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Log for #openttd on 8th February 2020:
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00:04:10  <_dp_> ugh
00:04:21  <_dp_> doesn't seem so
00:04:44  <frosch123> yeah, doesn't look like it, and is also complicated. it would have to introduce tracktypes as well
00:05:15  <frosch123> but you can keep the engines you already have :)
00:06:02  <_dp_> hm, and if id is reused it gets engine but not railtype? xD
00:06:21  <frosch123> reused ids?
00:06:51  <_dp_> in mp if company is deleted new one can pick up that id again
00:07:24  <frosch123> ah, in that case it is probably reset
00:08:58  <frosch123> oh, no, it isn't
00:09:03  <frosch123> it keeps it :)
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07:08:40  <andythenorth> o/
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08:03:18  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7985: Fix #7976: Don't kick the client doing the rcon https://git.io/JvnBt
08:03:19  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7976: RCON kick/ban can crash the server https://git.io/JvZmM
08:03:21  <nielsm> morning
08:09:18  <andythenorth> moin
08:13:53  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jej1Z
08:21:00  <nielsm> hmm... I wonder if cargodist could allow creating a packet of cargo with a specific destination at any station, without that cargo having a "natural cause"
08:21:12  <nielsm> and even if cdist is turned off for that cargo class
08:21:22  <nielsm> per https://github.com/OpenTTD/OpenTTD/pull/7912#issuecomment-571481542
08:22:50  <nielsm> or if cargo packets have room for an extra "this is a special GS-owned packet" flag that can put some of the usual rules out of effect (and also cause an event to fire when that cargo is delivered to its destination)
08:25:52  <andythenorth> so is there a sandbox mode GS in the works?
08:29:07  <nielsm> what would it be doing?
08:29:17  <nielsm> apart from eternal love
08:30:09  <nielsm> ooh, it has 531 downloads on bananas
08:39:02  <andythenorth> not sure
08:39:12  <andythenorth> turning on magic bulldozer :P
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09:08:04  <nielsm> ah yes, cargo packets have a SourceType which is a byte size enum
09:08:26  <nielsm> so a fourth source type (special scenario cargo) could be added
09:10:38  <nielsm> oh huh, cargo packets don't have a destination after all, only a next station (while stationary)
09:15:54  <andythenorth> yes
09:15:57  <andythenorth> there are no destinations
09:15:59  <andythenorth> it's a myth
09:29:34  <andythenorth> at least, that's the case if I understood fonso correctly :)
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09:33:30  <andythenorth> afaiu, the flow is established at each station
09:33:40  <andythenorth> cargo packets have no destination, just a next hop
09:34:08  <andythenorth> incoming packets are assigned a next hop based on the established outbound flow
09:34:47  <andythenorth> the routes from each cargo source to n destinations are just a tree, with some kind of weighting at each node
09:35:16  * andythenorth last statement is blindingly obvious sorry :P
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09:43:05  <nielsm> okay it also looks like the station decides whether to show a destination/next hop for each cargo just in time based on the current distribution type setting
09:56:58  <andythenorth> each station node maintains a list of destinations
09:57:06  <andythenorth> and these are recalculated from time to time
09:57:21  * andythenorth hasn't read code, that's based on fonso explanation to me :P
09:57:53  <andythenorth> cargo is assigned as x / n where x is the amount waiting, and n is the list of destinations
09:58:01  <andythenorth> demand changes the weighting
09:58:17  <andythenorth> distribution accuracy is how fine grained the calculation is
09:59:41  <andythenorth> it's all really smart
09:59:50  <andythenorth> it just has some odd gameplay implications :P
10:00:48  <nielsm> meaning when the train stops at a station, cargo on the train evaluates whether it wants to unload now and be paid for, stay on for another hop, or unload and take a different vehicle
10:01:21  <nielsm> meaning passengers still don't know where they're going until they arrive
10:05:40  <andythenorth> as I understand it
10:06:05  <andythenorth> it's also why A-B-C-D lines can have very odd effects
10:06:37  <andythenorth> if there are trains running the route so it's A-B-C-D-C-B-A
10:06:39  <nielsm> is there anything that ensures that cargo attempts to get further away from the source every hop?
10:06:52  <andythenorth> it's not uncommon to find cargo travelling B-C-A via transfer
10:06:54  <nielsm> i.e. not run backwards/in loops
10:07:03  <andythenorth> code would know
10:07:23  <andythenorth> I've seen cargo going 'wrong way' many times
10:07:54  <andythenorth> for freight 'no loading' at drop offs is essential for this reason
10:10:23  <nielsm> would be useful with cargo rules on stations instead of only orders, "this station is only allowed to accept deliveries of X, no transfers"
10:11:09  <michi_cc> It's cargodIst, not cargodEst, anything that makes it look like fixed destinations is just appearances because the GUI never shows individual cargo packets.
