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Log for #openttd on 20th March 2020:
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09:01:41  <andythenorth> moin
09:03:15  <LordAro> o7
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09:53:10  <Samu> hi
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10:23:43  <Wolf01> Meh
10:29:41  <andythenorth> yo
10:29:45  <andythenorth> Wolf01: been tested yet?
10:32:04  <Wolf01> No, not enough fever
10:34:01  <Wolf01> 37.1-37.2°C for a week, a bit tired, no other symptoms
10:34:49  <Samu> rip
10:37:15  <LordAro> Wolf01: isn't that a perfectly normal temperature
10:37:16  <LordAro> ?
10:37:51  <Wolf01> Usually not, but it may be for me, I usually have 36.8°C
10:39:44  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8039: AIOrder.SetOrderFlags doesn't always work for ships https://git.io/Jv1xF
10:40:20  <Samu> i got a pr ready, just need commit message, who can help
10:44:23  <Samu> Fix #8039: [AI/GS]ScriptOrder::SetOrderFlags and ScriptOrder::GetOrderDestination didn't work for oil rigs
10:44:44  <LordAro> Samu: seems fine
10:46:22  <Samu> Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
10:48:04  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick opened pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMcQ
10:51:13  <Samu> https://github.com/OpenTTD/OpenTTD/blame/6fde8547595c2ae99e823a8afd2bdcf7c094cffb/src/script/api/script_order.cpp#L264
10:51:18  <Samu> heh, it was peter's fault :p
10:52:18  <Samu> j/k
10:56:07  <andythenorth> no progress without breakage
11:12:27  <Samu> i wonder about buoys now
11:13:39  <Samu> ah, should be fine
11:13:49  <Samu> line 286
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11:31:27  <peter1138> Samu wonders about boys.
11:31:37  <peter1138> Nothing wrong with that of course.
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11:56:51  <rotterdxm> hi!
11:58:29  <rotterdxm> first mainline version of FIRS and CHIPS style objects is out, with a companion mod (CIRso) which is full of terrain transitions etc (FIRS cobblestone/dirt/FIRS concrete/ISR concrete/normal terrain).
12:01:17  <peter1138> Hmm, working from home soon.
12:01:29  <peter1138> Should I resurrect my newgrf docks?
12:01:51  <rotterdxm> andythenorth, I know you´ve been busy with other things, don´t want to distract you from that. in a few weeks i´m going to be adding in snow-aware objects to my newGRF, and my offer to contribute snow-covered buildings back to FIRS (for those industries that still need them) still stands. If you could let me know in what format you want them I´ll just send them over PM through the forums as I create them.
12:02:01  <rotterdxm> peter1138, which one?
12:02:57  <peter1138> The one I was working on...
12:03:19  <peter1138> I did CHIPS-based docks, but was failing at designing the newgrf spec :D
12:03:36  <rotterdxm> is that the one on BaNaNas?
12:03:36  <peter1138> Wow, April 2019 :(
12:03:53  <peter1138> No, it's unreleased and the code isn't in OpenTTD.
12:03:56  <rotterdxm> ahhh
12:04:11  <rotterdxm> well, as someone who uses mainly ships for transport....
12:04:17  <rotterdxm> more docks = more better
12:04:45  <peter1138> https://fuzzle.org/~petern/ottd/docks12.png
12:04:46  <rotterdxm> is it planned to have more than 1 docks sprite at some point in openTTD?
12:05:03  <rotterdxm> ahhh objects
12:05:05  <andythenorth> newgrf docks!
12:05:07  <rotterdxm> ?
12:05:14  <andythenorth> be so nice
12:05:14  <peter1138> Deceptive picture, it makes it look like it all works :p
12:05:27  <peter1138> Nah, they're actual docks, not objects.
