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00:03:26 *** Thedarkb-T60 has joined #openttd 00:05:20 <Samu> hmm 00:05:40 <Samu> this is for automatic servicing requiring a renew 00:08:29 <Beerbelott> FLHerne: Well, that's a use case to reproduce :) 00:08:36 *** Samu_ has joined #openttd 00:08:48 <Beerbelott> I dunno if you have control over the max life of a vehicle 00:08:55 <Beerbelott> WOuld be interesting to reproduce 00:09:29 <Beerbelott> Activate both autorenew & autoreplace on a vehicle past its max lifespan (+ delta for autorenew to make it kick in) 00:10:03 <Beerbelott> I'm unsure about the money conditions though 00:10:23 <Beerbelott> It seems you need to have limit for autorenew + price of new vehicle in bank 00:15:39 *** Samu has quit IRC 00:50:15 <Samu_> omg, this video https://www.youtube.com/watch?v=xNjI03CGkb4 .. this hurts 01:20:01 *** Flygon has joined #openttd 01:43:29 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7661: Codechange: Rework 'start_date' parameter for AIs as a game setting https://git.io/fjMsZ 02:06:34 *** debdog has joined #openttd 02:09:54 *** D-HUND has quit IRC 02:32:17 *** glx has quit IRC 03:34:53 *** Samu_ has quit IRC 04:14:51 *** Beerbelott has left #openttd 06:09:47 *** HerzogDeXtEr has quit IRC 06:31:30 *** sla_ro|master has joined #openttd 07:01:13 *** andythenorth has joined #openttd 07:02:53 *** Alberth has joined #openttd 07:02:53 *** ChanServ sets mode: +o Alberth 07:03:03 <Alberth> o/ 07:10:40 <Eddi|zuHause> am i blind or does gimp not have the ability to draw geometric shapes? (rectangle, circle) 07:14:03 <Alberth> https://docs.gimp.org/en/gimp-using-rectangular.html your vision seems fine, but it has some ways apparently 07:14:06 <Eddi|zuHause> i feel like i've never ever used a drawing program before 07:14:51 <Alberth> geometric shapes aren't very interesting in a drawing, probably 07:14:58 <Alberth> except for us techies :p 07:17:41 *** nielsm has joined #openttd 07:19:45 <Eddi|zuHause> Alberth: now, how are these tools called in the german version? 07:20:44 <Alberth> assuming the chapter number is the same, is there german documentation? 07:23:13 <Eddi|zuHause> Alberth: possibly, but there's no link to it, and the url doesn't seem to be by chapter number 07:24:52 <Alberth> your local copy has no german docs? 07:25:15 <Eddi|zuHause> Alberth: ok, i managed to make a rectangle and a circle... but how do i draw a straight line then? 07:25:29 <Eddi|zuHause> i feel this used to be easier 07:25:47 <andythenorth> moin 07:26:14 <andythenorth> FWIW, drawing shapes in photoshop is not easy :P 07:26:23 <andythenorth> not sure that helps you 07:27:14 <Alberth> there is a link in that page to 14.1: https://docs.gimp.org/en/gimp-using-simpleobjects.html#gimp-using-line 07:27:55 <Alberth> I got a bunch of deprecated warnings in squirrel c++ code 07:28:20 <Alberth> also I totally forgot how hg mq works :p 07:28:54 <Eddi|zuHause> hg qpush, qpop, qcommit? 07:29:33 <Eddi|zuHause> i only really used hg queues from tortoisehg interface, though 07:30:18 <Alberth> yeah that rings a bell :) 07:37:08 <Hazzard> HM 07:37:24 <Hazzard> @logs 07:37:24 <DorpsGek> Hazzard: https://webster.openttdcoop.org/index.php?channel=openttd 07:38:20 <Alberth> eddi: just use a simplish standard windows paint thing? 