10:11:34  <nielsm> really just a "no transfers of cargo type X on this station"
10:13:51  <andythenorth> I believe that's all solved in JGR
10:13:53  <andythenorth> iirc
10:13:59  <andythenorth> nearly everything is solved in JGR
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10:15:13  <nielsm> I'm off
10:15:23  <peter1138> I'm on
10:18:20  <andythenorth> I'm afk
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10:24:16  <DorpsGek_III> [OpenTTD/OpenTTD] aruscher commented on issue #7772: Showing destination when stopped or waiting https://git.io/Je4C2
11:00:30  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvnKH
11:04:59  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvnKF
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13:51:44  <andythenorth> I'm afk
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14:56:39  <Eddi|zuHause> i'm having a feeling the airport in cities skylines does almost nothing
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17:13:56  * andythenorth just repainted 134 vehicles :P
17:13:59  <andythenorth> oof
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17:56:06  <FLHerne> But are they pretty now?
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18:17:43  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvn98
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18:27:15  <andythenorth> did we do vehicle variants yet?
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18:45:49  <andythenorth> https://dev.openttdcoop.org/attachments/download/9627/horse_steam_repaints.png
18:45:49  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvnHi
18:45:49  <DorpsGek_III>   - Update: Translations from eints (by translators)
18:45:51  <andythenorth> FLHerne: ^^^
18:46:26  <andythenorth> corrected some errors
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18:57:36  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvnHh
19:02:09  <LordAro> branch time?
19:17:11  <DorpsGek_III> [OpenTTD/OpenTTD] msikma commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
19:28:16  <andythenorth> well that's no help :P
19:28:18  <andythenorth> we already fixed that
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19:43:18  <andythenorth> maybe we didn't
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20:35:05  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvZQ0
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20:40:04  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvZQ0
20:45:04  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvZQ0
20:47:50  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvn5p
20:49:34  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvn5j
20:50:15  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvndv
20:51:59  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvZQ0
21:07:03  <andythenorth> quiet eh?
21:07:10  <andythenorth> everyone is playing tank games?
21:08:51  <glx> I think we did in master andythenorth
21:09:14  <LordAro> anyone opposed to me making releases/1.10 ?
21:09:26  <glx> it's ok for me
21:09:42  <LordAro> release*
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21:10:41  <LordAro> it does done \o/
21:11:19  <LordAro> i can put together an RC1 changelog & release preparation, does someone else want to do all the master gubbins?
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21:11:45  <glx> what's the link for stuff to do ?
21:12:13  <LordAro> https://wiki.openttd.org/Doing_an_OpenTTD_release
21:13:58  <glx> ok I'll do the master stuff
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21:39:28  <LordAro> there have been quite a lot of changes since beta2
21:40:31  <glx> yeah many crash fixes
21:46:19  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFt
21:50:18  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFZ
21:50:47  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFn
21:53:04  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFt
21:55:46  <frosch123> i wonder whether somewhen someone will get annoyed about CheckAPIVersion :)
21:57:29  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 approved pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFR
22:21:32  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7912: Feature: Disallow industry production changes from GS https://git.io/Jvnbe
22:32:01  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/Jvnbm
22:32:32  <LordAro> i don't think i missed anything...
22:38:52  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7986: Change: Heading for 1.11 now https://git.io/JvnFt
22:41:19  <LordAro> right, remember your *needs backport* labels, people
22:41:28  <LordAro> let's try to avoid another 1.9.3 :)
22:42:34  <glx> 1.9.3 was because a backport IIRC :)
22:43:27  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/JvnbW
22:44:23  <frosch123> we also need a bot to remind people to update ai/gs changelogs
22:45:02  <frosch123> the town-rating thing is missing
22:46:41  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7898: Feature: Script API to change town rating of companies https://git.io/Jvnb0
22:46:54  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/JvnbE
22:47:29  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/Jvnbu
22:49:19  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/Jvnbz
22:49:22  <andythenorth> LordAro: but he's right no?
22:49:31  <andythenorth> plural data 'become'
22:49:44  <andythenorth> oof nitpicking behaviour is awful :)
22:50:08  <LordAro> urgh, i think you're right
22:50:13  <LordAro> but it reads really weirdly
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22:50:41  <LordAro> can we rewrite it to not care about the pluralisation of data? :p
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22:51:54  <andythenorth> or just not care
22:52:02  <andythenorth> quality matters, but eh
22:52:20  <LordAro> heh
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23:20:05  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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23:31:05  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7987: Update: Prepare for 1.10.0-RC1 https://git.io/Jvnbm
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