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Log for #openttd on 7th July 2020:
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00:00:41  <b_jonas> now my problem is that to make this oil network efficient, I'll somehow have to split it to a vac train and a plain maglev line, since I don't want to convert the whole thing to vac train at the same time
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00:40:27  <supermop_Home> well "oil" "maglev" and "efficient" aren't word's you'd normally expect to hear in the same sentence
00:55:06  <b_jonas> supermop_Home: maglevs are the fastest trains, and the network carries goods back from the refinery too
00:55:20  <b_jonas> well, fastest after vacuum trains
00:55:41  <b_jonas> at least on a long lien
02:01:09  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/Jf9yI
02:09:21  <Speeder_> how that line works?: type_name: 0x0010; unit_name: 0x0010 + 0x20; units_of_cargo: 0x0010 + 0x40; items_of_cargo: 0x0010 + 0x60; type_abbreviation: 0x0010 + 0x80;
02:09:52  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JJLS9
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06:46:28  <CornsMcGowan[m]> dP: reminds me of the saltyteemo twitch channel
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08:23:44  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJte3
08:42:05  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
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08:51:34  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz opened pull request #8267: Extend viewport renaming PR to include Squirrel API https://git.io/JJtvi
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13:39:08  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl dismissed a review for pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJTzS
13:39:08  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp
13:40:10  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp
13:41:09  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJtna
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16:16:46  <Hyzzyrd> y0
16:16:56  * Hyzzyrd slaps Hazzard around a bit with a large fishbot
16:19:13  * Hyzzyrd slaps jewo_GRFS around a bit with a large fishbot
16:19:32  <jewo_GRFS> :)
16:19:36  <jewo_GRFS> 1> [CMake] -- Could NOT find LibLZMA (missing: LIBLZMA_LIBRARY LIBLZMA_INCLUDE_DIR LIBLZMA_HAS_AUTO_DECODER LIBLZMA_HAS_EASY_ENCODER LIBLZMA_HAS_LZMA_PRESET)  1> [CMake] -- Could NOT find LZO (missing: LZO_LIBRARY LZO_INCLUDE_DIR)  1> [CMake] -- Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR)  1> [CMake] -- Could NOT find Grfcodec (missing: GRFCODEC_EXECUTABLE NFORENUM_EXECUTABLE)
16:19:42  <jewo_GRFS> sorry
16:20:11  <jewo_GRFS> hi, anywan could help me with VS2019 "1> [CMake] -- Could NOT find LibLZMA (missing: LIBLZMA_LIBRARY LIBLZMA_INCLUDE_DIR LIBLZMA_HAS_AUTO_DECODER LIBLZMA_HAS_EASY_ENCODER LIBLZMA_HAS_LZMA_PRESET)  1> [CMake] -- Could NOT find LZO (missing: LZO_LIBRARY LZO_INCLUDE_DIR)  1> [CMake] -- Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR)  1> [CMake] -- Could NOT find Grfcodec (missing: GRFCODEC_EXECUTABLE NFORENUM_EXECUTABLE) "
16:20:12  <Hyzzyrd> Anyone here know how to compile OpenTTD on Visual Studio 2019 for this guy here^? Or is #openttd.dev a better place to ask
16:20:30  <Hyzzyrd> :)
16:21:02  <jewo_GRFS> thnx for help Hyzzyzrd :)
16:21:38  <LordAro> ...we can see that you're the same person
16:21:42  <LordAro> do not do that
16:22:42  <LordAro> regardless, you need to install the dependencies with vcpkg
16:22:50  <LordAro> the exact commands are documented in COMPILING>md
16:22:50  <jewo_GRFS> I did
16:22:53  <LordAro> COMPILING.md*
16:23:25  <jewo_GRFS> I have done those things, vckpg shows that they are installed
16:24:58  <LordAro> are you specifying the correct build triplet in both places?
16:25:49  <jewo_GRFS> I am not sure what does it mean "correct build triplet in both places"
16:25:59  <Hyzzyrd> (For the record I am not Jewo, I am Hazzard/LugnutsK, pointed him here from the openttdcoop discord)
16:27:00  <jewo_GRFS> I am reading right now about triplet
16:27:24  <LordAro> as in: `vcpkg install <foo>:x64-windows-static` and also `cmake .... -DVCPKG_TARGET_TRIPLET="x64-windows-static`
16:27:34  <LordAro> as specified in the doc
16:27:54  <LordAro> Hyzzyrd: both of you joining at the same time with the same IP is suspicious
16:29:25  <Hyzzyrd> HMM that is suspicious :D irc.openttdcoop.org's IP I think
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16:32:25  <jewo_GRFS> this command doesn't work for me, it tells me "The system cannot find the file specified."
