Log for #openttd on 8th August 2019:
Times are UTC Toggle Colours
00:32:53  *** Laedek has joined #openttd
00:41:41  *** Smedles_ has joined #openttd
00:43:03  *** Smedles has quit IRC
02:02:35  *** Flygon has joined #openttd
02:28:50  *** Thedarkb-X40 has quit IRC
02:35:41  *** Wormnest has quit IRC
02:44:25  *** debdog has joined #openttd
02:47:44  *** D-HUND has quit IRC
03:50:14  *** glx has quit IRC
03:55:04  *** Flygon_ has joined #openttd
03:58:47  *** Flygon has quit IRC
05:40:14  *** Smedles_ has quit IRC
06:55:33  *** andythenorth has joined #openttd
07:07:20  *** andythenorth has quit IRC
07:11:40  *** Smedles has joined #openttd
08:53:28  *** Samu has joined #openttd
08:53:32  <Samu> hi
08:54:42  <Samu> milek7: how u doing with my stuff?
10:04:00  *** snail_UES_ has joined #openttd
10:12:49  *** Wolf01 has joined #openttd
10:34:18  *** Thedarkb-X40 has joined #openttd
10:34:25  <Samu> do you know of a newgrf that disables mail trucks?
10:35:07  <Samu> or make mail cargo value worth 0?
10:35:31  <Samu> i rather prefer disabled mail trucks now
10:58:27  <Samu> too difficult to handle passengers in the desert
11:48:36  <Samu> AIAI without station spreading doesn't do as good
11:48:41  <Samu> interesting
11:51:04  <Samu> this makes RoadRunner the best AI at transporting passengers in sub-tropic
12:00:14  *** snail_UES_ has quit IRC
12:00:41  *** snail_UES_ has joined #openttd
12:01:36  *** snail_UES_ has joined #openttd
12:01:47  *** snail_UES_ has quit IRC
12:02:18  *** snail_UES_ has joined #openttd
12:03:13  *** snail_UES_ has joined #openttd
12:03:54  *** snail_UES_ has joined #openttd
12:04:00  <Samu> roadrunner is trying to transport mail now :( i'm using a newgrf which makes mail payment £0
12:04:12  *** snail_UES_ has quit IRC
12:04:24  <Samu> I need a newgrf that lets me exclude mail trucks, any help?
12:04:46  <Samu> for a fairer comparison
12:04:48  *** snail_UES_ has joined #openttd
12:05:32  *** snail_UES_ has joined #openttd
12:05:48  *** snail_UES_ has quit IRC
12:06:22  *** snail_UES_ has joined #openttd
12:07:05  *** snail_UES_ has joined #openttd
12:08:01  *** snail_UES_ has joined #openttd
12:08:42  *** snail_UES_ has joined #openttd
12:09:36  *** snail_UES_ has joined #openttd
12:45:14  <Samu> poor roadrunner, is going bankrupt only because mail value £0
12:45:34  <Samu> the next best is Clueless
13:44:18  *** nielsm has joined #openttd
13:45:51  *** Thedarkb-X40 has quit IRC
14:10:59  *** Beerbelott has joined #openttd
14:14:05  <Samu> clueless gonna win the no station spreading contest
14:14:25  <Samu> not an official contest, just a test
14:15:04  <Samu> better buses are coming, maybe my AI will improve now
14:43:19  <DorpsGek_II> [OpenTTD/OpenTTD] Berbe opened pull request #7688: Feature: Auto-restart loads the original resources again
14:48:39  <DorpsGek_II> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart
15:04:13  *** Wormnest has joined #openttd
15:26:23  *** Flygon_ has quit IRC
15:41:55  *** Progman has joined #openttd
15:44:53  *** snail_UES_ has joined #openttd
15:53:39  *** HerzogDeXtEr has joined #openttd
16:05:59  <Samu> Beerbelott: is related to
16:06:06  <Samu> i guess not
16:06:52  <Beerbelott> No
16:17:08  *** sla_ro|master has joined #openttd
17:11:38  *** Thedarkb-X40 has joined #openttd
17:16:07  <Samu> the more logic I put into the ai, the worse it becomes.. it's not working :(
17:18:05  *** frosch123 has joined #openttd
17:18:40  *** glx has joined #openttd
17:18:40  *** ChanServ sets mode: +v glx
17:29:02  *** snail_UES_ has quit IRC
17:32:51  *** Thedarkb-X40 has quit IRC
17:41:41  *** gelignite has joined #openttd
17:55:26  *** spnad has joined #openttd
17:56:00  <spnad> 3 Requests: Ice (Snow on water), Seasons, Day/Night Cycle (Could be done with recolouring)
17:56:04  *** spnad has quit IRC
17:56:26  <glx> hit and run
17:56:30  <glx> so nice
17:57:09  <LordAro> spnda, with a typo?
