Log for #openttd on 17th August 2019:
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00:12:46  <Eddi|zuHause> hm... i'm not 100% sure how these nodes work... i still got areas not covered by the model :/
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01:05:44  <Eddi|zuHause> hm... turns out the pavement must be at a very specific position
01:10:14  <Eddi|zuHause> that kinda disturbs my plan...
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07:06:42  <Samu> hi
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07:48:49  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
07:55:45  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7685: Codechange: math functions - use cpp-style casts
08:13:20  <andythenorth> moin
08:16:20  <Samu> AdmiralAI does some really weird thing when loaded
08:17:02  <Samu> it makes profits decline abruptly
08:17:12  <Samu> to then come up stronger
08:17:39  <Samu> it I didn't load a savegame, his profits wouldn't change
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08:18:22  <Samu> whatever it does after loading seems to pay off, it should do it more regularly on normal play
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08:21:01  <Samu> AdmiralAI is white
08:28:43  <Samu> 2051 is approaching
08:28:59  <Samu> no clear winner
08:29:53  <Samu> perhaps AIAI, but when i look at his log... many warnings about vehicles models not existing
08:30:55  <Samu> AdmiralAI for finishing with the highest profit
08:31:29  <Samu> but it bankrupted and only reached this position through several savegame loads
08:34:05  <Samu> AroAI only accumulated wealth
08:34:29  <Samu> all engines are old models past max age and bankrupt all the time
08:34:56  <Samu> it also bankrupts many many times in the first years
08:35:25  <Samu> ooops, engines don't bankrupt, they breakdown
08:35:37  <Samu> that's what I meant
08:35:53  <Samu> SynTrans crashes ever other load
08:36:09  <Samu> most of that time it was accumulating money
08:37:01  <Samu> convoy had the best early game
08:37:26  <Samu> until the point vehicles got past max age
08:37:36  <Samu> to the point of bankrupting :(
08:38:12  <Samu> railwai was also a serious contender early game
08:39:33  <Samu> but his routes are very short, and newer model replacements did make his profits unable to keep up with other AIs due to max number of road vehs
08:42:35  <Samu> my AI had a decent start albeit a decaying one, until the faster models came available, where it finally impoved enough to reach first in profits for the last years
08:44:00  <Samu> AIAI, on the other hand, had a troubled start, managed to survive and even reach first in profits for a decade, mid game
08:44:46  <Samu> but the log shows some bugs, i see some old models breakdowning, failing to be replaced, I'm sure it could do better without these problems
08:48:43  <Samu> actually AdmiralAI didn't finish first in profits, mine did :p 2051 just reached
08:48:49  <Samu> so I win!
08:48:50  <Samu> :p
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09:31:21  <DorpsGek_II> [OpenTTD/OpenTTD] j-pet opened pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick
09:39:40  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick
09:39:49  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7698: Codechange: Reduced indentation in SaveLoadWindow::OnClick
09:39:55  <LordAro> ¯\_(ツ)_/¯
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09:48:05  <DorpsGek_II> [OpenTTD/OpenTTD] j-pet opened pull request #7699: Fix: Possible double path separator in FiosMakeFilename
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10:34:43  <Samu> How to make The Scorpions actually listenable
10:54:30  <Wolf01> Maybe you meant "How to ruin the scorpions"
10:57:52  <Samu> I didn't know at first it was a cover
10:58:07  <Samu> i just liked it
11:00:08  <Samu> it's Kristy Thirsk all over it
11:00:23  <Samu> haunting voice
11:01:39  <Samu> Kirsty*
11:01:51  <Samu> or Kristy, meh whatever
11:04:24  <Samu> lol, even themselves typo
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13:03:19  <andythenorth> hmm
13:03:24  * andythenorth baffled by town cargos
13:03:36  <andythenorth> not sure how to do the right thing
13:03:56  <andythenorth> e.g. I want to split 'food' up to 'meat', 'flour', 'sugar' etc
13:04:03  <andythenorth> but which ones grow town?