16:34:23  <LordAro> both commands are intentionally not complete, merely examples
16:34:27  <LordAro> read the doc more carefully
16:34:50  <jewo_GRFS> ok, thnx
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16:45:44  <LordAro> (beyond that i can't help, as i don't use VS myself)
16:46:46  <V4530000> oy huminz
16:47:24  <LordAro> osht
16:47:35  <LordAro> it's the slug guy
16:47:55  <Hyzzyrd> y0 V4530000 I see that extra 0
16:48:28  <jewo_GRFS> @ <LordAro> thank you, now VS2019 found files
16:48:34  <LordAro> :)
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16:49:34  <V4530000> oh
16:49:35  <V4530000> there is
16:49:36  <V4530000> :D
16:49:43  <V4530000> !name V453000
16:49:46  <V4530000> eh whatever
16:49:55  <andythenorth> fuckme it's V4530000
16:50:02  <andythenorth> more 0s
16:50:03  <V4530000> hi andythenorth :)
16:50:04  <andythenorth> even
16:50:06  <V4530000> how'z you
16:50:12  <andythenorth> human
16:50:13  <andythenorth> you?
16:50:18  <V4530000> yeah kind of humanly
16:50:22  <andythenorth> all good then
16:50:28  <andythenorth> have you checked your human recently?
16:50:28  <Hyzzyrd> Damn I told you to look at that doc too I should've just said it more angrily :D
16:51:03  <V4530000> eh my small humans are somwhat checked, my self human not so much
16:51:23  <andythenorth> last time I looked, mine was still there
16:51:31  <LordAro> Hyzzyrd: in fairness, at the time i was operating under the assumption that you were the same person for some reason :p
16:51:32  <andythenorth> strange times eh V4530000
16:51:44  <V4530000> yeah pretty much
16:55:44  <Hyzzyrd> Nah IP is pretty damning, had me scared I actually was jewogrf without knowing for a sec :)
16:56:29  <LordAro> if the rdns was working i wouldn't have been concerned
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17:10:00  <V4530000> oi frosch123 :)
17:10:14  <frosch123> slugs!
17:11:01  <V4530000> how're you?
17:11:31  <frosch123> fine, though retired from ottd
17:13:45  <V4530000> :0 well I understand that
17:15:06  <glx> jewo_GRFS: your vcpkg is too recent, there's a bug in it
17:15:26  <TrueBrain> lolz :) That is just funny :)
17:15:27  <glx> but it should work with cmkae
17:16:08  <glx> only pre cmake version is concerned by the issue
17:17:05  <glx> hmm we really should add some extra steps in the doc
17:17:17  <glx> I'll check that
17:17:25  <jewo_GRFS> thnx for telling me @+glx
17:18:09  <glx> anyway cmake should work, but you need to add some stuff to json file
17:18:10  <jewo_GRFS> I am able to 'compile/debug, but game has very slow fram rate
17:18:35  <glx> debug build is slow
17:20:46  <jewo_GRFS> could you tell me in that case how I can make release version, I cant figure it out, I am newbe here
17:21:33  <jewo_GRFS> ups, I think I found it
17:21:39  <jewo_GRFS> in project setting,
17:22:03  <jewo_GRFS> so much changes (my last was 2010 I think)
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17:23:11  <glx> ah yes by default there's only one option (debug-x64)
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17:25:39  <Eddi|zuHause> that sounds wrong
17:27:49  <jewo_GRFS> NOW IS WORKING :) thank you for help
17:28:22  <glx> but you can add more in cmake settings https://docs.microsoft.com/en-us/cpp/build/customize-cmake-settings?view=vs-2019
17:31:22  <jewo_GRFS> I am reading it now, thnx :)
17:32:17  <glx> TrueBrain: https://github.com/microsoft/vcpkg/issues/12062 <-- the issue in recent vcpkg (but cmake is not concerned)
17:32:45  <TrueBrain> glx: it is just funny, you don't hear that every day :)
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