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00:04:38 *** WormnestAndroid has quit IRC 00:05:06 *** WormnestAndroid has joined #openttd 00:53:58 *** WormnestAndroid has quit IRC 00:54:57 *** WormnestAndroid has joined #openttd 01:02:58 *** WormnestAndroid has quit IRC 01:03:07 *** WormnestAndroid has joined #openttd 01:06:53 *** Flygon has joined #openttd 02:17:18 *** D-HUND has joined #openttd 02:20:32 *** debdog has quit IRC 03:43:16 *** glx has quit IRC 03:43:53 *** Eddi|zuHause2 is now known as Eddi|zuHause 04:50:16 *** WormnestAndroid has quit IRC 04:51:50 *** WormnestAndroid has joined #openttd 05:03:47 *** Eddi|zuHause2 has joined #openttd 05:09:24 *** Eddi|zuHause has quit IRC 05:09:35 *** Eddi|zuHause has joined #openttd 05:11:26 *** sla_ro|master has joined #openttd 05:12:52 *** Eddi|zuHause2 has quit IRC 05:54:13 *** Wormnest has quit IRC 05:57:46 *** sla_ro|master has quit IRC 05:59:17 *** Wormnest has joined #openttd 06:04:00 *** Eddi|zuHause2 has joined #openttd 06:04:31 *** daspork has quit IRC 06:04:33 *** daspork has joined #openttd 06:08:41 *** Eddi|zuHause has quit IRC 06:32:15 *** Smedles has quit IRC 06:32:26 *** Smedles has joined #openttd 06:39:37 *** Etua has joined #openttd 06:41:42 *** Etua has quit IRC 06:50:03 *** andythenorth has joined #openttd 06:51:38 *** Wormnest has quit IRC 06:59:16 *** Wormnest has joined #openttd 07:32:53 *** andythenorth has quit IRC 07:41:03 *** andythenorth has joined #openttd 07:45:21 *** peter1138 has quit IRC 07:45:26 *** peter1138 has joined #openttd 07:45:26 *** ChanServ sets mode: +o peter1138 07:50:13 *** andythenorth has quit IRC 07:51:38 *** Wormnest has quit IRC 07:55:37 *** guru3_ has quit IRC 07:55:41 *** guru3 has joined #openttd 07:59:19 *** Wormnest has joined #openttd 08:30:09 *** milek7 has quit IRC 08:30:09 *** milek7 has joined #openttd 08:32:56 *** andythenorth has joined #openttd 08:38:28 <peter1138> ownCloud or NextCloud? 08:41:26 *** cHawk has joined #openttd 08:41:39 <andythenorth> to do what? 08:50:16 *** WormnestAndroid has quit IRC 08:50:28 *** WormnestAndroid has joined #openttd 08:51:38 *** Wormnest has quit IRC 08:56:57 *** tokai has joined #openttd 08:56:57 *** ChanServ sets mode: +v tokai 08:59:21 *** Wormnest has joined #openttd 09:01:53 <peter1138> Which? 09:03:48 *** tokai|noir has quit IRC 09:04:40 <planetmaker> nextcloud 09:04:58 <planetmaker> it's a clear 51:49 decision :P 09:08:30 <peter1138> The ownCloud android app costs money (not much) so that's a thing going for NextCloud. 09:08:57 <peter1138> Hmm, mysqld on my NAS is too old :( 09:09:04 <peter1138> It's still called mysql for a start :p 09:09:14 <planetmaker> owncloud worked for me for years. Then I switched to nextcloud a few years ago. That also works... so cannot say negative about either really 09:14:16 <peter1138> Maybe I should see about a custom image for my NAS. 09:14:23 <peter1138> It's Linux, but something old. 09:14:39 <peter1138> Mind you, it needs to be as it's an ancient ARM system with 256MB RAM. 09:15:28 <peter1138> cd /srv/data 09:15:29 <peter1138> ls 09:15:29 <peter1138> ls -l 09:15:32 <peter1138> Woa. 09:15:40 <peter1138> The fact I continued typing. 09:16:07 <peter1138> Hmm, need to sort out the NFS mount, can't change file permissions currently, let alone ownership. 09:16:27 <peter1138> https://github.com/arvati/debian-ix2-200 09:16:28 <peter1138> Hmm :) 09:17:57 <andythenorth> what do those cloud things do? 09:18:06 <andythenorth> are they Dropbox, without the creepy invasive privacy issues? 09:19:38 <peter1138> Sort of. 09:19:56 * andythenorth wonders 09:20:05 <peter1138> I'd continue using Dropbox but they closed themselves off by introducing a 3 device limit. 09:20:19 <andythenorth> if we do shut down coop redmine, I have nowhere to share screenshots :P 09:20:28 <andythenorth> it's my main use for it 09:20:31 <andythenorth> imgur ew :P 09:21:40 <peter1138> Hmm, openwrt images. 09:22:35 <peter1138> https://github.com/vanaware/openwrt/releases/tag/v17.01.4-iomega_ix2_200-v1 09:22:43 <peter1138> That looks like a high chance of bricking :p 09:24:33 *** Alkel_U3 has quit IRC 09:24:46 *** Alkel_U3 has joined #openttd 09:49:05 *** OsteHovel has quit IRC 09:49:16 *** OsteHovel has joined #openttd 09:51:38 *** Wormnest has quit IRC 09:59:19 *** Wormnest has joined #openttd 10:09:21 *** Mek_ has quit IRC 10:09:21 *** Mek has joined #openttd 10:30:47 <andythenorth> hmm 10:38:12 * andythenorth gardening 10:39:11 <andythenorth> bunch of unlinked or empty pages here, been that way since 2007 https://wiki.openttd.org/Development_Documentation 10:39:23 <andythenorth> gonna clean up :P 10:43:04 <andythenorth> :o https://wiki.openttd.org/OpenTTDDevBlackBook/IConsole/Scripting 10:43:10 <andythenorth> didn't know we had that :D 10:45:49 <peter1138> Is it lunch time yet? 10:49:29 <andythenorth> hope so 10:49:31 <andythenorth> I am hungry 10:49:39 <andythenorth> although there are supply problems here :( 10:49:43 <andythenorth> I didn't go to the shop 10:51:38 *** Wormnest has quit IRC 10:52:59 <andythenorth> this nav is happier now that 40% of it isn't linking to empty pages / dead / not a link https://wiki.openttd.org/OpenTTDDevBlackBook/Settings/AddSetting 10:53:08 <andythenorth> (right sidebar box thing) 10:54:28 <andythenorth> the sections are a bit weird, fixing 10:59:21 *** Wormnest has joined #openttd 11:10:09 <andythenorth> eh does anyone know how to wiki? :) 11:10:15 * andythenorth knows how to google :P 11:10:42 <andythenorth> https://wiki.openttd.org/Development and https://wiki.openttd.org/Development_Documentation can just be consolidated to one page, with some