Times are UTC Toggle Colours
00:10:03 *** HerzogDeXtEr has quit IRC 00:32:31 *** tokai has joined #openttd 00:32:31 *** ChanServ sets mode: +v tokai 00:35:37 <glx> drac_boy: yes https://github.com/OpenTTD/OpenTTD/pull/6867 and same for houseshttps://github.com/OpenTTD/OpenTTD/pull/6872 00:39:23 *** tokai|noir has quit IRC 00:40:50 <drac_boy> hmm thanks glx .. bookmarked that discussion thread for now probably will wait for it to be in beta or final release before I try figure how to use action7 myself :) 00:41:13 <glx> it's already in nightlies 00:41:28 <glx> if you want to test 00:45:25 <drac_boy> I'll prefer to wait for the post-test phase you know? ty still :) 01:29:28 *** drac_boy has left #openttd 01:46:26 *** Flygon has joined #openttd 01:52:28 *** tokai|noir has joined #openttd 01:52:28 *** ChanServ sets mode: +v tokai|noir 01:52:43 *** Thedarkb-X40 has quit IRC 01:59:22 *** tokai has quit IRC 02:25:46 *** glx has quit IRC 02:55:30 *** D-HUND has joined #openttd 02:57:23 *** Wormnest_ has quit IRC 02:58:52 *** debdog has quit IRC 03:42:53 <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor opened issue #7742: Cannot select partially visible station items https://git.io/JeOTK 04:39:14 *** Pikka has joined #openttd 05:00:33 *** WormnestAndroid has quit IRC 05:22:39 *** WormnestAndroid has joined #openttd 05:50:45 *** reldred has joined #openttd 06:03:53 *** WormnestAndroid has quit IRC 06:16:40 *** Pikka has quit IRC 06:28:37 *** WormnestAndroid has joined #openttd 07:59:07 *** andythenorth has joined #openttd 08:05:18 <andythenorth> o/ 08:08:27 *** Etua has joined #openttd 08:15:37 *** reldred has quit IRC 08:19:40 *** andythenorth has quit IRC 08:28:48 *** thexa4 has joined #openttd 08:58:19 *** andythenorth has joined #openttd 09:19:23 *** andythenorth has joined #openttd 09:27:53 *** Etua has quit IRC 09:34:30 *** andythenorth has quit IRC 10:11:36 *** andythenorth has joined #openttd 10:24:09 *** andythenorth has quit IRC 10:25:26 *** andythenorth has joined #openttd 10:51:54 *** Etua has joined #openttd 11:16:24 *** Etua has quit IRC 11:27:45 <peter1139> Is it lunch yet? 11:28:07 *** thexa4 has quit IRC 11:38:50 <andythenorth> I had a pre-lunch snack 11:38:51 <andythenorth> toast 11:39:05 <andythenorth> later I will have lunch 11:39:06 <andythenorth> toast 11:41:18 * andythenorth wonders about a new town grid 11:41:34 <andythenorth> which makes building in towns easier 12:27:52 <andythenorth> something like 3x3 protected areas, to enforce gaps 12:28:31 <andythenorth> and maybe a more lax attitude to road modification :P 12:36:09 *** WormnestAndroid has quit IRC 12:36:09 *** tokai|noir has quit IRC 12:36:09 *** crem has quit IRC 12:36:09 *** Maarten has quit IRC 12:36:09 *** Laedek has quit IRC 12:36:09 *** rubenwardy has quit IRC 12:36:09 *** murr4y has quit IRC 12:36:10 *** acklen has quit IRC 12:36:10 *** Antheus has quit IRC 12:36:10 *** dwfreed has quit IRC 12:36:10 *** Ttech has quit IRC 12:36:18 *** Laedek has joined #openttd 12:36:42 *** acklen has joined #openttd 12:36:43 *** crem has joined #openttd 12:36:43 *** murr4y has joined #openttd 12:36:46 *** tokai has joined #openttd 12:36:46 *** ChanServ sets mode: +v tokai 12:37:05 *** Antheus has joined #openttd 12:38:54 *** Maarten has joined #openttd 12:38:54 *** rubenwardy has joined #openttd 12:38:54 *** Ttech has joined #openttd 12:38:54 *** dwfreed has joined #openttd 12:39:14 *** WormnestAndroid has joined #openttd 12:43:27 *** rubenwardy has quit IRC 12:43:27 *** dwfreed