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If you could let me know in what format you want them I´ll just send them over PM through the forums as I create them. 12:02:01 <rotterdxm> peter1138, which one? 12:02:57 <peter1138> The one I was working on... 12:03:19 <peter1138> I did CHIPS-based docks, but was failing at designing the newgrf spec :D 12:03:36 <rotterdxm> is that the one on BaNaNas? 12:03:36 <peter1138> Wow, April 2019 :( 12:03:53 <peter1138> No, it's unreleased and the code isn't in OpenTTD. 12:03:56 <rotterdxm> ahhh 12:04:11 <rotterdxm> well, as someone who uses mainly ships for transport.... 12:04:17 <rotterdxm> more docks = more better 12:04:45 <peter1138> https://fuzzle.org/~petern/ottd/docks12.png 12:04:46 <rotterdxm> is it planned to have more than 1 docks sprite at some point in openTTD? 12:05:03 <rotterdxm> ahhh objects 12:05:05 <andythenorth> newgrf docks! 12:05:07 <rotterdxm> ? 12:05:14 <andythenorth> be so nice 12:05:14 <peter1138> Deceptive picture, it makes it look like it all works :p 12:05:27 <peter1138> Nah, they're actual docks, not objects. 12:05:28 <andythenorth> that's enough, right? :P 12:05:31 <rotterdxm> man that would improve my games SO MUCH 12:05:46 <rotterdxm> i say do it peter 12:05:47 <rotterdxm> :D 12:06:03 <rotterdxm> that would make me so happy 12:06:12 <rotterdxm> if you need some graphics for that I´m up for helping out 12:06:37 <rotterdxm> you can use whatever you want from my newGRF, source files are in the forum topic 12:06:53 <peter1138> It was probably going well until E* said state machines or something :D 12:12:34 <andythenorth> didn't you just find Doom instead? 12:12:34 <andythenorth> :P 12:20:28 *** andythenorth has quit IRC 12:47:36 <Eddi|zuHause> i deny every involvement in that 12:55:10 *** Wormnest__ has joined #openttd 12:59:09 *** gelignite has joined #openttd 13:15:21 *** gelignite has quit IRC 13:32:49 *** andythenorth has joined #openttd 13:37:11 <andythenorth> rotterdxm: nice job btw 13:37:22 <andythenorth> usually the better a grf is, the more you get crickets on a big release 13:37:35 <andythenorth> crap ones get loads of enthusiastic feedback 13:50:41 *** Flygon_ has quit IRC 14:09:16 <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvM4p 14:11:45 <rotterdxm> andy, thank you for the kind words! I did get some really nice feedback on the Discord over the past weeks, and there´s been a steady stream of downloads via BaNaNas. So for me, that´s a win :) 14:21:46 <Eddi|zuHause> as a general rule, you're only getting feedback if things go wrong 14:28:16 <rotterdxm> by that metric, looking at the forum topic, I must be an elite coder. :D:D *chirp chirp* 14:29:12 <rotterdxm> all kidding aside, I guess it´s just a fact of life of the openTTD community. More players than talkers. 14:29:31 <rotterdxm> It´s fine though, it started as a project for my own use so everything else is a bonus 14:33:27 <andythenorth> I'm in no rush on FIRS snow, I want to get v4 finished and shipped 14:33:34 <andythenorth> it might be a nice 4.x thing 14:33:42 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMRT 14:34:05 <andythenorth> currently my life is mostly work, and that seems set to increase not decrease :) 14:34:11 *** glx has joined #openttd 14:34:11 *** ChanServ sets mode: +v glx 14:37:51 <rotterdxm> I understand andy! It´ll come when it´ll come. :) 15:15:02 *** snail_UES_ has joined #openttd 15:45:25 *** frosch123 has joined #openttd 15:51:53 *** Wolf01 is now known as Guest19820 15:51:55 *** Wolf01 has joined #openttd 15:58:03 *** Guest19820 