Log for #openttd on 18th August 2019:
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00:02:51  *** y2kboy23 has quit IRC
00:03:07  <glx> you can just tell the installer to download opengfx
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00:15:32  <Miko0000> Oh okay thanks
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00:17:23  <glx> if you go on the download way check the sound and music lines too
00:17:47  <glx> and uncheck TTD CD
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08:08:39  <Samu> hi
08:16:12  <Samu> testing my AI being friendly
08:16:30  <Samu> wondering if it bankrupts for being too friendly
08:22:48  <Samu> EpicTrans is really.... lame
08:23:05  <Samu> builds wood bridges everywhere, and bankrupts all the time
08:23:16  <Samu> then builds more wood bridges
08:23:37  <Samu> and the other AIs make use of the bridges in pathfinding
08:23:57  <Samu> oh well, just another trial against AIs
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08:43:55  <Samu> terron bug
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10:20:52  <Samu> this.cost = this.Cost(this);
10:21:00  <Samu> help! english me on that
10:27:05  <Samu>
10:27:13  <Samu> what's happening here, it's confusing
10:28:49  <Samu> there is no this.Cost
10:29:05  <Samu> or is it?
11:27:32  <Wolf01> For me it's confusing how the Road.Cost works... but I'm lacking knowledge of the language syntax
11:33:40  <Samu> those _set and _get functions
11:34:03  <Samu> i dont call them directly, but they seem to be called
11:50:36  <nielsm>  <- page 33 and 34 describe the _set and _get metamethods
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13:27:19  <Wolf01> It's funny that I have ups protected network and then the line goes out because a power outage in the entire town... with the old dsl it didn't happen
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14:02:49  <Eddi|zuHause> i suppose it's hard to power distributed network hubs through fibreglass...
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14:20:29  <DrSegfault> hey, I've played on one map for 7 years and now there's no space left to build anything new. can I somehow extend the map size now?
14:20:38  <Eddi|zuHause> no
14:21:04  <DrSegfault> :-((
14:22:04  <nielsm> long answer: it would be extremely difficult to expand the map size every single object on the map needs to have its coordinates updated, and all references to coordinates would also need to be updated
14:22:31  <DrSegfault> nielsm: I meant mostly appending stuff at the sides, keeping the old coords
14:22:53  <nielsm> yes that's the thing, tiles have an index, not a coordinate
14:23:03  <DrSegfault> ahh
14:23:18  <nielsm> you could extend in the Y direction, but extending in the X direction would need remapping everything
14:25:26  <DrSegfault> doesn't sound like that's doable with a few minutes of scripting...
14:25:52  <nielsm> nope, too many places need changing, and it would most definitely confuse any AI or GS being used
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16:17:44  <Samu> somebody turned off the computer
16:17:49  <Samu> fml
16:26:29  <Samu> Redirect Left is annoying
16:27:46  <Samu> I won't fix it myself, it's not like I have access to upload for him
16:27:56  <Samu> or them
16:29:02  <Samu> "thread is dead", orly? maybe because nobody reported bugs...
16:29:46  <LordAro> try not to monologue, Samu
16:32:27  <Samu>
16:37:51  <Samu> trans ai was also dead, then this year he started fixing stuff
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16:54:41  <Wolf01> bbl
16:55:27  <argoneus> do you guys still play ttd
16:56:52  <Samu> ya
16:57:37  <argoneus> any train sets you'd recommend for FIRS
16:57:42  <argoneus> extreme
16:57:54  <argoneus> last I played NUTS was all the hype
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17:01:03  <Samu> what is the name of a line going from 2 opposite verices of a rectangle?
17:01:17  <Samu> english:(
17:02:09  <LordAro> diagonal
17:02:56  <Samu> rectangle has 4 points, A B C D. A C and B D are opposite. the line that starts at A and ends in C is called...
17:02:59  <Samu> diagonal
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17:03:39  <arikover> argoneus: I would say Iron Horse.
17:03:56  <Samu> iron horse line
17:05:28  <argoneus> that looks cute
17:08:46  <peter1139> LordAro, nice work
17:09:53  <LordAro> peter1139: everything hurts
17:09:59  <peter1139> I bet
17:10:36  <LordAro> but thanks :)
17:11:36  <Samu> my geometric skills aka math suck
17:12:40  <Samu> dont know what to call the variable
17:12:44  <Samu> _search_area_radius
17:13:08  <Samu> _extend_diagonal_area
17:14:09  <Samu> _max_search_area_limit
17:14:57  <Samu> _search_area_limit
17:15:18  <Samu> _limit_search_area
17:16:36  <peter1139> Use them all interchangably.