13:04:07  <andythenorth> puzzle :)
13:05:31  <Wolf01> Do it and merge them again to food with a new industry
13:06:17  <andythenorth> ha ha
13:06:20  <andythenorth> warehouse
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13:16:35  <Samu> andythenorth: can you check if NewGRFs have access to CmdTownCargoGoal
13:17:54  <Samu> must check newgrf specs stuff
13:17:59  <Samu> myself i suppose
13:25:04  <frosch123> andythenorth: you can give multiple cargos the same town effect
13:25:22  <frosch123> then towns grow even if they only have sugar
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13:29:07  <Samu> this thing is missing cargo_goal[town_effect]
13:32:17  <Samu> town_growth_multiplier alone is insufficient
13:32:24  <andythenorth> frosch123: any idea what the town window will show in that case? o_O
13:32:29  <andythenorth> in Tropic for example
13:32:55  <Samu> it shows firstcargo found
13:32:57  <Samu> const CargoSpec *cargo = FindFirstCargoWithTownEffect(te);
13:34:33  <Samu> have first cargo be food with the effect
13:35:16  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
13:35:25  <nielsm> spend a cargotype that will never be accepted or produced just to give a name to "food products"
13:35:38  <nielsm> (if you can force it to be the first somehow)
13:35:52  <frosch123> i think it only shows the first cargo
13:36:13  <frosch123> but there is probably a TODO somewhere to show all
13:36:31  <Samu> yes, but you can deliver the other cargoes that have the same effect
13:36:56  <nielsm> nobody is challenging that
13:37:26  <andythenorth> Samu: this is a known area of 'unfinished'
13:37:49  <Samu> newgrfs need something like t->goal[te] equivalent
13:37:53  * andythenorth has two choices at this point
13:38:04  <andythenorth> I am designing a FIRS economy
13:38:24  <andythenorth> either (a) I design around the constraints of town cargos
13:38:37  <andythenorth> or (b) I design it known 'broken', then hope someone fixes it
13:38:44  <andythenorth> both (a) and (b) have worked well in the past
13:39:21  <andythenorth> TL;DR I would like more robust town growth influence for industry newgrfs
13:39:43  <andythenorth> I know it can conflict with GS, this is a thing
13:41:40  <Samu> there's no NewGRF category for towns?
13:41:44  <Samu> only houses?
13:41:59  <andythenorth> there's a residual element of newgrf spec for towns
13:42:01  <andythenorth> there are some registers
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13:51:52  <Samu> investigating
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13:55:18  <Samu> it can only register acceptance of 2 town effects
13:55:25  <Samu> t.t
13:55:37  <Samu> FOOD, WATR
13:57:22  <Samu> let me test something with a GameScript, brb
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15:57:32  <Samu> I did it!
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15:58:55  <Samu> andythenorth wants something like this
15:59:27  <Samu> i had to make a GS
15:59:51  <Samu>
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16:35:17  <Samu> hmm GS's can't control this in real time
16:35:23  <Samu> but it's something!
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16:43:10  <Samu> where do I find stuff that varies snow line height?
16:43:17  <Samu> newgrf?
16:48:28  <Samu> found it
17:07:49  <Samu> firs + snowline
17:07:53  <Samu> + gs
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17:33:36  <Samu> snow grows in august? that's weird
17:40:14  <Samu> and recedes in february
17:40:18  <Samu> hmm
17:41:16  <Samu> it's 1 month off
17:41:32  <Samu> january should be february, july should be august
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17:42:10  <Samu> january perhaps should be march
17:48:49  <andythenorth> one day I figure out town cargos :P
17:48:54  <andythenorth> give them some purpose :P
17:49:05  <andythenorth> currently they're a bit half-assed
18:18:35  <Eddi|zuHause> <andythenorth> but which ones grow town? <-- why, you can have all of them count as TE_FOOD?
