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00:33:27 *** thexa4 has quit IRC 01:52:37 *** Flygon has joined #openttd 02:06:34 *** Thedarkb-X40 has joined #openttd 02:57:35 *** D-HUND has joined #openttd 03:00:57 *** debdog has quit IRC 05:02:48 *** WormnestAndroid has quit IRC 05:22:07 *** tokai has joined #openttd 05:22:07 *** ChanServ sets mode: +v tokai 05:29:12 *** tokai|noir has quit IRC 05:29:27 *** WormnestAndroid has joined #openttd 06:02:48 *** WormnestAndroid has quit IRC 06:03:34 *** Wolf01 has joined #openttd 06:14:31 *** cHawk has joined #openttd 06:15:52 *** cHawk- has quit IRC 06:18:19 *** Progman has joined #openttd 06:23:09 *** WormnestAndroid has joined #openttd 06:27:31 *** cHawk has quit IRC 06:49:23 *** cHawk has joined #openttd 06:49:25 *** sla_ro|master has joined #openttd 07:19:46 *** andythenorth has joined #openttd 07:38:44 <andythenorth> yo 07:45:33 *** jrmu_ has joined #openttd 07:49:14 *** DrSegfault has quit IRC 08:24:07 *** crem has quit IRC 08:25:20 *** crem has joined #openttd 08:40:22 *** Samu has joined #openttd 08:40:28 <Samu> hi 08:57:29 <Samu> achilles heel of my AI is still the pathfinder speed :| 09:07:22 <Samu> experimenting a self-regulated min_distance and max_distance for routes but... 09:07:42 <Samu> the pathfinder makes it unviable 09:09:15 *** andythenorth is now known as Guest2529 09:09:16 <Samu> @calc (DAYS_IN_TRANSIT * 2 * 3 * 74 * AIEngine.GetMaxSpeed(bestengineinfo[0]) / 4) / (192 * 16) 09:09:16 <DorpsGek> Samu: Error: There's really no reason why you should have underscores or brackets in your mathematical expression. Please remove them. 09:09:45 <Samu> @calc (45 * 2 * 3 * 74 * 127 / 4) / (192 * 16) 09:09:45 <DorpsGek> Samu: 206.499023438 09:12:31 *** thexa4 has joined #openttd 09:12:41 *** Guest2529 has quit IRC 09:13:11 <Samu> @calc (45 * 2 * 3 * 74 * 56 / 4) / (192 * 16) 09:13:11 <DorpsGek> Samu: 91.0546875 09:13:47 <Samu> @calc ((45 * 2 * 3 * 74 * 56 / 4) / (192 * 16) * 2) / 3 09:13:47 <DorpsGek> Samu: 60.703125 09:13:56 <nielsm> ever considered setting this up in excel or writing a quick program in python or something? 09:14:55 <Samu> oh, i got excel 2007 installed here 09:14:57 <nielsm> excel even has some what-if analysis features 09:14:59 <Samu> interesting 09:15:09 <nielsm> (maybe not in older versions) 09:16:52 <Samu> terron has the best ratio between number of buses and profit 09:16:59 <Samu> then it's nonocab 09:17:16 <Samu> or probably nonocab is better 09:17:26 <Samu> but is much slower 09:17:30 <Samu> hard to tell 09:17:50 *** andythenorth has joined #openttd 09:18:56 *** andythenorth has quit IRC 09:26:43 <Samu> railwai has the opposite approach, it creates as many short routes as possible 09:27:05 <Samu> but quickly reaches max veh limit 09:27:32 <Samu> profits are good, pathfinding is quick, but ... 09:28:04 <Samu> that limit makes it look weak later on 09:29:01 *** thexa4 has quit IRC 09:35:33 *** thexa4 has joined #openttd 09:40:07 *** nielsm has quit IRC 09:42:16 <Samu> nah, nonocab has a way different methodologie 09:43:54 *** gelignite has joined #openttd 09:44:10 <Samu> sometimes his routes are short, sometimes they are very distant, like 370 tiles away 09:47:25 <Samu> I better make this DAYS_IN_TRANSIT a config setting, saves me a lot of trouble 09:47:45 <Samu> instead of min_distance 10:11:05 <Samu> @calc ((150* 2 * 3 * 74 * 56 / 4) / (192 * 16) * 2) / 3 10:11:06 <DorpsGek> Samu: 202.34375 10:12:35 *** HerzogDeXtEr has quit IRC 10:15:39 *** HerzogDeXtEr has joined #openttd 10:15:42 <Samu> between 202 and 303 tiles, not as long as some of nonocab routes 10:19:44 <Samu> my poor pathfinder is so slow, it's unsuitable for this 10:20:03 <Samu> I don't know what to do about it 10:21:51 <thexa4> there are preprocessing steps you can do to speed pathfinding up 10:23:38 <thexa4> (depending on the amount of pathfinding you're doing it might be slightly more efficient) 10:25:34 <Samu> i'm not sure what steps are those 10:29:22 <thexa4> You can do hierarchical pathfinding: https://webdocs.cs.ualberta.ca/~mmueller/ps/hpastar.pdf 10:29:53 <thexa4> Jump point search would probably help as well (easier than hierarchical pathfinding) 10:30:59 <thexa4> https://en.wikipedia.org/wiki/Jump_point_search 10:39:01 <Samu> too hard for me :( 10:43:43 *** Thedarkb-X40 has quit IRC 10:51:35 *** andythenorth has joined #openttd 11:07:16 *** supermop_work_ has joined #openttd 11:07:16 *** supermop_work has quit IRC 11:20:22 <andythenorth> o/ 11:21:48 <LordAro> o/ 11:22:12 * LordAro sitting in a park drinking coffee 11:23:14 <andythenorth> there are worse things 11:23:34 *** gelignite has quit IRC 11:23:55 <LordAro> there are 11:25:03 <LordAro> 1.9.3 release today? 11:25:31 <LordAro> 1.10.0-beta1 today? 11:28:25 <andythenorth> got a changelog and stuff? 11:32:23 <LordAro> there's a draft PR i need to fixup 11:32:41 <LordAro> pretty sure everyone is happy with 1.9.3-rc1? 11:34:51 <andythenorth> did we do a forum post? 11:35:46 <LordAro> probably not 11:37:50 <LordAro> TB will be able to tell us how many have downloaded it 11:38:13 <LordAro> but i think the rc1 was to satisfy niels that everything was working more than anything else 11:38:23 <LordAro> the number of changes is pretty small 11:42:03 <andythenorth> yup 11:42:09 * andythenorth thinks ship it? 11:43:57 <LordAro> given it's mostly for osx related fixes, have you tried it? :p 11:44:29 <LordAro> try to connect to some server running it, assuming there is one 11:47:04 <Eddi|zuHause> maybe i should actually look at #7000 again this time... 11:51:48 <TrueBrain> LordAro: just remember, we can only have 1 RC/beta on the website. So always release 1.9.3 before you make a new beta/rc :) 11:53:27 <LordAro> heh 11:53:46 <LordAro> what would happen if there were 2? just display the latest? or the first one alphabetically? 11:53:56 <TrueBrain> the "latest" in terms of versions 11:54:44 *** WormnestAndroid has quit IRC 11:54:57 *** WormnestAndroid has joined #openttd 11:55:50 <Eddi|zuHause> btw, we should probably merge one of the fixes for #7737 :) 11:57:22 <LordAro> peobably, yes 11:57:25 <LordAro> *r 12:02:24 <andythenorth> LordAro: I haven't tried it no :P 12:02:29 <andythenorth> I'll download now 12:05:40 <andythenorth> no 1.9.3-rc1 servers 12:06:30 <LordAro> oh no 12:06:59 <LordAro> but you can download the list of servers to see that there are none! 12:11:03 <andythenorth> I get a long list of servers 12:11:06 <andythenorth> no crash 12:26:51 <peter1139> Might be lunch time. 12:26:57 <peter1139> Oh crap, we had that yesterday. 12:26:58 <andythenorth> it was 12:27:09 <andythenorth> bacon, it's Saturday 12:27:45 <peter1139> I don't have any. So I'll probably just have a, um, salad... 12:29:57 <andythenorth> salad is always valid, unless hungover 12:32:32 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z updated pull request #7000: Some NewGRF variables concerning railtypes https://git.io/fhI7h 12:32:47 <Eddi|zuHause> some attempt at a rebase... 12:32:56 <Eddi|zuHause> do i have to redo stuff for NRT? 12:36:34 <andythenorth> possibly 12:36:40 <andythenorth> I owe you a test case for that PR also 12:36:52 <andythenorth> remind me later? ...I have to go out 12:36:58 *** andythenorth has quit IRC 12:37:29 <Eddi|zuHause> hm, i should check for NULL vs nullptr 12:39:19 *** glx has joined #openttd 12:39:19 *** ChanServ sets mode: +v glx 12:43:04 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z updated pull request #7000: Some NewGRF variables concerning railtypes https://git.io/fhI7h 12:44:52 <michi_cc> In case andy comes back soon, can anyone get him to test https://gist.github.com/michicc/6642dbbd7c3ace963f726fe535aedadd as an alternative to the OSX color space issue? 