Log for #openttd on 22nd September 2019:
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00:07:41  <Wormnest> Last automatic build of master for Windows is Sept 15. There might be a problem there since there have been later commits.
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00:14:40  <glx> <-- this one is correct
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02:17:12  <Wormnest> glx: I am aware of the stable version but was specifically looking at the nightlies at
02:18:00  <glx> yes staging has the recent nightlies
02:18:49  <glx>
02:18:58  <glx> this one is correct
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02:31:58  <Wormnest> Thank you
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03:57:17  <SimYouLater> Hi. Can someone please read and help me?
03:59:12  <SimYouLater> Specifically, read the second post and then the first one, it'll make more sense.
04:01:05  <SimYouLater> Actually, I edited both posts so it's easier to make sense of. Help?
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04:35:04  <Pikka> yo
04:37:15  <SimYouLater> Hi.
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06:03:26  <andythenorth> o/
06:25:56  <Pikka> o\
06:32:26  * andythenorth container madness
06:33:49  * Pikka just madness
06:39:30  <andythenorth> o_O
06:43:34  <andythenorth> is it 4x sprites?
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06:52:51  <Pikka> 2x is plenty, I think. Keeps the pixelly goodness.
06:54:35  * andythenorth provides 1x sprites
06:54:41  <andythenorth> but 4x the required number of trains
06:55:15  <andythenorth> probably the same, net :P
06:55:57  <Pikka> maybe? But still 1/65536th the colours? ;)
06:56:08  <Pikka>
07:02:54  <andythenorth> it is nice eh
07:06:56  <Pikka> hard to tell sometimes
07:12:16  <andythenorth> nah it's nice
07:12:40  <andythenorth> should I include a gronk?
07:12:47  <andythenorth> it breaks from the set design :P
07:18:10  <Pikka> they're cute though
07:18:38  <Pikka> and a jinty upgrade or something
07:27:21  <andythenorth> 0-6-0 tram engine
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08:38:29  <Pikka> andythenorth, sent you a pm about life stuff.
08:39:21  <TrueBrain> owh boy, the MasterServer code really got a bit messy and hard to understand .... this will be fun to port to Python :D
08:39:23  * andythenorth reads
08:40:04  <LordAro> TrueBrain: uhoh
08:40:19  <andythenorth> Do A New One From Scratch
08:40:26  <TrueBrain> the shared codebase is for master-server, the updater, and content-server (BaNaNaS)
08:40:31  <TrueBrain> the SQL has inline functions and views
08:40:35  <andythenorth> obviously whoever wrote an existing system is always an idiot
08:40:38  <TrueBrain> too many layers :D
08:40:41  <andythenorth> even if it's been in prod for years
08:40:50  <TrueBrain> even if you did it yourself :P
08:41:15  <andythenorth> even more
08:41:30  * andythenorth wonders which idiot wrote this Iron Horse code
08:46:40  <Eddi|zuHause> probably TrueBrain :p
08:47:00  <TrueBrain> LordAro: yeah .. you can say that :D But okay .. it needs to happen ...
08:47:07  <TrueBrain> hmm, most code isn't even written by me
08:47:11  <TrueBrain> so I can blame someone else \o/
08:50:17  <andythenorth> hurrah
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08:57:49  <andythenorth> containers that change to match cargo eh? :)
08:57:51  <andythenorth> fancy that
08:58:47  <Pikka> very fancy, that
09:04:35  * andythenorth should finish Horse
09:04:38  <andythenorth> and do Horse
09:04:44  <andythenorth> NARS Revival Edition
09:05:51  <Pikka> NARS Horseome Edition
09:06:16  <andythenorth> 28 types of Centennial
09:08:13  * andythenorth should buy shares in Australian solar -> hydrogen -> export
09:09:31  <andythenorth> oops, must go
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09:44:28  <TrueBrain> yippie, a server can register to my new master server \o/
09:44:38  <firewire1394> TrueBrain: :)
09:44:41  <TrueBrain> code contains more comments than lines of code ...
09:45:14  <LordAro> x = 1 # set x to one
09:46:23  <TrueBrain> yes, that is the quality of my coding indeed :P
09:46:52  <TrueBrain> "received packet type 0 on wrong port from (IPv4)" awwwhhh
09:46:54  <TrueBrain> I forgot something :D
09:49:27  <firewire1394> i'm new to openttd, need to learn how to use signals is so hard, even though it has a great wiki about.
