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Log for #openttd on 20th February 2020:
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05:28:17  <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #8008: Feature: Double-click to rename vehicle https://git.io/Jv4id
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06:11:33  <susan> hullo
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06:16:22  <susan> is it ok to ask for advice wrt installing on linux here
06:17:19  <susan> ah heck i missed that part of the description. sorry.
06:19:59  <susan> so; how do i get 1.9.3 to run / install on ubuntu 19? the 18 deb breaks and the ones in the package manager are from like 2 years+ ago
06:25:50  <susan> *cdi zelda voice* gee it sure is boring around here
06:26:16  <susan> my boy, this peace is what all true warriors strive for
06:26:43  <susan> i just wonder what ganon's up to
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06:39:39  <susan> i guess irc really is dead. so long.
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06:58:21  <nielsm> nobody was awake to explain this community primaryly has europeans and they tend to be busy in the morning
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07:50:46  <andythenorth> ';moin
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08:49:04  <LordAro> the fact that they waited only 20 minutes didn't help
08:49:11  <LordAro> mon mon
08:56:50  <andythenorth> Look!  It's nearly all done https://wiki.openttd.org/NewGRF_Specification_Status
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09:20:53  <andythenorth> LordAro: do we commit modified openttd.grf or not?
09:21:03  * andythenorth fixing the broken tramway gui icon
09:21:11  <andythenorth> ideally before 1.10 final :P
09:25:34  <LordAro> andythenorth: yes
09:26:13  <LordAro> andythenorth: if you feel like drawing/copying the missing 5 sprites for ogfx as well, would be much appreciated :)
09:26:53  <andythenorth> one PR at a time, but maybe
09:28:08  <LordAro> :)
09:29:52  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBHD
09:30:23  <andythenorth> I didn't do a screenshot for that, but eh
09:36:34  <andythenorth> LordAro: are they "Action 5 type 15 sprites 179..183" "drawn, but uncommitted"?
09:36:47  <andythenorth> per https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
09:41:15  <peter1138> Morning.
09:42:13  <andythenorth> hello peter1138
09:42:14  <peter1138> LordAro, stupid me, asking Samu to explain what's broken/fixed other than "the code" lol
09:42:16  <andythenorth> is it cycling?
09:42:32  <peter1138> Also, yes, took the long route to work today, first time this year. Gosh I am lazy.
09:42:43  <peter1138> Also 900 km behind my target, if I try that target again :/
09:43:10  <andythenorth> do an extra 20km per week?
09:43:14  <andythenorth> job done?
09:43:27  <andythenorth> just ride round the block 4 times a day :P
09:43:34  <andythenorth> take Sunday off
09:44:38  <peter1138> Meh, I'm still don't have my cycling mojo. I blamed the weather, and it is still shit, but...
09:44:48  <peter1138> I did buy a new bike though.
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09:54:49  <LordAro> peter1138: heh
09:55:15  <LordAro> peter1138: i'm also significantly behind my target
09:55:29  <LordAro> not helped by the recent weather
09:55:39  <LordAro> and that i hurt my back 2 weeks ago
09:55:47  <andythenorth> ouch
09:55:59  <andythenorth> cycling can wreck your back
09:56:18  <LordAro> i had no problems last year!
09:56:35  <andythenorth> it's compound, once you do something to it cycling can aggravate
09:56:42  <LordAro> but perhaps a significantly hilly solo 100 mile ride at the beginning of feb was pushing myself too hard
09:56:43  <andythenorth> YMMV of course
09:57:06  <LordAro> also i'm much younger than you :p
09:57:10  <andythenorth> I am old
09:57:31  <peter1138> https://i.imgur.com/aAOFCw1.jpg
09:57:32  <andythenorth> on a commute I stop-start at traffic lights 10-15 times
09:57:37  <andythenorth> and I make a point of beating everyone else
09:57:46  <andythenorth> but turns out that wrecks my back
09:58:05  <andythenorth> it puts 100kg pull through my sacro joint, which goes badly :x
09:58:24  <LordAro> peter1138: ooh, proper tourer
09:58:35  <andythenorth> slick
09:58:56  <andythenorth> so approve 8015 then? :)
09:59:02  <andythenorth> https://git.io/JvBHD
09:59:19  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBQW
10:00:05  <andythenorth> let's hope I didn't break openttd.grf
10:00:19  <andythenorth> backport for 1.10? :)
10:00:42  <LordAro> ah yeah
10:01:05  <LordAro> box ticked
10:01:26  <LordAro> did anyone have any more thoughts on title game?
