Log for #openttd on 31st December 2019:
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03:39:12  <Pikka> yes but
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07:07:23  <Pikka> o/
07:08:53  <andythenorth> yo
07:08:59  <andythenorth> this sounds lolz
07:09:09  <andythenorth> might try and repro
07:09:12  <Pikka> it does a little
07:09:16  <andythenorth> ...after the chores :P
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07:24:42  <Pikka> hmmm
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07:39:54  <Pikka> can't figure out ground tiles on foundations
07:40:25  <Pikka> at 4x zoom, they always want to place at least 4px to the left of the leftmost edge of the foundation
07:43:12  <Pikka> seems like the only way to centre them is to crop off the leftmost 4 pixels of the foundation (which is what zbase does)
07:52:17  <andythenorth> I'm sure V453000 had this problem in Yeti
07:52:28  <andythenorth> dunno what the fix is though :P
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08:24:34  <andythenorth> is cat?
08:51:05  <Pikka> hmm
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09:05:32  * andythenorth deletes wagons
09:05:35  <andythenorth> got out of hand
09:05:47  <andythenorth> MOAR is not moar
09:07:41  <Pikka> o/
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09:11:11  <andythenorth> hey
09:11:20  <andythenorth> how about I reduce Horse to 1950-2000
09:11:32  <andythenorth> but taking place over 150 game years? o_O
09:11:35  <andythenorth> super detailed :P
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09:13:49  <stefino> hi, is possible that NML master doesn't know No_HOUSES flag in roadtypes?
09:15:55  <andythenorth> yes it's possible
09:16:10  <andythenorth>
09:16:48  <andythenorth> Pikka: are you doing a CDA clay covhop thing?
09:17:09  <andythenorth> I think I accidentally tried to make Cornish Horse grf
09:17:13  <andythenorth> may be fail
09:19:02  <stefino> Road/tramtype property 10 flags 0..4	done
09:20:09  <Pikka> ummm
09:20:13  <Pikka> did I do one of those?
09:20:16  <andythenorth> UKRS
09:20:19  <andythenorth> clay refit
09:20:52  <andythenorth> maybe I should just make Cornish Horse :P
09:21:16  <Pikka> not in 3 yet
09:21:24  <andythenorth>
09:21:31  <Pikka> but then I haven't done a lot of cargo sprites yet
09:22:45  <andythenorth>
09:22:57  <andythenorth> not like
09:23:15  <andythenorth> changes or deletions
09:25:29  <andythenorth> maybe
09:26:37  <Pikka> I don't mind the first one... second seems a bit plain
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09:35:37  <andythenorth> useful feedback thanks :)
09:35:49  <andythenorth> the 1st one looks a mess to me, but maybe it's a better sprite
09:41:51  <planetmaker> ho :)
09:42:35  <andythenorth> hi planetmaker
09:42:45  <planetmaker> Pikka, as to you wondering about 4x sprites: is it possible that foundations *have* to have one pixel less width (as they don't cover the pixel on the side where they are smallest?
09:42:56  <planetmaker> (and one pixel = 4 in 4x)
09:43:19  <planetmaker> I haven't looked at it too closely... just what popped my mind when reading it
09:44:48  <Pikka> it's not the side where they're smallest, though. it seems that the ground tile child sprite is positioned at x-1 to the foundation origin
09:46:43  <Pikka> which becomes x-4 at 4x
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09:52:04  <Pikka> it's also offset by +1 in the y direction, but that's easy to fix by moving the foundation sprite origin a pixel higher. moving it a pixel right fixes the offsets, but of course cuts off part of the sprite because you can't draw left of the origin.
