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00:00:43 *** Smedles has quit IRC 00:02:06 *** Smedles has joined #openttd 00:07:41 <Wormnest> Last automatic build of master for Windows is Sept 15. There might be a problem there since there have been later commits. 00:12:10 *** nielsm has quit IRC 00:14:40 <glx> https://www.staging.openttd.org/ <-- this one is correct 00:29:56 *** HerzogDeXtEr has quit IRC 00:42:00 *** thexa4 has quit IRC 00:56:07 *** sim-al2 has joined #openttd 01:03:26 *** sla_ro|master has quit IRC 01:53:17 *** Thedarkb-X40 has joined #openttd 02:01:34 *** kiwitree has joined #openttd 02:07:38 *** Flygon has joined #openttd 02:17:12 <Wormnest> glx: I am aware of the stable version but was specifically looking at the nightlies at https://www.openttd.org/downloads/openttd-nightlies/latest.html 02:18:00 <glx> yes staging has the recent nightlies 02:18:49 <glx> https://www.staging.openttd.org/downloads/openttd-nightlies/latest.html 02:18:58 <glx> this one is correct 02:22:01 *** glx has quit IRC 02:31:58 <Wormnest> Thank you 02:40:59 *** Wormnest has quit IRC 02:44:25 *** WormnestAndroid has quit IRC 02:44:33 *** WormnestAndroid has joined #openttd 02:56:39 *** WormnestAndroid has quit IRC 02:58:16 *** WormnestAndroid has joined #openttd 03:02:59 *** HerzogDeXtEr has joined #openttd 03:49:28 *** Pikka has joined #openttd 03:56:46 *** SimYouLater has joined #openttd 03:57:17 <SimYouLater> Hi. Can someone please read https://www.tt-forums.net/viewtopic.php?f=68&t=85901 and help me? 03:59:12 <SimYouLater> Specifically, read the second post and then the first one, it'll make more sense. 04:01:05 <SimYouLater> Actually, I edited both posts so it's easier to make sense of. Help? 04:03:19 *** sim-al2 has quit IRC 04:35:04 <Pikka> yo 04:37:15 <SimYouLater> Hi. 05:04:15 *** WormnestAndroid has quit IRC 05:04:41 *** WormnestAndroid has joined #openttd 05:06:12 *** namad7 has joined #openttd 05:16:38 *** namad7 has quit IRC 05:42:56 *** HerzogDeXtEr has quit IRC 05:50:41 *** SimYouLater has quit IRC 05:51:27 *** kiwitree has quit IRC 05:57:20 *** SimYouLater has joined #openttd 05:59:11 *** SimYouLater has quit IRC 06:03:09 *** andythenorth has joined #openttd 06:03:26 <andythenorth> o/ 06:25:56 <Pikka> o\ 06:32:26 * andythenorth container madness 06:33:49 * Pikka just madness 06:39:30 <andythenorth> o_O 06:43:34 <andythenorth> is it 4x sprites? 06:48:17 *** Progman has joined #openttd 06:52:51 <Pikka> 2x is plenty, I think. Keeps the pixelly goodness. 06:54:35 * andythenorth provides 1x sprites 06:54:41 <andythenorth> but 4x the required number of trains 06:55:15 <andythenorth> probably the same, net :P 06:55:57 <Pikka> maybe? But still 1/65536th the colours? ;) 06:56:08 <Pikka> https://www.tt-forums.net/download/file.php?id=208969 07:02:54 <andythenorth> it is nice eh 07:06:56 <Pikka> hard to tell sometimes 07:12:16 <andythenorth> nah it's nice 07:12:40 <andythenorth> should I include a gronk? 07:12:47 <andythenorth> it breaks from the set design :P 07:18:10 <Pikka> they're cute though 07:18:38 <Pikka> and a jinty upgrade or something 07:27:21 <andythenorth> 0-6-0 tram engine 07:32:48 *** Wolf01 has joined #openttd 07:37:29 *** nielsm has joined #openttd 08:38:29 <Pikka> andythenorth, sent you a pm about life stuff. 