09:49:42  <firewire1394> i don't know if it is good to play on a server as newb :)
09:50:24  <TrueBrain> best things I learnt on a server :P
09:50:52  <firewire1394> TrueBrain: so how do i join yours and can we be in the same company?
09:51:03  <firewire1394> and is there some sort of ingame chat
09:51:49  <TrueBrain> I haven't played in .. euh ... decades :D Sorry :P
09:52:07  <firewire1394> TrueBrain: but why you've a server then? O_o
09:52:29  <TrueBrain> I am not :) I am reworking the master server, the part of OpenTTD that tells you which servers exist :)
09:55:58  <firewire1394> oh
09:58:37  <TrueBrain> that moment of disapointment :D
09:59:09  <firewire1394> TrueBrain: so you do C programming?
09:59:45  <TrueBrain> Python atm
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10:03:33  <Eddi|zuHause> doesn't it look idyllic?
10:03:56  <firewire1394> Eddi|zuHause: it is not openttd?
10:03:58  <nielsm> I really like the track layouts you can do in transport fever
10:04:46  <Eddi|zuHause> these diamond crossovers using double slip crossings are a pain to build
10:04:47  <frosch123> firewire1394: <- best tutorial i know of
10:04:58  <SpComb> ...if you spend half an hour on them
10:04:59  <firewire1394> danke frosch123 :)
10:06:19  <SpComb> "slope too high"
10:06:41  <Eddi|zuHause> SpComb: that's easy, just build your station approaches completely flat :p
10:07:02  <firewire1394> sind hier viele deutsch sprechende? :)
10:07:15  <Eddi|zuHause> no, this is an english only channel
10:07:40  <firewire1394> :)
10:07:45  <SpComb> complex flyovers are painfully hard at times, openttd is more limited, but there's less trial-and-error getting things built
10:07:57  <firewire1394> why you post other games in here then? :p
10:08:01  <Eddi|zuHause> bridges are a real pain...
10:08:20  <Eddi|zuHause> firewire1394: the topic doesn't say "openttd only" :p
10:08:41  <firewire1394> ok then let's talk politics in here
10:09:05  <SpComb> transport politics?
10:09:09  <firewire1394> yes :D
10:10:42  <TrueBrain> Eddi|zuHause: something that could be fixed btw :P :D >:D
10:14:17  <Eddi|zuHause> TrueBrain: if you want this channel to be even more dead than usual, sure :p
10:14:55  <TrueBrain> wow, the client is very slow if it fetches all content .. damn ..
10:17:54  <TrueBrain> right, it reads the gameinfo too now, sweet :)
10:18:08  <TrueBrain> I just found out that the master server also needs the openttd codebase
10:18:16  <TrueBrain> yet another link, w00p :D
10:18:39  <frosch123> that's what the "core" part in src/network/core is about
10:26:38  <LordAro> back in day when you could just do svn checkout .../src/network/core :)
10:29:48  <frosch123> yep, it's an svn external
10:30:06  <frosch123> though less "external", but same repository :p
10:30:31  <frosch123> when there was a separate strgen bundle, the same existed for strgen and openttd
10:34:51  <Wolf01> <Eddi|zuHause> doesn't it look idyllic? <- <3
10:38:29  <Wolf01> Too bad TF looks so model train
10:42:00  <Wolf01> Ok, I fixed the factory in Factorio, now I need to fix the dedicated server version so I can login... but I need to make my friend move his lazy ass to do it :P
10:56:39  <milek7> terrain in transport fever look really nice
10:56:54  <milek7> it is bit too flat there :P
11:02:25  <FLHerne> firewire1394: Still around? I'd be happy to share a company with you on some server
11:02:43  <FLHerne> (Reddit S1 is probably best if there's a company left)
11:03:27  <firewire1394> FLHerne: hello yes
11:04:01  <FLHerne> Hang on, I just realised I don't have 1.9.3 yet...
11:04:10  <FLHerne> TrueBrain: What happened to the 'generic linux' tars?
