Log for #openttd on 26th November 2019:
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00:00:20  <stormcone> yes, that the same as TC_FROMSTRING :(
00:00:43  <glx> but that can change I think
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00:18:40  <stormcone> it's quite late, so thank you for your help and for everyone else
00:18:47  <stormcone> good night
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00:31:17  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7845: Add: a TextColour flag to ignore colour changes from strings
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09:54:09  <Jack_> hey all
09:55:52  <Jack_> I'm trying to compile OpenTTD for a handheld console, just to see how far I can get. I aimed to correct toolchain and I'm able to configure the project from github but I get an error on make
09:56:15  <Jack_> ./strgen: 1: ./strgen: Syntax error "(" unexpected
09:56:25  <Jack_> related to table/strings.h
09:57:00  <Jack_> I guess strgen is a internal binary uset to generate strings but not knowing the project structure is quite hard to guess what's going on
09:57:57  <Eddi|zuHause> strgen is the internal tool for managing the translations
09:58:59  <Eddi|zuHause> i've never actually looked at its internals though, but it should be a standard C(++) program
09:59:40  <Jack_> so I guess it's generating a table/strings.h file
09:59:49  <Jack_> from another file
10:00:02  <Eddi|zuHause> yes
10:00:10  <Jack_> and it's complaining that this another file has an invalid syntax
10:02:39  <Eddi|zuHause> well, technically it does 2 things: it reads lang/english.txt (our "master" language), and from the entries there it generates an enum for use inside the program, and for each translation in lang/*.txt it generates a *.lng file which gets used to display the actual strings later
10:45:32  <peter1138> Is it lunch time yet?
10:45:47  <peter1138> Or maybe time for a biscuit to tide me over?
10:46:35  <FLHerne> Reheated-yesterday's-dinner time for me
10:49:09  <peter1138> Mine... wouldn't be suitable for reheating. Also I ate it all.
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10:49:25  <peter1138> Just in time.
10:49:51  <andythenorth> it's elevenses
10:49:56  <andythenorth> don't eat lunch yet
10:50:00  <peter1138> I had a biscuit.
10:50:12  <peter1138> Watching the conversation, eh? How rude.
10:50:41  <peter1138> Hmm, so many of my instagram photos look the same. I should eat something different :p
10:56:59  <Arveen> it's lunch time, hooray for me
10:59:56  <andythenorth> I just guessed
10:59:59  <andythenorth> I wasn't in logs
11:03:58  <peter1138> Well, if you look at the logs now...
11:04:02  <peter1138> MIGHTY SUSPICIOUS
11:09:32  <andythenorth> I CALL A CONSPIRACY
11:09:46  <andythenorth> there is zero track record of lunch ever being discussed here at this time
11:09:48  <andythenorth> ever
11:09:59  <andythenorth> probably George Soros?
11:14:41  <peter1138> I bet.
11:15:56  <andythenorth> newgrf docks then?
11:16:14  <andythenorth> I have built lots of connected docks, but they all look the same
11:16:41  <peter1138> Yes.
11:16:41  <peter1138> Hmm.
11:17:08  <peter1138> I should reinstate my web server so I can look at the pictures again.
11:18:40  <andythenorth> also flat ones
11:19:49  <FLHerne> Oh, yes please
11:20:08  <FLHerne> I have those stupid humps all over the place
11:20:17  <andythenorth> passengers loading by crane?
11:21:06  <andythenorth> FLHerne: unrelated obscure question, did you have 2 different company colours when you played Iron Horse?
11:21:33  <FLHerne> In the same company? Don't think so
11:22:25  <andythenorth> I usually set white as 2CC, but I forgot in my current game
11:22:30  <andythenorth> all the steam engines look the same :P
11:22:33  <andythenorth>
11:22:46  <FLHerne> (normally I use UKRS2's magic realistic recolouring, so setting CCs nicely didn't really occur to me)
11:22:50  <andythenorth> 'something must be done'
11:22:57  <FLHerne> Actually, might have been red/white
11:23:12  <FLHerne> I usually do that because Bob's trams look really good in it
11:23:41  <andythenorth> well even red / white the steam engines still look...similar
11:23:49  <andythenorth> it's definitely a thing :P
11:23:52  <FLHerne> The pax ones aren't too bad
11:24:26  <andythenorth> the blue freight ones though
11:24:33  <andythenorth> it's really hard to see any difference
11:24:39  <FLHerne> It's the freight ones that look like indistinguishable barrels with bits glued on
11:25:39  <FLHerne> What I said before though: the worst thing about Horse steam locos ingame is the connecting rods
11:26:05  <FLHerne> Nothing spoils the illusion more than seeing them slide along the track without the wheels turning :P
11:28:59  <andythenorth> animated!
