Log for #openttd on 7th March 2020:
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07:29:09  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh approved pull request #8028: Codechange: [AzurePipelines] Update MacOS image to 10.14
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08:11:19  <TrueBrain> owh no, its an andythenorth
08:11:30  <andythenorth> I doubt it
08:11:42  <andythenorth> I just came to ask where the Feb blog post is
08:11:57  <TrueBrain> I think it is hiding behind your excellent writing :)
08:12:39  <andythenorth> also Nov, Dec, Jan :P
08:12:50  <TrueBrain> that just shows the slacker you are :P
08:14:36  <TrueBrain> but I forgive you
08:14:39  <TrueBrain> :D
08:15:07  <andythenorth> forgiveness is everything
08:15:13  <TrueBrain> exactly
08:18:04  <LordAro> o/
08:18:20  <TrueBrain> look, it is LordAro ! And he was just about to enabled his 2FA on GitHub :)
08:18:24  <TrueBrain> how cool is that!
08:18:56  <TrueBrain> -d, what-ever, it is early morning
08:19:08  <andythenorth> I haven't even had breakfast
08:19:14  <TrueBrain> same
08:19:19  <Wolf01> Hmmm, bored, to many games to play
08:19:28  <andythenorth> LordAro: I asked Kamnet about savegame for 10.10.10
08:19:37  <andythenorth> he has a new job and has no time to run a competition
08:19:56  <TrueBrain> who gave him a new job ...
08:20:01  * andythenorth wonders about hiring someone to do all the community crap :P
08:20:06  <andythenorth> how much do we have in the bank?
08:20:13  <andythenorth>
08:20:36  <andythenorth> blog posts
08:20:40  <andythenorth> reviewing blog posts
08:20:42  <andythenorth> approving blog posts
08:20:46  <andythenorth> savegame comp
08:21:08  <andythenorth> closing old stale tickets
08:21:25  * andythenorth breakfast
08:30:18  <peter1138> Pumpkin Seed Butter. Hmm.
08:30:27  <peter1138> Got a bit messy mixing it up.
08:35:23  <andythenorth> Two's complement - 63 speed lego gearbox
08:36:33  <peter1138> Leeeeevers
08:45:39  <peter1138> Seems to be a bit wonky. Might not actually handle actual load, heh.
08:45:48  <peter1138> Ingenious though.
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11:02:44  <Samu> hi
11:16:17  * andythenorth dares to look in nml PRs
11:16:38  <TrueBrain> good luck andythenorth  :) Let us know if you survived!
11:39:21  <Samu> AI/GS don't have a "IsRiverTile"
11:39:27  <Samu> interesting
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11:40:56  <Samu> they have a IsWaterTile which is misleading
11:41:06  <Samu> they have a IsCanalTile
11:43:06  <frosch123> TrueBrain: is the disk quota warning from dnsadmin important?
11:43:26  <TrueBrain> dnsadmin is orudge 's server; so I hope not :D
11:45:01  <andythenorth> anyone fancy doing this one?
11:45:06  <andythenorth> I tried, but not good enough :)
11:48:41  <Samu> IsCoastTile is missing the rail/water tile check
11:48:57  <Samu> wondering if that's important
11:49:04  <Samu> for AI purposes
11:49:38  <Samu> i guess it's fine
11:51:25  <Samu> a rail on diagonal slope is also no longer a coast tile
11:51:29  <Samu> so it's fine
12:07:01  <TrueBrain> okay, flask-restx is not as useful as I was hoping for ..
12:07:07  <TrueBrain> feels like all these frameworks are slacking
12:14:55  <peter1138> Bah... archviles!
12:17:21  <Samu> I think IsRiverTile should exist for AIs. I'm not really a ship AI author, but there's no easy mechanism to detect river tiles atm
12:17:31  <Samu> should I PR?
12:21:17  <Samu> look at DictatorAI way to detect rivers...
12:21:25  <Samu> way cumbersome
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12:33:12  <TrueBrain> <- and so it begins ...