11:06:00  <milek7> these aren't built anymore
11:09:19  <LordAro> FLHerne: it was discovered they basically only worked on ubuntu and barely downloaded
11:11:55  <LordAro> so were retired on the assumption that people that needed them could probably compile themselves
11:12:10  <FLHerne> Huh, they always worked for me
11:12:27  <FLHerne> And compiling OTTD takes bloody ages on my poor old laptop :-/
11:12:33  <LordAro> there were issues with compatibility, anyway
11:13:01  <FLHerne> I suppose the proper way to do it would be an AppImage
11:13:12  <FLHerne> But those are horrible to maintain...
11:13:14  <LordAro> there's an open issue about replacing them - likely with a static build for centos5, like how python packages are done
11:13:53  <LordAro> AppImage & snap & friends all have exactly the same issues with compatibility :p
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11:16:09  <LordAro> i spend a lot of time getting things to compile for centos5 for work (best not ask), so i'll probably look at it at some point
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11:41:42  <Eddi|zuHause> ok, i'm definitely not having enough cargo engines...
11:42:32  <TrueBrain> oef, how the master server protocol is designed, it is hard to have multiple instances running on the backend to process it ..
11:43:14  <Eddi|zuHause> redesign it for 1.10, then have a legacy masterserver running for the old version?
11:43:45  <TrueBrain> that would work; but I also want to replace the legacy masterserver soon-ish
11:44:00  <TrueBrain> as I cannot move the current codebase onto the new server
11:50:00  <milek7> it sounds to me as another cloud or something weirdness. what's the point of running multiple instances for processing?
12:04:30  <TrueBrain> hmm .. the biggest "flaw" seems to be that everything on UDP goes over the game-server port, but the ACK from the masterserver comes back via another flow .. which requires UDP NAT if you are behind a NAT .. that is more annoying than I would like ..
12:06:00  <TrueBrain> as dealing with the NAT means that our source IP needs to be the same as the destination IP as seen by the game server .. ugh
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12:12:25  <TrueBrain> meh; and DigitalOcean LoadBalancer doesn't support UDP .. hmmm
12:12:35  <TrueBrain> this is more of a pita than I would like .. WHY?! WHWHHHYYYYYYY???!!!! :D
12:12:50  <Eddi|zuHause> nothing is ever easy...
12:13:29  <TrueBrain> master server always has been such a pain :(
12:13:34  <Eddi|zuHause> like, the TF workshop is full of passenger locomotives for 1900 era, but no freight
12:13:42  <TrueBrain> :(
12:13:55  <andythenorth> yo
12:14:19  <Eddi|zuHause> andythenorth: how about fever horse?
12:14:33  <andythenorth> o_O ?
12:14:35  <andythenorth> suggest
12:14:58  <Eddi|zuHause> basically pixels, but 3D, and smooth.
12:20:20  <Eddi|zuHause> ah well, i guess i'll have to use one of those ridiculously expensive passenger engines then
12:21:04  <Wolf01> <andythenorth> 28 types of Centennial <- please do it
12:29:39  <SpComb> TrueBrain: haproxy to the rescue! oh wait
12:30:22  <TrueBrain> yeah ... that sadly is the solution :(
12:30:27  <TrueBrain> or nginx, what-ever floats your boat, ofc
12:36:27  <TrueBrain> meh; an IPv6 request to cloudflare results in an IPv4 request on the backend .. not what I was hoping for :P
12:38:31  <TrueBrain> ah .. removing the IPv4 from their configuration fixes it :D
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13:01:10  <TrueBrain> <- would you guys mind testing and letting me know if this works, and if it is speedy or not?
13:01:21  <TrueBrain> IPv4, IPv6, the usual
13:04:32  <Eddi|zuHause> uhm, so how do i turn a crossing into a doubleslip crossing, if i can't click on the crossing on account of it being inside a tunnel?
13:07:40  <Wolf01> You can't :P
13:08:19  <Eddi|zuHause> there's only so far i can see into the tunnel from the entrance
13:09:42  <Wolf01> <TrueBrain> <- would you guys mind testing and letting me know if this works, and if it is speedy or not? <- seems to work here, and really fast... if you meant the server list
13:10:04  <TrueBrain> I meant the download :)
13:10:11  <TrueBrain> sorry, I switched to other work :P
13:10:26  <TrueBrain> I was a bit bad in phrasing there
13:10:36  <TrueBrain> <- how fast does this download, and does it work on IPv4 / IPv6 for you?