09:52:30  <Pikka> ... where "a pixel" = 4px in 4x
09:56:58  <Pikka> I'll go with it for now... I guess the problem will be clearer when there's an available grf illustrating it :)
10:18:28  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games
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10:32:22  <planetmaker> well, yes. I remember that the offsets with 4x were not exactly intuitive (at least to me)
10:33:10  <planetmaker> templates in zabse are made such that it looks ok... even when the offsets look funky :)
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11:34:09  <DorpsGek_III> [OpenTTD/website] LordAro closed pull request #80: General layout refactor
11:34:10  <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #80: General layout refactor
11:57:40  <planetmaker> so... I'm off for this decade. See you in the next. All have a happy new 2020 :)
11:57:58  <andythenorth> :)
11:58:13  <Pikka> o/
12:00:10  <DorpsGek_III> [OpenTTD/website] LordAro commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website.
12:00:29  * peter1138 ponders
12:00:42  <peter1138> Save your Google+ content before 31 March 2019
12:00:49  <peter1138> Why do I have that email, still?
12:04:05  <LordAro> peter1138: did you?
12:04:13  <peter1138> No, I didn't have any :p
12:04:16  <peter1138> Who even used it?
12:04:33  <peter1138> I'm thinking about dropping Dropbox too.
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12:17:17  <LordAro> nielsm: i think #7461 has already been fixed, what do you think?
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12:19:57  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro reopened pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
12:20:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6470: Link graph job thread-join schedule changes
12:20:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #6470: Link graph job thread-join schedule changes
12:20:29  <nielsm> LordAro yeah very likely
12:21:12  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station
12:21:12  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7461: kdtree asserting when removing station
12:22:23  <nielsm> I'm off to some friends for tonight, see you in the new year
12:22:40  <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images
12:22:44  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash
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12:28:37  <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images
12:28:42  <LordAro> nielsm: ttfn
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12:37:43  <stefino> one more question about NRT. Tramtype dont display railroad crossings. Is it possible to code it? Because I don't see something like railway crossings in NRT.
12:38:03  <stefino>
12:43:52  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7884: Fix #6667: Also recalculate bridge costs for 'spectated' AI companies
12:47:29  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma
12:57:31  * andythenorth wonders how liveries work
12:57:34  * andythenorth looks
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13:00:28  <andythenorth> was it lunch?
13:01:20  <peter1138> It's just about to be.
13:05:48  <LordAro> does the game (auto)save when you quit from a server?
13:08:47  <LordAro> trying to work out why #7462 wouldn't have a zzz cursor
13:11:16  * andythenorth wonders if group livery 'default' could fall through to vehicle type default
13:11:49  * andythenorth searching LS_DEFAULT and hoping light dawns :)
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13:33:41  <Samu> ever since SmallVector removal, I've been unable to fix this code. Can't figure what to do
13:33:44  <Samu>
13:34:29  <Samu> >D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\station_cmd.cpp(3907,84): error C2664: 'void QSortT<Station*>(T *,size_t,int (__cdecl *)(const T *,const T *),bool)': cannot convert argument 1 from 'std::_Vector_iterator<std::_Vector_val<std::_Simple_types<_Ty>>>' to 'T *'
13:36:15  <Samu> the errors are at line 43, then 52 and 59
13:36:20  <LordAro> maybe if you took the time to understand what the code is doing, and how you iterate over std::vector, you'd have better luck
13:36:45  <Samu> I've coming back to this for months and never was able to fix
13:38:34  <LordAro> since staring at it clearly isn't helping, you should go read how std::vector works
13:39:00  <LordAro> hint: it doesn't use pointers (like that)
13:39:05  <peter1138> And you can look at the history to see how other places changed it.
13:40:02  <peter1138> I have saladed. I have fruited. Twice. I have flapjack minibited (those boxes that contain pieces that are, literally, one single bite). I have Soreen Lunch Loafed.
13:40:12  <LordAro> i riced
13:40:17  <peter1138> I just can't stop :/
13:42:03  <andythenorth> oof :)
13:42:28  <peter1138> Everything feels tiny until I write it down :p
13:42:56  <peter1138> So, evening at home. Should I look at OpenTTD code?
