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Log for #openttd on 23rd October 2019:
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00:05:20  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7797: Fix 3575dd551: update names for installer https://git.io/JeRht
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04:00:20  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/Je0v4
04:06:24  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/Je0v2
04:38:00  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7646: Random map generation failure crashes the game (dedicated server). https://git.io/fjPBl
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06:32:45  <andythenorth> o/
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08:18:49  <peter1138> Good morning.
08:52:23  <andythenorth> moin
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09:07:12  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/Je0kB
09:11:21  <peter1138> Is it lunch time yet?
09:11:27  <Eddi|zuHause> no
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09:42:18  <andythenorth> it ought to be
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10:06:26  <Pikka> zounds
10:07:06  <Eddi|zuHause> i have absolutely 0 motivations to do anything today...
10:07:15  <Eddi|zuHause> should i just play a game instead?
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10:12:50  <Pikka> what would you do otherwise, with no motivation?
10:13:16  <andythenorth> tidy the house
10:13:33  <andythenorth> that's what I do when I have zero motivation :P
10:13:40  <andythenorth> or do a few ks on an exercise bike
10:13:43  <andythenorth> or watch TV
10:13:57  <Pikka> or play a game instead?
10:14:05  <andythenorth> 2048 :P
10:14:10  <andythenorth> I need motivation to play games :D
10:17:02  <Eddi|zuHause> i haven't touched 2048 since i "finished" it
10:17:19  <andythenorth> how is Pikka bob?
10:18:57  <Pikka> oh, so-so :)
10:19:02  <Pikka> rough times at uni
10:19:42  <Pikka> job applications to appl
10:20:14  <Pikka> started getting some industries into openttd, but not much motivation ;)
10:20:17  <andythenorth> work in an appl store :P
10:20:20  <andythenorth> selling appls
10:20:45  * andythenorth is HAVING A BREAK 
10:20:47  <andythenorth> from newgrf
10:20:50  <Pikka> exactly
10:21:18  <Pikka> I've given up on "interesting" jobs for the time being, lowered my sights to "normal" jobs
10:22:51  <Pikka> eg busway safety officer, has "ex-bus-driver" as a desired qualification, so that's promising.
10:23:35  <andythenorth> is that the busway that features on YT?
10:23:39  <andythenorth> it's quite a hit
10:23:50  <Pikka> I don't know!
10:24:34  <andythenorth> there's one that goes through a park
10:24:39  <andythenorth> might be melbourne, dunno
10:26:01  <Pikka> it goes through victoria park (which is currently a golf course and thus has a ball-proof cover over the busway)
10:26:21  <Pikka> melbourne mostly has trams innit? Adelaide probably has a weird busway, they have weird things
10:26:40  <andythenorth> https://www.youtube.com/watch?v=PLbhhdoCdl0
10:27:06  <Pikka> yarr
10:27:23  <Pikka> ours isn't a guided thing, just a roadway.
10:52:26  <Eddi|zuHause> https://www.twitch.tv/eddijk <-- maybe i broke everything, let's find out
11:03:10  <peter1138> LordAro, MEEP!
11:03:43  <LordAro> ikr
11:06:07  * peter1138 has Cycliq Fly cameras but they're not really very realiable.
11:07:00  <peter1138> I can't mount the Fly 12 in Linux.
11:10:46  <peter1138> Hmm, VM passthrough to Windows works though.
11:10:56  <peter1138> Ooh, and it's even recording.
11:11:13  <peter1138> Time is a bit out.
11:12:11  <peter1138> Interesting, it's very wobbly :p
11:18:13  <Eddi|zuHause> ok, i found a thing that's wrong
11:18:29  <peter1138> Andy hasn't deleted it?
11:18:36  <DorpsGek_III> [OpenTTD/nml] ConiKost opened pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
11:19:39  <andythenorth> ooh nml drive by commit :D
11:19:52  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7797: Fix 3575dd551: update names for installer https://git.io/Je0ts
11:20:19  <Eddi|zuHause> something for andy to close :p
11:20:22  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on issue #39: (AttributeError) "module 'PIL.Image' has no attribute 'VERSION'". https://git.io/fjEFl
11:22:12  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/Je0tn
11:22:58  <DorpsGek_III> [OpenTTD/nml] Eddi-z commented on pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tc
11:24:28  <Eddi|zuHause> game loading seems much faster now :)
11:25:22  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tl
11:26:00  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/Je0t4
11:26:04  <Eddi|zuHause> hm, but thing is still wrong :/
11:26:28  <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
11:35:51  <DorpsGek_III> [OpenTTD/nml] Eddi-z commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0tw
11:39:12  * andythenorth deletes more house
11:39:24  <andythenorth> so much...stuff here
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12:24:42  <Eddi|zuHause> i have a feeling my main line is overloaded
12:30:46  <peter1138> I had lunch. Hmm.
