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Log for #openttd on 5th May 2020:
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06:22:54  <andythenorth> yo
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07:06:25  <andythenorth> :o loads of fixes
07:06:34  * andythenorth wasn't paying attention yesterday
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08:11:47  <TrueBrain> hmm .. people marking BaNaNaS entries as "deleted" .. we really need to add the functionality to do that the proper way .. we need more help with the API etc :D
08:21:33  <planetmaker> Moin :)
08:22:03  <planetmaker> @TrueBrain, there actually is a way already to achieve that - but it is not obvious: setting the version requirement such that it becomes unavailable.
08:22:24  <planetmaker> Yet, simply marking it as deprecated (but remaining available) certainly is  the better way in many cases
08:22:40  <planetmaker> maybe with a user choice for download to show only non-deprectated content
08:23:26  <TrueBrain> planetmaker: no. There is an official way, by simply setting the availability to "savegames-only". After that, the content disapears. Nice and clean
08:23:36  <TrueBrain> just .. we need someone to implement it in the frontend + API to be able to do that
08:24:32  <TrueBrain> https://github.com/OpenTTD/bananas-api/issues/31
08:24:34  <TrueBrain> to be exact
08:26:38  <TrueBrain> now it would require a Pull Request, which is a bit silly ..
08:27:22  <LordAro> TrueBrain: should we undo the "delete" commits, do you think?
08:28:10  <LordAro> or perhaps even merge the 2 versions (though that would be rather harder)
08:30:04  <TrueBrain> LordAro: you mean like this: https://github.com/OpenTTD/BaNaNaS/pull/31
08:30:18  <TrueBrain> hmm, replaced_by would be better in this case
08:30:25  <LordAro> yes, like that :)
08:31:44  <TrueBrain> I just need a way to lint those PRs
08:31:49  <TrueBrain> as they can break everything now :D
08:33:54  <TrueBrain> but this also shows we need to implement https://github.com/OpenTTD/bananas-api/issues/26 :)
08:51:24  <TrueBrain> FileExistsError: [Errno 17] File exists: '/home/runner/work/OpenTTD-BaNaNaS/OpenTTD-BaNaNaS/bananas-api/BaNaNaS' <- well, thank you for that piece of knowledge .. I love those errors :D
08:52:23  <LordAro> bananas bananas bananas bananas
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08:56:34  <TrueBrain> banana?
08:56:46  <LordAro> oh no
08:58:07  <TrueBrain> and there we go, a nice little linter: https://github.com/OpenTTD/BaNaNaS/pull/32
08:58:12  <TrueBrain> that should be sufficient
08:58:27  <TrueBrain> happy I already wrote code to do this :D
08:58:52  <LordAro> :D
08:59:26  <LordAro> TrueBrain: what does a failure mode look like?
08:59:42  <TrueBrain> it crashes and burn, basically
09:00:06  <LordAro> might be an idea to test it
09:00:15  <TrueBrain> I did
09:00:19  <TrueBrain> but let me push a test you can see
09:00:23  <LordAro> :)
09:00:46  <TrueBrain> I know, shocking, but I tend to test stuff :P :D
09:00:58  <LordAro> trust, but verify ;)
09:01:25  <TrueBrain> yup :)
09:01:31  <TrueBrain> and you are right to do so, as it turns out :P LOLZ
09:01:34  <TrueBrain> https://github.com/TrueBrain/OpenTTD-BaNaNaS/runs/645473245?check_suite_focus=true
09:01:37  <TrueBrain> it did crash and burn :P
09:01:40  <TrueBrain> bananas-server halts
09:01:44  <TrueBrain> bananas-api now continues .. :D
09:01:52  <LordAro> :D
09:01:56  <TrueBrain> but I cannot use bananas-server, as it needs access to the S3 bucket
09:08:43  <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain opened pull request #57: Fix: --validate should bail on any error, not continue https://git.io/JfG1Y
09:10:15  <TrueBrain> https://github.com/TrueBrain/OpenTTD-BaNaNaS/runs/645504160?check_suite_focus=true
09:10:16  <TrueBrain> there
09:10:19  <TrueBrain> crash and burn :)
09:13:51  <LordAro> error message could be nicer, but at least it actually halts now :p
09:17:59  <TrueBrain> I really don't care about the error message tbh :P It only happens when a human makes manual changes and fucked up in writing YAML
09:18:14  <TrueBrain> when YAML parses correctly, the errors are a lot more to the point, as the frontend needs to be able to parse those too :D
09:18:57  <LordAro> indeed
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09:28:02  <DorpsGek_III> [OpenTTD/bananas-api] lgtm-com[bot] commented on pull request #57: Fix: --validate should bail on any error, not continue https://git.io/JfG1A
09:28:29  <LordAro> :o
09:31:06  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo commented on pull request #8111: Fix: reset roadtype/streetcartype info for non-road bridges https://git.io/JfGMf
09:34:56  <TrueBrain> oooppss .. forgot something important there
09:35:43  <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain updated pull request #57: Fix: --validate should bail on any error, not continue https://git.io/JfG1Y
09:48:56  <Samu> RailwAI replied with a pq5! yay gonna test
09:54:19  <LordAro> TrueBrain: now you broke the regression test :p
09:55:00  <LordAro> or at least, GH/the makefile thinks so
09:55:01  <DorpsGek_III> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfGDt
09:55:05  <LordAro> can't see any actual error message...
