Log for #openttd on 30th March 2020:
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01:26:33  <Eddi|zuHause> well, MOM was updated and my city *almost* loads... :p
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06:17:44  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8044: Fix #8043, c02ef3e4: Incorrect handling of global road/tram hotkeys
06:17:45  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #8043: Global road hotkeys crash the title game
06:18:35  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
06:18:37  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #8039: AIOrder.SetOrderFlags doesn't always work for ships
06:21:43  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations
06:21:44  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #8020: Not all tiles around an oil rig are docking tiles
06:25:18  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8023: Fix #7644: (Cocoa) Manually set colorspace to sRGB
06:25:18  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #7644: Mysteriously poor performance on macOS
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06:28:52  <Wolf01> Meh, I'll need a week to get used to the new time
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06:29:52  <tuvok> Good Morning
06:30:13  <tuvok> is anybody here and can help me? .. i will use the 1.10.0-RC1 portable with SFX Grafic
06:30:28  <tuvok> where must i copy the sfx and grafics in which folder?
06:39:14  <tuvok> the grafic files are in basesets the game will run but the sfx and music hm
06:39:41  <andythenorth> tuvok
06:52:15  <tuvok> thx
06:54:00  <tuvok> hm a portable version is not avaiable?
06:58:26  <Wolf01> Yes, just put everything in the game folder, if the openttd.cfg is in the game folder it's considered portable
06:59:17  <tuvok> hm
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07:00:08  <tuvok> at the moment the big folder are on documents\openTTD
07:00:31  <tuvok> i must put the folder also on a stick or?
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07:08:20  <Wolf01> Not on /bin for sure, yes, the entire content of /documents/openttd
07:10:58  <tuvok> hm
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07:11:16  <tuvok> Wolf01 what must i do gives a manual to copy the content to my stick?
07:11:47  <Wolf01> Just copy the files
07:12:18  <Wolf01> And run the executable from the new location
07:13:42  <tuvok> hm in the same folder as the .exe?
07:14:22  <Wolf01> Yes
07:16:57  <andythenorth> LordAro \o/
07:17:01  <andythenorth> release
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07:43:27  <Samu> hi
07:48:46  <DorpsGek_III_> [OpenTTD/OpenTTD] andythenorth commented on pull request #8023: Fix #7644: (Cocoa) Manually set colorspace to sRGB
07:55:05  <Samu> i found a bug with scoring end year
07:55:20  <Samu> loaded some old savegame and it got a value of -1
08:02:36  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick opened issue #8050: Scoring year is -1 when loading old savegame
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08:29:15  <planetmaker> LordAro, andythenorth yes, my script gathered and sorted commit (messages). You might want to edit it for clarity and one definitely will need to sort out those fixes which fix things introduced after the last release
08:29:48  <planetmaker> often I only did mostly only the latter
08:29:56  <planetmaker> that works, iff commit messages are good :)
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08:36:10  <LordAro> planetmaker: i basically completely rewrote it ¯\_(ツ)_/¯
08:36:24  <LordAro> not been as strict about good commit messages since converting to git :p
08:54:25  <planetmaker> it's not a magic script anyway, just a quick script to sort by type (fix / feature / add / change)
08:54:27  <planetmaker> mostly
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09:11:50  <Samu> an ending year of 0 in slv_105 meant that it never ended?
09:12:18  <Samu> I'm unsure how to fix this, maybe i'll leave it to nielsm
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09:14:52  <Samu> year 0 is a valid year
09:15:08  <Samu> i can start a game on year 0
09:15:26  <Samu> but nielsm made year 0 to mean NEVER
09:24:04  <Samu> found another issue, max year can go past 5000000
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09:33:12  <rotterdxm> moving to new place, getting the keys in 30 mins :D
09:34:18  <peter1138> Corona-keys
09:34:37  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8050: Scoring year is -1 when loading old savegame
09:37:26  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8050: Scoring year is -1 when loading old savegame
09:37:59  <rotterdxm> i admit that has crossed my mind
09:46:39  <peter1138> All that has been suspended here.
09:47:07  <peter1138> Today I'm listening to NIN - Ghosts V / VI. Makes a break from the news.
