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00:09:18 *** Extrems has quit IRC 00:22:16 *** Flygon has joined #openttd 00:37:18 *** Ttech has joined #openttd 00:52:11 *** Ttech has quit IRC 01:06:43 *** WormnestAndroid has quit IRC 01:07:22 *** WormnestAndroid has joined #openttd 01:09:11 *** Ttech has joined #openttd 02:00:26 *** Pikka has quit IRC 02:27:06 *** glx has quit IRC 03:21:08 *** Extrems has joined #openttd 04:00:18 *** Extrems has quit IRC 04:17:01 *** Extrems has joined #openttd 06:12:00 *** andythenorth has joined #openttd 06:19:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7776: Go To Depot default https://git.io/Je4ab 06:22:50 <andythenorth> moin 06:36:22 <andythenorth> GH could use an easier way to add emoticons :P 06:45:01 <Eddi|zuHause> i do think there's a case to set some default behaviours 06:51:02 <andythenorth> changing current? Or new options in settings? 06:54:22 <Eddi|zuHause> option 06:54:42 <Eddi|zuHause> well, possibly changing current default, but that's a big discussion... 06:55:12 <andythenorth> are options for defaults orthogonal to all the complications with orders, timetables etc? 06:55:49 <Eddi|zuHause> yes, mostly. 06:56:13 <andythenorth> if we're talking about https://github.com/OpenTTD/OpenTTD/issues/7776 I see the case for it 06:56:20 <andythenorth> just every setting has a cost 06:56:23 <Eddi|zuHause> unless you're completely revamping the way orders are given, they have no real relation with how they are presented 06:56:44 <andythenorth> scriptable UI :P 06:56:55 <Eddi|zuHause> ... no :p 06:56:59 <andythenorth> expose *all* defaults in the ini 06:58:10 <andythenorth> GS 06:58:45 * andythenorth looks in NoGo docs to see if GS can modify orders 06:58:51 <Eddi|zuHause> sure 06:59:07 <Eddi|zuHause> how else would an AI set up routes? 07:00:23 <andythenorth> I can't tell if NoGO has set as well as get 07:00:23 <andythenorth> https://nogo.openttd.org/api/1.9.0/classGSOrder.html 07:00:56 <andythenorth> but if it does, when the GS runs, it could just change all orders of type x to type y 07:01:04 <andythenorth> problem solved 07:04:21 <Eddi|zuHause> andythenorth: again, what i tried to tell planetmaker yesterday, the GS can't actually react on your actions. it can only continually scan the current game state, and that game state that it must observe may be huge 07:04:46 <andythenorth> yes 07:04:54 <andythenorth> that's why it's an interesting problem 07:05:21 <andythenorth> I am well aware it's not event driven in a callback-response fashion 07:05:35 <andythenorth> that's also why most of the 'fix x in GS' suggestions are useless :P 07:07:02 <andythenorth> maybe we should release an experimental OpenTTD with multi-GS :P 07:07:05 <andythenorth> and see what happens 07:07:19 <andythenorth> build binaries from a branch tracking master 07:08:55 <Eddi|zuHause> ... you could also release binaries where magic bulldozer is always enabled and see what happens... 07:09:13 <andythenorth> you think GS will always be unable to co-operate? o_O 07:09:19 <andythenorth> or it's a performance issue? 07:10:13 <Eddi|zuHause> there's absolutely no way that users can check whether two GS are conflicting, and i'd not trust the programmers to properly decide that either 07:12:05 <andythenorth> imagine the fun that can be had :D 07:12:31 <andythenorth> oof hidden deliberate griefing GS 08:06:52 <planetmaker> <Eddi|zuHause> there's absolutely no way that users can check whether two GS are conflicting, and i'd not trust the programmers to properly decide that either <-- under that assumption we should nver have allowed more than one NewGRF 08:07:33 <planetmaker> (not saying the assumption is wrong) 08:07:42 <Eddi|zuHause> planetmaker: but that was out of our control, as newgrfs existed before we implemented support for them 08:08:17 <Eddi|zuHause> als, with NewGRFs you can more easily separate them by scope 08:08:22 <Eddi|zuHause> *also 08:08:36 <planetmaker> that is easy to do with GS as well 08:08:40 <planetmaker> separating scope 08:09:09 <Eddi|zuHause> no, because the scope isn't built into the language as deeply as with NewGRFs 08:09:19 <Eddi|zuHause> and GS is more complex 08:10:08 <planetmaker> no... you can easily make vehicles which are useless - as the industries have different cargoes. You can easily make roads which no vehicle can use etc 08:10:15 <planetmaker> it's as inter-connected as GS 08:10:34 <planetmaker> where you have one which takes care of towns. The other helps logging. And the third calculates scores based on whatever 08:10:57 <planetmaker> NewGRF scoping only seemingly is more disconnected while it is not really 08:11:24 <planetmaker> (as every newgrf programmer knows... you have to take care of other newgrf) 08:11:35 <planetmaker> in some fashion at least 08:11:51 <Eddi|zuHause> this is a completely worthless discussion, tbh 08:12:04 <peter1138> Hellol. 