13:44:47  <peter1138> Correct answer.
13:48:01  <Samu> testing for (auto st_iter = used_stations.rbegin(); st_iter != used_stations.rend(); ++st_iter) {
13:52:37  <peter1138> The dangers of copy & paste coding, I suppose.
13:52:58  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7462: Server exiting to main menu hangs client
13:53:45  <LordAro> Samu: please try to actually understand what you're writing
13:55:37  <LordAro> peter1138: it'd be nice if you did :)
13:55:58  <LordAro> not sure anyone else really wants to look at the road vehicle pathfinding cache issues ;)
13:56:08  <peter1138> Uh oh
13:58:30  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script.
13:58:30  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script.
13:59:03  <LordAro> peter1138: not that i want to put you off or anything, you're quite welcome to look at whatever you wish ;)
13:59:47  <peter1138> I think I had patches for it, but not tested it.
14:02:47  <Pikka> well, happy new year from here!
14:02:51  <Pikka> must be supper time
14:05:32  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads.
14:06:20  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads.
14:06:44  <LordAro> Pikka: grats!
14:06:57  <Samu> iterating is working! but now I'm stuck with QSortT
14:08:17  <Samu> it's the last thing to fix
14:10:55  <Samu> oh beautiful
14:11:08  <Samu> identifier QSortT is undefined, that means it was also removed?
14:11:14  <Samu> oh boy :(
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14:38:54  <LordAro> "It looks like this is your first time opening an issue in this project!"
14:38:58  <LordAro> shut up, github
14:39:49  <Samu> i think i did it
14:39:57  <Samu> std::sort(used_stations.begin(), used_stations.end(), CompareCargoRatings);
14:40:13  <Samu> the sort function also had to be changed
14:40:17  <LordAro> sounds good
14:40:23  <Samu> from a int to bool
14:40:27  <LordAro> i was about to ask if you'd also changed that ;)
14:41:14  <Samu> it's finally working! damn! took me so much time to get this back
14:41:40  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #7885: Use of deprecated fluid_synth_set_sample_rate
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14:55:45  <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads.
15:21:07  <Samu> at last!
15:22:00  <Samu> thanks LordAro
15:23:02  <DorpsGek_III> [OpenTTD/website] TrueBrain approved pull request #132: Change: Rework banner image use more modern CSS, and replace all images
15:23:16  <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images
15:23:22  <TrueBrain> LordAro: dare I merge? :)
15:27:16  <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #132: Change: Rework banner image use more modern CSS, and replace all images
15:29:24  <peter1138> Hmm, I need to go shopping. I've got lots of booze in case I wanted to drink tonight, but I fancy something else o_O
15:37:27  <LordAro> TrueBrain: :)
15:37:57  <TrueBrain> LordAro: it looks nice btw :)
15:38:07  <TrueBrain> the icon though, that is a bit too far to the left
15:38:35  <TrueBrain> it needs a bit more spacing ..
15:41:27  <TrueBrain> hmm .. you used a percentage and a fixed value in the same div .. that is odd :D
15:42:15  <TrueBrain> I really don't know enough about CSS anymore to fix it; funny :)
15:43:02  <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images
15:43:52  <TrueBrain> LordAro: contrast-wise, these 7 images are perfect, nice job :D
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15:49:01  <spnda> From pr 7550, what and where are the "generate_widget" and "squirrel_export" scripts?
15:52:37  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another
15:54:44  <LordAro> TrueBrain: probably, it's only partially adapted from the original
15:54:57  <LordAro> it could no doubt be improved
15:55:06  <TrueBrain> I was trying to make it pretty, but I failed horribly :P
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15:55:22  <TrueBrain> calc() didn't want to work :P
15:55:28  <TrueBrain> calc(66% - 148px) doesn't work, so it seems
15:55:56  <LordAro> glad you like the images though, even if they all use grfs
15:56:13  <TrueBrain> owh, it does ..
