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00:12:46 <Eddi|zuHause> hm... i'm not 100% sure how these nodes work... i still got areas not covered by the model :/ 00:38:32 *** y2kboy23 has quit IRC 00:40:11 *** y2kboy23 has joined #openttd 01:05:44 <Eddi|zuHause> hm... turns out the pavement must be at a very specific position 01:10:14 <Eddi|zuHause> that kinda disturbs my plan... 01:16:40 *** Flygon has joined #openttd 01:23:32 *** y2kboy23 has quit IRC 01:38:21 *** y2kboy23 has joined #openttd 02:34:05 *** D-HUND has joined #openttd 02:37:24 *** debdog has quit IRC 02:53:38 *** glx has quit IRC 03:07:59 *** lpx has quit IRC 03:11:26 *** lpx has joined #openttd 03:13:02 *** HerzogDeXtEr has quit IRC 03:42:03 *** WormnestAndroid has joined #openttd 06:07:50 *** sla_ro|master has joined #openttd 06:19:22 *** WormnestAndroid has quit IRC 06:45:09 *** WormnestAndroid has joined #openttd 06:51:27 *** Progman has joined #openttd 07:05:20 *** Samu has joined #openttd 07:05:59 *** nielsm has joined #openttd 07:06:42 <Samu> hi 07:14:32 *** Progman_ has joined #openttd 07:19:23 *** WormnestAndroid has quit IRC 07:19:39 *** Progman has quit IRC 07:19:51 *** Progman_ is now known as Progman 07:28:29 *** Wolf01 has joined #openttd 07:43:10 *** WormnestAndroid has joined #openttd 07:47:15 *** andythenorth has joined #openttd 07:48:49 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjd77 07:55:45 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjd7d 08:13:20 <andythenorth> moin 08:16:20 <Samu> AdmiralAI does some really weird thing when loaded 08:17:02 <Samu> it makes profits decline abruptly 08:17:12 <Samu> to then come up stronger 08:17:39 <Samu> it I didn't load a savegame, his profits wouldn't change 08:17:46 *** HerzogDeXtEr has joined #openttd 08:18:22 <Samu> whatever it does after loading seems to pay off, it should do it more regularly on normal play 08:19:43 *** arikover has joined #openttd 08:21:01 <Samu> https://imgur.com/bjzIGbb AdmiralAI is white 08:28:43 <Samu> 2051 is approaching 08:28:59 <Samu> no clear winner 08:29:53 <Samu> perhaps AIAI, but when i look at his log... many warnings about vehicles models not existing 08:30:55 <Samu> AdmiralAI for finishing with the highest profit 08:31:29 <Samu> but it bankrupted and only reached this position through several savegame loads 08:34:05 <Samu> AroAI only accumulated wealth 08:34:29 <Samu> all engines are old models past max age and bankrupt all the time 08:34:56 <Samu> it also bankrupts many many times in the first years 08:35:25 <Samu> ooops, engines don't bankrupt, they breakdown 08:35:37 <Samu> that's what I meant 08:35:53 <Samu> SynTrans crashes ever other load 08:36:09 <Samu> most of that time it was accumulating money 08:37:01 <Samu> convoy had the best early game 08:37:26 <Samu> until the point vehicles got past max age 08:37:36 <Samu> to the point of bankrupting :( 08:38:12 <Samu> railwai was also a serious contender early game 08:39:33 <Samu> but his routes are very short, and newer model replacements did make his profits unable to keep up with other AIs due to max number of road vehs 08:42:35 <Samu> my AI had a decent start albeit a decaying one, until the faster models came available, where it finally impoved enough to reach first in profits for the last years 08:44:00 <Samu> AIAI, on the other hand, had a troubled start, managed to survive and even reach first in profits for a decade, mid game 08:44:46 <Samu> but the log shows some bugs, i see some old models breakdowning, failing to be replaced, I'm sure it could do better without these problems 08:48:43 <Samu> actually AdmiralAI didn't finish first in profits, mine did :p 2051 