08:39:21 <TrueBrain> owh boy, the MasterServer code really got a bit messy and hard to understand .... this will be fun to port to Python :D 08:39:23 * andythenorth reads 08:40:04 <LordAro> TrueBrain: uhoh 08:40:19 <andythenorth> Do A New One From Scratch 08:40:26 <TrueBrain> the shared codebase is for master-server, the updater, and content-server (BaNaNaS) 08:40:31 <TrueBrain> the SQL has inline functions and views 08:40:35 <andythenorth> obviously whoever wrote an existing system is always an idiot 08:40:38 <TrueBrain> too many layers :D 08:40:41 <andythenorth> even if it's been in prod for years 08:40:50 <TrueBrain> even if you did it yourself :P 08:41:15 <andythenorth> even more 08:41:30 * andythenorth wonders which idiot wrote this Iron Horse code 08:46:40 <Eddi|zuHause> probably TrueBrain :p 08:47:00 <TrueBrain> LordAro: yeah .. you can say that :D But okay .. it needs to happen ... 08:47:07 <TrueBrain> hmm, most code isn't even written by me 08:47:11 <TrueBrain> so I can blame someone else \o/ 08:50:17 <andythenorth> hurrah 08:55:15 *** WormnestAndroid has quit IRC 08:55:28 *** WormnestAndroid has joined #openttd 08:57:49 <andythenorth> containers that change to match cargo eh? :) https://dev.openttdcoop.org/attachments/download/9499/containers_eh.png 08:57:51 <andythenorth> fancy that 08:58:47 <Pikka> very fancy, that 09:04:35 * andythenorth should finish Horse 09:04:38 <andythenorth> and do Horse 09:04:44 <andythenorth> NARS Revival Edition 09:05:51 <Pikka> NARS Horseome Edition 09:06:16 <andythenorth> 28 types of Centennial 09:08:13 * andythenorth should buy shares in Australian solar -> hydrogen -> export 09:09:31 <andythenorth> oops, must go 09:09:32 *** andythenorth has quit IRC 09:14:10 *** thexa4 has joined #openttd 09:38:29 *** firewire1394 has joined #openttd 09:39:51 *** frosch123 has joined #openttd 09:44:28 <TrueBrain> yippie, a server can register to my new master server \o/ 09:44:38 <firewire1394> TrueBrain: :) 09:44:41 <TrueBrain> code contains more comments than lines of code ... 09:45:14 <LordAro> x = 1 # set x to one 09:46:23 <TrueBrain> yes, that is the quality of my coding indeed :P 09:46:52 <TrueBrain> "received packet type 0 on wrong port from 127.0.0.1:3978 (IPv4)" awwwhhh 09:46:54 <TrueBrain> I forgot something :D 09:49:27 <firewire1394> i'm new to openttd, need to learn how to use signals is so hard, even though it has a great wiki about. 09:49:42 <firewire1394> i don't know if it is good to play on a server as newb :) 09:50:24 <TrueBrain> best things I learnt on a server :P 09:50:52 <firewire1394> TrueBrain: so how do i join yours and can we be in the same company? 09:51:03 <firewire1394> and is there some sort of ingame chat 09:51:49 <TrueBrain> I haven't played in .. euh ... decades :D Sorry :P 09:52:07 <firewire1394> TrueBrain: but why you've a server then? O_o 09:52:29 <TrueBrain> I am not :) I am reworking the master server, the part of OpenTTD that tells you which servers exist :) 09:55:58 <firewire1394> oh 09:58:37 <TrueBrain> that moment of disapointment :D 09:59:09 <firewire1394> TrueBrain: so you do C programming? 09:59:45 <TrueBrain> Python atm 10:02:22 *** thexa4 has quit IRC 10:03:33 <Eddi|zuHause> doesn't it look idyllic? https://ibin.co/4vsc2jNpqciG.png 10:03:56 <firewire1394> Eddi|zuHause: it is not openttd? 