07:42:18 <Hazzard> Hey, does anyone know how road vehicle speed works? The cached speed is multiplied by 4 here https://github.com/OpenTTD/OpenTTD/blob/1.9.2/src/roadveh_cmd.cpp#L249 and divided by 2 here for station rating https://github.com/OpenTTD/OpenTTD/blob/1.9.2/src/economy.cpp#L1757 .. but in testing station rating it seems to be 1:1 07:45:22 <Alberth> simplest may be to add some debug print statements, and run a test with a single vehicle 07:46:07 <Alberth> that would at least show if your ideas about multiplying and dividing are right 07:48:32 <Eddi|zuHause> Alberth: i should probably use a vector program like inkscape :) 07:50:22 *** gelignite has joined #openttd 07:50:50 <Alberth> would work too, although I do usually prefer pixels :) 07:52:24 <Hazzard> Guess I'm finally going to have to compile my own version 07:57:51 *** Progman has joined #openttd 07:58:26 *** gareppa has joined #openttd 07:58:49 *** Wolf01 has joined #openttd 08:18:00 *** gareppa has quit IRC 09:18:20 *** andythenorth has quit IRC 09:34:32 *** HerzogDeXtEr has joined #openttd 09:34:58 *** Smedles has quit IRC 09:35:14 *** Smedles has joined #openttd 09:56:46 <DorpsGek_II> [OpenTTD/OpenTTD] Alberth289346 opened pull request #7663: Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions https://git.io/fjMam 10:03:19 *** Progman has quit IRC 10:28:28 *** Samu has joined #openttd 10:43:40 <Wolf01> So I need argon for steel... luckily I have one piece of iron to make the atmospheric condenser 10:45:13 <Eddi|zuHause> i don't even know which planet you find argon on 10:45:23 <Wolf01> Vesania 10:45:42 <Eddi|zuHause> also, i'm still at 5fps 10:45:43 <Wolf01> Or Glacio 10:45:51 <Wolf01> Hmm 10:46:28 <Wolf01> I don't have anymore performance drops since the last patch 10:46:49 <Eddi|zuHause> it's not a drop... it's just straight 5fps :p 10:47:15 <Wolf01> Not nice 10:48:29 <Wolf01> Did you try a new game? 10:49:57 <Wolf01> Oh, I also made the large solar panel, that's a beast 10:51:19 <Wolf01> Uh oh, not enough power for the atmospheric condenser 10:51:32 <Wolf01> I need copper 10:51:35 <Eddi|zuHause> no, not a new game 10:51:54 <Wolf01> Try a new game, it might be the terrain 10:53:56 <Samu> Severity Code Description Project File Line Suppression State 10:53:56 <Samu> Warning C26451 Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). openttd D:\OPENTTD\OPENTTD GITHUB\OPENTTD\SRC\VEHICLE.CPP 1706 10:54:30 <Samu> important warning or not really? 10:56:22 <Samu> oh nvm, they're IntelliSense warnings 11:06:25 <nielsm> it's still something to consider though 11:18:20 <FLHerne> Wolf01: What game is this now? 11:18:34 <Wolf01> Back to Sylva with a load of lithium and titanite 11:18:37 <Wolf01> Astroneer 11:19:46 <Wolf01> I need to find the last node on Sylva... I can't find it, maybe it's inside a mountain 12:16:08 <Alberth> hmm, someone added roadtypes :p 12:18:19 <Eddi|zuHause> the last one was very hidden for me, too 12:23:15 *** andythenorth has joined #openttd 12:26:11 <andythenorth> yo 12:32:14 <andythenorth> did someone mention newgrf docks? o_O 12:32:29 <Eddi|zuHause> are you reading 3 days ago? 12:41:41 <andythenorth> maybe 12:42:12 <andythenorth> also how can I make grfcodec faster? :P 12:42:32 <Eddi|zuHause> alt+f4 12:42:54 *** Thedarkb-T60 has quit IRC 12:43:55 <andythenorth> it was PEBKAC again 12:44:08 <andythenorth> the full nml compile triggered because I pulled and got lang changes :P 12:54:28 *** rocky11384497 has joined #openttd 13:01:57 *** Thedarkb-T60 has joined #openttd 13:07:50 *** Thedarkb1-T60 has joined #openttd 13:11:26 *** Thedarkb-T60 has quit IRC 13:14:45 *** Thedarkb-T60 has joined #openttd 13:18:24 *** Thedarkb1-T60 has quit IRC 13:23:11 *** tycoondemon2 has joined #openttd 13:23:17 *** andythenorth is now known as Guest8053 13:23:27 *** andythenorth has joined #openttd 13:28:31 *** Guest8053 has quit IRC 13:28:36 *** tycoondemon has quit IRC 13:37:26 *** Thedarkb-T60 has quit IRC 13:38:14 *** Thedarkb-T60 has joined #openttd 13:42:45 *** Gumle2 has joined #openttd 13:52:55 *** Thedarkb-T60 has quit IRC 13:53:21 *** Gumle2_ has joined #openttd 14:13:11 *** Flygon has quit IRC 14:15:47 *** Alberth has left #openttd 14:22:13 *** Thedarkb-T60 has joined #openttd 14:36:34 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper updated pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fjXmK 14:37:41 *** Gumle2 has quit IRC 14:39:50 *** supermop_work has joined #openttd 14:39:56 <supermop_work> yo 14:40:16 <andythenorth> yo 14:40:27 <andythenorth> supermop_work: it's Sunday, even in NY 14:40:40 <supermop_work> and yet, here i am 14:40:44 <andythenorth> at work 14:40:56 <supermop_work> i was in the office yesterday as well 14:42:26 <supermop_work> i may have said this before, but if i prorate my salary over the hours i work now vs at my last job, i'm make a lot less money 14:44:13 <andythenorth> is it fun? 14:44:24 <supermop_work> no 14:44:34 <supermop_work> last job was fun 14:45:49 <supermop_work> this one is 20% more money and more 'known' company, and presumably more mature / less start-up y 14:46:09 <andythenorth> oof 14:46:36 <supermop_work> but it's also between 25 and 50% percent more hours a week, and aparently not all that mature 14:47:34 <supermop_work> and i don't really get to do much designing anymore. 14:49:20 <supermop_work> on one project that takes most of my time, im just doing production stuff like i did as a junior right out of school, and the other project i only am managing two younger designers who do all of the fun parts 14:49:33 <supermop_work> oh well 14:49:46 <supermop_work> how're the ponies 14:50:01 <andythenorth> super 14:51:21 <Eddi|zuHause> doesn't sound like a good deal... 14:51:48 <andythenorth> supermop_work: I vinyl-wrapped a HST https://dev.openttdcoop.org/attachments/download/9475/very_vinyls.png 14:51:50 <andythenorth> train 141 14:53:57 <Eddi|zuHause> would it be better if the red stripes flipped around in the middle? 14:54:24 <Eddi|zuHause> so it goes // // // // /\ \ \ \ \? 14:54:40 <Eddi|zuHause> where "/ /" is one wagon 14:56:27 <andythenorth> it would, but it's one of level of detail too far :) 14:56:34 <andythenorth> the complexity is already high 14:57:11 <Eddi|zuHause> but the end looks weird with the missing red pixels... 14:57:23 <Eddi|zuHause> and it should be a simple switch 14:57:39 <Eddi|zuHause> "position in consist > position in consist from end" 15:10:16 <supermop_work> based on a real livery andythenorth ? 15:10:45 <andythenorth> nah 15:11:12 <supermop_work> lokes nice 15:11:31 <supermop_work> looks 15:11:33 <supermop_work> oof 15:11:52 <andythenorth> all your lokes belong to us 15:22:41 <Wolf01> Ok, enough astroneer is enough 15:23:34 <andythenorth> it is? 15:23:48 <Wolf01> Yes, it is, at least for today 15:28:04 <Wolf01> So, how can I set the preferred audio device for a software? (win 10) 15:29:31 <Wolf01> Some apps use every output they see, others are bound to the default one :/ 15:34:20 <Wolf01> Oh, found it 15:35:20 <Wolf01> Luckily I already use ear trumpet as audio mixer, but the option is really well hidden 15:38:52 <Eddi|zuHause> have you gone to the lander? 