just reached 08:48:49 <Samu> so I win! 08:48:50 <Samu> :p 09:10:00 *** tokai|noir has joined #openttd 09:10:00 *** ChanServ sets mode: +v tokai|noir 09:16:57 *** tokai has quit IRC 09:31:21 <DorpsGek_II> [OpenTTD/OpenTTD] j-pet opened pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick https://git.io/fjddc 09:39:40 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick https://git.io/fjddM 09:39:49 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick https://git.io/fjddc 09:39:55 <LordAro> ¯\_(ツ)_/¯ 09:45:57 *** snail_UES_ has joined #openttd 09:48:05 <DorpsGek_II> [OpenTTD/OpenTTD] j-pet opened pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/fjddy 09:49:03 *** andythenorth has quit IRC 10:11:07 *** tycoondemon has quit IRC 10:15:52 *** andythenorth has joined #openttd 10:34:43 <Samu> How to make The Scorpions actually listenable https://www.youtube.com/watch?v=F_Ww_r6lS_A 10:54:30 <Wolf01> Maybe you meant "How to ruin the scorpions" 10:57:52 <Samu> I didn't know at first it was a cover 10:58:07 <Samu> i just liked it 11:00:08 <Samu> it's Kristy Thirsk all over it 11:00:23 <Samu> haunting voice 11:01:39 <Samu> Kirsty* 11:01:51 <Samu> or Kristy, meh whatever 11:04:24 <Samu> lol, even themselves typo https://www.youtube.com/watch?v=XwzaCTH9-ko 12:12:41 *** frosch123 has joined #openttd 12:15:24 *** Progman has quit IRC 13:03:19 <andythenorth> hmm 13:03:24 * andythenorth baffled by town cargos 13:03:36 <andythenorth> not sure how to do the right thing 13:03:56 <andythenorth> e.g. I want to split 'food' up to 'meat', 'flour', 'sugar' etc 13:04:03 <andythenorth> but which ones grow town? 13:04:07 <andythenorth> puzzle :) 13:05:31 <Wolf01> Do it and merge them again to food with a new industry 13:06:17 <andythenorth> ha ha 13:06:20 <andythenorth> warehouse 13:08:56 *** andythenorth is now known as Guest249 13:09:01 *** andythenorth has joined #openttd 13:09:18 *** Thedarkb-X40 has quit IRC 13:14:21 *** Guest249 has quit IRC 13:16:35 <Samu> andythenorth: can you check if NewGRFs have access to CmdTownCargoGoal 13:17:54 <Samu> must check newgrf specs stuff 13:17:59 <Samu> myself i suppose 13:25:04 <frosch123> andythenorth: you can give multiple cargos the same town effect 13:25:22 <frosch123> then towns grow even if they only have sugar 13:27:15 *** Thedarkb-X40 has joined #openttd 13:29:07 <Samu> https://newgrf-specs.tt-wiki.net/wiki/NML:Cargos this thing is missing cargo_goal[town_effect] 13:32:17 <Samu> town_growth_multiplier alone is insufficient 13:32:24 <andythenorth> frosch123: any idea what the town window will show in that case? o_O 13:32:29 <andythenorth> in Tropic for example 13:32:55 <Samu> it shows firstcargo found 13:32:57 <Samu> const CargoSpec *cargo = FindFirstCargoWithTownEffect(te); 13:34:33 <Samu> have first cargo be food with the effect 13:35:16 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 13:35:25 <nielsm> spend a cargotype that will never be accepted or produced just to give a name to "food products" 13:35:38 <nielsm> (if you can force it to be the first somehow) 13:35:52 <frosch123> i think it only shows the first cargo 13:36:13 <frosch123> but there is probably a TODO somewhere to show all 13:36:31 <Samu> yes, but you can deliver the other cargoes that have the same effect 13:36:56 <nielsm> nobody is challenging that 13:37:26 <andythenorth> Samu: this is a known area of 'unfinished' 13:37:49 <Samu> newgrfs need something like t->goal[te] equivalent 13:37:53 * andythenorth has two choices at this point 13:38:04 <andythenorth> I am designing a FIRS economy 13:38:24 <andythenorth> either (a) I design around the constraints of town cargos 13:38:37 <andythenorth> or (b) I design it known 'broken', then hope someone fixes it 13:38:44 <andythenorth> both (a) and (b) have worked well in the past 13:39:21 <andythenorth> TL;DR I would like more robust town growth influence for industry newgrfs 13:39:43 <andythenorth> I know it can conflict with GS, this is a thing 13:41:40 <Samu> there's no NewGRF category for towns? 