has quit IRC 16:22:30 <andythenorth> snail_UES_: I redrew all of Horse steam btw :D 16:22:36 <rotterdxm> :O 16:22:44 <snail_UES_> cool :) 16:22:51 <snail_UES_> where can I see them? 16:28:25 <andythenorth> most of them are here https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html 16:28:33 <andythenorth> that's not 100% up to date but eh 16:28:45 <andythenorth> also https://dev.openttdcoop.org/attachments/download/9627/horse_steam_repaints.png 16:28:52 <andythenorth> before / after ^ 16:31:09 <Samu> btw, it used to work but now is broken 16:31:22 <Samu> just tested 8039 in 1.9.3, it works there 16:31:28 <Samu> #8039 16:32:23 <rotterdxm> oh hey andy, i recently discovered that FIRS 3.0.12 farms don´t spawn the surrounding fields in temperate basic economy (also the case for arctic basic btw) 16:32:28 <rotterdxm> is that intentional? 16:33:49 <snail_UES_> nice job… the domes are now much better and the shading is good 16:34:20 <rotterdxm> wow, those are some sexy locomotives 16:34:40 <snail_UES_> are you sure about that white line on top of the chassis? just above the wheels? 16:34:50 <Samu> [img]https://i.imgur.com/nAHnz6u.png[/img] 16:35:05 <snail_UES_> you might want to try to put it grayish… 16:35:35 <snail_UES_> especially on the spinner. That loco should give the idea of a huge single driving wheel, and now it’s a bit messy because of the curved white stripe 16:36:04 <Samu> glx, 16:36:12 <andythenorth> snail_UES_: https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_blue.html 16:36:18 <snail_UES_> as for the wheels, I kind of preferred them before… they gave the idea of each single wheel 16:36:19 <andythenorth> it's user choice via 2CC 16:36:44 <andythenorth> have you animated french wheels? 16:37:01 <rotterdxm> that website is handy ! 16:37:03 <snail_UES_> yep. But haven’t tested them in-game yet 16:37:10 <rotterdxm> is there something similar for HEQS/Road Hog? 16:37:25 <andythenorth> not for HEQS, too old 16:37:27 <snail_UES_> they look great on NG vehicles, because they only run as fast as 55 km/h 16:37:41 <andythenorth> http://bundles.openttdcoop.org/road-hog/releases/LATEST/docs/html/get_started.html 16:37:43 <snail_UES_> not sure about their look when they run at 130... 16:37:56 <andythenorth> also http://bundles.openttdcoop.org/fish/releases/LATEST/docs/html/get_started.html 16:38:00 <snail_UES_> but anyway I’m also redrawing all my steamers these days 16:38:05 <andythenorth> and http://bundles.openttdcoop.org/unsinkable-sam/releases/LATEST/docs/html/get_started.html 16:38:06 <rotterdxm> thanks for the links! 16:38:11 <andythenorth> you have the FIRS link? 16:38:27 <snail_UES_> talking about the spinner: are you sure the chassis in front of the driving wheel is taller than it is behind the driving wheel? 16:38:42 <andythenorth> hmm, maybe not 16:38:47 <snail_UES_> right now it’s 1px taller and it looks a bit strange. Did you have a technical drawing or something? 16:38:51 <rotterdxm> yes, I use FIRS website heavily for reference :D 16:39:06 <rotterdxm> it is VERY handy 16:39:28 <rotterdxm> I´m using SQUID ate FISH now, is it a good idea to combine with Unsinkable Sam? 16:40:07 <rotterdxm> I used to use many different vehicle/train sets but I settled on Iron Horse/Road Hog/HEQS because they are well balanced IMO 16:40:43 <andythenorth> snail_UES_: it is on this one https://railwaymodels.uk/pimg/rapido-NRM55-l.jpg but not this one https://upload.wikimedia.org/wikipedia/commons/3/34/Midland_4-2-2_No._673_Rainhill_1980_%E2%80%93_edited.jpg 16:40:48 <andythenorth> I could change it 16:41:02 <andythenorth> rotterdxm: Unsinkable Sam is very Not Finished 16:41:06 <snail_UES_> also you have NG steamers flying at 45mph in 1860!?!? that sounds scary :D 16:41:38 <snail_UES_> andythenorth: OK, I see where you took inspiration from 16:41:40 <andythenorth> they are also a bit OP on power 16:41:56 <snail_UES_> the chassis is slightly taller in front, but is it enough to justify 1px difference in ttd scale?... 