Log for #openttd on 14th September 2019:
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07:38:44  <andythenorth> yo
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08:40:28  <Samu> hi
08:57:29  <Samu> achilles heel of my AI is still the pathfinder speed :|
09:07:22  <Samu> experimenting a self-regulated min_distance and max_distance for routes but...
09:07:42  <Samu> the pathfinder makes it unviable
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09:09:16  <Samu> @calc (DAYS_IN_TRANSIT * 2 * 3 * 74 * AIEngine.GetMaxSpeed(bestengineinfo[0]) / 4) / (192 * 16)
09:09:16  <DorpsGek> Samu: Error: There's really no reason why you should have underscores or brackets in your mathematical expression.  Please remove them.
09:09:45  <Samu> @calc (45 * 2 * 3 * 74 * 127 / 4) / (192 * 16)
09:09:45  <DorpsGek> Samu: 206.499023438
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09:13:11  <Samu> @calc (45 * 2 * 3 * 74 * 56 / 4) / (192 * 16)
09:13:11  <DorpsGek> Samu: 91.0546875
09:13:47  <Samu> @calc ((45 * 2 * 3 * 74 * 56 / 4) / (192 * 16) * 2) / 3
09:13:47  <DorpsGek> Samu: 60.703125
09:13:56  <nielsm> ever considered setting this up in excel or writing a quick program in python or something?
09:14:55  <Samu> oh, i got excel 2007 installed here
09:14:57  <nielsm> excel even has some what-if analysis features
09:14:59  <Samu> interesting
09:15:09  <nielsm> (maybe not in older versions)
09:16:52  <Samu> terron has the best ratio between number of buses and profit
09:16:59  <Samu> then it's nonocab
09:17:16  <Samu> or probably nonocab is better
09:17:26  <Samu> but is much slower
09:17:30  <Samu> hard to tell
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09:26:43  <Samu> railwai has the opposite approach, it creates as many short routes as possible
09:27:05  <Samu> but quickly reaches max veh limit
09:27:32  <Samu> profits are good, pathfinding is quick, but ...
09:28:04  <Samu> that limit makes it look weak later on
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09:42:16  <Samu> nah, nonocab has a way different methodologie
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09:44:10  <Samu> sometimes his routes are short, sometimes they are very distant, like 370 tiles away
09:47:25  <Samu> I better make this DAYS_IN_TRANSIT a config setting, saves me a lot of trouble
09:47:45  <Samu> instead of min_distance
10:11:05  <Samu> @calc ((150* 2 * 3 * 74 * 56 / 4) / (192 * 16) * 2) / 3
10:11:06  <DorpsGek> Samu: 202.34375
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10:15:42  <Samu> between 202 and 303 tiles, not as long as some of nonocab routes
10:19:44  <Samu> my poor pathfinder is so slow, it's unsuitable for this
10:20:03  <Samu> I don't know what to do about it
10:21:51  <thexa4> there are preprocessing steps you can do to speed pathfinding up
10:23:38  <thexa4> (depending on the amount of pathfinding you're doing it might be slightly more efficient)
10:25:34  <Samu> i'm not sure what steps are those
10:29:22  <thexa4> You can do hierarchical pathfinding:
10:29:53  <thexa4> Jump point search would probably help as well (easier than hierarchical pathfinding)
10:30:59  <thexa4>
10:39:01  <Samu> too hard for me :(
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11:20:22  <andythenorth> o/
11:21:48  <LordAro> o/
11:22:12  * LordAro sitting in a park drinking coffee
11:23:14  <andythenorth> there are worse things
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11:23:55  <LordAro> there are
11:25:03  <LordAro> 1.9.3 release today?
11:25:31  <LordAro> 1.10.0-beta1 today?
11:28:25  <andythenorth> got a changelog and stuff?
11:32:23  <LordAro> there's a draft PR i need to fixup
11:32:41  <LordAro> pretty sure everyone is happy with 1.9.3-rc1?
11:34:51  <andythenorth> did we do a forum post?
11:35:46  <LordAro> probably not
11:37:50  <LordAro> TB will be able to tell us how many have downloaded it
11:38:13  <LordAro> but i think the rc1 was to satisfy niels that everything was working more than anything else
11:38:23  <LordAro> the number of changes is pretty small
11:42:03  <andythenorth> yup
11:42:09  * andythenorth thinks ship it?