12:37:28  <peter1138> swaggerhub... heh
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13:43:25  <Samu> question: which group should get IsRiverTile? AIMarine or AITile?
13:45:24  <Samu> which class*
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14:25:16  <Samu> another question: if I add new AI/GS functions right now, do they go to 1.11 changelog or 1.10?
14:25:28  <Samu> I'm uncertain
14:28:34  <Samu> i'm gonna assume 1.11.0
14:32:58  <TrueBrain> Samu: always search before you start with something new:
14:33:43  <Samu> oh, it already exists, i see
14:34:05  <TrueBrain> well, search and read, sorry that I was not explicit
14:35:30  <Samu> krinn is the author of DictatorAI, isn't he?
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14:45:07  <Samu> Add ScriptTile::IsRiverTile, ScriptTile::IsSeaTile - i added both
14:45:17  <Samu> i didn't add the clear ones
14:46:03  <Samu> they would come handy for planning routes
14:47:10  <Samu> and also missed the regression changes
14:47:13  <Samu> test cases
14:48:58  <Samu> I'm not sure I agree with LordAro GetWaterTile
14:49:22  <Samu> IsWaterTile already returns true for ship depots and locks
14:49:33  <Samu> what would GetWaterTile return then?
14:55:25  <Samu> if (IsWaterTile(tile) && GetWaterTile(tile) == none)
14:55:33  <Samu> != none
15:05:15  <Samu> there is no PR_CLEAR_SEA, neither a PR_CLEAR_RIVER
15:05:27  <Samu> must investigate
15:10:02  <Samu> case BT_CLEAR_RIVER:  return ::GetPrice(PR_CLEAR_WATER, 1, NULL); - that's cheating
15:10:06  <Samu> but ok
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15:29:02  <Samu> just got a weird crash, opening the list of aircraft vehicles after loading some savegame
15:36:07  <TrueBrain> frosch123: <- I think that could be the API .. I think I included everything. In theory one of us should be able to build the frontend against this, and the other the backend :P
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15:47:18  <Samu> before I click "create pull request",
15:48:34  <Samu> anything to say? I should perhaps mention that it supersedes 6751?
16:02:04  <Samu> i'm not getting the weird crash on 1.10.0-RC1
16:08:37  <Samu> not getting the crash anymore, after cleaning / rebuilding
16:08:43  <Samu> must have been visual studio
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16:27:30  <frosch123> "put"... how exotic
16:32:01  <frosch123> TrueBrain: "md5sum" should probably hint about being truncated
16:35:53  <frosch123> "compatibility" is intended to be an array?
16:37:51  <frosch123> hmm, where to comment on this?
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17:11:22  <Samu> Here's the correct way to detect a river tile right now...
17:11:33  <Samu> without an API function
17:12:08  <Samu> the one DictatorAI used wasn't 100% correct
17:19:28  <Samu> So, it's still possible to detect a river, I guess a PR that adds it isn't needed.
17:19:46  <TrueBrain> frosch123: fixed md5sum, fixed compatibility (it is now an array of dicts, what my intentions where :D)
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17:19:59  <TrueBrain> and I am looking for how to leave comments ... I have a thing "comments", but no way of adding one
17:21:17  <TrueBrain> ah, there it is
17:21:18  <TrueBrain> lol
17:21:18  <TrueBrain>
17:21:33  <TrueBrain> frosch123: you need to sign in (via GitHub); I can make allow you to leave comments after that
17:22:46  <Samu> Can I comment on a closed PR?