09:55:05  <Samu> 1885 became 1884 ticks, woah, barelly noticeable
09:55:56  <TrueBrain> https://github.com/TrueBrain/OpenTTD/pull/11 <- something for glx
09:57:13  <TrueBrain> LordAro: you can't see that, because it is not. But for some reason Make sometimes think it is .. still not sure why
09:57:47  <TrueBrain> cannot reproduce it locally, so difficult to debug
09:57:59  <LordAro> TrueBrain: presumably the process is exiting with non-zero?
09:58:06  <LordAro> that's the only reason make would think it had failed
09:58:13  <TrueBrain> yeah, but I don't know why
09:58:19  <TrueBrain> did tons of runs locally, never fails
09:58:26  <TrueBrain> I now hit rerun, and the PR validates
09:58:41  <TrueBrain> I am guessing it has to do with a cleanup
10:03:12  <TrueBrain> started the regression in a while loop now .. but after attempt 100, still doing fine on my local machine :P
10:03:25  <TrueBrain> shrug, what-ever
10:04:13  <LordAro> :/
10:04:24  <DorpsGek_III> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfGD1
10:07:30  <Samu> the unit below tick is AIController.GetOpsTillSuspend();
10:07:38  <Samu> nice
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12:27:14  <Wolf01> Reenter has been... hard... about 2 months of not moving at all, I got kinetosis driving the car :S
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13:19:27  <supermop_Home_> yo
13:19:41  <Wolf01> o/
13:28:20  <DorpsGek_III> [OpenTTD/bananas-api] LordAro approved pull request #57: Fix: --validate should bail on any error, not continue https://git.io/JfG59
13:28:41  <DorpsGek_III> [OpenTTD/bananas-api] TrueBrain merged pull request #57: Fix: --validate should bail on any error, not continue https://git.io/JfG1Y
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13:45:48  <TrueBrain> tnx LordAro
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13:48:34  <Samu> "About OpenTTD", it says 2002-2019
13:51:23  <andythenorth> ??
13:51:24  <andythenorth> where?
13:51:47  <andythenorth> Samu specifics pls :)
13:51:52  <Samu> in game
13:51:58  <Samu> the ? icon
13:52:10  <LordAro> $ grep -R 2019 src/ | wc -l
13:52:12  <LordAro> 61
13:52:14  <glx> usual forgotten update of english.txt
13:52:17  <LordAro> mostly lang files
13:52:18  <andythenorth> do a PR
13:52:21  <Wolf01> Just put year(today()) :P
13:52:29  <andythenorth> Wolf01 that's what the website does I think
13:52:39  <Wolf01> Loke every other thing
13:52:42  <Wolf01> *like
13:52:53  <Yexo> Samu: https://github.com/OpenTTD/OpenTTD/blob/7413d65c2af478af55c6686f97589727e0aa563e/src/lang/english.txt#L2737
13:53:03  <LordAro> andythenorth: yeah but that's build time rather than view time
13:53:20  <Wolf01> Shhhh
13:53:30  <Yexo> Also https://github.com/OpenTTD/OpenTTD/blob/2f264f2c92d202608cb54cf6f06abf8e2aa0e875/src/os/windows/ottdres.rc.in#L101
13:53:35  <glx> doable with build time I think
13:53:49  <LordAro> i think this sort of thing is one of the few cases where updating the other lang files is probably the way to go
13:54:13  <andythenorth> templated lang file, compile macro :P
13:54:15  <Yexo> Yes, see https://github.com/OpenTTD/OpenTTD/commit/fa53abe864a6939dc4dac8a6c61443e486e0eb04#diff-2e2f5a73753a276c80c911143db92ba9 for an example
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14:04:43  <supermop_Home_> should I try to play a multiplayer game?