09:52:32  <rotterdxm> haha my SO says she´ll fist bump to that
09:53:44  <tuvok-_> is this normal that when i make a multiplayer game
09:53:49  <Sacro> peter1138: moving hasn't been fully suspended, I might still have to move
09:53:51  <tuvok-_> i can not build streets?
09:53:52  <tuvok-_> hm
09:54:00  <tuvok-_> i have the year 1925
09:54:06  <tuvok-_> gives no cars on this year?
09:54:10  <peter1138> If there's no road vehicles, yeah.
09:54:18  <peter1138> Probably.
09:54:27  <peter1138> Might've changed with the introduction of roadtypes.
09:54:37  <peter1138> If you're playing a game with that.
09:54:49  <peter1138> If not, then it didn't, heh.
09:54:54  <peter1138> Sacro, :(
09:54:55  <tuvok-_> hm
09:55:56  <tuvok-_> ok 1945 will run
09:59:11  <Eddi|zuHause> iirc default vehicles start at like 1927
10:00:11  <Eddi|zuHause> you probably shouldn't start any earlier than 1930 without NewGRFs
10:10:04  <LordAro> wouldn't be a bad thing to have a warning on start if there's no vehicles of a particular type available for the start year
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10:12:35  <Eddi|zuHause> LordAro: that needs newgrf utopia?
10:13:51  <LordAro> Eddi|zuHause: yeah, might need to actually generate the game first, then display a warning
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10:23:25  <Eddi|zuHause> hm, all mods seem to be updated, but my cities:skylines crashes as soon as i unpause
10:26:16  <Sacro> peter1138: we've exchanged, so we're legally bound to complete, but at least it's a new build so no chain
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11:59:31  <Wolf01> <Eddi|zuHause> hm, all mods seem to be updated, but my cities:skylines crashes as soon as i unpause <- :( that's why I don't want to check the old games, btw I only enabled TMPE and MoveIt!
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12:18:57  <DorpsGek_III_> [OpenTTD/OpenTTD] giordy commented on issue #7611: Accident/disaster news not always showing
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12:54:48  <Samu> hi
13:03:11  <Samu> just discovered the last day of openttd before it overflows
13:03:42  <Samu> year 5879610, July, 11th
13:04:28  <Samu> the next day after is year -5879608, January, 15th, and becomes stuck in that day forever
13:05:36  <LordAro> nice
13:07:36  <Samu> oh, i fast forwarded and it advanced apparently at some time
13:08:58  <Samu> x = _month_date_from_year_day[rem];, rem here was a negative number, what will happen in that case?
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13:15:40  <LordAro> bad stuff
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13:16:22  <Samu> lol, month 115
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13:20:35  <Samu> just got different weird crashes
13:20:46  <Samu> seems to be caused by string format
13:21:01  <Samu> interesting, how an overflow can cause such disaster
13:26:12  <DorpsGek_III_> [OpenTTD/OpenTTD] PeterN commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination
13:31:37  <Samu> peter1138, that timer issue was uncovered due to a bug in the town directory, which was refreshing incessantly
13:31:48  <Samu> the directory list, which caused stalls
13:33:01  <Samu> the on-hundreth tick was essentially being done every time it unstalled
13:33:07  <Samu> stall was over 3 seconds
13:33:46  <Samu> on hundreth tick wasn't really on hundredth in this case, but just right away
13:33:56  <Samu> one after another
13:34:34  <Samu> but the town directory bug was fixed, and now it even has a cache thx to jrg
13:34:51  <Samu> JGR*
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14:18:10  <Eddi|zuHause> Wolf01: so i can circumvent the crash if i save it and reload
14:18:45  <Eddi|zuHause> Wolf01: however, some of my roads disappeared
14:19:15  <Eddi|zuHause> Wolf01: with just TM:PE and move it there shouldn't really be any problems
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14:37:32  <Sacro> ooh, cities skylines <3
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14:59:53  <Samu> nielsm, I have a bug for you, maybe you noticed it already
15:03:18  <Samu> btw, i think gui settings aren't saved in savegames
15:03:28  <Samu> how could you try to load an old setting?