16:42:05 <snail_UES_> also this loco has massive cylinders which are not in your drawing 16:42:10 <snail_UES_> haha sorry, nit-picking :D 16:42:20 <andythenorth> I could redraw it to look better 16:42:34 <andythenorth> FLHerne said it was the only steam sprite he liked in Horse, so I left it alone :P 16:42:43 <snail_UES_> I’d try to find a way to make the big driving wheel more prominent 16:43:01 <snail_UES_> I’m especially interested in it coz that type of loco looks typically British, so it should shine in your set 16:43:12 <rotterdxm> well, maybe subpixel animation? 16:43:27 <rotterdxm> https://www.youtube.com/watch?v=Wqd6epIWo6E 16:44:08 <andythenorth> I think I need to stop endlessly drawing Horse :) 16:44:12 <andythenorth> and finish FIRS 4 16:44:23 <andythenorth> Horse is the most fun though 16:44:28 <rotterdxm> :D welllll that *would* be great... ;D 16:44:38 <rotterdxm> pixel bashing is like drawing mandalas 16:44:38 <snail_UES_> hahaha 16:44:45 <snail_UES_> but in general, andy, those are nice sprites 16:44:52 <andythenorth> :) 16:46:44 <snail_UES_> do you also have the diagonal ones posted somewhere? 16:48:29 <andythenorth> have to look in the actual spritesheet https://github.com/andythenorth/iron-horse/tree/master/src/graphics/pony 16:57:08 <glx> Samu: of course it works in 1.9.3, multi-tile docks is a 1.10 feature 16:59:15 <glx> Samu: https://github.com/OpenTTD/OpenTTD/commit/f538179878370b3bec8bf1575dc30c1377461ebc#diff-e239ee8ccc75a77ac4ded6c7873252ca 16:59:50 <rotterdxm> I am very happy about the multi tile docks :D 17:04:45 <Samu> there's still the issue with penalties 17:04:56 <Samu> but no idea how to fix that 17:05:46 <rotterdxm> penalties? 17:06:25 <Samu> https://github.com/OpenTTD/OpenTTD/issues/8001 17:08:29 <rotterdxm> aha. I have been having very little trouble with ship pathfinding since I just started tailoring canals to the exact route I want the ships to take. Or strategically placing small islands to force the ships to go in straight lines. but I can see how this would need to be fixed regardless 17:27:49 <andythenorth> rotterdxm: haha these are great https://www.tt-forums.net/viewtopic.php?p=1229982#p1229982 17:27:56 <andythenorth> they have to go in OTTD website 17:31:12 <rotterdxm> :D noice! yeah, Alex has made some great screenshots! once he started sharing them to the Discord the download counter started soaring up 17:31:24 <rotterdxm> actually I will quote them in the OP :D 17:36:49 *** Wormnest__ has quit IRC 17:36:53 *** WormnestAndroid has quit IRC 17:38:19 *** WormnestAndroid has joined #openttd 17:54:03 *** Progman has joined #openttd 18:09:40 *** gelignite has joined #openttd 18:19:09 *** WormnestAndroid has quit IRC 18:20:14 *** alternate has joined #openttd 18:20:49 *** WormnestAndroid has joined #openttd 18:21:44 *** Wormnest__ has joined #openttd 18:28:15 <andythenorth> why do I get a merge after rebasing my website clone to upstream 18:28:18 <andythenorth> that's lolz 18:28:46 <glx> because you failed the rebase ? 18:29:47 <frosch123> because you committed to master, instead of your own branch? 