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00:00:13 <FLHerne> hythlodaeus: It used to have issues on DevZone https://dev.openttdcoop.org/projects/openttd-eints/issues 00:00:35 <FLHerne> (but don't report issues there, no-one will notice :P) 00:01:34 <FLHerne> <frosch123> i did not fancy having two trackers for nml and eints 00:02:16 <FLHerne> That's probably worth reconsidering now that OTTD/NML are definitively on github 00:02:52 <FLHerne> I mean, unless there are hidden ones, there's all of one issue on the devzone tracker anyway... 00:04:07 <FLHerne> Correction, I had the wrong project 00:04:09 <FLHerne> https://dev.openttdcoop.org/projects/eints/issues 00:04:22 <FLHerne> Has a few dozen issues 00:08:16 *** asymptotically has quit IRC 00:15:52 <hythlodaeus> yeah no one seems to be noticing and some suggestions there are quite good :/ 00:17:45 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro approved pull request #7800: Easier access for vehicles' group window. https://git.io/Je7nQ 00:24:14 <FLHerne> hythlodaeus: Anything in particular? No promises, but I could try confusing myself about eints internals rather than nml :P 00:25:15 <hythlodaeus> well one of the suggestions there talks about a "just save" button 00:25:21 <hythlodaeus> that would be good 00:26:10 <hythlodaeus> also the current save and go to next string doesn't work as announced. it goes to next untranslated string, which is bad if you're just reviewing previously translated strings 00:27:08 <hythlodaeus> the button layout should ideally be: one save button, one button saying next string, one button saying next untranslated 00:28:48 <hythlodaeus> something else I can think of: there's no search function/string filter, and using text search simply isn't good enough given the large amount of strings. it would be nice to have a search bar filtering all entries containing one search word 00:29:29 <hythlodaeus> finally, a bookmark feature would be precious 00:30:11 <hythlodaeus> i'm doing a full review of all the strings in PT/PT. I would like to have something that would quickly allow me to pick up where I left 00:36:24 <hythlodaeus> also, I see it currently allows me to download the .lng file, but the export format seems to be plain text. I cannot seem to use the file in game even if I rename the extension to .lng 00:37:03 <LordAro> the .lng files are binary files compiled by strgen 00:38:42 <hythlodaeus> any chance i can turn the eints export into one of those 00:38:54 *** Progman has quit IRC 00:39:02 <hythlodaeus> it would be super useful for testing, if not essential without having to wait for a nightly 00:39:06 <LordAro> and as such are locked to a particular version of OTTD, wouldn't make sense to export as them 00:39:32 <LordAro> you can compile OTTD yourself, i guess 00:39:47 <LordAro> well, that's not strictly true, you only need strgen 00:40:05 <hythlodaeus> I'm still relatively new. what's strgen exactly? 00:40:21 <LordAro> an extra program that compiles .txt files to .lng files :p 00:40:28 <LordAro> oh look, downloads do exist: https://www.openttd.org/downloads/strgen-releases/ 00:40:29 <hythlodaeus> aha 00:40:33 <LordAro> might still work 00:40:49 <glx> it would be nice for eints to compile lang files, just to validate them :) 00:40:50 <hythlodaeus> oof, 2011 00:40:53 <hythlodaeus> that's quite old 00:41:04 <LordAro> hythlodaeus: only if something's changed 00:41:16 <hythlodaeus> ok hopefully it will still work 00:41:21 <hythlodaeus> I'll give it a try 00:41:44 <hythlodaeus> I gotta say though 00:41:47 <glx> you'll need english.txt too 00:42:02 <hythlodaeus> you guys rolled out your own web translation software 00:42:07 <hythlodaeus> that is REALLY impressive 