Log for #openttd on 19th June 2020:
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00:47:29  <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #8228: Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
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05:10:17  <arikover> hi
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06:29:26  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14)
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07:15:50  <andythenorth> yo
07:49:18  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8228: Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
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08:27:49  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot
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09:42:43  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot
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09:55:27  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot
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10:17:47  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot
10:25:59  <DorpsGek_III> [OpenTTD/OpenTTD] danchr commented on pull request #8189: Update: generate Mac bundle on install rather than packaging
10:37:57  <DorpsGek_III> [OpenTTD/OpenTTD] danchr updated pull request #8189: Update: generate Mac bundle on install rather than packaging
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13:10:36  <andythenorth> well
13:11:20  <LordAro> yes
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13:12:42  <andythenorth> another FIRS 4 preview release?
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13:29:56  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8218: Add: [CMake] More improvements for install
13:30:57  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install
13:31:54  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install
13:42:02  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install
13:47:19  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install
13:47:40  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install
13:53:34  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install
13:55:25  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8218: Add: [CMake] More improvements for install
14:02:21  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install
14:06:31  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8218: Add: [CMake] More improvements for install
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14:31:05  <arikover> andythenorth: Nice!
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17:19:05  <andythenorth> hmm
17:19:09  <andythenorth> now what?
17:20:21  <supermop_Home> trees
17:20:31  <Wolf01> Should I quit?
17:20:42  <supermop_Home> NotCapsuleTowers
17:21:05  <supermop_Home> mew patch to make OpenTTD a rich capsule tower similator
17:21:25  <supermop_Home> I am going to get lunch
17:23:59  <andythenorth> Wolf01 I quit Blitz for today
17:24:00  <andythenorth> rage
17:26:18  <Wolf01> I get bored even playing with lego
17:26:38  <andythenorth> any quak?
17:27:00  <frosch123> moo
17:28:05  <andythenorth> hi
17:28:53  <andythenorth> pony proposal: vehicle 'extra info window', simple window populated by a newgrf cb or static string
17:29:02  <andythenorth> opened from buy menu or vehicle info window
17:30:11  <frosch123> probably including a sprite carousel
17:30:25  <frosch123> or just an url?
17:31:24  <andythenorth> I was just thinking text :P
17:31:27  <andythenorth> in-game
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17:32:17  <andythenorth> I want to make up silly back stories for vehicle types
17:32:32  <andythenorth> but they would crowd the buy menu extra text
17:32:50  <frosch123> is there a newgrf string control code for marquee?
17:33:23  <frosch123> andythenorth: i think html is more suitable for long texts
17:34:03  <frosch123> there is no civilopedia in ttd
17:34:43  <frosch123> so, imo put the stories into the docs
17:34:57  <frosch123> and allow putting more links in-gmae
17:35:03  <andythenorth> oh wow, I've never seen civilopedia
17:35:07  <andythenorth> that's interesting
17:35:13  * andythenorth never played civ
17:35:41  <frosch123> uhm, it's just the name for the in-game help pages since civ1
17:36:02  <frosch123> it has a page of blah about every game item/unit/building/...
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17:36:34  <andythenorth> link would be fine, no compile time increase :P
17:36:46  <andythenorth> it's just a static prop right?