12:05:28  <andythenorth> that's enough, right? :P
12:05:31  <rotterdxm> man that would improve my games SO MUCH
12:05:46  <rotterdxm> i say do it peter
12:05:47  <rotterdxm> :D
12:06:03  <rotterdxm> that would make me so happy
12:06:12  <rotterdxm> if you need some graphics for that I´m up for helping out
12:06:37  <rotterdxm> you can use whatever you want from my newGRF, source files are in the forum topic
12:06:53  <peter1138> It was probably going well until E* said state machines or something :D
12:12:34  <andythenorth> didn't you just find Doom instead?
12:12:34  <andythenorth> :P
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12:47:36  <Eddi|zuHause> i deny every involvement in that
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13:37:11  <andythenorth> rotterdxm: nice job btw
13:37:22  <andythenorth> usually the better a grf is, the more you get crickets on a big release
13:37:35  <andythenorth> crap ones get loads of enthusiastic feedback
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14:09:16  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvM4p
14:11:45  <rotterdxm> andy, thank you for the kind words! I did get some really nice feedback on the Discord over the past weeks, and there´s been a steady stream of downloads via BaNaNas. So for me, that´s a win :)
14:21:46  <Eddi|zuHause> as a general rule, you're only getting feedback if things go wrong
14:28:16  <rotterdxm> by that metric, looking at the forum topic, I must be an elite coder. :D:D *chirp chirp*
14:29:12  <rotterdxm> all kidding aside, I guess it´s just a fact of life of the openTTD community. More players than talkers.
14:29:31  <rotterdxm> It´s fine though, it started as a project for my own use so everything else is a bonus
14:33:27  <andythenorth> I'm in no rush on FIRS snow, I want to get v4 finished and shipped
14:33:34  <andythenorth> it might be a nice 4.x thing
14:33:42  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMRT
14:34:05  <andythenorth> currently my life is mostly work, and that seems set to increase not decrease :)
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14:37:51  <rotterdxm> I understand andy! It´ll come when it´ll come. :)
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16:22:30  <andythenorth> snail_UES_: I redrew all of Horse steam btw :D
16:22:36  <rotterdxm> :O
16:22:44  <snail_UES_> cool :)
16:22:51  <snail_UES_> where can I see them?
16:28:25  <andythenorth> most of them are here https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html
16:28:33  <andythenorth> that's not 100% up to date but eh
16:28:45  <andythenorth> also https://dev.openttdcoop.org/attachments/download/9627/horse_steam_repaints.png
16:28:52  <andythenorth> before / after ^
16:31:09  <Samu> btw, it used to work but now is broken
16:31:22  <Samu> just tested 8039 in 1.9.3, it works there
16:31:28  <Samu> #8039
16:32:23  <rotterdxm> oh hey andy, i recently discovered that FIRS 3.0.12 farms don´t spawn the surrounding fields in temperate basic economy (also the case for arctic basic btw)
16:32:28  <rotterdxm> is that intentional?
16:33:49  <snail_UES_> nice job… the domes are now much better and the shading is good
16:34:20  <rotterdxm> wow, those are some sexy locomotives
16:34:40  <snail_UES_> are you sure about that white line on top of the chassis? just above the wheels?
16:34:50  <Samu> [img]https://i.imgur.com/nAHnz6u.png[/img]
16:35:05  <snail_UES_> you might want to try to put it grayish…
16:35:35  <snail_UES_> especially on the spinner. That loco should give the idea of a huge single driving wheel, and now it’s a bit messy because of the curved white stripe
16:36:04  <Samu> glx,
16:36:12  <andythenorth> snail_UES_: https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_blue.html
16:36:18  <snail_UES_> as for the wheels, I kind of preferred them before… they gave the idea of each single wheel
16:36:19  <andythenorth> it's user choice via 2CC
16:36:44  <andythenorth> have you animated french wheels?
16:37:01  <rotterdxm> that website is handy !
16:37:03  <snail_UES_> yep. But haven’t tested them in-game yet
16:37:10  <rotterdxm> is there something similar for HEQS/Road Hog?