14:05:15  <nielsm> sounds like a large risk to take, do you dare?
14:08:54  <supermop_Home_> no I do not dare
14:08:57  <supermop_Home_> i am afraid
14:09:33  <supermop_Home_> i think i'll just refresh the usps tracking page for this package for the next few hours
14:43:06  <Eddi|zuHause> cities:skylines decided to forget everything i ever did with surface painter, and then crash on me...
14:46:34  <Eddi|zuHause> it's also gone from the autosave... even though it was still visible back then
14:48:40  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
15:07:20  <Wolf01> Eddi|zuHause: I think some mod updated
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15:42:39  <luaduck> hm, we're still having reports of players joining people's passworded companies without authorization
15:42:50  <luaduck> nothing of interest in the net,2 debug log
15:43:38  <luaduck> I'd open an issue for it but I don't really have any useful logging for it
15:45:59  <nielsm> do open an issue, I had never heard of that happening
15:46:45  <luaduck> it'd be a rather open headed issue of "people joining passworded companies supposedly without the password" without any relevant logs, that's the thing
15:47:00  <luaduck> almost needs a packet dump but holy shit that would be a lot of packets I'd have to capture
15:47:19  <nielsm> at least having an issue about it lets it be tracked
15:50:51  <luaduck> true
15:51:01  <nielsm> but yes packet dumping might be necessary, and then replay it to allow attaching a debugger
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15:51:41  <Yexo> How frequently does this happen?
15:55:37  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop opened issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
15:55:39  <luaduck> bosh
15:55:45  <luaduck> Yexo: once or twice a week
15:57:37  <nielsm> even worse for debuggability yay
16:04:33  <_dp_> ok, that's a new way to place signals xD https://i.imgur.com/nRodQ2P.png
16:06:43  <_dp_> luaduck, nielsm, that may actually be related to desync issue
16:06:45  <andythenorth> I can't even
16:06:49  <andythenorth> what does that do?
16:07:04  <andythenorth> my 10 year old builds tracks and signals, and then asks for help
16:07:08  <andythenorth> and I look at it
16:07:15  <andythenorth> and I'm like "no this is beyond help"
16:07:20  <luaduck> _dp_: potentially? iirc there was discussion about people getting put in the wrong slots?
16:07:31  <luaduck> (I thought that's supposed to get picked up by the wrong company in doCommand check though)
16:08:06  <andythenorth> https://i.pinimg.com/originals/62/8a/87/628a8732704d259f20d7f8f8bc886371.jpg
16:08:13  <_dp_> andythenorth, does nothing but deadlocking some trains
16:09:04  <andythenorth> ok, GOTO link above :P
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16:11:01  <Samu> the optimized versions of binary heap and fibonacci heap both post similar results
16:11:28  <Samu> strange coincidence, I wonder why
16:12:04  <Samu> I need a bigger sample size, brb
16:17:57  <LordAro> andythenorth: :D
16:20:48  <Samu> it seems that for short paths, binary heap beats fibonacci heap, unsure
16:21:36  <DorpsGek_III> [OpenTTD/OpenTTD] embeddedt commented on issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
16:23:15  <Samu> nop, 240 tiles away, and binary heap beat fibonacci
16:23:19  <Samu> by 2 ticks
16:23:46  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
16:24:12  <Samu> I was always under the impression fibonacci would > binary, but now... I don't know
16:24:26  <_dp_> Samu, fib heap on practice isn't as good as in theory, so that's totally expected
16:24:58  <_dp_> in general they're about equal and it only depends on implementation
16:25:22  <DorpsGek_III> [OpenTTD/OpenTTD] embeddedt commented on issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
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16:31:17  <Samu> well, binary heap had the most gains with optimizations though
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16:42:03  <Samu> @calc 7804/6934
16:42:03  <DorpsGek> Samu: 1.12546870493
16:42:20  <Samu> that's a 12.5% increase in speed for binary heap
16:42:59  <Samu> @calc 7167/6821
16:42:59  <DorpsGek> Samu: 1.05072570004
16:43:09  <Samu> a mere 5% for fibonacci heap
16:55:59  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZvJ
17:07:31  <andythenorth> so how many open bugs do we have? :)
17:07:44  <andythenorth> 102
17:07:48  <andythenorth> too many :)
17:07:53  <andythenorth> can't possibly all be important
17:08:00  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues
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17:30:26  <nielsm> come listen to extra funky TTD music: https://www.tt-forums.net/viewtopic.php?p=1231688#p1231688
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17:38:10  <LordAro> nielsm: that is very funky
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18:07:22  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 approved pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZU2
18:13:20  <_dp_> hm, idk if it actually breaks anything but this line seems wrong
18:13:21  <_dp_> https://github.com/OpenTTD/OpenTTD/blob/master/src/company_cmd.cpp#L605
18:13:36  <_dp_> INVALID_COMPANY is byte so can't << 16
18:13:55  <_dp_> same in console_cmds
18:15:39  <Yexo> _dp_: should be implicitly converted to (u)int before the shift
18:15:41  <Eddi|zuHause> i would expect that to be implicitly cast to int
18:16:12  <_dp_> hm... because of 16 being int?