15:56:13  <LordAro> i can imagine calc + flexbox would be a bit weird
15:56:26  <TrueBrain> I clearly just failed to type
15:56:42  <LordAro> did you remember to hard reload? css caching is quite common
15:59:28  <TrueBrain> I was editing inline :D
15:59:56  <TrueBrain> how well supported is calc ...
16:00:15  <TrueBrain> says yes
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16:01:50  <DorpsGek_III> [OpenTTD/website] TrueBrain opened pull request #134: Fix: better margin of logo on the banner
16:02:06  <TrueBrain> hihi, all via :)
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16:03:59  <TrueBrain> it should really be 28.5px from left, but .. who is counting really
16:04:04  <TrueBrain> that 1.5px .. I hope nobody spots that :D
16:04:12  <TrueBrain> (the top/bottom are in reality 28.5px apart)
16:05:19  <milek7_> lots of hardcoded dependencies ;)
16:05:48  <milek7_> maybe alternatively change justify-content to space-between
16:06:03  <milek7_> and apply left/right padding to banner div
16:06:42  <TrueBrain> lots of words, no clue what they mean in this context :) This PR is the best I can do :P I welcome any alternative ;)
16:07:08  <TrueBrain> (as I really do not understand modern HTML/CSS :P)
16:07:46  <TrueBrain> I doubt using calc() is ever a good solution btw :D
16:07:54  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7503: Feature: Add aircraft type dropdown in Autoreplace window
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16:09:54  <TrueBrain> that 33% width is also annoying me .. but okay :)
16:09:57  <TrueBrain> baby-steps or something
16:11:17  <milek7_>
16:11:26  <TrueBrain> had to lookup justify-content .. still don't understand what it does :D
16:11:39  <TrueBrain> how about that 'max-width'
16:11:43  <TrueBrain> that mostly is just an odd one
16:13:49  <TrueBrain> maybe just change that into 'width', I guess
16:15:24  <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner
16:16:42  <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner
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16:28:27  <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #134: Fix: better margin of logo on the banner
16:29:03  <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #134: Fix: better margin of logo on the banner
16:29:22  <peter1138> FFS, migraine :(
16:29:47  <peter1138> Non-painful but messing with vision
16:30:01  <peter1138> Maybe I should stop looking at my screen for a bit :p
16:32:01  <LordAro> :(
16:32:34  <spnda> I've ran the squirrel scripts that glx22 told me to run. Now, how would I amend an older commit?
16:33:13  <LordAro> git commit --amend
16:33:17  <LordAro> ;)
16:33:38  <LordAro> (assuming it's the last commit)
16:33:48  <LordAro> (older commits require rebasing)
16:33:49  <spnda> That amends the last commit though
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16:34:34  <LordAro> make a new (temporary) commit with your changes, then rebase interactive and mark the new commit as "fixup"
16:35:26  <peter1138> Yup, rebase interactive to combined commits.
16:38:19  <spnda> And what do I do with your Cleanup commit? Just leave it as pick and mark the original commit as edit?
16:39:16  <peter1138> Eh, when combine them then the cleanup will disappear...
16:39:26  <peter1138> That's the point of combining them
16:39:54  <spnda> So I'll just do that I guess
16:41:13  <DorpsGek_III> [OpenTTD/OpenTTD] spnda dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown)
16:41:14  <DorpsGek_III> [OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown)
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16:49:56  <dwfreed> LordAro: git commit --fixup=<commitish>
16:50:39  <dwfreed> then git rebase --interactive --autosquash will automatically make that commit a fixup; you have to use interactive to use autosquash, which is slightly annoying
16:51:46  <dwfreed> (a commitish is anything that resolves to a commit; it could be a commit, a branch, a tag, HEAD, or any of these with an ancestor selector, like ^ or ^^)
16:54:39  <LordAro> dwfreed: far too complex :p
16:54:43  <LordAro> neat though
16:56:42  <dwfreed> I mean, if you're fixing your last commit, git commit --fixup=HEAD
16:57:28  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame.