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13:02:44  <andythenorth> 'no vehicle dates' mode instead of 'vehicle never expires'? :P
13:04:48  <Eddi|zuHause> just start in 2050?
13:05:43  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7797: Fix 3575dd551: update names for installer https://git.io/JeRht
13:05:58  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/JeRAG
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13:12:32  <DorpsGek_III> [OpenTTD/nml] planetmaker requested changes for pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Yf
13:19:15  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Ym
13:22:15  <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0Y3
13:30:31  <Eddi|zuHause> i think my game froze...
13:31:03  <andythenorth> oof
13:31:21  <Eddi|zuHause> hm, it moved, after like 2 minutes, and then froze again?
13:31:47  <Eddi|zuHause> i thinkt it's still working, no clue what was wrong
13:32:12  <andythenorth> what's the city grid like? o_O
13:32:18  <andythenorth> can you build through cities?
13:33:50  <Eddi|zuHause> yeah, kinda
13:34:11  <Eddi|zuHause> deleting roads will destroy all adjacent buildings, though
13:34:16  * andythenorth wonders about permissive mode in OpenTTD
13:34:22  <andythenorth> magic bulldozer is...fine
13:34:28  <andythenorth> except when towns demolish industries
13:54:39  <FLHerne> And in MP
13:58:46  <planetmaker> the only thing which cannot be set to permissible in OpenTTD is really the nut-heads from the town authorities
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14:21:35  <nielsm> hm, what if a GS also could add storybook buttons that let the player mark out a single tile, a tile area, or a line of tiles, which then sends an event to the GS?
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14:21:58  <nielsm> like you could mark out an area of a city you'd like to eminent domain for construction of a new service
14:22:14  <nielsm> and the GS then determines some conditions for you
14:23:35  <planetmaker> is that not possible already?
14:23:49  <nielsm> I don't think so
14:23:56  <planetmaker> like catching mouse clicks or where a player built sth... like company HQ?
14:24:19  <planetmaker> Using that as marker for the vicinity and deriving goals from that
14:25:16  <nielsm> action elements in storybook can only scroll the view to a specific tile
14:25:26  <nielsm> or open the GS goals list
14:25:44  <planetmaker> Yes. But a GS can also query where a player builds and what
14:26:10  <planetmaker> so telling the player like "build a single depot in cities which you intend to service"
14:26:24  <planetmaker> and then updating story book based on that - is that possible?
14:26:24  <nielsm> yes but that's not the same as the player getting a GS-specific tool that does nothing except send an event to the GS
14:26:39  <planetmaker> no mouse click on a specific tile?
14:26:48  <nielsm> nope
14:27:12  <nielsm> I'm not sure what citybuilder scripts do to detect the HQ construction, if it just polls
14:27:20  <planetmaker> though... how do you determin whether it's "that mouse click" or a scroll action etc?
14:27:53  <planetmaker> I'm reasonably positive a GS could detect a player using tile query via the (?) button
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14:29:03  <planetmaker> So, I understand, you want a button like "send coordinates to GS"?
14:29:52  <nielsm> yes, I think that could allow some interesting scenarios
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14:30:11  <nielsm> it's effectively letting the GS define new tools for the player
14:30:25  <planetmaker> yep, I see the use :)
14:30:39  <nielsm> without having to abuse existing tools, like signs or depots or the HQ
14:32:22  * andythenorth wonders about a new building type
14:32:28  <andythenorth> which can be used for GS communication
14:32:31  <andythenorth> in all seriousness
14:32:35  <andythenorth> like a regional office
14:32:52  <andythenorth> with some form of UI
14:32:55  <Eddi|zuHause> i don't think citybuilders detect construction of the HQ, just whether it's present
14:34:25  <andythenorth> did we allow multiple GS in one game yet?
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14:43:42  <peter1138> Did you?
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14:48:36  <andythenorth> I did not
14:48:47  <andythenorth> it's just a bool, I assume
14:49:04  * andythenorth such jokes
14:49:07  <andythenorth> BBL
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14:55:15  <Eddi|zuHause> limitation disturbs me very GS, goes it throw out limitation? :p
15:11:27  <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
15:11:49  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0s8
15:12:27  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sB
15:12:48  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sR
15:13:38  <DorpsGek_III> [OpenTTD/nml] ConiKost updated pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0t3
15:14:25  <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0sE
15:14:56  <DorpsGek_III> [OpenTTD/nml] ConiKost commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0su
15:17:32  <supermop_work> Eddi|zuHause: the company statue should be a regional office
15:17:47  <Eddi|zuHause> supermop_work: yes
15:18:28  <planetmaker> does that work for you now, too @Eddi|zuHause (the nml pillow PR)?