10:08:43  <DorpsGek_III> [OpenTTD/nml] andythenorth opened issue #86: Add station var 6A - query grfid of nearby station tiles https://git.io/JvBQi
10:09:23  <andythenorth> sorry no thoughts :)
10:10:19  <andythenorth> someone can merge? :) https://github.com/OpenTTD/OpenTTD/pull/8015
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11:26:57  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8015: Fix: provide two sets of tram tracks not one in the GUI tramway icon https://git.io/JvBHD
11:28:31  <peter1138> LordAro, yeah, proper tourer :D
11:30:11  <peter1138> XL frame, just about big enough.
11:42:36  <LordAro> peter1138: planning on doing any touring with it, or just heavy-duty commuter?
11:43:17  <peter1138> Just the latter for the moment. I do want to but I'm shit at planning, so...
11:44:29  <andythenorth> NRT so nearly done! https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
11:44:38  <andythenorth> just "Action 5 type 0B new version with 119 sprites"
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12:44:17  <TrueBrain> Whoho, normal timezone reached... achievement unlocked ..
12:44:33  <TrueBrain> Crazy how fast internet is in a normal country :)
12:45:03  <andythenorth> level up
12:46:08  <Eddi|zuHause> TrueBrain: i don't think i've been to a normal country, then
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14:02:57  <DorpsGek_III> [OpenTTD/nml] glx22 opened pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvBN9
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14:20:53  <supermop_work_> hi
14:21:44  <DorpsGek_III> [OpenTTD/nml] glx22 opened pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvBAP
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16:58:09  <andythenorth> well
17:02:43  <DorpsGek_III> [OpenTTD/nml] andythenorth approved pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvRfk
17:02:50  <DorpsGek_III> [OpenTTD/nml] andythenorth closed issue #86: Add station var 6A - query grfid of nearby station tiles https://git.io/JvBQi
17:02:50  <DorpsGek_III> [OpenTTD/nml] andythenorth merged pull request #88: Add: Station var 0x6A nearby_tile_grfid https://git.io/JvBAP
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17:08:39  <andythenorth> hmm
17:08:49  <andythenorth> I've approved #86, which is for stations
17:08:56  <andythenorth> but nml doesn't support stations
17:09:06  <andythenorth> but turns out nml has a chunk of station code in place
17:09:08  <andythenorth> wat?
17:09:20  <andythenorth> is this just for nml airports?
17:09:38  <andythenorth> https://github.com/glx22/nml/blob/0a0dbdcfec4bc1df5caac2018e17a1d67924ef4e/nml/actions/action2var_variables.py#L248
17:10:02  <andythenorth> the nml looks correct, but I can't currently write any docs :P
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17:15:09  <andythenorth> glx #86 :)
17:15:22  <andythenorth> @seen glx
17:15:22  <DorpsGek> andythenorth: glx was last seen in #openttd 19 hours, 26 minutes, and 1 second ago: <glx> seems correct to me
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17:25:21  <_dp_> since when does ctrl-clone from depot not open a vehicle window?