has quit IRC 12:43:27 *** Ttech has quit IRC 12:43:27 *** Maarten has quit IRC 12:44:22 *** Maarten has joined #openttd 12:44:22 *** rubenwardy has joined #openttd 12:44:22 *** Ttech has joined #openttd 12:44:22 *** dwfreed has joined #openttd 13:01:41 *** snail_UES_ has joined #openttd 13:09:02 *** snail_UES_ has quit IRC 13:23:11 *** sla_ro|master has joined #openttd 13:52:50 *** supermop_work_ has quit IRC 14:22:07 *** supermop_work has joined #openttd 14:22:43 *** supermop_work has joined #openttd 14:29:53 *** ntsbmvnk has left #openttd 14:34:35 *** Wormnest_ has joined #openttd 14:37:35 *** supermop_work has quit IRC 14:45:09 <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r 14:55:27 *** supermop_work has joined #openttd 15:02:33 *** nielsm has joined #openttd 15:08:32 *** Flygon has quit IRC 15:52:19 *** WormnestAndroid has quit IRC 15:54:18 *** WormnestAndroid has joined #openttd 15:55:41 *** supermop_work has joined #openttd 16:00:20 *** andythenorth has quit IRC 16:07:12 *** Gumle2 has joined #openttd 16:10:30 *** Samu has joined #openttd 16:20:19 *** Gumle2 has quit IRC 16:30:42 *** HerzogDeXtEr has joined #openttd 16:32:04 *** Wormnest_ has quit IRC 16:32:48 *** andythenorth has joined #openttd 16:35:21 <andythenorth> yo 16:35:47 <nielsm> hi 16:38:49 <andythenorth> new town grid then? :D 16:42:15 *** Progman has joined #openttd 16:43:11 <milek7> https://milek7.pl/openttd-wasm/ 16:43:16 <milek7> updated 16:47:32 *** andythenorth has quit IRC 16:59:23 *** glx has joined #openttd 16:59:23 *** ChanServ sets mode: +v glx 17:15:02 *** andythenorth has joined #openttd 17:15:38 * andythenorth had an idea for towns 17:15:48 <andythenorth> instead of trying to force a specific street layout 17:16:05 <andythenorth> to create gaps etc 17:16:18 <andythenorth> rather designate clusters of tiles in the town zone as 'cannot build here' 17:21:18 <nielsm> as in, the town reserves a bunch of tiles for itself ahead of time? 17:21:26 <nielsm> and then slowly expands into that? 17:24:57 <andythenorth> I find later-stage OpenTTD cities very pointless 17:25:04 <andythenorth> in fact, I now discourage them growing where I can 17:25:34 <andythenorth> it is interesting to play one or two games trying to service a 10k city with buses 17:25:41 <andythenorth> but it's not sustainable fun :D 17:25:54 <andythenorth> mostly cities just get in the way of building routes 17:26:32 <andythenorth> my hope is that we can provide an option where cities leave large blocks of connected tiles open 17:33:17 <andythenorth> picture > words https://dev.openttdcoop.org/attachments/download/9497/cities_eh.png 17:37:23 <nnyby> yeah, that city needs something like central park 17:38:08 <nnyby> and a highway system 17:39:33 <andythenorth> there are 7 cities like that on that map 17:39:47 <andythenorth> 512x256 17:39:58 <andythenorth> and about 40% sea 17:40:13 <andythenorth> so actually, the game is kind of over as far as train routes go 17:40:29 <andythenorth> unless I use magic bulldozer, maximum sandbox mode 17:41:11 <nnyby> magic bulldozer? there's always room for more stations if you make space, isn't there? 