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00:09:25 *** gelignite has quit IRC 00:28:22 *** Flygon has joined #openttd 02:53:26 *** D-HUND has joined #openttd 02:56:46 *** debdog has quit IRC 03:01:03 *** k-man_ has quit IRC 03:07:42 *** glx has quit IRC 03:29:15 *** arikover has quit IRC 04:31:23 *** WormnestAndroid has quit IRC 04:31:43 *** WormnestAndroid has joined #openttd 04:55:57 *** k-man_ has joined #openttd 05:43:21 *** sla_ro|master has joined #openttd 06:21:13 *** k-man_ has quit IRC 06:23:26 *** nielsm has quit IRC 06:25:51 *** k-man_ has joined #openttd 06:27:25 *** Wolf01 has joined #openttd 06:41:55 *** andythenorth has joined #openttd 07:03:58 *** sla_ro|master has quit IRC 07:28:48 *** arikover has joined #openttd 07:37:55 *** supermop_Home_ has quit IRC 07:39:44 <peter1138> Herpderp 07:42:14 *** Smedles has quit IRC 07:43:27 *** Smedles has joined #openttd 08:00:25 <andythenorth> yo 08:47:48 *** gelignite has joined #openttd 08:47:56 *** arikover has quit IRC 09:35:51 *** cHawk- has quit IRC 09:36:25 *** cHawk- has joined #openttd 09:45:15 *** D-HUND has quit IRC 09:55:48 <DorpsGek_III> [OpenTTD/OpenTTD] arbulgazar commented on issue #8054: Automatic spacing in timetables not working https://git.io/JvFcD 09:56:39 <andythenorth> did it ever work? o_O 09:56:44 <andythenorth> oh apparently on windows 09:57:08 <andythenorth> :D 09:57:13 <LordAro> i can't possibly imagine that's actually the case 09:57:26 <andythenorth> seems odd eh 09:57:37 <andythenorth> timetable spacing has never worked when I tried it 09:57:49 <LordAro> me either 09:57:49 <andythenorth> I didn't investigate further 09:57:57 <andythenorth> I filed it under broken concept 09:58:17 <andythenorth> I don't see how it's supposed to work, the vehicle can't go any faster if it's late 09:59:50 <LordAro> others are supposed to delay 09:59:51 <LordAro> i think 10:02:40 <andythenorth> for RVs and trains, I don't understand how delaying doesn't just cascade 10:02:58 <andythenorth> but eh :) 10:03:02 <andythenorth> "I like trains" 10:03:18 <LordAro> i'm 90% certain we should just include one of the (many) "improved timetables" patchsets 10:03:34 <LordAro> i think ic111(?) had a good one 10:06:12 *** debdog has joined #openttd 10:32:52 *** Samu has joined #openttd 10:33:21 *** tokai has joined #openttd 10:33:21 *** ChanServ sets mode: +v tokai 10:38:23 <DorpsGek_III> [OpenTTD/OpenTTD] MICHELLHELEN left a comment on commit: Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive https://git.io/JvFdH 10:40:18 *** tokai|noir has quit IRC 10:42:39 <LordAro> github spam 10:42:40 <LordAro> that's new 10:43:42 * LordAro deletes and reports 10:47:02 <Samu> why on my commit? 10:47:14 <Samu> :( 10:48:09 <Samu> rip github 10:48:25 <Samu> can't believe it's prone to this spam 10:57:28 <LordAro> why wouldn't it be? 10:57:54 <LordAro> 1 message (in the last 2 years, afaik) is hardly "prone to this spam" 10:58:26 <Samu> it's just the beginning, you can't win this fight 10:59:36 <LordAro> don't be silly 11:00:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 11:10:55 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 11:31:55 <FLHerne> andythenorth: You pad the timetable so there's waiting time in the ideal case 11:49:19 *** WormnestAndroid has quit IRC 11:49:33 *** WormnestAndroid has joined #openttd 11:52:28 *** debdog has quit IRC 12:07:57 *** Arveen has joined #openttd 12:59:32 *** supermop_Home has joined #openttd 13:00:54 *** nielsm has joined #openttd 13:04:41 *** Tirili has joined #openttd 13:10:46 *** Tirili has quit IRC 13:16:43 *** snail_UES_ has joined #openttd 13:44:21 *** Flygon has quit IRC 13:55:47 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 13:59:30 * andythenorth makes FIRS 13:59:32 <andythenorth> and websites 13:59:48 <andythenorth> "has anyone seen my glasses?" :P 14:12:22 <DorpsGek_III> [OpenTTD/OpenTTD] Irokis opened issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc 14:18:15 <LordAro> i feel like that's a known issue 14:18:30 <LordAro> (the build roads without vehicles issue, not the crash) 14:23:10 *** debdog has joined #openttd 14:25:10 <andythenorth> hmm, without being dramatic about it, my street is edging back to 'busy' 14:25:16 <andythenorth> I guess the sun is out 14:44:13 *** WormnestAndroid has quit IRC 14:44:26 *** WormnestAndroid has joined #openttd 14:51:08 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc 14:55:07 <Eddi|zuHause> "busy" as in "cars" or "walking"? 