12:45:45 <michi_cc> This is the other way around, i.e. instead of trying to force everything to sRGB, we just try to conform ourself to whatever the window is created with. 12:46:20 <michi_cc> As apparently according to the form thread, the current fix is even worse for at least one person than before. 12:46:23 <thexa4> I can test on mac if needed 12:46:39 <michi_cc> Patch applies to master. 12:47:38 <michi_cc> If you can test it, great (note: not tested at all, might not compile due to type or so). 12:47:51 <michi_cc> Otherwise, I'm AFK for about an hour. 12:48:58 <thexa4> building 12:49:52 <thexa4> Is this this issue? https://github.com/OpenTTD/OpenTTD/issues/7644 12:50:04 <Eddi|zuHause> yes 12:56:57 <Eddi|zuHause> so, i'm thinking mimicing #7000 for NRT should be a separate PR, this is just railtype stuff... 13:00:36 <Eddi|zuHause> now, the big open question was speed limit, giving the raw railtype speedlimit is probably not very useful 13:01:50 <thexa4> `src/video/cocoa/wnd_quartz.mm:109:24: warning: unused function 'QZ_GetCorrectColorSpace' [-Wunused-function]` 13:03:05 <thexa4> looks ok, getting normal framerates but I haven't encountered the described issue before. I think I have a different display profile (macbook air) 13:04:54 <thexa4> hm, performance when running with fast forward is lower 13:05:23 <thexa4> 120 fps vs 2xx 13:05:38 <thexa4> compared with 1.9.2 (not master) 13:07:40 <thexa4> master is equally slow 13:07:58 <thexa4> so don't think that's due to this change 13:08:14 <thexa4> likely due to the way I built it 13:17:19 <supermop_Home_> hello 13:18:05 <supermop_Home_> what're you working on eddi? something with railtypes? 13:18:28 <Eddi|zuHause> supermop_Home_: https://github.com/OpenTTD/OpenTTD/pull/7000 13:19:03 <Eddi|zuHause> supermop_Home_: for things like hybrid electric/diesel engines 13:26:25 <supermop_Home_> cool 13:35:37 *** snail_UES_ has joined #openttd 13:44:58 *** andythenorth has joined #openttd 13:58:48 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter https://git.io/JeYr6 14:08:36 <michi_cc> andythenorth: Got something for you to test for the OSX colour space stuff: https://gist.github.com/michicc/6642dbbd7c3ace963f726fe535aedadd 14:08:51 <michi_cc> Applies to current master. Might or might not do something. 14:08:55 <andythenorth> cool, I'll test 14:14:42 <andythenorth> bunch of findings 14:14:45 <michi_cc> thexa4: Thanks for testing. Difference between master and 1.9.2 could very well be due to some new feature in master. 14:15:08 <andythenorth> in no particular order: 14:15:20 <andythenorth> - color is now correctly wrong for me 14:15:40 <andythenorth> - FPS with full animation on is ~same as the 7644 patch compiled locally 14:16:07 <andythenorth> - 1.9.3-RC1 is noticeably lower FPS than 7644, or the michi patch 14:16:24 <andythenorth> - all are much faster FPS than 1.9.1 with full animation on 14:16:28 <glx> so progress it seems 14:17:00 <andythenorth> - all FPS is a bit unreliable over short runs, dfifferent maps etc, but we're aware of this 14:17:06 <michi_cc> My patch is basically the reverse of the 7644 patch that was commited, i.e. it just gets whatever the OS set for the window colour space and tries to use that internally for everything. 14:17:09 <glx> maybe try the patch on 1.9 branch 14:17:27 <michi_cc> Whereas 7644 tries to use sRGB internally and also for the OS window. 14:17:51 <andythenorth> I wonder if I fat fingered that 14:18:01 <andythenorth> I thought it was supposed to default to P3 14:18:54 * andythenorth looks 14:20:42 <andythenorth> nope I didn't fat finger it, sRGB was intended it seems 14:20:58 <andythenorth> michi_cc: PR? 14:21:44 *** sla_ro|master has quit IRC 14:23:31 *** nielsm has joined #openttd 14:30:37 *** Wormnest_ has joined #openttd 14:33:33 <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeYoJ 14:36:27 <michi_cc> andythenorth: ^^^ 14:37:13 <glx> I think it needs to be tested on 1.9 branch too 14:37:40 <Eddi|zuHause> RC2? 