18:30:06 <andythenorth> looks like I committed to master 18:30:23 <andythenorth> simple fix then 18:31:01 <andythenorth> thanks 18:32:38 <andythenorth> is it a bit weird that screenshots are categorised by OpenTTD version? https://www.openttd.org/screenshots.html 18:32:48 <andythenorth> made sense 10 years ago, but now? 18:36:52 <frosch123> yep, it's as pointless as in the wiki 18:38:50 <frosch123> https://wiki.openttd.org/Tramways#Tram_sets <- see, tramsets are a thing for < 1.0, 1.5-1.7, and nightly 18:38:58 <frosch123> who removed it from 1.8-1.10 ? 18:41:01 <andythenorth> lol 18:41:02 <andythenorth> oof 18:41:25 <andythenorth> it wasn't changed for screenshots because the priority was porting to jekyll 18:41:56 *** nielsm has joined #openttd 18:42:35 <frosch123> i wonder whether there should be categories at all, or which? 18:43:05 <frosch123> or a random carousel? 18:44:45 <andythenorth> categories requires maintainers :) 18:44:54 <andythenorth> so no categories :) 18:45:19 <andythenorth> lol I have to reinstall ruby to add 8 screenshots 18:45:30 <andythenorth> FML, I should never try to contribute :) 18:45:48 <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvMr2 18:45:48 <DorpsGek_III_> - Update: Translations from eints (by translators) 18:45:57 <frosch123> do linux docker containers run on osx? 18:46:27 <glx> they should run everywhere 18:46:49 <frosch123> they are not vms 18:46:56 <glx> except non pro version of windows I think 18:48:24 <frosch123> i thought ms wanted to reimplement all of wsl using a linux kernel, so they could run linux containers 18:51:54 <andythenorth> meh 18:52:25 <andythenorth> ok my ruby is fucked, so no new screenshots 18:52:40 <andythenorth> I will fix this another day, this is soooooo boring 18:53:05 <andythenorth> I'm guessing Apple broke the openssl dynlibs....AGAIN 18:53:08 <andythenorth> or someone did 19:02:07 * andythenorth did the ruby dance 19:02:18 <andythenorth> jekyll runs again 19:02:19 <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html 19:02:39 <andythenorth> maybe that's documented in readme 19:04:04 <andythenorth> aiohttp.client_exceptions.ClientConnectorCertificateError: Cannot connect to host cdn.openttd.org:443 ssl:True [SSLCertVerificationError: (1, '[SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate (_ssl.c:1108)')] 19:11:55 *** arikover has quit IRC 19:30:40 <andythenorth> hmm 19:30:59 <andythenorth> I can't see this working for our mythical content/community people :) 19:31:05 <andythenorth> it's way too complex 19:33:31 <frosch123> oh my, i did not expect a good laugh before clicking on the "what grf is this" thread 19:34:41 <andythenorth> o_O 19:34:42 <frosch123> people are using grfs before they discover that there are other climates in the base game 19:34:51 <andythenorth> oh that yes :) 19:35:14 <andythenorth> maybe I can fork the website so I can run it locally 19:35:21 <andythenorth> 'probably fine' 19:43:02 <alternate> great game 19:43:07 <alternate> i love it 19:50:15 <andythenorth> can I manually download the files required from cdn to start the website? 19:50:25 * andythenorth reading https://github.com/OpenTTD/website/blob/master/fetch_downloads/__main__.py 19:50:59 <frosch123> do you really need that for screenshots? 