15:40:38 *** arikover has joined #openttd 15:54:16 *** Thedarkb-T60 has quit IRC 16:52:21 <andythenorth> Horse 96% 17:01:56 <Samu> Maximum memory allocation exceeded 17:02:00 <Samu> RIP AIs 17:02:24 <Samu> RIP NoNoCAB 17:04:45 <Samu> 8GB per script now 17:04:53 <Samu> @calc 8 * 15 17:04:53 <DorpsGek> Samu: 120 17:04:59 <Samu> :) 17:13:11 *** Gumle2 has joined #openttd 17:14:03 <Wolf01> <Eddi|zuHause> have you gone to the lander? <- yes, took the long way around, it was south of my base and I zig-zag travelled to north until I found it, I could have reached it by foot... 17:14:21 <Eddi|zuHause> hehe :) 17:14:35 <Eddi|zuHause> i haven't actually been to desolo yet 17:14:58 <Eddi|zuHause> but i have my rocket fueled up, just need to load it 17:15:03 <Wolf01> Also I got lost going back to the base, because then I travelled on the equator... 17:15:32 <Eddi|zuHause> i know that feeling 17:17:38 <Wolf01> Today I put a large shredder on a large rover, some batteries and started recycling every wreck I found, made a lot of credits 17:17:59 <Eddi|zuHause> i only have a medium shredder 17:18:22 <Eddi|zuHause> and half the items that look medium don't fit in there 17:19:22 <Eddi|zuHause> and it seems partially shredded stacks disappear from the shredder if you save and reload 17:19:27 <Eddi|zuHause> which annoys me 17:21:58 *** Progman has joined #openttd 17:30:07 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7663: Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions https://git.io/fjMor 17:37:40 <Wolf01> That annoys me too, a lot of things get stuck when reloading a save 17:37:54 *** Thedarkb-T60 has joined #openttd 17:38:33 <Wolf01> Smelters seem to have been fixed, but chemistry labs still get stuck 17:41:10 <Samu> strcmp("start_date", name) == 0 17:41:13 <Samu> !strcmp(config_item.name, "start_date") 17:41:39 <Samu> strcmp("start_date", name) != 0 17:41:47 <Samu> this confused the heck out o me 17:42:19 <LordAro> Samu: strcmp is weird, its return values are -1,0,1. While it *can* be used as a boolean comparison (0 == false), you shouldn't 17:42:44 <Samu> i didn't 17:42:49 <LordAro> :) 17:42:55 <Samu> openttd uses that though 17:43:05 <LordAro> doesn't mean it should :p 17:43:27 <Samu> did you see my PR? what do you think of all that 17:43:40 <LordAro> i've not looked 17:43:46 <Samu> :| 17:45:34 <Samu> tried to do it " more sane, understandable and predictable." - your words *cough* 17:46:05 <Samu> dont know if the PR reflects that as you imagined 17:46:27 <LordAro> i probably don't either :p 17:48:11 <Samu> i didn't remove an unused string 17:48:25 <Samu> maybe i should put a note in there 17:48:53 <LordAro> sounds like you should remove it 17:50:20 <FLHerne> Samu: https://ozlabs.org/~rusty/index.cgi/tech/2008-04-01.html (see -7) 17:51:21 <Samu> nonsafe website alarm 17:51:56 <LordAro> wow FLHerne, are you trying to give out viruses? 17:51:58 <LordAro> :p 17:52:28 <FLHerne> In what way is it supposed to be nonsafe? 