14:37:57 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 14:39:34 <glx> it's better if we can get feedback without releasing 14:42:48 * andythenorth trying to figure out where 1.9 branch is to checkout 14:43:23 <andythenorth> found it 14:43:36 <DorpsGek_III> [OpenTTD/OpenTTD] michicc updated pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeYoJ 14:44:44 <andythenorth> hmm 14:45:09 <andythenorth> if I just checkout upstream/release/1.9 is that good enough? 14:45:58 <LordAro> yes 14:48:56 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter https://git.io/JeYow 14:50:09 <andythenorth> patched applied to 1.9 branch 14:50:14 <andythenorth> - colours are correctly wrong 14:50:28 <andythenorth> - FPS is same as with patch applied to master 14:50:59 <milek7> correctly wrong? 14:51:11 <andythenorth> apparently mine are wrong 14:51:15 <andythenorth> but I am used to them 14:51:21 <andythenorth> so I'd rather they didn't change 14:52:17 <andythenorth> more accurately, colours are same as 1.9.1 14:52:37 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter https://git.io/JeYr6 14:52:58 <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #7739: Fix #7737, afbf6a5: missing return https://git.io/JeYor 14:55:15 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #7717: Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply… https://git.io/JeYo6 15:01:38 *** Flygon has quit IRC 15:01:46 <michi_cc> andythenorth: Pure interest, can you add "NSLog(@"Window color space: %@\n", color_space);" after line wnd_quartz.mm:576 (count from the PR, not the gist). 15:02:09 <michi_cc> Would be interested to see what colour space your system is really using. 15:02:50 *** snail_UES_ has quit IRC 15:06:51 <andythenorth> 2019-09-14 16:06:07.725 openttd[35308:368628] Window color space: <CGColorSpace 0x7fdff9536d10> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Color LCD) 15:07:29 <nielsm> so a calibrated one 15:07:31 <michi_cc> Okay, ICC based says basically nothing :) 15:07:45 <michi_cc> Even sRGB can be ICC based. 15:08:08 <andythenorth> switching to the Apple provided "Display P3" 15:08:22 <andythenorth> 2019-09-14 16:08:15.612 openttd[35528:371688] Window color space: <CGColorSpace 0x7f8214c376e0> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Display P3) 15:08:50 <andythenorth> perceptually the same, my 'calibrated' profile is based on Display P3, and Apple nerfed all the user 'calibration' options a few years ago 15:09:02 <andythenorth> 'calibrated' now seems to mean I can give it a name, and nothing else 15:09:11 <andythenorth> used to be a full set of calibration controls 15:09:33 <andythenorth> oh I can mess with the white point I see 15:09:35 <Eddi|zuHause> it's apple, why would they give you options? 15:09:49 <andythenorth> there's two Apples 15:10:02 <andythenorth> there's the one that gives you no options, because they know best 15:10:09 <andythenorth> and there's another one, less known about 15:10:18 <andythenorth> where they give you what you need to get stuff done 15:10:26 <andythenorth> it's a dice roll which one you get 15:13:18 <andythenorth> hmm actually it's more fragmented than that, but I digress 15:13:35 <andythenorth> I missed all the permutations where they give you stuff, but it just doesn't work 15:14:16 <michi_cc> Also the permutation where they give you what everybody else gives you, just 20% more expensive :) 15:14:31 <peter1139> Only 20%? 15:14:44 <andythenorth> more like 80% 15:14:58 <andythenorth> but the corner radii are lovely 15:15:00 <glx> and all the adapters 15:15:10 <andythenorth> I am still waiting for my adapters 15:15:32 <andythenorth> what are they for again? 