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Log for #openttd on 22nd August 2019:
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08:14:26  <Samu> hi
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11:51:01  <Samu> woah, my ai did better in toyland
11:51:27  <Samu> better than anyone else
11:51:33  <Samu> even convoy
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12:28:28  <FLHerne> Samu: In all your AI research, have you discovered any that can build decent-looking networks rather than spaghetti?
12:29:08  <FLHerne> I'd kind of like to play against an opponent, but when I last tried every option seemed to completely trash the map
12:30:05  <Samu> hmm try RailwAI
12:30:24  <Samu> or trAIns
12:31:52  <Samu> I think RoadAI also does good, but it's currently bugged
12:34:24  <Samu> usually AIs that try to reuse roads
12:34:28  <Samu> look better
12:34:51  <Samu> but reusing road costs too much pathfinding time
12:36:44  <FLHerne> Ooh, RailwAI is pretty
12:39:31  <Samu> AIAI is the ugliest
12:45:01  <Samu> oh, AdmiralAI does good looking bus networks
12:45:12  <Samu> but ugly train routes
13:02:54  <Samu> https://imgur.com/bw4PWKN my ai is orange, finally reaches parity with convoy right before hereford leopard bus
13:05:06  <Samu> convoy already shows his weakness, it doesn't replace old buses
13:05:31  <Samu> hardly a victory
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16:36:38  <Eddi|zuHause> so, i built a flood wall, and feel like "the goggles, they do nothing!"
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18:01:32  <Samu> I'm finally satisfied with my AI performance in desert tileset
18:02:03  <Samu> 2nd best early game
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18:02:46  <Samu> there's still one final trick I'd like to try out
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18:02:57  <Samu> the RailwAI trick
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18:03:43  <Samu> conditional order which is something like  "load at least 1 passenger"
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18:37:31  <Eddi|zuHause> my busses and trams are nearly profitable, but the metro costs like 4 times than what it earns
19:12:10  <nielsm> Samu, this may be of interest to you, a talk about rating systems for game tournaments: https://www.youtube.com/watch?v=VnOVLBbYlU0
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20:00:24  <supermop_work> Eddi|zuHause: that's better than out metro here in NYC
20:14:16  <Eddi|zuHause> and my traffic is a bit weird... it seems flowing, but sporadically it locks up pretty bad, but a few minutes later everything is gone again
20:15:54  <Eddi|zuHause> and then there are 3 or 4 junctions that are notoriously problematic
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21:12:05  <Samu> OC_LOAD_PERCENTAGE 	 Skip based on the amount of load, value is in tons.
21:12:21  <Samu> value is in tons seems like a typo
21:12:52  <Samu> http://noai.openttd.org/api/1.9.0/classAIOrder.html#a5b1680f2252ffef545b07cb9b1b8f122
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