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17:18:52  <Samu> given 2 tiles A and B, draw a rectangle starting on A, ending on B, to generate tiles C and D
17:19:33  *** Eddi|zuHause2 is now known as Eddi|zuHause
17:20:07  <Samu> then using those points, get the _min_x, _min_y, _max_x, _max_y
17:21:06  <LordAro> Samu: go away and think about it, instead of live streaming your thought process here
17:21:19  <Samu> :(
17:25:15  <peter1139> LordAro, I wimped out. It started spitting as I was leaving but I went out anyway, but after an hour I was soaked :/
17:25:30  <peter1139> Should've at least found the waterproof socks/overshoes.
17:26:42  <LordAro> heh
17:26:54  <LordAro> no issues with the weather here, other than the wind
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17:52:11  <andythen_> argoneus: Iron Horse 2
17:52:22  <andythen_> There’s a beta on bananas
17:52:49  <argoneus> what's the difference from 1?
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17:53:55  <andythen_> “Everything” :)
17:54:09  <andythen_> Also needs the Termite track grf
17:55:12  <argoneus> oh
17:55:18  <argoneus> I was trying to find a list of trains or sth
17:58:06  <_moep_> hey community! where can i change, that i buy new vehicles, when they are too old?
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18:00:18  <andythen_> argoneus: there used to be online docs for Iron Horse listing all trains, but they’re gone (for now)
18:00:45  <andythen_> One day I’ll figure out how to provide them :)
18:00:55  <Eddi|zuHause> maybe andynow_ could fix them?
18:01:19  <andythen_> Surfeit of nicks?
18:01:30  <andythen_> Multiple devices :p
18:01:44  <Eddi|zuHause> first world problems?
18:01:48  <andythen_> Very
18:03:34  * andythen_ dinner
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18:07:00  <Samu> im trying to limit the pathfinder search from to
18:07:26  <Samu> i take the coordinates of the 2 stations and compute a rectangle
18:08:01  <Samu> i can increase the size of the rectangle by that value i put there _max_search_area_limit
18:08:42  <Samu> now I just need a decent variable name and to describe it, help
18:10:57  <Wolf01> "x"
18:11:21  <Samu> here's with a value of 3
18:11:45  <Samu> here's with a value of 1
18:12:03  <Samu> here's with a value of 0 - unrestricted search
18:12:30  <Samu> now english what I just did for me plz
18:42:09  <Samu> ~back, and no english
18:43:00  <Samu> "x" is a bad name
18:50:04  <Samu> _max_search_area_offset ?
18:50:25  <Samu> _search_offset
18:58:04  <LordAro> it doesn't matter that much
18:58:21  <LordAro> if it's disastrously wrong, someone else can suggest something better
18:59:58  <Samu> 	_max_search_offset = null;     ///< The maximum offset of the rectangle area the pathfinder is limited to. Uses source and target tiles as reference points for the rectangle. If 0, the search is unrestricted and not confined to any area.
19:00:13  <Samu> well, then :(
19:00:57  <Samu> how's this english
19:07:19  <Arveen> do cacti die when you just place them somewhere in the desert ?
19:07:56  <Arveen> ^ sub tropical map
19:12:19  <nielsm> Samu: _search_range
19:13:40  <nielsm> "Range to search aroud source and destination, in either coordinate. 0 indicates unlimited."
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19:20:03  <Samu> cool, nielsm thx, appreciated
19:29:28  <Samu> erm, it's not quite around source and dest only
19:29:48  <Samu> those are only 2 points
19:31:25  <Samu> hard to sumarize it, I suppose
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19:55:43  <andythenorth_> US trains have some realism chaallenges
19:56:16  <andythenorth_> Lots of the big shiny stuff only had 15 year service lives
19:56:46  <andythenorth_> It gets worn out by intense use, or superceded by new technology
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19:57:29  <andythenorth_> Gameplay is better with generations around 30 years :p
20:00:51  <andythenorth_> Union Pacific went through ~7 generations of high-end locomotive 1930-1970 :p
20:01:45  <milek7> 30 years is too short, here 50+ locos are still used ;P
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20:14:28  <andythenorth_> New trains every 10 years? o_O
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20:20:45  <Samu> on a 64x64 map, freeform off makes playable area 63x63 ?
