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01:15:19 *** k-man has quit IRC 01:21:44 *** Laedek has quit IRC 01:41:54 *** Laedek has joined #openttd 01:46:39 *** Flygon has joined #openttd 02:11:38 *** Thedarkb-T60 has quit IRC 02:49:12 *** k-man has joined #openttd 02:55:59 *** glx has quit IRC 03:04:37 *** Samu_ has quit IRC 03:17:20 *** Wormnest has quit IRC 04:23:13 *** sla_ro|master has joined #openttd 04:43:02 *** sla_ro|master has quit IRC 05:29:25 *** cHawk_ has quit IRC 05:29:37 *** cHawk_ has joined #openttd 05:31:25 *** cHawk_ has quit IRC 05:31:37 *** cHawk_ has joined #openttd 06:06:21 *** andythenorth has joined #openttd 06:06:35 <andythenorth> o/ 06:30:02 <peter1138> Indeed. 07:20:04 <LordAro> i agree 07:24:56 <Eddi|zuHause> i still can't make windows boot from the usb drive... 07:25:07 <andythenorth> did anyone finish Iron Horse 2 yet? 07:26:14 <andythenorth> [crickets] 07:26:20 * andythenorth must pixels then 07:26:27 *** andythenorth has quit IRC 07:27:10 <nakki> dude expects an answer within a minute 07:27:14 <nakki> in these morning hours 07:27:16 <nakki> what the fuck 07:27:48 <Eddi|zuHause> uhm... if that wasn't a rhethorical question, then i don't know anymore 07:35:47 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXNP 07:56:20 *** andythenorth has joined #openttd 07:59:25 <peter1138> Hmm. 08:00:23 <peter1138> So making my ride 48 minutes instead of 45 minutes reduces the amount of energy expended by a third. 08:01:23 <peter1138> Oh, 48 minutes instead of 42 minutes, oops. 08:01:25 <peter1138> Still. 08:23:04 *** cHawk_ has quit IRC 08:24:12 *** cHawk_ has joined #openttd 08:25:39 <Eddi|zuHause> sounds like there's an optimization task between those 08:25:53 <andythenorth> daily choices 08:26:37 <andythenorth> I have been experimenting riding my bike with the power off 08:26:40 <andythenorth> it's a bit of a dog 08:27:05 <peter1138> Uh... 08:27:47 <peter1138> If I ride with the power off I can only go down hill. 08:28:59 <peter1138> Eddi|zuHause, yeah I should aim for 45 tomorrow and see what difference that makes ;) 08:31:00 <LordAro> peter1138: it is sometimes disappointing how little difference "putting the hammer down" makes 08:31:07 <peter1138> I can expend less energy by taking the 12km route instead of the 22km route. 08:31:32 <LordAro> my route varies by 3 minutes at most 08:31:36 <peter1138> LordAro, that was quite a big difference, I think. 08:32:17 <LordAro> certainly don't get to work any quicker anyway, as i just end up standing around trying to cool down 08:32:18 <peter1138> Ah, I see what you mean, different perspective. 08:32:28 <peter1138> Tons more energy for marginal gains. 08:32:36 <LordAro> aye 08:32:51 <peter1138> I like expending energy, means I can eat more ;) 08:33:43 <LordAro> i have to wait until i stop sweating 08:33:51 <LordAro> especially in summer 08:34:03 <LordAro> but faster is more fun :) 08:35:04 <peter1138> Best to save faster for the weekend rides though :-) 08:35:21 <peter1138> Oh lord, there's 16 Greggs doughnuts in the kitchen. 08:35:30 <peter1138> Quite large things. 08:36:59 <peter1138> Fairly sure one of them would wipe out my morning commute, heh. 08:38:04 <LordAro> :D 08:41:15 <peter1138> Eh, about half of it, it turns out. 08:41:29 <Arveen> 🍩🍩🍩 08:50:30 *** Eddi|zuHause has quit IRC 08:50:56 <peter1138> I think three would be too many :p 08:51:05 *** Eddi|zuHause has joined #openttd 08:52:11 <Eddi|zuHause> that means you can eat two? :p 08:52:35 *** Mazur has joined #openttd 08:52:46 <peter1138> I might get told off :p 08:56:23 *** Arveen has quit IRC 09:14:08 *** andythenorth is now known as Guest7710 09:14:17 *** andythenorth has joined #openttd 09:18:19 <LordAro> peter1138: only if you're caught 09:18:44 <peter1138> I got told off a few months