17:36:57  <andythenorth> I already have pages I could target
17:39:29  <frosch123> question is whether links should continue to be online links, or whether the html should be bundled into the bananas tar
17:39:56  <frosch123> though i guess opening html as file:/// is something we do not want to start
17:41:40  <andythenorth> bit of a headache
17:42:47  <frosch123> maybe we need a short-url service
17:43:02  <andythenorth> oof :)
17:43:17  <frosch123> you register links in bananas. grfs link to bananas, bananas redirects to whatever is the latest known real url
17:43:34  * andythenorth thinks of interesting failure modes for that
17:43:42  <frosch123> we wanted something like that for linking the wiki manual from within ottd
17:44:08  <andythenorth> we have a tool for that in one of our products, UUIDs to help center URLs
17:44:19  <frosch123> some method that keeps links in ottd 0.1 valid, when the rest of the world has proceeded to ottd 2.0
17:44:54  <andythenorth> can do it by path, or resolving UUIDs to a url mapping
17:45:04  <frosch123> ottd's uuids are 4 byte :p
17:45:05  <andythenorth> i.e. /1.0/foo /2.0/foo etc
17:45:35  <andythenorth> if I could figure out how to re-created bundles style publishing, my newgrf docs would work on the path method
17:45:36  <andythenorth> but eh
17:45:52  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
17:45:52  <DorpsGek_III>   - Update: Translations from eints (by translators)
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18:08:15  <andythenorth> hmm
18:08:29  <andythenorth> if we did resolve via openttd, in theory we could terminate malicious urls
18:08:36  <andythenorth> just 404 them
18:11:02  <Wolf01> What could I do this evening? Sleep?
18:15:58  <andythenorth> I am going in the hot tub
18:16:09  <andythenorth> not used it enough recently :P
18:16:44  <Wolf01> If I do that I'll die. I'll drown while sleeping
18:18:16  <duckfullstop> does anyone that's worked on the network stack know why ADMIN_UPDATE_FREQUENCY wants an AdminUpdateType of uint16, but ADMIN_POLL wants an AdminUpdateType of uint8?
18:18:33  <duckfullstop> (or am I being exceptionally thick right now?)
18:18:48  <duckfullstop> /
18:29:46  <frosch123> blame dihedral
18:30:16  <LordAro> i'd
18:30:23  <LordAro> i'd imagine the docs are incorrect?
18:30:32  <LordAro> rather than there being any actual difference
18:30:34  <duckfullstop> nope, server resets my connection if I send a uint8
18:30:49  <frosch123> no, network_admin.cpp contains both Recv_uint16 and Recv_uint8
18:31:01  <LordAro> ah
18:31:05  <LordAro> packet size limit?
18:31:14  <LordAro> not that that makes sense with TCP
18:31:21  <frosch123> it's probably copy&paste in Receive_ADMIN_UPDATE_FREQUENCY
18:31:39  <duckfullstop> joan casts it to the correct integer size, which is what I'm doing now
18:31:41  <frosch123> i think it was intended to be a byte (it only has 10 values)
18:31:45  <duckfullstop> it just feels like a glaring oversight
18:31:56  <frosch123> but since Receive_ADMIN_UPDATE_FREQUENCY uses uint16 for the frequency, it was copy&pasted for the type
18:47:09  <duckfullstop> it's been like this since day 1 for some reason, so yes, blame dihedral
18:47:45  <frosch123> also blame the reviewer :) though no idea who was that
18:47:47  <duckfullstop> probably best to add some erratica to the docs covering this
18:49:03  <frosch123> it's easier for newgrf. we just define the whole spec as errata
18:56:05  <duckfullstop> 🤔
19:47:02  <andythenorth> maybe I'll start Euro Horse
19:47:20  <andythenorth> Brit Horse really is done apart from vehicle transporters
19:47:29  <andythenorth> and I can't be arsed to draw the vehicles for those
19:52:52  * andythenorth knows very little about euro trains
19:52:57  <andythenorth> is snail_UES_ here? o_O
19:53:12  <snail_UES_> hey andythenorth
19:53:28  <andythenorth> hi )
19:53:29  <andythenorth> :)
19:53:45  <snail_UES_> you mentioned vehicles to show on trains?
19:53:51  <snail_UES_> like, cars being transported?
19:54:01  <andythenorth> yes, but my question to you is about European trains :)
19:54:21  <snail_UES_> that would be fun
19:54:24  <andythenorth> I want to design an Iron Horse European roster
19:54:45  <snail_UES_> but also very ambitious… which trains would you choose? there’s a huge variety
19:54:54  <andythenorth> I know a lot about UK trains, and where I can bend things to fit the game
19:54:56  <andythenorth>
19:54:57  <snail_UES_> I’d personally go for French and German steamers, Italian and Swiss electrics
19:55:22  <andythenorth> I need to figure out a theme
19:55:42  <snail_UES_> hmm
19:55:44  <andythenorth> the UK one is based around the idea that freight is quite fast by 1990s
19:56:10  <andythenorth> and that we don't have much *very* high speed pax, but we have quite a lot of quite fast pax
19:56:12  <andythenorth> and everything else just fills in around that
19:56:37  <snail_UES_> it’d be a pretty generic set, right?