11:29:10  <andythenorth> hmm no, animating will kill file size and compile time :P
11:30:02  <FLHerne> It's not dead already?
11:30:11  <andythenorth> it's on life support
11:30:16  <andythenorth> prognosis is not good
11:30:16  <FLHerne> But yeah, lower contrast might be the sane option
11:30:22  <andythenorth> effect vehicles!
11:31:12  <andythenorth> would animation need to react to vehicle speed?
11:31:25  <andythenorth> hmm FISH just uses the water cycle and palette animation :P
11:31:33  <andythenorth> maybe I could cycle two palettes :P
11:39:35  <FLHerne> I keep getting the impression that NML was written by low-level C programmers
11:40:20  <FLHerne> The classes are all just places to put more functions, there's very little real abstraction
11:40:57  <andythenorth> planetmaker knows more than me
12:31:01  <andythenorth> but is it lunch now?
12:44:22  <FLHerne> If skipping an actionA with an action7, should num-sprites be 1, or include the number of realsprites?
12:50:48  <planetmaker> I've had very little hands in *designing* NML internals
12:52:20  <planetmaker> as to skipping... what does newgrf docs for action7 say? :D
12:52:45  <planetmaker> newgrf docs for newgrf docks... are they a thing? :D
12:53:04  <andythenorth> docdock
12:56:48  <FLHerne> planetmaker: If it says anything about that case I'm missing it
12:59:47  <FLHerne> There's no information against action5/A in the table except "yes"
13:00:08  <planetmaker> it says 'sprites'. Real sprites are sprites
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13:00:50  <FLHerne> Ok
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13:29:22  <peter1138> I had something other than salad for lunch today! (It was a bread roll, with, er... salady-type stuff in it...)
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13:53:28  <andythenorth> I have not lunched
13:53:40  <andythenorth> I have cleaned up 50% of the wet leaves in my back yard
13:53:44  <andythenorth> and fed child #1
13:53:57  <andythenorth> and washed out the food waste bin
13:54:06  <andythenorth> and loaded the dishwasher
13:54:11  <andythenorth> but lunch I failed :|
13:54:37  <andythenorth> ham sandwich?  Not very meat-free though
13:59:02  <andythenorth> the ham is 18 days over the best-before date
13:59:07  <andythenorth> probably fine?
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14:44:33  <peter1138> Hi-vis tape... bright colour or... stealthy black?
14:44:43  <peter1138> 18 day old ham. Probably not.
14:44:50  <peter1138> 18 day old cheese, sure.
14:45:03  <peter1138> If your ham has turned to cheese though, probably other issues...
14:53:11  <planetmaker> more an issue, if it runs on its own. Or grew a fur to stay warm in the fridge ;)
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15:03:43  <andythenorth> I ate the ham
15:03:45  <andythenorth> smelt fine
15:03:59  <andythenorth> had some sort of goo leaking out of it, but it was honey-roast so probably fine?
15:20:50  <peter1138> Well...
15:20:53  <peter1138> Was it frozen?
15:21:12  <andythenorth> no
15:21:16  <andythenorth> it was tasty also
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15:46:17  <peter1138> I had some biltong that went mouldy :(
15:46:22  <peter1138> I'm not eating that.
15:46:31  <andythenorth> when heavily preserved things go wrong
15:46:33  <andythenorth> don't
16:20:24  <FLHerne> I know my father would have just scraped the mould off and eaten it :-/
16:21:22  * FLHerne is willing to shave the mouldy bits off hard cheese, but that's the limit
16:25:16  <planetmaker> also of cambrais or roquefort? ;)
16:26:54  * planetmaker downloads necessary newgrfs
16:27:24  <frosch123> cheese grfs?
16:27:34  <planetmaker> oh, he :P
16:27:44  <planetmaker> wrong channel. But yes, mostly nuts grfs
16:27:53  <planetmaker> sure they're cheesy
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17:09:05  <peter1138> FLHerne, for cheese, yes. Not ham :-)
17:09:36  <peter1138> planetmaker, now I want some roquefort :/
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17:10:14  <andythenorth> 'improved' mode then?
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18:29:55  <andythenorth> roquefort
18:30:03  <andythenorth> manchego
18:30:07  <andythenorth> booze
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18:32:34  <Wolf01> andythenorth: lego is lego is lego is lego
18:33:22  <Wolf01> And bricklink is lego too, now
18:35:01  <andythenorth> yes
18:35:04  <andythenorth> good or bad?