13:41:44 <Samu> only houses? 13:41:59 <andythenorth> there's a residual element of newgrf spec for towns 13:42:01 <andythenorth> there are some registers 13:43:38 *** tycoondemon has joined #openttd 13:51:52 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/newgrf_town.cpp investigating 13:54:52 *** Flygon has quit IRC 13:55:18 <Samu> it can only register acceptance of 2 town effects 13:55:25 <Samu> t.t 13:55:37 <Samu> FOOD, WATR 13:57:22 <Samu> let me test something with a GameScript, brb 14:55:57 *** nielsm has quit IRC 15:14:13 *** andythenorth has quit IRC 15:39:05 *** Progman has joined #openttd 15:39:27 *** Progman has quit IRC 15:57:32 <Samu> I did it! 15:58:39 *** Progman has joined #openttd 15:58:55 <Samu> andythenorth wants something like this https://imgur.com/H5rtGP4 15:59:27 <Samu> i had to make a GS 15:59:51 <Samu> https://paste.openttdcoop.org/pu89rivhz 16:21:22 *** Progman has quit IRC 16:33:21 *** sim-al2 has joined #openttd 16:35:17 <Samu> hmm GS's can't control this in real time 16:35:23 <Samu> but it's something! 16:39:00 *** gelignite has joined #openttd 16:40:41 *** tycoondemon has quit IRC 16:43:10 <Samu> where do I find stuff that varies snow line height? 16:43:17 <Samu> newgrf? 16:48:28 <Samu> found it 17:07:49 <Samu> https://imgur.com/kt2tY6o firs + snowline 17:07:53 <Samu> + gs 17:17:53 *** tycoondemon has joined #openttd 17:18:43 *** snail_UES_ has quit IRC 17:19:21 *** snail_UES_ has joined #openttd 17:26:19 *** Progman has joined #openttd 17:33:36 <Samu> snow grows in august? that's weird 17:40:14 <Samu> and recedes in february 17:40:18 <Samu> hmm 17:41:16 <Samu> it's 1 month off 17:41:32 <Samu> january should be february, july should be august 17:41:40 *** andythenorth has joined #openttd 17:42:10 <Samu> january perhaps should be march 17:48:49 <andythenorth> one day I figure out town cargos :P 17:48:54 <andythenorth> give them some purpose :P 17:49:05 <andythenorth> currently they're a bit half-assed 18:18:35 <Eddi|zuHause> <andythenorth> but which ones grow town? <-- why, you can have all of them count as TE_FOOD? 18:18:51 <andythenorth> how does player know? :) 18:19:32 <Eddi|zuHause> by reading the readme? ... BFFFFHAHAHA!!! 18:20:34 <Eddi|zuHause> andythenorth: the lack of correct display shouldn't be a reason to stop this feature. (not saying it would be a good feature, either way) 18:22:00 <andythenorth> see point (b) far above 19:07:07 *** glx has joined #openttd 19:07:07 *** ChanServ sets mode: +v glx 19:07:32 <Samu> am I seeing this right? https://github.com/OpenTTD/OpenTTD/blob/master/src/town_cmd.cpp#L3366 if there's only 1 station being served in the town, it grows slower than if there were 0? 19:19:24 <LordAro> Samu: *maybe* 19:23:26 <LordAro> https://github.com/OpenTTD/OpenTTD/commit/61fe35688046b7ef36305ebd92b79bfcc535783f#diff-7cb08cdaf3c712e038974cf3b954fa43L1689-L1704 is where it was added 19:54:20 *** nielsm has joined #openttd 19:57:37 *** WormnestAndroid has quit IRC 19:58:26 *** Wormnest has quit IRC 19:59:55 <Samu> I dont get town growth 20:00:10 <Samu> for the most part it's displaying town is not growing 20:03:03 *** andythenorth has left #openttd 20:03:22 *** WormnestAndroid has joined #openttd 20:12:02 <Samu> if (t->fund_buildings_months == 0 && CountActiveStations(t) == 0 && !Chance16(1, 12)) return; 