ago for eating all the cake... 09:19:46 *** Guest7710 has quit IRC 09:37:03 *** Arveen has joined #openttd 09:48:33 *** debdog has joined #openttd 09:51:54 *** D-HUND has quit IRC 09:55:56 *** Thedarkb-T60 has joined #openttd 10:50:50 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXpD 11:14:54 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXhL 11:16:19 *** Mazur has quit IRC 11:18:13 <reldred> I should really learn how to write C 11:19:17 * reldred proceeds to instead binge vidyagame 11:50:35 * andythenorth can't unsee the offset failure in Iron Horse 11:50:40 <andythenorth> thanks peter1138 :P 11:51:53 <reldred> ahhhh, it's fun getting other road traffic in openttd, that towncars script is fun. 11:52:12 <reldred> rip my timetables 11:52:13 <peter1138> You're welcome. 11:52:23 <andythenorth> now I have to figure out why 11:52:29 <andythenorth> I aligned the sprites with the bounding box :P 11:53:10 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXh5 11:53:42 <reldred> oh rip me indeed, bringing that high speed urban electric line up has now generated so much more traffic to go up the damn mountain 11:53:50 <reldred> <3 cargodist 11:54:03 <andythenorth> oic, the bounding boxes don't align with the sprites :) 11:54:05 <andythenorth> of course 11:54:10 * andythenorth checking base set trains 11:55:07 <andythenorth> https://dev.openttdcoop.org/attachments/download/9477/default_trains_bb.png 11:55:15 * andythenorth will fix Horse 11:55:21 <reldred> I'm really enjoying iron horse btw andythenorth, those little doors open/close anims on the pax/mail carriages bring a smile to my face 11:55:30 <andythenorth> good, effort pays off then :) 11:55:42 <andythenorth> this BB issue explains why the Horse sprites jump as trains go round corners 11:56:52 <reldred> Normally you'd have to put a gun to my head to get me off of NARS 11:58:19 <andythenorth> same 11:58:20 <andythenorth> oh the / angle doesn't have this problem 11:58:22 <peter1138> Hmm, nearly 1pm. I reckon that's my lunch time, then. 11:58:24 <andythenorth> how interesting 11:58:28 <andythenorth> yes lunch is happening now 11:58:33 <nakki> went to an italian for lunch, was good 11:59:20 <peter1138> I have, um... a salad I prepared earlier. Again. 11:59:28 <nakki> how surprising 12:09:54 <andythenorth> salad is good 12:10:00 <andythenorth> I might have salad 12:22:59 <peter1138> With tubular pasta and cheese? 12:23:49 <andythenorth> had that 12:23:53 <andythenorth> salad next ftw 12:24:02 <andythenorth> not many vitamins in tubes 12:29:40 <andythenorth> it's interesting the in-game sprite aligner supports sub-pixel alignment 12:29:48 <reldred> huh 12:30:12 <andythenorth> 4 increments per on-screen pixel 12:30:59 <andythenorth> to make use of the numbers displayed, have to divide by 4 12:37:23 <andythenorth> offsets fixed :D 12:37:25 <andythenorth> looks better 13:24:11 <peter1138> Well, if you were drawing 4x sprites you'd be using the numbers as displayed, no? 13:24:13 <Eddi|zuHause> andythenorth: it's a bit of a hack to support 4x view 13:31:54 <andythenorth> ok 13:36:18 *** andythenorth_ has joined #openttd 13:36:18 *** andythenorth is now known as Guest7724 13:36:18 *** andythenorth_ is now known as andythenorth 13:36:19 *** Gumle2 has joined #openttd 13:40:39 *** Guest7724 has quit IRC 13:41:47 *** nielsm has joined #openttd 13:43:12 *** andythenorth is now known as Guest7726 13:43:13 *** andythenorth has joined #openttd 13:44:21 *** Guest7726 has quit IRC 13:45:21 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjBpv 14:01:27 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fj1vU 14:05:19 *** Gumle2 has quit IRC 14:08:31 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fj1vG 14:21:26 <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7656: Bridge