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00:08:51 *** Eddi|zuHause2 has joined #openttd 00:12:39 *** Wormnest has quit IRC 00:13:43 *** Eddi|zuHause has quit IRC 00:15:43 *** Thedarkb has quit IRC 00:16:04 *** Thedarkb has joined #openttd 00:21:21 *** arikover has quit IRC 00:29:37 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:51:18 *** WormnestAndroid has quit IRC 00:51:36 *** WormnestAndroid has joined #openttd 01:42:57 *** tokai|noir has joined #openttd 01:42:57 *** ChanServ sets mode: +v tokai|noir 01:43:33 *** WormnestAndroid has quit IRC 01:45:43 *** WormnestAndroid has joined #openttd 01:48:48 *** WormnestAndroid has joined #openttd 01:49:43 *** tokai has quit IRC 02:00:05 *** Flygon has joined #openttd 02:08:18 *** glx has quit IRC 02:09:54 *** Wormnest has joined #openttd 02:11:50 *** debdog has joined #openttd 02:15:06 *** D-HUND has quit IRC 02:27:22 *** Smedles has quit IRC 02:30:26 *** Smedles has joined #openttd 03:38:23 *** Wormnest has quit IRC 06:00:26 *** nielsm has quit IRC 06:36:03 *** m811 has quit IRC 06:36:26 *** moll has joined #openttd 08:19:38 *** andythenorth has joined #openttd 08:29:11 *** Thedarkb-X40 has quit IRC 08:38:58 *** Thedarkb-X40 has joined #openttd 08:49:02 *** Etua has joined #openttd 09:09:42 *** Etua has quit IRC 09:35:58 *** Etua has joined #openttd 09:57:44 *** Etua has quit IRC 09:59:24 *** Etua has joined #openttd 10:05:34 *** andythenorth has quit IRC 10:11:11 *** andythenorth has joined #openttd 10:34:52 <planetmaker> so... does anyone know how to activate issues on https://github.com/OpenTTD/masterserver ? 10:35:09 <planetmaker> both owen and me either don't find a way or are lacking rights 10:35:41 <LordAro> planetmaker: you're an owner, so you should be able to 10:35:52 <planetmaker> that's what I thought... but where? 10:36:20 <planetmaker> I spend more than half an hour searching all settings and googling github help without avail 10:36:20 <LordAro> Settings -> Features 10:36:33 <planetmaker> yes, that's what google says. And that doesn't exist 10:37:14 <LordAro> nothing? (on a different repo) i see Repo name, social preview, then the Features section 10:37:18 <LordAro> the checkbox is just below that 10:37:44 <planetmaker> https://devs.openttd.org/~planetmaker/patches/no_features.png 10:38:13 <LordAro> scroll down a bit? 10:38:26 <planetmaker> ... yes! 10:38:29 <planetmaker> <3 10:38:31 <LordAro> :D 10:39:03 <planetmaker> honestly... usability is poor. Doesn't look like you can scroll 10:39:32 <planetmaker> why would I scroll when the lower 2/3 are blank... oh well. Thanks a lot 10:39:46 <LordAro> it's a weirdly large text box :) 10:39:47 <LordAro> np 10:48:14 *** andythenorth has quit IRC 10:50:22 *** Etua has quit IRC 11:07:09 *** Lejving has joined #openttd 11:09:12 *** andythenorth has joined #openttd 11:12:17 *** tycoondemon has quit IRC 11:18:49 *** andythenorth has quit IRC 11:49:51 *** Thedarkb has quit IRC 12:03:28 *** andythenorth has joined #openttd 12:03:33 <andythenorth> yo 12:16:31 *** Samu has joined #openttd 12:17:13 <Eddi|zuHause> ho 12:42:57 <Samu> I don't understand how SCP works during load 12:44:15 <Samu> zuu around? 12:44:34 <peter1139> SFTP is better. 12:44:56 <LordAro> @seen Zuu 12:44:56 <DorpsGek> LordAro: Zuu was last seen in #openttd 18 weeks, 4 days, 14 hours, 57 minutes, and 25 seconds ago: <Zuu> Good night andythenorth 12:45:00 <LordAro> no. 12:45:23 <LordAro> Samu: the list of names you can see on the right hand side indicates who is "around" 12:45:36 <LordAro> or at the very least, who is around even vaguely enough to possibly respond 12:47:05 <Samu> SCP has a drawback, it tries to answer every sign 12:47:25 <Samu> there are dead signs, and signs of ais that just spam 12:51:08 <andythenorth> nice highlight 12:54:13 <Samu> I saved, then I loaded 12:54:29 <andythenorth> where is cat? 12:54:41 <Samu> and it failed to detect that it was a comany value gs game 12:54:44 <andythenorth> how are we doing train liveries again? o_O 12:54:45 * andythenorth forgot 12:54:54 <andythenorth> cargo subtype? 