14:56:07 <supermop_Home> canal street down here looks like a typical midwestern city downtown on a weekend 15:14:29 <andythenorth> Eddi|zuHause both, I live on a minor road between 2 major roads, next to the main local park 15:14:40 <supermop_Home> which means a handful of cars instead of gridlocked traffic, and very few people walking instead of a throng you have to force your way through 15:15:03 <supermop_Home> like 1-2 people per block 15:28:41 <DorpsGek_III> [OpenTTD/OpenTTD] Irokis commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc 15:39:45 <NGC3982> uhm. guys. 15:39:55 <NGC3982> for the first time ever, windows defender prevented me from installing 1.10.0 15:40:00 <NGC3982> that's odd? 15:40:45 <dwfreed> What did it say it was? 15:40:57 <dwfreed> As in, the specific name, not type 15:41:16 <Markk> Hi folks, just a quick question to thoese who makes the startscreen map. It seems like trains can get stuck at between two stations on the maglev line: http://marklulz.rdw.se/ottd-startscreen-map.PNG 15:41:43 <Markk> Not a criticism, just a notification. :) 15:41:59 <NGC3982> https://skarmdump.henjoh.se/1.10.0PNG.PNG 15:42:10 <Markk> Maybe change the signals to path based? 15:42:20 <Markk> NGC3982: Yeah, I saw that too. 15:42:37 <Markk> dwfreed: Unknown pulisher it says. 15:42:55 <Markk> dwfreed: You need to press on More Information and Run Anyway to continue the installation. 15:43:07 <Markk> I got that as well when installing 1.10.0 15:44:15 <LordAro> yeah, just means Defender doesn't recognise it, basically 15:44:26 <dwfreed> that's not preventing you, it's just a warning 15:44:31 <LordAro> there's a few things we can do to improve things (i.e. sign the installer with some sort of certificate) 15:44:38 <LordAro> but i'm not sure how feasible those are 15:44:42 <NGC3982> it's not great, really. 15:44:57 <Markk> Yes, the first button just says Don't Run. To be able to install it, you'll need to press More Information, and then Run Anyway. 15:45:14 <LordAro> NGC3982: it's not, but there's very little we can do about it 15:45:29 <Markk> So for unfamiliar users and non-technical users, it can seem impossible to install it. 15:45:42 <dwfreed> Google Translate did pretty good on everything except the buttons 15:45:55 <Markk> "Run anyway" and "Don't run" 15:46:13 <Markk> But to get the "Run anyway", you first need to press More information. 15:46:39 <LordAro> echo 15:47:00 <dwfreed> did better that time; but still decided the second button said "Do not drive" 15:47:11 <Markk> Haha, yes, it can mean that as well. 15:47:18 <Markk> Run and drive is the same word in Swedish. 15:47:23 <dwfreed> interesting 15:47:26 <Markk> Drive as in drive a car that is. 15:47:45 <Markk> So it's depending on the context. 15:47:48 <NGC3982> and choir 15:47:56 <Markk> Yes, that as well. 15:48:12 <NGC3982> jag kör med en kör. körigt. 15:48:32 <Markk> But we would not use that word in that context, it would be grammatically incorrect. 15:48:38 <Markk> Swedish is a fun language. 15:55:02 *** Progman has joined #openttd 15:55:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #8056: OpenTTD's installer should be signed https://git.io/Jvbkk 15:55:12 <LordAro> NGC3982: Markk: ^ 15:55:21 <NGC3982> thank you! 15:55:34 <Markk> Nice, cheers! 15:55:51 <Markk> LordAro: Who can fix the signals of the start screen game? 15:55:56 <Markk> This issue: http://marklulz.rdw.se/ottd-startscreen-map.PNG 15:57:16 <LordAro> Markk: lol 15:57:21 <LordAro> technically, anyone 15:57:25 <LordAro> it's just a savegame 15:58:01 <LordAro> rename opntitle.dat to something with .sav extension, fix it, resave 15:58:04 <LordAro> then submit a PR :) 15:58:22 <LordAro> submit a PR against release/1.10* 16:00:43 <Samu> featuring wrong signal usage is intended! 16:00:46 <Samu> j/k 16:01:06 <Samu> that's displayed outside my screen, 1920x1080 res 16:04:24 <Samu> path of exile launcher starts in portuguese instead of english, i hate this 16:05:04 <NGC3982> path of exile feels more like an experiment than a game 16:05:48 <Samu> names of items and skills not in english is ridiculous 16:05:59 <Samu> makes the game look pathethic 16:06:11 <Markk> LordAro: Okey, is the current start screen savegame available somewhere? 