17:23:01  <Samu> would go unnoticced most likely
17:24:10  <frosch123> ok, it knows about me
17:25:07  <glx> Samu: comments on closed PR are reported by dorpsgek
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17:28:47  <TrueBrain> there you go frosch123  :)
17:32:18  <TrueBrain> I made /search a bit more useful; more things to search on/for :)
17:32:50  <frosch123> hmm... i can show comments, but where to add them :o
17:33:29  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #6751: Allow scripts to check for river tiles #5377
17:33:37  <Samu> done
17:34:02  <TrueBrain> owh, yes, I could have told you as I had to lookup their blog post
17:34:04  <TrueBrain> left of the line numbers
17:34:05  <TrueBrain> is a +
17:34:07  <TrueBrain> click that
17:39:06  <TrueBrain> the lines you are adding comments feels random to me :D But I can understand them perfectly, so it doesn't matter :P But this IDE is a bit weird
17:39:54  <frosch123> i hate that you need to press shift+enter to make a multiline comment
17:42:02  <TrueBrain> why did we make license this complicated :D
17:43:08  <frosch123> i made the comments in the lines where the fields were defined
17:43:28  <frosch123> but some are referenced via 2 levels, so stuff may be readonly for some api calls, but not all
17:44:22  <TrueBrain> here your comment about license is inside the UploadToken blob :D
17:44:30  <TrueBrain> pretty sure our lines simply no longer match up :)
17:44:51  <TrueBrain> I would expect that to sync, but .. seems it doesn't :) But it is fine, your comments are clear enough :)
17:46:45  <frosch123> ok, i reloaded the page. yeah they are in weird places now :)
17:46:51  <TrueBrain> ghehe :)
17:55:11  <TrueBrain> I haven't touched authentication at all; I think for now we just make a header that states the username, and bypass it all. As one of us can add it pretty easily later on, I guess :)
17:55:23  <TrueBrain> (and I say "one of us", but I hope it is a copy/paste from eints :D)
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18:07:58  <TrueBrain> I made some changes to the API. I removed the "versions" endpoint, as every other endpoint also already shows the versions
18:11:52  <TrueBrain> frosch123: tomorrow I will give the backend implementation a spin. I have all the pieces, I guess it is mostly just glueing them together. Shouldn't be that difficult, I think :)
18:12:06  <TrueBrain> pretty sure at that point we will find issues :P
18:12:11  <TrueBrain> (with the API-specs)
18:12:49  <frosch123> i'll try the frontend then :)
18:12:56  <TrueBrain> w00p :)
18:31:52  <TrueBrain> frosch123: btw, you can export from Swagger to a client SDK. It might be helpful :)
18:31:57  <TrueBrain> seems the Server Stub is, at least the models are
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18:35:41  <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on pull request #6751: Allow scripts to check for river tiles #5377
18:37:23  <Samu> is it possible  to have rivers at tile height 0?
18:37:28  <Samu> must check
18:38:33  <Samu> holy crap, it is
18:38:41  <Samu> rip my function
18:40:04  <TrueBrain> frosch123: euhm, nevermind .. the server-stub doesn't understand "allOf" modifier I used a lot :P Lol
18:43:47  <TrueBrain> well, that is something to crack tomorrow :)
18:45:07  <andythenorth> time to delete FIRS Extreme eh
18:45:56  <frosch123> aren't the limits in ottd high enough now, so you can just add all cargos and industries to extreme?
18:46:13  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #6751: Allow scripts to check for river tiles #5377
18:47:56  <andythenorth> frosch123: probably not
18:48:05  <andythenorth> it has been requested though
18:48:12  <DorpsGek_III_> [OpenTTD/nml] Andrew350 commented on issue #79: No support for NRT tunnels
18:48:13  <andythenorth> obviously it's the best way to make gameplay :)
18:48:49  <frosch123> it's for those who actually do not want to know the whole economy, and discover something new every day
18:50:40  <DorpsGek_III_> [OpenTTD/nml] frosch123 commented on issue #79: No support for NRT tunnels
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18:56:42  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 opened pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination
18:58:54  <DorpsGek_III_> [OpenTTD/nml] Andrew350 commented on issue #79: No support for NRT tunnels
18:58:56  <andythenorth> and there goes Extreme, bye bye to that
18:59:03  <andythenorth> won't be missed
18:59:36  <frosch123> who will riot first? forums or reddit?