19:56:40  <andythenorth> yup
19:56:41  <andythenorth> I guess narrow gauge has much more potential for Europe
19:56:47  <andythenorth> UK barely any serious NG
19:57:00  <snail_UES_> oh yes, there were a lot of NG vehicles around there
19:57:24  <andythenorth> so I'd probably do as you suggest, something like Alpine region trains
19:57:37  <andythenorth> although I did want to include IORE from Sweden
19:57:45  <snail_UES_> you could have two or three engines per era
19:58:03  <snail_UES_> let’s say, you start with a Crampton and a 0-6-0 in the 1850s
19:58:10  <andythenorth> yup
19:58:19  <andythenorth> what are the most iconic other trains?
19:58:27  <andythenorth> TGV has to be there, and La Poste version
19:58:50  <andythenorth> probably double deck TGV as well, so that's high speed *and* high capacity
19:59:10  <andythenorth> so maybe theme is "you don't planes" :P
19:59:23  <snail_UES_> you’d have to include something like a German P8 4-6-0 steamer
19:59:27  <andythenorth> yup
19:59:28  <snail_UES_> those were used pretty much everywhere
19:59:48  <andythenorth> germany for high horsepower diesels also?
20:00:13  <snail_UES_> yes, the V200
20:00:16  <andythenorth> ok so P8 is like this universal engine
20:00:30  <snail_UES_> I’d say a bit smaller
20:00:38  <snail_UES_> the P8 came in earlier than 1930
20:00:50  <andythenorth> oh more like
20:00:54  <snail_UES_> Continental Europe had pretty much switched to Pacifics by the 1930s
20:01:06  <snail_UES_> yes, that’s more like a P8
20:01:07  <andythenorth> ok so quite big engines for universal service?
20:01:11  <andythenorth> by 1930s
20:01:18  <snail_UES_> maybe a Mikado?
20:01:28  <andythenorth> the german ones?
20:01:28  <snail_UES_> they were extensively used in France
20:01:59  <andythenorth> oh like
20:02:15  <snail_UES_> yes, that’s the post-war American-built one
20:02:33  <glx> <andythenorth> TGV has to be there, and La Poste version <-- at least 5 different versions
20:02:57  <andythenorth> not sure what to do with freight
20:02:58  <snail_UES_> I was thinking more about this
20:03:15  <andythenorth> ok 2-8-2s
20:03:20  <snail_UES_> freight: 0-6-0 Bourbonnais for the very early years
20:03:32  <snail_UES_> then you switch to 0-8-0 like the Prussian G8
20:03:54  <snail_UES_> you can then leap to the 2-10-0 Decapods if you don’t want to include too many engines
20:04:07  <snail_UES_> Decapods were used pretty much everywhere, from France to Germany, even in Italy
20:04:13  <andythenorth> there's room for a bit of variety in engines
20:04:18  <andythenorth> as long as it has a clear role
20:04:33  <snail_UES_> then you could slip a 2-8-0 between the 0-8-0 and the Decapods
20:04:51  * andythenorth wonders how fast freight should go
20:05:00  <andythenorth> and capacity per unit length also
20:05:06  <andythenorth> Horse is 75mph by 1960
20:05:06  <snail_UES_> 160 km/h? but only in the later years
20:05:18  <snail_UES_> yeah that sounds accurate for Europe too
20:05:26  <snail_UES_> freight would have electrics since the 1950s
20:05:40  <snail_UES_> or even a bit earler. You totally should include the Swiss Crocodile for those
20:05:44  <andythenorth> I think Euro freight is probably about the same as UK
20:05:58  <snail_UES_> I’d say more electrics and less diesels, compared to the UK
20:06:08  <andythenorth> yup
20:06:21  <snail_UES_> you put the Crocodile for ealrly freight service, then perhaps a Re 6/6 also from Switzerland
20:06:30  <andythenorth> yup
20:06:40  <andythenorth> I already have some later game Euro electrics
20:06:42  <snail_UES_> or some German locos such as the E50
20:06:46  <andythenorth> UK was short of inspiration
20:06:53  <snail_UES_> yes that looks perfect
20:07:18  <snail_UES_> I’d also include an Italian E636, that’s a cool two-part locomotive that was extensively used for freight service
20:07:43  <snail_UES_> and the high-speed electric trains from the 1920s, such as the ETR 200
20:08:17  <frosch123> andythenorth: assuming the brittish roster is for flat terrain, maybe the european one should be for mountains? or is that too swissy?