15:18:42  <Eddi|zuHause> planetmaker: can't test right now
15:19:25  <supermop_work> if i'm a villager who dislikes a company, them putting a statue of their owner in my town will make me like them less not more
15:19:46  <planetmaker> as to GS: I'm reasonably sure there exists at least some version of city builder scripts which detect in which town the HQ is built, assigning that town to the respective player
15:19:50  <supermop_work> but an office where i can get some kind of customer service would help
15:19:59  <planetmaker> I think I once joined such game on one of the reddit(?) servers
15:20:09  <nielsm> yes
15:20:15  <supermop_work> planetmaker: indeed they exist
15:20:25  <nielsm> that's detected by polling every company where their HQ is located
15:20:28  <nielsm> it's not an event as such
15:22:13  <planetmaker> yep, that well may be. Yet a GS *can* monitor what players build (and where), thus trigger an event when it detects building a HQ
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15:34:12  <andythenorth> shall I delete most of the books I own?
15:34:20  <andythenorth> I have like...3 bookshelves of them
15:34:53  <Eddi|zuHause> planetmaker: GS are not event based, they cannot detect *building* something, they can only scan what is already there.
15:35:09  <Eddi|zuHause> planetmaker: which may be inefficient for certain objects
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15:35:58  <planetmaker> in the sense that they can get a trigger by defining an event: yes, you're right. They'd have to monitor all building (to keep my example) and then create a trigger on building a HQ itself
15:36:42  <planetmaker> but... as one of their puprose is also logging... it's not a giant overhead. Just scan actions for what you look for and then do sth when you see it happening
15:39:01  <planetmaker> andythenorth, it's a matter of lifestyle. To me... killing books is like killing souls. Exceptions apply to manuals
15:39:29  <andythenorth> I like books
15:39:41  <andythenorth> generally I prefer a book to a kindle
15:40:01  <andythenorth> but the volumetric storage ratio book:kindle is very unfavourable
15:40:45  <DorpsGek_III> [OpenTTD/nml] planetmaker approved pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je0GJ
15:41:34  <planetmaker> yes. But your kindle will be worthless to your grand children. Your books won't
15:42:04  <andythenorth> that's my sense too
15:42:39  <Eddi|zuHause> planetmaker: GS have no way to scan "actions"
15:42:49  <planetmaker> it's like comparing "oh, the colours are stored much nicer in their colour boxes" with "oh, the colours composed in a painting take much more space" :P
15:43:07  <planetmaker> maybe I can come up with more dubious parabolas :P
16:04:23  <milek7> did you read your grandparents books?
16:05:43  <Eddi|zuHause> i can't think of one
16:06:10  <Eddi|zuHause> they would have been written with crazy letters which are barely decipherable
16:06:34  <Eddi|zuHause> my (very old) neighbour had some that i tried to read once
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16:28:38  <andythenorth> I did read other people's books
16:28:43  <andythenorth> mostly my own though
16:38:02  <andythenorth> planetmaker: did you see my question about Bundles yesterday? :)
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17:34:00  <glx> https://github.com/glx22/nml/runs/271999749 <-- artifacts are just for testing, they won't be in the final workflow
17:38:52  <Eddi|zuHause> so, i need a break from doing nothing
17:43:43  <andythenorth> do something?
17:48:29  <supermop_work> patch the game to allow building multiple HQs, making HQs do something, and making them be able to have year dependent graphics
17:48:44  <supermop_work> that should kill an hour
17:58:34  * andythenorth is bored
17:58:39  <andythenorth> anything to delete? :P
18:00:27  <peter1138> Me
18:01:15  <andythenorth> sounds ominous
18:03:49  <andythenorth> was it lunch?
18:03:52  * andythenorth missed it again
18:18:26  <supermop_work> does the hq get smaller if your company gets smaller?
18:20:26  <Eddi|zuHause> hq size depends on your score
18:20:54  <Eddi|zuHause> and yes, it can shrink
18:23:11  <nielsm> _dp_ wanted to have an alternate scoring where the score is unbounded (for the GS-controlled scoring proposal I wrote)
18:23:35  <nielsm> with an unbounded score having more HQs might make sense? :P
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19:06:05  <andythenorth> Wolf01: a tracked mobile crane, on a train :P https://youtu.be/YaOK-Zo6BJQ?t=153
19:06:14  <andythenorth> that's a Lego Technic set I'd buy
19:06:39  <Wolf01> Ha!
19:08:56  <Wolf01> Lol, ng engine looks like an oversized HO
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21:13:41  <peter1138> Hi.
21:14:30  <LordAro> Hello.
21:18:40  <andythenorth> is it bedtime?
21:19:47  <andythenorth> yes
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21:44:43  <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 commented on issue #7773: Right-click Skip to Skip-backwards https://git.io/Je4Wq
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23:00:58  <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 commented on issue #7776: Go To Depot default https://git.io/Je4ab
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