Log for #openttd on 3rd April 2020:
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07:39:44  <peter1138> Herpderp
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08:00:25  <andythenorth> yo
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09:55:48  <DorpsGek_III> [OpenTTD/OpenTTD] arbulgazar commented on issue #8054: Automatic spacing in timetables not working
09:56:39  <andythenorth> did it ever work? o_O
09:56:44  <andythenorth> oh apparently on windows
09:57:08  <andythenorth> :D
09:57:13  <LordAro> i can't possibly imagine that's actually the case
09:57:26  <andythenorth> seems odd eh
09:57:37  <andythenorth> timetable spacing has never worked when I tried it
09:57:49  <LordAro> me either
09:57:49  <andythenorth> I didn't investigate further
09:57:57  <andythenorth> I filed it under broken concept
09:58:17  <andythenorth> I don't see how it's supposed to work, the vehicle can't go any faster if it's late
09:59:50  <LordAro> others are supposed to delay
09:59:51  <LordAro> i think
10:02:40  <andythenorth> for RVs and trains, I don't understand how delaying doesn't just cascade
10:02:58  <andythenorth> but eh :)
10:03:02  <andythenorth> "I like trains"
10:03:18  <LordAro> i'm 90% certain we should just include one of the (many) "improved timetables" patchsets
10:03:34  <LordAro> i think ic111(?) had a good one
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10:38:23  <DorpsGek_III> [OpenTTD/OpenTTD] MICHELLHELEN left a comment on commit: Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive
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10:42:39  <LordAro> github spam
10:42:40  <LordAro> that's new
10:43:42  * LordAro deletes and reports
10:47:02  <Samu> why on my commit?
10:47:14  <Samu> :(
10:48:09  <Samu> rip github
10:48:25  <Samu> can't believe it's prone to this spam
10:57:28  <LordAro> why wouldn't it be?
10:57:54  <LordAro> 1 message (in the last 2 years, afaik) is hardly "prone to this spam"
10:58:26  <Samu> it's just the beginning, you can't win this fight
10:59:36  <LordAro> don't be silly
11:00:28  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS
11:10:55  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS
11:31:55  <FLHerne> andythenorth: You pad the timetable so there's waiting time in the ideal case
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13:55:47  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS
13:59:30  * andythenorth makes FIRS
13:59:32  <andythenorth> and websites
13:59:48  <andythenorth> "has anyone seen my glasses?" :P
14:12:22  <DorpsGek_III> [OpenTTD/OpenTTD] Irokis opened issue #8055: Road Construction UI unavailable, also potential OpenTTD crash
14:18:15  <LordAro> i feel like that's a known issue
14:18:30  <LordAro> (the build roads without vehicles issue, not the crash)
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14:25:10  <andythenorth> hmm, without being dramatic about it, my street is edging back to 'busy'
14:25:16  <andythenorth> I guess the sun is out
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14:51:08  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash
14:55:07  <Eddi|zuHause> "busy" as in "cars" or "walking"?
14:56:07  <supermop_Home> canal street down here looks like a typical midwestern city downtown on a weekend
15:14:29  <andythenorth> Eddi|zuHause both, I live on a minor road between 2 major roads, next to the main local park
15:14:40  <supermop_Home> which means a handful of cars instead of gridlocked traffic, and very few people walking instead of a throng you have to force your way through
15:15:03  <supermop_Home> like 1-2 people per block
15:28:41  <DorpsGek_III> [OpenTTD/OpenTTD] Irokis commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash
15:39:45  <NGC3982> uhm. guys.
15:39:55  <NGC3982> for the first time ever, windows defender prevented me from installing 1.10.0
15:40:00  <NGC3982> that's odd?
15:40:45  <dwfreed> What did it say it was?
15:40:57  <dwfreed> As in, the specific name, not type
15:41:16  <Markk> Hi folks, just a quick question to thoese who makes the startscreen map. It seems like trains can get stuck at between two stations on the maglev line:
15:41:43  <Markk> Not a criticism, just a notification. :)
15:41:59  <NGC3982>
15:42:10  <Markk> Maybe change the signals to path based?
15:42:20  <Markk> NGC3982: Yeah, I saw that too.
15:42:37  <Markk> dwfreed: Unknown pulisher it says.
15:42:55  <Markk> dwfreed: You need to press on More Information and Run Anyway to continue the installation.
15:43:07  <Markk> I got that as well when installing 1.10.0
15:44:15  <LordAro> yeah, just means Defender doesn't recognise it, basically
15:44:26  <dwfreed> that's not preventing you, it's just a warning
15:44:31  <LordAro> there's a few things we can do to improve things (i.e. sign the installer with some sort of certificate)
15:44:38  <LordAro> but i'm not sure how feasible those are
15:44:42  <NGC3982> it's not great, really.
15:44:57  <Markk> Yes, the first button just says Don't Run. To be able to install it, you'll need to press More Information, and then Run Anyway.
