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Log for #openttd on 13th June 2019:
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00:22:15  <nnyby_> what's that cool minimalist image host that people here always use?
00:22:54  <nnyby_> heh nvm, had it in my github favs. https://github.com/lachs0r/0x0
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03:38:48  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
03:40:19  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
03:47:02  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2qR
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07:05:24  <andythenorth> yo
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07:45:03  <strotlog> starting out the VS2017 solution i'm getting Error	LNK2019	unresolved external symbol __imp__lzma_code
07:45:50  <strotlog> sounds like it wants to link lzma dynamically but i'm linking to liblzma_x86-windows-static
07:47:15  <strotlog> similar errors for all the lzma function calls. anyone seen something similar?
07:51:30  <Eddi|zuHause> there've been SOME issues with static linking, but i'm not qualified for that kind of issue
08:05:44  <nielsm> https://github.com/OpenTTD/OpenTTD/pull/7614
08:05:47  <nielsm> related
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08:09:51  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7621: Feature: Town name filtering https://git.io/fj2O1
08:22:47  <strotlog> thank you, @nielsm! that patch + define worked!
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09:35:02  <Artea> peter1138: Brutal DooM v21 Gold is out -> https://www.youtube.com/watch?v=iPyq0jFgVjI
09:35:33  <Artea> seems got out in May
09:35:34  <Artea> lol
09:42:35  <peter1138> I changed my settings to play Sigil, and now I can't get it right again to play my savegames with brutal running :/
09:43:17  <peter1138> Sigil was mostly fun.
10:18:01  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7621: Feature: Town name filtering https://git.io/fj2Gc
10:21:24  <peter1138> Might play it again on ultra-violence.
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11:31:07  <Samu> hi
11:31:10  <Samu> round 36 begins
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12:46:59  <FLHerne> Samu: I still don't really understand, tbh
12:48:14  <FLHerne> People want AIs that build non-ugly infrastructure, complement their playing styles and what have you
12:49:28  <FLHerne> Your comparison sounds thorough and scientific, but what do you expect the results to be used for?
12:49:37  <FLHerne> I suppose AI authors might find it useful
12:49:58  <FLHerne> Or players, when choosing between AIs that have otherwise-similar strategies
12:56:28  <andythenorth> so I 3/8 feldbhan wagons look best
12:57:02  <andythenorth> in 2 tile consists
12:57:33  <andythenorth> so 9 wagons, and a 5/8 engine
12:57:42  <andythenorth> 5/8 is pretty big for a feldbhan engine :P
12:57:57  <andythenorth> but scale isn't consistent so eh
13:23:45  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
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13:34:29  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
13:35:43  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2c7
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13:36:36  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2cd
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13:53:23  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
13:56:53  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
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15:16:08  <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na opened issue #7622: Competitors Signs and Names https://git.io/fj2lo
15:19:31  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7622: Competitors Signs and Names https://git.io/fj2lD
15:22:14  <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na commented on issue #7622: Competitors Signs and Names https://git.io/fj2l7
15:22:19  <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na closed issue #7622: Competitors Signs and Names https://git.io/fj2lo
15:24:39  <LordAro> i like those issues
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16:29:52  <andythenorth>  WITH!!!!!
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16:47:56  <Eddi|zuHause> whit
16:49:48  <LordAro> wiht
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17:21:24  <Wolf01> So, green is better than blue
17:21:54  <Wolf01> But those icons... :P
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18:19:47  <andythenorth> oof
18:23:57  <andythenorth> is there any way to change number of units in an articulated vehicle, except cargo subtype?
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18:46:53  <frosch123> sure, use current_date durnig construction
18:47:56  <frosch123> veihcle is advertised as 3 parts, sometimes you only get two
18:50:00  <andythenorth> I like that
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19:03:24  <peter1138> Randomize on construction. Some clients get 3 parts, other clients only get 2. For the same vehicle...
19:03:46  <peter1138> Is it lunch time?
19:04:11  <glx> isn't it late for lunch ?
19:04:34  <peter1138> </thats-the-joke>
19:04:53  <peter1138> I'm eating dinrar.
19:05:04  <glx> but it's probably lunch time somewhere :)
19:05:07  <andythenorth> it's lunchtime
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20:50:08  <andythenorth> this https://www.youtube.com/watch?v=AAkFBQ6sIcc
20:50:10  <andythenorth> that is all
20:52:58  <frosch123> no trains
20:54:35  <frosch123> but it reminds me of psy trance, and i like psy trance
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20:56:54  <Artea> hehehe
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20:58:12  * andythenorth now lost reading arguments 
20:58:18  <andythenorth> about musical genres
20:58:30  <andythenorth> 'people are wrong on the internet' tec
20:58:33  <andythenorth> etc *
20:59:08  * andythenorth needs a PR to change basic maths
20:59:21  <andythenorth> so that (9 *3) + 4 = 32
20:59:38  <LordAro> lol
20:59:44  <andythenorth> can't make a 2 tile consist from 3/8 wagons and 4/8 engine
20:59:54  <andythenorth> maths is wrong
21:00:01  <andythenorth> just declare that there is no 31
21:01:08  <andythenorth> no particular reason RVs need to be whole-tile lengths though?
21:01:48  <frosch123> it can help with filling up drive-through stops
21:02:14  <frosch123> but you can also just make the last vehicle 1/8 longer and keep the sprite empty
21:02:26  <frosch123> or make the first 1/8 longer an add space at the front
21:02:38  <andythenorth> yes
21:02:57  <andythenorth> weird Horse length obsession need not apply here
21:03:13  <frosch123> with filling up i mean: a vehicle waiting behind will not enter the stop by 1/8 and start loading, but wait for the complete slot to be empty and occupy the whole one
21:03:40  <andythenorth> currently I am testing 16/8 and 40/8
21:03:57  <andythenorth> looks ok
21:04:09  <andythenorth> 'short' and 'quite long'
21:05:36  <andythenorth> 16/8 blocks stops quite horribly
21:05:56  <andythenorth> has that changed?  I tested a lot for Hog v1 and made all trams 16/8 because it performed well
21:05:59  <andythenorth> or I was wrong :P
21:09:15  <andythenorth> I was wrong, found my testing notes
21:09:32  <andythenorth> 18/8 performs best, but 16/8 looks nicer
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21:14:04  <andythenorth> 40/8 performs terribly :P
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21:14:28  * andythenorth will fix it :)
21:14:32  <andythenorth> also bed
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22:20:18  <DorpsGek_II> [OpenTTD/OpenTTD] 15458434 opened issue #7623: Support for macOS Catalina. https://git.io/fj2uh
22:21:21  <DorpsGek_II> [OpenTTD/OpenTTD] 15458434 commented on issue #7623: Support for macOS Catalina. https://git.io/fj2ze
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22:38:24  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7623: Support for macOS Catalina. https://git.io/fj2z3
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