11:43:57  <LordAro> given it's mostly for osx related fixes, have you tried it? :p
11:44:29  <LordAro> try to connect to some server running it, assuming there is one
11:47:04  <Eddi|zuHause> maybe i should actually look at #7000 again this time...
11:51:48  <TrueBrain> LordAro: just remember, we can only have 1 RC/beta on the website. So always release 1.9.3 before you make a new beta/rc :)
11:53:27  <LordAro> heh
11:53:46  <LordAro> what would happen if there were 2? just display the latest? or the first one alphabetically?
11:53:56  <TrueBrain> the "latest" in terms of versions
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11:55:50  <Eddi|zuHause> btw, we should probably merge one of the fixes for #7737 :)
11:57:22  <LordAro> peobably, yes
11:57:25  <LordAro> *r
12:02:24  <andythenorth> LordAro: I haven't tried it no :P
12:02:29  <andythenorth> I'll download now
12:05:40  <andythenorth> no 1.9.3-rc1 servers
12:06:30  <LordAro> oh no
12:06:59  <LordAro> but you can download the list of servers to see that there are none!
12:11:03  <andythenorth> I get a long list of servers
12:11:06  <andythenorth> no crash
12:26:51  <peter1139> Might be lunch time.
12:26:57  <peter1139> Oh crap, we had that yesterday.
12:26:58  <andythenorth> it was
12:27:09  <andythenorth> bacon, it's Saturday
12:27:45  <peter1139> I don't have any. So I'll probably just have a, um, salad...
12:29:57  <andythenorth> salad is always valid, unless hungover
12:32:32  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z updated pull request #7000: Some NewGRF variables concerning railtypes
12:32:47  <Eddi|zuHause> some attempt at a rebase...
12:32:56  <Eddi|zuHause> do i have to redo stuff for NRT?
12:36:34  <andythenorth> possibly
12:36:40  <andythenorth> I owe you a test case for that PR also
12:36:52  <andythenorth> remind me later? ...I have to go out
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12:37:29  <Eddi|zuHause> hm, i should check for NULL vs nullptr
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12:43:04  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z updated pull request #7000: Some NewGRF variables concerning railtypes
12:44:52  <michi_cc> In case andy comes back soon, can anyone get him to test as an alternative to the OSX color space issue?
12:45:45  <michi_cc> This is the other way around, i.e. instead of trying to force everything to sRGB, we just try to conform ourself to whatever the window is created with.
12:46:20  <michi_cc> As apparently according to the form thread, the current fix is even worse for at least one person than before.
12:46:23  <thexa4> I can test on mac if needed
12:46:39  <michi_cc> Patch applies to master.
12:47:38  <michi_cc> If you can test it, great (note: not tested at all, might not compile due to type or so).
12:47:51  <michi_cc> Otherwise, I'm AFK for about an hour.
12:48:58  <thexa4> building
12:49:52  <thexa4> Is this this issue?
12:50:04  <Eddi|zuHause> yes
12:56:57  <Eddi|zuHause> so, i'm thinking mimicing #7000 for NRT should be a separate PR, this is just railtype stuff...
13:00:36  <Eddi|zuHause> now, the big open question was speed limit, giving the raw railtype speedlimit is probably not very useful
13:01:50  <thexa4> `src/video/cocoa/ warning: unused function 'QZ_GetCorrectColorSpace' [-Wunused-function]`
13:03:05  <thexa4> looks ok, getting normal framerates but I haven't encountered the described issue before. I think I have a different display profile (macbook air)
13:04:54  <thexa4> hm, performance when running with fast forward is lower
13:05:23  <thexa4> 120 fps vs 2xx
13:05:38  <thexa4> compared with 1.9.2 (not master)
13:07:40  <thexa4> master is equally slow
13:07:58  <thexa4> so don't think that's due to this change
13:08:14  <thexa4> likely due to the way I built it
13:17:19  <supermop_Home_> hello
13:18:05  <supermop_Home_> what're you working on eddi? something with railtypes?
