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00:27:43 *** Thedarkb-T60 has joined #openttd 00:50:14 *** AKTheKnight has quit IRC 00:51:46 *** nielsm has quit IRC 00:54:32 *** AKTheKnight has joined #openttd 01:42:51 *** Samu has quit IRC 02:02:10 *** Wormnest has quit IRC 02:23:42 *** D-HUND has joined #openttd 02:27:03 *** debdog has quit IRC 02:34:00 *** Flygon has joined #openttd 02:35:40 *** snail_UES_ has joined #openttd 02:42:18 *** snail_UES_ is now known as Guest6084 02:42:18 *** snail_UES_ has joined #openttd 03:08:59 *** glx has quit IRC 04:30:46 *** snail_UES_ has quit IRC 06:01:14 *** andythenorth has joined #openttd 06:32:35 <andythenorth> o/ 06:32:43 <andythenorth> it is *not* lunch time 06:33:53 <peter1138> Nope. 06:37:42 <reldred> you say that but I've been stuffing my face the last half hour 06:38:44 <reldred> hmmm 06:38:54 <reldred> do I re-release nabs or not 06:39:41 <reldred> can I even get into my bananas account or not 06:53:53 *** nielsm has joined #openttd 07:13:23 <DorpsGek_II> [OpenTTD/OpenTTD] JoeCreates opened issue #7629: Option to upscale game by nearest neighbour https://git.io/fjovw 07:21:14 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjovi 07:32:25 *** andythenorth has quit IRC 07:40:48 <DorpsGek_II> [OpenTTD/OpenTTD] JoeCreates commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjovH 08:00:47 <peter1138> reldred, do it :D 08:01:48 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjofT 08:05:01 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjofm 08:09:26 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjofC 08:35:37 *** Samu has joined #openttd 08:36:05 <nielsm> I might try to PoC it on win32 09:00:36 *** Maarten has quit IRC 09:08:54 *** Maarten has joined #openttd 09:18:36 *** Maarten has quit IRC 09:23:29 *** Maarten has joined #openttd 09:30:50 <nielsm> well this is certainly... something https://0x0.st/z2G7.jpg 09:31:31 <LordAro> zoom 09:31:50 <reldred> huh 09:31:51 <nielsm> I may have forgot something 09:31:53 <reldred> neat 09:31:58 <nielsm> openttd.cfg: resolution = 5764,2130 09:32:11 <reldred> Well, if the zoom out in the main window then can still do a 1:1 pixel 09:32:50 <reldred> I'm mostly playing on a surface go and my home desktop with a 3440 monitor so I use ui and text scale in ottd atm 09:33:10 <nielsm> this is also something: https://0x0.st/z2Gh.jpg 09:33:17 <reldred> but yeah, could be useful 09:34:04 <nielsm> ah! https://0x0.st/z2Ds.jpg 09:34:08 <nielsm> that's what I wanted 09:34:14 <nielsm> 800x600 scaled by factor 3 09:35:48 <reldred> neat 09:35:54 <reldred> Looks nice 09:36:48 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjoJo 09:38:46 <milek7> why does ottd have platform-specific drivers? shouldn't SDL be crossplatform by itself? ;P 09:39:29 <nielsm> it easily gets sub-optimal with some of the platform specifics when you try to handle everything via a single cross-platform library 09:39:59 <nielsm> I can't think of any examples right now, but you'll typically end up with several little things that don't behave quite right 09:41:49 <nielsm> https://github.com/nielsmh/OpenTTD/commit/2cbc879fbfb3ced7c59c9e101d53fd09e1484d62 09:41:52 <LordAro> milek7: at the very minimum, historical reasons 09:42:39 <LordAro> i'm pretty sure the win32 video driver came first 09:42:55 <LordAro> (because that's what TTD had, of course) 09:44:40 <nielsm> LordAro + peter1138: should I make a PR of that scale parameter? 09:46:55 <LordAro> mm, more settings :p 09:47:09 <nielsm> it's a secret driver parameter 09:47:28 <nielsm> nobody will ever discover it exists :D 09:47:49 <nielsm> (and requires cfg editing or commandline parameter) 09:48:48 <LordAro> no harm in an extra PR :p 09:49:04 <LordAro> really need to find some time to review some... 09:53:57 <reldred> nielsm: I saw that config line you posted above for resolution, how do you set the scale factor? 09:54:16 <nielsm> videodriver = "win32:scale=2" 09:54:20 <reldred> or in those screenshots did you go and do shenanigans to the video driver itself? 