15:15:42 <michi_cc> Sometimes though, it's just better. I've got an iPad as well, and Android tablets are just meh. 15:16:19 <andythenorth> I am surprised how bad iPads are 15:16:23 <andythenorth> I have one 15:16:31 <glx> for android it really depends on the device 15:16:38 <Eddi|zuHause> makes you question how much worse android devices are 15:17:01 <andythenorth> they're fine no? 15:17:04 <michi_cc> Android tablets mostly suck because Android apps suck on tablets. It's usually not the hardware that's bad. 15:17:24 <andythenorth> whenever I pick up someone else's Android phone I find it much easier to use than iOS 15:17:32 <glx> oh I've seen android tablet with very bad tactile screen 15:17:43 <andythenorth> oh, yeah the hardware interaction sucks 15:17:45 <milek7> i have lineageos on my phone 15:17:47 <andythenorth> but the OS seems fine 15:17:47 <milek7> it gets slower and slower with every update 15:18:15 <andythenorth> like all the details of touch performance, and how nice the device is to hold and stuff is all wrong for Android devices 15:18:22 <andythenorth> but iOS is horrible 15:18:35 <andythenorth> no filesystem 15:18:41 <andythenorth> keyboard is hideous 15:18:52 <andythenorth> no filesystem 15:18:56 <andythenorth> no filesystem 15:18:57 <glx> why would you want a file system ? 15:19:07 <michi_cc> iPadOS will fix all that (so they say). 15:19:08 <glx> you are not supposed to touch taht 15:19:16 <andythenorth> how does anything get done? 15:19:36 <milek7> i'm considering flashing back old 4.4, it was way faster 15:19:38 <andythenorth> for example 15:19:52 <andythenorth> I want to save a picture of a train, the browser adds it to Photos 15:20:04 <andythenorth> then I have to go to Photos and copy it to the stupid fake Files app 15:20:16 <andythenorth> then I open it from there in Pixelmator, which makes it's own copy 15:20:27 <andythenorth> it's dumb AF 15:21:14 <andythenorth> also there's no shell 15:21:35 <glx> of course there's no shell 15:21:43 <glx> it can harm your device :) 15:21:44 <milek7> windows phone was similiar, no wonder it died 15:22:09 <andythenorth> it's dumb, there is a full *nix filesystem hiding under it 15:22:26 <andythenorth> I had a look :P http://www.i-funbox.com/ 15:22:43 <andythenorth> but I suspect that app just plants malware 15:23:22 * andythenorth digressed 15:23:56 <andythenorth> but when your kids lose Minecraft PE savegames that they spent days on, filesystem starts to matter :P 15:24:10 <glx> anyway knowing how you can mess stuff, it seems ok to not have filesystem exploration and shell ;) 15:25:04 <andythenorth> I hate that it takes the data away 15:25:07 <andythenorth> really bugs me 15:25:19 <andythenorth> on the other hand, it teaches that everything is ephemeral 15:25:25 <andythenorth> and we shouldn't care about Minecraft worlds 15:25:55 <glx> just use java edition on a computer then 15:26:14 <andythenorth> my kids don't get computers 15:26:18 <andythenorth> they could mess with stuff 15:26:24 <Eddi|zuHause> or java edition on the ipad :p 15:26:27 <andythenorth> they'd have a shell, and filesystem etc 15:26:37 <milek7> they won't learn otherwise ;P 15:27:04 <Eddi|zuHause> you know you can hide these things? 15:27:14 <andythenorth> there are parental controls 15:27:50 <glx> you can't sync minecraft PE saves on cloud ? 15:28:05 <andythenorth> not really 15:28:29 <andythenorth> it's a really common google search, 'my child lost their Minecraft game on iOS' 15:28:43 <andythenorth> on Android you just browse the files and it's all fine, right? 15:29:07 <glx> some stuff is hidden and require root 15:29:33 <glx> but usually accessing app data is ok 15:29:41 <LordAro> peter1139: https://i.imgur.com/mByN7xh.png stupid short segments 15:30:12 <Eddi|zuHause> how is max<avg? 15:30:22 <LordAro> i have no idea 15:30:50 <LordAro> i know that there's only one GPS point within that section though (it's under some trees) 15:36:37 <DorpsGek_III> [OpenTTD/OpenTTD] michicc merged pull request #7739: Fix #7737, afbf6a5: missing return https://git.io/JeYUg 15:36:38 <DorpsGek_III> [OpenTTD/OpenTTD] michicc closed issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd 15:37:04 *** snail_UES_ has joined #openttd 