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Log for #openttd on 3rd February 2020:
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01:08:28  <Afdal> Can anyone tell me where to find this Chance16I() function defined?
01:13:13  <glx> https://github.com/OpenTTD/OpenTTD/blob/ac7cc18ab9f5a06ac0261a69dc96a28e3f1136af/src/core/random_func.hpp#L112
01:14:27  <Afdal> ah thank you
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07:43:16  <Eddi|zuHause> how did i get here? https://steamuserimages-a.akamaihd.net/ugc/779621983011264351/04B59882D08312B059715B805EE24D7023F67369/
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08:09:50  <andythenorth> admin failure :P
08:09:59  <andythenorth> weak bureacracy skills
08:10:04  <andythenorth> you need more comittees
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08:27:22  <orudge> TrueBrain: I'm assuming you've seen the OVH e-mail that the VPS platform that the old OpenTTD binaries servers are hosted on is being terminated in April? Do we still need to keep them or is AWS taking over all that now?
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10:12:11  <Eddi|zuHause> oh no, it crashed...
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13:15:49  <Samu> 5 companies with 5000 road vehicles, 10 more to go
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13:49:59  <Samu> hmm, the last company to reach 5000 is a bit behind...
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13:52:18  <Samu> [img]https://i.imgur.com/O0fHgzT.png[/img]
13:53:13  <Samu> 3428 yet
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16:07:15  <andythenorth> @seen pikka
16:07:15  <DorpsGek> andythenorth: pikka was last seen in #openttd 1 day, 6 hours, 48 minutes, and 56 seconds ago: <Pikka> https://www.reddit.com/r/lego/comments/ewn2o3/moc_a10_asimov/fg34i7t/
16:07:22  <andythenorth> hmm
16:07:27  <andythenorth> Horse 99%
16:07:30  <andythenorth> 1 train to draw
16:08:19  <Eddi|zuHause> turns out it's not a great idea to drive around on the same buggy that has the giant shredder on top
16:09:56  <andythenorth> what could go wrong?
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16:13:06  <Eddi|zuHause> also, turns out i'm not the first person to have the idea that driving a rover would be easier in first person view
16:18:23  <Eddi|zuHause> andythenorth: certainly nothing can go wrong when your whole screen is covered by the shredder and you have no way to look where you're going, no matter how you zoom or rotate your camera
16:19:13  <Eddi|zuHause> camera is always focused on the center of the rover
16:26:02  <_dp_> more lolz... https://i.imgur.com/ksGqv80.png
16:36:37  <andythenorth> so rad
16:36:52  <andythenorth> oh coop cert expired again
16:38:00  <planetmaker> hm
16:39:02  <planetmaker> that frigging autorenew cron job fails to work properly :|
16:39:35  <andythenorth> _dp_: reminds of https://www.tt-forums.net/viewtopic.php?p=1217795#p1217795
16:40:21  <planetmaker> thx for the notification
16:41:01  <nielsm> got the ssd and installed in that mac, now just waiting for the system to copy over from the terrible usb stick :P
16:43:05  <spnda> Is there some feature in OpenTTD where I can see every single Sprite that's currently in the game?
16:43:12  <spnda> Including ID and all
16:44:24  <LordAro> decompiling the grfs?
16:44:31  <LordAro> base grfs*
16:44:39  <nielsm> the sprite aligner?
16:45:01  <Samu> 7 companies with 5000 road vehicles
16:45:15  <planetmaker> the sprite alginment tool should do the trick, yes. but... you will have to find the sprite iirc?
16:45:18  <spnda> LordAro: Well, I would want to see the sprites in the base grfs and all GRFs.
16:45:27  <LordAro> https://github.com/OpenTTD/OpenTTD/blob/master/src/table/sprites.h this will list all the OTTD sprites, but is incomplete for the original TTD sprites
16:45:31  <spnda> And yes, I think I should be able to look for things in the sprite aligner.
16:46:23  <andythenorth> nielsm: \o/
16:46:30  <andythenorth> what CPU is it?
16:47:03  <nielsm> some i5 2.53 ghz
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16:50:20  <andythenorth> probably fine
16:50:21  <spnda> I kinda want to install a SSD in my old iMac, but I don't want to open that thing up...
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17:13:40  <spnda> Ahh I just don't understand how I would go from the normal road stop sprite up to (in this case) SpriteID 27243
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17:21:53  <TrueBrain> orudge: I think I will have it migrated to AWS before that date. At least I will prioritize this now :)
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17:43:23  <_dp_> hm, apparently 32bpp blitters can't do custom transparent palettes...
18:02:49  <planetmaker> fixed @andythenorth
18:03:02  <andythenorth> hurrah
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18:37:24  <DorpsGek_III> [OpenTTD/OpenTTD] Anderium commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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19:25:42  <Samu> 8 with 5000
19:44:17  <nielsm> hm 6m45s for a full build on this mac, with 4 threads
19:49:05  <TrueBrain> that is not bad
19:49:23  <TrueBrain> it used to take the CompileFarm 30 minutes on a single core .. and that was a hefty machine :P (cross-compiling takes for ever)
19:49:27  <TrueBrain> so a native build that is quicker ..