00:42:35 <hythlodaeus> and considering this thing is GPL, and it only needs the features I mentioned above and translation memory support to kick some serious ass 00:42:47 <LordAro> heh 00:42:54 <hythlodaeus> I mean it would put most commercial web translators in a corner 00:43:01 <FLHerne> hythlodaeus: There are docs for strgen https://github.com/OpenTTD/OpenTTD/blob/master/docs/compiling_lang_files.md 00:43:02 <glx> we had 2 other web translator before switching to eints 00:43:05 <hythlodaeus> like transifex and smartling 00:43:11 <LordAro> i'm pretty sure the string system was at least partially inherited from TTD 00:43:30 <LordAro> off-the-shelf isn't really an option 00:44:17 <hythlodaeus> the thing is, you could adapt this thing to any other type of program very easily 00:44:31 <FLHerne> LordAro: Well, strgen could have read one of the existing translation-file formats that already have editor tooling 00:44:49 <LordAro> well in a way it already has - OTTD eints is slightly different to OTTDcoop eints 00:45:01 <glx> eints was originally made for newgrf translations 00:46:31 *** urdh has quit IRC 00:49:51 <hythlodaeus> I'm serious though, with a bit of upgrading this could be on heck of a translation tool for other projects 00:50:16 <hythlodaeus> I did the translation for openxcom as well, and we used transifex on that one 00:50:53 <hythlodaeus> transifex is slow and has a really bad interface although it has some of the features I mentioned 00:51:17 *** urdh has joined #openttd 00:52:14 <hythlodaeus> eints already kicks its ass on both speed and interface tho 00:59:07 <FLHerne> If some other project used it, it might even get some development :-) 01:08:39 <Eddi|zuHause> <glx> we had 2 other web translator before switching to eints <-- didn't we have a WT3? 01:09:12 <glx> hmm maybe 01:14:16 *** _dp_ has quit IRC 01:37:25 <hythlodaeus> hmm guys I'm getting a bunch of error msgs when trying to use strgen 01:38:05 <hythlodaeus> ./english.txt:5136: error: Undefined command 'CURRENCY_SHORT' ./english.txt:5136: error: Undefined command 'CURRENCY_LONG' ./english.txt:5136: error: Undefined command 'CARGO_LIST' ./english.txt:5136: error: Undefined command 'BIG_FONT' ./english.txt:5136: error: Undefined command 'TINY_FONT' 01:38:09 <hythlodaeus> among others 01:38:23 <glx> too old strgen 01:38:43 <hythlodaeus> i gotta compile it then 01:41:02 <hythlodaeus> erm where can i get the source actually? 01:41:05 <hythlodaeus> for strgen 01:41:18 <glx> it's in openttd source 01:42:03 <hythlodaeus> i have to compile the whole source then? 01:42:17 <glx> no you can compile strgen only 01:43:10 <glx> or you can also compile all langfiles (that generates strgen too) 01:44:19 <glx> what's your OS ? 01:45:28 <hythlodaeus> linux 01:45:36 <hythlodaeus> GNU/linux :) 01:45:51 <glx> ah it should be easy for you :) 01:46:06 <hythlodaeus> i'm doing ./configure make strgen but it doesn't seem to be working tho 01:47:31 <hythlodaeus> also doesn't work if i go into the strgen folder and just to make strgen 01:47:35 <glx> make lang 01:48:19 <hythlodaeus> says no target for that 01:51:36 <glx> make lang should work 01:52:47 <glx> it's even listed in "make help" 01:55:33 <glx> oh you need to type it in source root 01:55:37 <hythlodaeus> ok i did compile it but 01:55:56 <hythlodaeus> the modified txt i just compiled doesn't seem to be working on my currently instaled build 01:56:26 <glx> you need a nightly to test 01:56:42 <hythlodaeus> ahh crikey 01:58:06 <glx> but in theory if you overwrite the .lng of your current openttd it could work 02:00:08 <glx> anyway you can also build openttd to test the lang file, as you have the source anyway 02:02:32 <hythlodaeus> yeah i guess haha 02:02:45 <hythlodaeus> i just did not want to compile the whole thing *sigh* 02:03:07 <hythlodaeus> i just assume it might be due to new strings since 1.9.3 02:03:23 <glx> yeah 02:03:52 <glx> oh but you can use 1.9.3 source too 02:04:05 <glx> you used git to get the source ? 