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01:16:40 *** rocky11384497 has joined #openttd 01:36:55 *** y2kboy23 has quit IRC 01:39:16 *** y2kboy23 has joined #openttd 02:39:35 *** Flygon has joined #openttd 02:40:08 *** glx has quit IRC 03:20:56 *** D-HUND has joined #openttd 03:23:49 *** debdog has quit IRC 03:56:54 *** Samu_ has quit IRC 04:06:45 <DorpsGek_II> [OpenTTD/OpenTTD] rsn8887 commented on issue #7636: Bring libtimidity support back https://git.io/fj6cg 04:30:23 *** rocky11384497 has quit IRC 04:31:17 *** rocky11384497 has joined #openttd 04:38:20 *** rocky11384497 has quit IRC 04:38:30 *** rocky11384497 has joined #openttd 04:52:45 *** rocky11384497 has quit IRC 04:53:17 *** rocky11384497 has joined #openttd 05:36:55 *** rocky11384497 has quit IRC 05:45:30 *** rocky11384497 has joined #openttd 05:58:35 *** rocky11384497 has quit IRC 06:04:17 *** rocky11384497 has joined #openttd 06:20:09 *** snail_UES_ has quit IRC 06:20:09 *** rocky11384497 has quit IRC 06:20:47 *** rocky11384497 has joined #openttd 07:15:00 *** spnda has joined #openttd 07:34:43 *** chomwitt has joined #openttd 08:33:53 <spnda> Just out of curiosity... why is pause and fast forward available in the scenario editor? 08:37:35 <reldred> probably because 'it's always been that way' but, when creating scenarios and building towns buildings will still spawn in construction stages. 08:37:53 <reldred> fast forward obviously is then useful to let that construction finish. 08:38:11 <reldred> I mean I use it a lot to test city generation for building sets I'm making. 08:40:32 <LordAro> the scenario editor is *barely* different from a standard game 08:41:35 <spnda> oh didn't know that. Thought it was just a static world with frozen time 08:41:57 <planetmaker> well, the clock doesn't tick up. But the ticks tick 08:42:11 <planetmaker> so time progresses without the clock moving 08:46:18 *** Samu has joined #openttd 08:49:25 <reldred> Deep 08:49:36 <reldred> Bit like my life at the moment 08:58:49 *** Thedarkb1-T60 has joined #openttd 09:04:51 *** Thedarkb-T60 has quit IRC 09:08:39 <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR 09:12:14 <spnda> Actually... Didn't test how this works ingame so I might have to reupdate this pr 09:19:39 <spnda> Ok I fixed it.... I think this is correct but I am not 100% sure as I can't read arabic 09:20:09 <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR 09:23:54 <LordAro> google translate would probably work well enough for basic comparisons? 09:26:13 <spnda> Yes it gives the desired output so I guess 09:48:36 *** debdog has joined #openttd 09:51:59 *** D-HUND has quit IRC 11:16:52 *** sla_ro|master has joined #openttd 11:57:30 *** rocky11384497 has quit IRC 13:28:47 *** Pannoniae has joined #openttd 13:29:04 <Pannoniae> Hello! 13:32:15 <Pannoniae> I'm trying to compile OTTD on Windows with VS2017. I've installed vcpkg+required packages. After retargeting the solution to the correct win10 SDK and building, I get errors 13:32:15 <Pannoniae> Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file ..\src\os\windows\crashlog_win.cpp) openttd d:\projects\programming\openttd\openttd-patches-jgrpp-0.31.2\src\crashlog.h 131 13:32:38 <Pannoniae> I am very new to IRC so tell me if I've did something wrong. 13:33:11 <nakki> hey, and you're doing well so far 13:34:20 <nakki> might take a moment until someone who can help sees this, so hang around for a while 13:34:41 <Pannoniae> sure, will do 13:35:11 <Pannoniae> another piece of information is that for some reason I can't retarget to 8.1 sdk, only to 10 (probably because I am on win10) 13:41:05 *** nielsm has joined #openttd 14:05:37 <FLHerne> Pannoniae: I assume from the path that's JGR's fork and not upstream OTTD 14:06:12 <milek7> Pannoniae: looks like <string> is not included 14:08:47 <Pannoniae> @FLHerne yup it is, but the same happens with the official one, so I assume that is not a problem 14:10:38 <milek7> upstream doesn't have line 131 in crashlog.h, it must be something different 14:13:44 <LordAro> it wouldn't surprise me to be missing a system include somewhere, different headers on different platforms include different other headers 14:13:48 <LordAro> as it were. 14:14:03 <LordAro> Pannoniae: what is on crashlog.h:131 ? 14:14:29 <Pannoniae> Let me switch to official, wait a sec (my PC isn't the fastest :P ) 14:17:59 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6uu 14:18:01 <FLHerne> LordAro: https://github.com/JGRennison/OpenTTD-patches/blob/b634e5d6de3fd7682ea40f9bd876f69e354eaceb/src/crashlog.h#L131 14:18:26 <FLHerne> > bool MakeDesyncCrashLog(const std::string *log_in, std::string *log_out) const; 14:20:11 <LordAro> yeah, definitely just add a #include <string> at the top of the file then 14:21:58 <Pannoniae> okay, here are my findings: 14:22:20 <Pannoniae> master x64 works, x86 doesn't (almost the same errors) 14:22:23 <Pannoniae> JGR neither works 14:22:33 <Pannoniae> thanks for the help :D 14:22:52 <LordAro> master should work on both... 14:22:56 <LordAro> it's certainly testing on both 14:23:01 <Pannoniae> including <string> after stdafx.h didn't make too much of a difference tho 14:23:15 <LordAro> curious 14:23:19 <Pannoniae> all were release, not debug 14:23:29 <Pannoniae> since the instructions said I should switch it into release 14:24:02 <LordAro> OTTD's CI uses VS2017, which are you using? 