12:56:57 <Samu> the GS isn't answering 12:57:05 <Samu> or didn't answer yet 12:57:16 <Samu> or there are so many signs it doesn't answer all 12:57:32 <Samu> i don't know for sure 12:59:16 *** Thedarkb has joined #openttd 13:21:54 <supermop_work> yo 13:22:04 <supermop_work> andythenorth: liveries? 13:22:20 <andythenorth> liveries 13:22:55 <andythenorth> if I want to offer 3 different colour schemes for a wagon 13:23:00 <andythenorth> how's that done? 13:23:13 * andythenorth back to reading ISO 27001 docs 13:24:34 <supermop_work> GNER liveried GG-1? 13:24:51 <andythenorth> probably yes 13:25:15 <andythenorth> oh 13:25:24 <andythenorth> a GG-0.5 https://i.pinimg.com/originals/60/6b/eb/606beb4cb3074f81a1a84cdbff2770ad.jpg 13:25:35 <supermop_work> haha 13:25:38 <supermop_work> awesome 13:27:02 <supermop_work> santa fe A4 pacific 13:27:14 <andythenorth> https://www.flickr.com/photos/chuckzeiler/17289256266/in/photostream/ 13:28:50 <andythenorth> supermop_work: 13:28:50 <andythenorth> https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/956af519-58b6-434a-a51a-ce5bdb496b8b/d5u9i1k-fba83d60-b211-4241-8550-3ff6037b18f8.png/v1/fill/w_800,h_187,q_70,strp/santa_fe_deltic_by_ajf3440_d5u9i1k-400t.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6I 13:28:51 <andythenorth> Ijw9MjQwIiwicGF0aCI6IlwvZlwvOTU2YWY1MTktNThiNi00MzRhLWE1MWEtY2U1YmRiNDk2YjhiXC9kNXU5aTFrLWZiYTgzZDYwLWIyMTEtNDI0MS04NTUwLTNmZjYwMzdiMThmOC5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.4vmk2O2Yd7e_2R527WJnFcMBasGOGFapg5GoruSlkik 13:28:59 <Flygon> RIP IRC clients everywhere 13:29:14 <supermop_work> am i supposed to click that? 13:29:44 <andythenorth> apparently 13:29:49 <andythenorth> I did look for a short version :P 13:30:03 <andythenorth> are there enough characters there to create viable malware? :P 13:32:21 <Eddi|zuHause> it doesn't even work as a clickable link, because it's more than one line 13:34:50 <LordAro> gj andy 13:35:42 <supermop_work> doesn't work even if both parts pasted into browser 13:35:50 <Eddi|zuHause> in a base64 number, each character encodes 6 bits of data 13:36:10 <andythenorth> wfm :P 13:36:20 * andythenorth is clearly more advanced 13:37:13 <andythenorth> oh here we go supermop_work https://www.deviantart.com/ajf3440/art/Santa-Fe-Deltic-353162648 13:38:04 <Eddi|zuHause> <andythenorth> I did look for a short version :P <-- what happened to tinyurl? 13:38:17 <andythenorth> tinfoil? 13:47:43 *** nielsm has joined #openttd 13:48:03 <Eddi|zuHause> andythenorth: url-shortener services were invented exactly for situations like this, you have a massive url that you want to paste into a thing where you have limited space 13:48:47 <Eddi|zuHause> (they got particularly popular around the same time that twitter got big) 13:49:52 <andythenorth> didn't we have to all stop using them about 3 years ago? 13:51:14 <Eddi|zuHause> dunno, which is why i asked "what happened"? 13:52:01 <Eddi|zuHause> i suppose they all got swallowed by $bigcorporationthatwantsyourdata 13:53:01 *** sla_ro|master has joined #openttd 13:57:41 <andythenorth> they were used for phishing 13:57:46 <andythenorth> and crypto miners 13:57:54 <andythenorth> so we got taught to teach people not to use them :P 13:59:10 <LordAro> only in the same way you shouldn't click on untrusted links anyway 13:59:23 <LordAro> there's an extra level of mistrust as you can't see where it's redirecting to 13:59:45 <LordAro> if you trust the source of the link, they're no different to any other link 14:00:24 * peter1139 switches from Wayland to Xorg... 14:00:32 <peter1139> Damn this seems pretty unstable :/ 14:00:50 <LordAro> Xorg seems unstable? 