20:08:38  <andythenorth> I was thinking relatively higher power
20:08:47  <andythenorth> but then that needs game balance
20:08:50  <andythenorth> so heavier wagons?
20:09:06  <andythenorth> it doesn't need perfect game balance but something
20:09:30  <frosch123> make them slower
20:09:41  <snail_UES_> yes, heavier wagons, The loading gauge is larger in Europe than it is in the UK
20:10:06  * andythenorth wonders what average freight train speeds are in alps
20:10:19  <andythenorth> they are really quite fast in UK, due to track access charges and narrow scheduling with pax
20:10:33  <andythenorth> much faster than is economic, based on fuel or delivery time payment
20:10:38  <snail_UES_> not very high. I’d say they wouldn’t go beyond 100 - 110 km/h even now
20:10:58  <andythenorth> so about 70mph
20:11:04  <snail_UES_> plus, we have some mountain passes where two locomotives are required to pull a heavy freight train
20:11:19  <snail_UES_> sometimes they even put a loco at the end of the consist for better braking force
20:12:57  <andythenorth> maybe depots should offer different vehicles depending on terrain :)
20:13:50  <snail_UES_> or height?
20:14:09  <snail_UES_> I was also thinking about that, for my French set… it will include 8 regional companies before 1938
20:14:50  <andythenorth> dedicated lines for high speed (railtype)?
20:15:03  <andythenorth> I tried adding one for UK roster actually, but it doesn't do anything
20:15:03  <snail_UES_> yes, but only after, like, 1960
20:15:15  <snail_UES_> the early high-speed trains used to run on the same lines as the other trains
20:15:15  <andythenorth> curve speed bonus doesn't work, I read openttd src, nml src, can't see why :)
20:15:51  <andythenorth> maybe newgrf spec needs an errata :)
20:15:55  <snail_UES_> you should start with the electric ETR 200, then perhaps introduce the ETR 300 (it had a very innovative shape), then you might want to include the French TurboTrain, the TGV, and the first Pendolino from Italy (tilting train)
20:16:16  <snail_UES_> and the German ICE
20:16:43  <andythenorth> ooh 1936 ETR 200
20:16:45  <andythenorth> that's early
20:17:03  <andythenorth> diesel and electric railcars are pretty vanilla?
20:17:03  <snail_UES_> yes, it held the speed record for quite a whilr
20:17:06  <snail_UES_> *while
20:17:09  <andythenorth> I could do michelins and stuff
20:17:16  <snail_UES_> well, there is the Swiss Red Arrow that was really cool
20:17:19  <andythenorth> or the one with the cockpit on the roof
20:17:41  <snail_UES_> Renault also built a “panoramic” railcar, that should be in (think tourists)
20:17:57  <glx> haha turbotrain
20:18:35  <andythenorth> narrow gauge...what's the big Swiss line?