kind of redirect for the old one 11:14:25 *** michi_cc has quit IRC 11:14:31 *** michi_cc has joined #openttd 11:14:31 *** ChanServ sets mode: +v michi_cc 11:21:32 *** Tirili has joined #openttd 11:26:10 *** lastmikoi has joined #openttd 11:26:59 *** lastmikoi has quit IRC 11:27:51 *** lastmikoi has joined #openttd 11:33:37 *** ericnoan- has quit IRC 11:34:13 *** ericnoan has joined #openttd 11:51:30 *** Eddi|zuHause2 is now known as Eddi|zuHause 11:51:36 <planetmaker> andythenorth, openttd wiki for screenshots ;) 11:51:43 *** Wormnest has quit IRC 11:52:21 <andythenorth> :D 11:52:27 <planetmaker> I'm reasonably sure you can attach them to 'issues' in your respective github repo, too 11:52:40 <andythenorth> Yes 11:52:44 <andythenorth> Or forum posts 11:52:50 <andythenorth> or...so many options :) 11:53:10 <planetmaker> yeah... somewhere in the darknet on an onion server otherwise servering grass ;) 11:53:17 <planetmaker> just to name one other :P 11:54:07 <andythenorth> ftp? :P 11:54:19 <planetmaker> that's not a place but protocol ;) 11:58:53 * andythenorth is a little puzzled, what is the purpose of the alphabetical listings here? https://wiki.openttd.org/Category:Compiling_OpenTTD 11:59:05 <andythenorth> is it just an artefact of wiki automagic? 11:59:22 *** Wormnest has joined #openttd 11:59:46 <planetmaker> yes. Category pages are automatically compiled 12:00:20 <planetmaker> https://www.mediawiki.org/wiki/Help:Categories 12:00:54 <andythenorth> thanks 12:01:33 <andythenorth> oof doesn't play nice with the dev template sidebar :) https://wiki.openttd.org/Category:Compiling_OpenTTD 12:01:46 <peter1138> Okay, 1pm. This is my lunch time. 12:02:01 <planetmaker> he, indeed :) bon appetit 12:02:50 <andythenorth> lunch 12:02:56 <andythenorth> jealousy 12:09:38 *** Kitrana has quit IRC 12:10:11 *** Kitrana has joined #openttd 12:21:44 <andythenorth> hurrah! 12:21:46 <andythenorth> https://wiki.openttd.org/Development 12:21:54 <andythenorth> I've done some stuffs 12:22:10 <DorpsGek_III> [OpenTTD/OpenTTD] altheeagle opened issue #7789: Wrong Station is added to the Orderlist https://git.io/JeROM 12:22:22 <andythenorth> - gathered all the dev pages I could find, linked them from sidebar 12:22:27 <andythenorth> - redone the sidebar order 12:22:40 <andythenorth> - redirected old pages and/or marked outdated 12:22:41 <Eddi|zuHause> i've just eaten something, dunno if it was lunch 12:22:56 <andythenorth> - applied dev template to ~all dev pages 12:23:12 <andythenorth> - tidied up the intro page, it doesn't need code style linked 3 times :D 12:23:19 <andythenorth> now I want lunch :P 12:28:43 <andythenorth> page might be better without the funky table, but eh, https://wiki.openttd.org/Development_Documentation 12:28:45 <andythenorth> not now :P 12:32:42 <peter1138> Lunch has been lunched. 12:36:18 <andythenorth> now that I've tidied it.... 12:36:31 <andythenorth> is any of this actually useful (all the stuff in the sidebar) https://wiki.openttd.org/Development :D 12:37:23 * andythenorth thinking about how we can help newbie contributors (people who can code, but might have wtf? moment when approaching OpenTTD src) 12:41:50 <DorpsGek_III> [OpenTTD/OpenTTD] Ansbaradigeidfran commented on issue #7648: Dead keys aren't interpreted correctly when typing accented letters (Linux) https://git.io/fjPh9 12:51:43 *** Wormnest has quit IRC 12:59:23 *** Wormnest has joined #openttd 13:05:21 *** Heiki has quit IRC 13:05:28 *** Heiki has joined #openttd 13:18:09 *** tyteen4a03 has quit IRC 13:18:20 *** tyteen4a03 has joined #openttd 13:27:21 *** supermop_work has quit IRC 13:29:09 *** supermop_work has joined #openttd 13:32:01 *** SpComb has quit IRC 13:32:04 *** SpComb has joined #openttd 13:47:43 *** andythenorth has quit IRC 13:51:43 *** Wormnest has quit IRC 13:52:08 *** nielsm has joined #openttd 13:53:34 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7789: Wrong Station is added to the Orderlist https://git.io/JeROM 13:59:00 <peter1138> Oof, known bug? o_O 13:59:54 <nielsm> yeah 14:00:05 <Eddi|zuHause> we fixed that in master 14:00:16 <nielsm> it's only present in 1.9.3 14:00:22 <nielsm> and we're probably not making a 1.9.3 14:00:27 <nielsm> 1.9.4 * 14:00:58 <nielsm> unless someone wants to devise a way to make a client-only-fixes release that's network compatible 14:01:39 <Eddi|zuHause> just silently replace the downloadable binaries with same-version ones :p 14:02:46 <Eddi|zuHause> or add another version part that will be ignored for network checks, to allow such hotfixes in the future 14:03:47 <nielsm> if we'd had a way to release client-only-fixes then 1.9.3 might not even have happened, the mac crash from bad utf8 from a server was the main reason for that imo 14:12:26 <planetmaker> I always wonder what people think when writing e-mails like "Could you please tell me if the version of Openttd 1.9.2 (or 1.9.3) is compatible with Mac OS Catalina and works in 32 bits ?". It would be faster to download and (try to) start... 14:21:05 *** Taede_ has quit IRC 14:21:10 *** Taede has joined #openttd 14:28:53 *** WormnestAndroid has quit IRC 14:35:29 *** Flygon has quit IRC 14:45:37 *** seatsea04192 has quit IRC 14:45:49 *** seatsea04192 has joined #openttd 14:46:24 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7648: Dead keys aren't interpreted correctly when typing accented letters (Linux) https://git.io/fjPh9 14:51:29 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7648: Dead keys aren't interpreted correctly when typing accented letters (Linux) https://git.io/fjPh9 14:53:30 *** WormnestAndroid has joined #openttd 14:57:22 *** Lejving has quit IRC 14:57:41 *** Wormnest has joined #openttd 15:13:18 *** lastmikoi has quit IRC 15:14:08 *** lastmikoi has joined #openttd 15:21:48 <DorpsGek_III> [OpenTTD/OpenTTD] Ansbaradigeidfran closed issue #7648: Dead keys aren't interpreted correctly when typing accented letters (Linux) https://git.io/fjPh9 15:21:48 <DorpsGek_III> [OpenTTD/OpenTTD] Ansbaradigeidfran commented on issue #7648: Dead keys aren't interpreted correctly when typing accented letters (Linux) https://git.io/fjPh9 15:23:06 *** andythenorth has joined #openttd 15:25:43 <andythenorth> FLHerne: can you remember what approx date your Horse server game started? 