17:52:30 <Samu> data is non encrypted bla bla, ok i proceed 17:53:02 <LordAro> FLHerne: lots of http images, which firefox is blocking for me 17:53:07 <LordAro> images, css & js* 17:53:24 <FLHerne> Oh, so does Chromium, I just didn't notice their absence because they were all pointless 17:54:05 <FLHerne> I don't understand blocking mixed-content, at least while plain http sites are still accepted 17:54:43 <LordAro> depends what's being loaded 17:54:59 <LordAro> especially things like js - it could be MitM'd and load all kinds of other stuff 17:55:01 <FLHerne> It might slightly mislead the user, but most users wouldn't care if the whole site lacked SSL 17:55:51 <FLHerne> Yeah, but browsers are perfectly happy to load JS over http, so long as the page it's referenced from is also 17:56:55 <Samu> 've been coding in C for about 20 years, and about five years ago I spent an hour chasing a case where I'd done if (strcmp(arg, "foo")) instead of if (!strcmp(arg, "foo")) 17:57:08 <Samu> well that's the code openttd has there 17:57:12 <Samu> not my fault 17:57:19 <Samu> i didn't reuse it 17:58:13 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7661: Codechange: Rework 'start_date' parameter for AIs as a game setting https://git.io/fjMop 17:59:55 <Samu> i'm not good at editing all the lang files to delete a single line :( 18:00:22 <Eddi|zuHause> FLHerne: how broken on this list is something like openssl? 18:00:52 <Samu> i tried in previous PRs and it became a whole mess of a PR 18:00:58 <Samu> hard to navigate 18:02:35 <LordAro> by my count there are 3 !strcmps in ottd's source 18:03:04 <Samu> they're all start_date ? 18:03:08 <Samu> I bet 18:03:26 <LordAro> nope 18:03:56 <FLHerne> Eddi|zuHause: Quite a way down from what I've heard? 18:04:06 <FLHerne> Thankfully I haven't had an excuse to find out 18:04:40 <FLHerne> (there's also the inverse list, https://ozlabs.org/~rusty/index.cgi/tech/2008-03-30.html 18:04:42 <FLHerne> ) 18:04:52 <Samu> 136 matching lines 18:04:56 <Samu> how did u only find 3 18:05:09 <Eddi|zuHause> FLHerne: i would have assumed so, but couldn't find a link 18:05:55 <Samu> oh "!strcmps", nvm 18:06:27 <LordAro> there are 145 "strcmp"s :p 18:06:41 <LordAro> (well, 145 lines containing strcmp, there may be more than one on a line) 18:06:59 <Samu> I found 2 "!strcmp" 18:07:10 <Samu> wait a min, im on my branch, :o 18:07:13 *** Beerbelott has joined #openttd 18:07:35 <Beerbelott> Which cargo are being used t ogrow towns in Toyland? 18:07:56 <Beerbelott> I read toys replace goods, but supplying goods to a town doesn't make it grow 18:08:53 <Beerbelott> Suplying sweets & fizzy drinks (though not toys) doesn't work either 18:09:10 <Beerbelott> Do you need to supply *all* 3 to make towns grow? 18:09:56 <Eddi|zuHause> when i programmed the user interface for the last machine, i always went by the motto: "a person pressing random buttons should not be able to destroy it" 18:10:09 <Samu> it already grows on its own 18:10:33 <Eddi|zuHause> the product might be toast, but the machine should survive it 18:10:57 <Eddi|zuHause> and any truely dangerous functions are locked behind a password 18:11:34 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7663: Codechange: Remove unused FioTarFirstDir and FioTarAddLink functions https://git.io/fjMam 18:23:30 *** Progman_ has joined #openttd 18:26:01 *** Progman_ has quit IRC 18:26:51 <Eddi|zuHause> yes, youtube, i certainly always wanted to learn how to build a shade or rain visor for my bee hive 18:27:51 *** Progman_ has joined #openttd 