Log for #openttd on 17th July 2019:
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01:14:21  <Corns[m]> Idea: when opening the multiplayer server browser, automatically smack the Find Servers button
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08:17:32  <reldred> lets install visual studio 2019 on my tablet and see how much I want to cry afterwards
08:17:36  <reldred> wcgw?
08:23:19  <reldred> hahahah 11gb download over cellular, I'll be at home by the time this is done.
08:35:46  <peter1138> What's the tablet?
08:35:52  <reldred> surface go
08:35:55  <reldred> potato processor
08:36:01  <peter1138> Mine barely copes with running Windows let alone... well, anything on top.
08:36:11  <reldred> eight gigglebutts of ram though
08:36:52  <reldred> Surface go is nice, feels more 'complete' a device than the surface pro's imo
08:37:25  <reldred> oh crap I forgot I've gotta get vcpkg on this thing too
08:37:34  <reldred> ohwell, still got two hours of my nightshift left
08:57:44  <peter1138> Ah, I think mine is an HP Stream 7, so... 1GB RAM :/
08:57:53  <peter1138> Basically it's useless now.
09:04:40  <reldred> Ouch
09:05:14  <reldred> Yeah, I don't even use mine as a tablet, I just wanted a really smol laptop I can keep in my bag.
09:05:42  <reldred> that's not obnoxious to share a bag with the rare times I take my work laptop away from the office
09:08:38  <reldred> I had one of them little GPD Pocket's, neat little machine but got a bit annoying to use after a while.
09:13:05  <Eddi|zuHause> how do you do ANYTHING with 1GB ram? that hasn't been "enough" for 10 years
09:21:21  <reldred> fuarking hell, just building the dependencies in vcpkg is taking forever
09:21:28  <reldred> poor potato cpu :(
09:21:54  <reldred> I really should just wait until I get home
09:22:39  <peter1138> Eddi|zuHause, quite. Turns out it came out in late 2014, which is probably around when I bought it.
09:22:57  <peter1138> (And even then it was discounted, clearly for a reason...)
09:27:25  <reldred> hokey doke, dependencies built. Let's see how long it takes to compile openttd on a budget microsoft tablet
09:27:53  <reldred> Let's see if steve'o has fixed his branch
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10:31:16  <reldred> noice, steve'o got it fixed for windows compile. Daijoubu desu.
10:31:24  <reldred> home time!
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15:41:14  <Samu> hi
15:42:05  <Samu> I'm not doing anything
15:43:03  <Samu> it's been a while since I opened visual studio
15:44:24  <Samu> i wonder if i still remember how to use git bash commands and that
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16:29:57  <Samu> wow new docks
16:39:27  <Samu> multidocks, well done, very nice
16:44:28  <nielsm> got me inspired to writing a thread:
16:44:59  <nielsm> I don't really know what work has been done on it before...
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16:47:27  <Samu> who's jfs, you?
16:48:05  <nielsm> yes
16:48:13  <Samu> damn, really?
16:48:21  <Samu> damn me... all this time it was you
16:48:27  <Samu> lol I feel stupid now
16:49:21  <Samu> you replied many times on my topics
16:49:27  <Samu> and I was thinking it was some random guy
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16:54:19  <Samu> the weeabo guy
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16:59:17  <Samu> Device verification code
16:59:22  <Samu> github is starting to annoy me
17:00:23  <Samu> as long as it doesn't ask for my phone number, fine
17:01:57  <Samu> Two factor authentication
17:02:03  <Samu> is this required?
17:03:31  <Samu> 2FA killed my twitch account
17:03:38  <Samu> i have no phones
17:03:57  <Samu> if that happens to github, rip coding
17:04:40  <Samu> no way in hell i'm gonna give my phone number to the internet
17:05:44  <nielsm> it's not mandatory on github
17:06:33  <nielsm> also, sms-based 2FA is generally considered not-very-safe
17:07:37  <Samu> if there was a way to create a virtual phone or so, i would consider it
17:08:42  <nielsm>
17:09:10  <nielsm> I'm surprised they don't support microsoft authenticator app (yet?)