19:51:05 <frosch123> can you just comment it out? 19:51:45 <andythenorth> I might be able to comment something else out 19:51:52 <andythenorth> or maybe I can fix the underlying problem 19:52:30 <andythenorth> ok it's the python certs thing 19:52:33 <andythenorth> local issue 19:53:16 <andythenorth> ok fetch_downloads now runs 19:53:17 <andythenorth> Liquid Exception: On _downloads/openttd-useful/1.0.md: No download-meta entry found for openttd-useful in /_layouts/download.html 19:53:49 <andythenorth> so far I've fixed: brew, ruby, my bash conf, rbenv, openssl, and my python 19:55:19 <andythenorth> pretty standard :) 19:57:23 <andythenorth> I gave up and deleted _layouts/downloads.html 19:57:27 <andythenorth> life is short eh 19:57:36 <andythenorth> what's the bet I commit that by accident? 19:59:35 <frosch123> you are just testing whether people read the diff when reviewing :) 20:04:05 *** alternate has quit IRC 20:06:00 *** Wormnest__ has quit IRC 20:06:44 <andythenorth> ha 20:07:23 *** tokai has joined #openttd 20:07:24 *** ChanServ sets mode: +v tokai 20:14:13 *** tokai|noir has quit IRC 20:21:23 <DorpsGek_III_> [OpenTTD/website] andythenorth opened pull request #152: Add: screenshots from AlexTheDacian and ColdIce https://git.io/JvMic 20:23:05 <frosch123> aw, i expected you would pitch for firs&chips style stuff 20:24:42 <frosch123> those dual coloured trees are super weird 20:25:46 <andythenorth> there are some good screenshots on reddit 20:25:52 <andythenorth> I don't have a reddit account though to ask :P 20:25:58 <andythenorth> cba to get one 20:26:37 <frosch123> how many screenshots are too many? 20:26:56 <rotterdxm> yeah, those screenshots from Alex are using the FIRS and CHIPS style objects 20:27:13 <frosch123> rotterdxm: i wonder who made that grf :p 20:27:41 <rotterdxm> my legal advisor has recommended i do not answer that question 20:28:51 <rotterdxm> I mean you gotta admire my restraint in not spamming this channel full of screenshots of works in progress x) 20:29:11 <frosch123> there is worse spam in this channel 20:30:07 <rotterdxm> noted! :D 20:32:38 <frosch123> personally i am quite amused that cryptic abbreviations liks firs and chips turn into vocabulary for naming other stuff 20:35:29 <frosch123> and since andy gives every ship set a new name, the combination of firs&chips becomes even more weird 20:36:08 <rotterdxm> I will admit to being a bit inspired by those naming schemes, yes 20:36:38 <rotterdxm> and yes, it also amuses me. and it makes me hungry, occasionally x) 20:37:11 <rotterdxm> there´s layers upon layers of cryptic names 20:42:45 <andythenorth> I wonder how any reddit players ever find actual FIRS :P 20:42:50 <andythenorth> or Horse 20:43:34 <andythenorth> the bananas view has so many other FIRS related things 20:43:38 <andythenorth> :) 20:48:59 <frosch123> they probably don't, and it does not matter 20:49:30 <frosch123> they likely select fish, acidentally click tropic, and are amazed by the new landscape tiles fish added 20:51:35 <rotterdxm> LOL 21:28:45 *** frosch123 has quit IRC 21:53:22 *** supermop_Home_ has joined #openttd 22:06:16 <supermop_Home_> yo 22:09:29 <DorpsGek_III_> [OpenTTD/OpenTTD] pelya opened pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk 22:14:16 <DorpsGek_III_> [OpenTTD/OpenTTD] pelya updated pull request #8041: Ornament on borders of windows and dialogs https://git.io/JvMyk 22:17:57 *** Smedles has quit IRC 22:19:08 *** Samu has quit IRC 22:19:41 *** Smedles has joined #openttd 22:26:47 *** olivier[m] has left #openttd 22:39:21 *** andythenorth has quit IRC 22:54:26 *** rotterdxm has quit IRC 23:03:12 <supermop_Home_> well this afternoon we got an email announcing a universal salary cut for the whole company 23:23:49 *** Flygon has joined #openttd 23:32:31 <Wolf01> supermop_Home_ :( 23:54:32 *** nielsm has quit IRC 23:55:57 *** Progman has quit IRC 23:57:54 *** gelignite has quit IRC