15:26:28 *** WormnestAndroid has quit IRC 15:38:17 *** cHawk has quit IRC 15:47:36 <FLHerne> andythenorth: I think it was 1930 15:47:43 <FLHerne> Not a very long one 15:50:01 <supermop_work> i think that's right 15:51:08 <andythenorth> hmm that invalidates my theory :P 15:51:12 *** WormnestAndroid has joined #openttd 15:51:55 <andythenorth> I was considering deleting all of Horse before 1930, because it's boring 15:52:03 <andythenorth> and then nerfing the 1930 stuff 15:52:12 <supermop_work> eh 15:52:32 <planetmaker> he... why is the early stuff boring? 15:52:58 <andythenorth> not sure, but it is 15:53:16 <andythenorth> progression is quite hard in OpenTTD 15:53:21 <supermop_work> i usually start 1970 or 85 because i think im just going to do a quick game to test if a certain idea for a commuter line works 15:53:21 <andythenorth> there's really no scope for it 15:53:35 <supermop_work> and then get distracted by steeltown stuff 15:53:46 <supermop_work> but sometimes i start 1890s 15:54:03 <supermop_work> which i find equally fun 15:54:48 <supermop_work> there are very few pre 1900 trains in horse, but they work fine 15:55:14 <andythenorth> every game, I'm just waiting tick-tock for 1960 trains to appear 15:55:16 <supermop_work> i think the whinging you'd get removing them wouldn't be worth whqtever you think the gain would be 15:55:21 <andythenorth> the early trains are so dull 15:55:27 <supermop_work> then start in 1960 15:56:06 <supermop_work> there is always someone who wants to start with Rocket 15:56:21 <supermop_work> you basically already did the work 15:56:59 <Eddi|zuHause> [21.10.19 17:52] <andythenorth> and then nerfing the 1930 stuff <-- but wouldn't that make the problem worse? 15:57:15 <andythenorth> no, because it removes the problem by deleting it :) 15:57:40 <Eddi|zuHause> if you "nerf" the 1930 stuff, the jump in 1960 would be even higher 15:57:49 *** Arveen has quit IRC 15:57:58 <supermop_work> upgrading from 80kph freight to 140 kph freight is more rewarding too 15:58:23 <Eddi|zuHause> (imho, 30 years between generations is to high for me anyway, but what do i know) 15:58:28 <Eddi|zuHause> (also, gtg 15:58:47 <supermop_work> "Can't Leave Well Enough Alone" is the thenorth family motto 15:58:50 <supermop_work> ? 15:59:38 <andythenorth> just trying to address the flaws 15:59:40 <andythenorth> :P 16:01:33 <Eddi|zuHause> there's a german word for this: "Verschlimmbessern" 16:01:52 <Eddi|zuHause> roughly "in an attempt to improve things, they made it worse" 16:02:02 <andythenorth> "10 untranslatable german terms" 16:02:20 <andythenorth> I had the thought in the context of road vehicles originally 16:02:25 <andythenorth> progression is so boring 16:02:52 <andythenorth> and then if there's only one generation, it solves the daylength flaw 16:03:32 <andythenorth> progression in road vehicles is just bus -> bus -> bus -> bus 16:03:38 <andythenorth> and tram -> tram -> tram -> tram 16:03:39 <andythenorth> etc 16:03:52 <andythenorth> what's the point? 16:04:02 *** Arveen has joined #openttd 16:04:06 <supermop_work> what's the point of any of this 16:05:50 <supermop_work> the buses out here on allen street are pretty much the same as 10 years ago 16:06:12 <supermop_work> except they got LED sign on the front instead of flip dot 16:06:20 <supermop_work> and wifi on board 16:06:28 <andythenorth> that's exactly what made me think of this 16:06:42 <andythenorth> I saw a bus on my travels 16:06:56 <andythenorth> and it looked quite cool, so I thought about drawing it in the game 16:07:21 <supermop_work> they certainly are not tearing it up at 200mph weaving through traffic 16:07:26 <andythenorth> but then I wondered how it transforms gameplay 16:07:31 <andythenorth> it's just a bus, right 16:07:34 <andythenorth> ? 16:07:48 <supermop_work> load faster, otherwise nothing 16:07:55 *** sla_ro|master has joined #openttd 16:08:02 <andythenorth> I'm not sure what my point is, but there will be one by the end :P 16:08:11 <andythenorth> possibly the idea is to delete all progression 16:08:16 <andythenorth> one generation of vehicles 16:08:19 <andythenorth> just play 16:08:51 <andythenorth> progression makes no sense 16:08:59 <nielsm> yeah just one generation with 250 year max age 16:09:07 <andythenorth> either play for 30-90 years with vehicles that are too weak 16:09:17 <andythenorth> or play later in game with vehicles that are pointlessly OP 16:09:21 <supermop_work> more HP, so get up to speed a tick faster 16:09:57 <supermop_work> i'm happy with a few more seats, and a fancier look 16:10:00 <andythenorth> I want to figure this out before I do anything on North American Horse 16:10:04 <nielsm> if you're playing to build a neat network, the historical progression thing just gets in the way 16:10:14 <nielsm> if you're playing for a challenge it may make sense 16:10:22 <andythenorth> US RL trains are really hard to build a tech tree for 16:10:24 <supermop_work> well NA has less progression 16:10:29 <nielsm> or if you're playing for a realistic-ish layout 16:10:33 <andythenorth> historically, US trains were stronger and faster than they are now 16:11:07 <supermop_work> not really a problem though 16:11:27 <supermop_work> the player can have Acela TGVs pulling coal if they want 16:11:54 * andythenorth wonders what UKRS2 does 16:12:37 *** Tirili has quit IRC 16:12:48 <FLHerne> andythenorth: I typically start my SP games, with UKRS2, about 1915 or 1920 16:12:56 <andythenorth> yeah UKRS 2 has backwards progression 16:13:02 <andythenorth> maybe that's why it's better 16:13:09 <FLHerne> They're quite nice 16:13:12 <FLHerne> Backwards? 