16:37:25  <andythenorth> not for HEQS, too old
16:37:27  <snail_UES_> they look great on NG vehicles, because they only run as fast as 55 km/h
16:37:41  <andythenorth> http://bundles.openttdcoop.org/road-hog/releases/LATEST/docs/html/get_started.html
16:37:43  <snail_UES_> not sure about their look when they run at 130...
16:37:56  <andythenorth> also http://bundles.openttdcoop.org/fish/releases/LATEST/docs/html/get_started.html
16:38:00  <snail_UES_> but anyway I’m also redrawing all my steamers these days
16:38:05  <andythenorth> and http://bundles.openttdcoop.org/unsinkable-sam/releases/LATEST/docs/html/get_started.html
16:38:06  <rotterdxm> thanks for the links!
16:38:11  <andythenorth> you have the FIRS link?
16:38:27  <snail_UES_> talking about the spinner: are you sure the chassis in front of the driving wheel is taller than it is behind the driving wheel?
16:38:42  <andythenorth> hmm, maybe not
16:38:47  <snail_UES_> right now it’s 1px taller and it looks a bit strange. Did you have a technical drawing or something?
16:38:51  <rotterdxm> yes, I use FIRS website heavily for reference :D
16:39:06  <rotterdxm> it is VERY handy
16:39:28  <rotterdxm> I´m using SQUID ate FISH now, is it a good idea to combine with Unsinkable Sam?
16:40:07  <rotterdxm> I used to use many different vehicle/train sets but I settled on Iron Horse/Road Hog/HEQS because they are well balanced IMO
16:40:43  <andythenorth> snail_UES_: it is on this one https://railwaymodels.uk/pimg/rapido-NRM55-l.jpg but not this one https://upload.wikimedia.org/wikipedia/commons/3/34/Midland_4-2-2_No._673_Rainhill_1980_%E2%80%93_edited.jpg
16:40:48  <andythenorth> I could change it
16:41:02  <andythenorth> rotterdxm: Unsinkable Sam is very Not Finished
16:41:06  <snail_UES_> also you have NG steamers flying at 45mph in 1860!?!? that sounds scary :D
16:41:38  <snail_UES_> andythenorth: OK, I see where you took inspiration from
16:41:40  <andythenorth> they are also a bit OP on power
16:41:56  <snail_UES_> the chassis is slightly taller in front, but is it enough to justify 1px difference in ttd scale?...
16:42:05  <snail_UES_> also this loco has massive cylinders which are not in your drawing
16:42:10  <snail_UES_> haha sorry, nit-picking :D
16:42:20  <andythenorth> I could redraw it to look better
16:42:34  <andythenorth> FLHerne said it was the only steam sprite he liked in Horse, so I left it alone :P
16:42:43  <snail_UES_> I’d try to find a way to make the big driving wheel more prominent
16:43:01  <snail_UES_> I’m especially interested in it coz that type of loco looks typically British, so it should shine in your set
16:43:12  <rotterdxm> well, maybe subpixel animation?
16:43:27  <rotterdxm> https://www.youtube.com/watch?v=Wqd6epIWo6E
16:44:08  <andythenorth> I think I need to stop endlessly drawing Horse :)
16:44:12  <andythenorth> and finish FIRS 4
16:44:23  <andythenorth> Horse is the most fun though
16:44:28  <rotterdxm> :D welllll that *would* be great... ;D
16:44:38  <rotterdxm> pixel bashing is like drawing mandalas
16:44:38  <snail_UES_> hahaha
16:44:45  <snail_UES_> but in general, andy, those are nice sprites
16:44:52  <andythenorth> :)
16:46:44  <snail_UES_> do you also have the diagonal ones posted somewhere?
16:48:29  <andythenorth> have to look in the actual spritesheet https://github.com/andythenorth/iron-horse/tree/master/src/graphics/pony
16:57:08  <glx> Samu: of course it works in 1.9.3, multi-tile docks is a 1.10 feature
16:59:15  <glx> Samu: https://github.com/OpenTTD/OpenTTD/commit/f538179878370b3bec8bf1575dc30c1377461ebc#diff-e239ee8ccc75a77ac4ded6c7873252ca
16:59:50  <rotterdxm> I am very happy about the multi tile docks :D
17:04:45  <Samu> there's still the issue with penalties
17:04:56  <Samu> but no idea how to fix that
17:05:46  <rotterdxm> penalties?