09:54:23 <reldred> Ahh neat 09:54:54 <reldred> Cheers, I'm going to have a play with that 09:55:11 <nielsm> i.e. you have to restart the game to change it, though there isn't any reason with my implementation it couldn't be made a regular setting 09:55:40 <nielsm> also, 1024x768x2 is faster than 2048x1536x1 09:56:41 <nielsm> I've also thought about making it part of the resolution specification 09:57:48 <reldred> Hmm, just edited my video driver line and it has no effect on my end 09:58:04 <nielsm> reldred: did you apply the patch I linked earlier? 09:58:18 <reldred> ahh, that would be why 09:58:38 <reldred> I read the convo wrong, thought this was lurking in the backend the whole time but only for the win32 driver 09:59:07 <reldred> I do need to get a build environment going though for ottd, that's the one thing I haven't done yet 09:59:25 <reldred> I never screwed with visual studio before, should I go that route or compile in cygwin the old fashioned way? 09:59:33 <reldred> I mean now that VS is free 09:59:49 <nielsm> I think the VS route is less painful 10:00:33 <reldred> I'm already doing stuff in cygwin for my grf compile framework I put together hence my inclination. 10:01:00 <nielsm> well you can try it 10:01:20 <nielsm> it's just that building for windows with gnu toolchain is not something we test very often 10:01:38 <reldred> Fair enough 10:02:26 <reldred> Its probably been somewhere between five and ten years since I last compiled ottd from source so I'm a long way behind the curve. 10:04:41 <reldred> I'd imagine VS would have good github support 10:04:58 <reldred> hmmmMMMM, I guess I know what I'm staying up til 1am to do tonight then 10:06:41 <nielsm> actually I don't use any git integration in VS, prefer to do that commandline 10:09:05 <LordAro> reldred: https://wiki.openttd.org/Compiling_on_Windows_using_MSYS2 10:09:20 <reldred> Hmm, well that gives me something to play with tonight then. I've been meaning to get stuck in and fiddle with some numbers used for terrain generation once I get my head around how some of it operates. The rivers generator for instance. I disagree with just how many it thinks 'many' is. 10:09:25 <LordAro> i don't know about cygwin specifically 10:09:35 <reldred> LordAro: cheers 10:13:41 <reldred> Yeah I'm not noecessarily committed to cygwin, but I already had it installed on both of my main machines when I started horsing around with the idea of fixing up some of my grf sets, and my old makefile system just needed imagemagick, gcc, and make so yeah, was pretty easy to modify my makefiles to work in cygwin 10:22:43 <reldred> Actually, just thinking about scaling again; it would be nice if the double UI option also made the little miniport window also default to 2x zoom. Would still give the option for a 1:1 100% pixel size zoom level, but otherwise text size and UI size at 2x pretty much solve the rest of scaling issues. 10:23:20 <reldred> Wouldn't be as fast as the driver level 2x scale though I'd imagine but framerates are kinda tied to ticks I;'ve noticed anyway. 10:25:25 <peter1138> We should unify the driver, preferably an OpenGL-based surface, at least. 10:26:42 <peter1138> glfw would be a good place to start. 10:26:51 <peter1138> It's already cross-platform. 10:26:58 <peter1138> Supports Vulkan too. 10:27:37 <peter1138> Basically, make a new driver for glfw instead of trying to modify the existing drivers, then when it's fully tested, remove the others :D 10:28:12 <LordAro> i think michi_cc had an opengl driver somewhere... 10:28:28 <peter1138> Yes he did but it was bolted on to the existing driver backends, and not all of them. 10:28:36 <peter1138> Wrong approach IMHO. 10:29:08 <LordAro> i see 10:29:09 <peter1138> It was also not OpenGL-as-a-surface, it went deeper into the blitters. 10:32:14 <reldred> Right, that's my evening shift at work done. Chat later :). And peter1138; last thing to do to release NABS in its current form is fully port it from the grfmaker sources to that nfo includes system I cooked up nearly a decade ago, because if I'm releasing through bananas I'll probably include the sources in the tarball that goes online. I'm not (and can't) gpl'ing it but I've no problems with sources 10:32:20 <reldred> going online. 