16:13:44 <andythenorth> if you want to play steam, it builds up to A4 at top 16:13:54 <andythenorth> then everything is a lot weaker and slower 16:14:02 <andythenorth> then it builds up again to class 91 16:14:14 <andythenorth> it's two sets in one grf 16:14:26 <andythenorth> so you build up, then everything is nerfed, then you build up again 16:14:27 <andythenorth> interesting 16:15:50 <FLHerne> Also, the 'generations' in UKRS2, to the extent it has them, are staggered between different roles 16:15:55 <andythenorth> Horse is always just ~25% increase of HP and 10% increase of speed 16:16:27 <FLHerne> So the "new mixed-traffic engine" is fast enough to also be a light express loco at the time it comes out 16:17:02 <FLHerne> While having much more TE than the current one, and some years before the next dedicated one 16:17:24 <andythenorth> not sure I see those distinctions :) 16:17:58 <andythenorth> I would always just pick the fastest engine, up to wagon speed limit 16:18:05 <andythenorth> anything else makes for bad network flow 16:18:27 <DorpsGek_III> [OpenTTD/OpenTTD] altheeagle commented on issue #7789: Wrong Station is added to the Orderlist https://git.io/JeROM 16:18:34 <andythenorth> or to put it a different way, I don't see different roles in UKRS 2 16:18:34 <DorpsGek_III> [OpenTTD/OpenTTD] altheeagle closed issue #7789: Wrong Station is added to the Orderlist https://git.io/JeROM 16:18:42 *** WormnestAndroid has quit IRC 16:18:57 *** WormnestAndroid has joined #openttd 16:19:00 <andythenorth> maybe engines should just be universal 16:19:51 <FLHerne> andythenorth: UKRS2 has pretty restrictive wagon speed limits, so that's an important caveat :P 16:20:15 <andythenorth> I suspect that helps the sense of interesting engine choices 16:20:50 <FLHerne> andythenorth: There are always many locomotives with a top speed >= than available wagons, so it turns into a TE<->cost tradeoff 16:21:00 <andythenorth> well not really :) 16:21:05 <andythenorth> TE doesn't do anything 16:21:11 <andythenorth> HP<->cost tradeoff? 16:21:35 <Eddi|zuHause> <andythenorth> progression in road vehicles is just bus -> bus -> bus -> bus <-- the gameplay-relevant aspects of busses and trucks basically hasn't changed since the 1970s, when they approached the legal speed and size limits 16:21:36 <FLHerne> andythenorth: Maybe my having weight multipliers at 3 or something makes a difference there 16:21:56 <andythenorth> nah, TE literally makes no difference if you have enough HP / ton 16:21:59 <andythenorth> I've tested it 16:22:12 <FLHerne> andythenorth: On a dense network where trains stop at signals fairly often, TE is quite important for freight trains 16:22:20 <andythenorth> if you don't have enough HP / ton, it makes the difference between numbers like 1mph uphill and 10mph uphill 16:22:31 <andythenorth> I've tested it extensively, and read the formula 16:22:40 <andythenorth> it has negligible gameplay effect 16:22:45 <andythenorth> showing it in the buy menu is misleading :) 16:23:06 <FLHerne> Hm, I'll have to experiment 16:23:28 <andythenorth> for two given trains of same weight, with different HP and TE, the one with the higher HP is always faster uphill, unless the TE on the other is so low it's on its knees 16:24:18 <FLHerne> UKRS2 express locos do have pretty low TE 16:24:24 *** sla_ro|master has quit IRC 16:24:28 <FLHerne> (the steam ones, anyway) 16:25:12 <andythenorth> ha, I thought I had a video of the tests, but apparently not 16:25:41 <FLHerne> Anyway, my original point: say genX is [75mph mixed, 90mph small express, 90mph big express], and genY is the same but [90, 110, 110] 16:25:58 <FLHerne> Not that UKRS2 is so tidy 16:26:39 *** sla_ro|master has joined #openttd 16:26:48 <FLHerne> But you tend to get the genY mixed loco earlier than the others, so it can keep up with existing express locos 16:27:01 <FLHerne> While being strictly better than one of them 16:28:00 <andythenorth> the intro dates are also quite distributed 16:28:03 <FLHerne> So you can use it in that role for a bit, or wait until the faster ones come along, or end up with an interestingly awkward mix of locos to upgrade later 16:28:21 <andythenorth> the lack of clear roles enables distributed intro dates 16:28:35 <andythenorth> enforcing strict roles in Horse also enforces clustered intro dates 16:28:46 <andythenorth> I've tried to mess them up a bit deliberately, and with random 16:28:55 <andythenorth> but they have to cluster, or the game breaks 16:28:57 <FLHerne> That seems right 16:29:11 <andythenorth> it's quite uninteresting :P 16:29:19 <FLHerne> I think Horse is very good as a "get out of my way, I have a network to build" set 16:29:26 <andythenorth> well it's based on NUTS :) 16:29:30 <andythenorth> only with UKRS inspired sprites 16:29:35 <FLHerne> Almost by definition, that means it can't be interesting? 