10:03:58 <nielsm> I really like the track layouts you can do in transport fever 10:04:46 <Eddi|zuHause> these diamond crossovers using double slip crossings are a pain to build 10:04:47 <frosch123> firewire1394: https://www.youtube.com/watch?v=1kcgylFM3y4 <- best tutorial i know of 10:04:58 <SpComb> ...if you spend half an hour on them 10:04:59 <firewire1394> danke frosch123 :) 10:06:19 <SpComb> "slope too high" 10:06:41 <Eddi|zuHause> SpComb: that's easy, just build your station approaches completely flat :p 10:07:02 <firewire1394> sind hier viele deutsch sprechende? :) 10:07:15 <Eddi|zuHause> no, this is an english only channel 10:07:40 <firewire1394> :) 10:07:45 <SpComb> complex flyovers are painfully hard at times, openttd is more limited, but there's less trial-and-error getting things built 10:07:57 <firewire1394> why you post other games in here then? :p 10:08:01 <Eddi|zuHause> bridges are a real pain... 10:08:20 <Eddi|zuHause> firewire1394: the topic doesn't say "openttd only" :p 10:08:41 <firewire1394> ok then let's talk politics in here 10:09:05 <SpComb> transport politics? 10:09:09 <firewire1394> yes :D 10:10:42 <TrueBrain> Eddi|zuHause: something that could be fixed btw :P :D >:D 10:14:17 <Eddi|zuHause> TrueBrain: if you want this channel to be even more dead than usual, sure :p 10:14:55 <TrueBrain> wow, the client is very slow if it fetches all content .. damn .. 10:17:54 <TrueBrain> right, it reads the gameinfo too now, sweet :) 10:18:08 <TrueBrain> I just found out that the master server also needs the openttd codebase 10:18:16 <TrueBrain> yet another link, w00p :D 10:18:39 <frosch123> that's what the "core" part in src/network/core is about 10:26:38 <LordAro> back in day when you could just do svn checkout .../src/network/core :) 10:29:48 <frosch123> yep, it's an svn external 10:30:06 <frosch123> though less "external", but same repository :p 10:30:31 <frosch123> when there was a separate strgen bundle, the same existed for strgen and openttd 10:34:51 <Wolf01> <Eddi|zuHause> doesn't it look idyllic? https://ibin.co/4vsc2jNpqciG.png <- <3 10:38:29 <Wolf01> Too bad TF looks so model train 10:42:00 <Wolf01> Ok, I fixed the factory in Factorio, now I need to fix the dedicated server version so I can login... but I need to make my friend move his lazy ass to do it :P 10:56:39 <milek7> terrain in transport fever look really nice 10:56:54 <milek7> it is bit too flat there :P https://i.imgur.com/RDT8AEF.png 11:02:25 <FLHerne> firewire1394: Still around? I'd be happy to share a company with you on some server 11:02:43 <FLHerne> (Reddit S1 is probably best if there's a company left) 11:03:27 <firewire1394> FLHerne: hello yes 11:04:01 <FLHerne> Hang on, I just realised I don't have 1.9.3 yet... 11:04:10 <FLHerne> TrueBrain: What happened to the 'generic linux' tars? 11:06:00 <milek7> these aren't built anymore 11:09:19 <LordAro> FLHerne: it was discovered they basically only worked on ubuntu and barely downloaded 11:11:55 <LordAro> so were retired on the assumption that people that needed them could probably compile themselves 11:12:10 <FLHerne> Huh, they always worked for me 11:12:27 <FLHerne> And compiling OTTD takes bloody ages on my poor old laptop :-/ 11:12:33 <LordAro> there were issues with compatibility, anyway 11:13:01 <FLHerne> I suppose the proper way to do it would be an AppImage 11:13:12 <FLHerne> But those are horrible to maintain... 11:13:14 <LordAro> there's an open issue about replacing them - likely with a static build for centos5, like how python packages are done 11:13:53 <LordAro> AppImage & snap & friends all have exactly the same issues with compatibility :p 11:16:02 *** Pikka has quit IRC 11:16:09 <LordAro> i spend a lot of time getting things to compile for centos5 for work (best not ask), so i'll probably look at it at some point 11:18:02 *** Wolf01 has quit IRC 11:23:02 *** Wolf01 has joined #openttd 11:41:42 <Eddi|zuHause> ok, i'm definitely not having enough cargo engines... 