14:24:17 <LordAro> nielsm: ^ you've used VS before, right? 14:25:52 <Pannoniae> 1. 2017, yes 2. a few times 14:26:15 <Pannoniae> I am not a prolific programmer though, the reason why I am trying to recompile is station ratings 14:26:35 <LordAro> the second was pointing nielsm at your problem, not a question for you :p 14:26:50 <LordAro> <nick>: is the general way of highlighting people on irc :) 14:26:51 <milek7> note that if you included it after stdafx.h in single .cpp, it could have thrown error in some other cpp 14:27:33 <milek7> better to place it into .h 14:28:30 <LordAro> ^ yes, definitely put the #include in the top of crashlog.h, rather than a cpp file 14:30:12 <Pannoniae> okay nvm win32 official works after a clean 14:30:23 <LordAro> :) 14:30:25 <Pannoniae> so I assume that's a problem with the patchpack then 14:30:55 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6u7 14:36:48 <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on issue #7636: Bring libtimidity support back https://git.io/fj6zT 14:37:14 <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r 14:44:06 <Pannoniae> I've opened an issue at JGR's github. 14:44:29 *** gareppa has joined #openttd 14:46:21 *** gareppa has quit IRC 14:57:22 *** Wormnest has joined #openttd 15:01:40 *** Maarten has quit IRC 15:06:56 *** rocky11384497 has joined #openttd 15:13:30 *** Flygon has quit IRC 15:41:09 *** gareppa has joined #openttd 15:55:21 *** gareppa has quit IRC 16:09:11 *** frosch123 has joined #openttd 16:36:53 <DorpsGek_II> [OpenTTD/OpenTTD] rsn8887 commented on issue #7636: Bring libtimidity support back https://git.io/fj62E 16:57:13 *** snail_UES_ has joined #openttd 16:59:56 <snail_UES_> question for you guys. In the railtypes dropdown menu, the default text is in black and it becomes white for the highlighted row (the highlight itself being black) 17:00:53 <snail_UES_> if I change the color for some text in a railtype’s description, and then change the following text back to black, the latter (i.e. the black text) won’t turn white anymore in the highlighted row… resulting in unreadable text (black on black) 17:01:15 <snail_UES_> is this a shortcoming of OTTD? or is there a way to color text in black so that it will turn white when highlighted? 17:01:51 <Eddi|zuHause> snail_UES_: i think there is now a "restore previous colour" code 17:02:12 <snail_UES_> ah nice… is there any documentation about that? 17:04:22 <Eddi|zuHause> maybe somewhere in https://github.com/OpenTTD/OpenTTD/pull/7527 17:07:02 <snail_UES_> ok, I’ll look into it… thanks 17:36:26 *** Wolf01 has joined #openttd 17:36:38 *** Progman has joined #openttd 17:36:41 *** Gumle2 has joined #openttd 17:43:30 *** gelignite has joined #openttd 17:58:50 <Wolf01> Oh, so I finished to watch friends, what now? 17:59:28 <frosch123> review PRs? 17:59:41 <Wolf01> I'm not good at that 18:02:06 <frosch123> learn rust, kotlin and go? 18:02:29 <frosch123> also typescript 18:07:43 <Wolf01> I have some ebooks 18:47:16 *** cHawk has quit IRC 18:55:59 *** cHawk has joined #openttd 19:03:28 *** HerzogDeXtEr has joined #openttd 19:03:28 *** Thedarkb1-T60 has quit IRC 19:06:12 *** Thedarkb-T60 has joined #openttd 19:27:35 *** Wormnest has quit IRC 19:56:32 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fjg34 19:57:21 *** Thedarkb-T60 has quit IRC 19:57:28 *** frosch123 has quit IRC 20:21:36 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fj6Vx 20:22:11 *** gelignite has quit IRC 20:22:19 *** Eddi|zuHause has quit IRC 20:26:33 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6we 20:27:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjTMu 20:27:37 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fjg34 20:28:41 <nielsm> michi_cc: any thoughts on that other bug report James103 added to #7438 about the ms synth seemingly breaking down after several hours of playback? 20:30:43 <michi_cc> No real idea either, chances are we aren't doing anything wrong. 20:35:42 *** spnda has quit IRC 20:42:12 *** sla_ro|master has quit IRC 20:48:16 <nielsm> uhh... https://0x0.st/z_5f.txt 20:48:18 <nielsm> no thanks? 20:48:35 <nielsm> let's try a full rebuild 21:04:16 *** nielsm has quit IRC 21:06:22 *** Eddi|zuHause has joined #openttd 21:30:30 *** Wolf01 has quit IRC 21:32:47 *** Pannoniae has quit IRC 22:23:14 *** Progman has quit IRC 22:23:26 *** gnu_jj has quit IRC 22:47:57 *** ealfman87 has joined #openttd 22:48:09 <ealfman87> Hi guys I need some help 22:48:59 <ealfman87> I changed my resolution by mistake, and now when I try to play Im unable to see anything but also to change the resolution 22:50:08 <Eddi|zuHause> press alt+enter 22:50:27 <Eddi|zuHause> that should switch into windowed mode 22:53:10 *** Thedarkb-T60 has joined #openttd 22:58:13 *** nielsm has joined #openttd 23:08:14 *** nielsm has quit IRC 23:12:51 <ealfman87> Eddi men u rock! Thank u so much! 23:32:18 *** HerzogDeXtEr has quit IRC