14:07:44 *** tokai|noir has quit IRC 14:12:06 <peter1139> Oops. I mean Wayland :-) 14:12:33 <peter1139> Gnome Shell randomly not responding. 14:12:46 <peter1139> On one PC it managed to have inverted caps-lock state, which made entering passwords interesting :p 14:13:00 <peter1139> And Alt+F2 r does not work in Wayland mode. 14:15:40 <LordAro> ha 14:30:25 *** Laedek has quit IRC 14:36:31 *** Flygon has quit IRC 14:54:16 *** Laedek has joined #openttd 15:14:16 *** Wormnest has joined #openttd 15:30:36 *** arikover has joined #openttd 15:56:07 <andythenorth> so...flipping articulated vehicles? :D 15:56:18 * andythenorth wonders about trying to patch that :P 15:59:22 *** Thedarkb1 has joined #openttd 15:59:35 *** Thedarkb1-X40 has joined #openttd 16:06:06 *** Thedarkb has quit IRC 16:06:11 *** Thedarkb-X40 has quit IRC 16:06:32 *** Etua has joined #openttd 16:15:11 *** arikover has quit IRC 16:18:11 <andythenorth> no takers : 16:18:13 <andythenorth> :P 16:19:26 * andythenorth finds a new thing 16:22:51 *** arikover has joined #openttd 16:27:45 *** glx has joined #openttd 16:27:45 *** ChanServ sets mode: +v glx 16:37:25 *** HerzogDeXtEr has joined #openttd 16:38:34 *** HerzogDeXtEr has quit IRC 16:40:00 *** HerzogDeXtEr has joined #openttd 16:49:42 *** andythenorth has quit IRC 16:52:48 *** andythenorth has joined #openttd 17:28:30 <Eddi|zuHause> andythenorth: i don't think you'll get anywhere with that 17:28:56 <Eddi|zuHause> too many cans of worms on the way 17:29:11 <andythenorth> how hard can it be? 17:29:16 <andythenorth> it's a new trigger on cb36 17:30:00 <andythenorth> and extend the "can't flip articulated" check to be conditional on the flip flag 17:30:02 <andythenorth> :P 17:30:15 <Eddi|zuHause> it requires far-reaching design decisions, like "do you also reverse the order of articulated parts", or "do you iterate backwards through the existing parts" 17:30:42 <Eddi|zuHause> and what about dual-headed parts? 17:30:47 <andythenorth> why is OpenTTD concerned about what the newgrf does? 17:31:23 <Eddi|zuHause> this isn't really about what the newgrf does, these are very core game questions 17:31:25 <andythenorth> flipping articulated vehicles is just varaction 2 17:31:45 <andythenorth> length is changed (if needed) on cb36 17:32:08 <andythenorth> sprites are just a check of 'is flipped' in action 3 chain, checking parent vehicle 17:32:30 <andythenorth> I am making a very specific proposal about a possible implementation :P 17:32:47 <andythenorth> I am aware of deficiencies 17:33:25 <andythenorth> already, to use flipped non-articulated vehicles, the newgrf has to handle reversing the sprites 17:33:40 <Eddi|zuHause> concerning "what does the newgrf do" you have to ask two questions: "what would that allow to do" and "would a different approach allow to do that in an easier way" 17:34:37 <andythenorth> yes 17:35:06 <Eddi|zuHause> and i think, reversing the order of the articulated parts would make a few things easier 17:35:39 <Eddi|zuHause> say, you have a steam engine with added tender 17:35:59 <Eddi|zuHause> if you flip it, you don't want to flip the engine and tender individually, you also want to swap their order 17:36:33 <andythenorth> it's not that I disagree 17:36:48 <Eddi|zuHause> if openttd doesn't handle this order change, then you have more complicated newgrf code, because both the engine and the tender must have access to each others graphics 17:36:54 <Eddi|zuHause> and callback chains 17:36:56 <Eddi|zuHause> and stuff 17:37:21 <andythenorth> a better way would be nice, but I refer back to "too many cans of worms on the way" 17:37:27 <andythenorth> and it's trivial in newgrf 17:38:14 <Eddi|zuHause> ... but i would oppose such a (seemingly) "easier" implementation, because saving stuff in the wrong place causes more problems later 17:38:37 <Eddi|zuHause> do it properly, or don't do it at all. 17:38:43 <andythenorth> well :) 17:39:01 <Eddi|zuHause> everything else will collapse in a maintenance nightmare 17:39:28 <andythenorth> I am not expecting to persuade you :P 17:40:14 *** frosch123 has joined #openttd 17:40:21 <andythenorth> flip already requires explicit newgrf handling though, so extending it to articulated is a minor thing imho :) 17:41:27 <Eddi|zuHause> but it'll interfere with so many other things. say, a widely requested "drive backwards" feature 17:41:34 <andythenorth> is it more or less work than a brexit deal? 17:41:46 <Eddi|zuHause> or... doing it "properly" might facilitate that 17:42:07 <Eddi|zuHause> andythenorth: i'd say less, but there's way fewer people working on it :p 17:42:36 <andythenorth> drive backwards is weird :P 17:42:51 <andythenorth> also solved in newgrf already :D 17:42:59 * andythenorth must go home, the rain has stopped 17:43:08 *** andythenorth has quit IRC 17:44:03 <frosch123> buster upgrade was surprisingly rough :) 17:45:42 *** DorpsGek_III has joined #openttd 17:45:42 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain updated pull request #3: Fix: minor style-fixes https://git.io/fjpmT 17:45:49 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/fjhdZ 17:45:49 <DorpsGek_III> - Update: Translations from eints (by translators) 17:46:12 <TrueBrain> w00p! 17:46:20 <Eddi|zuHause> translator commits. that's "new" :p 17:46:51 <frosch123> yay, i think they have not been announced for 1.5 years :) 17:47:19 <frosch123> and the "-" scared me :p 17:47:35 <DorpsGek_III> [OpenTTD/OpenTTD] TrueBrain opened pull request #7720: Add: [DorpsGek] also announce comments on commits https://git.io/fjhdC 17:47:54 <TrueBrain> I rewrote DorpsGek last weekend, so this was a small step to fix ;) 17:48:31 <TrueBrain> and the last commit also "unhides" the comments that happened today 17:48:41 <TrueBrain> that was new .. comments on commits :) 17:49:31 <frosch123> aren't they supposed to be hidden? 17:49:46 <TrueBrain> hidden comments? :D 17:49:54 <TrueBrain> if they are hidden, do they really exist? 17:50:08 <TrueBrain> I mean stuff like this: "<DorpsGek_III> [OpenTTD/OpenTTD] pelya left a comment on commit: Remove: libtimidity support (NOT timidity support) https://git.io/fjhds" :) 17:50:14 <Eddi|zuHause> schrödinger's commits? 17:50:22 <frosch123> i thought comments on commits were piped to /dev/null 17:50:28 *** Wolf01 has joined #openttd 17:50:43 <TrueBrain> don't accept my PR, and that is the case :D 17:51:37 <frosch123> well, there is no method to find those "conversations", is there? 17:52:06 <TrueBrain> I have no clue how nielsm found out 17:52:11 <TrueBrain> I got an email because I wrote the commit 17:52:58 <nielsm> the comment popped up in my notifications inbox 17:53:08 <nielsm> I'm just subscribed to all comments on everything 17:53:13 <TrueBrain> ah :D 17:53:24 <TrueBrain> well, I was thinking, if DorpsGek_III tells about it, more chance people pick it up ;) 17:54:35 <TrueBrain> I like how easy it now is to wire these things through DorpsGek_III :D 17:54:40 <TrueBrain> it can even announce PR build failures :P 17:56:52 <glx> maybe not PR but nightlies failure would be nice 17:57:33 *** Progman has joined #openttd 17:57:36 <frosch123> can those get piped to @kick ? 17:58:34 <Eddi|zuHause> you want to auto-kick people whose PR doesn't build? 18:05:13 *** andythenorth has joined #openttd 18:06:38 <andythenorth> Eddi|zuHause: actually, what is "drive backwards"? :) 18:07:05 <DorpsGek_III> [OpenTTD/OpenTTD] AbeWJS commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 18:07:14 <Eddi|zuHause> andythenorth: switch driving direction of the train at end of line, without flipping the consist around 18:07:57 <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 18:07:57 <andythenorth> ok that was my understanding too 18:08:10 <Eddi|zuHause> andythenorth: which is "complicated", because the front engine doubles up for collecting info for the whole consist (mass, speed, etc.) 18:08:10 <andythenorth> that's the one that can be done with convoluted newgrf tricks 18:08:32 <Eddi|zuHause> andythenorth: it can, but at huge cost 18:08:38 <andythenorth> yes 18:08:44 <Eddi|zuHause> andythenorth: which triggers the "can this be done easier" question 18:08:44 <andythenorth> invisible lead engine? :P 18:08:53 <andythenorth> shadow consist? 