18:16:34  <Yexo> Yes
18:17:06  <frosch123> _dp_: https://godbolt.org/z/cx96x-
18:17:06  <_dp_> I guess you're right, otherwise nothing would work actually
18:18:49  <_dp_> still a terrible code imo :p
18:19:05  <_dp_> are there mac compilers on godbolt?
18:19:14  <frosch123> clang
18:20:28  <Eddi|zuHause> the bitstuffing could be abstracted away a bit
18:22:56  <nielsm> I'm not sure which of these changes made it work, but now it works
18:23:01  <nielsm> (mt32 music playback)
18:23:47  <nielsm> ...except it doesn't entirely
18:24:02  <nielsm> (transmission delay of patch data)
18:24:22  <Eddi|zuHause> and i'm missing a useful tunnel portal
18:25:10  <Eddi|zuHause> i have one that would be suitible for going into a mountain, but not one that would fit in shallow spaces like cut&cover tracks
18:37:12  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on issue #8102: Installer does not say that Windows 8 and 10 are supported. https://git.io/JfO7I
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18:50:51  <nielsm> hm, no turns out I did not fix it
18:51:08  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop opened pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZkV
18:51:49  <nielsm> rather, a capture of the original MIDI stream contains something more than what I'm sending, which sets some parameters on the synth that makes it behave as intended, and I'm not sure exactly which part I'm missing here
19:14:14  <DorpsGek_III> [OpenTTD/bananas-api] frosch123 opened pull request #58: Add: link to API on SwaggerHub. https://git.io/JfZIB
19:17:02  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo commented on pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZIV
19:30:01  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo updated pull request #8111: Fix: reset roadtype/streetcartype info for non-road bridges https://git.io/JfG8l
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19:38:40  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop updated pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZkV
19:38:56  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZLw
19:39:02  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZLr
19:40:49  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo approved pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZLi
19:56:16  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop dismissed a review for pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZLi
19:56:16  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop updated pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZkV
19:57:04  <DorpsGek_III> [OpenTTD/OpenTTD] duckfullstop commented on pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZtB
20:02:04  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo approved pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZt2
20:05:44  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #8114: Fix #8102: Update Windows installer strings to reference newer Windows version https://git.io/JfZkV
20:05:44  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 closed issue #8102: Installer does not say that Windows 8 and 10 are supported. https://git.io/JfO7I
20:07:49  <DorpsGek_III> [OpenTTD/bananas-frontend-web] frosch123 opened pull request #35: PR of the day https://git.io/JfZtD
20:09:12  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened pull request #8115: GS methods to let company have exclusive access to the industry https://git.io/JfZt7
20:22:40  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8115: GS methods to let company have exclusive access to the industry https://git.io/JfZqa
20:23:25  <_dp_> nielsm, sounds ok to me
20:28:23  <glx> hmm commit checker is picky
20:29:22  <glx> but the * is missing on the line ;)
20:29:23  <_dp_> bloody tabs :/
20:31:01  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8115: GS methods to let company have exclusive access to the industry https://git.io/JfZt7
20:38:53  <DorpsGek_III> [OpenTTD/nml] frosch123 updated pull request #75: Fix ottd_display_speed to reflect changes done in OpenTTD https://git.io/Jedfs
20:42:27  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 dismissed a review for pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZU2
20:42:27  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZvJ
20:43:06  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZmR
20:43:56  <DorpsGek_III> [OpenTTD/nml] frosch123 approved pull request #75: Fix ottd_display_speed to reflect changes done in OpenTTD https://git.io/JfZm0
20:46:07  <DorpsGek_III> [OpenTTD/nml] frosch123 closed pull request #35: Fix ottd_display_speed to reflect changes done in OpenTTD https://git.io/fjZKa
20:46:07  <DorpsGek_III> [OpenTTD/nml] frosch123 merged pull request #75: Fix ottd_display_speed to reflect changes done in OpenTTD https://git.io/Jedfs
20:46:09  <DorpsGek_III> [OpenTTD/nml] frosch123 closed issue #74: Speed values are slightly off when using metric units https://git.io/Je5po
20:47:37  <frosch123> such a mess, 1 issues, 2 PRs, all for the same
20:49:09  <glx> all issues are fixed (well there's still #112) but it's not blocking
20:51:53  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 approved pull request #8113: Codechange: Use a dynamic copyright year https://git.io/JfZmM
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21:00:31  <FLHerne> glx: ISTR some of the devzone issues are still relevant https://dev.openttdcoop.org/projects/nml/issues
21:00:55  <FLHerne> Although most of those are feature requests
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21:03:39  <FLHerne> https://dev.openttdcoop.org/issues/8519 still crashes nmlc
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21:08:58  <Yexo> I'm not sure if any automation for that is available, but you're more likely to get traction if you open a duplicate issue on github, since all activity has moved there
21:10:32  <glx> and the test case is incomplete (I can't just copy paste the code ;) )
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21:11:28  <FLHerne> It works for me
21:12:03  <FLHerne> (copying lang/ from literally any other grf)
21:12:15  <FLHerne> Well, fails for me :P
21:13:12  <FLHerne> It's not my issue, just noting that "no github issues" doesn't mean the issues have run out :P
21:14:53  <Yexo> None of the issues on the devzone have had updates for 2+ years, and discounting the 7 most-recently updated that goes to 4.5+ years
21:15:56  <Yexo> Not sure how valuable it would be to move any of the really old issues, especially the feature requests
21:18:39  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8115: GS methods to let company have exclusive access to the industry https://git.io/JfZOs
21:24:05  <andythenorth> hmm
21:24:23  <andythenorth> ottd bugs could do with some application of 'importance' hammer
21:25:01  <andythenorth> I closed hundreds of tickets in 2018, no kittens died
21:25:58  <Eddi|zuHause> i don't think that the feedback you got justifies the conclusion of "no kittens died"
21:26:14  <andythenorth> feedback isn't a particular outcome
21:26:30  <andythenorth> feedback is just a sign that the project isn't dead yet
21:27:02  <glx> FLHerne: indeed it crashes
21:29:03  <andythenorth> let's see
21:29:34  <andythenorth> do we want more currencies or not?
21:29:35  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/8083
21:29:39  <andythenorth> why aren't they newgrf?
21:30:38  <andythenorth> oh
21:30:44  <andythenorth> I really can't close any of these bugs
21:30:54  <andythenorth> I've found 2 pages of absolutely critical failures so far
21:30:54  <LordAro> poor andythenorth
21:30:58  <glx> FLHerne: but it's not the calculation, it's the use of layout parameter
21:31:02  <andythenorth> does this game even work?
21:31:08  <andythenorth> why do people play it?
21:31:12  <andythenorth> it's massively broken :)
21:31:21  <andythenorth> seriously nothing works
21:31:35  <Yexo> andythenorth: something like https://github.com/OpenTTD/OpenTTD/issues/8092 can be closed right? There is already a pointer to the webtranslator
21:31:47  <andythenorth> surely
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21:56:32  <glx> ok it seems parameters are allowed, but the code to use them doesn't exist yet
22:06:50  <glx> or it's broken, it's very hard to dig in nml source
22:09:34  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened issue #8116: Old patchpack savegame versions will soon overlap https://git.io/JfZsT
22:11:27  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8116: Old patchpack savegame versions will soon overlap https://git.io/JfZsT
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22:46:08  <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #8116: Old patchpack savegame versions will soon overlap https://git.io/JfZsT
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