17:41:22 <nnyby> but i agree that large cities get boring 17:41:28 <andythenorth> magic bulldozer solves all problems 17:41:49 <glx> large cities and passengers 17:41:58 <andythenorth> there is a GS, Villages is Villages which solves this somewhat 17:42:05 <andythenorth> but then I can't use other GS 17:42:20 <nnyby> seems difficult to tackle in openttd though. what would make large cities more interesting? possibilities of a subway system? highways? cultural exports? not sure how that would fit together, but sounds cool. 17:42:23 <andythenorth> ha, maybe I should just set towns to none? 17:44:34 *** WormnestAndroid has quit IRC 17:45:59 *** WormnestAndroid has joined #openttd 17:48:52 *** Wolf01 has joined #openttd 17:49:48 *** supermop_work has quit IRC 17:52:10 <nielsm> allow town buildings further away from roads, increase grid spacing, add some kind of preference to building types and generate districts 17:52:19 <nielsm> so roads waste fewer tiles 17:52:39 <nielsm> and ideally add support for larger buildings, like 3x3 or 2x4 or such 17:55:36 *** Wormnest_ has joined #openttd 17:55:37 <LordAro> so 1.9.3 ? 17:56:05 <andythenorth> hurrah 17:56:11 <andythenorth> nielsm: all sounds plausible 17:56:25 <nielsm> LordAro not sure, there's that alt solution to the colorspace thing 17:56:28 <andythenorth> and maybe try to prevent nonsense bits of road that prevent crossings, or maybe that's fixed already 17:56:34 <nielsm> and I'm not sure which is more good 17:56:53 <milek7> colorspace driver param? 17:57:31 <LordAro> nielsm: i certainly have no way to tell one way or the other 17:58:07 <andythenorth> the michi patch is better for me 17:58:17 <LordAro> how much better? 17:58:32 <nielsm> performance or rendition? 18:03:09 <andythenorth> performance about same, in limited tests 18:03:25 <andythenorth> colour rendition is unchanged from 1.8 18:03:47 *** glx_ has joined #openttd 18:03:47 *** glx is now known as Guest2715 18:03:47 *** glx_ is now known as glx 18:04:10 <andythenorth> I would be very very sceptical about any mac performance reports currently 18:04:49 <andythenorth> I have a fair-sized save, 400 vehicles, running at 33fps 18:05:01 <andythenorth> I have another game, just testing ~10 trains, running at 22fps 18:05:08 <andythenorth> something is wrong in gotham 18:06:11 <andythenorth> the slow games are not trivially reproducible, I just reloaded it and it's now 33fps 18:08:26 <andythenorth> anyway LordAro the colour space patch does solve full animation FPS for me 18:08:28 <nielsm> that sounds like the kind of slowness that goes away if you try to add instrumentation 18:08:44 <andythenorth> and the michi patch is the preferred version 18:08:55 <andythenorth> there is no reason to substantially change the colours of the game 18:09:00 <nielsm> let's merge michi's patch then, also to 1.9, and release 18:09:15 <andythenorth> +1 18:10:20 <LordAro> (y) 18:10:54 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeOcH 18:11:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeYoJ 18:11:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 18:11:28 *** Guest2715 has quit IRC 18:14:14 *** supermop_work has joined #openttd 18:17:36 <andythenorth> thx 18:21:11 <andythenorth> nielsm: is everything 'regions'? :P 18:21:38 <nielsm> what? 18:24:02 <nielsm> backport? https://github.com/OpenTTD/OpenTTD/pull/7740 18:24:10 <nielsm> backport? https://github.com/OpenTTD/OpenTTD/pull/7736 18:24:46 <nielsm> backport? https://github.com/OpenTTD/OpenTTD/pull/7727 18:24:56 * andythenorth wondering if regions concept can control town growth 18:25:07 <andythenorth> probably not, wrong level of intervention 18:25:21 <LordAro> nielsm: might as well (for all 3) 18:26:04 <LordAro> #7740 doesn't really need to bother with a changelog entry 18:26:09 <LordAro> imo 18:26:29 <nielsm> 7727 doesn't apply cleanly and will be annoying to