19:49:28  <TrueBrain> is a win :D
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19:58:22  <nielsm> the input event thing just loves to randomly take itself 25+ ms to do unknown things
19:58:32  <nielsm> thinking different or something
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19:59:36  <nielsm> I wonder if it'd be worth it to separate the drawing/input and the gameloop entirely via some double buffering or similar
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20:00:05  <nielsm> but that just seems like an overkill approach
20:01:52  <glx> threading drawing like for win32 and sdl ?
20:02:59  <nielsm> it's this call that randomly spends insanely long doing unknown things: https://github.com/OpenTTD/OpenTTD/blob/master/src/video/cocoa/event.mm#L406-L408
20:04:29  <glx> possible if there's a lot of events not for openttd itself I guess
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20:05:21  <andythenorth> so the major question
20:05:31  <andythenorth> will I play Blitz, or work on OpenTTD?
20:06:03  <nielsm> there is no more work to be done on openttd
20:06:05  <nielsm> it is complete
20:06:15  <TrueBrain> "feature complete", like Docker Swarm
20:06:32  <TrueBrain> frosch123: https://github.com/TrueBrain/OpenTTD-team-test/issues/5
20:06:41  <TrueBrain> it only does this reply so far :P
20:06:43  <TrueBrain> just to be clear
20:06:47  <TrueBrain> but it is getting there :D
20:09:43  <nielsm> let's try a build with sdl2
20:11:47  <frosch123> i demoted dorpsgek to "member", i think i found a setting that still allows eints commits
20:11:58  <frosch123> but we should check the next days whether eints still works
20:13:38  <TrueBrain> please be careful with just doing these kind of changes :) There is a lot more using DorpsGek than just eints
20:13:44  <TrueBrain> like .. a lot more :P
20:14:18  <TrueBrain> and I am not 100% sure the PAT that is used has enough permissions
20:14:22  <TrueBrain> but .. we will find out now won't we? :D
20:14:32  <frosch123> exactly :)
20:14:50  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
20:15:16  <glx> too bad I can't voice it on .notice as dorpsgek is in a split
20:15:45  <TrueBrain> frosch123: main thing to watch for is Azure Pipelines
20:15:58  <TrueBrain> high probability it is using the DorpsGek credentials
20:16:26  <TrueBrain> so the checkout for the nightly, or the PR CI part ..
20:16:29  <TrueBrain> no clue :D
20:16:34  <michi_cc> nielsm: Did you log what event is returned by a slow call?
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20:16:59  <nielsm> no and I should have
20:17:07  <nielsm> will do that in a bit
20:19:00  <michi_cc> Just in case: NSLog(@"Stuff here %@", event); will print whatever OSX thinks is the string representation of the event to stdout.
20:20:03  <frosch123> he, you can't remove collaborators from archived projects :p
20:20:46  <TrueBrain> *facepalm*
20:20:51  <TrueBrain> unarchive, remove, archive? :D
20:21:13  <frosch123> we have 3 archived dorpsgek repos?
20:21:55  <TrueBrain> yup
20:21:58  <TrueBrain> it used to be 3 repos :)
20:22:03  <TrueBrain> there is now only one
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20:22:27  <nielsm> michi_cc: https://gist.github.com/nielsmh/0de0f83cd65ef596879f728730a2afc0
20:22:46  <nielsm> here "slow" means took more than 5 ms to return
20:22:57  <nielsm> maybe I should bump it to 15 ms tho
20:23:33  <nielsm> and, running with sdl2 driver does not have the slowness on my 4k display
20:24:29  <michi_cc> Not that it has any answer, but: https://stackoverflow.com/questions/53490335/latency-of-polling-next-event-if-available-on-macos
20:26:10  <nielsm> good to know that at least others have the same issue
20:26:24  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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20:28:19  <TrueBrain> https://github.com/TrueBrain/OpenTTD-team-test/issues/new/choose
20:28:21  <TrueBrain> okay, that is cool :)
20:33:26  <TrueBrain> GitHub is pretty cool :D
20:36:37  <andythenorth> oh I'm in a new team :O
20:37:59  <TrueBrain> sucks to be you :P
20:39:52  <TrueBrain> funny, email is telling me it is only giving READ access, but in reality it is also WRITE access :P
20:40:02  <frosch123> end of spam
20:40:13  <frosch123> https://github.com/orgs/OpenTTD/teams <- complain if you want more access
20:40:26  <frosch123> if you want less access, complain via pm to dorpsgek
20:40:45  <glx> oh 2 teams for me :)
20:41:02  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
20:41:08  <frosch123> owners can clean the house anyway :)
20:44:10  <frosch123> TrueBrain: message templates have some typos, but cool nevertheless :)
20:45:06  <TrueBrain> :D I am sure many more things in terms of language can be improved :P
20:45:22  <andythenorth> next up, newgrf repos with a build farm :P
20:45:33  <andythenorth> then we put a web-based newgrf editor up
20:45:34  <andythenorth> :P
20:45:43  * andythenorth getting way aheda
