people buy them because fuck RTX
18:29:43  <LordAro> bitcoin on the up again?
18:29:59  <Wolf01|Phone> I'm going to spend not more than 400€
18:34:18  <Wolf01|Phone> And some adapters because my TVs are dvi
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18:44:59  <Wolf01> Let's see if it works, or I need some other config
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18:46:13  <Wolf01> I don't usually query nickserv to identify
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19:44:37  <LordAro> hmm, DorpsGek_II died again
19:45:56  <Wolf01> Poor thing
19:59:46  <peter1139> 1080s disappeared about a week after the 2080 became available.
19:59:51  <peter1139> I missed out on a 1080Ti for £600 :(
20:00:19  <peter1139> That fact that sounds 'cheap' is ridiculous...
20:05:13  <Wolf01> So what do you suggest? Even a 1050 should be better than my defunct 780 gtx
20:08:21  <peter1139> 1650 is the current 'low-end' stuff.
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20:16:04  <LordAro> so anyone think dev post is worth writing?
20:16:15  <LordAro> i'm not sure what's happened this month, tbh
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20:38:36  <Wolf01> Write that nothing happened 😜
20:40:33  <snail_UES_> are railtype labels case sensitive?
20:41:03  <LordAro> iirc the labels are just strings of bytes internally, so yes
20:41:20  <LordAro> s/strings/an array/
20:41:35  <snail_UES_> ok
20:42:05  <snail_UES_> has something changed lately? my trackset defines 10 railtypes. They all appear in the OTTD version I compiled about a year ago
20:42:39  <snail_UES_> however, today I just re-downloaded OTTD from github and compiled it… on this version, using the same NewGRF, one railtype has disappeared
20:43:52  <LordAro> railtypes have been fiddled about with in recent months
20:43:56  <LordAro> perhaps not since 1.9 though?
20:46:14  <snail_UES_> possible. My last-but-one version of OTTD was compiled 1 year ago
20:47:46  <snail_UES_> is there any changelog anywhere? I’d like to understand why my railtype has disappeared
20:52:52  <andythenorth>
20:52:55  <andythenorth> searchable
20:53:09  <LordAro> 1.9 changelog is in the usual place
20:53:09  <andythenorth>
20:53:24  <LordAro> i'd be surprised if anything was *supposed* to have disappeared
20:53:33  <LordAro> purely depending on the grf, of course
20:56:09  <snail_UES_> LordAro: why would a railtype be supposed to disappear?
20:56:20  <LordAro> exactly
20:56:41  <LordAro> probably needs a peter1139 to look into the detail
20:56:53  <LordAro> a bug report may be required
20:57:35  <snail_UES_> right...
20:58:16  <andythenorth> does it happen in 1.91 binary?
20:58:22  <andythenorth> 1.9.1 *
21:00:07  <snail_UES_> it happens in the version I just downloaded and compiled from github
21:00:32  <LordAro> that's not an answer
21:00:34  <snail_UES_> unfortunately, after I compiled, the title on my window shows “OpenTTD norev000”, no idea why
21:00:56  <LordAro> because for some reason you downloaded a copy of the source code, without any version information
21:00:58  <snail_UES_> it has always done this, but this is the first time I see the isse with the disappearing railtype
21:01:04  <LordAro> rather than checking out the git version
21:01:11  <LordAro> or an actual release
21:01:30  <LordAro> start here
21:01:32  <LordAro> report back
21:01:58  <snail_UES_> I went to “ “  and clicked on “Clone or download"
21:02:02  <LordAro> yes
21:02:07  <LordAro> you very very rarely want to do that
21:02:24  <LordAro> download an actual release, or learn how to do a git checkout
21:02:33  <LordAro> norev000 is utterly useless to us
21:03:25  <snail_UES_> ok, let me try 1.9.1 from your link
21:03:55  <snail_UES_> nope, the problem persists
21:04:13  <snail_UES_> that railtype is still missing from the list (version 1.9.1)
21:04:33  <LordAro> right, please file a bug report please:
21:04:40  <snail_UES_> ok, will do
21:04:42  <LordAro> screenshots and links to grf and everything
21:04:47  <snail_UES_> thanks
21:08:05  <andythenorth> thanks snail_UES_
21:09:56  <snail_UES_> ok, I think I got it...
21:10:20  <snail_UES_> some time ago, michi_cc did some work to add a flag to always allow/disallow 90-degree curves
21:10:40  <snail_UES_> I think the same bit he used, was later re-used for another feature (hiding railtypes from the list)
21:10:52  <snail_UES_> and my code still had that bit set from michi’s tests
21:11:03  <LordAro> that'd do it
21:11:04  <peter1139> You better update it :p
21:11:14  <snail_UES_> yep :) so no bug report needed
21:11:39  <snail_UES_> was the feature allowing/disallowing 90-degree curves deprecated?
21:15:43  <LordAro> ?
21:15:53  <LordAro> just moved, i think?
21:16:20  <peter1139> It was never a feature, until it was actually added later.
21:18:46  <andythenorth> snail_UES_: do you have any railtypes using curve speed bonus?
21:22:16  <snail_UES_> andythenorth: nope, because my NG trains are so slow anyway :D
21:22:36  * andythenorth waits for snail to TGV :P
21:22:48  <snail_UES_> the quickest one goes at a whopping 100 km/h and is released in 2010… earlier than that max speed is 90
21:23:02  <snail_UES_> long wait :) but they will eventually be doe
21:23:04  <snail_UES_> *done
21:23:07  <andythenorth> I couldn't see any result from setting curve speed bonus, but I didn't trust my tests
21:23:17  <andythenorth> was hoping for someone to show it working :P
21:23:30  <snail_UES_> I think you’d see results only with truly high-speed trains
21:23:46  <snail_UES_> as for my vehicles, they’re hardly slowed down by curves at all, given their low max speed
21:24:13  <snail_UES_> LordAro: thanks for the link, got it now
21:25:05  <snail_UES_> I think I’ll always allow 90-degrees curves for all NG tracks except for the later “high-speed” ones, to give them an advantage over SG in games
21:25:26  <snail_UES_> since their min curve radius is significantly narrower in real life
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