18:09:23 <Eddi|zuHause> andythenorth: if i was to do a deep redesign, i would separate "train" and "rail vehicle" data structures 18:09:43 <andythenorth> and if you were to work with what already exists? o_O 18:09:55 <Eddi|zuHause> andythenorth: then, rail vehicle's "PARENT" would point to the train structure, not to the front engine 18:10:30 <andythenorth> going back to my original question.... 18:10:38 * andythenorth wonders what the benefits of flipping articulated consists is 18:12:13 <Eddi|zuHause> andythenorth: if you zoom out a bit, flipping articulated consist and driving backwards involve much of the same necessary code/design changes 18:12:48 <andythenorth> the appeal of driving backwards is aesthetics? 18:13:04 <andythenorth> and the appeal of flipping articulated consists is...? 18:14:00 <frosch123> https://www.tt-forums.net/download/file.php?id=168674 <- it's about making still screenshots with weird smoke direction 18:14:18 <andythenorth> how did you find that so quickly :P 18:14:30 <frosch123> site:tt-forums.net 18:15:11 <andythenorth> I use very few articulated vehicles in Iron Horse 18:15:27 <andythenorth> because they don't support liveries 18:15:29 <andythenorth> :P 18:17:50 * andythenorth considers splitting steam engine tenders to be separate vehicles? :D 18:17:56 <andythenorth> so this can be done https://abload.de/img/2480db023042mtvn7559kisoa6.jpg 18:18:40 <Eddi|zuHause> andythenorth: that's exactly what articulated flipping should do 18:19:22 *** Gja has joined #openttd 18:20:24 <Eddi|zuHause> andythenorth: and implementing it properly in the core game would require very few newgrf fuss 18:20:38 <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 18:20:49 <Eddi|zuHause> basically, none, except for the already necessary offset adjustments 18:21:13 * andythenorth wonders if it's just reversing a list :P 18:21:17 <andythenorth> probably not 18:21:46 <Eddi|zuHause> that is the essence of it, but it might cause followup problems 18:22:05 <andythenorth> ooh that mac diagnosis is good 18:22:10 <andythenorth> wonder what happens if I turn p3 off 18:26:05 <andythenorth> ooh I should screen-record this :D 18:29:27 <andythenorth> with full animation on, with sRGB I get ~35fps 18:29:50 <andythenorth> with p3 I get ~10fps 18:32:31 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 18:41:45 <nielsm> it still sounds like some kind of GPU accelerated blitting is the best way forward for that issue 18:42:17 <andythenorth> I should try the fix 18:42:28 <andythenorth> then we have evidence 18:43:03 <andythenorth> I don't think it's related to the mysterious perfomance issues I showed with news messages 18:43:08 <andythenorth> nor the inconsistent ffwd 18:43:32 <andythenorth> first I should have lunch 18:47:10 *** arikover has quit IRC 18:57:43 *** arikover has joined #openttd 19:10:29 *** gelignite has joined #openttd 19:14:08 *** Samu has quit IRC 19:18:42 *** Thedarkb1 has quit IRC 19:19:06 *** Thedarkb has joined #openttd 19:24:26 *** sla_ro|master has quit IRC 19:54:13 *** Etua has quit IRC 20:07:43 * andythenorth looks for quartz driver 20:08:12 <andythenorth> found it 20:12:31 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7721: Fix: change Quartz driver colorSpace handling to address certain macO… https://git.io/fjhNm 20:23:53 <nielsm> so with that, time to make a 1.9.2a release just for mac? that reports its network