13:18:28  <Eddi|zuHause> supermop_Home_:
13:19:03  <Eddi|zuHause> supermop_Home_: for things like hybrid electric/diesel engines
13:26:25  <supermop_Home_> cool
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13:58:48  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter
14:08:36  <michi_cc> andythenorth: Got something for you to test for the OSX colour space stuff:
14:08:51  <michi_cc> Applies to current master. Might or might not do something.
14:08:55  <andythenorth> cool, I'll test
14:14:42  <andythenorth> bunch of findings
14:14:45  <michi_cc> thexa4: Thanks for testing. Difference between master and 1.9.2 could very well be due to some new feature in master.
14:15:08  <andythenorth> in no particular order:
14:15:20  <andythenorth> - color is now correctly wrong for me
14:15:40  <andythenorth> - FPS with full animation on is ~same as the 7644 patch compiled locally
14:16:07  <andythenorth> - 1.9.3-RC1 is noticeably lower FPS than 7644, or the michi patch
14:16:24  <andythenorth> - all are much faster FPS than 1.9.1 with full animation on
14:16:28  <glx> so progress it seems
14:17:00  <andythenorth> - all FPS is a bit unreliable over short runs, dfifferent maps etc, but we're aware of this
14:17:06  <michi_cc> My patch is basically the reverse of the 7644 patch that was commited, i.e. it just gets whatever the OS set for the window colour space and tries to use that internally for everything.
14:17:09  <glx> maybe try the patch on 1.9 branch
14:17:27  <michi_cc> Whereas 7644 tries to use sRGB internally and also for the OS window.
14:17:51  <andythenorth> I wonder if I fat fingered that
14:18:01  <andythenorth> I thought it was supposed to default to P3
14:18:54  * andythenorth looks
14:20:42  <andythenorth> nope I didn't fat finger it, sRGB was intended it seems
14:20:58  <andythenorth> michi_cc: PR?
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14:33:33  <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output…
14:36:27  <michi_cc> andythenorth: ^^^
14:37:13  <glx> I think it needs to be tested on 1.9 branch too
14:37:40  <Eddi|zuHause> RC2?
14:37:57  <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on issue #7644: Mysteriously poor performance on macOS
14:39:34  <glx> it's better if we can get feedback without releasing
14:42:48  * andythenorth trying to figure out where 1.9 branch is to checkout
14:43:23  <andythenorth> found it
14:43:36  <DorpsGek_III> [OpenTTD/OpenTTD] michicc updated pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output…
14:44:44  <andythenorth> hmm
14:45:09  <andythenorth> if I just checkout upstream/release/1.9 is that good enough?
14:45:58  <LordAro> yes
14:48:56  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter
14:50:09  <andythenorth> patched applied to 1.9 branch
14:50:14  <andythenorth> - colours are correctly wrong
14:50:28  <andythenorth> - FPS is same as with patch applied to master
14:50:59  <milek7> correctly wrong?
14:51:11  <andythenorth> apparently mine are wrong
14:51:15  <andythenorth> but I am used to them
14:51:21  <andythenorth> so I'd rather they didn't change
14:52:17  <andythenorth> more accurately, colours are same as 1.9.1
14:52:37  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7740: Fix: inconsistent description for 32bpp-sse4-anim blitter
14:52:58  <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #7739: Fix #7737, afbf6a5: missing return
14:55:15  <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #7717: Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply…
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15:01:46  <michi_cc> andythenorth: Pure interest, can you add "NSLog(@"Window color space: %@\n", color_space);" after line (count from the PR, not the gist).
15:02:09  <michi_cc> Would be interested to see what colour space your system is really using.
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15:06:51  <andythenorth> 2019-09-14 16:06:07.725 openttd[35308:368628] Window color space: <CGColorSpace 0x7fdff9536d10> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Color LCD)
15:07:29  <nielsm> so a calibrated one
15:07:31  <michi_cc> Okay, ICC based says basically nothing :)
15:07:45  <michi_cc> Even sRGB can be ICC based.