20:18:36  * andythenorth looks
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20:19:46  <andythenorth> Rhaetian Railway
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20:19:58  <andythenorth> so electrified NG
20:20:00  <snail_UES_> oh yes
20:20:06  <snail_UES_> NG should be Swiss mostly
20:20:19  <snail_UES_> with some side orders of German and French things
20:20:47  <snail_UES_> you should at least put the A80D railcar, a cute little thing that was very widespread in France
20:21:49  <supermop_Home> andythenorth vehicle transport?
20:21:52  <supermop_Home>
20:22:00  <andythenorth> if we had vehicles in vehicles...
20:22:09  <andythenorth>
20:22:22  <supermop_Home> in this case, vehicles under vehicles...
20:23:00  <snail_UES_> if you want vehicle transport, I drew an entire roster of cars from the 1900s to the modern times
20:23:12  <snail_UES_> about 12 models per 15-year era
20:23:54  <snail_UES_> I basically modeled something like 60 French cars across a century :) I can give them to you if you’re interested
20:24:09  <andythenorth> please
20:24:11  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8224: Cleanup: Remove redundant implementation of TakeScreenshot
20:24:21  <andythenorth> I am probably doing trucks, as the FIRS sprites are trucks
20:24:26  <andythenorth> but I am not sure yet
20:24:36  <snail_UES_> they’re in the same scale as my NG trains, so that they look good on flatcars
20:24:52  * andythenorth also considering a stupid motor-rail idea, with vehicle wagons 'carrying' pax
20:25:03  <snail_UES_> I can put them in a file and send them to you in a PM if you want
20:25:06  <andythenorth> thanks
20:25:10  <snail_UES_> np :)
20:26:02  <snail_UES_> but I’m interested in your roster for Euro trains, we can talk more about that
20:26:03  <andythenorth> I could really emphasise electric-only for fast trains
20:26:23  <andythenorth> there's no point just replicating UK gameplay, but slightly changed sprites
20:26:29  <snail_UES_> yeah they were pretty much all electrics… except for the turbotrain
20:26:35  <snail_UES_> and the TAR from the 1930s :p
20:26:41  <andythenorth> what's the big french CC electrics?
20:27:01  <snail_UES_> CC7200
20:27:17  <glx> 72000
20:27:19  <andythenorth> I thought so, but they're diesel?
20:27:23  <andythenorth>
20:27:30  <snail_UES_> haha no, the CC7100
20:27:45  <snail_UES_> 72000 was a diesel, and so was the 7200, which was a broken nose. I got confused
20:27:50  <glx> some BB were quite common too
20:28:00  <snail_UES_> the CC7100 is the big French electric you may want to include
20:28:33  <andythenorth> I was thinking of
20:28:34  <snail_UES_> some 7100’s were even converted to third rail to work on an Alpine line
20:28:34  <andythenorth> I think
20:28:50  <snail_UES_> yes the AC version of the 7200
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20:29:37  <snail_UES_> it looks the same, and so does the 22200 (15000 + 7200) which had both AC and DC
20:29:50  <andythenorth> found it
20:29:54  <andythenorth> I saw one when I was a kid
20:29:58  <snail_UES_> the Netherlands also used broken noses, so you should use them
20:30:09  <andythenorth> hauling a conventional TEE in middle france
20:30:19  <snail_UES_> ohh yes
20:30:45  <snail_UES_> those were the first broken noses to be introduced
20:31:56  <andythenorth> probably this train I saw
20:32:07  <andythenorth> made a big impression
20:32:19  <andythenorth> also how much freight there used to be then
20:32:32  <andythenorth> there were little sidings and tracks to every industry in the town I stayed in
20:32:45  <andythenorth> 1991 or so
20:33:02  <snail_UES_> freight was a big thing in Europe… it still is, but perhaps not as much
20:33:14  <snail_UES_> some of it was moved to trucks
20:33:21  <andythenorth> where I grew up was endless trains, but 100% coal
20:33:23  <glx> trucks are faster :)
20:33:36  <andythenorth> only coal mines, only 32 wagon trains of coal trucks
20:33:42  <andythenorth> not even pax service
20:34:02  <andythenorth> identical train every 15-30 minutes going to power stations
20:34:08  <andythenorth> now we have...climate change :)