15:42:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7738: Fix #7737: Add missing return in MoveToNextNewsItem https://git.io/JeYKC 15:42:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7738: Fix #7737: Add missing return in MoveToNextNewsItem https://git.io/JeYUf 15:45:25 <LordAro> so last night i found a thing that analyses the code of a git repo and works out how much of it sticks around for however long - this was the result of running it over OTTD: https://imgur.com/b9HXn5t 15:48:27 <andythenorth> o_O 15:55:45 <nielsm> michi_cc: I just took a look over your opengl branch, it looks pretty good but requires a long rebasing (past both 'nullptr' and 'override' global changes), I'd really like to get it back to development, though IMO it should only support OGL 3.0+ 15:57:35 <DorpsGek_III> [OpenTTD/OpenTTD] michicc updated pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeYoJ 15:58:03 <michi_cc> andythenorth: Can you see if you can crash that updated PR by changing colour profiles when OTTD is running? 15:58:18 <andythenorth> already tried that 15:58:20 <andythenorth> didn't crash 15:58:48 <michi_cc> And anybody with an OSX multi-monitor setup to check moving between screen. 15:59:00 <michi_cc> andythenorth: I mean with the additional commit from just right now :) 16:01:00 <andythenorth> I checked multi-monitor yesterday with the old PR, but that's no good :) 16:04:58 <andythenorth> michi_cc: no crash when changing colour space 16:05:17 <andythenorth> there's an interesting latency while it recalculates the colour correction, which other apps don't seem to do 16:05:20 <andythenorth> but no crash 16:07:38 <andythenorth> no crash when dragging to iPad screen 16:08:31 <andythenorth> no crash changing colour profile on iPad screen 16:08:45 <andythenorth> the resolution on the iPad is insane 16:09:27 <andythenorth> :o 2048*1536 on a 7.9" screen 16:09:43 <andythenorth> my computer is only 1440*900 16:10:44 *** Samu has quit IRC 16:10:47 <Eddi|zuHause> i only have a 1920x1080 screen that i got when my previous screen broke, and that one i recently repaired with 1680x1050 16:11:10 * andythenorth puts OpenTTD to 4x UI zoom 16:13:12 <andythenorth> michi_cc: all seems fine using iPad as external display 16:14:06 <Eddi|zuHause> andythenorth: and if you run it natively on the ipad? :) 16:14:25 <andythenorth> I haven't bothered figuring out how to compile and sideload it 16:14:36 <andythenorth> 'probably fine' 16:15:12 <Eddi|zuHause> that's about what i expected :p 16:15:39 <DorpsGek_III> [OpenTTD/OpenTTD] prokopsimek commented on issue #7623: Support for macOS Catalina. https://git.io/fj2uh 16:18:37 <michi_cc> andythenorth: The commit is dumb and just recreates the backing store like when you resize the window. 16:20:14 <andythenorth> ok 16:21:02 <michi_cc> Doing it smarter is effort, and how often do you drag the windows between screens anyway. 16:22:45 <andythenorth> in my case never :P 16:22:57 <Eddi|zuHause> maybe someone has a dual screen setup that requires shifting the window back and forth between each refresh cycle? :p 16:26:51 <andythenorth> there's an XKCD for this 16:36:20 *** oskari89 has joined #openttd 16:46:20 *** snail_UES_ has quit IRC 16:51:30 *** Samu has joined #openttd 16:53:20 <Samu> hi 16:53:28 *** Progman has quit IRC 16:59:23 <michi_cc> nielsm: I might find some time to rebase the OpenGL branch this weekend. The branch already is OGL 3.2+, I just chose to code it to use either 3.2 Core or whatever extensions are equivalent to it. Optional code paths are only for stuffer later than 3.2. 17:06:38 <milek7> LordAro: i guess that big step in 2019 is nullptr changes? 