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00:15:38 <DorpsGek_III> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8215: Industry build cost does not take into account land clear costs https://git.io/Jf9vv 00:25:48 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHyG 00:27:13 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz opened pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyc 00:27:34 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHyW 00:32:17 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyc 00:34:04 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyV 00:36:32 *** snail_UES_ has quit IRC 00:36:37 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyr 00:41:59 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHyo 00:53:52 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8220: Add: A video driver that shows what areas of the screen are dirty. https://git.io/JfHyy 00:56:34 <DorpsGek_III> [OpenTTD/OpenTTD] supermop commented on issue #8215: Industry build cost does not take into account land clear costs https://git.io/Jf9vv 01:05:10 *** Progman has quit IRC 01:47:48 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JfHSN 02:31:41 *** D-HUND has joined #openttd 02:35:03 *** debdog has quit IRC 02:44:12 *** Wormnest has quit IRC 02:44:27 *** glx has quit IRC 03:11:59 *** Flygon has joined #openttd 04:10:11 *** snail_UES_ has joined #openttd 05:51:49 *** snail_UES_ has quit IRC 06:26:23 *** andythenorth has joined #openttd 06:32:30 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHdu 06:36:38 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #8215: Industry build cost does not take into account land clear costs https://git.io/Jf9vv 07:20:08 *** Progman has joined #openttd 07:29:04 *** nielsm has joined #openttd 07:31:14 *** sla_ro|master has joined #openttd 08:06:44 *** Samu has joined #openttd 08:06:57 <Samu> hi 08:17:50 <andythenorth> moin 09:13:56 *** iSoSyS has joined #openttd 09:34:37 *** Wolf01 has joined #openttd 09:47:45 *** iSoSyS has quit IRC 10:30:52 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHxP 10:42:09 <DorpsGek_III> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j 10:44:28 <Wolf01> andythenorth: https://www.bluebrixx.com/en/accessories/102737/QUN-QL1211-Pin-Removal-QunLong 10:44:54 <andythenorth> hmm 10:44:58 <andythenorth> but I like hurting my fingers 10:45:34 <Wolf01> I just purchased 4 of them (2 for me and 2 for a friend) 10:46:15 <andythenorth> one for each hand? o_O 10:46:21 <Wolf01> Yes 10:55:59 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfHp0 11:01:25 *** keoz has joined #openttd 11:42:56 *** frosch123 has joined #openttd 11:45:35 *** WormnestAndroid has quit IRC 11:45:47 *** WormnestAndroid has joined #openttd 12:17:15 *** virtualrandomnumber has joined #openttd 12:17:30 *** virtualrandomnumber has quit IRC 12:37:35 <supermop_Home> yo 12:38:11 <supermop_Home> Wolf01 i reall could have used that over the years 12:40:29 <supermop_Home> andythenorth i need this: https://www.tgauge.us/product/364/20/gner-hst-train-set 12:43:11 *** funnel has joined #openttd 12:53:49 <andythenorth> yes 12:53:51 <andythenorth> clearly 12:59:34 <supermop_Home> i can't believe they make switches at that scale 13:02:20 <andythenorth> I mean 13:02:30 <andythenorth> I guess we make integrated circuits and stuff :) 13:03:18 <supermop_Home> yes but there is a real demand and use for those 13:04:06 <supermop_Home> i am sure with the autofocus motors in smartphone cameras we are close to being able to make an HO scaled HO model train... 13:05:15 <supermop_Home> i need to get one of those jobs where you can mess about with the electron microscope, and make a model HST out of atoms 13:05:56 <supermop_Home> or what's the smallest molecule that can create Rail Blue pigment 13:07:04 <supermop_Home> regarding industries, i do find myself building lime kilns almost every steeltown game 13:14:08 <andythenorth> same 13:14:11 <andythenorth> never where I want them 13:14:17 <andythenorth> is it fine? 13:27:51 <Eddi|zuHause> don't they have a model miniature wonderland in miniature wonderland? 13:31:36 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JfQey 13:32:37 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JfQeQ 13:32:59 <michi_cc> Eddi|zuHause: They do indeed. 13:33:42 <andythenorth> is that the one with the airport? 13:35:49 <michi_cc> Among other things, like ships in proper water. 