15:08:08  <andythenorth> switching to the Apple provided "Display P3"
15:08:22  <andythenorth> 2019-09-14 16:08:15.612 openttd[35528:371688] Window color space: <CGColorSpace 0x7f8214c376e0> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; Display P3)
15:08:50  <andythenorth> perceptually the same, my 'calibrated' profile is based on Display P3, and Apple nerfed all the user 'calibration' options a few years ago
15:09:02  <andythenorth> 'calibrated' now seems to mean I can give it a name, and nothing else
15:09:11  <andythenorth> used to be a full set of calibration controls
15:09:33  <andythenorth> oh I can mess with the white point I see
15:09:35  <Eddi|zuHause> it's apple, why would they give you options?
15:09:49  <andythenorth> there's two Apples
15:10:02  <andythenorth> there's the one that gives you no options, because they know best
15:10:09  <andythenorth> and there's another one, less known about
15:10:18  <andythenorth> where they give you what you need to get stuff done
15:10:26  <andythenorth> it's a dice roll which one you get
15:13:18  <andythenorth> hmm actually it's more fragmented than that, but I digress
15:13:35  <andythenorth> I missed all the permutations where they give you stuff, but it just doesn't work
15:14:16  <michi_cc> Also the permutation where they give you what everybody else gives you, just 20% more expensive :)
15:14:31  <peter1139> Only 20%?
15:14:44  <andythenorth> more like 80%
15:14:58  <andythenorth> but the corner radii are lovely
15:15:00  <glx> and all the adapters
15:15:10  <andythenorth> I am still waiting for my adapters
15:15:32  <andythenorth> what are they for again?
15:15:42  <michi_cc> Sometimes though, it's just better. I've got an iPad as well, and Android tablets are just meh.
15:16:19  <andythenorth> I am surprised how bad iPads are
15:16:23  <andythenorth> I have one
15:16:31  <glx> for android it really depends on the device
15:16:38  <Eddi|zuHause> makes you question how much worse android devices are
15:17:01  <andythenorth> they're fine no?
15:17:04  <michi_cc> Android tablets mostly suck because Android apps suck on tablets. It's usually not the hardware that's bad.
15:17:24  <andythenorth> whenever I pick up someone else's Android phone I find it much easier to use than iOS
15:17:32  <glx> oh I've seen android tablet with very bad tactile screen
15:17:43  <andythenorth> oh, yeah the hardware interaction sucks
15:17:45  <milek7> i have lineageos on my phone
15:17:47  <andythenorth> but the OS seems fine
15:17:47  <milek7> it gets slower and slower with every update
15:18:15  <andythenorth> like all the details of touch performance, and how nice the device is to hold and stuff is all wrong for Android devices
15:18:22  <andythenorth> but iOS is horrible
15:18:35  <andythenorth> no filesystem
15:18:41  <andythenorth> keyboard is hideous
15:18:52  <andythenorth> no filesystem
15:18:56  <andythenorth> no filesystem
15:18:57  <glx> why would you want a file system ?
15:19:07  <michi_cc> iPadOS will fix all that (so they say).
15:19:08  <glx> you are not supposed to touch taht
15:19:16  <andythenorth> how does anything get done?
15:19:36  <milek7> i'm considering flashing back old 4.4, it was way faster
15:19:38  <andythenorth> for example
15:19:52  <andythenorth> I want to save a picture of a train, the browser adds it to Photos
15:20:04  <andythenorth> then I have to go to Photos and copy it to the stupid fake Files app
15:20:16  <andythenorth> then I open it from there in Pixelmator, which makes it's own copy
15:20:27  <andythenorth> it's dumb AF
15:21:14  <andythenorth> also there's no shell
15:21:35  <glx> of course there's no shell
15:21:43  <glx> it can harm your device :)
15:21:44  <milek7> windows phone was similiar, no wonder it died
15:22:09  <andythenorth> it's dumb, there is a full *nix filesystem hiding under it
15:22:26  <andythenorth> I had a look :P
15:22:43  <andythenorth> but I suspect that app just plants malware
15:23:22  * andythenorth digressed
15:23:56  <andythenorth> but when your kids lose Minecraft PE savegames that they spent days on, filesystem starts to matter :P
15:24:10  <glx> anyway knowing how you can mess stuff, it seems ok to not have filesystem exploration and shell ;)
15:25:04  <andythenorth> I hate that it takes the data away
15:25:07  <andythenorth> really bugs me
15:25:19  <andythenorth> on the other hand, it teaches that everything is ephemeral
15:25:25  <andythenorth> and we shouldn't care about Minecraft worlds
15:25:55  <glx> just use java edition on a computer then
15:26:14  <andythenorth> my kids don't get computers
15:26:18  <andythenorth> they could mess with stuff
15:26:24  <Eddi|zuHause> or java edition on the ipad :p
15:26:27  <andythenorth> they'd have a shell, and filesystem etc
15:26:37  <milek7> they won't learn otherwise ;P
15:27:04  <Eddi|zuHause> you know you can hide these things?