20:20:55  <Samu> freeform on makes 62x62?
20:22:05  <Samu> i thought the entire 64x64 was available with freeform off
20:22:17  <Samu> is it really only 63x63?
20:25:49  <nielsm> 62x62
20:26:06  <nielsm> the outer ring of tiles is special
20:26:41  <nielsm> edge tiles that can't be used for anything except detecting you're at the edge
20:29:18  <Samu> uhm, counting from 0 to 62 is 63
20:29:51  <nielsm> both row 0 and row 63 are guard tiles
20:29:58  <nielsm> (I forget the proper word)
20:31:46  <Samu> row 63 isn't water
20:31:51  <Samu> it's black
20:31:56  <Samu> but row 0 is water
20:32:24  <LordAro> void tiles
20:32:44  <LordAro> and iirc yes, they're only in certain directions
20:32:48  <LordAro> can't remember why
20:32:51  * LordAro looks at peter1139
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20:36:13  <Samu> interesting
20:38:20  <Samu> this means there's actually more road buildable area with freeform on
20:38:39  <Samu> even though the playable area of the map is shorter
20:38:47  <Samu> smaller
20:40:01  <Samu> 63x63 = can build road from 1 to 61
20:40:33  <Samu> 62x62 = can build road from 1 to 62
20:44:09  <peter1139> Void tile changes were nothing to do with me.
20:44:37  <LordAro> oh i know, but i can't remember the details about the reasons why things are the way that they are
20:47:29  <Samu> local freeform = AIMap.IsValidTile(0) ? 0 : 1;
20:47:59  <Samu> if it's valid, freeform is disabled, min_x and min_y is 0
20:48:07  <nielsm> the void tiles on the bottom edges are needed so the map edge can be raised/lowered
20:48:08  <michi_cc> SE and SW map edges always had void tiles to simplify coding wrap-around. As tile slope depends on the surround tile heights, freeform as void all around because you can't assume tile height 0 anymore.
20:48:10  <Samu> else min_x and min_y is 1
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20:58:34  <Samu>
20:58:40  <Samu> any way to simplify this ?
21:10:34  <Samu> oh, the other function
21:11:18  <Samu>
21:11:34  <LordAro> Samu: probably not without sacrificing readability
21:11:56  <LordAro> the this._min/max_x/y conditionals look a bit odd
21:12:08  <LordAro> certainly need some extra parens
21:12:39  <LordAro> but the false term being N_x - (N_x - this._search_range) is odd
21:17:29  <Samu> hmm, but it works already :(
21:17:39  <Samu> ok, parenthesis
21:18:24  <LordAro> Samu: not saying it doesn't work, but it's a lot of code for what's just this._search_range
21:19:56  <Samu> this._min_x = (N_x - this._search_range) < min_freeform ? min_freeform : N_x - this._search_range;
21:24:06  <LordAro> oh, i see
21:24:14  <LordAro> that's very different than what i assumed it was being
21:24:21  <LordAro> (hence, parens)
21:25:09  <LordAro> sounds like you want max(min_freeform, N_x - this._search_range); though
21:25:46  <Samu> is there a max function in squirrel
21:25:53  <LordAro> i imagine so
21:26:00  <LordAro> you can make one if not
21:30:32  <Samu> looks like there is
21:37:49  <Samu>
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21:58:20  <Samu>
21:58:23  <Samu> smaller
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22:39:36  <Samu> actually using it...
22:39:37  <Samu> pathfinder.cost.search_range = route_dist / 5;
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22:40:22  <Samu> it's not really a "cost", but...
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22:44:24  <Samu> fastest profile is ultra mega hyper godly fast now
22:44:35  <Samu> range = 1 lol
22:44:49  <Samu> fails a lot on maps with tons of water
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22:46:59  <Samu> @calc 20 / 5
22:46:59  <DorpsGek> Samu: 4
22:47:58  <Samu> @calc 155/5
22:47:58  <DorpsGek> Samu: 31
22:49:17  <Samu> 31 is a little bit too much, i think
22:49:33  <Samu> but ok, will have to test
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