14:07:23 <andythenorth> the airport is amazing 14:07:37 <andythenorth> incredible state machine 14:21:02 <andythenorth> found another 500 switches in Horse that can be procedures 14:21:05 <andythenorth> 500 -> 2 14:25:15 <FLHerne> Yay 14:25:41 <FLHerne> Perhaps nml needs a switch-to-procedure optimizer 14:26:08 <FLHerne> I think the problem would be there are no reserved temp vars? 14:31:16 <andythenorth> author should probably sort it out 14:31:35 <andythenorth> hard for nml to infer intent? 14:47:34 *** Wormnest has joined #openttd 15:21:39 *** glx has joined #openttd 15:21:39 *** ChanServ sets mode: +v glx 15:56:39 *** snail_UES_ has joined #openttd 15:59:32 *** gelignite has joined #openttd 16:12:00 *** iSoSyS has joined #openttd 16:15:29 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8194: Releases from version 1.10.1 no longer work on mid-2007 iMac https://git.io/JfMJz 16:21:33 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8194: Releases from version 1.10.1 no longer work on mid-2007 iMac https://git.io/JfMJz 16:24:09 <nielsm> if it's the change of compiler used for the CI that causes very old machines to crash with "bad instruction" I think it's okay to close the issue? with workaround "compile your own version of the game" (homebrew or whatever) 16:30:06 <Eddi|zuHause> didn't we already discuss this illegal instruction thing a few days ago? 16:32:18 <nielsm> maybe? it wasn't documented in the ticket 16:33:47 <FLHerne> Eddi|zuHause: EER was on IRC 16:34:00 <FLHerne> They found it while trying to reproduce the other macOS crash 16:34:17 *** Flygon has quit IRC 16:34:18 <FLHerne> EER still is on IRC, even :p 17:18:22 *** otetede has joined #openttd 17:19:58 *** otetede has quit IRC 17:26:40 *** lastmikoi_ has joined #openttd 17:28:48 *** lastmikoi has quit IRC 17:28:48 *** lastmikoi_ is now known as lastmikoi 17:37:42 *** Wormnest has quit IRC 18:02:29 *** snail_UES_ has quit IRC 18:02:52 *** snail_UES_ has joined #openttd 18:09:32 *** Progman has quit IRC 18:10:58 *** snail_UES_ has quit IRC 18:15:13 *** Progman has joined #openttd 18:25:05 *** Progman has quit IRC 18:26:00 *** Wormnest has joined #openttd 18:41:17 *** otetede has joined #openttd 18:42:25 *** jottyfan has joined #openttd 19:20:16 *** otetede has quit IRC 19:34:33 <DorpsGek_III> [OpenTTD/OpenTTD] erenes commented on issue #8194: Releases from version 1.10.1 no longer work on mid-2007 iMac https://git.io/JfMJz 19:40:31 *** jottyfan has quit IRC 19:40:39 *** jottyfan has joined #openttd 19:41:00 <EER> nielsm: I'm even online right now :) 19:41:41 <EER> I don't mind if you close it with "compile your own version", but then it should be documented somewhere I think?\ 19:42:45 <EER> actually with cmake and macports it's incredibly easy to compile it, it was a bit rough when I was testing older versions and had to compile with ye olde Makefile 19:47:09 <EER> btw, if someone has a mac reproducing the other crash, I'm happy to invest some time in debugging it. But so far all macs I've come across have been either too old or too new :) 19:47:45 <glx> yeah it's the main issue :) 19:47:47 <andythenorth> did you manage to compile with cmake? 19:47:50 <andythenorth> on mac? 19:47:54 <EER> yes 19:48:02 <glx> andythenorth: your system is broken :) 19:48:12 <EER> I used macports for dependencies, if that helps? 19:48:13 <andythenorth> I know I just need info from someone who's isn't 19:48:15 <andythenorth> oh 19:48:20 <andythenorth> yeah no never use macports 19:48:23 <andythenorth> hmm 19:48:37 <andythenorth> glx if you use the Apple build tools, they're *always* broken 19:48:45 <andythenorth> Apple break headers and stuff on every update 19:49:07 <EER> I already set up macports when I was actively developing for mac 10 years ago so that was the path of least resistance :) 19:49:16 <andythenorth> I learnt the hard way not to use it 19:49:31 <andythenorth> anyway, good that cmake does work 19:50:14 <andythenorth> maybe next week I try to fix it 19:51:02 <EER> I saw your report as well, but I didn't run into any of those errors, if you want me to check something on my environment let me know 19:51:21 <andythenorth> it's probably not macOS Catalina? 19:51:26 <EER> it's 10.11 19:51:34 <EER> so too old ;) 19:51:41 *** jottyfan has quit IRC 19:51:41 <andythenorth> the days when things worked 19:52:03 <TrueBrain> it is? 19:52:04 <TrueBrain> hmm .. 