11:42:32 <TrueBrain> oef, how the master server protocol is designed, it is hard to have multiple instances running on the backend to process it .. 11:43:14 <Eddi|zuHause> redesign it for 1.10, then have a legacy masterserver running for the old version? 11:43:45 <TrueBrain> that would work; but I also want to replace the legacy masterserver soon-ish 11:44:00 <TrueBrain> as I cannot move the current codebase onto the new server 11:50:00 <milek7> it sounds to me as another cloud or something weirdness. what's the point of running multiple instances for processing? 12:04:30 <TrueBrain> hmm .. the biggest "flaw" seems to be that everything on UDP goes over the game-server port, but the ACK from the masterserver comes back via another flow .. which requires UDP NAT if you are behind a NAT .. that is more annoying than I would like .. 12:06:00 <TrueBrain> as dealing with the NAT means that our source IP needs to be the same as the destination IP as seen by the game server .. ugh 12:10:39 *** andythenorth has joined #openttd 12:12:25 <TrueBrain> meh; and DigitalOcean LoadBalancer doesn't support UDP .. hmmm 12:12:35 <TrueBrain> this is more of a pita than I would like .. WHY?! WHWHHHYYYYYYY???!!!! :D 12:12:50 <Eddi|zuHause> nothing is ever easy... 12:13:29 <TrueBrain> master server always has been such a pain :( 12:13:34 <Eddi|zuHause> like, the TF workshop is full of passenger locomotives for 1900 era, but no freight 12:13:42 <TrueBrain> :( 12:13:55 <andythenorth> yo 12:14:19 <Eddi|zuHause> andythenorth: how about fever horse? 12:14:33 <andythenorth> o_O ? 12:14:35 <andythenorth> suggest 12:14:58 <Eddi|zuHause> basically pixels, but 3D, and smooth. 12:20:20 <Eddi|zuHause> ah well, i guess i'll have to use one of those ridiculously expensive passenger engines then 12:21:04 <Wolf01> <andythenorth> 28 types of Centennial <- please do it 12:29:39 <SpComb> TrueBrain: haproxy to the rescue! oh wait 12:30:22 <TrueBrain> yeah ... that sadly is the solution :( 12:30:27 <TrueBrain> or nginx, what-ever floats your boat, ofc 12:36:27 <TrueBrain> meh; an IPv6 request to cloudflare results in an IPv4 request on the backend .. not what I was hoping for :P 12:38:31 <TrueBrain> ah .. removing the IPv4 from their configuration fixes it :D 12:58:17 *** HerzogDeXtEr has joined #openttd 12:58:56 *** firewire1394 has quit IRC 13:01:10 <TrueBrain> https://staging.openttd-cdn.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.exe <- would you guys mind testing and letting me know if this works, and if it is speedy or not? 13:01:21 <TrueBrain> IPv4, IPv6, the usual 13:04:32 <Eddi|zuHause> uhm, so how do i turn a crossing into a doubleslip crossing, if i can't click on the crossing on account of it being inside a tunnel? 13:07:40 <Wolf01> You can't :P 13:08:19 <Eddi|zuHause> there's only so far i can see into the tunnel from the entrance 13:09:42 <Wolf01> <TrueBrain> https://staging.openttd-cdn.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.exe <- would you guys mind testing and letting me know if this works, and if it is speedy or not? <- seems to work here, and really fast... if you meant the server list 13:10:04 <TrueBrain> I meant the download :) 13:10:11 <TrueBrain> sorry, I switched to other work :P 13:10:26 <TrueBrain> I was a bit bad in phrasing there 13:10:36 <TrueBrain> https://staging.openttd-cdn.