16:06:12 <Samu> why do brazillians think they need to translate everything 16:06:31 <Markk> Samu: Yes, I'm running OTTD in English as well. 16:07:53 <LordAro> Markk: https://github.com/OpenTTD/OpenTTD/tree/release/1.10/bin/baseset 16:09:59 <Samu> i would like if the game didn't change all the time 16:10:13 <Samu> also wished seasons lasted longer 16:10:44 <Samu> 3 months is nothing in hc ssf 16:14:32 <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 16:22:37 *** rotterdxm has joined #openttd 16:22:43 <nielsm> I'm very much not a fan of apple thinking it's good to be different (and incompatible) with everyone else 16:27:21 <TrueBrain> LordAro: as we also publish OpenTTD on the Microsoft Store ... does that also give that error, I wonder? 16:28:50 <TrueBrain> no, you do not 16:29:15 <TrueBrain> I wonder if orudge did anything special there 16:29:27 <TrueBrain> (and that we already have an EV or similar) 16:38:38 * andythenorth reads if OpenGL is dead or not 16:38:45 <andythenorth> 'not' seems to be consensus 16:39:02 <FLHerne> It's a bit dead on macOS 16:39:39 <FLHerne> Apple's drivers only support 3.x, which is ancient, and they don't plan to improve that 16:39:48 <NGC3982> is the always non-stop option gone? 16:39:57 <FLHerne> Enough for anything OTTD should want 16:40:06 <milek7> 3.x isn't ancient 16:40:30 <milek7> 1.x and 2.x is 16:40:47 <milek7> (yes, people still have hardware that doesn't support 3.x) 16:41:14 <FLHerne> 4.0 has been out for a decade now 16:41:19 <FLHerne> That's ancient 16:41:31 <andythenorth> well I guess mac users will be stuck with a slow OpenTTD on incredibly slow laptops 16:41:33 <andythenorth> eh oh 16:41:36 <andythenorth> the icons are nice 16:41:48 <FLHerne> I did have an IronLake laptop without 3.x support until recently-ish 16:42:00 <nielsm> as long as it supports basic fragment shaders it's fine 16:42:04 <nielsm> (opengl that is) 16:42:25 <milek7> i guess you would throw out half userbase if supporting only 4+ 16:42:32 <FLHerne> For my sins, I was writing some GLES 2.0 shaders recently 16:42:49 <andythenorth> I'm sure openttd would run faster on mac if the laptops weren't so fricking under-powered :) 16:42:58 <FLHerne> Unfortunately, people still have hardware for which that's required... 16:44:00 <andythenorth> maybe I should revisit getting us an ios dev certificate and publishing an ios openttd 16:44:01 <milek7> worst thing about graphics api is that supported api versions are dependent on hardware 16:44:13 <andythenorth> ipad is so much faster than mac laptop 16:44:23 <FLHerne> andythenorth: You can't, GPL 16:44:45 <andythenorth> oh yes that, I remember, I checked, FSF are dead against Apple's iOS license 16:45:17 <FLHerne> Would need every contributor to agree a license exception, including those who've vanished into thin air 16:45:25 <andythenorth> yup, not happening 16:45:46 <andythenorth> I love how legally strict we are about our stolen intellectual property :) 16:46:02 <andythenorth> it's a reverse engineered implementation :P 16:46:42 <FLHerne> You're not supposed to mention that 16:47:12 <milek7> and stateful opengl is.. arghh 16:47:23 <milek7> of course there is DSA, but only 4.5+ 16:47:50 <milek7> or EXT_* one, but it is different from ARB_ core one.. 16:47:57 <milek7> ok, enough ranting 16:55:00 *** Artea has joined #openttd 17:04:19 <NGC3982> https://skarmdump.henjoh.se/ottd2020-04-03.PNG <- i bought this monitor for a reason, and damnit if im not going to use it. 17:17:30 <andythenorth> lolz max 17:20:10 <andythenorth> nielsm ever considered 'less than linear' for town cargo production? o_O 17:24:11 <nielsm> hm can't remember if I tested that :) 17:35:50 <peter1138> Okay but shall I play Vivecraft? 