17:57:26  <Eddi|zuHause> signal passed not at danger
17:57:39  <Eddi|zuHause> :p
17:58:48  <Eddi|zuHause> anyway, ice is stupid, seasons already exist (varying snowline) and day/night by recolouring is boring if you have no lights...
18:07:32  *** andythenorth has joined #openttd
18:13:44  <andythenorth> o/
18:14:25  *** spnda has joined #openttd
18:14:44  <spnda> So, I'm back. Eddi, why is ice a bad idea? Could be nice to have it on waters for some variation.
18:15:48  *** Thedarkb-X40 has joined #openttd
18:16:23  <spnda> And Day/Night cycle could be something that the sprites are made darker and darker by the game itself and after a certain period of time it randomly switches the lights on, that being windows on buildings or streetlamps getting bright, similar to NightGFX. Then later they turn off and in the morning turn on again.
18:20:56  <nnyby> i want to build a railroad on ice that sinks in march.
18:21:06  <Eddi|zuHause> spnda: lights would be a separate overlay sprite, which would have to be hand-drawn for every existing sprite
18:21:28  <Eddi|zuHause> spnda: you can make ice with objects, probably, but it won't follow the snowline
18:21:42  <nnyby> or september - don't have to assume we're in the northern hemisphere lol.
18:21:53  *** andythenorth has quit IRC
18:22:22  <Eddi|zuHause> nnyby: there's very little area on the southern hemisphere that gets ice in the winter
18:22:42  <nnyby> true..
18:22:52  <nnyby> oh, an antarctica map would be fun.
18:23:10  *** andythenorth has joined #openttd
18:26:05  <Eddi|zuHause> ... but that probably won't melt in the summer :p
18:26:50  <nnyby> hehe yeah, of course not.
18:29:03  <acklen> not without the global warming plugin
18:29:58  <andythenorth> night mode could be a thing
18:30:07  <andythenorth> it would just require a lot of co-operation from newgrf authors
18:30:13  <andythenorth> probably TMWFTLB
18:33:31  *** andythenorth has quit IRC
18:39:01  *** andythenorth has joined #openttd
18:49:14  <andythenorth> oof what were we doing?
18:49:16  <andythenorth> macos profiling?
18:49:24  * andythenorth is too brain dead for that today :P
18:54:55  *** Neon has joined #openttd
18:55:14  <Neon> Hello, is someone there who could check if they can connect to my server and get a password prompt?
18:56:08  <Neon> I would send the IP via private message.
18:56:44  <LordAro> if it appears on this list, they can
18:58:58  <Neon> Does the list have a delay?
18:59:52  <Eddi|zuHause> a small one, probably
19:00:55  <Samu> why are there still 1.9.1 servers...
19:01:28  <andythenorth> is 1.9.2 out? :o
19:01:32  * andythenorth behind the times
19:01:44  <Samu> and 1.8.0 too, why
19:02:04  <glx> because
19:02:45  <Neon> Something is wrong here. I have forwarded port 3979 UDP and TCP IPv6 only because of DS-Lite (I have no publicly accessible IPv4 address) and my server isn't announced nor can someone connect via IP.
19:02:53  <Neon> Any helping ideas? :(
19:03:07  <LordAro> @ports
19:03:07  <DorpsGek> LordAro: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
19:03:24  <Samu> public server list doesn't even prioritize 1.9.2
19:05:35  <Samu> you need to make openttd update itself to 1.9.2
19:05:39  <Samu> automaticaly
19:05:52  <glx> why ?
19:06:05  <Arveen> this is not Microsoft :P
19:06:08  <Samu> ppl are too dumb to check
19:06:23  <Samu> that server list is proof
19:06:26  <LordAro> Samu: you're saying nonsense again
19:06:37  * andythenorth eats deliveroo
19:06:50  <glx> on linux, using distro tools it's auto updated
19:07:00  <glx> if the distro updates it
19:07:31  *** rocky11384497 has quit IRC
19:08:00  <Neon> No luck. I opened 3978 as well now.
19:08:26  <Samu> reset windows firewall
19:08:37  <Samu> it annoys me when i want to host
19:08:58  <LordAro> Neon: ensure that it's actually open, there are various things/sites that can test this for you
19:09:13  <LordAro> ISPs have been known to block ports at their end
19:09:41  <glx> some blocks UDP too
19:09:55  <glx> or they alter the packet content
19:10:28  <Neon> Any trusted site for this that supports IPv6?