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17:26:05  <Wolf01> So, bye, see you tomorrow, happy new year
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17:57:19  <Samu> on my last rebase, hurray!
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17:58:51  <Samu> went through 40+ branches
17:59:51  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid
17:59:57  <Samu> the end!
18:00:43  <Samu> only 3 branches weren't rebased, too much of a headache
18:00:57  <Samu> one i could delete, honestly
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18:05:14  <Samu> will there be a "OpenTTD 2019 in review" kind of post?
18:07:56  <Samu> how do I synchronize my git repository on the web with what I have on my system? I deleted some branches but on the web, they're still there.
18:10:23  <Samu> whatever,i'll do it manually
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18:38:00  <LordAro> Samu: there are some flags you can pass to delete branches on the remote, but yeah, it's often easier to do it manually
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18:45:34  <Samu> i have no idea what ive done in visual studio, but openttd is unloaded
18:45:38  <Samu> can't debug :(
18:47:55  <Samu> i screwed up...
18:48:01  <Samu> i loaded vs141
18:48:15  <Samu> then loaded back vs142 and now i can't run debug :(
18:53:06  <LordAro> well that was silly of you
18:53:40  <LordAro> some sort of deep clean should sort it out, i would imagine
18:53:45  <LordAro> learn to use your tools
19:06:05  <peter1138> git checkout .
19:07:46  <Samu> i think i solved it, i cloned openttd repository into a new folder
19:07:56  <LordAro> oh dear
19:07:57  <Samu> then moved all of it to the old one and replaced all files
19:08:01  <Samu> :p
19:10:44  <Samu> i switched to a branch that didn't have vs142.sln yet :( didn't know what to do
19:11:27  <LordAro> use the older solution?
19:11:35  <LordAro> they're more or less identical
19:12:27  <Samu> 5>D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\core\math_func.hpp(83,1): warning C4146: unary minus operator applied to unsigned type, result still unsigned (compiling source file ..\src\map.cpp)
19:12:33  <Samu> is this error mine, or yours?
19:13:17  <Samu> forget it, it's mine
19:14:26  <LordAro> you know enough to know how to check you don't need to ask first
19:15:09  <Samu> i was subtracting uint's
19:15:15  <Samu> that was it :p
19:16:24  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown)
19:17:44  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7550: Add: Screenshot window (& simplify the about/help DropDown)
19:18:00  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads.
19:18:00  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7625: Road infrastructure counts are not updated properly, free money exploit with infrastructure maintenance
19:18:19  <LordAro> Samu: that is what was implied by the warning, yes :p
19:24:53  <Samu> can't push... i screwed up big time
19:26:19  <Samu> authentication failed
19:34:51  <Samu> cloning it again, should solve, let's see
19:37:21  <Samu> this damn branch doesn't have vs142, it's getting on my nerves, what do I do in this situation
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19:40:23  <supermop_Home__> yo
19:44:36  <supermop_Home__> hi andythenorth
19:45:46  <Samu> 854 commits behind :(
19:48:45  <Samu> finally it pushed
19:48:47  <Samu>
19:48:53  <Samu> what a headache
19:49:58  <Samu> oops, wrong fixes
19:50:05  <Samu> im so dumb
19:52:16  <Samu>
19:52:18  <Samu> fixed
19:52:44  <supermop_Home__> why is it so hard to find French trap and reggaton on spotify
19:53:21  <Samu> oh, is it music time?
19:53:34  <supermop_Home__> it is for me
19:55:35  <supermop_Home__> best i can find is someone's playlist from 2017
19:55:40  <peter1138> Because stuff like Spotify caters for the lowest common denominator...