15:45:14  <LordAro> NGC3982: it's not, but there's very little we can do about it
15:45:29  <Markk> So for unfamiliar users and non-technical users, it can seem impossible to install it.
15:45:42  <dwfreed> Google Translate did pretty good on everything except the buttons
15:45:55  <Markk> "Run anyway" and "Don't run"
15:46:13  <Markk> But to get the "Run anyway", you first need to press More information.
15:46:39  <LordAro> echo
15:47:00  <dwfreed> did better that time; but still decided the second button said "Do not drive"
15:47:11  <Markk> Haha, yes, it can mean that as well.
15:47:18  <Markk> Run and drive is the same word in Swedish.
15:47:23  <dwfreed> interesting
15:47:26  <Markk> Drive as in drive a car that is.
15:47:45  <Markk> So it's depending on the context.
15:47:48  <NGC3982> and choir
15:47:56  <Markk> Yes, that as well.
15:48:12  <NGC3982> jag kör med en kör. körigt.
15:48:32  <Markk> But we would not use that word in that context, it would be grammatically incorrect.
15:48:38  <Markk> Swedish is a fun language.
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15:55:06  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #8056: OpenTTD's installer should be signed
15:55:12  <LordAro> NGC3982: Markk: ^
15:55:21  <NGC3982> thank you!
15:55:34  <Markk> Nice, cheers!
15:55:51  <Markk> LordAro: Who can fix the signals of the start screen game?
15:55:56  <Markk> This issue:
15:57:16  <LordAro> Markk: lol
15:57:21  <LordAro> technically, anyone
15:57:25  <LordAro> it's just a savegame
15:58:01  <LordAro> rename opntitle.dat to something with .sav extension, fix it, resave
15:58:04  <LordAro> then submit a PR :)
15:58:22  <LordAro> submit a PR against release/1.10*
16:00:43  <Samu> featuring  wrong signal usage is intended!
16:00:46  <Samu> j/k
16:01:06  <Samu> that's displayed outside my screen, 1920x1080 res
16:04:24  <Samu> path of exile launcher starts in portuguese instead of english, i hate this
16:05:04  <NGC3982> path of exile feels more like an experiment than a game
16:05:48  <Samu> names of items and skills not in english is ridiculous
16:05:59  <Samu> makes the game look pathethic
16:06:11  <Markk> LordAro: Okey, is the current start screen savegame available somewhere?
16:06:12  <Samu> why do brazillians think they need to translate everything
16:06:31  <Markk> Samu: Yes, I'm running OTTD in English as well.
16:07:53  <LordAro> Markk:
16:09:59  <Samu> i would like if the game didn't change all the time
16:10:13  <Samu> also wished seasons lasted longer
16:10:44  <Samu> 3 months is nothing in hc ssf
16:14:32  <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS
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16:22:43  <nielsm> I'm very much not a fan of apple thinking it's good to be different (and incompatible) with everyone else
16:27:21  <TrueBrain> LordAro: as we also publish OpenTTD on the Microsoft Store ... does that also give that error, I wonder?
16:28:50  <TrueBrain> no, you do not
16:29:15  <TrueBrain> I wonder if orudge did anything special there
16:29:27  <TrueBrain> (and that we already have an EV or similar)
16:38:38  * andythenorth reads if OpenGL is dead or not
16:38:45  <andythenorth> 'not' seems to be consensus
16:39:02  <FLHerne> It's a bit dead on macOS
16:39:39  <FLHerne> Apple's drivers only support 3.x, which is ancient, and they don't plan to improve that
16:39:48  <NGC3982> is the always non-stop option gone?
16:39:57  <FLHerne> Enough for anything OTTD should want
16:40:06  <milek7> 3.x isn't ancient
16:40:30  <milek7> 1.x and 2.x is
16:40:47  <milek7> (yes, people still have hardware that doesn't support 3.x)
16:41:14  <FLHerne> 4.0 has been out for a decade now
16:41:19  <FLHerne> That's ancient
16:41:31  <andythenorth> well I guess mac users will be stuck with a slow OpenTTD on incredibly slow laptops
16:41:33  <andythenorth> eh oh
16:41:36  <andythenorth> the icons are nice
16:41:48  <FLHerne> I did have an IronLake laptop without 3.x support until recently-ish
16:42:00  <nielsm> as long as it supports basic fragment shaders it's fine
16:42:04  <nielsm> (opengl that is)
16:42:25  <milek7> i guess you would throw out half userbase if supporting only 4+
16:42:32  <FLHerne> For my sins, I was writing some GLES 2.0 shaders recently
16:42:49  <andythenorth> I'm sure openttd would run faster on mac if the laptops weren't so fricking under-powered :)
16:42:58  <FLHerne> Unfortunately, people still have hardware for which that's required...