version as 1.9.2 but fixes the video driver and utf8 handling bugs? 20:26:01 * andythenorth waiting for an Instruments run to complete 20:32:38 *** WormnestAndroid has quit IRC 20:35:42 <andythenorth> some more numbers https://github.com/OpenTTD/OpenTTD/issues/7644#issuecomment-528028269 20:39:48 *** WormnestAndroid has joined #openttd 20:47:23 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7709: Fix #7692: Added industry tile to GetOrderCmdFromTile() https://git.io/fjpmV 20:47:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7692: Industry stations could be made easier to click https://git.io/fj5oq 20:48:31 <andythenorth> that's a nice improvement 20:48:55 <nielsm> https://github.com/OpenTTD/OpenTTD/pulls?utf8=%E2%9C%93&q=is%3Apr+label%3A%22backport+requested%22 20:49:08 <nielsm> I guess that's sufficient to make a 1.9.3 ? 20:52:19 <andythenorth> looks pretty solid 20:56:37 <nielsm> time to sleep 20:58:31 *** gelignite has quit IRC 21:04:10 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #7721: Fix: change Quartz driver colorSpace handling to address certain macO… https://git.io/fjhAJ 21:04:41 *** nielsm has quit IRC 21:07:35 <andythenorth> michi_cc: one space for each square bracket? 21:08:36 <michi_cc> Yeah, to distinguish it from normal array []s. Probably different to what everybody else does, but eh... 21:09:35 <andythenorth> is there a rule about when to trigger wrap? 21:09:42 * andythenorth is on unfamiliar ground :P 21:10:20 *** Progman has quit IRC 21:10:25 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7721: Fix: change Quartz driver colorSpace handling to address certain macO… https://git.io/fjhNm 21:10:39 <michi_cc> Oh, and JFTR, could you try the speed which just the second line changed (i.e. not the CGColorSpaceCreateWithName change)? 21:11:00 <andythenorth> yes 21:12:39 <michi_cc> And the setColorSpace line should be moved after the if I guess (calling a selector on a nil value is allowed, but pointless). 21:13:05 <andythenorth> the speed improvement is the same with *only* the second line changed 21:13:10 <andythenorth> 34fps 21:13:35 <michi_cc> Do the colours look any different? 21:14:25 <andythenorth> oof that's very hard to judge 21:15:54 <andythenorth> yes they're different 21:16:48 <michi_cc> Other than that, I can't judge if changing the color space we use is good or bad. The setColorSpace should probably have always been there. 21:17:15 <andythenorth> unclear which is 'correct' 21:17:20 <andythenorth> colour is very subjective 21:17:34 * andythenorth remembers the long debate about the purple map I couldn't see 21:18:03 <andythenorth> to me, the version in 7644 looks 'wrong', it's yellow and washed out 21:18:12 <andythenorth> but I've been seeing a non-colour-spaced version for 10 years 21:20:05 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #7721: Fix: change Quartz driver colorSpace handling to address certain macO… https://git.io/fjhA8 21:23:12 <michi_cc> Well, DOS had no defined colour space, so the original graphics are not sRGB, but neither P3 or anything else. I'm probably 51%/49% on dropping the colour space change from the PR. 21:24:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 21:25:11 *** Thedarkb1-X40 has quit IRC 21:26:44 <andythenorth> I'm favouring not changing the colour space :P 21:26:51 * andythenorth voice of conservatism 21:30:39 <milek7> i think other platforms assume sRGB? 21:45:22 *** Wolf01 has quit IRC 21:50:19 <milek7> on linux it renders like on 'master' image 21:52:12 *** andythenorth has quit IRC 21:56:39 *** nielsm has joined #openttd 22:17:04 *** Thedarkb has quit IRC 22:21:45 *** frosch123 has quit IRC 22:55:42 *** WormnestAndroid has quit IRC 22:57:00 *** WormnestAndroid has joined #openttd 23:10:36 *** Wormnest has quit IRC 23:17:32 *** Thedarkb-X40 has joined #openttd 23:17:53 *** HerzogDeXtEr has quit IRC