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.exe <- how fast does this download, and does it work on IPv4 / IPv6 for you? 13:10:37 <TrueBrain> :D 13:10:39 <TrueBrain> sorry Wolf01 :) 13:12:06 <Wolf01> I'm on IPv4 and downloads fine 13:12:48 <TrueBrain> cool 13:12:57 <TrueBrain> LordAro: I need an IPv6 tester :D 13:34:55 <Eddi|zuHause> ok, i think i actually managed to build this underground junction... 13:35:01 <Eddi|zuHause> i have no clue how 13:37:13 *** Thedarkb-X40 has quit IRC 13:44:04 <Heiki> TrueBrain: using “wget -6”: openttd-1.9.3-windo 100%[===================>] 5,15M 1,62MB/s in 3,2s 13:44:07 <Heiki> and with “wget -4”: openttd-1.9.3-windo 100%[===================>] 5,15M 2,34MB/s in 2,2s 13:44:18 <TrueBrain> cool, tnx :) 13:44:29 <TrueBrain> I assume that is your connection limit there? (~20 mbit/s) 13:44:34 *** sla_ro|master has joined #openttd 13:45:13 <Heiki> 4G in the city, so more or less that, yes 13:45:19 <TrueBrain> sweet :D 13:45:22 <TrueBrain> I like cloudflare so far :) 13:45:36 <Wolf01> openttd-1.9.3-windows-win64.exe.1 100%[=================================================================================================>] 5.15M 3.20MB/s in 1.6s <- here if you want mine more precise :P 13:45:42 *** glx has joined #openttd 13:45:42 *** ChanServ sets mode: +v glx 13:45:58 <TrueBrain> Wolf01: if 30 mbit/s is expected for your connection, that is exactly what I want to know :) 13:46:07 <Wolf01> Exactly 13:46:10 <TrueBrain> :) 13:59:23 <glx> works here too IPv4 and IPv6 :) 13:59:27 <TrueBrain> \o/ 13:59:48 <TrueBrain> DigitalOcean CDN keeps giving me 404s on files that exist for ages .. so I hope switching to CloudFlare resolves that issue at least partially 13:59:56 *** gelignite has joined #openttd 14:00:24 <Eddi|zuHause> "if cloud isn't solving your problem, you're not using enough of it yet"? 14:00:51 <glx> btw https://www.openttd.org/downloads/openttd-nightlies/latest.html shows a week old nightly while https://www.staging.openttd.org/downloads/openttd-nightlies/latest.html shows the current one 14:01:17 <TrueBrain> glx: possibly the build of the website failed (due to the above issue :P) 14:01:39 <TrueBrain> let me check 14:02:03 <glx> build logs seem ok 14:03:51 <TrueBrain> hmm ... indeed 14:05:27 <TrueBrain> for some reason the watcher was no longer informed of changes 14:05:30 <TrueBrain> without error :( 14:05:32 <TrueBrain> it is deploying now 14:05:43 <TrueBrain> and there it is 14:06:04 <glx> a sleeping watcher :) 14:06:11 <TrueBrain> yeah ... very odd 14:14:00 <Wolf01> Who watches the watchers? 14:18:47 <glx> #7270 needs reviewers :) 14:21:10 *** Wormnest has joined #openttd 14:24:55 <andythenorth> are we doing 2.0? o_O 14:29:27 <Eddi|zuHause> why is there no cargo wagon that can hold both stone and building materials... 14:32:30 <andythenorth> in TF? 14:32:54 * andythenorth tries to imagine Eddi playing OpenTTD :) 14:33:19 <Eddi|zuHause> i basically haven't done that since i started CETS 14:34:41 <Eddi|zuHause> i rather play a game where i have to track down a 1-pixel track segment to destroy in order to fit in the next double slip crossing 14:34:50 <andythenorth> perfectly reasonable 14:36:52 <Eddi|zuHause> because why would you implement a feature that lets you click on a switch and extrude the 4th arm at the same angle to turn it into a crossing 14:50:16 <andythenorth> containers have gone mad in Horse 14:50:25 <andythenorth> all known cargos, many variants of container :P 14:50:33 <andythenorth> not sure I could explain how it works if asked 14:50:41 <andythenorth> has reached V453000 levels 14:51:57 <TrueBrain> you switching jobs