17:12:09  <Samu> i got 8 stale stuff
17:12:22  <Samu> time to do something about it
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17:28:48  <Samu> 7>sdl_s.obj : warning LNK4204: '??????' is missing debugging information for referencing module; linking object as if no debug info
17:29:06  <Samu> while building
17:30:28  <nielsm> yes it says that, I don't know why
17:30:34  <nielsm> it doesn't seem to matter
17:33:09  <Samu> ok
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17:46:51  <andythenorth> yo
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17:51:09  <Arveen> yO to you too sir
17:51:32  <Markk> Beepboop
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18:10:27  <Samu> working on #7104
18:10:41  <Samu> Determine destinations could be optimized a bit
18:10:50  <Samu> put it outside the loop
18:11:25  <Samu> last_dest and next_dest are always the same
18:11:30  <Samu> in every loop
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19:26:05  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #7104: Fix #5405: Aircraft could route to depots outside their range
19:26:07  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range
19:28:49  <Samu> i did not dismiss michi_cc request
19:29:06  <Samu> i am rebasing and cleaning stuff first
19:29:22  <glx> that's an auto dismiss
19:31:11  <glx> and it's Lord Aro's review that's been dismissed
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19:48:40  <nielsm> hm thinking some more about GS-supplied performance rating/scoring
19:49:47  <nielsm> I guess GS naming things that will be visible to clients isn't a problem, since there are already things like storybook and custom goals
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19:51:07  <nielsm> I'm not sure if it would be possible to prevent a GS from changing the rating elements after the game has started
19:51:42  <nielsm> it could perhaps even be possible to have different performance goals for each company?
19:52:42  <andythenorth>  nielsm did you know peter has a branch somewhere with newgrf docks? o_O
19:52:47  <andythenorth> unless I was smoking crack that day
19:53:20  <nielsm> I don't remember seeing that
19:53:49  <andythenorth> peter1138: ^ was I smoking crack?
19:53:58  <andythenorth> I'm sure I watched it on twitch
19:58:46  <glx> aren't docks already in master ?
19:58:59  <andythenorth> multi-tiile yes
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20:09:22  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7657: Fix: Narrowing cast in one storybook command
20:10:10  <nielsm> this one command had a narrowing cast in it, you would never believe what GS authors saw"
20:10:32  <nielsm> </clickbait-pr-title>
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20:34:24  <Eddi|zuHause> "#4 will surprise you"
20:36:17  * Sacro is suprised
20:36:33  * Sacro bills Eddi|zuHause for the dropped monocle
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20:57:09  <andythenorth> mac performance is bizarre
20:57:16  <andythenorth> ffwd is at 50fps again
20:57:33  <andythenorth> but the same save will drop to 16fps on non-ffwd regularly
20:59:31  <andythenorth> and it's not obvious system contention, 4 out of 8 thread units are idle most of the time
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21:33:28  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7657: Fix: Narrowing cast in one storybook command
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22:03:44  <Samu> v->targetairport is not updated when the aircraft starts executing next order. It is only updated after takeoff
22:12:12  <Samu> aircraft lands, enters terminal, v->targetairport becomes the airport its at
22:13:13  <Samu> i send aircraft to hangar, what do I have now?
22:24:46  <Samu> I have next_dest equal to last_dest only when the aircraft is in the process of goin up from heliport, that small tiny interval
22:25:31  <Samu> if automatic service requests hangar in this phase
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22:27:16  <Samu> v->targetairport is not yet updated, but v->last_station_visited already is
22:27:30  <Samu> I think I can trust v->last_station_visited
22:28:58  <Samu> but v->last_station_visited can be null
22:29:56  <Samu> v->targetairport can be the airport where the plane is built
22:32:09  <Samu> what if i dont visit stations, what if I'm stupid and visit hangars only between airports
22:35:28  <Samu> this code can't be reached in that case
22:36:11  <Samu> seems to be only reachable between heliports,no hangars
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22:51:42  <Samu> screw it... last_station_visited it is
22:52:53  <Samu> seems that the code I had, was prepared for the eventual case airplanes would search for hangars outside their orders
22:53:27  <Samu> they don't in current openttd
22:53:51  <Samu> only search on the takeoff
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23:09:09  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range
23:13:51  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range
23:20:08  <Samu> I have a problem with GetNextStoppingStation
23:20:18  <Samu> minor nitpicking
23:23:26  <Samu> what I actually want is a GetNextStoppingStationOrDepot, but this doesn't exist
23:23:38  <Samu> help!
23:24:33  <Samu> GetNextDecisionNode only considers depots where vehicles are refitting
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