19:00:17  <glx> or nobody will notice :)
19:05:11  <andythenorth> nobody will notice
19:05:29  <andythenorth> hmm can we make github build grfs yet? :P
19:05:43  <andythenorth> I had Azure doing it and publishing to S3
19:05:45  <andythenorth> but Azure :P
19:06:52  <TrueBrain> Who/what is Extreme?
19:06:54  <frosch123> ogfx is compiled
19:07:11  <frosch123> TrueBrain: think of 4k x 4k maps
19:07:47  <frosch123> certain people set all settings to extreme values, and then wonder why stuff does not work well
19:07:57  <TrueBrain> Ghehe
19:08:06  <TrueBrain> If you shoot yourself in the foot ....
19:08:09  <TrueBrain> It hurts
19:09:38  <frosch123> this client sdk stub is way bigger than i expected
19:10:54  <andythenorth> TrueBrain: this horrific graph is FIRS Extreme
19:10:56  <andythenorth> try not to look
19:11:10  <Eddi|zuHause> TrueBrain: extreme is like "download all GRFs from BaNaNaS and activate them all at the same time"
19:12:27  <TrueBrain> Hahaha
19:12:28  <TrueBrain> Lol
19:14:06  <andythenorth> it is actually ok to play
19:14:11  <andythenorth> but the graph :(
19:14:12  <andythenorth> my eyes
19:15:25  <frosch123> he, don't make them riot on me, just because i added them
19:15:38  <andythenorth> the graphs are awesome
19:15:42  <andythenorth> they help designing so much
19:16:22  <andythenorth> although...there is one cargo pair in Steeltown which is wrong for gameplay, but graphviz can't make a nice layout if I swap it
19:16:37  <andythenorth> so I prioritised the graphviz layout :P
19:17:22  <frosch123> bulk terminal now has 5 output cargos
19:17:37  <frosch123> gone are the times of searching synonmys for "harbor"
19:18:06  <andythenorth> so much better :P
19:18:13  <frosch123> what is wrong with cryo plant and scrap yard?
19:18:33  <andythenorth> they have weird production rules
19:18:41  <andythenorth> there's no style defined
19:18:44  <andythenorth> I should fix eh
19:19:01  <frosch123> they are no primaries?
19:20:13  <andythenorth> they are yes
19:20:28  <andythenorth> maybe I should stop endless changing Horse and release FIRS
19:21:34  <frosch123> oh, you make engines from cast iron, i guess that explains the reliability mechanics
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19:22:48  <andythenorth> :D
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19:34:35  <Samu> hmm, im unsure if i submit a PR
19:36:38  <Samu> after all, it already exists
19:36:50  <Samu> #6751
19:38:04  <Samu> I need a workaround to detect river tiles at sea level
19:38:12  <Samu> and I don't think it's possible
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20:44:31  <Samu> i can send Goal Questions to clients, but then they can't respond
20:44:49  <Samu> is event waiting doesn't detect me clicking OK
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21:00:36  <glx> you probably don't use it right Samu
21:10:31  <Samu> nop
21:10:49  <Samu> The server will ditch any server commands a client sends to it, so effectively
21:10:49  <Samu> 	 * this guards the server from executing functions for an invalid company. */
21:11:28  <Samu> client was a spectator that answered OK to the question
21:11:31  <Samu> :(
21:12:18  <glx> of course spectators don't play
21:12:28  <Samu> but they can receive questions
21:13:49  <glx> that's a bug, only clients in a company should get it
21:13:52  <Samu> I was experimenting this
21:14:18  <Samu> client was me, in a spectator slot
21:14:43  <Samu> i received the question as spectator, i clicked OK, and event waiting didn't trigger
21:15:03  <Samu> turns out the command was rejected
21:15:13  <Samu> no event sent
21:15:15  <glx> yes because spectators should not receive the question
21:15:54  <LordAro> Samu: getting real tired of you not reading what's in front of you
21:15:54  <Samu> aww too bad
21:15:57  <glx> "company    The company to ask the question, or GSCompany::COMPANY_INVALID for all. " <-- company, not spectator
21:16:32  <glx> if spectator receive the question, it's a bug that should be fixed
21:16:32  <Samu> that's the other function
21:16:44  <Samu> I used GSGoal.QuestionClient
21:16:52  <Samu> I thought I linked to that
21:16:57  <Wolf01> So... I won't be able to get to work starting from tomorrow, I don't know for how much time, maybe up to april
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21:17:21  <LordAro> doesn't matter, spectators are spectating - they're not interacting with the game so it makes no sense for a GS to interacte with them
21:17:21  <_dp_> hm, guess I never though someone would ask client a question that matters xD
21:17:34  <LordAro> -e
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21:18:16  <glx> clearly a bug for me :)
21:18:19  <_dp_> it makes a lot of sense
21:18:32  <_dp_> at the very least gs can send welcome message
21:20:37  <_dp_> interacting may also be useful, i.e. client can be required to agree to server rules before starting a company
21:20:58  <TrueBrain> Wolf01: self isolation?