17:07:31 <LordAro> milek7: that and the container changes 17:29:01 *** Progman has joined #openttd 18:16:31 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7728: Fix #7479: Don't close construction windows when changing client name https://git.io/JeYiC 18:16:42 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7728: Fix #7479: Don't close construction windows when changing client name https://git.io/JeeIM 18:16:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7479: Changing client name closes construction windows https://git.io/fjL5Z 18:23:45 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/JeYia 18:23:54 <LordAro> anyone else want to do a final review + merge of that? 18:25:11 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/JeYiV 18:25:23 <andythenorth> should I test it? o_O 18:25:53 <LordAro> if you can 18:26:06 <LordAro> would require a few configure flags on macos 18:26:16 *** gelignite has joined #openttd 18:27:52 <andythenorth> compiles 18:29:41 <andythenorth> conflicts with master when I try a rebase though 18:29:56 <LordAro> hrm, github doesn't think so 18:30:23 <Eddi|zuHause> they might be using different rebase/merge strategies? 18:34:25 <LordAro> wouldn't have thought so... 18:35:23 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7711: #7612 causes multiple news messages to show at once and overlap. https://git.io/JeYiD 18:38:39 * andythenorth learning about petawatt lasers 18:38:52 *** Samu has quit IRC 18:39:05 <Eddi|zuHause> moar powah! 18:39:47 <milek7> https://what-if.xkcd.com/13/ 18:42:46 <andythenorth> petawatt lasers are like actual rocket science 18:43:00 <andythenorth> whereas rocket science is mostly 'light the blunt end and stand away' 18:43:27 <andythenorth> except for big rockets, then it's mostly managing welding 18:43:29 <andythenorth> and politics 18:43:34 <nielsm> rocket science is easy, rocket engineering is hard? 18:44:08 <nielsm> also you should play kerbal space program 18:44:21 <milek7> with RO 18:44:36 <andythenorth> I tried KSP, but my rockets wouldn't stick together 18:45:03 <andythenorth> but I enjoy reading this https://waynehale.wordpress.com/ 18:58:37 <Eddi|zuHause> andythenorth: with KSP related problems there's only two possible answers: 1) more boosters, 2) more struts 18:59:12 <Eddi|zuHause> just alternate between the two, and your problem should resolve :p 18:59:53 <andythenorth> I never found the 'press go' button 19:00:30 <Eddi|zuHause> you go into space with the space bar. 19:00:43 <Eddi|zuHause> obviously 19:04:00 <andythenorth> :D 19:27:24 *** andythenorth is now known as Guest2569 19:27:24 *** andythenorth has joined #openttd 19:33:48 *** Guest2569 has quit IRC 20:20:09 <DorpsGek_III> [OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 20:56:00 *** Samu has joined #openttd 21:03:50 <supermop_Home_> hmm short last mile vehicle delivery 21:03:58 <supermop_Home_> do it by trucks or a boat? 21:04:37 <andythenorth> hovercraft! 21:06:06 <supermop_Home_> i considered that 21:06:38 <supermop_Home_> its only about 15 tiles along the edge of a bay 21:08:03 *** nielsm has quit IRC 21:08:31 <andythenorth> trams 21:15:15 *** gelignite has quit IRC 21:18:26 <Eddi|zuHause> i wouldn't use boats if it's along the coast... 21:19:44 <Eddi|zuHause> trams are great at transporting large quantities in tight space, with trains you have all the signalling and stuff bloating up your network 21:35:19 <andythenorth> who knew 21:35:26 <andythenorth> drawing intermodal container wagons is hard 21:35:33 <andythenorth> it's not just a flat shape 21:36:33 <andythenorth> fortunately I have found inspiration https://flic.kr/p/nHN5Fm 21:39:37 *** Samu has quit IRC 22:03:13 *** Wolf01 has quit IRC 22:03:36 <andythenorth> can I measure company colour? o_O 22:03:39 <andythenorth> I probably can 22:03:45 <andythenorth> I probably shouldn't :P 22:05:40 *** andythenorth has quit IRC 22:26:24 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 22:26:24 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas dismissed a review for pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/JeYia 22:36:26 *** oskari89 has quit IRC 23:24:14 *** thexa4 has quit IRC 23:54:58 *** Progman has quit IRC