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17:25:38  <_dp_> I can only see mentions of that change but not the change itself
17:26:13  <_dp_> seems to be done on a wrong premise that player doesn't need to check orders
17:26:52  <_dp_> which is completely false, at least for me, I always need orders to check that it goes to right station
17:28:23  <_dp_> also it seems like this change was already reverted once before :p
17:28:25  <_dp_> https://github.com/OpenTTD/OpenTTD/issues/5430
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17:28:55  <_dp_> because it definitely did open until recently
17:29:33  <andythenorth> it definitely shouldn't :P
17:29:50  <milek7> more settings!
17:29:53  <milek7> :P
17:30:10  <_dp_> andythenorth, do you always have only one depot for each route?
17:30:15  <andythenorth> wat?
17:30:23  <andythenorth> I have NFI :)
17:30:32  <andythenorth> why would it even matter, it's ctrl-click
17:30:39  <andythenorth> do a PR with a setting if it bothers you
17:30:44  <andythenorth> but junk window spam is pointless
17:31:02  <andythenorth> I suspect it will be accepted as a setting because people keep griping about it
17:31:10  <andythenorth> :)
17:31:21  <_dp_> oh, yeah, the was spam
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17:31:35  <_dp_> it shouldn't open window when cloning from vehiclel
17:31:40  <_dp_> but should from depot
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17:31:55  <_dp_> so basically it just changed too much :P
17:32:52  <_dp_> oh, and probably should copy order position when copying from vehicle
17:33:35  <_dp_> at least that seems to make more sense than starting from 0
17:37:27  <andythenorth> that might be a thing
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17:48:53  <_dp_> it still lags annoyingly much on 4k even with all the improvements :(
17:48:58  <_dp_> when zoomed out too much
17:49:47  <_dp_> though can probably fixed just by making it not zoom out that much
17:50:02  <_dp_> it's not that useful on 4k anyway
17:50:16  <_dp_> or make it into some kind of map mode instead of full render
17:50:32  <_dp_> there even were some patches like that iirc
17:51:04  <nielsm> like, hide trees when zoomed out?
17:51:48  <_dp_> nielsm, yeah, among other things
17:52:03  <_dp_> just hiding trees doesn't fix it completely
17:53:52  <andythenorth> remove trees :P
17:54:06  <andythenorth> so I have a problem
17:54:23  <andythenorth> I need to document var 6A for stations for nml
17:54:39  <andythenorth> but nml doesn't have stations, so there's no wiki section I can add to
17:54:42  <_dp_> similarly map feels like missing at least one more zoom in step
17:54:46  <andythenorth> but nml does have station code
17:54:53  <andythenorth> so wtf?
17:54:57  * andythenorth hates programming :(
17:54:58  <_dp_> as even zoomed in to max looks very small on 4k
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18:07:27  <andythenorth> glx :)
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18:27:28  <peter1138> More free games on Epic...
18:28:41  <peter1138> == More free games I'll probably install and never play...
18:34:17  <andythenorth> frosch123: so to document station var 6A in nml...? :P
18:46:27  <frosch123> _dp_: https://github.com/OpenTTD/OpenTTD/pull/6754 <- it's 1.9 stuff, so not recent
18:46:42  <frosch123> #
18:46:47  <frosch123> _dp_: also, you were involved
18:47:47  <frosch123> andythenorth: N/A i guess :)
18:48:54  <andythenorth> frosch123: so there is nml code for stations
18:49:00  <andythenorth> which is...legacy I guess?
18:49:05  <andythenorth> vestigal, appendix
18:49:25  <frosch123> it's a start, the easy part, but not wrong
18:49:39  <_dp_> frosch123, yeah, I forgot it also involved closing windows
18:50:44  <glx> peter1138: and one of them I already got for free on steam
18:52:37  <_dp_> frosch123, also yesterday was like the first time I played the game seriously since then xD
18:52:54  <_dp_> so can definitely tell it's not a good change :p
18:53:12  <_dp_> it would be ok if it was just cloning but the need to change orders totally kills it
18:53:31  <frosch123> why would you cahnge orders when share-cloning?