18:18:51  <andythenorth> how does player know? :)
18:19:32  <Eddi|zuHause> by reading the readme? ... BFFFFHAHAHA!!!
18:20:34  <Eddi|zuHause> andythenorth: the lack of correct display shouldn't be a reason to stop this feature. (not saying it would be a good feature, either way)
18:22:00  <andythenorth> see point (b) far above
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19:07:32  <Samu> am I seeing this right? if there's only 1 station being served in the town, it grows slower than if there were 0?
19:19:24  <LordAro> Samu: *maybe*
19:23:26  <LordAro> is where it was added
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19:59:55  <Samu> I dont get town growth
20:00:10  <Samu> for the most part it's displaying town is not growing
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20:12:02  <Samu> if (t->fund_buildings_months == 0 && CountActiveStations(t) == 0 && !Chance16(1, 12)) return;
20:12:10  <Samu> okay, i understand now
20:12:55  <Samu> that chance16 is ruining the growing/not growing
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20:42:47  <LordAro> hmm, #7700
20:42:58  <LordAro> seems pretty useless, but couldn't hurt, i guess
20:45:35  * LordAro pokes DorpsGek_II
20:55:34  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7104: Fix #5405: Aircraft could route to depots outside their range
21:00:34  * LordAro am become andy, destroyer of PRs
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21:02:30  <frosch123> andy -> stalebot -> aroai
21:02:49  <LordAro> frosch123: feel free to review things yourself :p
21:03:03  <frosch123> i just got a mail from you
21:03:23  <frosch123> if i don't participate, i don't get mails :)
21:03:31  <frosch123> but i get them if you dig up old things :p
21:04:42  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed pull request #7522: Add soundfont path for Flatpak
21:05:28  <LordAro> think GH webhooks are being bad tonight
21:09:10  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest()
21:09:40  <LordAro> nielsm: ^ review pls
21:12:39  <nielsm> not right now though :)
21:14:23  <LordAro> it's only small!
21:14:25  <LordAro> :p
21:22:37  <Samu> @calc 320*12
21:22:38  <DorpsGek> Samu: 3840
21:23:47  <Samu> wish i had visual studio here
21:25:53  <Samu> somebody experiment this
21:26:26  <Samu> change 320 to 3840 here
21:26:42  <LordAro> that's a big difference
21:26:46  <Samu> and then, remove something somewhere ...
21:26:47  <Samu> sec
21:27:30  <Samu> disable this line
21:27:40  <Samu> see what happens to towns
21:31:44  <Samu> probably not gonna work the way I think :(
21:33:03  <glx> wow indeed communication between GH and DorpsGek_II doesn't work as it used to do
21:35:00  <LordAro> githubstatus naturally reports everything as fine
21:35:58  <glx> maybe it's just DorpsGek_II as it didn't report the comment in #7608 in .notice
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21:36:36  <glx> but it did in this chan
21:36:58  <LordAro> hmm, weird
21:37:12  <LordAro> would need a TB to look at the bot logs
21:37:22  <LordAro> highlight him in the morning :p
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22:18:55  <Samu> I found a bug in my AI that, for some reason, went unnoticed for several versions already
22:19:41  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7701: Fix #7188: check the validity of command callback for scripts
22:22:04  <Samu> it was about checking the distance between my station and a competitor's station
22:22:23  <Samu> it should be twice the station coverage
22:22:55  <Samu> the bug was only using once the station coverage
22:24:37  <Samu> this is a big change, for the matter of fact
22:25:21  <Samu> wondering how this gonna pan out
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23:49:54  <Miko0000> umm It's version 1.9.2 x64 but i can't do the installation setup, when i asked to enter the (gfx) file location and i typed the location in the input box and press next,but it is still asking me for the file location, can anyone help me?
23:57:39  <Miko0000> and it is windows 10
23:59:23  <glx> windows or DOS TTD files ?

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