20:12:10 <Samu> okay, i understand now 20:12:55 <Samu> that chance16 is ruining the growing/not growing 20:15:07 *** Wormnest has joined #openttd 20:29:27 *** Wormnest has quit IRC 20:35:07 *** WormnestAndroid has quit IRC 20:36:54 *** WormnestAndroid has joined #openttd 20:42:47 <LordAro> hmm, #7700 20:42:58 <LordAro> seems pretty useless, but couldn't hurt, i guess 20:45:35 * LordAro pokes DorpsGek_II 20:55:34 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fjFtK 21:00:34 * LordAro am become andy, destroyer of PRs 21:01:34 *** gelignite has quit IRC 21:02:30 <frosch123> andy -> stalebot -> aroai 21:02:49 <LordAro> frosch123: feel free to review things yourself :p 21:03:03 <frosch123> i just got a mail from you 21:03:23 <frosch123> if i don't participate, i don't get mails :) 21:03:31 <frosch123> but i get them if you dig up old things :p 21:04:42 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed pull request #7522: Add soundfont path for Flatpak https://git.io/fjYpq 21:05:28 <LordAro> think GH webhooks are being bad tonight 21:09:10 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjFt7 21:09:40 <LordAro> nielsm: ^ review pls 21:12:39 <nielsm> not right now though :) 21:14:23 <LordAro> it's only small! 21:14:25 <LordAro> :p 21:22:37 <Samu> @calc 320*12 21:22:38 <DorpsGek> Samu: 3840 21:23:47 <Samu> wish i had visual studio here 21:25:53 <Samu> somebody experiment this 21:26:26 <Samu> change 320 to 3840 here https://github.com/OpenTTD/OpenTTD/blob/master/src/town_cmd.cpp#L3367 21:26:42 <LordAro> that's a big difference 21:26:46 <Samu> and then, remove something somewhere ... 21:26:47 <Samu> sec 21:27:30 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/town_cmd.cpp#L3429 disable this line 21:27:40 <Samu> see what happens to towns 21:31:44 <Samu> probably not gonna work the way I think :( 21:33:03 <glx> wow indeed communication between GH and DorpsGek_II doesn't work as it used to do 21:35:00 <LordAro> githubstatus naturally reports everything as fine 21:35:58 <glx> maybe it's just DorpsGek_II as it didn't report the comment in #7608 in .notice 21:36:08 *** frosch123 has quit IRC 21:36:36 <glx> but it did in this chan 21:36:58 <LordAro> hmm, weird 21:37:12 <LordAro> would need a TB to look at the bot logs 21:37:22 <LordAro> highlight him in the morning :p 21:39:45 *** nielsm has quit IRC 21:53:19 *** murr4y has quit IRC 22:10:17 *** Progman has quit IRC 22:11:22 *** murr4y has joined #openttd 22:11:36 *** snail_UES_ has quit IRC 22:16:18 *** Wolf01 has quit IRC 22:18:55 <Samu> I found a bug in my AI that, for some reason, went unnoticed for several versions already 22:19:41 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7701: Fix #7188: check the validity of command callback for scripts https://git.io/fjFqb 22:22:04 <Samu> it was about checking the distance between my station and a competitor's station 22:22:23 <Samu> it should be twice the station coverage 22:22:55 <Samu> the bug was only using once the station coverage 22:24:37 <Samu> this is a big change, for the matter of fact 22:25:21 <Samu> wondering how this gonna pan out 22:25:22 *** y2kboy23 has quit IRC 22:43:42 *** y2kboy23 has joined #openttd 22:45:37 *** Samu has quit IRC 22:54:26 *** sim-al2 has quit IRC 23:01:48 *** arikover has quit IRC 23:41:54 *** Miko0000 has joined #openttd 23:49:54 <Miko0000> umm It's version 1.9.2 x64 but i can't do the installation setup, when i asked to enter the (gfx) file location and i typed the location in the input box and press next,but it is still asking me for the file location, can anyone help me? 23:57:39 <Miko0000> and it is windows 10 23:59:23 <glx> windows or DOS TTD files ?