19:56:02  <Samu>
19:56:39  <Samu> the new year is coming in 4 hours
19:57:49  <Samu> 2019 was the worst year of my life
19:58:37  <supermop_Home__> clearly there are French trap artists on spotify because someone made this playlist, but typing 'French trap' doesn't suggest artists
20:00:11  <Samu> pending life issues early 2020, my drama isn't over
20:01:42  <Samu> for how long will I have money to pay all these spendings
20:02:02  <Samu> oh well nvm...
20:02:25  <supermop_Home__> 2019 certainly wasn't a good year, but far from the worst for me
20:04:37  <Samu> i lost my father, had to leave house behind, leave cats behind, went into a institution, moved to another institution...
20:05:05  <Samu> because i'm invalid
20:05:16  <Samu> for practical purposes, it's what I am
20:06:23  <Samu> now all the problems related to my father's death are piling up
20:07:22  <Samu> the car insurance which I don't care, the rent which I don't care any longer, I'm already settled in this institution, why pay
20:07:30  <supermop_Home__> any Ghosn fans here?
20:07:37  <Samu> sorry
20:07:39  <Samu> just venting
20:07:54  <supermop_Home__> Samu: sounds like a case for bankruptcy court
20:09:51  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #7886: Group management enhancements
20:20:39  <Samu> testing 7886, sounds interesting
20:29:45  <Samu> it's a 1 button do it all
20:29:48  <Samu> heh
20:32:52  <andythenorth> hi supermop_Home__
20:33:35  * andythenorth reverts all things
20:33:50  <andythenorth> can't be arsed :)
20:34:03  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #7887: Beep sound is missing
20:35:52  <LordAro> andythenorth: more drinking required
20:36:15  <andythenorth> changing A to B, is B better?  Fuck knows :)
20:36:17  <andythenorth> A was ok
20:36:21  <andythenorth> Horse faff
20:36:29  <andythenorth> trying to address player feedback
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20:36:41  <andythenorth> very New Year
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20:57:14  <andythenorth> supermop_Home__: what should tank wagons look like?
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21:20:52  <supermop_Home__> hmm
21:20:58  <supermop_Home__> black?
21:23:22  <supermop_Home__> oh the 43s don't hold mail?
21:24:05  <andythenorth> nah, they could but it's a faff
21:24:20  <andythenorth> currently tank cars change colour for cargo
21:24:26  <andythenorth> but child #1 said it's wrong
21:24:30  <andythenorth> oof
21:28:36  <supermop_Home__> andythenorth: do you have things like this:
21:30:36  <andythenorth> 1 pixel dimension
21:31:09  <supermop_Home__> silver or black tanks, could have a color splotch per cargo
21:31:26  <andythenorth> I am thinking
21:31:43  <andythenorth> sulphur
21:31:46  <andythenorth> for example
21:31:54  <andythenorth> quite NARS Horse though
21:32:09  <andythenorth> UK is a right pain in the arse, it had these daft rules about petrol tankers being grey
21:32:12  <andythenorth> so realism
21:32:14  <andythenorth> oof
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21:57:22  <supermop_Home__> double headed Grids overkill for TL8?
22:02:18  <andythenorth> only a bit
22:03:18  <andythenorth> I redid some sprites
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22:11:28  <supermop_Home__> i don't have DVT
22:20:15  <andythenorth> hmm
22:22:33  <supermop_Home__>
22:22:35  <supermop_Home__> gner
22:24:25  <supermop_Home__> dark blue should be darker
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22:29:03  <andythenorth> realism liveries all day long
22:30:00  <peter1138> Did you just use the R-word?
22:30:13  <andythenorth> happened
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22:55:57  <Samu> hi
22:56:58  <Samu> CivilAI builds too high bridges, maybe that's intended, but seems a bit exagerated
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23:41:35  <TrueBrain> Happy new year guys :)
23:42:00  <glx> happy new year
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23:53:00  <greeter> still 2019 here but happy new year to everyone when it arrives :-)
23:58:22  <spnda> happy new year

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