13:10:37  <TrueBrain> :D
13:10:39  <TrueBrain> sorry Wolf01 :)
13:12:06  <Wolf01> I'm on IPv4 and downloads fine
13:12:48  <TrueBrain> cool
13:12:57  <TrueBrain> LordAro: I need an IPv6 tester :D
13:34:55  <Eddi|zuHause> ok, i think i actually managed to build this underground junction...
13:35:01  <Eddi|zuHause> i have no clue how
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13:44:04  <Heiki> TrueBrain: using “wget -6”: openttd-1.9.3-windo 100%[===================>]   5,15M  1,62MB/s    in 3,2s
13:44:07  <Heiki> and with “wget -4”: openttd-1.9.3-windo 100%[===================>]   5,15M  2,34MB/s    in 2,2s
13:44:18  <TrueBrain> cool, tnx :)
13:44:29  <TrueBrain> I assume that is your connection limit there? (~20 mbit/s)
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13:45:13  <Heiki> 4G in the city, so more or less that, yes
13:45:19  <TrueBrain> sweet :D
13:45:22  <TrueBrain> I like cloudflare so far :)
13:45:36  <Wolf01> openttd-1.9.3-windows-win64.exe.1              100%[=================================================================================================>]   5.15M  3.20MB/s    in 1.6s <- here if you want mine more precise :P
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13:45:58  <TrueBrain> Wolf01: if 30 mbit/s is expected for your connection, that is exactly what I want to know :)
13:46:07  <Wolf01> Exactly
13:46:10  <TrueBrain> :)
13:59:23  <glx> works here too IPv4 and IPv6 :)
13:59:27  <TrueBrain> \o/
13:59:48  <TrueBrain> DigitalOcean CDN keeps giving me 404s on files that exist for ages .. so I hope switching to CloudFlare resolves that issue at least partially
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14:00:24  <Eddi|zuHause> "if cloud isn't solving your problem, you're not using enough of it yet"?
14:00:51  <glx> btw shows a week old nightly while shows the current one
14:01:17  <TrueBrain> glx: possibly the build of the website failed (due to the above issue :P)
14:01:39  <TrueBrain> let me check
14:02:03  <glx> build logs seem ok
14:03:51  <TrueBrain> hmm ... indeed
14:05:27  <TrueBrain> for some reason the watcher was no longer informed of changes
14:05:30  <TrueBrain> without error :(
14:05:32  <TrueBrain> it is deploying now
14:05:43  <TrueBrain> and there it is
14:06:04  <glx> a sleeping watcher :)
14:06:11  <TrueBrain> yeah ... very odd
14:14:00  <Wolf01> Who watches the watchers?
14:18:47  <glx> #7270 needs reviewers :)
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14:24:55  <andythenorth> are we doing 2.0? o_O
14:29:27  <Eddi|zuHause> why is there no cargo wagon that can hold both stone and building materials...
14:32:30  <andythenorth> in TF?
14:32:54  * andythenorth tries to imagine Eddi playing OpenTTD :)
14:33:19  <Eddi|zuHause> i basically haven't done that since i started CETS
14:34:41  <Eddi|zuHause> i rather play a game where i have to track down a 1-pixel track segment to destroy in order to fit in the next double slip crossing
14:34:50  <andythenorth> perfectly reasonable
14:36:52  <Eddi|zuHause> because why would you implement a feature that lets you click on a switch and extrude the 4th arm at the same angle to turn it into a crossing
14:50:16  <andythenorth> containers have gone mad in Horse
14:50:25  <andythenorth> all known cargos, many variants of container :P
14:50:33  <andythenorth> not sure I could explain how it works if asked
14:50:41  <andythenorth> has reached V453000 levels
14:51:57  <TrueBrain> you switching jobs too? :D
14:52:14  <andythenorth> not unless I screw up :P
14:52:23  <TrueBrain> :D
14:52:24  <frosch123> i was suprised that andy did not delete 75% of firs cargos to make horse easier
14:52:26  <andythenorth> or somebody isn't telling me something
14:52:41  <andythenorth> frosch123 more cargos are harder? :o
14:52:51  <TrueBrain> I was more guessing that reaching those epic levels, you are going to help out with factorio too :P
14:52:58  <andythenorth> I tried F
14:53:00  <frosch123> andythenorth: more work
14:53:20  <andythenorth> Automate!
14:53:23  <frosch123> TrueBrain: you are working for F now?