remove cost does not take into account road/tram/rail remove cost. https://git.io/fj1vu 14:24:57 *** andythenorth has quit IRC 14:51:27 *** andythenorth has joined #openttd 15:09:46 *** Wormnest has joined #openttd 15:18:13 *** gareppa has joined #openttd 15:24:10 *** andythenorth has quit IRC 15:25:21 *** Flygon has quit IRC 15:40:56 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1223512#p1223512 <- do we need more pallette options for the tile highlight? than the current white, blue, pulsing red 15:53:01 *** Thedarkb-T60 has quit IRC 16:08:24 *** nielsm is now known as Guest7738 16:10:38 *** cHawk has joined #openttd 16:11:01 *** Guest7738 has quit IRC 16:12:07 *** nielsm has joined #openttd 16:16:23 *** cHawk_ has quit IRC 17:10:24 *** Gumle2 has joined #openttd 17:12:51 *** Progman has joined #openttd 17:17:05 *** luaduck has quit IRC 17:19:11 *** luaduck has joined #openttd 17:20:43 *** Beerbelott has joined #openttd 17:21:09 <Beerbelott> Wouldn't it be an idea to release versions though (a) torrent(s)? 17:21:26 <nielsm> why? 17:21:47 <Beerbelott> Might help offload the Web server for delivery, if that's seen as useful 17:22:25 <nielsm> the downloads are served via CDN 17:23:17 <nielsm> I don't know the numbers, but I'd like to believe the bandwidth costs for download delivery are insignificantly small 17:26:07 <Beerbelott> OK then. I was prone to ask "why not" ;) 17:27:50 *** frosch123 has joined #openttd 17:28:42 <nielsm> you can look up the transfer costs for Amazon S3, the average size of a download, and take some guesses at number of monthly downloads and see how much it adds up to 17:37:19 *** gelignite has joined #openttd 17:41:06 *** Wormnest has quit IRC 17:49:04 *** andythenorth has joined #openttd 17:49:42 *** Thedarkb-T60 has joined #openttd 17:58:04 <Eddi|zuHause> nielsm: there was a patch that could display two highlights per tile (inner and outer frame) in different colours 17:58:16 <nielsm> interesting 17:58:41 <Eddi|zuHause> i believe it also added more colours 18:24:27 <andythenorth> there's something like that in JGR 18:25:50 <frosch123> at some point icons are better 18:27:03 *** Wormnest has joined #openttd 18:37:33 <andythenorth> now what? 18:37:35 <andythenorth> OpenTTD? 18:37:39 <andythenorth> or blitz daily missions? 18:37:41 <andythenorth> :) 18:38:29 <frosch123> do you like trains? 18:41:08 <andythenorth> somewhat 18:44:42 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns https://git.io/fj1kp 18:48:39 <andythenorth> blitz daily mission is 10 wins in light tanks 18:48:43 <andythenorth> I hate light tanks 18:49:35 *** glx has joined #openttd 18:49:35 *** ChanServ sets mode: +v glx 18:52:04 *** Gumle2 has quit IRC 19:13:56 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fj1IR 19:43:31 *** gelignite has quit IRC 20:02:39 * andythenorth trains 20:06:12 *** HerzogDeXtEr has joined #openttd 20:14:57 *** KouDy has joined #openttd 20:25:51 *** frosch123 has quit IRC 20:31:43 <andythenorth> vehicles cargo is a bit unusual 20:31:58 <andythenorth> for cargo sprites 20:32:45 <nielsm> https://www.youtube.com/watch?v=M1YlJ9J7_Jo I think this is an extremely long-winded bug report 20:32:53 <nielsm> not sure yet 20:50:31 *** KouDy has quit IRC 20:57:02 <nielsm> okay so it's an exploit with share buying/selling and sending money to other companies 20:58:05 <nielsm> something that would get you banned on any multiplayer server with active admins, pointless in singleplayer (you can just cheat), and how many multiplayer servers even have share buying/selling enabled? 