fix :P 18:26:47 <LordAro> really? but it's such a simple change 18:26:48 <nielsm> actually no 18:26:59 <nielsm> I'll just redo it :P 18:27:21 <LordAro> what's changed in that area? 18:27:57 <nielsm> the surrounding function signature 18:28:35 <nielsm> so the items to sort have a different level of indirection 18:29:03 <nielsm> but yeah it was still a simple fix after actually looking at the conflict :P 18:29:27 <nielsm> this just makes it look worse than it is: https://0x0.st/zyYZ.png 18:29:52 <LordAro> ha, yes 18:33:01 <nielsm> https://0x0.st/zyYq.txt 18:33:11 <nielsm> new RC or just fast-track release? 18:33:32 <LordAro> release 18:39:23 <nielsm> hmm I just noticed, in the debian package changelog, _every_ version is unstable 18:39:33 <LordAro> yep 18:39:40 <LordAro> i don't understand why either 18:40:10 <LordAro> possibly because it's not the actual version that's packaged by blathjis? 18:41:22 <LordAro> ijs* 18:45:42 <LordAro> nielsm: #7699 as well? 18:45:42 <andythenorth> oh, I don't understand newgrf random triggers :) 18:45:45 <andythenorth> hmm 18:46:10 <andythenorth> how do I only reset some of the random bits? I want container to change colour, but not wagon 18:48:41 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7743: Prepare for 1.9.3 release https://git.io/JeOCn 18:49:22 <nielsm> andythenorth: use an AND operation to mask out the bits you don't want? 18:52:14 <andythenorth> not sure random bits work that way? 18:56:51 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7743: Prepare for 1.9.3 release https://git.io/JeOCn 18:57:13 <nielsm> better restart the CI build, forgot a blank line in changelog.txt 18:57:49 <LordAro> high importance 19:05:32 <DorpsGek_III> [OpenTTD/website] nielsmh pushed 1 commits to release-1.9.3 https://git.io/JeOCN 19:05:32 <DorpsGek_III> - Update release date (by nielsmh) 19:05:36 <DorpsGek_III> [OpenTTD/website] nielsmh updated pull request #100: Add: Release 1.9.3 newspost https://git.io/fjjjh 19:08:01 <nielsm> ship it? 19:08:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7743: Prepare for 1.9.3 release https://git.io/JeOCh 19:09:22 <andythenorth> ship it 19:09:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7743: Prepare for 1.9.3 release https://git.io/JeOCn 19:09:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh pushed 7 commits to release/1.9 https://git.io/JeOWe 19:09:34 <DorpsGek_III> - Fix #7479: Don't close construction windows when changing client name (by nielsmh) 19:09:36 <DorpsGek_III> - Fix #7644: [OSX] Try to use system colour space to avoid video output performance degradation. (by michicc) 19:09:36 <DorpsGek_III> - Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes. (by michicc) 19:09:38 <DorpsGek_III> - Fix: Use natural sort when sorting the file list. (by j-pet) 19:09:38 <DorpsGek_III> - Fix: inconsistent description for 32bpp-sse4-anim blitter (#7740) (by glx22) 19:09:40 <DorpsGek_III> - Fix: Avoid using stat to retrieve file modification times on Windows (#7731) (by orudge) 19:09:40 <DorpsGek_III> - Update: Changelog for 1.9.3 and prepare for release (by nielsmh) 19:09:49 <LordAro> oh yeah, there was that thing that TB said we should do 19:10:01 <LordAro> ah well, probably the last change to that branch 19:10:17 <nielsm> hm? 19:11:22 <LordAro> https://github.com/OpenTTD/OpenTTD/commit/03aaf695a5875d5a83c25142b7a78a8641af97d3 19:11:33 <nielsm> ah 19:14:08 <nielsm> tag and release made 19:17:06 <LordAro> \o/ 19:17:33 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #100: Add: Release 1.9.3 newspost https://git.io/JeOWs 19:17:44 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #100: Add: Release 1.9.3 newspost https://git.io/fjjjh 19:17:46 <DorpsGek_III> [OpenTTD/website] LordAro pushed 1 commits to master https://git.io/JeOWG 19:17:46 <DorpsGek_III> - Add: Release 1.9.3 newspost (#100) (by nielsmh) 19:19:03 <nielsm> https://wiki.openttd.org/To_do_for_releases#Post_release 19:19:56 <andythenorth> quak 19:20:38 <LordAro> website needs a tag once the CI is done 19:26:22 <nielsm> the container build process for the website still feels rather ridiculous to me 19:26:49 <nielsm> on the level of, "we need a new post on the website, order a new machine so we can set it up and trash the old server afterwards" 19:27:08 <andythenorth> that's the modern world 19:27:13 <nielsm> (I know that's not quite what's happening) 19:27:13 <andythenorth> remember when we had ftp? :P 19:27:36 <nielsm> hacking your php3 website in production over ftp 19:27:40 <nielsm> that was life 19:27:41 <andythenorth> yes 19:27:44 <andythenorth> editing live 19:27:52 <andythenorth> and multi-tenant 19:27:57 <andythenorth> no isolation 19:28:05 <andythenorth> all customers in one DB on one box 19:28:18 <andythenorth> 'table based isolation strategy' 19:28:20 <andythenorth> :P 19:30:43 <nielsm> website released 19:30:54 <LordAro> haha 19:30:57 <LordAro> woo 19:31:17 <milek7> i still do it 19:31:24 <milek7> (hacking production over ftp) 19:31:45 <nielsm> depends on what you're producing, really ;) 19:34:24 <peter1139> NewGRF dock patches? 19:35:35 <nielsm> website is up! 19:35:39 <nielsm> who fixes topic etc? 19:37:40 <LordAro> someone with op 19:37:43 <LordAro> @whoami 19:37:43 <DorpsGek> LordAro: I don't recognize you. 19:38:20 <andythenorth> hurrah 19:38:27 <andythenorth> peter1139: backport to 1.9.4! 19:38:31 <peter1139> @whoami 19:38:31 <DorpsGek> peter1139: I don't recognize you. 19:38:41 *** peter1139 is now known as peter1138 19:38:42 <andythenorth> hmm I think I did something dumb 19:38:48 <peter1138> @whoami 19:38:48 <DorpsGek> peter1138: I don't recognize you. 19:38:56 *** peter1138 has left #openttd 19:38:56 *** peter1138 has joined #openttd 19:38:56 *** ChanServ sets mode: +o peter1138 19:39:04 *** peter1138 changes topic to "1.9.3 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only" 19:39:32 <nielsm> anyone can do forum mod things and change stickyness of threads? 19:39:34 <peter1138> andythenorth, is it lunch time? 19:40:45 <peter1138> nielsm, done, I think. Not sure with the new(?) theme... 19:41:19 <nielsm> looks right 19:46:41 <nielsm> I did (some of) the wiki maintenance stuff for versions too, the proper version pages are not written for any 1.8 or 1.9 versions 19:47:14 <peter1138> Heh "oops"? 19:47:55 <andythenorth> peter1138: definitely lunch 19:48:36 <andythenorth> so I am using random bits from the vehicle 19:48:44 <andythenorth> and re-randomising them on load 19:48:49 <andythenorth> then I am surprised that they changed :P 19:49:01 <andythenorth> super dumb 19:49:14 * andythenorth wonders if each layer could have random bits, with re-rolls per layer 19:49:17 *** gelignite has joined #openttd 20:18:49 *** sla_ro|master has quit IRC 20:20:48 *** nielsm has quit IRC 20:22:55 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain opened issue #7: Always use .dorpsgek.yml of main (master) branch https://git.io/JeOlW 20:23:09 <TrueBrain> LordAro: ^^ because we will keep forgetting to backport these things