too? :D 14:52:14 <andythenorth> not unless I screw up :P 14:52:23 <TrueBrain> :D 14:52:24 <frosch123> i was suprised that andy did not delete 75% of firs cargos to make horse easier 14:52:26 <andythenorth> or somebody isn't telling me something 14:52:41 <andythenorth> frosch123 more cargos are harder? :o 14:52:51 <TrueBrain> I was more guessing that reaching those epic levels, you are going to help out with factorio too :P 14:52:58 <andythenorth> I tried F 14:53:00 <frosch123> andythenorth: more work 14:53:20 <andythenorth> Automate! 14:53:23 <frosch123> TrueBrain: you are working for F now? 14:53:31 * andythenorth wonders if F can generate newgrf 14:53:32 <TrueBrain> no 14:53:39 <andythenorth> automation pipeline 14:53:44 <TrueBrain> it was andythenorth that made the reference ffs :P 14:53:45 <TrueBrain> :D 14:54:09 <frosch123> haha, so you know V for F, not for NUTS :p 14:54:31 <TrueBrain> I know nothing of nothing 14:54:45 <TrueBrain> but this is a /r/woosh story atm :P 14:55:23 <frosch123> "knowing nothing of nothing" and "everything of nothing" is about the same 14:57:31 <Eddi|zuHause> hey, asserting properties of members of the empty set is fun :) 14:57:42 <TrueBrain> "fun" 14:57:46 <TrueBrain> fucking math geeks :P 14:59:02 <TrueBrain> we love you for it btw .. ;) 14:59:30 <Eddi|zuHause> one of the first texts i read when going to university was starting like: "let numbers be called 'fascinating' if they are both prime and square" 15:01:06 * andythenorth wonders 15:01:13 <andythenorth> how people have the attention span for exercise 15:01:14 <andythenorth> so boring 15:01:15 <SpComb> :think: 15:01:20 *** firewire1394 has joined #openttd 15:03:02 <frosch123> isn't the trick to code the exercises into muscle memory and then doing something else to distract you while doing exercises? 15:06:23 <Eddi|zuHause> ok, maybe i slightly overestimated the performance of this very early electric prototype engine :p 15:06:45 *** Flygon has quit IRC 15:16:10 <supermop_Home_> andythenorth I can only run on street. treadmill too boring 15:16:32 <Eddi|zuHause> what? you go OUTSIDE?!?! 15:20:42 <frosch123> Eddi|zuHause: you should watch TierZoo. "Outside" has a lot of fancy mechanics and a huge selection of playable archetypes 15:21:14 <Eddi|zuHause> frosch123: i did once, i did not see the appeal in that game. 15:21:47 <Eddi|zuHause> i also noted the hidden pun if you speak german :p 15:22:28 <frosch123> it's not really a hidden pun, if the author was not aware of it 15:23:55 *** Soni has quit IRC 15:25:09 <Eddi|zuHause> well, that just makes it extra hidden :p 15:25:36 *** Soni has joined #openttd 15:26:11 <supermop_Home_> https://imgur.com/a/px1h2O7 15:26:15 <supermop_Home_> ????? 15:26:34 <supermop_Home_> I've made a real mess of getting over this mountain rage 15:26:36 <supermop_Home_> range 15:27:19 <Eddi|zuHause> what are we looking at? 15:28:37 <supermop_Home_> trying to figure out how lines should connect through the area of sandkulle (pink ?) 