15:05:27  <Samu> unless they were back then
15:05:56  <nielsm> I specifically tested that
15:06:34  <nielsm> got an old version of ottd that does have that setting, set it, saved a game, loaded in my patched version, and it upgraded the setting
15:07:51  <Samu> strange, it was a client setting!
15:08:13  <Samu> client settings are not stored in saves, at least today
15:08:18  <Samu> are you sure about that?
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15:09:29  <nielsm> openttd 0.6.3 is the version I tested with
15:09:38  <nielsm> and the setting must be set via console or editing openttd.cfg
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15:11:35  <Samu> oh, so it would pick the setting not from the savegame, but from the openttd.cfg as of 0.6.3?
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15:12:15  <nielsm> no
15:12:57  <nielsm>
15:13:06  <nielsm> that should be the savegame I tested with
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15:15:18  <Samu> ok let me load
15:15:24  <nielsm> it should set the ending year to 2001
15:15:33  <nielsm> or possibly 2000
15:15:44  <nielsm> I don't remember exactly which logic I implemented
15:16:56  <Samu> 2000
15:17:30  <Samu> so it was saved in savegame, i really thought client settings weren't saved, they must have been back then
15:20:23  <Samu> what's still confusing me is... how does it still link a non existant to the correct settingdesc
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15:21:28  <Samu> there's only a GetVariableAddress which seems to be magically linking stuff
15:24:08  <milek7> OVH is down?
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15:29:13  <Samu> if 0 was set, did that mean it would never end?
15:29:17  <Samu> in 0.6.3?
15:29:30  <Samu> i dont have openttd 0.6.3 to test :(
15:29:36  <nielsm> not sure
15:30:11  <nielsm>
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15:30:22  <Samu> oh, they exist, cool, gonna test
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15:40:35  <Samu> nice, I see ending year was under [patches]
15:40:41  <Samu> in the config, those are saved i guess
15:40:49  <Samu> default is 2051
15:44:04  <Samu> It seems 0 means never, it's the lowest value i can enter, tested starting year as 0, ending year 0, no score screen
15:46:31  <Wolf01> <milek7> OVH is down? <- we have services @google which had trouble this morning, also italian irc servers are coming and going continuously in the last hour, I think the network is falling apart
15:48:33  <Samu> tested max year 5000000 as starting year and ending year, also no score screen
15:48:59  <Samu> start year 4999999, end year 5000000 -> score screen displays
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16:01:03  <supermop_Home> hi
16:05:09  <Samu> nielsm,
16:05:14  <Samu> or are you working on a fix?
16:05:38  <nielsm> no I haven't started yet
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16:06:26  <nielsm> but that changeset is wrong IMO
16:07:44  <nielsm> don't change the rules for end year, even though they are wrong relative to original TT
16:07:57  <nielsm> at least don't change them together with other things
16:12:02  <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination
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16:16:32  <TrueBrain> milek7 :
16:17:11  <LordAro> TrueBrain: OVH use flyspray for status notices?
16:17:14  <LordAro> hilarious.
16:17:45  <TrueBrain> Yup
16:18:21  <TrueBrain> They also have this:
16:18:27  <TrueBrain> Which is awesome
16:19:19  <milek7> a bit pointless having status service hosted on same infrastructure :P
16:19:37  <milek7> it was down hour ago
16:26:17  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination
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16:53:59  <DorpsGek_III_> [OpenTTD/OpenTTD] PeterN commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination
17:02:03  <Wolf01> Pfff, steam scheduled an update for a game for this friday...
17:02:22  <Wolf01> Too much load?
17:02:38  <glx> you can force it
17:03:23  <Wolf01> Yes, but usually it's scheduled like "tomorrow at 3 o'clock"
17:21:42  <Eddi|zuHause> yeah, steam always schedules uptates to "tomorrow 5AM"
17:25:39  <TrueBrain> LordAro: all on track? Anything I can do to help?
17:25:44  <TrueBrain> owh, yeah, OpenGFX, let me fix that right now
17:26:19  <TrueBrain> owh, it needs to be a .7z .. euh .. lol
17:26:26  <LordAro> think my backport PR needs some updates
17:26:32  <LordAro> and then we need a PR with documentation updates
17:26:38  <LordAro> other than that... all on track?