17:06:25  <Samu> https://github.com/OpenTTD/OpenTTD/issues/8001
17:08:29  <rotterdxm> aha. I have been having very little trouble with ship pathfinding since I just started tailoring canals to the exact route I want the ships to take. Or strategically placing small islands to force the ships to go in straight lines. but I can see how this would need to be fixed regardless
17:27:49  <andythenorth> rotterdxm: haha these are great https://www.tt-forums.net/viewtopic.php?p=1229982#p1229982
17:27:56  <andythenorth> they have to go in OTTD website
17:31:12  <rotterdxm> :D noice! yeah, Alex has made some great screenshots! once he started sharing them to the Discord the download counter started soaring up
17:31:24  <rotterdxm> actually I will quote them in the OP :D
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18:28:15  <andythenorth> why do I get a merge after rebasing my website clone to upstream
18:28:18  <andythenorth> that's lolz
18:28:46  <glx> because you failed the rebase ?
18:29:47  <frosch123> because you committed to master, instead of your own branch?
18:30:06  <andythenorth> looks like I committed to master
18:30:23  <andythenorth> simple fix then
18:31:01  <andythenorth> thanks
18:32:38  <andythenorth> is it a bit weird that screenshots are categorised by OpenTTD version? https://www.openttd.org/screenshots.html
18:32:48  <andythenorth> made sense 10 years ago, but now?
18:36:52  <frosch123> yep, it's as pointless as in the wiki
18:38:50  <frosch123> https://wiki.openttd.org/Tramways#Tram_sets <- see, tramsets are a thing for < 1.0, 1.5-1.7, and nightly
18:38:58  <frosch123> who removed it from 1.8-1.10 ?
18:41:01  <andythenorth> lol
18:41:02  <andythenorth> oof
18:41:25  <andythenorth> it wasn't changed for screenshots because the priority was porting to jekyll
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18:42:35  <frosch123> i wonder whether there should be categories at all, or which?
18:43:05  <frosch123> or a random carousel?
18:44:45  <andythenorth> categories requires maintainers :)
18:44:54  <andythenorth> so no categories :)
18:45:19  <andythenorth> lol I have to reinstall ruby to add 8 screenshots
18:45:30  <andythenorth> FML, I should never try to contribute :)
18:45:48  <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvMr2
18:45:48  <DorpsGek_III_>   - Update: Translations from eints (by translators)
18:45:57  <frosch123> do linux docker containers run on osx?
18:46:27  <glx> they should run everywhere
18:46:49  <frosch123> they are not vms
18:46:56  <glx> except non pro version of windows I think
18:48:24  <frosch123> i thought ms wanted to reimplement all of wsl using a linux kernel, so they could run linux containers
18:51:54  <andythenorth> meh
18:52:25  <andythenorth> ok my ruby is fucked, so no new screenshots
18:52:40  <andythenorth> I will fix this another day, this is soooooo boring
18:53:05  <andythenorth> I'm guessing Apple broke the openssl dynlibs....AGAIN
18:53:08  <andythenorth> or someone did
19:02:07  * andythenorth did the ruby dance
19:02:18  <andythenorth> jekyll runs again
19:02:19  <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
19:02:39  <andythenorth> maybe that's documented in readme
19:04:04  <andythenorth> aiohttp.client_exceptions.ClientConnectorCertificateError: Cannot connect to host cdn.openttd.org:443 ssl:True [SSLCertVerificationError: (1, '[SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate (_ssl.c:1108)')]
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19:30:40  <andythenorth> hmm
19:30:59  <andythenorth> I can't see this working for our mythical content/community people :)
19:31:05  <andythenorth> it's way too complex
19:33:31  <frosch123> oh my, i did not expect a good laugh before clicking on the "what grf is this" thread
19:34:41  <andythenorth> o_O
19:34:42  <frosch123> people are using grfs before they discover that there are other climates in the base game
19:34:51  <andythenorth> oh that yes :)
19:35:14  <andythenorth> maybe I can fork the website so I can run it locally
19:35:21  <andythenorth> 'probably fine'
19:43:02  <alternate> great game
19:43:07  <alternate> i love it
19:50:15  <andythenorth> can I manually download the files required from cdn to start the website?