18:53:41  <andythenorth> next order
18:53:52  <andythenorth> if you clone in depot near station C for example
18:53:56  <andythenorth> train will go to station A
18:53:57  <frosch123> the vehicle window is supposed to open, if you copy-clone
18:54:36  * andythenorth is confused :)
18:54:42  <_dp_> yeah, need to check/change current order so it goes to right station and not to other side of the route
18:55:05  <frosch123> ah, so you are not changing "order", but "current order"
18:55:08  <_dp_> yeah
18:55:23  <andythenorth> or you build in depot at start :P
18:55:27  <andythenorth> 1st world problems :D
18:55:41  <andythenorth> first station will be pickup / full load anyway?
18:55:42  <_dp_> andythenorth, for that you need to remember where that "start" is :p
18:56:00  <andythenorth> ctrl-alt-clone to open window :P
18:56:27  <frosch123> clearly you need a special button to clone a vehicle, which spawns it in a depot that is part of the orders
18:56:39  <andythenorth> special button for every context?
18:56:43  <andythenorth> scriptable UI!
18:57:12  <_dp_> frosch123, no, I don't add depots to orders
18:57:15  * andythenorth proposes action 0 for every UI button
18:57:22  <frosch123> _dp_: i expected no less :)
18:57:23  <andythenorth> cb for on click, var for modifiers
18:57:30  <andythenorth> action 3 for the graphics
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18:57:38  <_dp_> it was ok before that change
18:58:28  <andythenorth> we'd need a huge vocabulary of results the cb could return
18:58:32  <andythenorth> corresponding to user actions
18:58:40  <andythenorth> and with parameters in registers
18:58:42  <_dp_> like I don't see any ground for that change
18:59:09  <_dp_> "more similar to the other tools" is a terrible reason
18:59:22  <_dp_> those are different tools
19:00:52  <frosch123> didn't you have your own client anyway? patch it yourself
19:01:02  <_dp_> frosch123, already did :p
19:01:10  <frosch123> case closed
19:01:19  <frosch123> noone else complained in a year, so it is fine
19:01:32  <andythenorth> this is for ctrl-cloning?
19:01:36  <_dp_> frosch123, not true, someone did
19:02:14  <frosch123> then i blame you, for approving the original pr
19:05:04  <_dp_> https://github.com/OpenTTD/OpenTTD/issues/7645
19:05:32  <_dp_> and apparently this was also a thing in 2013 xD https://github.com/OpenTTD/OpenTTD/issues/5430
19:05:50  <andythenorth> I know, but we can't prevent people being wrong :)
19:06:17  <andythenorth> opening windows on ctrl-clone by default is spam
19:06:25  <andythenorth> we need more modifier keys :P
19:07:02  <_dp_> don't see how opening 1 window is a spam
19:07:33  <_dp_> also not opening it means you either remember train orders or just don't care where it gooes
19:08:05  <frosch123> my depot are always at the loading station
19:08:28  <_dp_> frosch123, do you ever transport passengers? ;)
19:08:33  <frosch123> no
19:08:37  <frosch123> i hate pax
19:08:50  <_dp_> figured :p
19:08:59  <_dp_> with pax you have absolutely symmetric lines
19:09:51  <_dp_> also there is breakdows thing when depots are everywhere %)
19:10:31  <andythenorth> I ctrl-clone 10-20 RVs at time
19:10:39  <andythenorth> play styles innit
19:11:09  <andythenorth> I don't want 20 new windows, then have to move some so I can pin some, then press backspace
19:11:18  <andythenorth> pax is broken, don't play it
19:11:30  <andythenorth> so a setting for this then?
19:12:51  <andythenorth> frosch123: how / where do I even check the action 5? https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
19:14:12  <frosch123> what?