17:26:48  <LordAro> need to make a decision about what to do with the lost ships
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17:30:19  <DanMacK> Hey all
17:30:59  <TrueBrain> ships are always lost :D
17:31:06  <TrueBrain> k, new OpenGFX is now published via NSIS installer
17:31:36  <TrueBrain> so keep an eye on user-reports, in case any happen :)
17:33:04  <DanMacK> I just ignore my "Ships are lost" - lol
17:42:54  <Samu> ship curve penalty doesn't have an easy solution
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17:45:24  <Samu> "ships stop to take 90 degree turns" is a new feature, in which the curve90 penalty comes in as a solution to avoid paths where ships have to stop to make a turn
17:49:00  <Samu> easy way out would be to make curve90 penalty equal to curve45 penalty to avoid early "ship is lost" messages, but that would defeat the said solution :/
17:49:55  <Samu> as for the docking tile issue, I have a PR for it
17:50:55  <Samu> but u know all that already, :p
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18:38:34  <Samu> omg, this is a robbery
18:46:12  <SpComb> €6.70/month... I would be *so* rich if I had kept myottd going!
18:47:18  <Samu> someone on the forum complaining about the servers being slow
18:47:21  <Samu> rofl
18:47:34  <Samu> total waste of money, especially when you could host yourself
19:00:06  <milek7> cheapest vps are ~3€/mo
19:01:15  <Samu> I saw €170 for 1 server hosting 255 players there
19:01:46  <Samu> as if a server could get 255 players in it
19:02:18  <Samu> for a game such as opentttd, that's absolutely ridiculous!
19:06:11  <TrueBrain> SpComb: you still can!
19:08:58  <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro updated pull request #8027: Rollup backport requested PRs
19:09:38  <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro commented on pull request #8027: Prepare for 1.10.0 release
19:10:02  <andythenorth> hello!
19:10:26  <LordAro> or indeed if there's any more PRs that need to be merged
19:10:39  <LordAro> or bugs fixed
19:14:24  <Samu> my PR's1!1
19:14:26  <Samu> :p
19:15:19  <Samu> there is a bug yet to fix, waiting on nielsm
19:15:25  <Samu> the ending_year
19:15:56  <LordAro> it's a very minor bug
19:15:59  <LordAro> not release blocking
19:16:17  <Arveen> there are even usable vps for 1E / month
19:16:18  <LordAro> if a fix is ready and merged in the next ~36 hours, then sure
19:19:12  <andythenorth> we need the savegame then eh :)
19:19:29  <andythenorth> LordAro sorry I saw your comment from last night, maybe we should start self-approving :)
19:19:49  <andythenorth> also my laptop was joining this channel despite being very asleep, which is...unexpected
19:23:49  <Samu> oh, there was the talk about changing default for serve_neutral_industries setting
19:24:13  <Samu> but it hasn't been changed as of yet
19:25:47  <Samu> how's it gonna be?
19:29:02  <DorpsGek_III_> [OpenTTD/website] TrueBrain commented on issue #48:
19:29:50  <TrueBrain> did my best to track who-ever is still using, but the useragent is blank .. so ... someone is going to have a tool that no longer works :(
19:29:57  <TrueBrain> pulling the dns entry of
19:30:01  <TrueBrain> it is heavily out-dated now :)
19:30:08  <DorpsGek_III_> [OpenTTD/website] andythenorth commented on issue #48:
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19:31:13  <glx> LordAro: maybe #7990, but not vital I'd say
19:31:53  <TrueBrain> "ping: Name or service not known"
19:31:54  <TrueBrain> and it is gone
19:32:10  <LordAro> *everything stops*
19:32:31  <TrueBrain> well, now you mention it .. some internal IP was also trying to reach it ..
19:32:37  <TrueBrain> not sure what .. I think the old old main website
19:32:42  <TrueBrain> we will see what happens :P
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19:35:27  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8027: Prepare for 1.10.0 release
19:37:32  <supermop_Home> recommendations for wifi extension?
19:37:38  <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro updated pull request #8027: Prepare for 1.10.0 release
19:37:59  <glx> supermop_Home: yeah use ethernet :)
19:37:59  <LordAro> glx: eh, if i only have to cherry-pick & push, fine by me :p
19:38:16  <TrueBrain> and change the order of commits? :D
19:38:22  <TrueBrain> having the prepare last makes a cleaner history?