02:04:43 <hythlodaeus> yeah but if i use 1.9.3 source with the newest txt file from eints it will not recognize the new strings possibly 02:05:02 <glx> true 02:05:17 <glx> but it will skip them at compile IIRC 02:05:32 <hythlodaeus> hmm ok, will try 02:13:42 <hythlodaeus> it does create the lng file, but the game doesn't seem to recognize it 02:13:52 *** Compu has joined #openttd 02:15:28 <hythlodaeus> also jesus, font support for russian is terrible. isn't there a more legible font set we can use? 02:24:53 <FLHerne> hythlodaeus: You can set any TTF font https://wiki.openttd.org/Unicode 02:26:19 <FLHerne> (a UI font-selection dialog would be a nice feature, but horrible to implement) 02:28:15 <hythlodaeus> ah i see 02:44:22 <hythlodaeus> ok i managed to fix it. turns out i was using the newst english.txt when i had to use the old one haha 02:44:42 <glx> oh of course :) 02:56:53 *** snail_UES_ has joined #openttd 03:11:41 *** HerzogDeXtEr has quit IRC 03:21:30 *** debdog has joined #openttd 03:24:57 *** D-HUND has quit IRC 03:45:02 *** hythlodaeus has quit IRC 04:05:12 *** Wormnest has joined #openttd 04:10:58 *** Wormnest_ has quit IRC 04:32:10 *** glx has quit IRC 04:53:07 *** tokai has joined #openttd 04:53:07 *** ChanServ sets mode: +v tokai 05:00:01 *** tokai|noir has quit IRC 05:09:08 *** snail_UES_ has quit IRC 05:16:26 *** Wormnest has quit IRC 05:29:17 *** sla_ro|master has joined #openttd 06:55:41 *** Pikka has joined #openttd 07:04:48 *** lugo has joined #openttd 08:12:01 <DorpsGek_III_> [OpenTTD/OpenTTD] Hexus-One commented on pull request #7497: Feature: Selective demolition tool. https://git.io/Je7u3 08:13:24 <Corns[m]> Y'all thoughts on selective demolition tool? 08:36:26 *** WormnestAndroid has quit IRC 08:37:25 *** WormnestAndroid has joined #openttd 08:45:29 *** WormnestAndroid has quit IRC 08:46:34 *** WormnestAndroid has joined #openttd 10:23:46 *** asymptotically has joined #openttd 10:41:55 *** Laedek_ has joined #openttd 10:49:09 *** Laedek has quit IRC 11:02:15 *** Progman has joined #openttd 11:32:43 <DorpsGek_III_> [OpenTTD/website] auge8472 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7w6 11:59:27 <Eddi|zuHause> you know, Astroneer is way more enjoyable at 50fps than at 5fps 12:00:20 <Corns[m]> debateable 12:00:35 <Corns[m]> the most authentic way to enjoy a game is through microsoft powerpoint 2007 12:00:53 <Corns[m]> and a paperweight that happens to fit on your spacebar 12:22:29 <peter1138> I just installed VB6 on Windows 10. 12:22:37 <peter1138> It talks about icons in the program group :D 12:36:11 <Eddi|zuHause> this looks monstrous https://steamuserimages-a.akamaihd.net/ugc/775114026709985012/1ED54E5B6E656B0EEEB5B2EE62500C3278940E3C/ 12:36:27 <Eddi|zuHause> i don't suppose i can just drive around like that and shred everything in my way? :p 12:36:44 <Sacro> Eddi|zuHause: that looks ... horrifying 12:37:08 <Sacro> But then the germans built https://en.wikipedia.org/wiki/Bagger_288 12:39:50 *** GroovyNoodle has joined #openttd 12:43:41 <Eddi|zuHause> you mean https://www.youtube.com/watch?v=azEvfD4C6ow 12:45:46 <DorpsGek_III_> [OpenTTD/website] glx22 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7oG 12:58:28 <LordAro> Eddi|zuHause: neat 12:59:14 <DorpsGek_III_> [OpenTTD/website] LordAro approved pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7o1 13:12:48 *** Samu has joined #openttd 13:16:29 <DorpsGek_III_> [OpenTTD/website] glx22 