15:29:09 <andythenorth> planes 15:29:13 <andythenorth> ships 15:30:14 <frosch123> malsund and saskskrone are at about the same altitude 15:30:27 <supermop_Home_> yellow fast trains from the south terminate at osterkulle where service is picked up by red line on the north of the lake (mixed traffic) and green line on the south (express) 15:30:30 <frosch123> so just follow the isoline 15:32:58 <supermop_Home_> so I guess how do red and blue (mountain pass to the north) connect to pink and green ins the question - junction at Malsund or sandkulle 15:33:06 <Eddi|zuHause> supermop_Home_: i'd raise that area to the lower right of the town up one level to place the station, then there should be few enough heightlevels to connect to Malsund, and the rest follows naturally 15:34:00 <Eddi|zuHause> so the station is 2 levels above sandkulle 15:34:13 <supermop_Home_> ah 15:34:50 <frosch123> i would have put the junction west of saskskrona, on top of the mountain, not in the valley 15:37:15 <supermop_Home_> frosch123 yes that does seem like it would have been better 15:37:54 <supermop_Home_> then red would be pointing toward blue 15:39:56 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7749: Fix: Some typos found using codespell https://git.io/JesfO 15:41:02 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7749: Fix: Some typos found using codespell https://git.io/JesC5 15:42:22 <supermop_Home_> I could also put a (red | blue | green) -> (pink) junction at Malsund and bypass sandkulle 15:43:44 <supermop_Home_> it's small enough a bus connection to nearby towns should suffice 15:48:10 *** firewire1394 has joined #openttd 15:49:12 *** tokai has joined #openttd 15:49:13 *** ChanServ sets mode: +v tokai 15:49:20 <firewire1394> help, my openttd lags every few seconds 15:49:27 <firewire1394> like every 3 seconds is a freeze 15:49:30 <firewire1394> 1.9.2 15:50:08 <Eddi|zuHause> i'm afraid that we need more information than that 15:50:40 <firewire1394> which information 15:50:43 <firewire1394> os: archlinux 15:51:00 <Eddi|zuHause> like, a savegame? 15:51:15 <firewire1394> no savegame, it is already freezing in the menu every few seconds 15:51:36 <Eddi|zuHause> system specs, baseset? 15:51:57 <Eddi|zuHause> (my first money would be on sprite cache issue) 15:52:40 <firewire1394> how to delete it? 15:53:22 <firewire1394> i just delete .openttd folder 15:53:29 <Eddi|zuHause> it's not saved, you can't delete it. but if it's too small, it'll be constantly throwing stuff out and recalculating 15:54:13 <firewire1394> so bad , still the same issue 15:54:36 <firewire1394> i don tknow what to do 15:54:36 <Eddi|zuHause> you still haven't given the information i asked for 15:54:45 <firewire1394> it is not about system specs 15:54:55 <firewire1394> every pc should run a 25 year old game 15:55:03 <Eddi|zuHause> ... no? 15:55:16 <firewire1394> also you treat me like i'm dumb 15:55:17 <glx> it's not a 25 year old game 15:55:20 *** firewire1394 has left #openttd 15:55:22 <Eddi|zuHause> if i had rights, i'd kick you right about now 15:55:28 <glx> too late 15:55:38 <Eddi|zuHause> that happens a lot :p 15:56:05 *** tokai|noir has quit IRC 15:56:42 <glx> map size would have been a good question too 15:57:04 <Eddi|zuHause> welll, he said title game 15:57:47 <glx> anyway your question was simple 15:59:07 <glx> hmm could be palette animation too, and that's not accessible for title game IIRC 15:59:35 <glx> but usually it's more sensible in FFWD 16:03:42 <andythenorth> I miss firewire 16:05:00 <LordAro> i don't believe i've ever had any slowdowns when running on arch 16:05:12 <LordAro> i assume broken graphics setup in some way 16:08:43 <andythenorth> failure of internet culture also 16:22:58 <supermop_Home_> https://imgur.com/q3GiZSj 16:23:04 <supermop_Home_> I built the junction 16:23:38 <supermop_Home_> the good people of sandkulle can ride the bus 16:32:17 *** arikover has joined #openttd 16:44:13 <andythenorth> hurrah 16:44:20 <andythenorth> what trains do they get? 16:50:01 <andythenorth> hmm and oof 