19:38:24  <TrueBrain> :D
19:38:41  <LordAro> i mean, i *guess*
19:39:13  <TrueBrain> not disagreeing it is a thin line :D
19:39:21  <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro updated pull request #8027: Prepare for 1.10.0 release
19:43:07  <Eddi|zuHause> i've got this random email that finger is shutting down... :p
19:45:05  <andythenorth> supermop_Home I bought TP-Link Deco mesh
19:45:25  <andythenorth> it has 'good enough' reviews, and it was a on a deal at Amazon
19:46:02  <andythenorth> it's got very limited controls if you want to configure stuff, and they have been failing to release updated firmware since mid 2019
19:48:49  <Samu> hmm noob question about backport
19:49:01  <Samu> which commit is 1.10 based on?
19:49:07  <Samu> the last one, before those backports
19:49:18  <TrueBrain> Eddi|zuHause , random, is it? Subscribing to issues tend to cause that :p
19:49:38  <glx> check release/1.10 branch Samu
19:49:48  <Eddi|zuHause> yeah, but that was aaaages ago, and i haven't gotten any github mails in a while
19:49:50  <Samu> ok
19:50:05  <TrueBrain> Well, you are welcome  :)
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19:51:06  <glx> but basically everything merged after february 9th is not in 1.10
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19:59:12  <Samu> ok, all 8 are there
19:59:28  <Samu> those that were mine
20:00:16  <Samu> #8045 is not gonna be in 1.10? :(
20:00:24  <Eddi|zuHause> Wolf01: i think my computer is going to explode if i install this
20:00:28  <Samu> oops 8046
20:01:27  <Samu> i guess there's a lot of uncertainty around it
20:02:11  <Wolf01> Eddi|zuHause: whoa
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20:07:13  <Samu> going through the list of my PR's one last time, #7918 and #7486 could be backported to 1.10
20:07:33  <Samu> #7376 has already been postponed to 1.11 :(
20:09:44  <Samu> plz let #7486 in!
20:09:57  <Samu> it annoys me the most
20:10:05  <andythenorth> supermop_Home might be helpful
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20:22:16  <LordAro> Samu: mostly because you've not been able to convince anyone that this is a good solution
20:22:36  <LordAro> i'm pretty sure everyone is in agreement that it's a problem that should be fixed
20:24:03  <Samu> okay :(
20:30:55  <Samu> I don't know what else to do
20:31:45  <Samu> there's the start_date
20:31:52  <Samu> ruining lots of stuff
20:32:33  <Samu> ah, well, nevermind
20:42:36  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7661: Codechange: Rework 'start_date' parameter for AIs as a game setting
20:42:39  <Samu> got conflicts to resolve
20:43:19  <Samu> conflicted with polish.txt, that was unexpected
20:50:25  <Eddi|zuHause> hey, i went through the report created by loading screen mod, and my list of missing assets dropped from 93 to 20
20:50:56  <Eddi|zuHause> a few were removed from workshop and are nowhere to be found
20:51:08  <Eddi|zuHause> and some had no workshop links
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21:05:19  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7937: Build on competitor canal
21:13:22  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7919: Lifetime profit
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21:19:17  <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another
21:21:13  <LordAro> i'm not actually clear about when AddRandomDeviation is being called
21:21:22  <LordAro> it seems to be getting called much more often than i would expect
21:27:24  <Samu> see the call hierarchy for ScriptConfig::Change and you can get some idea
21:28:01  <LordAro> mm yes, it's all a bit weird, isn't it?
21:28:56  <Samu> I'm afraid I gotta go to bed, they're not letting me stay up
21:29:02  <Samu> take care
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21:31:14  <LordAro> i don't think this line should be here
21:31:25  <LordAro> it's a copy constructor, why is it rerandomising the settings?
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21:42:27  <LordAro> fun fact: samu's AI is the only one to use this random_deviation feature
21:42:40  <LordAro> no others on bananas use it
21:58:09  <Eddi|zuHause> now, did i catch all the missing roads from the disappeared assets?
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22:15:01  <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro opened pull request #8051: Fix: Don't rerandomise a script's settings when loading from a save
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