16:29:55 <andythenorth> somewhat yes 16:30:03 <FLHerne> If it required enough thought/attention to be interesting, it wouldn't be out of the way 16:30:32 <andythenorth> NARS Horse could be different 16:30:56 <andythenorth> currently my plan is to add even more roles, by having hotshot freight 16:31:22 <andythenorth> but I think it might be a disaster 16:32:03 <andythenorth> if the problem is that fixed roles make a bad set, the solution is unlikely to be 'add more roles' 16:33:59 <FLHerne> Random comment: the express-passenger-speed tank engines are too faast 16:34:56 <FLHerne> They mean you can randomly mix branch- and mainline trains, and there's never a reason to run passenger trains slower than the fastest available engine 16:35:18 <FLHerne> Which is dull 16:36:59 <andythenorth> hmm 16:37:22 <andythenorth> it's notable that later in game, the railcars all run at freight speed, by design 16:38:09 <FLHerne> I kind of like that UKRS2 almost forces mixing speeds on the same tracks 16:38:23 <andythenorth> that's my thinking for NARS Horse 16:38:23 <FLHerne> I have to build freight loops and things 16:38:30 <andythenorth> UK Horse is explicitly agains that 16:38:32 <FLHerne> But that's very not out-of-the-way 16:39:08 <FLHerne> (I do wish OTTD dealt with following trains in a less-pessimal way than "dead stop") 16:39:20 <andythenorth> UK Horse really tries hard to discourage mixing freight and pax 16:39:39 <andythenorth> but if you do mix them, the freight is unrealistically fast, so it's survivable 16:40:33 <andythenorth> one option would be to dump the express tank engines https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree.html 16:40:41 <andythenorth> merge them with the branch freight 16:41:06 <nielsm> if we could make path signals look more than one block ahead... 16:41:17 <nielsm> i.e. yellow signals 16:47:10 *** frosch123 has joined #openttd 16:47:44 <supermop_work> patch for that 16:48:35 <supermop_work> you think it would make everything run smoother but really it makes you aware how tiny the in game headways usually are 16:48:46 <supermop_work> plus side you get fun SPADs 16:51:34 *** glx has joined #openttd 16:51:34 *** ChanServ sets mode: +v glx 16:57:56 <andythenorth> did we dare call the addons 'mods' yet? 16:58:10 <andythenorth> as a general name for newgrf, AI, GS etc 16:58:24 * andythenorth working on https://wiki.openttd.org/Development_Documentation 17:00:59 <FLHerne> No 17:01:26 <FLHerne> I don't think a collective term would be a good idea really 17:01:43 <FLHerne> They're such different things that it would only ever be misleading 17:02:39 <planetmaker> yet all of them are add-ons :) 17:03:16 <andythenorth> if you're new to developing for openttd 17:03:29 <andythenorth> you're not going to actively look for 'newgrf', 'nogo', 'noai' 17:03:46 <planetmaker> I think it makes sense to call add-ons add-ons. ore mods, if you want 17:10:18 <andythenorth> I added a section in the sidebar https://wiki.openttd.org/Development_Documentation 17:10:23 <andythenorth> Content APIs (modding frameworks) 17:10:53 *** Wolf01 has joined #openttd 17:14:03 <andythenorth> ok pop quiz 17:14:06 <andythenorth> you're here https://github.com/openTTD/openttd 17:14:41 <andythenorth> and you want to work on OpenTTD with limited prior knowledge of the project 17:14:47 <andythenorth> where do you look for some docs? 17:14:58 * andythenorth is wondering where to put links 17:15:36 <FLHerne> "Contributing to OpenTTD" seems fairly clear right at the top 17:16:44 <FLHerne> I think it could use a few links besides the "contributing.md" one 17:16:59 <andythenorth> or the links go in CONTRIBUTING at least 17:17:07 <andythenorth> the wiki is not linked currently afaict 17:17:15 <FLHerne> Also, a mention that one can contribute by creating NewGRFs rather than modifying the base game? 17:17:17 *** HerzogDeXtEr has joined #openttd 17:17:31 <andythenorth> plausible yes, modding frameworks are under-mentioned 17:17:36 <FLHerne> With a link to the NML spec 17:17:50 <andythenorth> quak, I concede, wiki format is generally better for OpenTTD docs frosch123 17:17:51 <FLHerne> Or the NFO spec, or both 17:18:05 <andythenorth> due to PR - approval - yak-shave - merge cycle 17:18:15 <andythenorth> and avoidance of formatting wars in the repo 17:33:38 <nielsm> https://github.com/OpenTTD/OpenTTD/issues/7648#issuecomment-544565467 <- nope don't count on it 17:36:15 <glx> I finally uninstalled python 3.8 and installed python 3.7.4 17:36:21 <FLHerne> andythenorth: Is /everything/ relating to rail/road/tramtypes in NML copy-pasted in triplicate? 17:36:30 <glx> now all my pip install work flawlessly 17:36:31 <FLHerne> Or just, like, most of it :P 17:37:37 <glx> and I also found why python 3.5 could not build the extension on the VM https://github.community/t5/GitHub-Actions/Microsoft-Visual-C-14-0-compiler-not-available-on-Windows-2019/m-p/32383#M1104 17:38:04 <glx> it works when using windows-2016 17:39:29 <LordAro> glx: figured it would be something like that 17:40:00 <andythenorth> FLHerne: nothing was unified, didn't even try 17:40:08 <glx> and now I'm trying pyinstaller locally, I like the idea of a self-containing exe 17:40:09 <andythenorth> it was a JFDI at the time, to make test cases 17:40:49 <glx> cx-freeze gather way too much files 17:44:20 <LordAro> glx: indeed 17:45:48 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JeRW6 17:45:48 <DorpsGek_III> - Update: Translations from eints (by translators) 17:46:22 <andythenorth> so 17:46:50 <andythenorth> did I miss any important docs from the sidebar nav? https://wiki.openttd.org/Development 17:48:01 *** olmvnec[m] has quit IRC 17:48:13 *** olmvnec[m] has joined #openttd 17:49:05 *** glothit7ok[m] has quit IRC 17:49:10 *** glothit7ok[m] has joined #openttd 17:50:09 *** fiddeldibu[m] has quit IRC 17:50:16 *** fiddeldibu[m] has joined #openttd 17:51:01 *** buggeas40d[m] has quit IRC 17:51:07 *** buggeas40d[m] has joined #openttd 17:52:17 *** yoltid[m] has quit IRC 17:52:26 *** yoltid[m] has joined #openttd 17:53:21 *** yur3shmukcik[m] has quit IRC 17:53:27 *** yur3shmukcik[m] has joined #openttd 17:54:18 *** ookfof[m] has quit IRC 17:54:20 <supermop_work> now i have "I got 5 on it" stuck in my head 17:54:23 *** ookfof[m] has joined #openttd 17:55:29 *** Progman has joined #openttd 17:57:37 *** blim[m] has quit IRC 17:57:37 *** twom[m] has quit IRC 17:57:44 *** blim[m] has joined #openttd 17:57:51 *** twom[m] has joined #openttd 17:59:45 *** nartir[m] has quit IRC 17:59:54 *** nartir[m] has joined #openttd 18:00:43 *** ciet[m] has quit IRC 18:00:49 *** labs[m] has quit IRC 18:00:50 *** ciet[m] has joined #openttd 18:00:57 *** labs[m] has joined #openttd 18:01:53 *** paulus[m] has quit IRC 18:01:57 *** paulus[m] has joined #openttd 18:03:06 <andythenorth> supermop_work: and now so do I :( 18:03:27 <supermop_work> grab your four let's get keyed 18:04:30 <andythenorth> probably Regulate next 18:04:45 <supermop_work> you can't be any geek off the street 18:05:05 <supermop_work> you gotta be quick with the steel if you know what I mean 18:05:10 <andythenorth> too real 18:05:15 <andythenorth> G-funk era 18:05:24 <supermop_work> step to this, i dare ya 18:08:07 <frosch123> andythenorth: so, you want to move everything to wiki now? :p 18:16:28 <andythenorth> nope 18:17:17 <andythenorth> frosch123: but do you have a link to the complaints about docs in C++ projects? 18:17:21 * andythenorth is interested 18:18:14 <frosch123> what complaints? i think i am missing context 18:18:51 <andythenorth> you mentioned some movement against generated docs (and their deps)? 18:18:55 <andythenorth> or I misunderstood :) 18:19:34 <frosch123> ah, that was some vcpkg guy at cppcon 18:19:59 <andythenorth> I found an anti-doxygen thread :P https://news.ycombinator.com/item?id=18816897 18:20:08 *** nielsm has quit IRC 18:20:20 <andythenorth> "I have installed doxygen on a handful of projects. In hindsight, it was a waste of time. No one reads generated codedoc, yet everyone just read the code." 18:21:18 *** WormnestAndroid has quit IRC 18:21:28 <frosch123> andythenorth: https://youtu.be/_5weX5mx8hc?t=212 18:21:57 *** WormnestAndroid has joined #openttd 18:22:12 <frosch123> andythenorth: i used doxygen a lot at work 18:22:30 <frosch123> it's good for class hierarchies and explaining stuff to others 18:23:32 * andythenorth watching, thanks 18:23:37 <frosch123> essentially there are two use-cases for doxygen: generated docs are like slides, ide display docs on the fly in popups 18:24:06 <frosch123> in the second case you actually do not run doxygen, the ide understands doxygen syntax 18:25:23 <andythenorth> video is interesting, not a problem I will ever have directly 18:25:40 <andythenorth> but I write a couple of UI libraries which are packaged for vendoring internally at work 18:32:49 *** jact[m] has quit IRC 18:32:49 *** gelignite has joined #openttd 18:32:54 *** jact[m] has joined #openttd 18:35:38 <andythenorth> :D is this wise? http://htmlpreview.github.io/ 18:35:47 <andythenorth> means I can link this from wiki http://htmlpreview.github.io/?https://github.com/OpenTTD/OpenTTD/blob/master/docs/landscape_grid.html 18:35:57 <andythenorth> tinfoil though? 18:37:18 *** arikover has joined #openttd 18:42:47 <frosch123> i guess we could include those in doxygen, so they are on docs.openttd.org 18:43:07 <frosch123> hmm, otoh, that page is likely no longer generated :p 18:43:55 <milek7> doxygen for libraries is useful 18:44:04 <milek7> not so much for standalone software when you already have editor with code opened ;p 18:44:13 <frosch123> andythenorth: that htmlpriview appears very slow though 18:44:36 <andythenorth> I just distrust external services like that 18:44:41 <andythenorth> random ones 18:45:02 <frosch123> i have a browser extenstion to change mimetypes 18:45:03 <andythenorth> linking to this isn't very useful https://github.com/OpenTTD/OpenTTD/blob/master/docs/landscape_grid.html 18:45:26 <andythenorth> and landscape grid is one of the few OpenTTD docs I actually use 18:46:01 <andythenorth> it shouldn't be in wiki, and converting it to .md would be horrible 18:47:06 <andythenorth> so can doxygen include arbitrary pages? https://docs.openttd.org/pages.html 18:48:55 <andythenorth> stack overflow says 'no' for html 18:50:43 *** supermop_Home has quit IRC 18:52:56 <milek7> doxygen docs typically contains extra info outside source in 'Detailed Description' section 18:53:07 <milek7> https://ffmpeg.org/doxygen/3.4/group__lavf__decoding.html#details 18:53:31 <andythenorth> I am thinking this might be TWMTFLB :| 18:54:50 <glx> <frosch123> in the second case you actually do not run doxygen, the ide understands doxygen syntax <-- I wish MSVC could fully understand doxygen 18:57:15 * andythenorth wonders whether to improve this https://wiki.openttd.org/FAQ_development 18:57:21 <frosch123> andythenorth: including html in doxygen is easy 18:57:31 <andythenorth> as htmlinclude? 18:59:46 <andythenorth> hmm not sure this adds anything https://wiki.openttd.org/FAQ_development#I_had_a_problem_compiling.21_What_should_I_do.3F 19:01:40 *** arron[m] has quit IRC 19:01:51 *** arron[m] has joined #openttd 19:01:57 <frosch123> andythenorth: https://paste.openttdcoop.org/pr34jzrsi?