16:50:24 <andythenorth> after years of using dict or key-value pairs for everything (easier to remember what's where) 16:50:42 <andythenorth> I switched to using tuples of values, because it's less boilerplate 16:50:53 <andythenorth> but it's a lot less flexible for different structures :P 16:54:53 <Eddi|zuHause> use named tuples, get the worst of both worlds? :p 16:55:47 <andythenorth> that's the next level up 16:55:51 *** wigal has joined #openttd 16:56:29 *** wigal has quit IRC 17:13:41 *** Artea has quit IRC 17:13:48 *** Artea has joined #openttd 17:14:03 *** Taede has quit IRC 17:14:07 *** Taede_ has joined #openttd 17:20:52 <DorpsGek_III> [OpenTTD/OpenTTD] telk5093 opened issue #7750: Overflow issue when sending money in multiplay https://git.io/Jesl2 17:34:35 <Wolf01> Another money issue... just disable it :D 17:35:59 <andythenorth> no more money 17:36:20 <Eddi|zuHause> bah, all my stations are overflowing with cargo, and every time i add capacity, it gets worse :/ 17:36:51 <andythenorth> sounds like a good OpenTTD clone 17:37:03 <Eddi|zuHause> and i still haven't connected most of the map... 17:39:00 <Wolf01> My stations overflow with cargo and trains don't even make enough money to cover the running costs... I get the most from grains/livestock trucks 17:39:37 <Eddi|zuHause> i got the mod that halves speed of freight wagons, which comes with a cost decrease 17:39:43 <Eddi|zuHause> this certainly helps 17:40:58 <Eddi|zuHause> at least from that moment on i had no trouble staying profitable 17:47:09 *** Wormnest has quit IRC 17:53:37 *** andythenorth has quit IRC 18:15:34 <Wolf01> Yeah, an early pax coach costs like 4 steam engines, and the running costs are absurdly high, so if you can't make a good route at first try, you lose 18:16:04 <Wolf01> And how much they can carry? 16 pax? 18:20:32 <Eddi|zuHause> i started out with ships, that doesn't cost a lot and you can expand to a full cargo chain quickly 18:22:46 <Wolf01> Pax ships? 18:23:57 <Eddi|zuHause> both pax (3 towns) and cargo (steel, tools) 18:30:28 *** Etua has joined #openttd 18:35:14 *** WormnestAndroid has quit IRC 18:36:34 *** WormnestAndroid has joined #openttd 18:42:18 *** Gumle2 has joined #openttd 18:43:50 *** Samu has joined #openttd 18:43:55 <Samu> hi 18:48:39 *** WormnestAndroid has quit IRC 18:49:34 *** WormnestAndroid has joined #openttd 19:17:48 *** sla_ro|master has quit IRC 19:18:55 *** thexa4 has joined #openttd 19:20:25 *** Gumle2 has quit IRC 19:42:42 *** Samu has quit IRC 20:03:19 <supermop_Home_> now I feel compelled to build dirt roads to all of the transmitter towers 20:03:34 <LordAro> :D 20:07:25 *** Samu has joined #openttd 20:39:22 *** Wormnest has joined #openttd 20:49:37 *** firewire1394 has joined #openttd 21:25:03 *** Wolf01 has quit IRC 21:28:32 *** gelignite has quit IRC 21:32:07 *** Samu has quit IRC 21:32:19 *** Wormnest has quit IRC 21:45:04 *** firewire1394 has left #openttd 21:45:33 *** Etua has quit IRC 21:53:48 *** HerzogDeXtEr has quit IRC 22:04:22 *** arikover has quit IRC 22:16:41 <TrueBrain> Ha, I can use UDP proxy protocol, w00p. That kinda solves my issue, and allows me to run multiple instances in the backend :D 22:16:51 <TrueBrain> *happy dance* 22:22:24 *** nielsm has quit IRC 22:23:52 <glx> nice 22:44:04 *** frosch123 has quit IRC 22:44:56 *** Progman has quit IRC 22:59:19 *** WormnestAndroid has quit IRC 22:59:24 *** WormnestAndroid has joined #openttd 22:59:44 *** Wormnest has joined #openttd 23:10:39 *** Thedarkb-X40 has joined #openttd