18:27:56 *** Progman has quit IRC 18:27:59 *** Progman_ is now known as Progman 18:31:18 <Eddi|zuHause> Beerbelott: i've never played toyland for more than 5 minutes, but generally there's two things that have town influence: food and water. both need to be provided 18:34:51 <Beerbelott> In normal games it seems only goods were used to grow towns 18:35:00 <Beerbelott> Were those encapsulating any town need? 18:36:20 <Eddi|zuHause> goods have no special effect on town growth 18:36:40 <Eddi|zuHause> it's a widespread myth, but completely unfounded 18:37:33 <Eddi|zuHause> the only thing that affects town growth speed is the amount of stations serviced (meaning at least 1 unit of cargo loaded or unloaded recently) 18:38:02 <Eddi|zuHause> and towns don't grow if the required cargos (food, water, depending on climate) are missing 18:38:08 <Beerbelott> Ah. I was down for that myth all the way then :D 18:38:38 <Eddi|zuHause> GameScripts can override these rules 18:38:44 <Beerbelott> Mmmmh. 18:39:06 <Beerbelott> How do you know what atown *requires*? 18:39:14 <Beerbelott> I can see what some stations *accept* 18:39:54 <Eddi|zuHause> regular towns don't "require" anything, towns above the snowline require food, and towns in the desert require food and water 18:39:56 <nielsm> the town window 18:40:02 <Eddi|zuHause> possibly the town window now tells you 18:40:07 <nielsm> it will say if the town requires a certain thing to be able to grow 18:40:32 <Beerbelott> "Town is not growing" 18:40:40 <nielsm> that's not it 18:40:47 <nielsm> start a vanilla game in subtropical climata 18:40:48 <andythenorth> hmm 18:40:54 <nielsm> and check one of the desert towns 18:40:58 * andythenorth needs some way to implement liveries :P 18:41:00 <nielsm> it will clearly says it requires food and water 18:41:03 <andythenorth> 'needs' 18:41:05 <andythenorth> 'wants' 18:41:17 <Beerbelott> OK then this climate doesn't require anything special 18:41:37 <Beerbelott> I got passengers delivered from/to 2 other cities fro mthe current one. Sweets & toys are also delivered 18:41:54 <Beerbelott> I was delivering fizzy drinks but the stations (town?) stpped accepting them 18:42:13 <nielsm> that's the trick with toyland 18:42:31 <nielsm> the outer town zones accept one final good, the inner town zones a different final good 18:42:37 <Beerbelott> basically I am providing quite some stuff... THe town hasn't grown past ~2k initila population 18:42:50 <Beerbelott> Hm. 18:43:11 <Beerbelott> Fizzy drinks area seems to move around 18:43:25 <Beerbelott> sometimes I need a final truck service to conenct station & town 18:43:39 <Beerbelott> then suddenly the station will accept fizzy drinks making my truck connection useless 18:43:49 <Beerbelott> it will flip/flop quite often 18:45:02 <nielsm> you could "cheat" and make huge catchment area station with lorry bays spread around 18:49:09 <Beerbelott> Yup. But I do those count as independent stations toward the local authority reputation? 