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7oh 13:17:35 *** HerzogDeXtEr has joined #openttd 13:19:51 *** snail_UES_ has joined #openttd 13:25:18 *** Pikka has quit IRC 13:31:59 *** lpx has joined #openttd 13:33:00 *** snail_UES_ has quit IRC 13:55:17 <DorpsGek_III_> [OpenTTD/website] glx22 opened pull request #114: Fix: update bundler version https://git.io/Je76e 14:08:13 *** Flygon has quit IRC 14:32:50 *** supermop_work has joined #openttd 14:42:54 <supermop_work> hi 14:43:41 *** dP has joined #openttd 14:43:41 *** dP is now known as _dp_ 14:46:59 *** nielsm has joined #openttd 15:04:19 *** WormnestAndroid has quit IRC 15:24:28 *** GroovyNoodle has quit IRC 15:29:17 *** WormnestAndroid has joined #openttd 15:51:17 *** Wormnest has joined #openttd 16:04:26 *** Eddi|zuHause has quit IRC 16:05:06 *** Eddi|zuHause has joined #openttd 16:07:07 *** Wormnest_ has joined #openttd 16:07:53 *** WormnestAndroid has quit IRC 16:13:53 *** Wormnest has quit IRC 16:18:38 <nielsm> my most tt-esque construction yet in trf2: https://0x0.st/z0mT.jpg 16:19:48 <nielsm> building that kind of bridge is terribly annoying 16:20:19 <Eddi|zuHause> there used to be a mod for flyover junctions 16:20:45 <nielsm> I hope it makes it back 16:21:02 <Eddi|zuHause> i've seen a screenshot of the guy working on porting it to the new interface 16:21:27 <nielsm> getting track to the appropriate height to cause bridges, and keep the bridges going, and place pillars in a sensible fashion 16:23:54 <nielsm> but not improving the basic track building interface is the biggest miss in trf2 imo 16:24:42 <nielsm> it really needs a proper way to plan multiple segments in one operation, and adjust the height of each node before committing 16:24:54 <Eddi|zuHause> yes, definitely 16:25:13 <nielsm> and I mean adjust height of nodes, not slope of segments 16:26:29 <nielsm> really needs three modes for height/slopes: height relative to base terrain, height relative to sea level, slope relative to previous node 16:28:00 *** WormnestAndroid has joined #openttd 16:29:46 *** frosch123 has joined #openttd 16:32:57 <nielsm> achievement obtained: reach max headquarters level! https://0x0.st/z0mm.jpg 16:33:02 <nielsm> looks slightly out of place 16:33:03 <Eddi|zuHause> i had an annoying issue where i had a bride capable of allowing ship routes, but if i added a parallel track, it would now block ships 16:33:13 <Eddi|zuHause> i had that as well 16:33:22 <Eddi|zuHause> way too early, unclear how i even did it 16:33:33 <Eddi|zuHause> and not era specific 16:33:37 <nielsm> company score 19 16:34:00 <nielsm> I wonder if it has to do with liquidity? 16:34:14 <nielsm> seems to have conincided with reaching M in the bank 16:34:26 <nielsm> my company score is just 19 16:34:33 <Eddi|zuHause> i had extreme problems earning money until about 1910, then something snapped and i made millions within a few years 16:37:40 <Corns[m]> art deco hq is nice 16:55:17 <supermop_work> year dependent HQ in OpenTTD would be nice 16:55:27 <supermop_work> not sure it is worth a patch though 16:57:12 <SpComb> nielsm: playing on date speed 0x? 16:58:17 <SpComb> I started a free play game, and 1850 is so damn boring... but date speed 2x and it'll work out, I guess 16:59:42 <nielsm> date speed 1/4 17:00:17 <SpComb> I'll drop it back to 1x once I get a train that can do 80km/h 17:05:00 *** Eddi|zuHause has quit IRC 17:06:39 *** Eddi|zuHause has joined #openttd 17:40:38 *** frosch has joined #openttd 17:45:26 *** frosch123 has quit IRC 17:54:33 *** supermop_work has quit IRC 17:57:29 *** supermop_work has joined #openttd 18:18:30 <nielsm> asymmetric stations are kind of fun: https://0x0.st/z0aP.jpg 18:26:34 <SpComb> not