20:59:10 <andythenorth> he probably lives nnear me somewhere 20:59:19 <andythenorth> it's a yogscast thing 21:01:52 <nielsm> the best way I can think of to fix this would be to make share trading work based on fixed assets only and not cash 21:04:11 <michi_cc> stock exchange being an exploit? Just declare it a real world feature :p 21:04:56 <michi_cc> Sounds like https://en.wikipedia.org/wiki/CumEx-Files 21:18:17 <Beerbelott> The only way to address stock manipulation in games centered around a financial system (like Capitalism Lab) was to detect/forbig specific move based on conditions... 21:18:40 <Beerbelott> ie a proper stock market + policies implementation 21:19:03 <nielsm> yeah, something like you can only sell shares back to the public if the public actually would want to buy them 21:19:14 <nielsm> i.e. the company would have to be more than a shell 21:19:19 <Beerbelott> also forbiding in-house trading 21:19:35 <nielsm> and its valuation must match its performance 21:20:18 <Beerbelott> and proper stock valuation, with smoothness over time? 21:20:41 <Beerbelott> We are entering complex new mechanisms + policies here 21:20:47 <nielsm> yep 21:21:02 <Beerbelott> QUite interesting, but I guess it basically means impacting the economy one way or the other :D 21:21:15 <Beerbelott> Sth seen as on a side-track risk becoming central 21:21:27 <Beerbelott> Is it worth it? 21:21:32 <LordAro> could just remove it entirely 21:21:46 <nielsm> you'd have to do things like sending money to companies is not possible, but instead you'd have to make it an investment 21:21:54 <Beerbelott> If you make a Capitalism Lab + OpenTTD crossover, I take it! I'm 100% for! But... feasible? :D 21:22:15 <nielsm> yeah I think the share buying mechanism is originally meant more as a way to get rid of bad AI companies 21:22:21 <Beerbelott> LordAro: Well, as stated before it's not active by default in configuration, hence not in multiplayer 21:22:45 <Beerbelott> Hence, multiplayer servers won't be impacted unles the feature is explicitely activated 21:22:54 <Beerbelott> and in solo, there are cheats already 21:23:31 <Beerbelott> nielsm pointed that out 21:24:07 <nielsm> full RRT2 economy with players and companies separated, companies are founded with investment capital and/or bonds 21:24:12 <Beerbelott> It might be seen as annoying, but in the end who cares? If you wanna have plenty of money... good for you... that's not where the fun is? 21:24:31 <nielsm> and you can get more funding by selling more bonds or trying to offer more shares for sale 21:24:34 <Beerbelott> On servers where it is active and value/monye matters, I suppose moderation has to be there to make sure people don't troll already 21:25:11 <Beerbelott> there are tons of ways to be 1st already... by trolling others 21:25:29 *** Progman has quit IRC 21:25:51 <Beerbelott> It's kinda painless money-generating too, as money comes fro mthin air 21:26:26 <Beerbelott> Even if you use another company to generate money, if you make sure leaving it in the state you found it (w/ same sum in bank account=, you gave yourself some money, hindered no-one... so business as usual? 21:26:56 <Beerbelott> You got yourself some money, which is not where the fun lies. Yes, you can build... but I guess you'll get bored of it if you relaly wanna play 21:27:30 <Beerbelott> I don't see this thing as being that big, from server moderation point of view, as longs as there are no serious leaderboards involved 21:29:10 <nielsm> so yeah I agree with the ancient bug report https://github.com/OpenTTD/OpenTTD/issues/494 21:29:24 <nielsm> leave it be, servers should be running with shares trading disabled 21:30:27 <nielsm> and I should have gone to bed an hour ago 21:30:27 <nielsm> gn 21:32:56 <andythenorth> same 21:32:57 *** andythenorth has left #openttd 21:38:29 *** nielsm has quit IRC 21:48:39 <Beerbelott> nn 21:49:25 *** Beerbelott has left #openttd 22:33:22 *** nielsm has joined #openttd 22:43:26 *** nielsm has quit IRC 22:43:39 *** HerzogDeXtEr has quit IRC