18:35:41  <Wolf01> I don't know
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18:51:51  <peter1138> I... think I already have some manchego.
18:57:56  <peter1138> Ah, no, it's gruyere.
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19:04:48  <andythenorth> ouch is it lunchtime?
19:04:51  <andythenorth> I may have errored
19:04:57  <Wolf01> Done it
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19:43:31  <Wolf01> <- andythenorth
19:54:22  <andythenorth> there is a random angle
19:54:49  <andythenorth> which is circular economy
19:55:03  <andythenorth> I have pretty much stopped buying lego
19:55:13  <andythenorth> there's enough
19:55:30  <andythenorth> and when I do buy it, I'm buying for the building experience not the parts
19:55:30  <Wolf01> So you'll sell lego to give again a cut to TLG?
19:55:41  <andythenorth> they are under a lot of pressure about plastic
19:55:51  <andythenorth> and they are under pressure from the clones
19:56:10  <andythenorth> positioning lego as a circular thing is one strategy
19:56:22  <andythenorth> I doubt that's why they've done it
19:56:31  <andythenorth> I suspect they're just going to kill it by accident
19:57:14  <Wolf01> They will kill it as soon as they start to enforce their rules
20:00:58  <andythenorth> [shrug]
20:01:35  <andythenorth> before bricklink there was brickbay
20:01:44  <andythenorth> when it was on on usenet
20:01:55  <andythenorth> and they used to literally announce when they were going to TrU
20:02:00  <andythenorth> and which sets they'd buy
20:02:03  <andythenorth> in like 1998
20:02:08  <andythenorth> stuff comes, stuff goes
20:02:23  <andythenorth> I just like watching the changes
20:02:39  <andythenorth> what shall I have for lunch / dinner /s
20:03:32  <Wolf01> Pizza
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20:05:26  <andythenorth> I am having marmite on toast
20:05:41  <andythenorth> my blitz WR today is 50%
20:05:45  <andythenorth> so its just a coin flip
20:05:52  <andythenorth> I must have neutral RNG
20:06:24  <andythenorth> Eddi|zuHause: hi
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20:12:35  <Eddi|zuHause>  ?
20:13:09  <peter1138> Yay, I managed to not over-cook my tuna steak.
20:14:21  <andythenorth> important
20:14:26  <andythenorth> did you overcook the cheese?
20:15:36  <peter1138> Perhaps. It was mozzarella, mixed in with stuff, so...
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20:24:21  * andythenorth thinks Big Clive should do cooking
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20:30:08  <peter1138> He doesn't strike me as the sort of person to do so...
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20:31:16  <andythenorth> maybe I should leave him a comment
20:31:23  <andythenorth> not sure I ever commented on YT before
20:33:10  <LordAro> not worth it
20:34:51  <peter1138> Evening rides, eh?
20:35:09  <LordAro> easier than the morning
20:35:27  <peter1138> Hmm, why has it put it WAAAY down the list below earlier rides...
20:36:45  <peter1138> Q2 RTX update, indeed. I already finished it though :/
20:41:21  <andythenorth> hmm, so all the PRs are merged? :)
20:41:24  * andythenorth looks
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20:41:51  <andythenorth> oh noes!
20:41:54  <andythenorth> we broke JGR :)
20:42:00  <andythenorth> stop merging things :)
20:42:27  * andythenorth back to washing up
20:43:07  <LordAro> andythenorth: hmm?
20:43:47  <andythenorth>
20:43:55  <andythenorth> it's fine, JGR knows the game :)
20:45:06  <LordAro> andythenorth: we dropped support for clang3.8, it's fine :p
20:45:28  <andythenorth> everything is fine :)
20:45:37  <LordAro> though based on the output, they might be using gcc 4.9, which i'm pretty sure is even older
20:46:58  <andythenorth> so if we augmented (or even maybe replaced?) default industries by shipping a grf with the game
20:47:11  <andythenorth> how would that interact with when player loads a grf?
20:47:44  <andythenorth> this is all just silly dreaming but eh
20:49:07  <andythenorth> for sake of designing it, let's say openttd.grf grows replacement industries
20:49:15  <andythenorth> with options for original / improved gameplay
20:49:22  <andythenorth> then player loads FIRS
20:50:41  * andythenorth not even sure what the question is
20:50:57  <andythenorth>
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23:31:36  <FLHerne> Is there any fundamental reason why a railtype table shouldn't be conditional?
23:31:59  <FLHerne> So far as I can tell, none of the NFO it ends up generating can't be skipped by an action9
23:32:27  <FLHerne> (ignoring nml internals)
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