/pr34jzrsi 19:02:07 <frosch123> htmlinclude reads stuff from the example path 19:02:52 <frosch123> i am not sure whether "." is a good idea, i.e. whether doxygen includes stuff from the exampels automatically 19:04:09 <andythenorth> does it generate valid html? 19:04:29 <andythenorth> doxygen said it might not, due to invalid element hierarchies 19:04:31 * andythenorth has no idea :P 19:05:05 <frosch123> it renders 19:05:19 <frosch123> let's see what f12 says 19:06:17 <frosch123> it puts a <title> into a <div> block, is that valid? 19:06:53 <frosch123> ah, indeed it is invalid. <div><html><head>...</head><body> 19:06:58 <frosch123> but browsers render everything :p 19:07:27 <frosch123> it just ignores <html>, <head>, <body>, and most things inside <head> 19:08:20 <frosch123> it's probably still possible to include it has a "picture" in an iframe or something 19:08:34 <andythenorth> that would work 19:08:44 <andythenorth> SO had people generating iframes with javascript 19:08:45 <andythenorth> quite evil :) 19:09:26 <andythenorth> LordAro: so...website release? :) 19:18:07 <frosch123> hmm, the image thing is too fragile 19:18:21 <frosch123> so, htmlinclude would work 19:18:36 <frosch123> but we would have to make the included files include html themself 19:18:55 <frosch123> enoparse 19:19:08 <frosch123> i mean we need to delete <html> <head> and <body> from the html files 19:19:18 <frosch123> so they can be included in whole 19:21:38 <andythenorth> could be fine 19:21:43 <andythenorth> is it worth it? 19:22:10 <frosch123> it's more work when editing it 19:22:16 <andythenorth> I think it should be left alone 19:22:24 <frosch123> unless browsers render the missing <html> also just fine :p 19:22:41 <andythenorth> I'm trying to make the best of what we already have, rather than re-engineer it :) 19:23:06 <andythenorth> if it's fragile to include, we should just leave it alone 19:26:57 <andythenorth> hmm 19:27:11 <andythenorth> feel like some of this should be in CONTRIBUTING.md, and the wiki page should be reduced https://wiki.openttd.org/FAQ_development 19:27:44 <andythenorth> I've made peace with having both wiki and GH docs :P 19:27:56 <andythenorth> but some stuff is in the wrong place :P 19:29:52 <andythenorth> specifically I would like to move this to CONTRIBUTING https://wiki.openttd.org/FAQ_development#What_are_the_goals_of_the_offical_branch.3F 19:29:56 <andythenorth> the rest is fine where it is :P 19:34:42 *** Lejving has joined #openttd 20:01:11 *** Laedek has quit IRC 20:07:50 <andythenorth> frosch123: did you write that ^^ ? 20:09:07 <frosch123> at some point i did 20:09:21 <frosch123> can't remember what happened before and after 20:09:26 <andythenorth> I think it still stands 20:09:44 <andythenorth> mind if I copy it for CONTRIBUTING.md? 20:09:54 <frosch123> i don't mind 20:10:32 <frosch123> but some PRs may not match it 20:10:54 <andythenorth> we can have the bunfight later 20:21:47 <andythenorth> frosch123: I'm adding a goal :P 20:21:51 <andythenorth> "- Provide a stable core for both players of the official branch, and for patchpack authors" 20:22:32 <frosch123> i am a fan of itemizations 20:22:45 <frosch123> i would add add-on developers 20:25:13 <andythenorth> already has "- Allow extending the gameplay with add-ons / mods via supported content APIs" 20:25:23 <andythenorth> but I see your point 20:29:59 <andythenorth> https://github.com/andythenorth/OpenTTD/blob/update-contributing-md-oct-2019/CONTRIBUTING.md#project-goals 20:36:23 *** sla_ro|master has quit IRC 20:36:29 <frosch123> the "privacy notice" seems to be in a weird position 20:37:20 <andythenorth> it does yes 20:37:37 <andythenorth> I suppose it has to follow from license 20:37:42 <andythenorth> but I could link it 20:37:50 <andythenorth> I'll move it 20:41:23 <frosch123> i guess the "stable core for patchpacks" is a lie :p 20:41:30 <frosch123> all those c++11 migrations :) 20:42:40 <andythenorth> :P 20:42:40 <andythenorth> oof 20:42:47 <andythenorth> 'relatively stable' 20:43:09 <frosch123> [22:10] <andythenorth> we can have the bunfight later 20:43:11 <LordAro> "more stable than it would be otherwise" 20:46:35 <LordAro> "we really could do with better tests" 20:46:46 <LordAro> "but at least we have some" 20:48:12 <frosch123> did you see that factorio solved the ship-pathfinder issue? 20:48:27 <LordAro> yeah 20:48:33 <frosch123> (no ships ofc, but equivalent problem) 20:48:39 <LordAro> "areas" was one of the things that was originally suggested, iirc 20:49:05 <LordAro> turns out path cache doesn't work so well for road vehicles and sharing stations, ofc 20:49:18 <LordAro> so we could reconsider 20:49:26 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 20:49:41 <andythenorth> ^ this is of a piece with tidying up the wiki etc 20:49:41 <milek7> factorio likely has less dynamic terrain? 20:49:55 <frosch123> iirc train yapf ignores the cache near the destination, when signals matter 20:50:03 <andythenorth> I want to reduce this to short single-paragraph answers https://wiki.openttd.org/FAQ_development#What_are_the_goals_of_the_offical_branch.3F 20:50:05 <LordAro> less dynamic, but not really to the point where they can just consider it static 20:50:11 <frosch123> rv should also ignore the cache when near the destination, so they can evaluate the occupation 20:50:14 <andythenorth> FAQ should not contain official policy / guidelines :P 20:50:34 <LordAro> frosch123: i believe that's the proposed solution that i read somewhere 20:50:37 <LordAro> seems it's not a PR 20:50:58 <frosch123> milek7: no, you can also remove water in factorio, it's equaly rare as in ottd 20:53:18 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7716: Add: [Script] ScriptEventVehicleAutoReplaced. https://git.io/fjplU 20:53:28 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7716: Add: [Script] ScriptEventVehicleAutoReplaced. https://git.io/JeRR9 20:55:13 <LordAro> andythenorth: line split per sentence for md docs pls 20:55:28 <LordAro> makes much easier to read 20:56:01 <andythenorth> LordAro: any particular line numbers? 