21:23:17  <_dp_> answering command is just missing a spectator flag
21:24:30  <Samu> i was trying to make spectators be able to unpause the game
21:24:46  <Samu> my company value gs pauses the game when goal is reached
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21:25:30  <Wolf01> <TrueBrain> Wolf01: self isolation? <- nope, the entire province is isolated, I can't get to the one where I work
21:25:44  <TrueBrain> Ugh ... that sucks
21:25:51  <Samu> I was asking companies to continue, but now with QuestionClient, I thought i'd ask clients directly
21:26:05  <TrueBrain> We all had to make sure we could work from home ..
21:26:19  <Wolf01> I "could"
21:26:41  <Wolf01> But the sysadmin is from my province too :P
21:26:51  <TrueBrain> Lol
21:28:07  <TrueBrain> Well, more time for OpenTTD :D
21:28:35  <Wolf01> If I don't lose myself in no man's sky again :P
21:28:41  <TrueBrain> Haha
21:45:34  <Samu>
21:46:15  <Samu> client 1 on company 255
21:46:32  <Samu> do i create an Issue?
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21:57:03  <_dp_> Samu, try adding CMD_SPECTATOR flag to CmdGoalQuestionAnswer
21:57:19  <_dp_> should be fine for PR unless I missed something
22:19:11  <Samu> it worked!
22:20:07  <Samu> but glx wanted the opposite approach
22:20:24  <Samu> spectators not able to receive questions
22:20:49  <Samu> what to do now?
22:20:52  <_dp_> glx didn't even know there is a function to ask clients :p
22:21:11  <glx> yeah, anyway there was a bug :)
22:21:13  <Samu> the event was received
22:21:28  <Samu> so cool, GS can act accordingly now
22:21:31  <_dp_> I specifically made it so it's able to ask spectators
22:21:55  <_dp_> well, "ask" xD
22:23:04  <glx> if spectators can receive question, they should be able to answer, or they should not be asked in the first place ;)
22:23:41  <_dp_> ofc, and I already explained a fix
22:24:35  <_dp_> eh, probably should stop being lazy and PR it myself xD
22:25:16  <Samu> plz do, i don't have much time today, nearly getting to bed
22:25:36  <Samu> line 323 command.cpp : DEF_CMD(CmdGoalQuestionAnswer,     CMD_SPECTATOR | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_GOAL_QUESTION_ANSWER
22:25:40  <Samu> just that :
22:26:02  <glx> but how do you know which client replied ?
22:26:20  <glx> the event is company based
22:26:33  <_dp_> hm, that's an interesting question xD
22:27:55  <_dp_> can add client to the event
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22:30:21  <_dp_> though it's already possible with uid
22:31:54  <glx> hmm true, the script knows the question id
22:36:36  <_dp_> another interesting question is how to close window
22:36:54  <_dp_> makes no sense but there is code that handles questions with same uid to different companies
22:37:01  <_dp_> can't quite to that with clients
22:37:08  <_dp_> but then why is that even a thing?
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