19:12:35  <Eddi|zuHause> how would you make an auto updater if you're not allowed to "phone home" to check for updates?
19:13:13  <Neon> Port is not reachable. :/
19:13:41  <glx> restarted the router after updating settings ?
19:15:05  <Samu> when I change my router port forward things, i always have to reset windows firewall after
19:15:16  <Samu> make openttd.exe popup the firewall warning
19:15:19  <Samu> from fresh
19:15:27  <Neon> I never needed to restart my router for portforwarding to work.
19:15:40  <Samu> that's the only way I could host on my system
19:16:21  <Neon> OpenTTD is on the whitelist of my Windows firewall.
19:16:54  <Samu> windows does setup the firewall properly, but only if the router has already the correct port forwards assigned
19:19:34  <Neon> Reset for it didn't change anything.
19:20:18  <Samu> it should make openttd.exe create a firewall popup window
19:20:37  <Samu> need to host a server to have it pop
19:20:48  <Neon> Yes it did.
19:21:06  <Samu> and it still doesn't show up on the public server list?
19:21:34  <nielsm> it will never show up on the public server list if you do not set Advertise = Yes when starting the server, by the way
19:21:56  <nielsm> (that's the default in 1.9.2 but the default was No before)
19:23:04  <Samu> 192.168.something.something
19:23:18  <Samu> do you know your localhost
19:23:28  <Samu> oh, ipv6
19:23:37  <Samu> well i have no idea about ipv6
19:23:55  <glx> I don't have to do anything on the router for IPv6
19:24:07  <glx> it's just directly accessible
19:24:24  <glx> it's the big advantage of IPv6
19:24:27  <Neon> I have advertise to yes.
19:29:18  <Samu> can't even host a server on this system
19:29:41  <Samu> im too limited, stupid admin priviledges shouldn't exist
19:30:07  <Samu> i'm too used to not require passwords
19:34:18  *** sla_ro|master has quit IRC
19:34:43  <Samu> AdmiralAI and AIAI managed to improve on the brink of bankrupt, now they're profiting strong
19:35:05  <Samu> well, AIAI wasn't that close to bankrupting, but it was below my AI
19:35:43  *** Beerbelott1 has joined #openttd
19:37:16  <Samu> why did my AI do so bad... :(
19:40:01  *** Beerbelott has quit IRC
19:41:38  <Samu> wtf, the AI has enough money to make so many routes
19:41:48  <Samu> why isn't building more? :(
19:42:25  *** Beerbelott has joined #openttd
19:43:26  <Samu> I need to rework this townManager thing, it's still in great part, based on the original LuDiAI, which makes so many assumptions
19:44:05  <Samu> i don't like the "allRoutesBuilt"
19:44:22  <Samu> makes the AI stop building more road routes when it reached that point
19:45:16  *** Beerbelott1 has quit IRC
19:46:41  <Samu> the WrightAI portion doesn't really have a townManager
19:47:38  <Samu> when it rolls over all towns with failed airports, it just doesn't stop retrying
19:49:10  <Samu> towns can grow, and if the chance of an airport route is there, it will eventually build more routes
19:50:03  <Samu> it just spams failed attempts all the time though
19:58:02  *** gelignite has quit IRC
20:27:27  *** Neon has quit IRC
20:33:43  <DorpsGek_II> [OpenTTD/website] James103 commented on issue #98: NET::ERR_CERT_DATE_INVALID when accessing
20:33:44  <DorpsGek_II> [OpenTTD/website] James103 closed issue #98: NET::ERR_CERT_DATE_INVALID when accessing
20:34:44  *** Progman has quit IRC
20:38:23  *** andythenorth has quit IRC
20:42:51  *** andythenorth has joined #openttd
21:18:06  *** snail_UES_ has joined #openttd
21:24:51  *** nielsm has quit IRC
21:43:50  *** andythenorth has quit IRC
21:44:29  *** Samu has quit IRC
21:48:57  *** arikover has joined #openttd
21:52:50  *** HerzogDeXtEr has quit IRC
21:57:27  *** arikover has quit IRC
22:25:14  *** frosch123 has quit IRC
22:52:36  *** OsteHovel has quit IRC
23:22:48  *** snail_UES_ has quit IRC
23:25:58  *** Wolf01 has quit IRC
23:29:56  *** spnda has quit IRC
23:49:59  *** OsteHovel has joined #openttd

Powered by YARRSTE version: svn-trunk