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20:49:58  <frosch123> andythenorth: https://github.com/andythenorth/firs/pulls <- i made a pr without customs declaration
20:50:42  <andythenorth> hah you figured out my silly API
20:50:56  <andythenorth> I'll have to ask Boris if I'm allowed to accept your PR
20:51:38  <frosch123> just report back if you need me to ship some bananas or so
20:53:29  <nielsm> https://github.com/OpenTTD/OpenTTD/compare/master...nielsmh:macos-slowness-instrumentation
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21:00:14  <TrueBrain> frosch123: except for the really adding to the teams, and validating that the /approve comes from a core developer (or do we want a new team for this?), the interaction part is done :)
21:01:11  <frosch123> i added "core devs" and "infraz wizs" as "team"-owners
21:01:24  <frosch123> but it doesn't really matter
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21:03:43  <TrueBrain> in that case I will use "Core Developers" for now :) I just need a team to validate against :D
21:04:22  * andythenorth wonders if other industries are building on islands :P
21:05:56  <nielsm> imma sleep some
21:06:09  * andythenorth wants to
21:06:14  * andythenorth fixes FIRS a bit
21:09:42  <TrueBrain> funny, DorpsGek posting a comment triggers a comment to be posted
21:09:47  <TrueBrain> lucky enough, it got muted by GitHub :P
21:09:54  <TrueBrain> this could have ended in a disaster :D
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21:14:37  <frosch123> i am sure they have a disaster highscore at gh hq
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21:22:35  <TrueBrain> https://github.com/TrueBrain/OpenTTD-team-test/issues/9
21:22:43  <TrueBrain> okay, that is done. Tomorrow I will add the real interaction :D
21:23:59  <TrueBrain> after that I can add some useful bells and whistles :)
21:24:14  <TrueBrain> like a label that indicates approve or deny, so we can easily see how often a user requested what-ever :P
21:24:58  <TrueBrain> GitHub Actions are fun :)
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21:31:45  <DorpsGek_III> [OpenTTD/team] TrueBrain merged pull request #1: Add: [DorpsGek] announce issues, pull-requests, and tags to IRC https://git.io/JvGki
21:34:22  <DorpsGek_III> [OpenTTD/team] TrueBrain opened pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD
21:34:32  <TrueBrain> frosch123: not done yet, but if you have comments already, they are welcome ^^ :)
21:38:15  <frosch123> TrueBrain: shall I edit the typos directly in the branch?
21:54:05  <DorpsGek_III> [OpenTTD/team] frosch123 commented on pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGIv
22:07:46  <TrueBrain> frosch123: in a separate commit, sure
22:08:03  <TrueBrain> I just have to remember to merge it back into my local copy :D
22:08:15  <TrueBrain> Tnx :)
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22:32:20  <DorpsGek_III> [OpenTTD/team] frosch123 updated pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD
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22:32:46  <frosch123> TrueBrain: pull :)
22:33:34  <frosch123> i hope adding a line at the top of the template does not break it
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22:34:28  <frosch123> oh, it does, well, i'll swap the lines
22:35:13  <DorpsGek_III> [OpenTTD/team] frosch123 updated pull request #2: Add: initial workflow to automate requested access for translators https://git.io/JvGkD
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22:43:12  <TrueBrain> I really am sorry vs I am really sorry, are two totally different sentences :) I really meant the first. Otherwise 'really' should be removed :)
22:43:48  <TrueBrain> And I will make it look on the second line for the tag, that is an easy fix tbh .. I like your first line more :D
22:44:08  <frosch123> "I really am sorry" looked weird to me
22:44:36  <TrueBrain> It sets emotion
22:44:57  <TrueBrain> But let's remove 'really', that works as well :)
22:45:58  <TrueBrain> https://english.stackexchange.com/questions/195489/difference-between-i-am-really-sorry-and-i-really-am-sorry
22:46:09  <TrueBrain> I like the explanation :)
22:46:12  <frosch123> i have the same url already opened :)
22:47:11  <frosch123> also, the iso-code team names made the templates easy
22:47:24  <TrueBrain> Sweet
22:48:04  <TrueBrain> Well, off to bed for me. More of this tomorrow
22:48:11  <frosch123> night
22:48:20  <TrueBrain> Tnx again for the feedback frosch123 :)
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23:42:26  <Samu> 11 AIs with 5000 road vehicles, 4 more to go
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23:53:29  <DorpsGek_III> [OpenTTD/OpenTTD] mackensen commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
23:55:08  <DorpsGek_III> [OpenTTD/OpenTTD] msikma commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3

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