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Log for #openttd on 8th November 2019:
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00:55:37  <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #55: Codechange: use pyinstaller to generate standalone executable https://git.io/JeVfM
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07:17:38  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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13:13:04  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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13:29:41  <Samu> #7822/#7670 anyone?
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17:27:21  <marijnvdwerf> TrueBrain, Eddi|zuHause thanks for the replies a couple of days ago. Sorry, had some internet issues and forgot about this chat until now.
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17:52:12  <TrueBrain> Np; hope it was the answer you were looking for :)
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18:20:49  <marijnvdwerf> Haven't really looked at the posts yet, will do shortly. The game I was looking at uses timer interrupts for async rendering, so still thinking on how to tackle that. What did DUNE use timer interrupts for?
18:34:44  <TrueBrain> Screen shaking comes to mind
18:34:52  <TrueBrain> Sounds ofc
18:35:24  <TrueBrain> Not sure .. long time ago :p
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