16:44:00  <andythenorth> maybe I should revisit getting us an ios dev certificate and publishing an ios openttd
16:44:01  <milek7> worst thing about graphics api is that supported api versions are dependent on hardware
16:44:13  <andythenorth> ipad is so much faster than mac laptop
16:44:23  <FLHerne> andythenorth: You can't, GPL
16:44:45  <andythenorth> oh yes that, I remember, I checked, FSF are dead against Apple's iOS license
16:45:17  <FLHerne> Would need every contributor to agree a license exception, including those who've vanished into thin air
16:45:25  <andythenorth> yup, not happening
16:45:46  <andythenorth> I love how legally strict we are about our stolen intellectual property :)
16:46:02  <andythenorth> it's a reverse engineered implementation :P
16:46:42  <FLHerne> You're not supposed to mention that
16:47:12  <milek7> and stateful opengl is.. arghh
16:47:23  <milek7> of course there is DSA, but only 4.5+
16:47:50  <milek7> or EXT_* one, but it is different from ARB_ core one..
16:47:57  <milek7> ok, enough ranting
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17:04:19  <NGC3982> <- i bought this monitor for a reason, and damnit if im not going to use it.
17:17:30  <andythenorth> lolz max
17:20:10  <andythenorth> nielsm ever considered 'less than linear' for town cargo production? o_O
17:24:11  <nielsm> hm can't remember if I tested that :)
17:35:50  <peter1138> Okay but shall I play Vivecraft?
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18:02:07  <TrueBrain> w00p, authentication is done! Well .. sessions don't expire yet .. but other than that: DONE! :D
18:09:27  <rotts> grats \o/
18:33:38  <TrueBrain> ty :)
18:54:46  <TrueBrain> "while (bearer_token := uuid.uuid4()) in _sessions: pass"
18:54:52  <TrueBrain> I feel dirty .. but the new := operator is kinda useful
18:57:33  <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
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19:02:06  <TrueBrain> flake8 doesn't like my ':=' statements
19:02:07  <TrueBrain> lol
19:09:03  <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
19:12:59  <TrueBrain> and tomorrow ... tomorrow we are going to make this commit to GitHub, and make the webhooks .. that would means I can run this in a beta .. :D
19:23:12  <TrueBrain> @calc 342000/24/60
19:23:12  <DorpsGek> TrueBrain: 237.5
19:23:30  <TrueBrain> main website is getting around 4 requests per second .. that is a lot more than 2 months ago :D
19:23:46  <TrueBrain> it is even double that of last week :P
19:25:40  <DorpsGek_III> [OpenTTD/OpenTTD] chungy opened issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer
19:32:12  <nielsm> I'm tempted to respond to that with "well it's not something we test for or on, so it's not wrong to say it's unsupported"
19:33:45  <TrueBrain> I think that is the correct response. In more words: "Windows XP is no longer officially supported by OpenTTD devs, and as such the warning is correct. The fact that it runs is amazing, but we don't make promises. If ReactOS announces itself as Windows XP, it stands to reason you too get that warning." Or something like that :P
19:34:21  <nielsm> but the installer message the reporter quotes does mention XP SP3 as supported
19:34:36  <nielsm> but I have no idea if server 2003 SP2 is equivalent
19:34:52  <TrueBrain> just weird that ReactOS announces itself as such an old version tbh
19:35:00  <TrueBrain> but okay .. I don't have ReactOS, so ... easy to judge :P
19:35:07  <nielsm> I suppose that's the API level they implement?
19:35:20  <TrueBrain> another reply it: we welcome pull-requests to fix these things if you are willing to support ReactOS. Otherwise, I am afraid I have to close this issue :P
19:41:37  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer
20:03:53  <andythenorth> TrueBrain maybe a botnet likes OpenTTD? o_O
20:10:23  <Arveen> NT 5.2 Service Pack 2 😂
20:15:13  <andythenorth> ha ha, I started a new game :)  The first vehicle group I created gets 'Group 40' :)
20:15:20  <andythenorth> stored counter somewhere?
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20:56:55  <LordAro> andythenorth: sounds like a bug!
20:57:11  <LordAro> sounds like a variable that's initialsed on startup rather than on newgame
20:57:14  <LordAro> probably a static var
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22:17:59  <NGC3982>
22:18:00  <NGC3982> such a mess.
22:18:20  <NGC3982> i should be ashamed of myself, but i wont because i love this way to much
22:19:19  <andythenorth> that is the correct way to play IMHO
22:20:03  <andythenorth> I have reworked FIRS v4 Steeltown this week, there is now a port that has 3 accepted cargos and 5 produced cargos :P
22:20:11  <andythenorth> the station building will be insane
22:30:11  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #8058: Fix #8055: Fix crash when the road toolbar is open, but the availabil…
22:32:12  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone updated pull request #7886: Group management enhancements
22:40:35  <NGC3982> andythenorth: cool!
22:40:43  <NGC3982> i love that so much
22:40:55  <NGC3982> lot's of in- and outputs is so awesome to work with
22:40:59  <andythenorth> it's really hard
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22:57:54  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8058: Fix #8055: Fix crash when the road toolbar is open, but the availabil…
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23:01:19  <rotterdxm>
23:01:43  <rotterdxm> small diorama of the mediterranean stuff in the works ;D trucks should look familiar
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