being able to control individual train orders in TpF2 is so maddening, I have a farm - food processing line and all the new trains from my depot near the farm want to first head off to the food processing plant 18:27:41 *** supermop_work has quit IRC 18:35:07 *** supermop_work has joined #openttd 18:36:23 *** gelignite2nd has joined #openttd 18:45:48 <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je7y6 18:45:48 <DorpsGek_III_> - Update: Translations from eints (by translators) 18:52:11 *** glx has joined #openttd 18:52:11 *** ChanServ sets mode: +v glx 18:58:38 <Eddi|zuHause> nielsm: yes, but i need curved stations... 18:59:17 <Eddi|zuHause> nielsm: ideally, the platform section should just snap to any piece of track 19:07:43 <DorpsGek_III_> [OpenTTD/website] TrueBrain approved pull request #114: Fix: update bundler version https://git.io/Je7St 19:08:27 <DorpsGek_III_> [OpenTTD/website] TrueBrain merged pull request #114: Fix: update bundler version https://git.io/Je76e 19:08:53 <DorpsGek_III_> [OpenTTD/website] TrueBrain commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7SY 19:14:03 *** Wolf01 has joined #openttd 19:19:49 *** andythenorth has joined #openttd 19:23:52 <Wolf01> yo? 19:24:54 *** gelignite2nd has quit IRC 19:30:48 <frosch> https://www.westbromwichhistory.com/wp-content/uploads/2016/10/Empire_portable_P1946.jpg <- did they just use I and O for 1 and 0 ? 19:32:18 <andythenorth> hi 19:38:35 <Eddi|zuHause> frosch: probably 19:39:29 <Wolf01> Inverted L33tspeak 19:40:11 <frosch> i always wondered why the dos code page had stuff like ¼ and ¾ 19:40:17 <Eddi|zuHause> imagine the cost savings from 2 whole key mechanisms! 19:40:24 <frosch> but this type writer makes it obvious that that is for imperial measures 19:42:51 <frosch> oh, it also has only a - and no + 19:43:40 <frosch> and a · instead of a * 19:43:47 <Eddi|zuHause> well, you can just type [-][backspace][I] 19:43:59 <Wolf01> Eh 19:45:59 <Wolf01> A friend of my father used to make little guardsmen with the typewriter to entertain me when I was a kid, like with [8][backspace][^][backspace][wtf] 19:46:25 <frosch> you have a [wtf] key? 19:46:31 <Wolf01> Yes 19:46:39 <peter1138> Minecraft or Chasm> 19:46:41 <peter1138> ? 19:46:50 <Wolf01> Is that one which draw the rest of the guardsmen 19:47:22 <Wolf01> Chasm is nice, but it's too much hard for me, I would go for Minecraft 19:47:32 <Wolf01> But instead I'll go for Astroneer 19:47:52 <Heiki> frosch: O is used for 0, but l is more commonly used for 1 19:48:05 <peter1138> Too hard? Hmm. 19:48:24 <Wolf01> (read as: I suck at platforms) 19:49:02 <frosch> ah, lowercase :) i was looking for stuff that looks similar and only found the I 19:49:52 <Eddi|zuHause> Wolf01: seen the screenshot i posted earlier? 19:50:02 <Wolf01> No 19:51:10 <Wolf01> Ok, that's nothing :P 19:52:26 <Wolf01> My shuttle looks like something came out from H.P.Lovecraft books 19:54:28 <peter1138> Hmm, could always play Doom (with WAD packs) or Quake. 19:58:33 <Wolf01> <Eddi|zuHause> nielsm: yes, but i need curved stations... <- I can't understand why the 2nd game which is 90% like the first one should always start from scratch... just port every improvement you added to the first game from the beginning... 