Log for #openttd on 24th September 2019:
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03:39:59  <ToBeFree> people who like OpenTTD also like...
03:40:08  <ToBeFree> :)
03:40:25  <ToBeFree> apparently Origami. The algorithm can't be wrong
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05:48:25  <Eddi|zuHause> "you could make a religion out of this"
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06:53:13  <Pikka> zounds
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10:10:14  <Etua> URL to xShunter from points does not point where it should. Is there any replacement for that?
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12:20:39  <planetmaker> Etua, there is soap and a derivative of it
12:21:36  <planetmaker> and
12:23:59  <Etua> planetmaker: Should I replace xShunter URL with these?
12:24:06  <planetmaker> no
12:24:35  <planetmaker> it's different projects for a similar purpose... and actually soap is listed there, too
12:26:28  <Etua> I mean on the wiki. The current URL points to some website with ads. It seems that the author abandoned the website or forgot to renew it and that's the result.
12:27:16  <planetmaker> Ah, yeah. Remove the link in the wiki, I guess and state that URL is unkown, if you don't find a current one (I don't find one).
12:27:45  <planetmaker> or remove it altogether... dunno
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14:32:07  <Eddi|zuHause> things are starting to feel busy
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15:00:56  <andythenorth> not many wagon liveries? o_O
15:01:37  <Eddi|zuHause> a few, mainly on the passenger wagons
15:01:53  <Eddi|zuHause> (not shown in this picture)
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15:28:44  <Samu> hi
15:48:38  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7747: Feature: Configurable ending year
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16:43:16  <FLHerne> nielsm: I like the configuration, not sure it makes sense to change the default?
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16:46:26  <FLHerne> Most non-'realistic' sets are built around the usual 2050 end, and 'realistic' games often start early enough that 100 years would come before 2019
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16:47:34  <FLHerne> Er, and 1950 start for the non-'realistic' games
16:48:09  <Samu> disable multiengine for trains for balance
16:48:37  <FLHerne> i.e. the group of players likely to start the game earlier probably don't care about the "end" at all, and may find 100 years too early
16:48:54  <FLHerne> Multiplayer servers might be a different argument
16:49:37  <andythenorth> Samu: ?
16:49:39  <Samu> so that I can configure proper mountainous maps where trains suck
16:49:46  <Samu> and road vehicles rule
16:50:54  <Samu> it's still one of that features that should have a game setting :|
16:51:02  <Samu> just my opinion
16:52:10  <Samu> or, maybe another approach could be, have each engine a limit to the number of engines that can be attached to it
16:52:30  <Samu> and then make the default vehicles have a value of 0
16:58:18  <Eddi|zuHause> FLHerne: i don't see how that is an argument against changing the default
16:58:45  <andythenorth> Samu: make a grf
16:58:51  <Eddi|zuHause> FLHerne: all the scenarios you have given are for people who would be perfectly reasonably be expected to change the default
16:59:16  <Eddi|zuHause> which is like 1% of the playerbase
17:06:08  <FLHerne> Eddi|zuHause: I mean, for someone who doesn't change any settings, the new "100 years" default is equivalent to the old 2050 one anyway
17:06:46  <FLHerne> So the new default only affects people who use a different start date
17:07:48  <Samu> TT started in 1930
17:07:53  <Samu> i still remember
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17:09:05  <FLHerne> And of those people, I don't really see who benefits, whereas I /can/ think of cases where it would be annoying
17:11:41  <FLHerne> The people who care about the end date are mostly using default vehicles or NUTS or something, which are balanced to end at 2050
17:11:55  <andythenorth> HORSE!
17:11:56  <andythenorth> :)
17:11:57  <Samu> i care
17:12:00  <Samu> :o
17:12:09  <FLHerne> And the people who /don't/ care about the end date would probably rather it not happen while they're playing
17:12:28  <andythenorth> I wish the end date would do one
17:12:34  <andythenorth> it pisses me off constantly
17:12:40  <Samu> i just want to disable the highscore
17:12:45  <andythenorth> 'constantly' is a huge exageration
17:13:07  <Samu> but some other times I think the highscore should have more meaning
17:13:50  <Samu> customizable highscore
17:14:27  <Samu> maybe another thing GS could customize
17:14:43  <Samu> turn it on or off, or customize it
17:20:18  <Eddi|zuHause> it's basically impossible to make crossings look right if there's a change in slope :/
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18:34:20  <Samu> hi
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19:27:40  <Eddi|zuHause> getting coal the long way round turns out to be not too profitable
19:29:52  <andythenorth> use a plane?
19:30:18  <andythenorth> does it have overhead ropeway gondolas?
19:32:29  <Eddi|zuHause> i think i've seen a cable car mod, but it looked like only for passengers
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20:40:27  <Eddi|zuHause> might be slightly better? most of this was already built, just had to connect two ends on the lower right, and rewire some station approach
20:40:57  <andythenorth> can't bulldoze the mountain? :o
20:41:34  <Eddi|zuHause> kinda expensive, and still would leave a slope between the industries :p
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22:38:08  <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #7751: Fix 196d5868: Missing override keyword.
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23:00:49  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7751: Fix 196d5868: Missing override keyword.
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