17:40:27 *** rotts has joined #openttd 17:46:26 *** rotterdxm has quit IRC 18:02:07 <TrueBrain> w00p, authentication is done! Well .. sessions don't expire yet .. but other than that: DONE! :D 18:09:27 <rotts> grats \o/ 18:33:38 <TrueBrain> ty :) 18:54:46 <TrueBrain> "while (bearer_token := uuid.uuid4()) in _sessions: pass" 18:54:52 <TrueBrain> I feel dirty .. but the new := operator is kinda useful 18:57:33 <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api https://git.io/Jvi4X 19:01:23 *** supermop_Home has quit IRC 19:02:06 <TrueBrain> flake8 doesn't like my ':=' statements 19:02:07 <TrueBrain> lol 19:09:03 <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api https://git.io/Jvi4X 19:12:59 <TrueBrain> and tomorrow ... tomorrow we are going to make this commit to GitHub, and make the webhooks .. that would means I can run this in a beta .. :D 19:23:12 <TrueBrain> @calc 342000/24/60 19:23:12 <DorpsGek> TrueBrain: 237.5 19:23:30 <TrueBrain> main website is getting around 4 requests per second .. that is a lot more than 2 months ago :D 19:23:46 <TrueBrain> it is even double that of last week :P 19:25:40 <DorpsGek_III> [OpenTTD/OpenTTD] chungy opened issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer https://git.io/JvbYw 19:32:12 <nielsm> I'm tempted to respond to that with "well it's not something we test for or on, so it's not wrong to say it's unsupported" 19:33:45 <TrueBrain> I think that is the correct response. In more words: "Windows XP is no longer officially supported by OpenTTD devs, and as such the warning is correct. The fact that it runs is amazing, but we don't make promises. If ReactOS announces itself as Windows XP, it stands to reason you too get that warning." Or something like that :P 19:34:21 <nielsm> but the installer message the reporter quotes does mention XP SP3 as supported 19:34:36 <nielsm> but I have no idea if server 2003 SP2 is equivalent 19:34:52 <TrueBrain> just weird that ReactOS announces itself as such an old version tbh 19:35:00 <TrueBrain> but okay .. I don't have ReactOS, so ... easy to judge :P 19:35:07 <nielsm> I suppose that's the API level they implement? 19:35:20 <TrueBrain> another reply it: we welcome pull-requests to fix these things if you are willing to support ReactOS. Otherwise, I am afraid I have to close this issue :P 19:41:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer https://git.io/JvbYw 20:03:53 <andythenorth> TrueBrain maybe a botnet likes OpenTTD? o_O 20:10:23 <Arveen> NT 5.2 Service Pack 2 😂 20:15:13 <andythenorth> ha ha, I started a new game :) The first vehicle group I created gets 'Group 40' :) 20:15:20 <andythenorth> stored counter somewhere? 20:17:56 *** nielsm has quit IRC 20:56:55 <LordAro> andythenorth: sounds like a bug! 20:57:11 <LordAro> sounds like a variable that's initialsed on startup rather than on newgame 20:57:14 <LordAro> probably a static var 21:13:06 *** Samu has quit IRC 21:36:26 *** heffer has quit IRC 21:36:36 *** heffer has joined #openttd 21:46:57 *** glx has joined #openttd 21:46:57 *** ChanServ sets mode: +v glx 21:56:01 *** rotts has quit IRC 22:17:59 <NGC3982> https://skarmdump.henjoh.se/ottd2020-04-03_3.PNG 22:18:00 <NGC3982> such a mess. 22:18:20 <NGC3982> i should be ashamed of myself, but i wont because i love this way to much 22:19:19 <andythenorth> that is the correct way to play IMHO 22:20:03 <andythenorth> I have reworked FIRS v4 Steeltown this week, there is now a port that has 3 accepted cargos and 5 produced cargos :P 22:20:11 <andythenorth> the station building will be insane 22:30:11 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #8058: Fix #8055: Fix crash when the road toolbar is open, but the availabil… https://git.io/JvbcB 22:32:12 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone updated pull request #7886: Group management enhancements https://git.io/JeAdk 22:40:35 <NGC3982> andythenorth: cool! 22:40:43 <NGC3982> i love that so much 22:40:55 <NGC3982> lot's of in- and outputs is so awesome to work with 22:40:59 <andythenorth> it's really hard 22:49:17 *** andythenorth has quit IRC 22:57:54 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8058: Fix #8055: Fix crash when the road toolbar is open, but the availabil… https://git.io/JvbCs 23:01:12 *** rotterdxm has joined #openttd 23:01:19 <rotterdxm> https://cdn.discordapp.com/attachments/337701432230805505/695769187821420604/unknown.png 23:01:43 <rotterdxm> small diorama of the mediterranean stuff in the works ;D trucks should look familiar 23:02:50 *** Progman has quit IRC 23:09:46 *** rotterdxm has quit IRC 23:14:51 *** gelignite has quit IRC 23:22:46 *** supermop_Home has joined #openttd 23:32:05 *** Flygon has joined #openttd