19:14:22  <_dp_> andythenorth, I clone one in depot and others in vehicle
19:14:26  <_dp_> so it's just 1 window
19:15:11  <_dp_> actually, I just have both on same hotkey so it works automatically xD
19:22:29  <andythenorth> frosch123: "Or are all code paths to them dead?" I want to check, but don't know what I'm looking for.  tramtracks.nfo?
19:23:06  <frosch123> ah, that thing... originally those sprites were added to provide electrified road and unelectrified tram
19:23:09  <frosch123> those were removed
19:23:23  <frosch123> maybe the sprites are used as fallback, if newgrf provide no own sprites, maybe they are unused
19:24:32  <andythenorth> so I'd need to look for code referencing the sprite number / offset?
19:24:38  <frosch123> i just would like to know, before every baseset adds them (assumung basesets get updated at all)
19:24:57  <frosch123> andythenorth: i already grepped, they are used. but i would prefer if some newgrf prooves it
19:25:22  <frosch123> are there road/tram type newgrf which use the original depot sprites?
19:25:29  * andythenorth checks
19:25:38  <andythenorth> Hog
19:25:39  <frosch123> do the depos show the correct electrifiedness in that case?
19:25:42  <andythenorth> I have it open
19:26:09  <andythenorth> ELRL shows electrified depot, RAIL shows non-electrified
19:27:06  <frosch123> if it works, it's done
19:27:58  <frosch123> does hog define RAIL?
19:28:03  <andythenorth> https://dev.openttdcoop.org/attachments/download/9628/eldepot_vs_depot.png
19:28:38  <andythenorth> https://github.com/andythenorth/road-hog/blob/master/src/templates/roadtypes_tramtypes.pynml#L46
19:29:40  <frosch123> oh, i didn't know that you can add those types without adding any labels
19:29:53  <frosch123> s/labels/graphics/
19:30:02  <frosch123> but looks good :)
19:34:45  <andythenorth> frosch123: so 'done' or 'N/A'?
19:35:08  <andythenorth> glx has done this https://github.com/OpenTTD/nml/pull/87
19:35:25  <frosch123> implementation is done
19:35:30  <frosch123> implementation N/A is weird :p
19:36:29  <frosch123> andythenorth: not sure, the old number is still valid
19:36:55  <frosch123> it's like FOUNDATIONS_SLOPES and FOUNDATIONS_SLOPES_HALFTILES
19:36:58  <frosch123> both work
19:37:42  <frosch123> not sure whether nml checks the number, or just the maximum
19:37:57  <frosch123> OFFSET may mean that it does not care if there are less sprites
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19:48:43  <andythenorth> oof :)
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19:49:34  <andythenorth> I have no idea :)
19:50:10  <andythenorth> so 119 sprites not 113 for nfo docs
19:53:19  <frosch123> 113 is still valid, ottd will fill up the missing ones by approximation
19:54:19  <andythenorth> hmm I edited 0B, 8B in the table here https://newgrf-specs.tt-wiki.net/wiki/Action5
19:58:34  <glx> as I understand for openttd it's up to 119, I guess 113 is still the hard limit for ttdpatch, but ttdpatch support is already broken with many of the recent changes :)
19:59:16  <glx> anyway doc says don't use offset for ttdpatch
20:00:56  <andythenorth> we're down to 4 red items t
20:00:58  <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
20:01:11  <andythenorth> who does ogfx now?
20:01:14  <andythenorth> anyone?
20:02:22  <glx> 3.5 reds (there's a PR :) )
20:03:19  <andythenorth> I would review it, but I can't figure out how nml does action 5 yet
20:04:09  <glx> I just did it like it was done to update OPENTTD_GUI
20:04:17  <andythenorth> looks like https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites
20:04:26  <glx> yes that's it
20:04:27  <andythenorth> ok
20:04:37  <DorpsGek_III> [OpenTTD/nml] andythenorth approved pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvRI2
20:04:45  <DorpsGek_III> [OpenTTD/nml] andythenorth merged pull request #87: Fix: Update TRAMWAY sprite count https://git.io/JvBN9
20:06:50  <andythenorth> ok all newgrf spec / nml stuff done :D
20:06:50  <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
20:07:00  <andythenorth> frosch123: that was a fun game you made, can we play it again? :)
20:07:49  <glx> some changes are easy to do in nml source, many are very hard :)
20:08:00  <andythenorth> I do easy ones :P
20:08:06  <andythenorth> constants.py is my friend
20:08:35  <andythenorth> hmm does anyone have ogfx checked out?