20:56:06 <andythenorth> I'm inclined to agree 20:56:19 <LordAro> 197 is where i thought of it, but there are a lot of them 20:56:27 <LordAro> was a TB original 20:56:43 <andythenorth> I'll see what I can do :) 20:58:18 * andythenorth wonders how that will render in some cases 20:58:33 <andythenorth> lots of very short paragraphs, where the run-on meaning might be lost between sentences :P 20:59:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7717: Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply… https://git.io/JeRRN 20:59:14 <andythenorth> this will be a big diff :P 20:59:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7717: Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply… https://git.io/JeRRx 20:59:48 <LordAro> andythenorth: markdown is well defined in this area - 1 line break does nothing, 2 line breaks for paragraphs 21:00:01 <andythenorth> LordAro: ok so just one newline for run-on? 21:00:05 <LordAro> yeah 21:00:08 <andythenorth> I was about to suggest that :P 21:00:11 <andythenorth> good 21:00:14 <LordAro> just to make the diff cleaner 21:00:18 <LordAro> what were you about to do? :p 21:01:24 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/JeR0e 21:02:30 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 21:02:41 <andythenorth> I was about to do 2 newlines everywhere, which was horrible 21:02:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeR0U 21:03:02 <LordAro> andythenorth: that would be horrible, yes 21:03:15 <andythenorth> dunno if I got them all 21:03:18 <andythenorth> reading the rendered .md 21:03:29 <andythenorth> browsers should render .md :P 21:05:57 <DorpsGek_III> [OpenTTD/nml] matthijskooijman commented on pull request #29: Add compatibility with >=pillow-6.0.0 https://git.io/JeR0Z 21:07:15 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 21:08:13 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 21:08:20 <andythenorth> done :P 21:09:02 <DorpsGek_III> [OpenTTD/nml] LordAro commented on pull request #29: Add compatibility with >=pillow-6.0.0 https://git.io/JeR0B 21:09:09 <DorpsGek_III> [OpenTTD/nml] LordAro reopened issue #39: (AttributeError) "module 'PIL.Image' has no attribute 'VERSION'". https://git.io/fjEFl 21:09:09 <DorpsGek_III> [OpenTTD/nml] LordAro commented on issue #39: (AttributeError) "module 'PIL.Image' has no attribute 'VERSION'". https://git.io/fjEFl 21:19:44 <glx> https://github.com/glx22/nml/commit/22b0f25413865509153e2ecbb77fae7ff7e94f1f/checks?check_suite_id=274820353 <-- I need a windows user to test the artifacts (they work me) 21:22:50 <DorpsGek_III> [OpenTTD/nml] matthijskooijman commented on issue #39: (AttributeError) "module 'PIL.Image' has no attribute 'VERSION'". https://git.io/fjEFl 21:24:06 <andythenorth> oof is it bedtime? 21:24:21 *** gelignite has quit IRC 21:24:23 <andythenorth> or do I need to make more changes to CONTRIBUTING? 21:24:46 <andythenorth> it particularly tickles me that this page https://wiki.openttd.org/FAQ_development does not link to https://wiki.openttd.org/Development 21:27:25 <andythenorth> fixed 21:28:46 *** Etua has joined #openttd 21:29:31 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeR09 21:30:52 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7510: Emscripten support https://git.io/fjmPm 21:31:27 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/fjnyI 21:31:28 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7561: Fix for power/running cost sorting algorithm. https://git.io/fjnvG 21:37:28 *** frosch123 has quit IRC 21:46:00 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 21:47:34 <LordAro> oh no, a compile warning 21:47:46 <LordAro> we really should turn on -Werror for the CI 21:47:56 <LordAro> for some platforms, at least 21:49:09 *** Etua has quit IRC 21:49:12 <andythenorth> I am not aiding the PR count reduction goal :P 21:49:21 <LordAro> :p 21:49:23 <andythenorth> still, it's 49, which is less than 50 21:49:28 <andythenorth> less than 50 = winning 21:49:35 <andythenorth> arbitrary goals :P 21:50:44 <milek7> -Werror means that builds would start failing with random compiler upgrades 21:50:51 *** supermop_elsewhere has joined #openttd 21:51:09 <andythenorth> probably correct, if it's only on the CI? 21:51:25 <LordAro> CI doesn't get random compiler upgrades 21:52:14 <glx> and we already know it should not be enables for macOS and linux clang :) 21:52:17 <andythenorth> ooof bedtime 21:52:21 *** andythenorth has quit IRC 21:52:50 <glx> but the best would be an improved report from the CI 21:53:43 <LordAro> yeah, true 21:55:09 <glx> I should probably add that to https://github.com/glx22/OpenTTD/tree/actions 21:55:40 <glx> easier to see in https://github.com/glx22/OpenTTD/pull/1 22:05:09 *** Wolf01 has quit IRC 22:05:43 *** supermop_elsewhere has quit IRC 22:15:06 <LordAro> nnyby: don't suppose you'd like to take a look at #7783, #7784 & #7785 ? :) 22:16:28 *** arikover has quit IRC 22:22:19 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeREi 22:38:45 *** Progman has quit IRC 22:55:20 *** HerzogDeXtEr has quit IRC 23:17:16 *** WormnestAndroid has quit IRC 23:18:30 *** WormnestAndroid has joined #openttd 23:19:46 *** WormnestAndroid has quit IRC 23:21:48 *** WormnestAndroid has joined #openttd 23:27:18 *** WormnestAndroid has joined #openttd 23:36:20 *** Laedek has joined #openttd 23:53:58 *** Wormnest has quit IRC