14:53:31  * andythenorth wonders if F can generate newgrf
14:53:32  <TrueBrain> no
14:53:39  <andythenorth> automation pipeline
14:53:44  <TrueBrain> it was andythenorth that made the reference ffs :P
14:53:45  <TrueBrain> :D
14:54:09  <frosch123> haha, so you know V for F, not for NUTS :p
14:54:31  <TrueBrain> I know nothing of nothing
14:54:45  <TrueBrain> but this is a /r/woosh story atm :P
14:55:23  <frosch123> "knowing nothing of nothing" and "everything of nothing" is about the same
14:57:31  <Eddi|zuHause> hey, asserting properties of members of the empty set is fun :)
14:57:42  <TrueBrain> "fun"
14:57:46  <TrueBrain> fucking math geeks :P
14:59:02  <TrueBrain> we love you for it btw .. ;)
14:59:30  <Eddi|zuHause> one of the first texts i read when going to university was starting like: "let numbers be called 'fascinating' if they are both prime and square"
15:01:06  * andythenorth wonders
15:01:13  <andythenorth> how people have the attention span for exercise
15:01:14  <andythenorth> so boring
15:01:15  <SpComb> :think:
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15:03:02  <frosch123> isn't the trick to code the exercises into muscle memory and then doing something else to distract you while doing exercises?
15:06:23  <Eddi|zuHause> ok, maybe i slightly overestimated the performance of this very early electric prototype engine :p
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15:16:10  <supermop_Home_> andythenorth I can only run on street. treadmill too boring
15:16:32  <Eddi|zuHause> what? you go OUTSIDE?!?!
15:20:42  <frosch123> Eddi|zuHause: you should watch TierZoo. "Outside" has a lot of fancy mechanics and a huge selection of playable archetypes
15:21:14  <Eddi|zuHause> frosch123: i did once, i did not see the appeal in that game.
15:21:47  <Eddi|zuHause> i also noted the hidden pun if you speak german :p
15:22:28  <frosch123> it's not really a hidden pun, if the author was not aware of it
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15:25:09  <Eddi|zuHause> well, that just makes it extra hidden :p
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15:26:11  <supermop_Home_>
15:26:15  <supermop_Home_> ?????
15:26:34  <supermop_Home_> I've made a real mess of getting over this mountain rage
15:26:36  <supermop_Home_> range
15:27:19  <Eddi|zuHause> what are we looking at?
15:28:37  <supermop_Home_> trying to figure out how lines should connect through the area of sandkulle (pink ?)
15:29:09  <andythenorth> planes
15:29:13  <andythenorth> ships
15:30:14  <frosch123> malsund and saskskrone are at about the same altitude
15:30:27  <supermop_Home_> yellow fast trains from the south terminate at osterkulle where service is picked up by red line on the north of the lake (mixed traffic) and green line on the south (express)
15:30:30  <frosch123> so just follow the isoline
15:32:58  <supermop_Home_> so I guess how do red and blue (mountain pass to the north) connect to pink and green ins the question - junction at Malsund or sandkulle
15:33:06  <Eddi|zuHause> supermop_Home_: i'd raise that area to the lower right of the town up one level to place the station, then there should be few enough heightlevels to connect to Malsund, and the rest follows naturally
15:34:00  <Eddi|zuHause> so the station is 2 levels above sandkulle
15:34:13  <supermop_Home_> ah
15:34:50  <frosch123> i would have put the junction west of saskskrona, on top of the mountain, not in the valley
15:37:15  <supermop_Home_> frosch123 yes that does seem like it would have been better
15:37:54  <supermop_Home_> then red would be pointing toward blue
15:39:56  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7749: Fix: Some typos found using codespell
15:41:02  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7749: Fix: Some typos found using codespell
15:42:22  <supermop_Home_> I could also put a (red | blue | green) -> (pink) junction at Malsund and bypass sandkulle
15:43:44  <supermop_Home_> it's small enough a bus connection to nearby towns should suffice
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15:49:20  <firewire1394> help, my openttd lags every few seconds
15:49:27  <firewire1394> like every 3 seconds is a freeze
15:49:30  <firewire1394> 1.9.2
15:50:08  <Eddi|zuHause> i'm afraid that we need more information than that
15:50:40  <firewire1394> which information
15:50:43  <firewire1394> os: archlinux
15:51:00  <Eddi|zuHause> like, a savegame?