20:08:37  <andythenorth> I don't :P
20:09:16  <frosch123> i should look up where i put the sprites from super*
20:09:34  * andythenorth wonders how to figure out which sprites are missing :P
20:09:56  <andythenorth> I fear a world where I am the incompetent maintainer for everything that isn't core :P
20:10:00  <glx> andythenorth: https://github.com/OpenTTD/OpenGFX/tree/master/sprites and time ?
20:10:15  <andythenorth> I'm sure openttd can list which of the 5 sprites are missing :P
20:10:20  <andythenorth> it knows there are 5
20:10:27  <frosch123> the last ones
20:10:32  <glx> easy, the latest addition
20:11:53  <glx> https://github.com/OpenTTD/OpenTTD/blob/75031c9693ee0525c75e8e02ead345b1f8264735/media/extra_grf/openttdgui.nfo#L187-L191
20:11:57  <glx> the exact list
20:12:54  <frosch123> http://devs.openttd.org/~frosch/ConvertRoad.png <- andythenorth: drawn by supermop
20:13:38  <andythenorth> so they just need committed?
20:13:58  <frosch123> hmm, that are only 4 sprites
20:14:04  <frosch123> where are the toolbar sprites?
20:14:34  <andythenorth> the global toolbar, or the construction toolbar?
20:14:51  <frosch123> global toolbar, the tram icon you just changed for original
20:15:22  <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui_build_tram.png
20:15:31  <andythenorth> it doesn't match ogfx style
20:15:59  <glx> https://github.com/OpenTTD/OpenGFX/blob/master/sprites/extra/extra-openttd-gui.pnml <-- this file needs update too :)
20:16:28  <andythenorth> some of ogfx toolbar icons are fricking awesome
20:16:34  <andythenorth> I am usually a bit rude about ogfx
20:16:41  <andythenorth> it's very hard to do a whole baseset well
20:16:53  <andythenorth> but some toolbar icons are very very good
20:17:03  <frosch123> so, i guess one sprite needs drawing
20:17:24  <andythenorth> haha somebody used my bulldozers for the ogfx demolish
20:17:27  <andythenorth> I didn't know that
20:17:32  <andythenorth> they scale remarkably well
20:18:01  <andythenorth> frosch123: what needs drawing?
20:18:10  <frosch123> the 5th sprite?
20:18:15  <glx> https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/gui/gui04.png <-- sprite 60 can be a base
20:18:23  <frosch123> supermop drew 4, the 5th is missing
20:21:27  <andythenorth> so it's just build tram, in ogfx style?