18:49:25 <Beerbelott> because, as not having anything delivered, that could hurt the score 18:49:26 <Eddi|zuHause> no 18:49:30 <Beerbelott> OK 18:49:52 <Beerbelott> Well I did that in the past but cleaned them afterwards. Was probably a mistake 18:50:07 <Beerbelott> I still don't understand why the town was flip-flopping 18:50:16 <nielsm> fizzy drinks seems to be the inner city good, sweets the suburbs good 18:50:30 <Beerbelott> If only it grew, I could have understood that the curret needs were satisfied, and it needed to grow before resuming demand 18:50:33 <nielsm> although it also does seem that inner city can keep accepting sweets 18:50:46 <nielsm> (I just tried making a 20k pop city in scenario editor) 18:51:00 <Beerbelott> Yup if you position a lorry station in town, it always has sweets 18:51:13 <Beerbelott> demands sweets* 18:51:25 <Beerbelott> *accepts* 18:51:28 <Beerbelott> here we go :D 18:52:11 <Beerbelott> Well the city I'm currently targeting accepts toys, sweets & fizzy drinks on the train station now. All 3 provided 18:52:13 <Beerbelott> No grow. 18:52:17 <Beerbelott> growth* 18:52:38 <Beerbelott> Pax still delivered/transported from/to 2 other cities 18:52:41 <nielsm> toys is accepted by an industry iirc 18:52:44 <Beerbelott> (in very low volume though) 18:53:01 <nielsm> remember the most important for town growth is having four stations with regular *pickups* 18:53:02 <Beerbelott> Toy shop yup 18:53:13 <Beerbelott> four? 18:53:22 <nielsm> up to four stations improve town growth 18:53:30 <nielsm> more than four has the same effect as four 18:53:36 <Beerbelott> Oooh. Didn't know that 18:53:55 *** Gumle2 has quit IRC 18:54:14 <nielsm> which is why the best you can do to grow a town is place four bus stops in it and make a circle line 18:58:43 <Beerbelott> Feels like an exploit 18:58:53 <Beerbelott> But OK now I understand why I saw that often 18:59:24 <nielsm> you should see what the standard operating procedure in Citymania community is then 18:59:39 <nielsm> (CM is an OTTD fork based around citybuilder game scripts) 18:59:56 <nielsm> abuse station spread and distant join 19:00:20 <nielsm> to make an endless row of bus stops with alternating station names 19:00:55 <nielsm> bus starts, drives a tile, arrives at next stop, drives a tile without turning around, arrives at first stop again 19:13:15 <peter1138> Hi 19:17:58 *** lpx has quit IRC 19:23:25 *** lpx has joined #openttd 19:28:22 <Beerbelott> nielsm: Thx for those tips :) 19:28:54 <Beerbelott> I am also noticing sth I am not used to. Is reliability now progressively improving over a vehicle's model life? 19:29:08 <Beerbelott> Is it sth specific to toyland climate? 19:29:49 <nielsm> it's normal that vehicle reliability starts low, rises to max, stays for several years, then drops off 19:30:08 <Beerbelott> I'm talking about stats for new models 19:30:17 <Beerbelott> Never noticed those were moving 19:30:35 <Beerbelott> models' description in sho 19:30:37 <Beerbelott> shop 19:30:42 <Eddi|zuHause> they always did that 19:31:30 <Eddi|zuHause> that's why it's sometimes bad to pick previews, as the initial reliability could be very low 19:35:28 <DorpsGek_II> [OpenTTD/OpenTTD] ZornsLemma opened pull request #7664: Extended heightmap support https://git.io/fjMPe 19:36:27 <Eddi|zuHause> that is a ... large... PR 19:36:42 <Eddi|zuHause> could use some squashing, i suppose 19:36:44 <nielsm> it can probably be cleaned up 19:36:56 <nielsm> yeah well as long as it's draft it can be messy 19:37:11 <Eddi|zuHause> and it'll fail all the commit checks :p 19:57:42 *** Gumle2 has joined #openttd 19:58:39 <andythenorth> Horse 96% 20:13:10 <peter1138> Is that up or down? 20:14:19 <andythenorth> up 20:14:28 <andythenorth> 11 trains left to draw 20:14:45 <andythenorth> 346 drawn 20:15:31 <andythenorth> can probably just copy-paste them? 20:15:32 <andythenorth> o_O 20:34:25 *** Gumle2 has quit IRC 20:39:49 <Samu> crap, i thought i had published a branch i made 4 months ago and I didn't 20:42:00 <Samu> https://github.com/SamuXarick/OpenTTD/tree/SamuPatchPack 20:42:05 <Samu> there 20:43:49 <Samu> i am considering posting a win x64 build of this in the forum 20:44:02 <Samu> because, i dunno, i'd like some other ppl to try it 20:44:26 <Samu> have feedback 20:44:28 <Samu> etc 20:44:37 <Samu> dont know if i should 20:45:40 *** Wacko1976 has joined #openttd 21:05:03 *** sla_ro|master has quit IRC 21:07:12 *** gelignite has quit IRC 21:32:04 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7664: Extended heightmap support https://git.io/fjMXc 21:34:10 <Samu> rebasing is failing hard... framerate_gui.cpp suffered so many changes in these last 4 months 21:34:47 *** andythenorth has left #openttd 21:35:34 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7664: Extended heightmap support https://git.io/fjMX8 21:41:06 *** glx has joined #openttd 21:41:06 *** ChanServ sets mode: +v glx 21:43:58 <Samu> oh right, memory allocation... 21:44:08 <Samu> versus max op codes 21:44:15 <Samu> that was bound to conflict 21:47:59 *** Thedarkb-T60 has quit IRC 21:48:06 <Samu> WID_FRW_ALLOCSIZE versus WID_FRW_TIMES_OPCODES 22:01:20 *** Thedarkb-T60 has joined #openttd 22:01:57 <Samu> CompanyByte is now CompanyID 22:07:00 *** Wormnest_ has quit IRC 22:08:31 <Samu> https://imgur.com/EdHASrq 22:08:38 <Samu> more columns needed :) 22:09:01 <Samu> rebase kind of works 22:09:09 <Samu> after some conflicts 22:17:14 <DorpsGek_II> [OpenTTD/OpenTTD] ZornsLemma commented on pull request #7664: Extended heightmap support https://git.io/fjMXa 22:18:56 *** Wolf01 has quit IRC 22:29:17 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7664: Extended heightmap support https://git.io/fjMX6 22:36:48 <DorpsGek_II> [OpenTTD/OpenTTD] ZornsLemma updated pull request #7664: Extended heightmap support https://git.io/fjMPe 22:38:35 <DorpsGek_II> [OpenTTD/OpenTTD] ZornsLemma commented on pull request #7664: Extended heightmap support https://git.io/fjMXD 22:41:13 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7664: Extended heightmap support https://git.io/fjMXS 22:41:34 <Samu> so I renamed my branch and now win_32.cpp compiler fails 22:41:47 <Samu> i shouldn't rename branches :( 22:43:06 <Samu> main.c something from compile 22:43:20 <Samu> retrying 22:45:03 <Samu> ah, it compiled now 22:45:09 <Samu> false alarm 22:46:59 <DorpsGek_II> [OpenTTD/OpenTTD] ZornsLemma updated pull request #7664: Extended heightmap support https://git.io/fjMPe 22:47:26 *** nielsm has quit IRC 22:48:53 *** Progman has quit IRC 23:04:24 *** Wacko1976 has quit IRC 23:05:27 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7661: Codechange: Rework 'start_date' parameter for AIs as a game setting https://git.io/fjMsZ 23:12:18 <Samu> how do you mark a PR a Draft 23:28:32 *** HerzogDeXtEr has quit IRC 23:31:32 *** arikover has quit IRC 23:31:38 *** tokai|noir has joined #openttd 23:31:38 *** ChanServ sets mode: +v tokai|noir 23:38:32 *** tokai has quit IRC 23:51:44 <glx> when you create it, you can't do it after the creation 23:57:30 <Samu> where should I post binaries for ppl to test? 23:57:34 <Samu> which forum 23:59:32 <Samu> OpenTTD Development? 23:59:37 <Samu> General OpenTTD?