08:12:10 <planetmaker> yes, indeed. You always seem to say that at some stage ;) 08:12:11 <peter1138> Is it lunch time? 08:12:24 <peter1138> Have state-machines been mentioned yet? 08:12:34 <Eddi|zuHause> huh? i don't remember saying that, at all... 08:43:15 <peter1138> Oh, we killed it. 08:52:08 *** WormnestAndroid has quit IRC 08:52:22 *** WormnestAndroid has joined #openttd 09:08:39 *** Kitrana has quit IRC 09:09:10 *** Kitrana has joined #openttd 09:24:43 *** cHawk has joined #openttd 09:31:16 *** andythenorth has quit IRC 09:39:42 *** andythenorth has joined #openttd 09:47:35 *** andythenorth has quit IRC 10:24:43 *** Kitrana1 has joined #openttd 10:27:41 *** Kitrana has quit IRC 10:38:26 *** andythenorth has joined #openttd 11:02:20 *** andythenorth has quit IRC 11:06:19 *** Etua has joined #openttd 11:17:41 *** Etua has quit IRC 12:18:37 *** Smedles_ has joined #openttd 12:20:18 *** Smedles has quit IRC 13:52:32 *** andythenorth has joined #openttd 13:52:46 *** Flygon has quit IRC 13:59:58 <supermop_work> yo 14:08:48 *** WormnestAndroid has quit IRC 14:09:27 *** WormnestAndroid has joined #openttd 14:30:27 *** nielsm has joined #openttd 14:37:55 *** tokai|noir has joined #openttd 14:37:55 *** ChanServ sets mode: +v tokai|noir 14:44:48 *** tokai has quit IRC 14:45:57 *** m1cr0man has joined #openttd 14:51:51 *** m1cr0m4n has quit IRC 15:22:58 *** WormnestAndroid has quit IRC 15:26:27 *** lpx is now known as Guest5858 15:26:43 *** lpx has joined #openttd 15:28:17 *** Guest5858 has quit IRC 15:29:31 *** y2kboy23 has quit IRC 15:30:06 *** cHawk has quit IRC 15:32:51 *** y2kboy23 has joined #openttd 15:59:35 *** Progman has joined #openttd 16:14:38 *** sla_ro|master has joined #openttd 16:15:22 <Eddi|zuHause> does anybody actually ever want to watch this? https://www.twitch.tv/eddijk 16:30:54 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/fjp0Y 16:30:54 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern dismissed a review for pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/JeR0e 16:34:12 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/Je0Xw 16:38:52 <andythenorth> Eddi|zuHause: I watch it for a few minutes every time to see what other games look like 16:38:53 <supermop_work> im watching now Eddi|zuHause 16:39:09 <supermop_work> im watching it autosave? 16:39:28 <Eddi|zuHause> it does that occasionally :p 16:39:29 <supermop_work> that constellation looked like it was flying pretty low 16:40:32 *** HerzogDeXtEr has joined #openttd 16:47:17 <Eddi|zuHause> duno why i bother with these planes, almost nobody seems to use them 16:47:54 <milek7> flying under overpass on approach was weird ;P 16:53:42 <Eddi|zuHause> i should probably move that bridge out of the way :p 17:04:59 *** glx has joined #openttd 17:04:59 *** ChanServ sets mode: +v glx 17:30:20 *** Progman has quit IRC 17:40:21 *** Wolf01 has joined #openttd 17:43:39 *** andythenorth has quit IRC 18:01:09 *** WormnestAndroid has joined #openttd 18:01:25 *** gelignite has joined #openttd 18:11:49 *** frosch123 has joined #openttd 18:20:13 *** andythenorth has joined #openttd 18:46:12 <andythenorth> quiet day eh? 18:46:17 <andythenorth> did we even have lunch? :) 18:46:53 <Eddi|zuHause> i'm not entirely sure 18:49:15 <andythenorth> well I am going for dinner 18:49:16 <andythenorth> for definite 18:49:17 <andythenorth> :P 18:49:18 *** andythenorth has quit IRC 18:55:53 <Eddi|zuHause> ... i have no idea how to untangle this bottleneck... there isn't really much space for more parallel tracks... 19:04:11 <Eddi|zuHause> and it crashed 19:25:02 *** Arveen has quit IRC 19:39:58 *** Smedles_ has quit IRC 19:41:33 *** Smedles has joined #openttd 20:07:38 *** Progman has joined #openttd 20:18:28 *** sla_ro|master has quit IRC 21:00:37 <DorpsGek_III> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7784: SDL2: Not possible to use the up/down keys in the console https://git.io/JeBy6 21:02:53 *** nielsm is now known as Guest5875 21:06:31 *** Guest5875 has quit IRC 21:14:20 *** Wolf01 has quit IRC 21:15:45 *** Progman has quit IRC 21:35:08 *** frosch123 has quit IRC 21:55:11 *** nielsm has joined #openttd 21:55:48 *** HerzogDeXtEr has quit IRC 21:58:08 *** WormnestAndroid has quit IRC 22:00:22 *** gelignite has quit IRC 22:03:13 *** nielsm has quit IRC 22:12:53 <DorpsGek_III> [OpenTTD/OpenTTD] nazdakka opened issue #7798: On a large and very heavily-developed map, ordering a vehicle to station A sends the vehicle to station B instead https://git.io/Je09p 22:18:08 *** Smedles has quit IRC 22:21:15 *** Smedles has joined #openttd 22:21:32 <LordAro> that's the same as the others 22:41:59 <glx> probably the known bug 22:45:43 <glx> hmm and DorpsGek_III is silent now 23:02:12 *** Smedles has quit IRC 23:06:28 *** Flygon has joined #openttd 23:13:48 *** Smedles has joined #openttd 23:23:44 *** Smedles_ has joined #openttd 23:24:18 *** Smedles has quit IRC 23:40:51 *** Smedles_ has quit IRC 23:41:54 *** Smedles has joined #openttd