20:34:10  <snail_UES_> the modern locomotive you showed me earlier seems good for your purpose
20:34:23  <snail_UES_> before that, I’d go with something like a Swiss Re 6/6
20:34:29  <andythenorth> yeah I like the re
20:34:46  <andythenorth> I could do a super-power double 4/4
20:34:52  <andythenorth> brenner style
20:34:55  <snail_UES_> although you may want to include at least one of the many two-part locos from Italy
20:34:59  <snail_UES_> 636, 646 or 656
20:35:32  <snail_UES_> the Crocodile before that, and maybe some early German electric
20:36:00  <snail_UES_> and steam before that (Decapods_
20:36:01  <snail_UES_> )
20:36:14  <andythenorth> definitely need krokodils
20:36:17  <andythenorth> there are so many
20:36:41  <snail_UES_> basically every nation had theirs :)
20:36:56  <snail_UES_> but the Swiss was the best
20:39:07  <andythenorth> wow the Swiss diesels really aren't :)
20:39:16  <andythenorth> there just aren't any except shunters
20:41:30  <snail_UES_> yep :p
20:41:45  <snail_UES_> pretty much the same in Italy
20:42:19  <snail_UES_> diesel was (is) a thing mostly in Germany, France, Netherlands...
20:42:51  <glx> there are still non electrified lines in france
20:44:02  <snail_UES_> what do they use there? mostly railcars or MUs, I guess?
20:44:14  <andythenorth> plenty of high HP diesels from DR / DB
20:44:19  <andythenorth> but I could ignore those
20:44:25  <snail_UES_> I think the line between Grenoble and Briançon is still not electrified
20:45:30  <andythenorth> I saw many of this type in France years ago
20:45:32  <andythenorth> many
20:45:49  <andythenorth> seemed to be more stylish equivalent of
20:46:19  <glx> yeah 67000 was very common
20:47:48  <snail_UES_> right.. now it must be all Primas, I presume? the BB27000?
20:48:10  <glx> yeah
20:54:03  <andythenorth> I've got a Euro Cheese Diesel sprite already
20:55:03  <DorpsGek_III> [OpenTTD/OpenTTD] h3xx commented on pull request #8218: Add: [CMake] More improvements for install
20:57:16  * andythenorth looks for alpine horse breeds
20:57:24  <andythenorth> or 4 legged similar animals
20:57:37  <andythenorth>
20:58:24  <andythenorth> or
21:00:39  <andythenorth> Iron Lynx?
21:00:43  <andythenorth> Iron Chamois?
21:01:01  <Wolf01> Iron bed?
21:01:02  <andythenorth>
21:01:04  <andythenorth> bed :)
21:05:25  <Heiki> I only remember this Swiss cow,
21:07:38  <andythenorth> the swiss cow!
21:07:48  <andythenorth> milka!
21:10:44  *** Samu has quit IRC
21:15:07  <dP> should probably force players to chose a name in mp, coz this is just ridiculous
21:19:13  <andythenorth> ha
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21:23:23  <Samu> hi
21:25:05  <Samu> I downloaded the new NotPerfectAI but it cannot start
21:25:07  <Samu> [img][/img]
21:25:19  <Samu> cannot open the file
21:25:35  <Samu> if i exctract the .tar file, then it can run fine
21:25:41  <Samu> why does this happen?
21:26:38  <Eddi|zuHause> uhm, milka is not swiss...
21:27:35  <andythenorth> is that like skir is not finnish?
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21:31:12  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #8230: Cannot open the file when starting AI downloaded via online service
21:38:27  *** Samu has quit IRC
22:05:21  *** andythenorth has quit IRC
22:31:08  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8230: Cannot open the file when starting AI downloaded via online service
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22:59:10  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8230: Cannot open the file when starting AI downloaded via online service
23:05:09  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service
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23:32:12  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service
23:34:20  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8230: Cannot open the file when starting AI downloaded via online service
23:57:47  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8230: Cannot open the file when starting AI downloaded via online service

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