10:33:19 <reldred> but yeah, danmack said he sent lifeblood some pm's seven years ago that are still unread and Oz has been gone for ten years now. I had permission once before to develop and release nabs so eh it is what it is. 10:34:30 <peter1138> NML is the current thing :) 10:34:32 <peter1138> But yeah. 10:48:45 <milek7> doesn't SDL2 support hw accelerated surfaces too? 10:52:25 <Eddi|zuHause> milek7: how would SDL2 solve the platform issues? 10:54:25 <milek7> it won't, i just don't think glfw driver is necessary if SDL is already there 10:59:00 <reldred> peter1138: I'll likely move to nml for new projects 10:59:40 <reldred> peter1138: but at the very least I want to remove the dependency from grfmaker from the compile. I mean there's nothing wrong with it, grfmaker is open sourced now and publicly available and it still works just fine 11:00:18 <reldred> any features it doesn't support are easily sidestepped with the custom nfo block I begged them to include way back when 11:07:05 <Eddi|zuHause> reldred: there's also m4nfo, which i've never used, so i can't tell whether it's good or not 11:08:39 <reldred> yeah, had a quick squizz at that. Michael if I remember correctly had been developing/using m4nfo for ages behind closed doors when Patchman first suggested to me to use gcc preprocess+make files when I was complaining about the nabs nfo getting out of control. 11:09:00 <reldred> Turned out he was doing something far more sophisticated the whole damn time (because ofcourse he was) 11:13:54 <reldred> now who was it that I gave my makefiles to back in the day can't remember 11:21:33 *** Thedarkb-T60 has quit IRC 11:49:06 <reldred> Hmmm. I definitely want to change the way the building protection works though before I release, I never did actually understand how callback 143 works when I first implemented it. 11:49:45 <reldred> and then restrict building to purely 1900-1950 I think. 11:52:53 *** andythenorth has joined #openttd 12:31:57 <reldred> huh, grfcodec can ingest pngs now 12:32:09 <reldred> what wonders the new decade has wrought 12:32:30 <reldred> thats one whole stage of my makefile that can be deleted now lol 12:32:51 <Eddi|zuHause> modern technology is crazy, right? 12:34:59 <reldred> next minute you'll get me using modern markup instead of writing bytecode... 12:35:30 <reldred> to be fair bytecode doesn't bother me too much, I spend plenty of time analysing hex in my dayjob anyway 12:36:02 *** Viv796 has joined #openttd 12:36:32 <Eddi|zuHause> wait, you don't program your set using a spreadsheet and feeding that into a code generator? 12:36:51 <reldred> fraid not 12:37:38 *** Viv796 has left #openttd 12:37:47 <Eddi|zuHause> code generator is totally easy: https://dev.openttdcoop.org/projects/cets/repository/entry/scripts/generate.py 12:39:03 <reldred> ooohhh thats for trains 12:39:09 <reldred> yeah I see the benefit of that for sure 12:39:36 <reldred> That's dope though. 12:39:51 <reldred> Jeeze why do I always find the really clever stuff on openttdcoop? 12:40:57 <LordAro> that's mostly where it happens :p 12:40:57 <Eddi|zuHause> https://docs.google.com/spreadsheets/d/1pXX0eGtNfBBj38TmOoi8qHUeHd559PndQxXNEAUtNh0/edit?hl=de&hl=de#gid=0 <-- this is the accompanying table 12:43:43 <Eddi|zuHause> reldred: the basic framework should be easy enough to adapt to things other than trains 12:46:08 <reldred> Fair enough 12:47:15 <reldred> I still need to figure out what the next project will be after I re-release nabs anyway. Does nml do stations yet? 12:47:31 <reldred> I mostly did stations, buildings and newobjects 12:48:47 *** snail_UES_ has joined #openttd 12:49:05 *** Viv796 has joined #openttd 12:49:33 *** Viv796 has left #openttd 12:50:05 <andythenorth> nml doesn't do stations yet... 12:50:38 <Eddi|zuHause> stations might need some serious reworking on the generator end 12:51:08 <Eddi|zuHause> i mean, there's no reason why you couldn't generate NFO instead of NML, but the structures of stations is probably a bit different 12:59:54 *** dvim has joined #openttd 13:06:11 *** snail_UES_ has quit IRC 13:18:59 *** andythenorth has quit IRC 13:20:53 *** Viv796 has