15:51:15  <firewire1394> no savegame, it is already freezing in the menu every few seconds
15:51:36  <Eddi|zuHause> system specs, baseset?
15:51:57  <Eddi|zuHause> (my first money would be on sprite cache issue)
15:52:40  <firewire1394> how to delete it?
15:53:22  <firewire1394> i just delete .openttd folder
15:53:29  <Eddi|zuHause> it's not saved, you can't delete it. but if it's too small, it'll be constantly throwing stuff out and recalculating
15:54:13  <firewire1394> so bad , still the same issue
15:54:36  <firewire1394> i don tknow what to do
15:54:36  <Eddi|zuHause> you still haven't given the information i asked for
15:54:45  <firewire1394> it is not about system specs
15:54:55  <firewire1394> every pc should run a 25 year old game
15:55:03  <Eddi|zuHause> ... no?
15:55:16  <firewire1394> also you treat me like i'm dumb
15:55:17  <glx> it's not a 25 year old game
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15:55:22  <Eddi|zuHause> if i had rights, i'd kick you right about now
15:55:28  <glx> too late
15:55:38  <Eddi|zuHause> that happens a lot :p
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15:56:42  <glx> map size would have been a good question too
15:57:04  <Eddi|zuHause> welll, he said title game
15:57:47  <glx> anyway your question was simple
15:59:07  <glx> hmm could be palette animation too, and that's not accessible for title game IIRC
15:59:35  <glx> but usually it's more sensible in FFWD
16:03:42  <andythenorth> I miss firewire
16:05:00  <LordAro> i don't believe i've ever had any slowdowns when running on arch
16:05:12  <LordAro> i assume broken graphics setup in some way
16:08:43  <andythenorth> failure of internet culture also
16:22:58  <supermop_Home_>
16:23:04  <supermop_Home_> I built the junction
16:23:38  <supermop_Home_> the good people of sandkulle can ride the bus
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16:44:13  <andythenorth> hurrah
16:44:20  <andythenorth> what trains do they get?
16:50:01  <andythenorth> hmm and oof
16:50:24  <andythenorth> after years of using dict or key-value pairs for everything (easier to remember what's where)
16:50:42  <andythenorth> I switched to using tuples of values, because it's less boilerplate
16:50:53  <andythenorth> but it's a lot less flexible for different structures :P
16:54:53  <Eddi|zuHause> use named tuples, get the worst of both worlds? :p
16:55:47  <andythenorth> that's the next level up
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17:20:52  <DorpsGek_III> [OpenTTD/OpenTTD] telk5093 opened issue #7750: Overflow issue when sending money in multiplay
17:34:35  <Wolf01> Another money issue... just disable it :D
17:35:59  <andythenorth> no more money
17:36:20  <Eddi|zuHause> bah, all my stations are overflowing with cargo, and every time i add capacity, it gets worse :/
17:36:51  <andythenorth> sounds like a good OpenTTD clone
17:37:03  <Eddi|zuHause> and i still haven't connected most of the map...
17:39:00  <Wolf01> My stations overflow with cargo and trains don't even make enough money to cover the running costs... I get the most from grains/livestock trucks
17:39:37  <Eddi|zuHause> i got the mod that halves speed of freight wagons, which comes with a cost decrease
17:39:43  <Eddi|zuHause> this certainly helps
17:40:58  <Eddi|zuHause> at least from that moment on i had no trouble staying profitable
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18:15:34  <Wolf01> Yeah, an early pax coach costs like 4 steam engines, and the running costs are absurdly high, so if you can't make a good route at first try, you lose
18:16:04  <Wolf01> And how much they can carry? 16 pax?
18:20:32  <Eddi|zuHause> i started out with ships, that doesn't cost a lot and you can expand to a full cargo chain quickly
18:22:46  <Wolf01> Pax ships?
18:23:57  <Eddi|zuHause> both pax (3 towns) and cargo (steel, tools)
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18:43:55  <Samu> hi
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20:03:19  <supermop_Home_> now I feel compelled to build dirt roads to all of the transmitter towers
20:03:34  <LordAro> :D
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22:16:41  <TrueBrain> Ha, I can use UDP proxy protocol, w00p. That kinda solves my issue, and allows me to run multiple instances in the backend :D
22:16:51  <TrueBrain> *happy dance*
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22:23:52  <glx> nice
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