over the next months ;) 20:23:43 <LordAro> eh, it only mattered for 1.9, and now 1.9 is "done" 20:23:44 <LordAro> :p 20:24:25 <TrueBrain> yeah .... and then we branch 1.10 20:24:28 <TrueBrain> and we make another change 20:24:30 <TrueBrain> ... etc etc :P 20:24:37 <TrueBrain> so that ticket is the "proper" fix :D 20:24:42 <TrueBrain> (the current system also makes no sense :P) 20:24:51 <LordAro> if you insist :p 20:25:35 <TrueBrain> I do! :D 20:26:09 <TrueBrain> and gratz on release :D 20:26:13 <TrueBrain> happy that all "just works" :D 20:26:25 <LordAro> still! 20:30:01 <andythenorth> hurrah 20:38:39 *** Smedles has quit IRC 20:39:31 *** Smedles has joined #openttd 20:43:40 *** gelignite has quit IRC 20:55:45 <Samu> can't believe it's already 2nd half of september 21:20:40 *** thexa4 has joined #openttd 21:21:12 *** andythenorth has left #openttd 21:36:49 <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #7744: Draft Feature: OpenGL video driver https://git.io/JeO8B 21:37:28 <LordAro> :o 21:38:15 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/JeO80 21:39:18 <michi_cc> LordAro: You may look, but I won't have time to do anything more until next week or so. 21:40:22 <michi_cc> SDL/Linux implementation would be nice. 21:42:15 <LordAro> +16850,-402 21:42:16 <LordAro> nice 21:51:54 *** Wormnest_ has quit IRC 21:57:24 *** WormnestAndroid has quit IRC 21:57:59 *** WormnestAndroid has joined #openttd 22:01:37 *** Wolf01 has quit IRC 22:15:13 <Eddi|zuHause> <andythenorth> my hope is that we can provide an option where cities leave large blocks of connected tiles open <-- historically, most europeans had a large section of free space just outside the city wall, which was then used for placing wide roads 22:15:30 <Eddi|zuHause> *european cities 22:16:56 *** Progman has quit IRC 22:17:04 <Eddi|zuHause> but for that to work, cities need a different expansion algorithm than "place one road and one house at a time" 22:18:57 <Eddi|zuHause> something more like "build a large chunk of roads" every now and then, and then just filling it up with houses over time 22:20:25 <Eddi|zuHause> (probably also changing the way that town zones work) 22:28:53 *** HerzogDeXtEr has quit IRC 22:35:10 <Eddi|zuHause> btw, i once ran an experiment with increasing the minimum distance in the "better road" algorithm: https://ibin.co/4vGAYBRrVQLF.png 22:43:36 <_dp_> would look really nice if those blank spots were filled with parks or smth 22:43:59 <_dp_> also will be a bit different in a recent version as it builds houses on turns now 22:44:56 <Eddi|zuHause> it makes it more apparent that there should be a resolution for the "two nearby dead ends, but cannot connect in a straight line" situation 22:48:39 *** Samu has quit IRC 22:49:13 <Eddi|zuHause> simple patch that the screenshot was made with: https://paste.openttdcoop.org/pkywezxuy 22:49:57 <Eddi|zuHause> some attempt at making it more generic https://paste.openttdcoop.org/p7dw4cffm 22:50:07 <Eddi|zuHause> ... where i don't remember how complete that is 22:50:39 <Eddi|zuHause> ... this is from 2011 22:59:09 *** WormnestAndroid has quit IRC 22:59:17 *** WormnestAndroid has joined #openttd 23:10:34 *** thexa4 has quit IRC 23:20:38 *** Thedarkb-X40 has joined #openttd 23:30:50 <Eddi|zuHause> "return b-(((uint)(-a-1))%b)-1;" <-- there must be some better expression? 23:53:53 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z opened pull request #7745: Feature: setting for more flexible town spacing https://git.io/JeOBG