15:27:14  <andythenorth> there are parental controls
15:27:50  <glx> you can't sync minecraft PE saves on cloud ?
15:28:05  <andythenorth> not really
15:28:29  <andythenorth> it's a really common google search, 'my child lost their Minecraft game on iOS'
15:28:43  <andythenorth> on Android you just browse the files and it's all fine, right?
15:29:07  <glx> some stuff is hidden and require root
15:29:33  <glx> but usually accessing app data is ok
15:29:41  <LordAro> peter1139: stupid short segments
15:30:12  <Eddi|zuHause> how is max<avg?
15:30:22  <LordAro> i have no idea
15:30:50  <LordAro> i know that there's only one GPS point within that section though (it's under some trees)
15:36:37  <DorpsGek_III> [OpenTTD/OpenTTD] michicc merged pull request #7739: Fix #7737, afbf6a5: missing return
15:36:38  <DorpsGek_III> [OpenTTD/OpenTTD] michicc closed issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user
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15:42:23  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7738:  Fix #7737: Add missing return in MoveToNextNewsItem
15:42:23  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7738:  Fix #7737: Add missing return in MoveToNextNewsItem
15:45:25  <LordAro> so last night i found a thing that analyses the code of a git repo and works out how much of it sticks around for however long - this was the result of running it over OTTD:
15:48:27  <andythenorth> o_O
15:55:45  <nielsm> michi_cc: I just took a look over your opengl branch, it looks pretty good but requires a long rebasing (past both 'nullptr' and 'override' global changes), I'd really like to get it back to development, though IMO it should only support OGL 3.0+
15:57:35  <DorpsGek_III> [OpenTTD/OpenTTD] michicc updated pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output…
15:58:03  <michi_cc> andythenorth: Can you see if you can crash that updated PR by changing colour profiles when OTTD is running?
15:58:18  <andythenorth> already tried that
15:58:20  <andythenorth> didn't crash
15:58:48  <michi_cc> And anybody with an OSX multi-monitor setup to check moving between screen.
15:59:00  <michi_cc> andythenorth: I mean with the additional commit from just right now :)
16:01:00  <andythenorth> I checked multi-monitor yesterday with the old PR, but that's no good :)
16:04:58  <andythenorth> michi_cc: no crash when changing colour space
16:05:17  <andythenorth> there's an interesting latency while it recalculates the colour correction, which other apps don't seem to do
16:05:20  <andythenorth> but no crash
16:07:38  <andythenorth> no crash when dragging to iPad screen
16:08:31  <andythenorth> no crash changing colour profile on iPad screen
16:08:45  <andythenorth> the resolution on the iPad is insane
16:09:27  <andythenorth> :o 2048*1536 on a 7.9" screen
16:09:43  <andythenorth> my computer is only 1440*900
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16:10:47  <Eddi|zuHause> i only have a 1920x1080 screen that i got when my previous screen broke, and that one i recently repaired with 1680x1050
16:11:10  * andythenorth puts OpenTTD to 4x UI zoom 
16:13:12  <andythenorth> michi_cc: all seems fine using iPad as external display
16:14:06  <Eddi|zuHause> andythenorth: and if you run it natively on the ipad? :)
16:14:25  <andythenorth> I haven't bothered figuring out how to compile and sideload it
16:14:36  <andythenorth> 'probably fine'
16:15:12  <Eddi|zuHause> that's about what i expected :p
16:15:39  <DorpsGek_III> [OpenTTD/OpenTTD] prokopsimek commented on issue #7623: Support for macOS Catalina.