19:52:11 <TrueBrain> checks his code .. nope :( 19:52:15 <EER> I can still remember the day I found how to start a terminal on the mac and be able to work with it like a normal computer ;-) 19:52:58 <andythenorth> they almost are computers 19:53:17 <EER> if you make the terminal full screen and squint you could be fooled 19:53:33 <andythenorth> you used to be able to run xwindows stuff 19:53:55 <EER> yes, on my version I think that's still possible :) 19:56:11 <TrueBrain> that moment you work in WSL, in a Python thingy .. you realise you want a GUI .. you realise that is not going to work in WSL .. and you find out your application really doesn't work on Windows Python .. "cross-platform" .. yeah, right :P 19:58:55 <frosch123> try something like flexx? 19:59:03 <frosch123> browsers are the better gui 19:59:29 <TrueBrain> hmm .. making a browser render stuff from a Python application .. that would be funky 19:59:37 <TrueBrain> Webserver + Websocket + Canvas 19:59:38 <TrueBrain> lol 20:00:08 <frosch123> isn't that what flexx does? or would you rather use pyqt with web renderer 20:00:12 <TrueBrain> anyway, in WSL you cannot do any graphic-something 20:00:23 <frosch123> not even ascii art? 20:00:23 <TrueBrain> and Windows doesn't support signals 20:00:34 <TrueBrain> well, yes, but that is not what I was talking about you silly :P 20:01:13 <frosch123> how long until ms switches to linux kernel? 20:01:19 <nielsm> I think MS has said they're going to make X11 work in WSL2, without a third party X server 20:01:27 <TrueBrain> WSL2 allows a lot more already, but ... yeah .. 2003 ... 20:01:37 <TrueBrain> (as in, update 2003) 20:01:48 <nielsm> nah it's called 2004 20:02:02 <nielsm> to reduce confusion between windows 10 2003 and windows server 2003 20:02:04 <nielsm> :D 20:02:05 <frosch123> 2004 has ottd 0.1 at least 20:02:11 <EER> MS is submitting some kernel patches for x support in wsl, but it's not out yet I think 20:02:39 <EER> I'm running wsl2, but no gui currently, although perhaps I could get it working with a windows x-server 20:03:12 <nielsm> right now you'll still have to run X across IP rather than unix sockets 20:03:19 <EER> I'm happy that I can finally run Docker and VMWare at the same time though in windows 10 2004, that was a really annoying acouple of years 20:03:22 <TrueBrain> EER: from what I read, you just have to install the right graphics driver ;) 20:04:06 <TrueBrain> (and you run the X-server in WSL2, from what I read) 20:04:19 <EER> I don't think that has been released yet, right? 20:04:27 <TrueBrain> trying to emulate sigalrm via threads is fun ... nottttt :) 20:04:43 <TrueBrain> the driver source has; no clue if they released it in a read-to-use form :) 20:07:38 <EER> Just tried on my wsl2, at least it doesn't work out of the box "Error: Can't open display:". For now I don't need GUI though, so I'll not dive too deep into it ;) 20:08:00 <TrueBrain> you do need to install an X-server, yes ;) 20:08:32 <TrueBrain> why is Python this annoying with different OSes :P darnit 20:11:21 <TrueBrain> trying to use Threads as a sigalrm .. is not going well :P Turns out you cannot "freeze" a thread in Python .. 20:21:33 <EER> turns out I already have a windows x server installed, but it's not working. I'm not in the mood to troubleshoot it too much this time of night ;) 20:22:00 <EER> TrueBrain: sleep does not do that? Or you mean from outside the thread? 20:22:48 <TrueBrain> well, an interrupt suspends the "main" thread in normal applications 20:22:49 <argoneus> what can I do if a player forgot their company password? 20:22:51 <TrueBrain> I need that behaviour 20:22:52 <argoneus> is there a way to reset it or such 20:22:56 <TrueBrain> so basically, I need Windows Fibers 20:23:08 <TrueBrain> but that is difficult in Python (without dragging in weird deps) 20:23:53 <EER> I can imagine you'll need to do some platformspecific code for that ;/ 20:24:23 <TrueBrain> well, or the thing I wanted to avoid: use asyncio :) 20:24:26 <TrueBrain> well, not asyncio 20:24:27 <TrueBrain> generators 20:24:29 <TrueBrain> but what-ever :P 20:24:35 <TrueBrain> tomato tomato :) 20:25:17 <EER> argoneus: company_pw in the console 20:25:29 <argoneus> thank you 20:25:36 <EER> without _ 20:25:48 <argoneus> it is with _ 20:26:12 <EER> in the command list it shows without, but if it works it works ;-) 20:26:30 <EER> TrueBrain: gl ;) 20:26:37 <argoneus> thanks a lot 20:26:45 <argoneus> and from a more gameplay perspective 20:27:03 <argoneus> how bad of an idea is it to drop firs extreme on a beginner? it still has some straightforward stuff, right 20:27:14 <argoneus> that is just point a to point b 20:29:02 <FLHerne> The fun kind of bad idea 20:30:02 <andythenorth> 'oof' 20:30:18 <andythenorth> drop v4 Steeltown on them, using a grf I could send you :P 20:30:23 <argoneus> it's a bit of a dilemma where some of us have played the game before and don't really want to do vanilla and some are new 20:30:37 <argoneus> so ideally something that has something-for-everyone 20:30:56 <argoneus> what is steeltown 20:31:33 <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown 20:31:40 <andythenorth> that version is unreleased 20:31:54 <andythenorth> there's a much older version included in FIRS v3 20:31:59 <argoneus> that means they'd need to download it manually right 20:32:10 <argoneus> ideally something that's just on the newgrf repository :< 20:32:22 <andythenorth> I was 10% trolling 20:32:43 <argoneus> wew 20:32:47 <argoneus> but idk looking a extreme 20:32:49 <andythenorth> there is an older steeltown http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 20:32:50 <argoneus> it still has coal -> power plant 20:32:59 <argoneus> is that not good enough to get by 20:33:08 <andythenorth> it's pretty easy start yes 20:33:26 <andythenorth> Extreme isn't hard 20:33:28 <andythenorth> it's just silly 20:33:49 <_dp_> lol, firs extreme is definitely a noob economy :p 20:33:51 <argoneus> what is your favourite firs? 20:33:58 <_dp_> noone needs it but everyone still uses xD 20:33:58 <argoneus> economy 20:34:25 <_dp_> my favourite firs is vanilla :p 20:34:44 *** amal[m] has joined #openttd 20:34:59 <_dp_> same thing but doesn't need a grf xD 20:35:39 <argoneus> bleh 20:35:47 <argoneus> ill just hit them with firs and iron horse 20:40:54 <_dp_> argoneus, who are you going to play with? mb you should ask them? 20:42:53 <argoneus> it's hard to know what they'll want when i barely know what i want 20:42:59 <argoneus> for them that is 20:45:33 *** jottyfan has joined #openttd 20:47:49 <TrueBrain> w00p, with generators I have a "fake" interrupt in my code ... that took way too many lines of code .. well, happy "yield from" exists 20:48:53 <argoneus> well I asked them 20:48:55 <argoneus> they actually want NUTS 20:52:05 *** Tirili has joined #openttd 21:05:36 <andythenorth> everyone wants NUTS 21:05:37 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JfQ3F 21:07:14 <FLHerne> andythenorth: Instead of the economies, just have a boolean toggle for whether each industry should be enabled 21:07:23 <FLHerne> Then we can all have fun 21:07:26 <andythenorth> that might work 21:08:05 <FLHerne> (having cargo chains that make sense is at the user's discretion) 21:09:19 <andythenorth> well just have 32 parameters for every industry 21:09:27 <andythenorth> one per cargo 21:13:16 *** sla_ro|master has quit IRC 21:13:52 *** iSoSyS has quit IRC 21:38:02 *** WormnestAndroid has quit IRC 21:38:19 *** WormnestAndroid has joined #openttd 21:43:00 *** Samu has quit IRC 21:52:53 <supermop_Home> 4 hours of marching in the sun and there is no beer in the fridge :( 21:54:09 <supermop_Home> i guess i can make a margarita 21:56:55 *** Wolf01 has quit IRC 22:02:55 *** jinks has joined #openttd 22:08:41 <TrueBrain> https://pasteboard.co/JcXkex9.png <- who can guess the game? :D 22:09:07 <TrueBrain> colors are wrong btw; haven't loaded the palette yet 22:14:22 <supermop_Home> no idea 22:18:04 <TrueBrain> Let's see if I can get better images .. but not today :) 22:18:16 *** frosch123 has quit IRC 22:30:33 *** iSoSyS has joined #openttd 22:32:36 *** Progman has joined #openttd 22:40:08 <glx> well the colors don't help 22:42:15 <andythenorth> bomberman 22:42:34 <Eddi|zuHause> fortninte 22:42:39 <Eddi|zuHause> -n 22:43:09 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8218: Add: [CMake] Use GNUInstallDirs to allow install paths customisation https://git.io/JfHu1 22:43:44 <andythenorth> the ghosts remind me of Snapper 22:44:01 <glx> ghosts ? 22:44:17 <andythenorth> https://www.youtube.com/watch?v=y00fSaB-2j8 22:44:24 <andythenorth> bottom row is ghosts 22:45:43 <andythenorth> I recognise the troll face 22:45:53 <andythenorth> but I can't remember where from, very annoying :x 22:48:13 <_dp_> my first though was lode runner but looks more like simcity or smth 22:48:47 <Eddi|zuHause> can't seem to extract the raw image to load it into an editor 22:51:03 * andythenorth sleep 22:52:22 *** andythenorth has quit IRC 22:54:15 *** nielsm has quit IRC 23:13:28 *** keoz has quit IRC 23:15:42 *** Progman has quit IRC 23:16:40 *** Gustavo6046 has quit IRC 23:19:08 *** Gustavo6046 has joined #openttd 23:55:48 *** argoneus has quit IRC