joined #openttd 13:25:13 *** andythenorth has joined #openttd 14:07:05 *** Viv796 is now known as Guest6114 14:11:06 *** sla_ro|master has joined #openttd 14:15:10 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjoqT 14:15:45 *** Guest6114 has left #openttd 14:28:43 *** Wormnest has joined #openttd 14:30:15 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjoqW 14:42:10 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjoqV 14:52:49 *** Gumle2 has joined #openttd 15:23:27 *** dvim has quit IRC 15:34:52 *** Flygon has quit IRC 15:38:17 *** Gumle2 has quit IRC 16:13:41 *** Speedy` has quit IRC 16:45:37 *** argoneus has quit IRC 16:47:34 *** Gumle2 has joined #openttd 16:47:49 *** HerzogDeXtEr has joined #openttd 17:00:16 *** argoneus has joined #openttd 17:06:19 *** Thedarkb has joined #openttd 17:09:21 *** Wormnest has quit IRC 17:17:07 <andythenorth> well 17:17:09 <andythenorth> time to go 17:17:10 *** andythenorth has quit IRC 17:20:14 *** frosch123 has joined #openttd 17:24:21 *** Wolf01 has joined #openttd 17:24:34 <Wolf01> o/ 17:31:01 <frosch123> ciao 17:34:28 <Artea> olá :P 17:39:51 *** Thedarkb has quit IRC 17:42:10 *** andythenorth has joined #openttd 17:45:27 * andythenorth looking at _saveload_crash_with_missing_newgrfs 17:45:36 <andythenorth> trying to fix https://github.com/OpenTTD/OpenTTD/issues/7618 17:47:17 *** Progman has joined #openttd 17:50:16 *** Gumle2 has quit IRC 17:57:10 *** Thedarkb has joined #openttd 18:00:19 *** tokai|noir has joined #openttd 18:00:19 *** ChanServ sets mode: +v tokai|noir 18:01:50 <frosch123> savegame is made with newer version? 18:01:56 <frosch123> andythenorth: what fork are you using? :p 18:02:12 <frosch123> ah, 7380 18:02:34 <andythenorth> the issue occurs when OpenTTD loses a newgrf 18:05:59 <frosch123> "Station::Get(order->GetDestination())->ship_station.tile != INVALID_TILE > 0" <- what compiler does peter use, that does not complain about that :p 18:07:16 *** tokai has quit IRC 18:10:06 <frosch123> did you move road-hog to git? 18:10:15 *** gelignite has joined #openttd 18:10:36 <andythenorth> no 18:10:40 <frosch123> first thing to notice is that version detection for firs-git is broken, so it identifies as version 1 18:10:46 <andythenorth> yes 18:10:54 <frosch123> but apparently you also just bumped grfid or something? 18:11:09 <andythenorth> for FIRS? yes 18:11:19 <andythenorth> I'm assuming the broken is Hog though 18:11:44 <frosch123> anyway, my ottd refuses to consider the road-hog from the .zip even remotely compatible with the save 18:11:52 <andythenorth> same 18:12:01 <andythenorth> it was fine whilst I was playing the game 18:12:10 <andythenorth> it was only after save-load that the issue appeared 18:12:40 <andythenorth> as per the ticket, if the grf is too broken for OpenTTD to detect as compatible, that's expected 18:13:24 <andythenorth> it just makes newgrf dev quite tricky 18:13:53 *** Speedy` has joined #openttd 18:17:14 <frosch123> the savegame wants road-hog version 0 18:17:34 <andythenorth> that's exciting 18:17:35 <frosch123> the grf i have is minimum compaitble 1176 18:17:46 <andythenorth> yes there's no reason I would have set 0 18:17:54 * andythenorth wonders if there's a bug in the grf compile somewhere 18:17:55 <frosch123> so, somehow the version got lost 18:18:00 <andythenorth> I quite often lose versions 18:18:12 <andythenorth> or rather, OpenTTD often can't find a compatible version 18:18:27 <frosch123> btw. i uses bananas2 code to read the required grf from the savegame :p 18:18:59 <andythenorth> o_O 18:19:08 <andythenorth> rocket science :) 18:20:48 <frosch123> so, what is the exact issue? that ottd crashes when loading the savegame without roadhog? (i can reproduce that) 18:21:01 <frosch123> or does it also crash when you somehow force it to use the "incompaitble" hog? 18:24:19 <andythenorth> the first one: it crashes immediately on loading the savegame 18:25:22 <LordAro> frosch123: bananas2 code exists? :o 18:25:40 <frosch123> ah, i see, it does not crash in the ordinary afterload, it's in afterloadvehicle 18:26:46 <frosch123> LordAro: some, database tables; stuff to read metadata