16:18:37  <michi_cc> andythenorth: The commit is dumb and just recreates the backing store like when you resize the window.
16:20:14  <andythenorth> ok
16:21:02  <michi_cc> Doing it smarter is effort, and how often do you drag the windows between screens anyway.
16:22:45  <andythenorth> in my case never :P
16:22:57  <Eddi|zuHause> maybe someone has a dual screen setup that requires shifting the window back and forth between each refresh cycle? :p
16:26:51  <andythenorth> there's an XKCD for this
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16:53:20  <Samu> hi
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16:59:23  <michi_cc> nielsm: I might find some time to rebase the OpenGL branch this weekend. The branch already is OGL 3.2+, I just chose to code it to use either 3.2 Core or whatever extensions are equivalent to it. Optional code paths are only for stuffer later than 3.2.
17:06:38  <milek7> LordAro: i guess that big step in 2019 is nullptr changes?
17:07:31  <LordAro> milek7: that and the container changes
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18:16:31  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7728: Fix #7479: Don't close construction windows when changing client name
18:16:42  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7728: Fix #7479: Don't close construction windows when changing client name
18:16:43  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7479: Changing client name closes construction windows
18:23:45  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
18:23:54  <LordAro> anyone else want to do a final review + merge of that?
18:25:11  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7000: Some NewGRF variables concerning railtypes
18:25:23  <andythenorth> should I test it? o_O
18:25:53  <LordAro> if you can
18:26:06  <LordAro> would require a few configure flags on macos
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18:27:52  <andythenorth> compiles
18:29:41  <andythenorth> conflicts with master when I try a rebase though
18:29:56  <LordAro> hrm, github doesn't think so
18:30:23  <Eddi|zuHause> they might be using different rebase/merge strategies?
18:34:25  <LordAro> wouldn't have thought so...
18:35:23  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7711: #7612 causes multiple news messages to show at once and overlap.
18:38:39  * andythenorth learning about petawatt lasers
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18:39:05  <Eddi|zuHause> moar powah!
18:39:47  <milek7>
18:42:46  <andythenorth> petawatt lasers are like actual rocket science
18:43:00  <andythenorth> whereas rocket science is mostly 'light the blunt end and stand away'
18:43:27  <andythenorth> except for big rockets, then it's mostly managing welding
18:43:29  <andythenorth> and politics
18:43:34  <nielsm> rocket science is easy, rocket engineering is hard?
18:44:08  <nielsm> also you should play kerbal space program
18:44:21  <milek7> with RO
18:44:36  <andythenorth> I tried KSP, but my rockets wouldn't stick together
18:45:03  <andythenorth> but I enjoy reading this
18:58:37  <Eddi|zuHause> andythenorth: with KSP related problems there's only two possible answers: 1) more boosters, 2) more struts
18:59:12  <Eddi|zuHause> just alternate between the two, and your problem should resolve :p
18:59:53  <andythenorth> I never found the 'press go' button
19:00:30  <Eddi|zuHause> you go into space with the space bar.
19:00:43  <Eddi|zuHause> obviously
19:04:00  <andythenorth> :D
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20:20:09  <DorpsGek_III> [OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS
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21:03:50  <supermop_Home_> hmm short last mile vehicle delivery
21:03:58  <supermop_Home_> do it by trucks or a boat?
21:04:37  <andythenorth> hovercraft!
21:06:06  <supermop_Home_> i considered that
21:06:38  <supermop_Home_> its only about 15 tiles along the edge of a bay
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21:08:31  <andythenorth> trams
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21:18:26  <Eddi|zuHause> i wouldn't use boats if it's along the coast...
21:19:44  <Eddi|zuHause> trams are great at transporting large quantities in tight space, with trains you have all the signalling and stuff bloating up your network
21:35:19  <andythenorth> who knew
21:35:26  <andythenorth> drawing intermodal container wagons is hard
21:35:33  <andythenorth> it's not just a flat shape
21:36:33  <andythenorth> fortunately I have found inspiration
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22:03:36  <andythenorth> can I measure company colour? o_O
22:03:39  <andythenorth> I probably can
22:03:45  <andythenorth> I probably shouldn't :P
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22:26:24  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
22:26:24  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas dismissed a review for pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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