20:21:30  <andythenorth> I'll do it now
20:21:45  <andythenorth> I don't have a checkout, and I'm really sleepy :P
20:21:50  <andythenorth> I'll just ticket it :P
20:22:14  <glx> ticket will be ignored
20:22:21  <glx> as always :)
20:22:40  <andythenorth> the lolz :)
20:27:41  <andythenorth> hmm no announce for ogfx :)
20:27:42  <andythenorth> https://github.com/OpenTTD/OpenGFX/issues/9
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20:31:02  <Jackal> Hello everyone
20:31:32  *** Jackal is now known as Guest16923
20:31:41  <Guest16923> I have little problem that i try to put my bus go to my station but game says it belongs to an other player
20:32:18  <Guest16923> It says it is from player that even is not in game
20:33:07  <frosch123> 1.9.3 is broken
20:33:10  <_dp_> sounds like 1.9.3 bug. it's fixed in 1.10
20:33:46  <Guest16923> i have 1.9.3.  i tought it was latest
20:34:00  <nielsm> the sign of the station you're trying to send the bus to is probably above your competitor's station
20:34:09  <_dp_> for 1.9.3 you can use citymania client or just adjust your station
20:34:31  <Guest16923> But there is no station in that player in whole city
20:35:10  <Guest16923> and my buses stops there what ive been made previously
20:35:19  <_dp_> important part is having your station piece under the sign
20:35:20  <frosch123> that does not matter, the tile under your station sign belongs to them
20:36:41  <Guest16923> i see that there is not such same looking player in game
20:37:00  <Guest16923> Same dark red color guy is totally different looking guy
20:38:02  <Guest16923> Is it fixed if i upgrade 1.10
20:40:01  <frosch123> if you are in singleplayer, yes
20:40:13  <frosch123> for multiplayer you need the same version as the server
20:40:16  <Guest16923> i am single.
20:40:29  <Guest16923> beta 1 is newest ?
20:40:38  <frosch123> RC1
20:41:38  <Guest16923> Thank you and thanks very much your work.  This is awesome game.  Been played this in 90s :)
20:50:29  <andythenorth> frosch123: eints push/pop text colours? o_O https://wiki.openttd.org/NewGRF_Specification_Status#OpenTTD_1.10
20:50:37  <Guest16923> Now problems solved. Thank you but now it says that my all ships are lost ;)
20:50:59  <frosch123> andythenorth: i am working on eints anyway
20:51:05  <andythenorth> Guest16923 reddit has the same problem ;) https://www.reddit.com/r/openttd/comments/f6aah9/i_just_crave_to_play_openttds_ships_i_live_by_the/
20:51:19  <andythenorth> \o/ frosch123
20:51:30  <LordAro> known problem - #8001
20:51:31  <andythenorth> so I am just hoping now planetmaker turns up and does ogfx :D
20:51:54  <andythenorth> impressive recall LordAro
20:52:00  <andythenorth> tell reddit :)
20:52:16  <LordAro> andythenorth: i opened up the issue list :p
20:52:57  <LordAro> i told reddit tho
20:54:54  <Guest16923> OK.  i have long routes to ship vip boyue
20:55:57  <LordAro> basically the routes are slightly too long for the pathfinder to cope with properly
20:56:15  <LordAro> but it'll probably work anyway
20:56:29  <LordAro> just with the noisy news messages
20:56:42  <Guest16923> Yes. Thats annoying :)
20:57:02  <DorpsGek_III> [OpenTTD/OpenTTD] TJ-1975 opened issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
20:57:06  <glx> you can filter the news messages
20:57:53  <Guest16923> Where?
20:57:54  <glx> hmm 8016 is known and already fixed I think
20:58:18  <glx> I guess it's weird character in server name
20:59:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
20:59:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8016: Crash log - after open, before server selection https://git.io/JvRtt
20:59:39  <LordAro> glx: i thought that was backported?
20:59:42  <LordAro> regardless, custom client
20:59:46  <LordAro> btpro, i think
21:00:06  <Guest16923> i found lost message filter
21:04:17  <LordAro> glx: the weird character was osx only as well
21:04:38  <glx> indeed
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21:14:53  <andythenorth> can I do Horse again now then? :)
21:16:30  <Guest16923> Another problem.  If i pin open window what i like to keep and then press shift+del , all my windows closes .  Is that normal ?
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21:17:10  <andythenorth> same happens for me
21:17:17  <andythenorth> just don't use shift
21:17:21  <andythenorth> del closes windows
21:17:29  <andythenorth> :)
21:20:13  <glx> https://wiki.openttd.org/Hotkeys
21:20:20  <glx> yes shift closes all
21:20:22  <glx> as intended
21:21:40  <Guest16923> Ok.  Thank you :)
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