Log for #openttd on 31st July 2019:
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00:16:14  <Beerbelott1> FLHerne: I used your trick to avoid transboarding trains into road vehicles (or more generally transboarding quicker vehicles in slower ones): it works great! N more huge transfer money becoming poor real income
00:17:16  <Beerbelott1> However, looking at cargo destinations, I still see cargo from other cities having for destination a station from the road loop on the other end of a train connection
00:19:10  <Beerbelott1> Hence it seems the original destination for that cargo is not honoured... yet it works? How come some cargo might be planned for a destination which is not (and never has been) reachable?
00:20:13  <Beerbelott1> Technically the station is part of the graph, but because of those "no loading" orders, the graph is asymmetric
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11:41:28  <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd opened issue #7674: Feature Request: Programmable Waypoints
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12:24:28  <Samu> this is weird. Everytime I caugh a aircraft crash, it's always browns
12:25:10  <Samu> feels like random chance isn't that random
12:29:10  <Samu> ah, now it was pale green
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13:02:04  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7674: Feature Request: Programmable Waypoints
13:05:01  <FLHerne> nielsm: I don't see how conditional orders apply at all
13:05:28  <FLHerne> (not my report, but I do like those things)
13:06:48  <FLHerne> The feature is for conditionally-passable waypoints, which allows easily enforcing that trains use the correct platform or only high-speed trains use a specific line
13:07:33  <FLHerne> Mostly you can get the same effects with normal orders-via-waypoints, but much less conveniently and with more chance of missing things
13:09:08  <FLHerne> Oh, I suppose the cargo-status tests map to conditional order
13:13:50  <Eddi|zuHause> i'm slightly more leaning towards conditional signals/paths, rather than waypoints
13:14:23  <Eddi|zuHause> but it might be trickier to make an UI for that
13:14:37  <Eddi|zuHause> that people can actually understand/use
13:33:32  <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7674: Feature Request: Programmable Waypoints
13:34:57  <LordAro> heh, a Yexo patch
13:35:24  <Arveen> "programable waypoints ? just SRNW lul"

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