from savegames, newgrfs, basesets and heightmaps; and locally/unpublished also some layer2 code 18:27:49 <LordAro> exciting 18:29:39 <frosch123> we should have deleted afterloadvehicles 10 years ago 18:29:50 <frosch123> those separate afterload functions have always been crap 18:30:40 <LordAro> it would be nice if afterload wasn't quite so big though 18:30:45 <LordAro> it's a pretty massive beast 18:31:37 <frosch123> ideally we would have some Desc structure which descript the bitmapping in the map array, similaer as for structures in the pool 18:31:56 <frosch123> then there could be some algorithm to move them into the right place instead of incrementally moving them around 18:32:12 <frosch123> then at least all the mapaccessors would work for the more advanced migrations 18:35:27 <LordAro> mm 18:35:36 <LordAro> would be good to get some automated testing of some sort as well 18:36:07 <andythenorth> I am mechanical turk? 18:36:08 <andythenorth> :P 18:36:18 <LordAro> you or James103 :p 18:36:57 <frosch123> i considered starting with the coop archive, and then loading every savegame with every savegame-bumping ottd version and resaving 18:37:19 <frosch123> then compaing the result of migrating version 1->2->3 vs 1->3 18:37:28 <frosch123> but most old ottd conversions do not compile :p 18:37:35 <frosch123> -con 18:38:20 <LordAro> that'd explode with the number of saves pretty quickly 18:38:41 <LordAro> and would not be quick, either 18:38:59 <frosch123> 50000 saves or so :) 18:39:13 <frosch123> smatz used to compile every revision to plot the compilation time 18:39:20 <frosch123> but he was also a gentoo user :p 18:39:25 <LordAro> hahaha 18:40:02 <andythenorth> don't we have jenkins for that? :P 18:40:14 <frosch123> http://devs.openttd.org/~smatz/bench/bench-avgass.png <- there is more in that folder 18:40:58 <frosch123> i think the peek is the noai merge 18:43:53 <michi_cc> LordAro: Try the obious? https://github.com/michicc/OpenTTD/tree/opengl 18:45:16 <michi_cc> peter1138: My opengl branch so far is mostly surface-only. I started dabbling with (texture) blitters, but not pushed anywhere. And except for the platform-specific initialization code, most things are already in a separate file/class. 18:45:56 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fjos4 18:53:38 *** HerzogDeXtEr has quit IRC 19:03:42 <andythenorth> make OpenTTD great again! 19:03:46 <andythenorth> or something 19:13:01 *** glx has joined #openttd 19:13:01 *** ChanServ sets mode: +v glx 19:21:41 *** HerzogDeXtEr has joined #openttd 20:06:19 *** Wormnest has joined #openttd 20:11:14 *** Supercheese has joined #openttd 20:14:09 *** Smedles has quit IRC 20:14:09 *** APTX has quit IRC 20:14:09 *** daspork_ has quit IRC 20:14:09 *** Wormnest has quit IRC 20:14:09 *** Maarten has quit IRC 20:14:09 *** AKTheKnight has quit IRC 20:14:09 *** Extrems has quit IRC 20:14:09 *** rocky11384497 has quit IRC 20:14:09 *** urdh has quit IRC 20:14:09 *** y2kboy23 has quit IRC 20:14:09 *** k-man has quit IRC 20:14:09 *** reldred has quit IRC 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colde has joined #openttd 20:19:56 *** rubenwardy has joined #openttd 20:19:56 *** techmagus has joined #openttd 20:19:56 *** acklen_ has joined #openttd 20:19:56 *** greeter has joined #openttd 20:19:56 *** mikegrb has joined #openttd 20:19:56 *** Sacro has joined #openttd 20:19:56 *** innocenat_ has joined #openttd 20:19:56 *** ST2 has joined #openttd 20:19:56 *** murr4y has joined #openttd 20:21:52 *** frosch123 has quit IRC 20:45:59 *** andythenorth has quit IRC 20:57:42 <Samu> @rand 5000 20:57:51 <Samu> tell me a number between 1 and 5000, someone 20:58:00 *** nnyby has quit IRC 20:58:01 *** nnyby has joined #openttd 20:59:04 <dwfreed> Samu: http://random.org/ 20:59:05 <Wolf01> 4999 20:59:44 <Samu> uh, ok thx 4999 it is 20:59:53 <Samu> number of towns 21:10:10 *** sla_ro|master has quit IRC 21:12:15 <Samu> Round 41 has started 21:12:36 <Samu> one more week and hopefully it's over 21:18:06 *** Eddi|zuHause has quit IRC 21:21:01 *** Eddi|zuHause has joined #openttd 21:36:41 *** 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