19:59:13 <frosch> sell more dlc? 19:59:25 <frosch> most games are not like factorio 19:59:37 <Wolf01> Nah, they'll add it to the workshop like the first one 20:11:04 <Eddi|zuHause> Wolf01: have they said anything about it? 20:11:38 <Wolf01> I don't know, but I read about players who requested it 20:11:53 <Eddi|zuHause> well... players request things all the time 20:12:24 <Eddi|zuHause> it's not like you can just slap the old mod in there, it would need almost complete redevelopment 20:12:39 <Eddi|zuHause> for the new modular station construction method 20:12:58 <Eddi|zuHause> you need different track and platform radii 20:22:37 <peter1138> Bah, I seem to have audio desyncing on YouTube :( 20:24:08 <andythenorth> does it improve it? 20:26:31 <Wolf01> Eddi|zuHause: https://steamcommunity.com/sharedfiles/filedetails/?id=1939238304 20:32:08 *** lpx is now known as Guest11803 20:32:24 *** lpx has joined #openttd 20:33:52 *** Guest11803 has quit IRC 21:08:35 <Eddi|zuHause> Wolf01: i don't really know all the new stuff, so it's difficult to follow what's going on 21:10:23 <Wolf01> It's just "you attach stuff until you finish the connection points" 21:11:17 *** andythenorth has quit IRC 21:24:50 *** supermop_work has quit IRC 21:25:21 *** lugo has quit IRC 21:26:59 *** supermop_work has joined #openttd 21:28:55 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 opened issue #7862: Out of memory error in AI's ::Save() corrupts the emergency save. https://git.io/Je7Q9 21:30:18 *** sla_ro|master has quit IRC 21:32:11 *** andythenorth has joined #openttd 21:32:46 <nielsm> that sounds like a difficult issue 21:33:15 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on pull request #7857: Add #7801: [Script] more error mappings https://git.io/Je7Qd 21:34:13 *** andythenorth has quit IRC 21:35:01 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro commented on pull request #7857: Add #7801: [Script] more error mappings https://git.io/Je7QN 21:35:10 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro merged pull request #7857: Add #7801: [Script] more error mappings https://git.io/JeSGV 21:35:21 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro closed issue #7801: Some error messages (including reaching game action and town noise limits) are not mapped to the Script API. https://git.io/JeEme 21:43:46 <Eddi|zuHause> Wolf01: i need to get to a planet where i get useful amounts of research points 21:50:34 <Wolf01> Just put enough batteries on a rover and look for those containers, unlock the ones which demand energy 21:51:16 <Wolf01> Then as soon you get to Desolo (the moon), you will have a lot of them everywhere 21:59:45 <Wolf01> https://astroneer.gamepedia.com/File:Resource_Tree.png also print this 22:00:03 <DorpsGek_III_> [OpenTTD/OpenTTD] frosch123 opened pull request #7863: Various tracktype related fixes https://git.io/Je774 22:02:23 <frosch> pff, github lists commits by commit date, not by commit order 22:13:04 <Eddi|zuHause> Wolf01: yeah, i was completely lost on how to get some of these when i logged in... 22:14:02 <Eddi|zuHause> Wolf01: i opened most of them already on the starting planet 22:15:58 *** Wolf01 is now known as Guest11807 22:15:59 *** Wolf01 has joined #openttd 22:16:26 <frosch> looks like i broke the commit checks by reordering commits :p 22:21:26 <Wolf01> Eddi|zuHause: there's a lot to do now, if you set an objective and ignore everything else it's easier 22:22:04 *** Guest11807 has quit IRC 22:22:33 <Wolf01> Also try not to get lost with rovers 22:32:56 *** Flygon has joined #openttd 22:36:04 *** Wolf01 has quit IRC 22:45:24 <Eddi|zuHause> ... like i've never done that before :p 22:52:06 *** nielsm has quit IRC 22:56:47 *** Samu_ has joined #openttd 22:57:01 *** karl[m]1 has joined #openttd 23:02:36 *** Samu has quit IRC 23:10:56 *** Samu has joined #openttd 23:14:01 *** Samu_ has quit IRC 23:37:50 *** Samu has quit IRC 23:40:42 *** supermop_work has quit IRC 23:47:24 *** supermop_work has joined #openttd 23:49:14 <DorpsGek_III_> [OpenTTD/OpenTTD] frosch123 updated pull request #7863: Various tracktype related fixes https://git.io/Je774 23:50:56 *** asymptotically has quit IRC