19:50:25  * andythenorth reading https://github.com/OpenTTD/website/blob/master/fetch_downloads/__main__.py
19:50:59  <frosch123> do you really need that for screenshots?
19:51:05  <frosch123> can you just comment it out?
19:51:45  <andythenorth> I might be able to comment something else out
19:51:52  <andythenorth> or maybe I can fix the underlying problem
19:52:30  <andythenorth> ok it's the python certs thing
19:52:33  <andythenorth> local issue
19:53:16  <andythenorth> ok fetch_downloads now runs
19:53:17  <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html
19:53:49  <andythenorth> so far I've fixed: brew, ruby, my bash conf, rbenv, openssl, and my python
19:55:19  <andythenorth> pretty standard :)
19:57:23  <andythenorth> I gave up and deleted _layouts/downloads.html
19:57:27  <andythenorth> life is short eh
19:57:36  <andythenorth> what's the bet I commit that by accident?
19:59:35  <frosch123> you are just testing whether people read the diff when reviewing :)
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20:06:44  <andythenorth> ha
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20:21:23  <DorpsGek_III_> [OpenTTD/website] andythenorth opened pull request #152: Add: screenshots from AlexTheDacian and ColdIce https://git.io/JvMic
20:23:05  <frosch123> aw, i expected you would pitch for firs&chips style stuff
20:24:42  <frosch123> those dual coloured trees are super weird
20:25:46  <andythenorth> there are some good screenshots on reddit
20:25:52  <andythenorth> I don't have a reddit account though to ask :P
20:25:58  <andythenorth> cba to get one
20:26:37  <frosch123> how many screenshots are too many?
20:26:56  <rotterdxm> yeah, those screenshots from Alex are using the FIRS and CHIPS style objects
20:27:13  <frosch123> rotterdxm: i wonder who made that grf :p
20:27:41  <rotterdxm> my legal advisor has recommended i do not answer that question
20:28:51  <rotterdxm> I mean you gotta admire my restraint in not spamming this channel full of screenshots of works in progress x)
20:29:11  <frosch123> there is worse spam in this channel
20:30:07  <rotterdxm> noted! :D
20:32:38  <frosch123> personally i am quite amused that cryptic abbreviations liks firs and chips turn into vocabulary for naming other stuff
20:35:29  <frosch123> and since andy gives every ship set a new name, the combination of firs&chips becomes even more weird
20:36:08  <rotterdxm> I will admit to being a bit inspired by those naming schemes, yes
20:36:38  <rotterdxm> and yes, it also amuses me. and it makes me hungry, occasionally x)
20:37:11  <rotterdxm> there´s layers upon layers of cryptic names
20:42:45  <andythenorth> I wonder how any reddit players ever find actual FIRS :P
20:42:50  <andythenorth> or Horse
20:43:34  <andythenorth> the bananas view has so many other FIRS related things
20:43:38  <andythenorth> :)
20:48:59  <frosch123> they probably don't, and it does not matter
20:49:30  <frosch123> they likely select fish, acidentally click tropic, and are amazed by the new landscape tiles fish added
20:51:35  <rotterdxm> LOL
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22:06:16  <supermop_Home_> yo
22:09:29  <DorpsGek_III_> [OpenTTD/OpenTTD] pelya opened pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk
22:14:16  <DorpsGek_III_> [OpenTTD/OpenTTD] pelya updated pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk
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23:03:12  <supermop_Home_> well this afternoon we got an email announcing a universal salary cut for the whole company
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23:32:31  <Wolf01> supermop_Home_ :(
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